

Comic
- 2
Well... Yanboblox.
You made something.
THIS IS SO DAM FUNNY - 3

Yeah honestly I don't really see the humor here, it's just more Necromancer slander. Well, "slander".
Reads like an ifunny post. - 7
Necromancer last update got worse somehow
- 2
lol but I don't know why necro gets so much hate
- 3
it’s worse than accel while being more expensive and requiring micro
- 3
literally this
it demands far more attention and investment despite providing only a fraction of the payoff, while also having more predominant weaknesses than accelerator, only worsened every time nim tries to "buff" it and turns Mr. Terrible CE into Mr. Extra Terrible CE
what a terrible fate this tower has- 3
deadass this tower tries mixing stacking units (with melee units) and collision damage (the higher end skeletons) but both are so badly designed by either being slow and/or having no attacking time, executioner skeleton is THE potential man unit, with being debatably the most map dependant unit/tower in the game
- 2
and their response was, "we want to make towers have more niche uses and not generalists!1!!1!1!1!!11"
yeah look how necro ends up now- 2
hate necro and glaze merc base riot guards when necro hallow guards serve same purpose as riot guards with more hp, and can be summoned faster in larger quantities
- 2Edited 23 hours ago
difference is merc costs way cheaper, you can spawn many many riot guards on command wherever you want and worst of all
riot guard isn't the only form of damage from merc- 2
riot guards are merc bases most efficient form of damage (considering how much you ramble about unit stacks being unreliable), which just gets powercrept by necro? Necro is on command as well and the hallow guards are abundant (not to mention the executioner skeletons). Sure necromancers skeletons are slow but you can stack up a lot and deal some insane ram damage.
- 2
No they aren’t??
Riflemen is mercs best form of single Target
The difference is compared to kingpin and necromancer us that
Rifleman has huge range
Shoots in bursts
And has THE MOST tools against unit death
- 3
both require timings yes
BUT
one you can summon it wherever you need, and one is only fixated to one spot, basically a glorified trapper traps
idk if this is significant but riot can get into the front faster (since it can sprint) than osteoporosis ass skeletons- 1
Necro is on command aswell and has the range to justify placing it further back (which honestly i feel you'd kind of want it a bit more upfront to get all your skeletons damaging the enemies)
- 1Edited 19 hours ago
keywords: where ever you need
necro is just limited to some part of the track and its pretty much unreliable for lets say something got leak in the back, which you can easily airdrop riots
hallow guards are restrained by its placements, riot guards, you have airdrop
riot guards have more advantages than hallow guards, im not going give you the reasons, I think you can easily think some of them yourself- 2
You can get like 2 max gravestone cycles before merc bases ability goes off cooldown. Beside necro is going to be in the back anyways and has insane range so its not like you cant get soul
- 1
Dude you do know you can still instantly spawn 9 riot guards with no cooldown in between, even if it is 45 seconds, that’s on average a cooldown of 5 per riot guard
- 1
9 riot gaurds is about 18k in hp. One necro ability is about 15k thats just one. And not to mention you can get 2 necros, for 45k hp, each unit has their own dps tied to it and a bunch or other stuff.
Im starting to think y all are try any excuss to not like necromancer for appearances.- 1
dude were arguing about this like riot guard is merc’s gain form of damage, not only csn you keep a consistent 15s cooldown in between each 3 riot guards if u time it right, also merc base doesn’t get countered after enemies get past a certain point in the map
Necromancer’s collision damage may be good but
It’s still in between disastrouslt long rebuild times AND disastrouslt’y LONGER Times for ur skeletons to reach the front
Skeletons are made of Steel but also walk like they are
Necromancer throws straight bricks after ur main melee stack of skeles die - 0
its not excuses when its valid argument anyway, like wow you cant even give reasons or you'll be seen as a geek who just doesnt want to use it altogether instead of an argumentative person with reasonable evidence
anyways, hallow guard is only used for nuke dmg and nuke dmg only, idc if it does 45k dmg when its limited to that spot and forwards, meanwhile riot can be summoned p much anywhere to catch leaks and targeting specific enemies
can necro do that? no.
also theres many more with merc than necro and I can go on and on with it, if I have the time that is- 1
naming perks of riot guards that quite literally apply to necromancer as a tower it is really just hate for the sake of hating
- 1
Dude
Necromancer’s DPS unironically ZEROES
When enemies get past it’s grave area
Not only does necromancer shoot straight bricks against flyings enemies,
not only does he get countered by ghost enemies (which is relevant in late game frost)
HE ALSO CANT GET HIS MAIN FORM OF DPS BUFFED- 0
enemies arent gonna be getting past his grave area your placing him far back since he has massive range. If they somehow are (considering you are never running just necromancer as your dps), your defense has failed completely letting the enemies get that far back.
- 1
> tells us to place necro at the front
> also tells us to place necro at the back
- 0
both can be true at once, where somebody can place in the front somebody will say its further back then normal, vice versa. In ideal play (aka being good at the game) necromancer can go upfront way more then most players would attempt, but it would still be considered the backline that scenario that no enemy should even be getting past as is. necromancer should always just barely be out of your support towers range and in a zone where enemies shouldnt be reaching with your setup.
- 0

- 1
"both can be true at once"
this isnt fucking quantum physics
unless your team's main form of dps is necromancer (which if it is, ggs bro)
you are always placing it at the back, now sure enemies are less likely to pass the grave area
skeletons will still take 3.5 frost invasions before dealing any good damage thru collision or hitting one enemy with exe skeleton's shit aim (knight skeles suck balls and cant stack)
if you place it at the front, you're giving necromancer way less time to setup graves and give enemies a way higher chance to pass the grave area + you're losing any potential exe skeleton stack (which is rare in both situations but still)
IT'S A LOSE LOSE BRO
- 1
"considering you are never running just necromancer as your dps"
good dps tower is when dependant on others o algo
- 4
also, riot guard is a lot faster and knocks back enemies while also being able to do 50 damage to up to 10 enemies per hit and 2,000 damage on collision (not even mentioning the 15% defense)
- 2
this is so hilarious, i’m slapping my belly and guffawing at how utterly hysterical this comic is!
- 4
for some reason i had a dream you were content moderator and i was extremely jealous even though i completely hate the idea of being a content moderator
- 1
a dream… about… tiny ghost?!?!?!?!?!?!?!
- 3
yeah im pretty sure it was a yanboblox post hating on necro (obviously) and i remember you posted a passive agressive comment about it and I saw the fandom content moderator icon on your profile picture
- 0
I died from laugh.
- 2
"Necromancer, there's CE behind you, run".
- 2
Another Necro Slander?
Holy shit
- 2
This dude can solo frost with supports btw
- 1
And Tesla*
- 2Edited 12 hours ago
Thats still impressive, you only have 5 towers that can deal damage. I dont see juggernaut replacing him anytime soon, at least in this senerio
- 3
Not a feat bru
- 1
lets see necro if its viable in voidcore, then we'll talk about it
- 3
usable but not viable
- 0
this same logic means juggernaut genuinely obliterates accel but lets not talk about that
- 1Edited 1 hour ago
saying this like accel wasnt and still isnt meta in late game voidcore
your goat jugg deadass got replaced by fucking commando for the mid game get that bs out of my face- 0
accel was never relevant in voidcore. Also who the fuck uses juggernaut for the mid game what you never get your main dps towers in the mid game
- 1Edited 1 hour ago
"Accel was never relevant in voidcore" ?? deadass cope
"also who the fuck uses jugg in mid game" EVERYBODY??MY WINNING RUN OF VOIDCORE HAD JUGG AS OUR MAIN MID GAME AND YOU WANNA KNOW WHO WAS IN THE LATE GAME
- 1
not a single mention of jugg or accel but alright
- 1
why is there a whole war playing out infront of my eyes over a singular tower
- 1
