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Description

The Volcanic Knight is a miniboss enemy that appears on Molten and Hardcore mode. It is a support enemy that stuns towers with it's fiery sword. When it's health got below a certain number, the Volcanic Knight would speed up significantly and unleash a wave of fire around it. Because of the Volcanic Knight's molten nature, it's immune to burn damage and the freeze effect.

Strategy

  • High-DPS late-game towers such as the Minigunner, Ranger, Pursuit, Accelerator, and Engineer are recommended to defeat this.
  • The Pursuit and the Ranger can be especially helpful as they can't get stunned. Note that the Ranger can still get stunned if placed on a cliff close to the path. This only applies to the Volcanic Knight's Combustion ability.
  • Towers with high base damage, such as the Ranger, Accelerator, Turret, Gladiator, or Sniper, will be more effective due to this enemy's high defense.
  • Towers with long range such as the Minigunner, Ranger, Turret, Militant, and Golden Cowboy are highly recommended because you can place them far from the path and out of range of the Volcanic Knight's Combustion attack. Bear in mind that the Volcanic Knight might still be able to hit your towers with it's Hellfire Sword.
  • Short-range towers may be able to kill most Molten enemies in less than a second, but this enemy is an exception. Since the Volcanic Knight uses Combustion as part of activating it's rage ability, it will stun the short range towers around it and be able to walk out of their range while the towers are stunned. This is a problem for melee towers like Gladiator or Sledger, but it shouldn't be as bad for a group of Shotgunners buffed by DJ. The Volcanic Knight will still be in the Shotgunners' range after the stun duration expires, but the Volcanic Knight might attack again due to more frequent attacking while raging.
  • Don't rely too much on short range towers for this particular reason.
  • The Medic can be helpful in clearing stuns from the Volcanic Knight's many methods of attacking towers. Remember that the Medic cannot revive or heal units like the Engineer's Sentries or Crook Boss's Guards.
  • Multiple Level 4+ Engineer's are useful against this enemy because their sentries have partial stun resistance. However, the sentries shields won't protect the sentries if the Volcanic Knight activates Raging Heat and uses Hellfire Sword or Combustion shortly afterward. You can use the Medic to accelerate the process of regenerating sentry shields by healing the Engineers.
  • Military Base units ignore defense and can't get stunned. If the units have high enough health to withstand one or two stun attacks (Tanks or Railgun Tanks), they can collide with the Volcanic Knight and deal good damage. Because of the low spawnrate of Military Base units, Military Bases shouldn't be relied on too much. They should only be a supplement your primary DPS.
  • The Volcanic Knight spawns on the waves where tons of Mystery Bosses will spawn.
  • This can be problematic because the Volcanic Knight will constantly stun your army of towers, allowing the bosses spawned by the Mystery Bosses to get dangerously far.
  • Use the Medic to mitigate this problem. The DJ can be useful too, as it can boost the range of your towers so the mystery rush bosses can remain in the scope of your towers for a longer portion of the path.
  • Commander can allow you to kill the Volcanic Knight quickly before it causes too much grief for your army.
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