Official Tower Defense Simulator Wiki
A fresh coat of paint.
2,737
articles
Usually, paintball guns aren't really useful in the apocalypse but apparently this one is. Makes enemies take more damage from other towers.
―Store Description
Usually, paintball guns aren't really useful in the apocalypse but apparently this one is. Deals splash damage.
―Former Store Description

Description

The Paintballer is a starter splash damage tower that can be bought in the store for Coin450, but it could also be obtained by a now expired code.

It boasts a faster firerate than other splash towers in exchange for no damage. Additionally, enemies hit by Paintballer will recieve a Coated status effect, which increases damage that this enemy will take. The Paintballer falls short of other towers in most parts of the game, especially DPS, as its highest DPS is much lower than those of other towers, such as the Shotgunner. This means that it is not that useful later on during the game. It gains hidden detection at Level 2, though unlike most other splash towers, it cannot damage lead enemies.

Upgrades

Improved Gear
Level 1 • Cost: Improved Gear - Cash$250

+2 Range Range

2s > 3.5s Coated status duration Damage


Sell Price changes to Cash$200

Tactical Helmet
Level 2 • Cost: Tactical Helmet - Cash$785

3 > 3.5 Explosion Range Explosion

1 > 2 Coated damage bonus increase Explosion


Sell Price changes to Cash$425

Double Barrel Gun
Level 3 • Cost: Double Barrel Gun - Cash$1,000

1.808 > 1.108 Firerate Firerate

3.5s > 4.65s Coated status duration Damage

Sell Price changes to Cash$758

Shoulder Pads
Level 4 • Cost: Shoulder Pads - Cash$2,250

+3 Range Range

2 > 5 Coated damage bonus increase Explosion

3 > 4 Explosion Range Explosion Range

1.108 > 0.758 Firerate Firerate


Sell Price changes to Cash$1,508

Paintball Champion
Level 5 • Cost: Paintball Champion - Cash$4,400

+2 Range Range

5 > 8 Coated damage bonus increase Explosion

4.65s > 6s Coated status duration Damage

Reveals Hidden enemies while the coated effect is active


Sell Price changes to Cash$2,841

Reworked Paintballer Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range Damage Bonus Coated Duration DPS Cost Efficiency
0 Cash$300 0 1.808 7 3 1 2s 0 N/A
1 Cash$550 0 1.808 9 3 1 3.5s 0 N/A
2 Cash$1,335 0 1.808 9 3.5 2 3.5s 0 N/A
3 Cash$3,335 0 1.108 9 3.5 2 4.65s 0 N/A
4 Cash$4,585 0 0.758 12 4 5 4.65s 0 N/A
5 Cash$8,985 0 0.708 14 4 8 6s 0 N/A

Current Paintballer Stats Table

Level Total Price Splash Damage[2] Firerate Range Explosion Range Max Hits DPS[3] Max DPS[4] Cost Efficiency[5]
0 Cash$400 2 1.608 7 3 5 1.24 6.22 Cash$322.58
1 Cash$600 3 1.608 8 3 5 1.87 9.33 Cash$320.86
2 Cash$1,275 6 1.608 8 3.5 5 3.73 18.66 Cash$341.82
3 Cash$2,275 6 0.908 8 3.5 5 6.61 33.04 Cash$344.18
4 Cash$4,525 10 0.758 9 4 5 13.19 65.96 Cash$343.06
5 Cash$8,525 15 0.608 10 4.5 5 24.67 123.35 Cash$345.56

Strategy

  • The cheap upgrade costs and support value make it a very useful early-game tower. This allows it to help towers such as Soldier, with low damage output and fast firerate to defeat enemies like the Abnormal or Heavy.
  • On its own, Paintballer cannot deal any kind of damage, making it reliant on other towers.
  • The Paintballer can reveal hiddens at Level 5 for a quite cheap cost, use it for your advantage on the mid to late game.
  • Unlike all the other splash damage towers, the Paintballer's firerate is not affected by how long the projectile fired by it travels for.
  1. ↑ Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.
  2. ↑ Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.
  3. ↑ DPS assumes only one enemy is hit and receives full splash damage.
  4. ↑ Max DPS assumes all enemies receives full splash damage.
  5. ↑ Cost Efficiency is calculated with normal DPS.
Log in or create an account to post, reply and vote.

No threads yet. Start one!