User blog:Yanboblox22/mecha base ok

"TDS' Magnum Opus, sends out powerful Mechas with thousands of HP and damage output never seen before, capable of having it's weapons modified for maximum efficiency in any situation."
―Inventory Description

Description

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The Mecha Base is a hardcore tower that can be unlocked with   20,000 after reaching Level 200. In it's early levels it spawns in Mechas that can shoot enemies with bullets and rockets. Starting from level 3, the Mecha Base can now change what weapons Mechas spawn with, adding a lot of versitality and survivability to its units.

This tower has up to 3 slots for Mecha attachments, the First/Primary attachment is the main damage dealer, having miniguns for single target DPS at a smaller range, missiles for splash damage that's the weakest against single enemies, an HP increase making it's main source of damage the mech's HP and a powerful railgun capable of dealing thousands of damage with map wide range at the cost of a slow firerate, making it really weak against crowds.

The Mechas' Second/Secondary attachment is focused on offensive support with rockets as a minor splash damage option, a range buff for other units and a defense melting option to compliment with non explosive towers.

The Mechas' Final/Tertiary attachment is focused on increasing unit survivability with a freezing ray to stop enemies from colliding with it and a laser able to debuff enemies and cover detections.

The Mecha Base also has an ability used to clear leaks, costing a hefty amount to summon every Mecha with a temporary buff in their stats.

Upgrades

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Better Engineering
Level 1 • Cost:  $6,500

0.375 > 0.225 Firerate  

+2 Range  

+1,500 Health  


Sell Price changes to  $6,667

 
Rockets
Level 2 • Cost:  $20,000

+32 Damage  

0.225 > 0.283 Firerate  

+3 Range  

+500 Health  

2.5 > 2 Speed  

•60 Damage  

•0.4 Firerate  

•28 Range  

•4 Burst Count  

•5 Burst Cooldown  

•5.5 Explosion Radius  


Sell Price changes to  $13,333

 
Engineer's Freedom
Level 3 • Cost:  $35,550

Player can now change what weapons Mechas spawn with, having multiple attachments per unit.

First and main attachment of the Mecha Base, being its units' main source of damage output.

•Strong & fast damage output at the cost of smaller range and being affected by Defense.

•Primary Attachment

•110 Damage  

•0.225 Firerate  

•0.8 Rev Time  

•28 Range  

•7,500 Health  

•2.25 Speed  

•20% Defense  

•Hidden Detection  

•Slow burst damage with an area of effect to hit multiple enemies, at the cost of a long reload time and weak single target damage.

•Primary Attachment

•250 Damage  

•0.225 Firerate  

•8 Burst Count  

•5 Burst Cooldown  

•38.5 Range  

•6.5 Explosion Radius  

•7,500 Health  

•2 Speed  

•20% Defense  

•Lead Detection  


Sell Price changes to  $25,183

 
Support Augmentations
Level 4 • Cost:  $68,750

Second attachment of the Mecha Base, having both support and extra DPS options.

+45 Damage  

0.225 > 0.175 Firerate  

•0.8 > 0.5 Rev Time  

+7 Range  

+2,250 Health  

+550 Damage  

0.225 > 0.525 Firerate  

5 > 8 Burst Cooldown  

+4.5 Range  

+2,250 Health  

-0.15 Speed  

•Makes the Mecha faster, tankier and have more defense at the cost of having no active DPS.

•Primary Attachment

•14,000 Health  

•2.85 Speed  

•40% Defense  

•Weaker splash damage option that doesn't make the Mecha stop in place when there's an enemy in range.

•Secondary Attachment

•88 Damage  

•0.425 Firerate  

•40 Range  

•2.75 Explosion Radius  

•Hidden Detection  

•Lead Detection  

•Support option that buffs nearby units' range at the cost of it not being able to buff other Advanced Sensors range.

•Secondary Attachment

•8.5% Range Buff  

•18 Range  


Sell Price changes to  $48,100

 
Last Resort
Level 5 • Cost:  $175,000

•Shared abiliy, meaning every Mecha Base with it unlocked shares the ability's cooldown and activation. When used, all Mechas will be deployed with a temporary HP and damage buff, at the cost of every mecha on the map to self destruct.

•30% Damage Buff  

•25% Extra Health  

•7.5 Buff Duration  

+95 Damage  

0.175 > 0.125 Firerate  

+3.5 Range  

+2,750 Health  

-0.25 Speed  

+1,200 Damage  

0.525 > 1.375 Firerate  

+20 Burst Count  

+5 Range  

+2.5 Explosion Radius  

+2,750 Health  

-0.25 Speed  

+Hidden Detection  

+5,500 Health  

+0.15 Speed  

+15% Defense  

+87 Damage  

0.425 > 0.375 Firerate  

+2.5 Range  

+0.75 Explosion Radius  

+6.5% Range Buff  

+7 Range  

•Chaining attack that melts defense and stuns enemies at the cost of making the Mecha faster and a slow firerate.

•Secondary Attachment

•750 Damage  

•3.275 Firerate  

•40 Range  

•4 Max Hits  

•0.85 Stun Time  

•20 Chain Range  

•5% Defense Melt per hit  

•20% Max Defense Melt  

•Lead Detection  


Sell Price changes to  $106,433

Destruction, Explosions And Total Hell
Level 6 • Cost:  $650,000

The TDS Organization's best creation, years of research and engineering went into this beast. Every enemy in our way will feel it's wrath.

Third/final attachment of the Mecha Base, being fully support oriented and increases survivability.

+20% Damage Buff  

+20% Extra Health  

14.5 > 7.5 Buff Duration  

+400 Damage  

0.125 > 0.117 Firerate  

+6.5 Range  

+5,500 Health  

+5% Defense  

-0.2 Speed  

+4,000 Damage  

1.375 > 2.025 Firerate  

-10 Burst Count  

8 > 6 Burst Cooldown  

+6 Range  

+4 Explosion Radius  

+5,500 Health  

+5% Defense  

-0.4 Speed  

+10,500 Health  

+1.5 Speed  

+20% Defense  

+150 Damage  

0.375 > 0.275 Firerate  

+5.5 Range  

+2.25 Explosion Radius  

+5% Range Buff  

+5 Range  

+1,250 Damage  

3.275 > 3.525 Firerate  

+2.5 Range  

+2 Max Hits  

0.85 > 1.35 Stun Time  

+16 Chain Range  

+5% Defense Melt per hit  

+30% Max Defense Melt  

+Hidden Detection  

•Debuffs the enemy it's pointing at and turns into a damaging laser during an Emergency Deployment. At the cost of it having minimal detections.

•Tertiary Attachment

•48 Range  

•25% Extra Damage Taken  

•5% Slowness  

During an Emergency Lockdown:

•125 Damage  

•0.125 Firerate  

•Flying Detection  

•Cannot target enemies without  Flying.

•Slows and freezes enemies in a short range.

•Tertiary Attachment

•15% Slowness Per Hit  

•75% Max Slowness  

•0.225 Firerate  

•25 Range  

•A beast of a weapon, shoots extremely strong lasers, walks for 15 seconds before stopping and charging up for 10. Pierces Defense and deals extra damage to bosses at the cost of not being able to be buffed.

•Primary Attachment

•40,000 Damage  

•25.025 Firerate  

•125 Range  

•20,000 Health  

•25% Defense  

•0.75 Speed  

•3.75 Boss Damage Multiplier  

•Ignores Defense

•Cannot take any buff  


Sell Price changes to  $323,100

 


Emergency Deployment
Level 5 •  $150,000 • 240s Cooldown

Shared abiliy, meaning every Mecha Base with it unlocked shares the ability's cooldown and activation. When used, all Mechas will be deployed with a temporary HP and damage buff, at the cost of every mecha on the map to self destruct.

Stats Table

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Disable Rate of Fire BugEnable Rate of Fire Bug
Neutral Stats
Level Total Price Damage Splash Damage Missile Count Firerate Missile Cooldown Burst Time Range Missile Range Explosion Radius Health Defense Speed Gun DPS Missile DPS[1] Total DPS Cost Efficiency
0  $13,500 32 N/A N/A 0.350.375 N/A N/A 20 N/A N/A 3,500 15% 2.5 91.4385.33 N/A 91.4385.33  $147.65 $158.21
1  $20,000 32 N/A N/A 0.20.225 N/A N/A 22 N/A N/A 5,000 15% 2.5 160142.22 N/A 160142.22  $125 $140.63
2  $40,000 64 60 4 0.2650.283 5 0.4 25 28 5.5 5,500 15% 2 241.51226.15 36.36 277.87262.51  $143.95 $152.38


Primary Attachments

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Disable Rate of Fire BugEnable Rate of Fire Bug
Minigun Stats
Level Total Price Damage Firerate Rev Time Range Health Defense Speed DPS Cost Efficiency
3  $75,550 110 0.20.225 0.8 28 7,500 20% 2.25 550488.89  $137.36 $154.53
4  $144,300 155 0.150.175 0.5 35 9,750 20% 2.25 1,033.33885.71  $139.65 $162.92
5  $319,300 250 0.10.125 0.5 38.5 12,500 20% 2 2,5002,000  $127.72 $159.65
6  $969,300 650 0.090.117 0.65 45 18,000 25% 1.8 7,222.225,555.56  $134.21 $174.47


Disable Rate of Fire BugEnable Rate of Fire Bug
Missile Stats
Level Total Price Damage Firerate Burst Count Burst Cooldown Range Explosion Radius Health Defense Speed DPS[1] Cost Efficiency
3  $75,550 250 0.20.225 8 5 38.5 6.5 7,500 20% 2 303.03294.12  $249.32 $256.87
4  $144,300 800 0.50.525 8 8 43 6.5 9,750 20% 1.85 533.33524.59  $270.56 $275.07
5  $319,300 2000 1.351.375 20 8 48 9 12,500 20% 1.6 1,142.861,126.76  $279.39 $283.38
6  $969,300 6000 22.025 10 6 54 13 18,000 25% 1.2 2,307.692,285.71  $420.03 $424.07


Heavy Armor Stats
Level Total Price Health Defense Speed
4  $144,300 14,000 40% 2.85
5  $319,300 19,500 55% 3
6  $969,300 30,000 75% 4.5


Disable Rate of Fire BugEnable Rate of Fire Bug
Railgun Stats
Level Total Price Damage Boss Multiplier Boss Damage Firerate Range Health Defense Speed DPS Boss DPS Cost Efficiency Boss Cost Efficiency
6  $969,300 40000 3.75 150000 2525.025 125 20,000 25% 0.75 1,6001,598.4 6,0005,994.01  $605.81 $606.42  $161.55 $161.71

Secondary Attachments

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Disable Rate of Fire BugEnable Rate of Fire Bug
Rocket Pods Stats
Level Total Price Damage Firerate Range Explosion Radius DPS Cost Efficiency
4  $144,300 88 0.40.425 40 2.75 220207.06  $655.91 $696.9
5  $319,300 175 0.350.375 42.5 3.5 500466.67  $638.6 $684.21
6  $969,300 325 0.250.275 48 5.75 1,3001,181.82  $745.62 $820.18
Advanced Sensors Stats
Level Total Price Range Range Buff
4  $144,300 18 8.5%
5  $319,300 25 15%
6  $969,300 30 20%


Disable Rate of Fire BugEnable Rate of Fire Bug
Armor Piercing EMP Stats
Level Total Price Damage Defense Melt per Hit Max Defense Melt Max Hits Firerate Stun Time Range Chain Range Speed DPS Cost Efficiency
5  $319,300 750 5% 20% 4 3.253.275 0.85 40 20 2 230.77229.01  $1,383.63 $1,394.26
6  $969,300 2000 10% 50% 6 3.53.525 1.35 42.5 36 2 571.43567.38  $1,696.27 $1,708.38

Tertiary Attachments

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Multipurpose Laser Stats
Level Total Price Range Damage Debuff Slowness
6  $969,300 48 25% 5%


Disable Rate of Fire BugEnable Rate of Fire Bug
Multipurpose Laser (Emergency Deployment) Stats
Level Total Price Damage Firerate Range DPS Cost Efficiency
6  $969,300 125 0.10.125 48 1,2501,000  $775.44 $969.3


Disable Rate of Fire BugEnable Rate of Fire Bug
Liquid-Nitrogen Thruster Stats
Level Total Price Max Slowdown Slowdown Per Hit Slowdown Time Freeze Time Firerate Range
6  $969,300 75% 15% 10 7.5 0.20.225 25

Credits

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  • Thanks to Mono for helping with balancing and descriptions.

Notes

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  1. 1.0 1.1 Calculated as:
    (Splash Damage× Missile Count)(Missile Cooldown+(Burst Time×Missile Count))
    Assumes missiles only hit one enemy.