Commander Rework (V1)
A support tower used to boost other towers, exacerbated by gathering intelligence on the enemies.
https://static.wikia.nocookie.net/tower-defense-sim/images/a/a3/CommanderGalacticFace.png
Rework
{
"master": {
"Commander (V1) - Onett4smash": {
"Default": {
"Upgrades": [
{
"Image": "File:Common1Image.png",
"Stats": {
"Extras": [
"[Collapsible:Gather Intel Ability]The Commander researches a selected enemy. Each unique enemy researched grants the Commander’s ''Call to Arms'' an additional \\c#0492C2\\+(0.5 * Level)%\\c\\ \\c#FFFF9F\\firerate boost\\c\\. Each use of the ability \\c#FF5C5C\\increases\\c\\ its cost by \\c#0492C2\\$500\\c\\. Has a cooldown of \\c#0492C2\\8\\c\\ seconds."
],
"Attributes": {
"Ability": "Call to Arms, Gather Intel",
"Intelligence Boost": "0.5%",
"FirerateBuff": 15
},
"Detections": {
"Flying": true,
"Hidden": true,
"Lead": false
},
"Cooldown": 0.5,
"Range": 16,
"Damage": 8,
"Limit": 1
},
"Title": "Intelligence Research",
"Cost": 1000
},
{
"Image": "File:Commander_2.png",
"Stats": {
"Extras": [
"[Collapsible:Gather Intel Upgraded]● Intelligence Boost: 0.5% → 1%"
],
"Attributes": {
"Ability": "Call to Arms, Gather Intel",
"Intelligence Boost": "1%",
"FirerateBuff": 15
},
"Detections": {
"Flying": false,
"Hidden": true,
"Lead": true
},
"Cooldown": 0.5,
"Range": 17,
"Damage": 15,
"Limit": 1
},
"Title": "Intense Training",
"Cost": 4000
},
{
"Image": "File:OGCommander3.png",
"Stats": {
"Extras": [
"[Collapsible:Gather Intel Upgraded]● Intelligence Boost: 1% → 1.5%"
],
"Attributes": {
"Ability": "Call to Arms, Gather Intel",
"Intelligence Boost": "1.5%",
"FirerateBuff": 15
},
"Detections": {
"Flying": false,
"Hidden": true,
"Lead": false
},
"Cooldown": 0.4,
"Range": 18,
"Damage": 20,
"Limit": 1
},
"Title": "Communication Center",
"Cost": 7500
},
{
"Image": "File:Soldier3.png",
"Stats": {
"Extras": [
"[Collapsible:Gather Intel Upgraded]● Intelligence Boost: 1.5% → 2%"
],
"Attributes": {
"Ability": "Call to Arms, Gather Intel",
"Intelligence Boost": "2%",
"FirerateBuff": 15
},
"Detections": {
"Flying": false,
"Hidden": true,
"Lead": false
},
"Cooldown": 0.3,
"Range": 18,
"Damage": 25,
"Limit": 1
},
"Title": "Upon Further Review",
"Cost": 12500
},
{
"Image": "File:OGCommander5.png",
"Stats": {
"Extras": [
"[Collapsible:Gather Intel Upgraded]● Intelligence Boost: 2% → 2.5%"
],
"Attributes": {
"Ability": "Call to Arms, Gather Intel",
"Intelligence Boost": "2.5%",
"FirerateBuff": 15
},
"Detections": {
"Flying": false,
"Hidden": true,
"Lead": false
},
"Cooldown": 0.3,
"Range": 19,
"Damage": 35,
"Limit": 1
},
"Title": "Commanding Lead",
"Cost": 24000
},
{
"Image": "File:Soldier2.png",
"Stats": {
"Extras": [
"[Collapsible:Gather Intel Upgraded]● Intelligence Boost: 2.5% → 3%"
],
"Attributes": {
"Ability": "Call to Arms, Gather Intel",
"Intelligence Boost": "3%",
"FirerateBuff": 15
},
"Detections": {
"Flying": false,
"Hidden": true,
"Lead": false
},
"Cooldown": 0.15,
"Range": 21,
"Damage": 50,
"Limit": 1
},
"Title": "Commander of the World",
"Cost": 50000
}
],
"Defaults": {
"Detections": {
"Flying": false,
"Hidden": true,
"Lead": false
},
"Price": 1000,
"Range": 15,
"Cooldown": 0.5,
"Damage": 4,
"Attributes": {
"Ability": "Call to Arms",
"Intelligence Boost": "N/A",
"FirerateBuff": 15
},
"Abilities": [
{
"Name": "Call to Arms",
"Icon": "File:Commander_Upgrade_3.png",
"Level": 0,
"Cooldown": 30,
"Cost": 0,
"Description": "The Commander boosts the firerate of surrounding towers for 10 seconds. The Commander also fires its own weapon during this time."
},
{
"Name": "Gather Intel",
"Icon": "File:PlushieCommanderPI2.jpg",
"Level": 1,
"Cooldown": 8,
"Cost": 500,
"Description": "The Commander researches a selected enemy. Each unique enemy researched grants the Commander’s Call to Arms an additional +(0.5 * Level)% firerate boost. Each use of the ability increases its cost by $500."
}
],
"Note": "As the Commander gathers intelligence by researching unique enemies, the firerate boost granted by Call to Arms is boosted. Call to Arms starts at a baseline 0% firerate boost that increases with intelligence. For all levels, the Commander has a 15% passive firerate boost.\n\nGathering intelligence is as simple as clicking on an enemy, which will consume the required cash, at a baseline of $500 that increases by an additional $500 each use. If the enemy is a duplicate or the player does not have enough cash, the ability will fail. As it scales with the number of unique enemies, the Commander becomes much stronger in modes with lots of unique enemies. However, maximization of the ability incentivizes learning the wave structure of gamemodes and attempting to research enemies that appear less frequently, or earlier in the mode, to gain as high a firerate boost as possible.\n\nWhen upgrading the Commander, the Intelligence Boost of any existing research is also upgraded. For example, upgrading a Level 2 Commander with three enemies researched (3% boost) to Level 3 will increase it to a 4.5% boost automatically.\n\nAlso note that this version of the Commander has a placement limit of 1; therefore, chaining Call to Arms is not possible. Selling and replacing the Commander will not reset any gained intelligence, but will also not reset the cooldown of Call to Arms.",
"Limit": 1
},
"CalculationSystem": "Pyromancer"
}
}
},
"slave": {}
}