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Onett4smash

52 posts

engineer

by Onett4smash · · 0 comments

Description The Engineer is a hardcore tower that attacks enemies with a rebar launcher and can build sentries within its range to assist with defense. It can be purchased from the store for and has a level requirement of . The Engineer is also available through a gamepass for . The Engineer can only be placed if its build range overlaps with the path. The Engineer generates scrap with each shot, and build a Sentry 1.0 automatically after obtaining 20 scrap, taking 3 seconds to build. Scrap is also used to repair and upgrade the sentry, which will be built on the path. The Engineer also has 100% sell value. The sentry has five hit points. Two hit points are depleted whenever an enemy collides with it, or it is hit by an enemy attack. There…

freezer

by Onett4smash · · 0 comments

Description The Freezer is an intermediate support tower that, as the name suggests, freezes enemies. It can be bought in the store for . The Freezer targets a single enemy and fires an ice beam, inflicting chill. Chill caps at 100%, at which point the enemy will freeze for 1 second. After being unfrozen, the enemy will be given 5% frost, a different status effect. Chill inflicts slowdown equivalent to half the chill (for example, 60% chill = 30% slowdown). Enemies that have the Freeze Immunity will not freeze and slow down half as much from chill. Chill degrades at 1% every half second. Frost inflicted has the same effects and stacks with chill; 90% chill + 20% frost means 110% effective chill (55% slowdown). Frost, unlike chill, does not…

ranger

by Onett4smash · · 0 comments

Description The Ranger is an advanced cliff tower with long range that can be purchased in the store for . The Ranger deals high damage with very long range but has a slow firerate. As a cliff tower, it can detect Flying enemies, but cannot detect hidden enemies at any level. The Ranger can also damage lead enemies at any level. Additionally, it is immune to all stuns by default. At Level 2, it gains the ability to give towers a 10% range buff within its inner radius, increasing as the Ranger levels up. At Level 4, it gains the ability to cause towers within its inner radius to target a specific enemy. This also grants the Ranger a single boosted shot. The Ranger deals extremely high damage at higher levels, but is expensive to upgrade to…

strategy cleansing

by Onett4smash · · 0 comments

Description The Failed Experiment is an enemy that appears in Intermediate mode. It has a high amount of health, higher than every enemy that appeared before it, and walks at an above average speed. Additionally, it always spawns with the slime attribute, making it spawn a Slime upon death. Appearance The Failed Experiment is a humanoid with lower limbs in its rig. In place of legs, it has a tail made of a translucent green goo coming out of its damaged torso, with a large swaying spine attached to it. It has teal tumors and green veins across its body, as well as a line of stitches on its head. It is missing part of its right forearm, which reveals a large bone. It has a death animation, where its arms will give out from under itself…

attribute

by Onett4smash · · 0 comments

{| class="wikitable align-center mw-collapsible mw-collapsed" style="margin:0 auto; width: 50%;" ! colspan="3" style="padding: 5px;" |Lead Detection |- ! style="padding: 5px;" |Tower ! style="padding: 5px;" |Status ! style="padding: 5px;" |Level |- | style="padding: 5px;" |Scout | class="no-table" style="padding: 5px;" |None | style="padding: 5px;" |N/A |- | style="padding: 5px;" |Sniper | class="yes-table" style="padding: 5px;" |Full | style="padding: 5px;" |Level 3+ |- | style="padding: 5px;" |Paintballer | class="no-table" style="padding: 5px;" |None | style="padding: 5px;" |N/A |- | style="padding: 5px;" |Demoman | class="yes-table" style="padding: 5px;" |Full | style="padding: 5px;" |Level 0+ |- | style="padding: 5px;" |Hunter |…

Hardcore Rework

by Onett4smash · · 0 comments

Introduction Hardcore mode is one of the regular modes, being the hardest mode in the game. It possesses mechanics unique to it, as well as having a new enemy debut every wave. This mode has the HP Locked modifier, locking the base health at 100. Mechanics Quests Hardcore mode has a quest system. Completing quests within the game grants Charges, which are spent on many things. The difficulty of quests given, as well as their charge reward, is based on the level of the Megacore. As a bonus, completing quests will reward players with extra rewards at the end of the game. Quests can be ditched by spending charges. Charges Charges are obtained from completing quests. They are used on these enemies: Megacore New Star Flaring Dwarf Main Sequence…

rate of fire

by Onett4smash · · 0 comments

A list of all towers and their interaction with the Firerate Bug is as follows: {| class="wikitable align-center mw-collapsible mw-collapsed" style="margin:0 auto; width: 50%;" ! colspan="2" style="padding: 5px;" |Firerate Bug |- ! style="padding: 5px;" |Tower ! style="padding: 5px;" |Status |- | style="padding: 5px;" |Scout | class="no-table" style="padding: 5px;" |Affected |- | style="padding: 5px;" |Sniper | class="no-table" style="padding: 5px;" |Affected |- | style="padding: 5px;" |Paintballer | class="no-table" style="padding: 5px;" |Affected |- | style="padding: 5px;" |Demoman | class="neutral-table" style="padding: 5px;" |Partial |- | style="padding: 5px;" |Hunter | class="no-table" style="padding: 5px;" |Affected |- |…