Pyromancer/History: Difference between revisions

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imported>DarkGabonnie
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{{Tabs|History|Regular = Pyromancer/History|Perk = Golden Pyromancer/History}}
{{Tabs|History|Regular = Pyromancer/History|Perk = Golden Pyromancer/History}}
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Pyromancer|Firerate Bug]] page.''


<div class="tower-tabber mobile-tabber"><tabber>
<div class="tower-tabber tabber-stretch">{{Tabber
|Regular
|<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Kingpin Update (17 July 2026) – Present'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultPyromancerIcon.png|100px]]
|Unlock Cost = {{Coins|1,250}}
|Category = Intermediate
|Role = Offense
|Cost = {{Money|900}}
|Footprint = 1.5
|Sell Price = {{Money|333}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]2 Burn Damage
|Damage Type = Pierce<br/>Fire
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]9
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Fly = N/A
|Title1 = Hitbox
|Stat1 = 1.25
|Title2 = Max Hits
|Stat2 = 3
|PVP Cost = {{Money|850}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|283}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|PVP Damage Type = Pierce<br/>Fire
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.25
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]7
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = N/A
|PVP Fly = N/A
|PVP Title1 = Hitbox
|PVP Stat1 = 1.25
|PVP Title2 = Max Hits
|PVP Stat2 = 3
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|325}}|Image = [[File:Common1Image.png|100px]]|Information = 0.275 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}

+2 Range [[File:Range Icon.png|20px|Range]]

+1 Max Hits

+0.25 Hitbox


Sell Price changes to {{Money|408}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|1,000}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+1 Max Hits


Sell Price changes to {{Money|741}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|2,000}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+1.5 Range [[File:Range Icon.png|20px|Range]]

3 > 6 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+3 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

+2 Max Hits

1% > 5% Defense Melting {{Defense|Defense Melting}}


Sell Price changes to {{Money|1,408}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,777}}|Image = [[File:Pyro4.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

+5 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

6 > 10 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+0.25 Hitbox

5% > 10% Defense Melting {{Defense|Defense Melting}}


Sell Price changes to {{Money|2,667}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|11,111}}|Image = [[File:Pyro5.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]]

+15 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

+1.5 Range [[File:Range Icon.png|20px|Range]]

+3 Max Hits

+0.75 Hitbox


Sell Price changes to {{Money|6,371}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]

+0.25 Hitbox


Sell Price changes to {{Money|400}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|950}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

+2 Max Hits

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|716}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

0.75 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]]

Melts 5% defense every tick {{Defense|Defense Melting}}


Sell Price changes to {{Money|1,216}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

5 > 7.5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+0.25 Hitbox


Sell Price changes to {{Money|2,483}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|9,000}}|Image = [[File:Pyro5.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]

+4 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

+2 Range [[File:Range Icon.png|20px|Range]]

7.5 > 10 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+3 Max Hits

+0.75 Hitbox

Melts 10% defense every tick {{Defense|Defense Melting}}


Sell Price changes to {{Money|5,483}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$NDPS$ = Normal Damage / Firerate
$BDPS$ = Burn Damage / Tick
$DPS$ = $NDPS$ + $BDPS$
$MDPS$ = DPS * Max Hits
$TED$ = Burn Damage * (Burn Time / Tick)
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 900; 325; 1000; 2000; 3777; 11111
$PVP-COST$ = 850; 350; 950; 1500; 3800; 9000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$TREF$ = <ref>Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref>DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
|-|Regular =
<div class="mw-collapsible mw-collapsed">
<div class="overflow-box">
{| class="wikitable stats-table"
<div class="sectionheader">'''16 October 2024 – Present'''</div>
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
<div class="ContainerColumn mw-collapsible-content">
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 0.275 || 9 || 1% || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 2 || 0.175 || 11 || 1% || 3 || 1 || 4 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 2 || 2 || 0.175 || 11 || 1% || 3 || 1 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 3 || 5 || 0.175 || 12.5 || 5% || 6 || 1 || 7 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 5 || 10 || 0.175 || 12.5 || 10% || 10 || 1 || 7 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 9 || 25 || 0.175 || 14 || 10% || 10 || 1 || 10 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 8 || N/A || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || N/A || 3 || 0.75 || 3 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 2 || 2 || 0.25 || 9 || N/A || 3 || 0.75 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 2 || 3 || 0.25 || 10 || 5% || 5 || 0.5 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 3 || 4 || 0.25 || 10 || 5% || 7.5 || 0.5 || 5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 6 || 8 || 0.25 || 12 || 10% || 10 || 0.5 || 8 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Hardcore Rework Update (5 June 2026) – Kingpin Update (17 July 2026)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultPyromancerIcon.png|100px]]
|Unlock Cost = {{Coins|1,250}}
|Category = Intermediate
|Role = Offense
|Cost = {{Money|900}}
|Footprint = 1.5
|Sell Price = {{Money|333}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]2 Burn Damage
|Damage Type = Pierce<br/>Fire
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]9
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Fly = N/A
|Title1 = Hitbox
|Stat1 = 1.25
|Title2 = Max Hits
|Stat2 = 3
|PVP Cost = {{Money|850}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|283}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|PVP Damage Type = Pierce<br/>Fire
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.25
|PVP Hidden = {{Hidden|Hidden Detection}}Level 2+
|PVP Range = [[File:Range Icon.png|20px|Range]]7
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = N/A
|PVP Fly = N/A
|PVP Title1 = Hitbox
|PVP Stat1 = 1.25
|PVP Title2 = Max Hits
|PVP Stat2 = 3
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|325}}|Image = [[File:Common1Image.png|100px]]|Information = 0.275 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+2 Range [[File:Range Icon.png|20px|Range]]

+1 Max Hits

+0.25 Hitbox


Sell Price changes to {{Money|408}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|1,000}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+1 Max Hits

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|741}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|2,000}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+2.5 Range [[File:Range Icon.png|20px|Range]]

3 > 6 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+3 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

+2 Max Hits

1% > 5% Defense Melting {{Defense|Defense Melting}}


Sell Price changes to {{Money|1,408}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,750}}|Image = [[File:Pyro4.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+5 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

6 > 10 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+0.25 Hitbox

5% > 10% Defense Melting {{Defense|Defense Melting}}


Sell Price changes to {{Money|2,658}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|7,500}}|Image = [[File:Pyro5.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

+15 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

+1.5 Range [[File:Range Icon.png|20px|Range]]

+3 Max Hits

+0.75 Hitbox


Sell Price changes to {{Money|5,158}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]

+0.25 Hitbox


Sell Price changes to {{Money|400}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|950}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

+2 Max Hits

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|716}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

0.75 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]]

Melts 5% defense every tick {{Defense|Defense Melting}}


Sell Price changes to {{Money|1,216}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

5 > 7.5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+0.25 Hitbox


Sell Price changes to {{Money|2,483}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|9,000}}|Image = [[File:Pyro5.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]

+4 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

+2 Range [[File:Range Icon.png|20px|Range]]

7.5 > 10 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+3 Max Hits

+0.75 Hitbox

Melts 10% defense every tick {{Defense|Defense Melting}}


Sell Price changes to {{Money|5,483}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$NDPS$ = Normal Damage / Firerate
$BDPS$ = Burn Damage / Tick
$DPS$ = $NDPS$ + $BDPS$
$MDPS$ = DPS * Max Hits
$TED$ = Burn Damage * (Burn Time / Tick)
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 900; 325; 1000; 2000; 3750; 7500
$PVP-COST$ = 850; 350; 950; 1500; 3800; 9000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$TREF$ = <ref>Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref>DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 0.275 || 9 || 1% || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 2 || 0.175 || 11 || 1% || 3 || 1 || 4 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 2 || 2 || 0.175 || 11 || 1% || 3 || 1 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 3 || 5 || 0.175 || 12.5 || 5% || 6 || 1 || 7 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 4 || 10 || 0.175 || 12.5 || 10% || 10 || 1 || 7 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 6 || 25 || 0.175 || 14 || 10% || 10 || 1 || 10 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 8 || N/A || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || N/A || 3 || 0.75 || 3 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 2 || 2 || 0.25 || 9 || N/A || 3 || 0.75 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 2 || 3 || 0.25 || 10 || 5% || 5 || 0.5 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 3 || 4 || 0.25 || 10 || 5% || 7.5 || 0.5 || 5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 6 || 8 || 0.25 || 12 || 10% || 10 || 0.5 || 8 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultPyromancerIcon.png|100px]]
|Unlock Cost = {{Coins|1,250}}
|Category = Intermediate
|Role = Offense
|Cost = {{Money|900}}
|Footprint = 1.5
|Sell Price = {{Money|333}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]2 Burn Damage
|Damage Type = Pierce<br/>Fire
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]8
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Fly = N/A
|Title1 = Hitbox
|Stat1 = 1.25
|Title2 = Max Hits
|Stat2 = 3
|PVP Cost = {{Money|850}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|283}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|PVP Damage Type = Pierce<br/>Fire
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|PVP Hidden = {{Hidden|Hidden Detection}}Level 2+
|PVP Range = [[File:Range Icon.png|20px|Range]]7
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = N/A
|PVP Fly = N/A
|PVP Title1 = Hitbox
|PVP Stat1 = 1.25
|PVP Title2 = Max Hits
|PVP Stat2 = 3
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|325}}|Image = [[File:Common1Image.png|100px]]|Information = 0.275 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+2 Range [[File:Range Icon.png|20px|Range]]

+1 Max Hits

+0.25 Hitbox


Sell Price changes to {{Money|408}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|1,000}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+1 Max Hits

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|741}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|2,000}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+2.5 Range [[File:Range Icon.png|20px|Range]]

3 > 6 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+3 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

+2 Max Hits

1% > 5% Defense Melting {{Defense|Defense Melting}}


Sell Price changes to {{Money|1,408}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,750}}|Image = [[File:Pyro4.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+5 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

6 > 10 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+0.25 Hitbox

5% > 10% Defense Melting {{Defense|Defense Melting}}


Sell Price changes to {{Money|2,658}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|7,500}}|Image = [[File:Pyro5.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

+15 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

+1.5 Range [[File:Range Icon.png|20px|Range]]

+3 Max Hits

+0.75 Hitbox


Sell Price changes to {{Money|5,158}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]

+0.25 Hitbox


Sell Price changes to {{Money|400}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|950}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

+2 Max Hits

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|716}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

0.75 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]]

Melts 5% defense every tick {{Defense|Defense Melting}}


Sell Price changes to {{Money|1,216}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

5 > 7.5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+0.25 Hitbox


Sell Price changes to {{Money|2,483}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|9,000}}|Image = [[File:Pyro5.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]

+4 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

+2 Range [[File:Range Icon.png|20px|Range]]

7.5 > 10 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+3 Max Hits

+0.75 Hitbox

Melts 10% defense every tick {{Defense|Defense Melting}}


Sell Price changes to {{Money|5,483}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$NDPS$ = Normal Damage / Firerate
$BDPS$ = Burn Damage / Tick
$DPS$ = $NDPS$ + $BDPS$
$MDPS$ = DPS * Max Hits
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 900; 325; 1000; 2000; 3750; 7500
$PVP-COST$ = 850; 350; 950; 1500; 3800; 9000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 0.25 || 8 || 1% || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 2 || 0.15 || 10 || 1% || 3 || 1 || 4 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 2 || 2 || 0.15 || 10 || 1% || 3 || 1 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 3 || 5 || 0.15 || 12.5 || 5% || 6 || 1 || 7 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 4 || 10 || 0.15 || 12.5 || 10% || 10 || 1 || 7 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 6 || 25 || 0.15 || 14 || 10% || 10 || 1 || 10 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 8 || N/A || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || N/A || 3 || 0.75 || 3 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 2 || 2 || 0.25 || 9 || N/A || 3 || 0.75 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 2 || 3 || 0.25 || 10 || 5% || 5 || 0.5 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 3 || 4 || 0.25 || 10 || 5% || 7.5 || 0.5 || 5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 6 || 8 || 0.25 || 12 || 10% || 10 || 0.5 || 8 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Shock and Awe Update (28 January 2026) – St. Patrick's Day 2026 Update (11 March 2026)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultPyromancerIcon.png|100px]]
|Unlock Cost = {{Coins|1,250}}
|Category = Intermediate
|Role = Offense
|Cost = {{Money|900}}
|Footprint = 1.5
|Sell Price = {{Money|333}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]2 Burn Damage
|Damage Type = Pierce<br/>Fire
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]8
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Fly = N/A
|Title1 = Hitbox
|Stat1 = 1.25
|Title2 = Max Hits
|Stat2 = 3
|PVP Cost = {{Money|850}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|283}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|PVP Damage Type = Pierce<br/>Fire
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|PVP Hidden = {{Hidden|Hidden Detection}}Level 2+
|PVP Range = [[File:Range Icon.png|20px|Range]]7
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = N/A
|PVP Fly = N/A
|PVP Title1 = Hitbox
|PVP Stat1 = 1.25
|PVP Title2 = Max Hits
|PVP Stat2 = 3
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|325}}|Image = [[File:Common1Image.png|100px]]|Information = 0.275 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+2 Range [[File:Range Icon.png|20px|Range]]

+1 Max Hits

+0.25 Hitbox


Sell Price changes to {{Money|408}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|915}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+1 Max Hits

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|713}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|1,750}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+2.5 Range [[File:Range Icon.png|20px|Range]]

4 > 8 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+3 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

+2 Max Hits

1% > 5% Defense Melting {{Defense|Defense Melting}}


Sell Price changes to {{Money|1,296}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,400}}|Image = [[File:Pyro4.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+7 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

8 > 10 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+0.25 Hitbox

5% > 10% Defense Melting {{Defense|Defense Melting}}


Sell Price changes to {{Money|2,430}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|7,000}}|Image = [[File:Pyro5.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

+23 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

+1.5 Range [[File:Range Icon.png|20px|Range]]

+3 Max Hits

+0.75 Hitbox


Sell Price changes to {{Money|4,763}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]

+0.25 Hitbox


Sell Price changes to {{Money|400}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|950}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

+2 Max Hits

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|716}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

0.75 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]]

Melts 5% defense every tick {{Defense|Defense Melting}}


Sell Price changes to {{Money|1,216}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

5 > 7.5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+0.25 Hitbox


Sell Price changes to {{Money|2,483}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|9,000}}|Image = [[File:Pyro5.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]

+4 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

+2 Range [[File:Range Icon.png|20px|Range]]

7.5 > 10 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+3 Max Hits

+0.75 Hitbox

Melts 10% defense every tick {{Defense|Defense Melting}}


Sell Price changes to {{Money|5,483}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$NDPS$ = Normal Damage / Firerate
$BDPS$ = Burn Damage / Tick
$DPS$ = $NDPS$ + $BDPS$
$MDPS$ = DPS * Max Hits
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 900; 325; 915; 1750; 3400; 7000
$PVP-COST$ = 850; 350; 950; 1500; 3800; 9000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 0.25 || 8 || 1% || 4 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 2 || 0.15 || 10 || 1% || 4 || 1 || 4 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 2 || 2 || 0.15 || 10 || 1% || 4 || 1 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 3 || 5 || 0.15 || 12.5 || 5% || 8 || 1 || 7 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 4 || 12 || 0.15 || 12.5 || 10% || 10 || 1 || 7 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 6 || 35 || 0.15 || 14 || 10% || 10 || 1 || 10 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|}
</div>
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 8 || N/A || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || N/A || 3 || 0.75 || 3 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 2 || 2 || 0.25 || 9 || N/A || 3 || 0.75 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 2 || 3 || 0.25 || 10 || 5% || 5 || 0.5 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 3 || 4 || 0.25 || 10 || 5% || 7.5 || 0.5 || 5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 6 || 8 || 0.25 || 12 || 10% || 10 || 0.5 || 8 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''16 October 2024 – Shock and Awe Update (28 January 2026)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultPyromancerIcon.png|100px]]
|Image = [[File:DefaultPyromancerIcon.png|100px]]
|Unlock Cost = {{Coins|1,250}}<ref>Prior to the 25th of June 2025, it had a cost of {{Coins|3,500}}.</ref>
|Category = Intermediate
|Role = Offense
|Cost = {{Money|850}}
|Cost = {{Money|850}}
|Footprint = 1.5
|Type = Offensive<br/>Support
|Sell Price = {{Money|283}}
|Sell Price = {{Money|283}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|Damage Type = Pierce<br/>Fire
|Damage Type = Pierce<br/>Fire
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.258
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]7
|Range = [[File:Range Icon.png|20px|Range]]7
Line 23: Line 916:
|Placement = N/A
|Placement = N/A
|Fly = N/A
|Fly = N/A
|Title1 = Hitbox
|Stat1 = 1.25
|Title2 = Max Hits
|Stat2 = 3
}}
}}


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]
Line 34: Line 931:


Sell Price changes to {{Money|400}}}}
Sell Price changes to {{Money|400}}}}
{{Upgrade|Upgrade Title = Level 2 - Fire Fighting - {{Money|950}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|950}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
Line 44: Line 941:


Sell Price changes to {{Money|716}}}}
Sell Price changes to {{Money|716}}}}
{{Upgrade|Upgrade Title = Level 3 - Fire Hazard - {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 50: Line 947:
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]


0.8 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]]
0.75 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]]


Drops 5% defense every tick {{Defense|Defense Dropping}}
Melts 5% defense every tick {{Defense|Defense Melting}}




Sell Price changes to {{Money|1,216}}}}
Sell Price changes to {{Money|1,216}}}}
{{Upgrade|Upgrade Title = Level 4 - Napalm Thrower - {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
Line 66: Line 963:


Sell Price changes to {{Money|2,483}}}}
Sell Price changes to {{Money|2,483}}}}
{{Upgrade|Upgrade Title = Level 5 - Pyromaniac - {{Money|9,000}}|Image = [[File:Pyro5.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|9,000}}|Image = [[File:Pyro5.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]


+4 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+4 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
Line 73: Line 970:


7.5 > 10 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
7.5 > 10 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+Bigger Flames


+3 Max Hits
+3 Max Hits
Line 80: Line 975:
+0.75 Hitbox
+0.75 Hitbox


Drops 10% defense every tick {{Defense|Defense Dropping}}
Melts 10% defense every tick {{Defense|Defense Melting}}




Sell Price changes to {{Money|5,483}}}}
Sell Price changes to {{Money|5,483}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:1200px; text-align: center;"
$NDPS$ = Normal Damage / Firerate
$BDPS$ = Burn Damage / Tick
$DPS$ = $NDPS$ + $BDPS$
$MDPS$ = DPS * Max Hits
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 850; 350; 950; 1500; 3800; 9000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 8 || N/A || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Normal Damage
! scope="col" style="padding: 5px;" |Burn Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Defense Drop
! scope="col" style="padding: 5px;" |Burn Time
! scope="col" style="padding: 5px;" |Tick
! scope="col" style="padding: 5px;" |Max Hits
! scope="col" style="padding: 5px;" |Hitbox
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="EP">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
! scope="col" style="padding: 5px;" |DPS<ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
|-
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || N/A || 3 || 0.75 || 3 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|850}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.258
| style="padding: 5px;" |7
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |3
| style="padding: 5px;" |4.88<ref name="dps2">3.88 Normal DPS + 1 Burn DPS</ref>
|-
|-
| 2 || $R$ || $R$ || 2 || 2 || 0.25 || 9 || N/A || 3 || 0.75 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,200}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.258
| style="padding: 5px;" |9
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3
| style="padding: 5px;" |0.75
| style="padding: 5px;" |3
| style="padding: 5px;" |4
| style="padding: 5px;" |5.21<ref>3.88 Normal DPS + 1.33 Burn DPS</ref>
|-
|-
| 3 || $R$ || $R$ || 2 || 3 || 0.25 || 10 || 5% || 5 || 0.5 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|2,150}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2
| style="padding: 5px;" |0.258
| style="padding: 5px;" |9
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3
| style="padding: 5px;" |0.75
| style="padding: 5px;" |5
| style="padding: 5px;" |8
| style="padding: 5px;" |10.42<ref>7.75 Normal DPS + 2.67 Burn DPS</ref>
|-
|-
| 4 || $R$ || $R$ || 3 || 4 || 0.25 || 10 || 5% || 7.5 || 0.5 || 5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|3,650}}
| style="padding: 5px;" |2
| style="padding: 5px;" |3
| style="padding: 5px;" |0.258
| style="padding: 5px;" |10
| style="padding: 5px;" |5%
| style="padding: 5px;" |5
| style="padding: 5px;" |0.5
| style="padding: 5px;" |5
| style="padding: 5px;" |30
| style="padding: 5px;" |13.25<ref name="dps4">7.75 Normal DPS + 6 Burn DPS</ref>
|-
|-
| 5 || $R$ || $R$ || 6 || 8 || 0.25 || 12 || 10% || 10 || 0.5 || 8 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|7,450}}
| style="padding: 5px;" |3
| style="padding: 5px;" |4
| style="padding: 5px;" |0.258
| style="padding: 5px;" |10
| style="padding: 5px;" |5%
| style="padding: 5px;" |7.5
| style="padding: 5px;" |0.5
| style="padding: 5px;" |5
| style="padding: 5px;" |60
| style="padding: 5px;" |19.63<ref>11.63 Normal DPS + 8 Burn DPS</ref>
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|16,450}}
| style="padding: 5px;" |6
| style="padding: 5px;" |8
| style="padding: 5px;" |0.258
| style="padding: 5px;" |12
| style="padding: 5px;" |10%
| style="padding: 5px;" |10
| style="padding: 5px;" |0.5
| style="padding: 5px;" |8
| style="padding: 5px;" |160
| style="padding: 5px;" |39.26<ref>23.26 Normal DPS + 16 Burn DPS</ref>
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="sectionheader">'''29 May 2024 – 16 October 2024'''</div>
<div class{{=}}"sectionheader">'''29 May 2024 – 16 October 2024'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{PVPBaseStat
{{BaseStat
|Image = [[File:DefaultPyromancerIcon.png|100px]]
|Image = [[File:DefaultPyromancerIcon.png|100px]]
|Unlock Cost = {{Coins|3,500}}
|Category = Intermediate
|Cost = {{Money|900}}
|Cost = {{Money|900}}
|Footprint = 1.5
|Type = Offensive<br/>Support
|Sell Price = {{Money|300}}
|Sell Price = {{Money|300}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|Damage Type = Pierce<br/>Fire
|Damage Type = Pierce<br/>Fire
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.258 (Regular)<br/>[[File:Cooldown Icon.png|20px|Firerate]]0.308 ([[PVP Test]])
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]7
|Range = [[File:Range Icon.png|20px|Range]]7
Line 205: Line 1,042:
|Placement = N/A
|Placement = N/A
|Fly = N/A
|Fly = N/A
|Title1 = Hitbox
|Stat1 = 0.5
|Title2 = Max Hits
|Stat2 = 1
|PVP Cost = {{Money|900}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|300}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|PVP Damage Type = Pierce<br/>Fire
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.308
|PVP Hidden = {{Hidden|Hidden Detection}}Level 2+
|PVP Range = [[File:Range Icon.png|20px|Range]]7
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = N/A
|PVP Fly = N/A
|PVP Title1 = Hitbox
|PVP Stat1 = 0.5
|PVP Title2 = Max Hits
|PVP Stat2 = 1
}}
}}


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|400}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|400}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


1 > 0.8 Tick [[File:Cooldown Icon.png|20px|Tick]]
1 > 0.8 Tick [[File:Cooldown Icon.png|20px|Tick]]


+1 Hitbox
+Bigger Flames


+1 Max Hits
+1 Max Hits
Line 218: Line 1,075:


Sell Price changes to {{Money|433}}}}
Sell Price changes to {{Money|433}}}}
{{Upgrade|Upgrade Title = Level 2 - Fire Fighting - {{Money|950}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|950}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}

+Bigger Flames




Sell Price changes to {{Money|750}}}}
Sell Price changes to {{Money|750}}}}
{{Upgrade|Upgrade Title = Level 3 - Fire Hazard - {{Money|2,200}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|2,200}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 234: Line 1,089:
+1 Max Hits
+1 Max Hits


Drops 5% defense every tick {{Defense|Defense Dropping}}
Melts 5% defense every tick {{Defense|Defense Melting}}




Sell Price changes to {{Money|1,483}}}}
Sell Price changes to {{Money|1,483}}}}
{{Upgrade|Upgrade Title = Level 4 - Napalm Thrower - {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information = 4 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information = 4 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]


+2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
Line 245: Line 1,100:


+1 Max Hits
+1 Max Hits

+0.25 Hitbox




Sell Price changes to {{Money|2,750}}}}
Sell Price changes to {{Money|2,750}}}}
{{Upgrade|Upgrade Title = Level 5 - Pyromaniac - {{Money|8,000}}|Image = [[File:Pyro5.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|8,000}}|Image = [[File:Pyro5.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]


+0.75 Hitbox
+Bigger Flames


+1 Max Hits
+1 Max Hits


Drops 10% defense every tick {{Defense|Defense Dropping}}
Melts 10% defense every tick {{Defense|Defense Melting}}


5 > 8 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
5 > 8 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 265: Line 1,122:
Sell Price changes to {{Money|5,416}}}}
Sell Price changes to {{Money|5,416}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="mobile-tabber">{{#tag:tabber|
<var>
{{!}}-{{!}}Regular =
$NDPS$ = Normal Damage / Firerate
<div class="overflowbugy" style="width:100%;overflow:auto;">
$BDPS$ = Burn Damage / Tick
{{{!}} class="wikitable" style="width:1200px; text-align: center;"
$DPS$ = $NDPS$ + $BDPS$
{{!}}-
$MDPS$ = DPS * Max Hits
! scope="col" style="padding: 5px;" {{!}}Level
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
! scope="col" style="padding: 5px;" {{!}}Total Price
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" {{!}}Normal Damage
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" {{!}}Burn Damage
$COST$ = 900; 400; 950; 2200; 3800; 8000
! scope="col" style="padding: 5px;" {{!}}Firerate
$FSE-DETECTION$ = 2; 0;
! scope="col" style="padding: 5px;" {{!}}Range
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
! scope="col" style="padding: 5px;" {{!}}Burn Time
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
! scope="col" style="padding: 5px;" {{!}}Tick
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" {{!}}Max Hits
! scope="col" style="padding: 5px;" {{!}}Total Elapsed Damage<ref name="EP"/>
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
! scope="col" style="padding: 5px;" {{!}}DPS<ref name="DPS"/>
$R$ = $FNC-RECURSION$
{{!}}-
</var>
{{!}} style="padding: 5px;" {{!}}0
<div class="mobile-tabber"><tabber>
{{!}} style="padding: 5px;" {{!}}{{Money|900}}
|-|Regular =
{{!}} style="padding: 5px;" {{!}}1
<div class="overflow-box">
{{!}} style="padding: 5px;" {{!}}1
{| class="wikitable stats-table"
{{!}} style="padding: 5px;" {{!}}0.258
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
{{!}} style="padding: 5px;" {{!}}7
|-
{{!}} style="padding: 5px;" {{!}}3
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 7 || N/A || 3 || 1 || 1 || 0.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
{{!}} style="padding: 5px;" {{!}}1
|-
{{!}} style="padding: 5px;" {{!}}1
| 1 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || N/A || 3 || 0.8 || 2 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
{{!}} style="padding: 5px;" {{!}}3
|-
{{!}} style="padding: 5px;" {{!}}4.88<ref name="dps2"/>
| 2 || $R$ || $R$ || 2 || 1 || 0.25 || 9 || N/A || 3 || 0.8 || 2 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
{{!}}-
|-
{{!}} style="padding: 5px;" {{!}}1
| 3 || $R$ || $R$ || 2 || 2 || 0.25 || 10 || 5% || 4 || 0.8 || 3 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
{{!}} style="padding: 5px;" {{!}}{{Money|1,300}}
|-
{{!}} style="padding: 5px;" {{!}}1
| 4 || $R$ || $R$ || 2 || 4 || 0.25 || 10 || 5% || 5 || 0.5 || 4 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
{{!}} style="padding: 5px;" {{!}}1
|-
{{!}} style="padding: 5px;" {{!}}0.258
| 5 || $R$ || $R$ || 3 || 8 || 0.25 || 12 || 10% || 8 || 0.5 || 5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
{{!}} style="padding: 5px;" {{!}}9
|}
{{!}} style="padding: 5px;" {{!}}3
{{!}} style="padding: 5px;" {{!}}0.8
{{!}} style="padding: 5px;" {{!}}2
{{!}} style="padding: 5px;" {{!}}3
{{!}} style="padding: 5px;" {{!}}5.13<ref name="dps15">3.88 Normal DPS + 1.25 Burn DPS</ref>
{{!}}-
{{!}} style="padding: 5px;" {{!}}2
{{!}} style="padding: 5px;" {{!}}{{Money|2,250}}
{{!}} style="padding: 5px;" {{!}}2
{{!}} style="padding: 5px;" {{!}}1
{{!}} style="padding: 5px;" {{!}}0.258
{{!}} style="padding: 5px;" {{!}}9
{{!}} style="padding: 5px;" {{!}}3
{{!}} style="padding: 5px;" {{!}}0.8
{{!}} style="padding: 5px;" {{!}}2
{{!}} style="padding: 5px;" {{!}}3
{{!}} style="padding: 5px;" {{!}}9<ref name="dps16">7.75 Normal DPS + 1.25 Burn DPS</ref>
{{!}}-
{{!}} style="padding: 5px;" {{!}}3
{{!}} style="padding: 5px;" {{!}}{{Money|4,450}}
{{!}} style="padding: 5px;" {{!}}2
{{!}} style="padding: 5px;" {{!}}2
{{!}} style="padding: 5px;" {{!}}0.258
{{!}} style="padding: 5px;" {{!}}10
{{!}} style="padding: 5px;" {{!}}4
{{!}} style="padding: 5px;" {{!}}0.8
{{!}} style="padding: 5px;" {{!}}3
{{!}} style="padding: 5px;" {{!}}10
{{!}} style="padding: 5px;" {{!}}10.25<ref name="dps17">7.75 Normal DPS + 2.5 Burn DPS</ref>
{{!}}-
{{!}} style="padding: 5px;" {{!}}4
{{!}} style="padding: 5px;" {{!}}{{Money|8,250}}
{{!}} style="padding: 5px;" {{!}}2
{{!}} style="padding: 5px;" {{!}}4
{{!}} style="padding: 5px;" {{!}}0.258
{{!}} style="padding: 5px;" {{!}}10
{{!}} style="padding: 5px;" {{!}}5
{{!}} style="padding: 5px;" {{!}}0.5
{{!}} style="padding: 5px;" {{!}}4
{{!}} style="padding: 5px;" {{!}}40
{{!}} style="padding: 5px;" {{!}}15.75<ref name="dps18">7.75 Normal DPS + 8 Burn DPS</ref>
{{!}}-
{{!}} style="padding: 5px;" {{!}}5
{{!}} style="padding: 5px;" {{!}}{{Money|16,250}}
{{!}} style="padding: 5px;" {{!}}3
{{!}} style="padding: 5px;" {{!}}8
{{!}} style="padding: 5px;" {{!}}0.258
{{!}} style="padding: 5px;" {{!}}12
{{!}} style="padding: 5px;" {{!}}8
{{!}} style="padding: 5px;" {{!}}0.5
{{!}} style="padding: 5px;" {{!}}5
{{!}} style="padding: 5px;" {{!}}128
{{!}} style="padding: 5px;" {{!}}27.63<ref name="dps19">11.63 Normal DPS + 16 Burn DPS</ref>
{{!}}}
</div>
</div>
{{!}}-{{!}}PVP Test =
|-|PVP =
<div class="overflowbugy" style="width:100%;overflow:auto;">
<div class="overflow-box">
{{{!}} class="wikitable" style="width:1200px; text-align: center;"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
{{!}}-
|-
! scope="col" style="padding: 5px;" {{!}}Level
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.3 || 7 || N/A || 3 || 1 || 1 || 0.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" {{!}}Total Price
|-
! scope="col" style="padding: 5px;" {{!}}Normal Damage
| 1 || $R$ || $R$ || 1 || 1 || 0.3 || 9 || N/A || 3 || 0.8 || 2 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" {{!}}Burn Damage
|-
! scope="col" style="padding: 5px;" {{!}}Firerate
| 2 || $R$ || $R$ || 2 || 1 || 0.3 || 9 || N/A || 3 || 0.8 || 2 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" {{!}}Range
|-
! scope="col" style="padding: 5px;" {{!}}Burn Time
| 3 || $R$ || $R$ || 2 || 2 || 0.3 || 10 || 5% || 4 || 0.8 || 3 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" {{!}}Tick
|-
! scope="col" style="padding: 5px;" {{!}}Max Hits
| 4 || $R$ || $R$ || 2 || 4 || 0.3 || 10 || 5% || 5 || 0.5 || 4 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" {{!}}Total Elapsed Damage<ref name="EP"/>
|-
! scope="col" style="padding: 5px;" {{!}}DPS<ref name="DPS"/>
| 5 || $R$ || $R$ || 3 || 8 || 0.3 || 12 || 10% || 8 || 0.5 || 5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
{{!}}-
|}
{{!}} style="padding: 5px;" {{!}}0
{{!}} style="padding: 5px;" {{!}}{{Money|900}}
{{!}} style="padding: 5px;" {{!}}1
{{!}} style="padding: 5px;" {{!}}1
{{!}} style="padding: 5px;" {{!}}0.308
{{!}} style="padding: 5px;" {{!}}7
{{!}} style="padding: 5px;" {{!}}3
{{!}} style="padding: 5px;" {{!}}1
{{!}} style="padding: 5px;" {{!}}1
{{!}} style="padding: 5px;" {{!}}3
{{!}} style="padding: 5px;" {{!}}4.25<ref>3.25 Normal DPS + 1 Burn DPS</ref>
{{!}}-
{{!}} style="padding: 5px;" {{!}}1
{{!}} style="padding: 5px;" {{!}}{{Money|1,300}}
{{!}} style="padding: 5px;" {{!}}1
{{!}} style="padding: 5px;" {{!}}1
{{!}} style="padding: 5px;" {{!}}0.308
{{!}} style="padding: 5px;" {{!}}9
{{!}} style="padding: 5px;" {{!}}3
{{!}} style="padding: 5px;" {{!}}0.8
{{!}} style="padding: 5px;" {{!}}2
{{!}} style="padding: 5px;" {{!}}3
{{!}} style="padding: 5px;" {{!}}4.5<ref>3.25 Normal DPS + 1.25 Burn DPS</ref>
{{!}}-
{{!}} style="padding: 5px;" {{!}}2
{{!}} style="padding: 5px;" {{!}}{{Money|2,250}}
{{!}} style="padding: 5px;" {{!}}2
{{!}} style="padding: 5px;" {{!}}1
{{!}} style="padding: 5px;" {{!}}0.308
{{!}} style="padding: 5px;" {{!}}9
{{!}} style="padding: 5px;" {{!}}3
{{!}} style="padding: 5px;" {{!}}0.8
{{!}} style="padding: 5px;" {{!}}2
{{!}} style="padding: 5px;" {{!}}3
{{!}} style="padding: 5px;" {{!}}7.74<ref>6.49 Normal DPS + 1.25 Burn DPS</ref>
{{!}}-
{{!}} style="padding: 5px;" {{!}}3
{{!}} style="padding: 5px;" {{!}}{{Money|4,450}}
{{!}} style="padding: 5px;" {{!}}2
{{!}} style="padding: 5px;" {{!}}2
{{!}} style="padding: 5px;" {{!}}0.308
{{!}} style="padding: 5px;" {{!}}10
{{!}} style="padding: 5px;" {{!}}4
{{!}} style="padding: 5px;" {{!}}0.8
{{!}} style="padding: 5px;" {{!}}3
{{!}} style="padding: 5px;" {{!}}10
{{!}} style="padding: 5px;" {{!}}8.89<ref>6.49 Normal DPS + 2.5 Burn DPS</ref>
{{!}}-
{{!}} style="padding: 5px;" {{!}}4
{{!}} style="padding: 5px;" {{!}}{{Money|8,250}}
{{!}} style="padding: 5px;" {{!}}2
{{!}} style="padding: 5px;" {{!}}4
{{!}} style="padding: 5px;" {{!}}0.308
{{!}} style="padding: 5px;" {{!}}10
{{!}} style="padding: 5px;" {{!}}5
{{!}} style="padding: 5px;" {{!}}0.5
{{!}} style="padding: 5px;" {{!}}4
{{!}} style="padding: 5px;" {{!}}40
{{!}} style="padding: 5px;" {{!}}14.49<ref>6.49 Normal DPS + 8 Burn DPS</ref>
{{!}}-
{{!}} style="padding: 5px;" {{!}}5
{{!}} style="padding: 5px;" {{!}}{{Money|16,250}}
{{!}} style="padding: 5px;" {{!}}3
{{!}} style="padding: 5px;" {{!}}8
{{!}} style="padding: 5px;" {{!}}0.308
{{!}} style="padding: 5px;" {{!}}12
{{!}} style="padding: 5px;" {{!}}8
{{!}} style="padding: 5px;" {{!}}0.5
{{!}} style="padding: 5px;" {{!}}5
{{!}} style="padding: 5px;" {{!}}128
{{!}} style="padding: 5px;" {{!}}25.74<ref>9.74 Normal DPS + 16 Burn DPS</ref>
{{!}}}
</div>
</div>
</div>}}
</tabber></div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="sectionheader">'''The Classic Update (23 May 2024) – 29 May 2024'''</div>
<div class{{=}}"sectionheader">'''The Classic Update (23 May 2024) – 29 May 2024'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultPyromancerIcon.png|100px]]
|Image = [[File:DefaultPyromancerIcon.png|100px]]
|Unlock Cost = {{Coins|3,500}}
|Category = Intermediate
|Cost = {{Money|900}}
|Cost = {{Money|900}}
|Footprint = 1.5
|Type = Offensive<br/>Support
|Sell Price = {{Money|300}}
|Sell Price = {{Money|300}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|Damage Type = Pierce<br/>Fire
|Damage Type = Pierce<br/>Fire
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.258
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]7
|Range = [[File:Range Icon.png|20px|Range]]7
Line 469: Line 1,205:
|Placement = N/A
|Placement = N/A
|Fly = N/A
|Fly = N/A
|Title1 = Hitbox
|Stat1 = 0.5
|Title2 = Max Hits
|Stat2 = 1
}}
}}


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|400}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|400}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


1 > 0.8 Tick [[File:Cooldown Icon.png|20px|Tick]]
1 > 0.8 Tick [[File:Cooldown Icon.png|20px|Tick]]


+1 Hitbox
+Bigger Flames


+1 Max Hits
+1 Max Hits
Line 482: Line 1,222:


Sell Price changes to {{Money|433}}}}
Sell Price changes to {{Money|433}}}}
{{Upgrade|Upgrade Title = Level 2 - Fire Fighting - {{Money|950}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|950}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}

+Bigger Flames




Sell Price changes to {{Money|750}}}}
Sell Price changes to {{Money|750}}}}
{{Upgrade|Upgrade Title = Level 3 - Fire Hazard - {{Money|2,200}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|2,200}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 498: Line 1,236:
+1 Max Hits
+1 Max Hits


Drops 5% defense every tick {{Defense|Defense Dropping}}
Melts 5% defense every tick {{Defense|Defense Melting}}




Sell Price changes to {{Money|1,483}}}}
Sell Price changes to {{Money|1,483}}}}
{{Upgrade|Upgrade Title = Level 4 - Napalm Thrower - {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information = 4 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information = 4 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]


+2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
Line 509: Line 1,247:


+1 Max Hits
+1 Max Hits

+0.25 Hitbox




Sell Price changes to {{Money|2,750}}}}
Sell Price changes to {{Money|2,750}}}}
{{Upgrade|Upgrade Title = Level 5 - Pyromaniac - {{Money|8,000}}|Image = [[File:Pyro5.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|8,000}}|Image = [[File:Pyro5.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]


+0.75 Hitbox
+Bigger Flames


+1 Max Hits
+1 Max Hits


Drops 10% defense every tick {{Defense|Defense Dropping}}
Melts 10% defense every tick {{Defense|Defense Melting}}


5 > 8 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
5 > 8 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 529: Line 1,269:
Sell Price changes to {{Money|5,416}}}}
Sell Price changes to {{Money|5,416}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:1200px; text-align: center;"
$NDPS$ = Normal Damage / Firerate
$BDPS$ = Burn Damage / Tick
$DPS$ = $NDPS$ + $BDPS$
$MDPS$ = DPS * Max Hits
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 900; 400; 950; 2200; 3800; 8000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 7 || N/A || 3 || 1 || 1 || 0.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Normal Damage
! scope="col" style="padding: 5px;" |Burn Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Burn Time
! scope="col" style="padding: 5px;" |Tick
! scope="col" style="padding: 5px;" |Max Hits
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="EP"/>
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
|-
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || N/A || 3 || 0.8 || 2 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|900}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.258
| style="padding: 5px;" |7
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |4.88<ref name="dps2"/>
|-
|-
| 2 || $R$ || $R$ || 2 || 1 || 0.25 || 9 || N/A || 3 || 0.8 || 2 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,300}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.258
| style="padding: 5px;" |9
| style="padding: 5px;" |3
| style="padding: 5px;" |0.8
| style="padding: 5px;" |2
| style="padding: 5px;" |3
| style="padding: 5px;" |5.13<ref name="dps15"/>
|-
|-
| 3 || $R$ || $R$ || 2 || 2 || 0.25 || 10 || 5% || 4 || 0.8 || 3 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|2,250}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |0.258
| style="padding: 5px;" |9
| style="padding: 5px;" |3
| style="padding: 5px;" |0.8
| style="padding: 5px;" |2
| style="padding: 5px;" |3
| style="padding: 5px;" |9<ref name="dps16"/>
|-
|-
| 4 || $R$ || $R$ || 2 || 4 || 0.25 || 10 || 5% || 5 || 0.5 || 4 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|4,450}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2
| style="padding: 5px;" |0.258
| style="padding: 5px;" |10
| style="padding: 5px;" |4
| style="padding: 5px;" |0.8
| style="padding: 5px;" |3
| style="padding: 5px;" |10
| style="padding: 5px;" |10.25<ref name="dps17"/>
|-
|-
| 5 || $R$ || $R$ || 3 || 8 || 0.25 || 12 || 10% || 8 || 0.5 || 5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|8,250}}
| style="padding: 5px;" |2
| style="padding: 5px;" |4
| style="padding: 5px;" |0.258
| style="padding: 5px;" |10
| style="padding: 5px;" |5
| style="padding: 5px;" |0.5
| style="padding: 5px;" |4
| style="padding: 5px;" |40
| style="padding: 5px;" |15.75<ref name="dps18"/>
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|16,250}}
| style="padding: 5px;" |3
| style="padding: 5px;" |8
| style="padding: 5px;" |0.258
| style="padding: 5px;" |12
| style="padding: 5px;" |8
| style="padding: 5px;" |0.5
| style="padding: 5px;" |5
| style="padding: 5px;" |128
| style="padding: 5px;" |27.63<ref name="dps19"/>
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="sectionheader">'''Lunar Overture Update (28 October 2023) – The Classic Update (23 May 2024)'''</div>
<div class{{=}}"sectionheader">'''Lunar Overture Update (28 October 2023) – The Classic Update (23 May 2024)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultPyromancerIcon.png|100px]]
|Image = [[File:DefaultPyromancerIcon.png|100px]]
|Unlock Cost = {{Coins|3,500}}<ref>Prior to the 21st of December 2023, it had a cost of {{Coins|2,000}}.</ref>
|Category = Intermediate
|Cost = {{Money|900}}
|Cost = {{Money|900}}
|Footprint = 1.5
|Type = Offensive<br/>Support
|Sell Price = {{Money|300}}
|Sell Price = {{Money|300}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|Damage Type = Pierce<br/>Fire
|Damage Type = Pierce<br/>Fire
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.258
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]7
|Range = [[File:Range Icon.png|20px|Range]]7
Line 641: Line 1,331:
|Placement = N/A
|Placement = N/A
|Fly = N/A
|Fly = N/A
|Title1 = Hitbox
|Stat1 = 0.5
}}
}}


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|400}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|400}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


1 > 0.8 Tick [[File:Cooldown Icon.png|20px|Tick]]
1 > 0.8 Tick [[File:Cooldown Icon.png|20px|Tick]]


+1 Hitbox
+Bigger Flames




Sell Price changes to {{Money|433}}}}
Sell Price changes to {{Money|433}}}}
{{Upgrade|Upgrade Title = Level 2 - Fire Fighting - {{Money|950}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|950}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}

+Bigger Flames




Sell Price changes to {{Money|750}}}}
Sell Price changes to {{Money|750}}}}
{{Upgrade|Upgrade Title = Level 3 - Fire Hazard - {{Money|2,200}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|2,200}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 666: Line 1,356:
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]


Drops 5% defense every tick {{Defense|Defense Dropping}}
Melts 5% defense every tick {{Defense|Defense Melting}}




Sell Price changes to {{Money|1,483}}}}
Sell Price changes to {{Money|1,483}}}}
{{Upgrade|Upgrade Title = Level 4 - Napalm Thrower - {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information = 4 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information = 4 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]


+2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]


0.8 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]]
0.8 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]]

+0.25 Hitbox




Sell Price changes to {{Money|2,750}}}}
Sell Price changes to {{Money|2,750}}}}
{{Upgrade|Upgrade Title = Level 5 - Pyromaniac - {{Money|8,000}}|Image = [[File:Pyro5.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|8,000}}|Image = [[File:Pyro5.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]


+0.75 Hitbox
+Bigger Flames


Drops 10% defense every tick {{Defense|Defense Dropping}}
Melts 10% defense every tick {{Defense|Defense Melting}}


5 > 8 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
5 > 8 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 693: Line 1,385:
Sell Price changes to {{Money|5,416}}}}
Sell Price changes to {{Money|5,416}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:1200px; text-align: center;"
$NDPS$ = Normal Damage / Firerate
$BDPS$ = Burn Damage / Tick
$DPS$ = $NDPS$ + $BDPS$
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 900; 400; 950; 2200; 3800; 8000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 7 || N/A || 3 || 1 || 0.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Normal Damage
! scope="col" style="padding: 5px;" |Burn Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Burn Time
! scope="col" style="padding: 5px;" |Tick
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="EP"/>
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
|-
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || N/A || 3 || 0.8 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|900}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.258
| style="padding: 5px;" |7
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |4.88<ref name="dps2"/>
|-
|-
| 2 || $R$ || $R$ || 2 || 1 || 0.25 || 9 || N/A || 3 || 0.8 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,300}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.258
| style="padding: 5px;" |9
| style="padding: 5px;" |3
| style="padding: 5px;" |0.8
| style="padding: 5px;" |3
| style="padding: 5px;" |5.13<ref name="dps15"/>
|-
|-
| 3 || $R$ || $R$ || 2 || 2 || 0.25 || 10 || 5% || 4 || 0.8 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|2,250}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |0.258
| style="padding: 5px;" |9
| style="padding: 5px;" |3
| style="padding: 5px;" |0.8
| style="padding: 5px;" |3
| style="padding: 5px;" |9<ref name="dps16"/>
|-
|-
| 4 || $R$ || $R$ || 2 || 4 || 0.25 || 10 || 5% || 5 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|4,450}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2
| style="padding: 5px;" |0.258
| style="padding: 5px;" |10
| style="padding: 5px;" |4
| style="padding: 5px;" |0.8
| style="padding: 5px;" |10
| style="padding: 5px;" |10.25<ref name="dps17"/>
|-
|-
| 5 || $R$ || $R$ || 3 || 8 || 0.25 || 12 || 10% || 8 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|8,250}}
| style="padding: 5px;" |2
| style="padding: 5px;" |4
| style="padding: 5px;" |0.258
| style="padding: 5px;" |10
| style="padding: 5px;" |5
| style="padding: 5px;" |0.5
| style="padding: 5px;" |40
| style="padding: 5px;" |15.75<ref name="dps18"/>
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|16,250}}
| style="padding: 5px;" |3
| style="padding: 5px;" |8
| style="padding: 5px;" |0.258
| style="padding: 5px;" |12
| style="padding: 5px;" |8
| style="padding: 5px;" |0.5
| style="padding: 5px;" |128
| style="padding: 5px;" |27.63<ref name="dps19"/>
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="sectionheader">'''7 April 2023 – Lunar Overture Update (28 October 2023)'''</div>
<div class{{=}}"sectionheader">'''7 April 2023 – Lunar Overture Update (28 October 2023)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultPyromancerIcon.png|100px]]
|Image = [[File:DefaultPyromancerIcon.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Cost = {{Money|900}}
|Cost = {{Money|900}}
|Footprint = 1.5
|Type = Offensive<br/>Support
|Sell Price = {{Money|300}}
|Sell Price = {{Money|300}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|Damage Type = Pierce<br/>Fire
|Damage Type = Pierce<br/>Fire
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.258
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]7
|Range = [[File:Range Icon.png|20px|Range]]7
Line 798: Line 1,445:
|Placement = N/A
|Placement = N/A
|Fly = N/A
|Fly = N/A
|Title1 = Hitbox
|Stat1 = 0.5
}}
}}


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|400}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|400}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


1 > 0.8 Tick [[File:Cooldown Icon.png|20px|Tick]]
1 > 0.8 Tick [[File:Cooldown Icon.png|20px|Tick]]


+1 Hitbox
+Bigger Flames




Sell Price changes to {{Money|433}}}}
Sell Price changes to {{Money|433}}}}
{{Upgrade|Upgrade Title = Level 2 - Fire Fighting - {{Money|950}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|950}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}

+Bigger Flames




Sell Price changes to {{Money|750}}}}
Sell Price changes to {{Money|750}}}}
{{Upgrade|Upgrade Title = Level 3 - Fire Hazard - {{Money|2,200}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|2,200}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 823: Line 1,470:
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]


Drops 5% defense every tick {{Defense|Defense Dropping}}
Melts 5% defense every tick {{Defense|Defense Melting}}




Sell Price changes to {{Money|1,483}}}}
Sell Price changes to {{Money|1,483}}}}
{{Upgrade|Upgrade Title = Level 4 - Napalm Thrower - {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information = 4 > 2.5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information = 4 > 2.5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]


+2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]


0.8 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]]
0.8 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]]

+0.25 Hitbox




Sell Price changes to {{Money|2,750}}}}
Sell Price changes to {{Money|2,750}}}}
{{Upgrade|Upgrade Title = Level 5 - Pyromaniac - {{Money|8,000}}|Image = [[File:Pyro5.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|8,000}}|Image = [[File:Pyro5.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]


+0.75 Hitbox
+Bigger Flames


Drops 10% defense every tick {{Defense|Defense Dropping}}
Melts 10% defense every tick {{Defense|Defense Melting}}


2.5 > 3.5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
2.5 > 3.5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 850: Line 1,499:
Sell Price changes to {{Money|5,416}}}}
Sell Price changes to {{Money|5,416}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:1200px; text-align: center;"
$NDPS$ = Normal Damage / Firerate
|-
$BDPS$ = Burn Damage / Tick
! scope="col" style="padding: 5px;" |Level
$DPS$ = $NDPS$ + $BDPS$
! scope="col" style="padding: 5px;" |Total Price
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
! scope="col" style="padding: 5px;" |Normal Damage
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Burn Damage
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Firerate
$COST$ = 900; 400; 950; 2200; 3800; 8000
! scope="col" style="padding: 5px;" |Range
$FSE-DETECTION$ = 2; 0;
! scope="col" style="padding: 5px;" |Burn Time
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
! scope="col" style="padding: 5px;" |Tick
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="EP">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |DPS<ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 7 || N/A || 3 || 1 || 0.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|900}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.258
| style="padding: 5px;" |7
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |4.88<ref name="dps2"/>
|-
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || N/A || 3 || 0.8 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,300}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.258
| style="padding: 5px;" |9
| style="padding: 5px;" |3
| style="padding: 5px;" |0.8
| style="padding: 5px;" |3
| style="padding: 5px;" |5.13<ref name="dps15"/>
|-
|-
| 2 || $R$ || $R$ || 2 || 1 || 0.25 || 9 || N/A || 3 || 0.8 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|2,250}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |0.258
| style="padding: 5px;" |9
| style="padding: 5px;" |3
| style="padding: 5px;" |0.8
| style="padding: 5px;" |3
| style="padding: 5px;" |9<ref name="dps16"/>
|-
|-
| 3 || $R$ || $R$ || 2 || 2 || 0.25 || 10 || 5% || 4 || 0.8 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|4,450}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2
| style="padding: 5px;" |0.258
| style="padding: 5px;" |10
| style="padding: 5px;" |4
| style="padding: 5px;" |0.8
| style="padding: 5px;" |10
| style="padding: 5px;" |10.25<ref name="dps17"/>
|-
|-
| 4 || $R$ || $R$ || 2 || 4 || 0.25 || 10 || 5% || 2.5 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|8,250}}
| style="padding: 5px;" |2
| style="padding: 5px;" |4
| style="padding: 5px;" |0.258
| style="padding: 5px;" |10
| style="padding: 5px;" |2.5
| style="padding: 5px;" |0.5
| style="padding: 5px;" |20
| style="padding: 5px;" |15.75<ref name="dps18"/>
|-
|-
| 5 || $R$ || $R$ || 3 || 8 || 0.25 || 12 || 10% || 3.5 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|16,250}}
| style="padding: 5px;" |3
| style="padding: 5px;" |8
| style="padding: 5px;" |0.258
| style="padding: 5px;" |12
| style="padding: 5px;" |3.5
| style="padding: 5px;" |0.5
| style="padding: 5px;" |56
| style="padding: 5px;" |27.63<ref name="dps19"/>
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="sectionheader">'''Entity System Update (12 March 2022) – 7 April 2023'''</div>
<div class{{=}}"sectionheader">'''Entity System Update (12 March 2022) – 7 April 2023'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultPyromancerIcon.png|100px]]
|Image = [[File:DefaultPyromancerIcon.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Cost = {{Money|650}}
|Cost = {{Money|650}}
|Footprint = Average
|Type = Offensive<br/>Support
|Sell Price = {{Money|216}}
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]0 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|Damage = [[File:Damage Icon.png|20px|Damage]]0 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|Damage Type = Pierce<br/>Fire
|Damage Type = Pierce<br/>Fire
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.258
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]7
|Range = [[File:Range Icon.png|20px|Range]]7
Line 955: Line 1,559:
|Placement = N/A
|Placement = N/A
|Fly = N/A
|Fly = N/A
|Title1 = Hitbox
|Stat1 = 0.5
}}
}}


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+1 Hitbox
+Bigger Flames




Sell Price changes to {{Money|333}}}}
Sell Price changes to {{Money|333}}}}
{{Upgrade|Upgrade Title = Level 2 - Fire Fighting - {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


Drops 5% defense every tick {{Defense|Defense Dropping}}
Melts 5% defense every tick {{Defense|Defense Melting}}




Sell Price changes to {{Money|500}}}}
Sell Price changes to {{Money|500}}}}
{{Upgrade|Upgrade Title = Level 3 - Fire Hazard - {{Money|1,200}}|Image = [[File:Pyro3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|1,200}}|Image = [[File:Pyro3.png|100px]]|Information =


3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 978: Line 1,584:


Sell Price changes to {{Money|900}}}}
Sell Price changes to {{Money|900}}}}
{{Upgrade|Upgrade Title = Level 4 - Napalm Thrower - {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information =


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 987: Line 1,593:


+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

+0.25 Hitbox




Sell Price changes to {{Money|2,166}}}}
Sell Price changes to {{Money|2,166}}}}
{{Upgrade|Upgrade Title = Level 5 - Pyromaniac - {{Money|7,500}}|Image = [[File:Pyro5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|7,500}}|Image = [[File:Pyro5.png|100px]]|Information =


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]


+0.75 Hitbox
+Bigger Flames


Drops 10% defense every tick {{Defense|Defense Dropping}}
Melts 10% defense every tick {{Defense|Defense Melting}}


3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 1,005: Line 1,613:
Sell Price changes to {{Money|4,666}}}}
Sell Price changes to {{Money|4,666}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:1200px; text-align: center;"
$NDPS$ = Normal Damage / Firerate
$BDPS$ = Burn Damage / Tick
$DPS$ = $NDPS$ + $BDPS$
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 350; 500; 1200; 3800; 7500
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 1 || 0.25 || 7 || N/A || 3 || 1 || 0.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Normal Damage
! scope="col" style="padding: 5px;" |Burn Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Burn Time
! scope="col" style="padding: 5px;" |Tick
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="EP"/>
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
|-
|-
| 1 || $R$ || $R$ || 0 || 1 || 0.25 || 9 || N/A || 3 || 1 || 1.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |0
| style="padding: 5px;" |1
| style="padding: 5px;" |0.258
| style="padding: 5px;" |7
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |1<ref name="dps1">0 Normal DPS + 1 Burn DPS</ref>
|-
|-
| 2 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || 5% || 3 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,000}}
| style="padding: 5px;" |0
| style="padding: 5px;" |1
| style="padding: 5px;" |0.258
| style="padding: 5px;" |9
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |1<ref name="dps1"/>
|-
|-
| 3 || $R$ || $R$ || 1 || 2 || 0.25 || 9 || 5% || 5 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,500}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.258
| style="padding: 5px;" |9
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |4.88<ref name="dps2"/>
|-
|-
| 4 || $R$ || $R$ || 2 || 3 || 0.25 || 9 || 5% || 3 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,700}}
| style="padding: 5px;" |1
| style="padding: 5px;" |2
| style="padding: 5px;" |0.258
| style="padding: 5px;" |9
| style="padding: 5px;" |5
| style="padding: 5px;" |1
| style="padding: 5px;" |10
| style="padding: 5px;" |5.88<ref name="dps3">3.88 Normal DPS + 2 Burn DPS</ref>
|-
|-
| 5 || $R$ || $R$ || 2 || 8 || 0.25 || 11 || 10% || 4 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,500}}
| style="padding: 5px;" |2
| style="padding: 5px;" |3
| style="padding: 5px;" |0.258
| style="padding: 5px;" |9
| style="padding: 5px;" |3
| style="padding: 5px;" |0.5
| style="padding: 5px;" |18
| style="padding: 5px;" |13.75<ref name="dps4"/>
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|14,000}}
| style="padding: 5px;" |2
| style="padding: 5px;" |8
| style="padding: 5px;" |0.258
| style="padding: 5px;" |11
| style="padding: 5px;" |4
| style="padding: 5px;" |0.5
| style="padding: 5px;" |64
| style="padding: 5px;" |23.75<ref name="dps5">7.75 Normal DPS + 16 Burn DPS</ref>
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="sectionheader">'''Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)'''</div>
<div class{{=}}"sectionheader">'''Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultPyroIcon.png|100px]]
|Image = [[File:DefaultPyroIcon.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Cost = {{Money|650}}
|Cost = {{Money|650}}
|Footprint = Average
|Type = Offensive<br/>Support
|Sell Price = {{Money|216}}
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Placement Type = Ground
Line 1,109: Line 1,672:
|Placement = N/A
|Placement = N/A
|Fly = N/A
|Fly = N/A
|Title1 = Hitbox
|Stat1 = 0.5
}}
}}


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+0.25 Hitbox
+Bigger Flames




Sell Price changes to {{Money|333}}}}
Sell Price changes to {{Money|333}}}}
{{Upgrade|Upgrade Title = Level 2 - Fire Fighting - {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


Drops 5% defense every tick {{Defense|Defense Dropping}}
Melts 5% defense every tick {{Defense|Defense Melting}}




Sell Price changes to {{Money|500}}}}
Sell Price changes to {{Money|500}}}}
{{Upgrade|Upgrade Title = Level 3 - Fire Hazard - {{Money|1,200}}|Image = [[File:Pyro3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|1,200}}|Image = [[File:Pyro3.png|100px]]|Information =


3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 1,132: Line 1,697:


Sell Price changes to {{Money|900}}}}
Sell Price changes to {{Money|900}}}}
{{Upgrade|Upgrade Title = Level 4 - Napalm Thrower - {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information =


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,141: Line 1,706:


+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

+0.25 Hitbox




Sell Price changes to {{Money|2,166}}}}
Sell Price changes to {{Money|2,166}}}}
{{Upgrade|Upgrade Title = Level 5 - Pyromaniac - {{Money|7,500}}|Image = [[File:Pyro5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|7,500}}|Image = [[File:Pyro5.png|100px]]|Information =


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]


+0.75 Hitbox
+Bigger Flames


Drops 10% defense every tick {{Defense|Defense Dropping}}
Melts 10% defense every tick {{Defense|Defense Melting}}


3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 1,159: Line 1,726:
Sell Price changes to {{Money|4,666}}}}
Sell Price changes to {{Money|4,666}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:1200px; text-align: center;"
$NDPS$ = Normal Damage / Firerate
$BDPS$ = Burn Damage / Tick
$DPS$ = $NDPS$ + $BDPS$
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 350; 500; 1200; 3800; 7500
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG-2020$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 1 || 0.25 || 7 || N/A || 3 || 1 || 0.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Normal Damage
! scope="col" style="padding: 5px;" |Burn Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Burn Time
! scope="col" style="padding: 5px;" |Tick
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="EP"/>
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
|-
|-
| 1 || $R$ || $R$ || 0 || 1 || 0.25 || 9 || N/A || 3 || 1 || 1.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |0
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |7
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |1<ref name="dps1"/>
|-
|-
| 2 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || 5% || 3 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,000}}
| style="padding: 5px;" |0
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |9
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |1<ref name="dps1"/>
|-
|-
| 3 || $R$ || $R$ || 1 || 2 || 0.25 || 9 || 5% || 5 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,500}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |9
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |4.57<ref name="dps6">3.57 Normal DPS + 1 Burn DPS</ref>
|-
|-
| 4 || $R$ || $R$ || 2 || 3 || 0.25 || 9 || 5% || 3 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,700}}
| style="padding: 5px;" |1
| style="padding: 5px;" |2
| style="padding: 5px;" |0.28
| style="padding: 5px;" |9
| style="padding: 5px;" |5
| style="padding: 5px;" |1
| style="padding: 5px;" |10
| style="padding: 5px;" |5.57<ref name="dps7">3.57 Normal DPS + 2 Burn DPS</ref>
|-
|-
| 5 || $R$ || $R$ || 2 || 8 || 0.25 || 11 || 10% || 4 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,500}}
| style="padding: 5px;" |2
| style="padding: 5px;" |3
| style="padding: 5px;" |0.28
| style="padding: 5px;" |9
| style="padding: 5px;" |3
| style="padding: 5px;" |0.5
| style="padding: 5px;" |18
| style="padding: 5px;" |13.14<ref name="dps8">7.14 Normal DPS + 6 Burn DPS</ref>
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|14,000}}
| style="padding: 5px;" |2
| style="padding: 5px;" |8
| style="padding: 5px;" |0.28
| style="padding: 5px;" |11
| style="padding: 5px;" |4
| style="padding: 5px;" |0.5
| style="padding: 5px;" |64
| style="padding: 5px;" |23.14<ref name="dps9">7.14 Normal DPS + 16 Burn DPS</ref>
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="sectionheader">'''31 October 2020 – Frost Invasion Update (8 May 2021)'''</div>
<div class{{=}}"sectionheader">'''31 October 2020 – Frost Invasion Update (8 May 2021)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat|
{{BaseStat|
Image = [[File:NewPyromancer0.png|100px]]
Image = [[File:NewPyromancer0.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Cost = {{Money|800}}
|Cost = {{Money|800}}
|Footprint = Average
|Type = Offensive<br/>Support
|Sell Price = {{Money|266}}
|Sell Price = {{Money|266}}
|Placement Type = Ground
|Placement Type = Ground
Line 1,264: Line 1,786:
|Placement = N/A
|Placement = N/A
|Fly = N/A
|Fly = N/A
|Title1 = Hitbox
|Stat1 = 0.5
}}
}}


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+0.25 Hitbox
+Bigger Flames




Sell Price changes to {{Money|383}}}}
Sell Price changes to {{Money|383}}}}
{{Upgrade|Upgrade Title = Level 2 - Fire Fighting - {{Money|850}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|850}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


Drops 1 defense every tick {{Defense|Defense Dropping}}
Melts 1 defense every tick {{Defense|Defense Melting}}




Sell Price changes to {{Money|666}}}}
Sell Price changes to {{Money|666}}}}
{{Upgrade|Upgrade Title = Level 3 - Fire Hazard - {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =


3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 1,287: Line 1,811:


Sell Price changes to {{Money|1,166}}}}
Sell Price changes to {{Money|1,166}}}}
{{Upgrade|Upgrade Title = Level 4 - Napalm Thrower - {{Money|4,200}}|Image = [[File:Pyro4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|4,200}}|Image = [[File:Pyro4.png|100px]]|Information =


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,296: Line 1,820:


+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

+0.75 Hitbox




Sell Price changes to {{Money|2,566}}}}
Sell Price changes to {{Money|2,566}}}}
{{Upgrade|Upgrade Title = Level 5 - Pyromaniac - {{Money|9,000}}|Image = [[File:Pyro5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|9,000}}|Image = [[File:Pyro5.png|100px]]|Information =


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]


+0.75 Hitbox
+Bigger Flames


Drops 2 defense every tick {{Defense|Defense Dropping}}
Melts 2 defense every tick {{Defense|Defense Melting}}


3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 1,314: Line 1,840:
Sell Price changes to {{Money|5,566}}}}
Sell Price changes to {{Money|5,566}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:1200px; text-align: center;"
$NDPS$ = Normal Damage / Firerate
|-
$BDPS$ = Burn Damage / Tick
! scope="col" style="padding: 5px;" |Level
$DPS$ = $NDPS$ + $BDPS$
! scope="col" style="padding: 5px;" |Total Price
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
! scope="col" style="padding: 5px;" |Normal Damage
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Burn Damage
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Firerate
$COST$ = 800; 350; 850; 1500; 4200; 9000
! scope="col" style="padding: 5px;" |Range
$FSE-DETECTION$ = ; 0;
! scope="col" style="padding: 5px;" |Burn Time
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
! scope="col" style="padding: 5px;" |Tick
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="EP"/>
$FNC-ROFBUG-2020$ = Firerate
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 1 || 0.25 || 7 || N/A || 3 || 1 || 0.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|800}}
| style="padding: 5px;" |0
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |7
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |1<ref name="dps1"/>
|-
|-
| 1 || $R$ || $R$ || 0 || 1 || 0.25 || 9 || N/A || 3 || 1 || 1.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,150}}
| style="padding: 5px;" |0
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |9
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |1<ref name="dps1"/>
|-
|-
| 2 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || 1 || 3 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|2,000}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |9
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |4.57<ref name="dps6"/>
|-
|-
| 3 || $R$ || $R$ || 1 || 2 || 0.25 || 9 || 1 || 5 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|3,500}}
| style="padding: 5px;" |1
| style="padding: 5px;" |2
| style="padding: 5px;" |0.28
| style="padding: 5px;" |9
| style="padding: 5px;" |5
| style="padding: 5px;" |1
| style="padding: 5px;" |10
| style="padding: 5px;" |5.57<ref name="dps7"/>
|-
|-
| 4 || $R$ || $R$ || 2 || 3 || 0.25 || 9 || 1 || 3 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|7,700}}
| style="padding: 5px;" |2
| style="padding: 5px;" |3
| style="padding: 5px;" |0.28
| style="padding: 5px;" |9
| style="padding: 5px;" |3
| style="padding: 5px;" |0.5
| style="padding: 5px;" |18
| style="padding: 5px;" |13.14<ref name="dps8"/>
|-
|-
| 5 || $R$ || $R$ || 2 || 8 || 0.25 || 11 || 2 || 4 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|16,700}}
| style="padding: 5px;" |2
| style="padding: 5px;" |8
| style="padding: 5px;" |0.28
| style="padding: 5px;" |11
| style="padding: 5px;" |4
| style="padding: 5px;" |0.5
| style="padding: 5px;" |64
| style="padding: 5px;" |23.14<ref name="dps9"/>
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="sectionheader">'''Overhaul Update (29 October 2020) – 31 October 2020'''</div>
<div class{{=}}"sectionheader">'''Overhaul Update (29 October 2020) – 31 October 2020'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:NewPyromancer0.png|100px]]
|Image = [[File:NewPyromancer0.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Cost = {{Money|800}}
|Cost = {{Money|800}}
|Footprint = Average
|Type = Offensive<br/>Support
|Sell Price = {{Money|266}}
|Sell Price = {{Money|266}}
|Placement Type = Ground
|Placement Type = Ground
Line 1,419: Line 1,900:
|Placement = N/A
|Placement = N/A
|Fly = N/A
|Fly = N/A
|Title1 = Hitbox
|Stat1 = 0.5
}}
}}


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+1 Hitbox
+Bigger Flames




Sell Price changes to {{Money|383}}}}
Sell Price changes to {{Money|383}}}}
{{Upgrade|Upgrade Title = Level 2 - Fire Fighting - {{Money|850}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|850}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


Drops 1 defense every tick {{Defense|Defense Dropping}}
Melts 1 defense every tick {{Defense|Defense Melting}}




Sell Price changes to {{Money|666}}}}
Sell Price changes to {{Money|666}}}}
{{Upgrade|Upgrade Title = Level 3 - Fire Hazard - {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =


3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 1,440: Line 1,923:


Sell Price changes to {{Money|1,166}}}}
Sell Price changes to {{Money|1,166}}}}
{{Upgrade|Upgrade Title = Level 4 - Napalm Thrower - {{Money|4,200}}|Image = [[File:Pyro4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|4,200}}|Image = [[File:Pyro4.png|100px]]|Information =


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,447: Line 1,930:


1 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]]
1 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]]

+0.25 Hitbox




Sell Price changes to {{Money|2,566}}}}
Sell Price changes to {{Money|2,566}}}}
{{Upgrade|Upgrade Title = Level 5 - Pyromaniac - {{Money|9,000}}|Image = [[File:Pyro5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|9,000}}|Image = [[File:Pyro5.png|100px]]|Information =


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]


+0.75 Hitbox
+Bigger Flames


Drops 2 defense every tick {{Defense|Defense Dropping}}
Melts 2 defense every tick {{Defense|Defense Melting}}


3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 1,463: Line 1,948:
Sell Price changes to {{Money|5,566}}}}
Sell Price changes to {{Money|5,566}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:1200px; text-align: center;"
$NDPS$ = Normal Damage / Firerate
|-
$BDPS$ = Burn Damage / Tick
! scope="col" style="padding: 5px;" |Level
$DPS$ = $NDPS$ + $BDPS$
! scope="col" style="padding: 5px;" |Total Price
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
! scope="col" style="padding: 5px;" |Normal Damage
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Burn Damage
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Firerate
$COST$ = 800; 350; 850; 1500; 4200; 9000
! scope="col" style="padding: 5px;" |Range
$FSE-DETECTION$ = ; 0;
! scope="col" style="padding: 5px;" |Burn Time
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
! scope="col" style="padding: 5px;" |Tick
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="EP"/>
$FNC-ROFBUG-2020$ = Firerate
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 1 || 0.25 || 7 || N/A || 3 || 1 || 0.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|800}}
| style="padding: 5px;" |0
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |7
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |1<ref name="dps1"/>
|-
|-
| 1 || $R$ || $R$ || 0 || 1 || 0.25 || 9 || N/A || 3 || 1 || 1.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,150}}
| style="padding: 5px;" |0
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |9
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |1<ref name="dps1"/>
|-
|-
| 2 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || 1 || 3 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|2,000}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |9
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |4.57<ref name="dps6"/>
|-
|-
| 3 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || 1 || 5 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|3,500}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |9
| style="padding: 5px;" |5
| style="padding: 5px;" |1
| style="padding: 5px;" |5
| style="padding: 5px;" |4.57<ref name="dps6"/>
|-
|-
| 4 || $R$ || $R$ || 2 || 1 || 0.25 || 9 || 1 || 3 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|7,700}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |9
| style="padding: 5px;" |3
| style="padding: 5px;" |0.5
| style="padding: 5px;" |6
| style="padding: 5px;" |8.14<ref name="dps10">7.14 Normal DPS + 1 Burn DPS</ref>
|-
|-
| 5 || $R$ || $R$ || 2 || 1 || 0.25 || 11 || 2 || 4 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|16,700}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |11
| style="padding: 5px;" |4
| style="padding: 5px;" |0.5
| style="padding: 5px;" |8
| style="padding: 5px;" |8.14<ref name="dps10"/>
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="sectionheader">'''Smaller = Bigger (26 May 2020) – Overhaul Update (29 October 2020)'''</div>
<div class{{=}}"sectionheader">'''Smaller {{=}} Bigger (26 May 2020) – Overhaul Update (29 October 2020)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Pyromancer.png|100px]]
|Image = [[File:Pyromancer.png|100px]]
|Unlock Cost = {{Coins|1,500}}
|Cost = {{Money|850}}
|Cost = {{Money|850}}
|Footprint = Average
|Type = Offensive<br/>Support
|Sell Price = {{Money|283}}
|Sell Price = {{Money|283}}
|Placement Type = Ground
|Placement Type = Ground
Line 1,569: Line 2,009:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|350}}}}
Sell Price changes to {{Money|350}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


0% > 10% Slowness [[File:Slowness.png|20px|Slowness]]
0% > 10% Slowness [[File:Slowness.png|20px|Slowness]]
Line 1,579: Line 2,019:


Sell Price changes to {{Money|516}}}}
Sell Price changes to {{Money|516}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]


Line 1,588: Line 2,028:


Sell Price changes to {{Money|1,066}}}}
Sell Price changes to {{Money|1,066}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|3,200}}|Image = [[File:Pyro4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Cost = {{Money|3,200}}|Image = [[File:Pyro4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,600: Line 2,040:


Sell Price changes to {{Money|2,566}}}}
Sell Price changes to {{Money|2,566}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|8,001}}|Image = [[File:Pyro5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Cost = {{Money|8,001}}|Image = [[File:Pyro5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,613: Line 2,053:
Sell Price changes to {{Money|4,750}}}}
Sell Price changes to {{Money|4,750}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:950px; text-align: center;"
$NDPS$ = Normal Damage / Firerate
$BDPS$ = Burn Damage / Tick
$DPS$ = $NDPS$ + $BDPS$
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 850; 200; 500; 1500; 3200; 8001
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG-2019$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 9 || 3 || 1 || 0% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Normal Damage
! scope="col" style="padding: 5px;" |Burn Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Burn Time
! scope="col" style="padding: 5px;" |Slowness
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="EP2">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref>
! scope="col" style="padding: 5px;" |DPS<ref name="DPS2">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn Damage.</ref>
|-
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.25 || 11 || 3 || 1 || 0% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|850}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.3
| style="padding: 5px;" |9
| style="padding: 5px;" |3
| style="padding: 5px;" |0%
| style="padding: 5px;" |3
| style="padding: 5px;" |4.33<ref name="dps11">3.33 Normal DPS + 1 Burn DPS</ref>
|-
|-
| 2 || $R$ || $R$ || 1 || 1 || 0.25 || 12 || 3 || 1 || 10% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,050}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.3
| style="padding: 5px;" |11
| style="padding: 5px;" |3
| style="padding: 5px;" |0%
| style="padding: 5px;" |3
| style="padding: 5px;" |4.33<ref name="dps11"/>
|-
|-
| 3 || $R$ || $R$ || 2 || 2 || 0.25 || 12 || 4 || 1 || 10% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,550}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.3
| style="padding: 5px;" |12
| style="padding: 5px;" |3
| style="padding: 5px;" |10%
| style="padding: 5px;" |3
| style="padding: 5px;" |4.33<ref name="dps11"/>
|-
|-
| 4 || $R$ || $R$ || 3 || 3 || 0.25 || 14 || 6 || 1 || 20% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|3,050}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2
| style="padding: 5px;" |0.3
| style="padding: 5px;" |12
| style="padding: 5px;" |4
| style="padding: 5px;" |10%
| style="padding: 5px;" |8
| style="padding: 5px;" |8.67<ref name="dps12">6.67 Normal DPS + 2 Burn DPS</ref>
|-
|-
| 5 || $R$ || $R$ || 5 || 10 || 0.25 || 16 || 10 || 1 || 30% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,250}}
| style="padding: 5px;" |3
| style="padding: 5px;" |3
| style="padding: 5px;" |0.3
| style="padding: 5px;" |14
| style="padding: 5px;" |6
| style="padding: 5px;" |20%
| style="padding: 5px;" |18
| style="padding: 5px;" |13<ref name="dps13">10 Normal DPS + 3 Burn DPS</ref>
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|14,251}}
| style="padding: 5px;" |5
| style="padding: 5px;" |10
| style="padding: 5px;" |0.3
| style="padding: 5px;" |16
| style="padding: 5px;" |10
| style="padding: 5px;" |30%
| style="padding: 5px;" |100
| style="padding: 5px;" |26.67<ref name="dps14">16.67 Normal DPS + 10 Burn DPS</ref>
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="sectionheader">'''MEGA Update (13 October 2019) – Smaller = Bigger (26 May 2020)'''</div>
<div class{{=}}"sectionheader">'''MEGA Update (13 October 2019) – Smaller {{=}} Bigger (26 May 2020)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Pyromancer.png|100px]]
|Image = [[File:Pyromancer.png|100px]]
|Unlock Cost = {{Coins|1,500}}
|Cost = {{Money|750}}
|Cost = {{Money|750}}
|Footprint = Average
|Type = Support
|Sell Price = {{Money|250}}
|Sell Price = {{Money|250}}
|Placement Type = Ground
|Placement Type = Ground
Line 1,719: Line 2,114:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|316}}}}
Sell Price changes to {{Money|316}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,733: Line 2,128:


Sell Price changes to {{Money|483}}}}
Sell Price changes to {{Money|483}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]


Line 1,744: Line 2,139:


Sell Price changes to {{Money|983}}}}
Sell Price changes to {{Money|983}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|3,200}}|Image = [[File:Pyro4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Cost = {{Money|3,200}}|Image = [[File:Pyro4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,758: Line 2,153:


Sell Price changes to {{Money|2,050}}}}
Sell Price changes to {{Money|2,050}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|8,001}}|Image = [[File:Pyro5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Cost = {{Money|8,001}}|Image = [[File:Pyro5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,771: Line 2,166:
Sell Price changes to {{Money|4,717}}}}
Sell Price changes to {{Money|4,717}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:950px; text-align: center;"
$BDPS$ = Burn Damage / Tick
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 750; 200; 500; 1500; 3200; 8001
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG-2019$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS2">DPS assumes the flames only hit one enemy.<br/>DPS only includes Burn DPS, as the '''Pyromancer''' will not attack any enemies that are currently on fire.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.5 || 9 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Normal Damage
! scope="col" style="padding: 5px;" |Burn Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Burn Time
! scope="col" style="padding: 5px;" |Slowness
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="EP2"/>
! scope="col" style="padding: 5px;" |DPS<ref name="DPS3">DPS assumes the flames only hit one enemy.<br/>DPS only includes Burn DPS, as the '''Pyromancer''' will not attack any enemies that are currently on fire.</ref>
|-
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.5 || 11 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|750}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.55
| style="padding: 5px;" |9
| style="padding: 5px;" |3
| style="padding: 5px;" |15%
| style="padding: 5px;" |3
| style="padding: 5px;" |1
|-
|-
| 2 || $R$ || $R$ || 2 || 1 || 0.35 || 12 || 3 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|950}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.55
| style="padding: 5px;" |11
| style="padding: 5px;" |3
| style="padding: 5px;" |15%
| style="padding: 5px;" |3
| style="padding: 5px;" |1
|-
|-
| 3 || $R$ || $R$ || 2 || 2 || 0.25 || 12 || 5 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,450}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |0.4
| style="padding: 5px;" |12
| style="padding: 5px;" |3
| style="padding: 5px;" |25%
| style="padding: 5px;" |3
| style="padding: 5px;" |1
|-
|-
| 4 || $R$ || $R$ || 3 || 3 || 0.1 || 14 || 6 || 1 || 35% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,950}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2
| style="padding: 5px;" |0.3
| style="padding: 5px;" |12
| style="padding: 5px;" |5
| style="padding: 5px;" |25%
| style="padding: 5px;" |10
| style="padding: 5px;" |2
|-
|-
| 5 || $R$ || $R$ || 5 || 10 || 0.1 || 16 || 8 || 1 || 45% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,150}}
| style="padding: 5px;" |3
| style="padding: 5px;" |3
| style="padding: 5px;" |0.15
| style="padding: 5px;" |14
| style="padding: 5px;" |6
| style="padding: 5px;" |35%
| style="padding: 5px;" |18
| style="padding: 5px;" |3
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|14,151}}
| style="padding: 5px;" |5
| style="padding: 5px;" |10
| style="padding: 5px;" |0.15
| style="padding: 5px;" |16
| style="padding: 5px;" |8
| style="padding: 5px;" |45%
| style="padding: 5px;" |80
| style="padding: 5px;" |10
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="sectionheader">'''3 August 2019 – MEGA Update (13 October 2019)'''</div>
<div class{{=}}"sectionheader">'''3 August 2019 – MEGA Update (13 October 2019)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Pyromancer.png|100px]]
|Image = [[File:Pyromancer Beta Icon.png|100px]]
|Unlock Cost = {{Coins|1,500}}
|Cost = {{Money|750}}
|Cost = {{Money|750}}
|Footprint = Average
|Type = Support
|Sell Price = {{Money|187}}
|Sell Price = {{Money|187}}
|Placement Type = Ground
|Placement Type = Ground
Line 1,877: Line 2,225:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|237}}}}
Sell Price changes to {{Money|237}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,891: Line 2,239:


Sell Price changes to {{Money|362}}}}
Sell Price changes to {{Money|362}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]


Line 1,898: Line 2,246:


Sell Price changes to {{Money|737}}}}
Sell Price changes to {{Money|737}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|3,200}}|Image = [[File:Pyro4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Cost = {{Money|3,200}}|Image = [[File:Pyro4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,910: Line 2,258:


Sell Price changes to {{Money|1,537}}}}
Sell Price changes to {{Money|1,537}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|8,001}}|Image = [[File:Pyro5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Cost = {{Money|8,001}}|Image = [[File:Pyro5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,921: Line 2,269:
Sell Price changes to {{Money|3,537}}}}
Sell Price changes to {{Money|3,537}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:950px; text-align: center;"
$BDPS$ = Burn Damage / Tick
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 750; 200; 500; 1500; 3200; 8001
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG-2019$ = Firerate
$SREF$ = <ref>Slowness wears off exponentially. The longer the enemy is on fire, the weaker the slowness gets.</ref>
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS2">DPS assumes the flames only hit one enemy.<br/>DPS only includes Burn DPS, as the '''Pyromancer''' will not attack any enemies that are currently on fire.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness$SREF$ !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.5 || 6 || 3 || 1 || 30% || $TED$ || $BDPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Normal Damage
! scope="col" style="padding: 5px;" |Burn Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Burn Time
! scope="col" style="padding: 5px;" |Slowness<ref>Slowness wears off exponentially. The longer the enemy is on fire, the weaker the slowness gets.</ref>
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="EP2/>
! scope="col" style="padding: 5px;" |DPS<ref name="DPS3"/>
|-
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.5 || 8 || 3 || 1 || 30% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|750}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.55
| style="padding: 5px;" |6
| style="padding: 5px;" |3
| style="padding: 5px;" |30%
| style="padding: 5px;" |3
| style="padding: 5px;" |1
|-
|-
| 2 || $R$ || $R$ || 2 || 1 || 0.5 || 9 || 3 || 1 || 50% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|950}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.55
| style="padding: 5px;" |8
| style="padding: 5px;" |3
| style="padding: 5px;" |30%
| style="padding: 5px;" |3
| style="padding: 5px;" |1
|-
|-
| 3 || $R$ || $R$ || 2 || 2 || 0.5 || 9 || 5 || 1 || 50% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,450}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |0.55
| style="padding: 5px;" |9
| style="padding: 5px;" |3
| style="padding: 5px;" |50%
| style="padding: 5px;" |3
| style="padding: 5px;" |1
|-
|-
| 4 || $R$ || $R$ || 3 || 3 || 0.5 || 11 || 6 || 1 || 65% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,950}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2
| style="padding: 5px;" |0.55
| style="padding: 5px;" |9
| style="padding: 5px;" |5
| style="padding: 5px;" |50%
| style="padding: 5px;" |10
| style="padding: 5px;" |2
|-
|-
| 5 || $R$ || $R$ || 5 || 10 || 0.5 || 13 || 8 || 1 || 65% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,150}}
| style="padding: 5px;" |3
| style="padding: 5px;" |3
| style="padding: 5px;" |0.55
| style="padding: 5px;" |11
| style="padding: 5px;" |6
| style="padding: 5px;" |65%
| style="padding: 5px;" |18
| style="padding: 5px;" |3
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|14,151}}
| style="padding: 5px;" |5
| style="padding: 5px;" |10
| style="padding: 5px;" |0.55
| style="padding: 5px;" |13
| style="padding: 5px;" |8
| style="padding: 5px;" |65%
| style="padding: 5px;" |80
| style="padding: 5px;" |10
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="sectionheader">'''14 June 2019 – 3 August 2019'''</div>
<div class{{=}}"sectionheader">'''14 June 2019 – 3 August 2019'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Pyromancer.png|100px]]
|Image = [[File:Pyromancer Beta Icon.png|100px]]
|Unlock Cost = {{Coins|1,500}}
|Cost = {{Money|750}}
|Cost = {{Money|750}}
|Footprint = Average
|Type = Support
|Sell Price = {{Money|187}}
|Sell Price = {{Money|187}}
|Placement Type = Ground
|Placement Type = Ground
Line 2,027: Line 2,329:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|237}}}}
Sell Price changes to {{Money|237}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,039: Line 2,341:


Sell Price changes to {{Money|362}}}}
Sell Price changes to {{Money|362}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]


Line 2,046: Line 2,348:


Sell Price changes to {{Money|737}}}}
Sell Price changes to {{Money|737}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|3,200}}|Image = [[File:Pyro4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Cost = {{Money|3,200}}|Image = [[File:Pyro4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,056: Line 2,358:


Sell Price changes to {{Money|1,537}}}}
Sell Price changes to {{Money|1,537}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|8,001}}|Image = [[File:Pyro5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Cost = {{Money|8,001}}|Image = [[File:Pyro5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,067: Line 2,369:
Sell Price changes to {{Money|3,537}}}}
Sell Price changes to {{Money|3,537}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:950px; text-align: center;"
$BDPS$ = Burn Damage / Tick
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 750; 200; 500; 1500; 3200; 8001
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG-2019$ = Firerate
$SREF$ = <ref>Slowness wears off exponentially. The longer the enemy is on fire, the weaker the slowness gets.</ref>
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS2">DPS assumes the flames only hit one enemy.<br/>DPS only includes Burn DPS, as the '''Pyromancer''' will not attack any enemies that are currently on fire.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness$SREF$ !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.5 || 6 || 3 || 1 || 30% || $TED$ || $BDPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Normal Damage
! scope="col" style="padding: 5px;" |Burn Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Burn Time
! scope="col" style="padding: 5px;" |Slowness
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="EP2"/>
! scope="col" style="padding: 5px;" |DPS<ref name="DPS3"/>
|-
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.5 || 8 || 3 || 1 || 30% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|750}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.55
| style="padding: 5px;" |6
| style="padding: 5px;" |3
| style="padding: 5px;" |30%
| style="padding: 5px;" |3
| style="padding: 5px;" |1
|-
|-
| 2 || $R$ || $R$ || 2 || 1 || 0.5 || 9 || 3 || 1 || 30% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|950}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.55
| style="padding: 5px;" |8
| style="padding: 5px;" |3
| style="padding: 5px;" |30%
| style="padding: 5px;" |3
| style="padding: 5px;" |1
|-
|-
| 3 || $R$ || $R$ || 2 || 2 || 0.5 || 9 || 5 || 1 || 30% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,450}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |0.55
| style="padding: 5px;" |9
| style="padding: 5px;" |3
| style="padding: 5px;" |30%
| style="padding: 5px;" |3
| style="padding: 5px;" |1
|-
|-
| 4 || $R$ || $R$ || 3 || 3 || 0.5 || 11 || 6 || 1 || 30% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,950}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2
| style="padding: 5px;" |0.55
| style="padding: 5px;" |9
| style="padding: 5px;" |5
| style="padding: 5px;" |30%
| style="padding: 5px;" |10
| style="padding: 5px;" |2
|-
|-
| 5 || $R$ || $R$ || 5 || 10 || 0.5 || 13 || 8 || 1 || 30% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,150}}
| style="padding: 5px;" |3
| style="padding: 5px;" |3
| style="padding: 5px;" |0.55
| style="padding: 5px;" |11
| style="padding: 5px;" |6
| style="padding: 5px;" |30%
| style="padding: 5px;" |18
| style="padding: 5px;" |3
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|14,151}}
| style="padding: 5px;" |5
| style="padding: 5px;" |10
| style="padding: 5px;" |0.55
| style="padding: 5px;" |13
| style="padding: 5px;" |8
| style="padding: 5px;" |30%
| style="padding: 5px;" |80
| style="padding: 5px;" |10
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
|-|Golden =
|Golden
<div class="mw-collapsible mw-collapsed">
|<div class{{=}}"mw-collapsible mw-collapsed">
<div class="sectionheader">'''Entity System Update (12 March 2022) – 13 May 2022'''</div>
<div class{{=}}"sectionheader">'''Entity System Update (12 March 2022) – 13 May 2022'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DHGoldenPyroIcon.png|100px]]
|Image = [[File:DHGoldenPyroIcon.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Cost = {{Money|650}}
|Cost = {{Money|650}}
|Footprint = Average
|Type = Offensive<br/>Support
|Sell Price = {{Money|216}}
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]0 Damage<ref name="DamageB">Damage is increased by 25%[[File:Damage Buff.png|20px|Damage]]</ref><br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|Damage = [[File:Damage Icon.png|20px|Damage]]0 Damage<ref name="DamageB">Damage is increased by 25%[[File:Damage Buff.png|20px|Damage]]</ref><br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|Damage Type = Pierce<br/>Fire
|Damage Type = Pierce<br/>Fire
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.258
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]10.5<ref name="RangeB">Range is increased by 50%[[File:Range Buff.png|20px|Range]]</ref>
|Range = [[File:Range Icon.png|20px|Range]]10.5<ref name="RangeB">Range is increased by 50%[[File:Range Buff.png|20px|Range]]</ref>
Line 2,172: Line 2,428:
|Placement = N/A
|Placement = N/A
|Fly = N/A
|Fly = N/A
|Title1 = Hitbox
|Stat1 = 0.5
}}
}}


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


+1 Hitbox
+Bigger Flames




Sell Price changes to {{Money|333}}}}
Sell Price changes to {{Money|333}}}}
{{Upgrade|Upgrade Title = Level 2 - Fire Fighting - {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


Drops 5% defense every tick {{Defense|Defense Dropping}}
Melts 5% defense every tick {{Defense|Defense Melting}}




Sell Price changes to {{Money|500}}}}
Sell Price changes to {{Money|500}}}}
{{Upgrade|Upgrade Title = Level 3 - Fire Hazard - {{Money|1,200}}|Image = [[File:Pyro3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|1,200}}|Image = [[File:Pyro3.png|100px]]|Information =


3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 2,195: Line 2,453:


Sell Price changes to {{Money|900}}}}
Sell Price changes to {{Money|900}}}}
{{Upgrade|Upgrade Title = Level 4 - Napalm Thrower - {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information =


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,204: Line 2,462:


+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

+0.25 Hitbox




Sell Price changes to {{Money|2,166}}}}
Sell Price changes to {{Money|2,166}}}}
{{Upgrade|Upgrade Title = Level 5 - Pyromaniac - {{Money|7,500}}|Image = [[File:Pyro5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|7,500}}|Image = [[File:Pyro5.png|100px]]|Information =


+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]


+0.75 Hitbox
+Bigger Flames


Drops 10% defense every tick {{Defense|Defense Dropping}}
Melts 10% defense every tick {{Defense|Defense Melting}}


3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 2,222: Line 2,482:
Sell Price changes to {{Money|4,666}}}}
Sell Price changes to {{Money|4,666}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:1200px; text-align: center;"
$NDPS$ = Normal Damage / Firerate
|-
$BDPS$ = Burn Damage / Tick
! scope="col" style="padding: 5px;" |Level
$DPS$ = $NDPS$ + $BDPS$
! scope="col" style="padding: 5px;" |Total Price
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
! scope="col" style="padding: 5px;" |Normal Damage<ref name="DamageB"/>
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Burn Damage
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Firerate
$COST$ = 650; 350; 500; 1200; 3800; 7500
! scope="col" style="padding: 5px;" |Range<ref name="RangeB"/>
$FSE-DETECTION$ = ; 0;
! scope="col" style="padding: 5px;" |Burn Time
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
! scope="col" style="padding: 5px;" |Tick
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="EP"/>
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 1 || 0.25 || 10.5 || N/A || 3 || 1 || 0.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |0
| style="padding: 5px;" |1
| style="padding: 5px;" |0.258
| style="padding: 5px;" |10.5
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |1<ref name="dps1"/>
|-
|-
| 1 || $R$ || $R$ || 0 || 1 || 0.25 || 13.5 || N/A || 3 || 1 || 1.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,000}}
| style="padding: 5px;" |0
| style="padding: 5px;" |1
| style="padding: 5px;" |0.258
| style="padding: 5px;" |13.5
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |1<ref name="dps1"/>
|-
|-
| 2 || $R$ || $R$ || 1 || 1 || 0.25 || 13.5 || 5% || 3 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,500}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.258
| style="padding: 5px;" |13.5
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |4.88<ref name="dps2"/>
|-
|-
| 3 || $R$ || $R$ || 1 || 2 || 0.25 || 13.5 || 5% || 5 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,700}}
| style="padding: 5px;" |1
| style="padding: 5px;" |2
| style="padding: 5px;" |0.258
| style="padding: 5px;" |13.5
| style="padding: 5px;" |5
| style="padding: 5px;" |1
| style="padding: 5px;" |10
| style="padding: 5px;" |5.88<ref name="dps3"/>
|-
|-
| 4 || $R$ || $R$ || 2 || 3 || 0.25 || 13.5 || 5% || 3 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,500}}
| style="padding: 5px;" |2
| style="padding: 5px;" |3
| style="padding: 5px;" |0.258
| style="padding: 5px;" |13.5
| style="padding: 5px;" |3
| style="padding: 5px;" |0.5
| style="padding: 5px;" |18
| style="padding: 5px;" |13.75<ref name="dps4"/>
|-
|-
| 5 || $R$ || $R$ || 2 || 8 || 0.25 || 16.5 || 10% || 4 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|14,000}}
| style="padding: 5px;" |2
| style="padding: 5px;" |8
| style="padding: 5px;" |0.258
| style="padding: 5px;" |16.5
| style="padding: 5px;" |4
| style="padding: 5px;" |0.5
| style="padding: 5px;" |64
| style="padding: 5px;" |23.75<ref name="dps5"/>
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="sectionheader">'''Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)'''</div>
<div class{{=}}"sectionheader">'''Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:GoldenPyroIcon.png|100px]]
|Image = [[File:GoldenPyroIcon.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Cost = {{Money|650}}
|Cost = {{Money|650}}
|Footprint = Average
|Type = Offensive<br/>Support
|Sell Price = {{Money|216}}
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Placement Type = Ground
Line 2,327: Line 2,542:
|Placement = N/A
|Placement = N/A
|Fly = N/A
|Fly = N/A
|Title1 = Hitbox
|Stat1 = 0.5
}}
}}


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


+1 Hitbox
+Bigger Flames




Sell Price changes to {{Money|333}}}}
Sell Price changes to {{Money|333}}}}
{{Upgrade|Upgrade Title = Level 2 - Fire Fighting - {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


Drops 5% defense every tick {{Defense|Defense Dropping}}
Melts 5% defense every tick {{Defense|Defense Melting}}




Sell Price changes to {{Money|500}}}}
Sell Price changes to {{Money|500}}}}
{{Upgrade|Upgrade Title = Level 3 - Fire Hazard - {{Money|1,200}}|Image = [[File:Pyro3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|1,200}}|Image = [[File:Pyro3.png|100px]]|Information =


3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 2,350: Line 2,567:


Sell Price changes to {{Money|900}}}}
Sell Price changes to {{Money|900}}}}
{{Upgrade|Upgrade Title = Level 4 - Napalm Thrower - {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information =


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,359: Line 2,576:


+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

+0.25 Hitbox




Sell Price changes to {{Money|2,166}}}}
Sell Price changes to {{Money|2,166}}}}
{{Upgrade|Upgrade Title = Level 5 - Pyromaniac - {{Money|7,500}}|Image = [[File:Pyro5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|7,500}}|Image = [[File:Pyro5.png|100px]]|Information =


+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]


+0.75 Hitbox
+Bigger Flames


Drops 10% defense every tick {{Defense|Defense Dropping}}
Melts 10% defense every tick {{Defense|Defense Melting}}


3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 2,377: Line 2,596:
Sell Price changes to {{Money|4,666}}}}
Sell Price changes to {{Money|4,666}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:1200px; text-align: center;"
$NDPS$ = Normal Damage / Firerate
$BDPS$ = Burn Damage / Tick
$DPS$ = $NDPS$ + $BDPS$
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 350; 500; 1200; 3800; 7500
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG-2020$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 1 || 0.25 || 10.5 || N/A || 3 || 1 || 0.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Normal Damage<ref name="DamageB"/>
! scope="col" style="padding: 5px;" |Burn Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range<ref name="RangeB"/>
! scope="col" style="padding: 5px;" |Burn Time
! scope="col" style="padding: 5px;" |Tick
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="EP"/>
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
|-
|-
| 1 || $R$ || $R$ || 0 || 1 || 0.25 || 13.5 || N/A || 3 || 1 || 1.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |0
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |10.5
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |1<ref name="dps1"/>
|-
|-
| 2 || $R$ || $R$ || 1 || 1 || 0.25 || 13.5 || 5% || 3 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,000}}
| style="padding: 5px;" |0
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |13.5
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |1<ref name="dps1"/>
|-
|-
| 3 || $R$ || $R$ || 1 || 2 || 0.25 || 13.5 || 5% || 5 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,500}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |13.5
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |4.57<ref name="dps6"/>
|-
|-
| 4 || $R$ || $R$ || 2 || 3 || 0.25 || 13.5 || 5% || 3 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,700}}
| style="padding: 5px;" |1
| style="padding: 5px;" |2
| style="padding: 5px;" |0.28
| style="padding: 5px;" |13.5
| style="padding: 5px;" |5
| style="padding: 5px;" |1
| style="padding: 5px;" |10
| style="padding: 5px;" |5.57<ref name="dps7"/>
|-
|-
| 5 || $R$ || $R$ || 2 || 8 || 0.25 || 16.5 || 10% || 4 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,500}}
| style="padding: 5px;" |2
| style="padding: 5px;" |3
| style="padding: 5px;" |0.28
| style="padding: 5px;" |13.5
| style="padding: 5px;" |3
| style="padding: 5px;" |0.5
| style="padding: 5px;" |18
| style="padding: 5px;" |13.14<ref name="dps8"/>
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|14,000}}
| style="padding: 5px;" |2
| style="padding: 5px;" |8
| style="padding: 5px;" |0.28
| style="padding: 5px;" |16.5
| style="padding: 5px;" |4
| style="padding: 5px;" |0.5
| style="padding: 5px;" |64
| style="padding: 5px;" |23.14<ref name="dps9"/>
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="sectionheader">'''31 October 2020 – Frost Invasion Update (8 May 2021)'''</div>
<div class{{=}}"sectionheader">'''31 October 2020 – Frost Invasion Update (8 May 2021)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:NGPyro0.png|100px]]
|Image = [[File:NGPyro0.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Cost = {{Money|800}}
|Cost = {{Money|800}}
|Footprint = Average
|Type = Offensive<br/>Support
|Sell Price = {{Money|266}}
|Sell Price = {{Money|266}}
|Placement Type = Ground
|Placement Type = Ground
Line 2,482: Line 2,656:
|Placement = N/A
|Placement = N/A
|Fly = N/A
|Fly = N/A
|Title1 = Hitbox
|Stat1 = 0.5
}}
}}


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


+0.25 Hitbox
+Bigger Flames




Sell Price changes to {{Money|383}}}}
Sell Price changes to {{Money|383}}}}
{{Upgrade|Upgrade Title = Level 2 - Fire Fighting - {{Money|850}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|850}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


Drops 1 defense every tick {{Defense|Defense Dropping}}
Melts 1 defense every tick {{Defense|Defense Melting}}




Sell Price changes to {{Money|666}}}}
Sell Price changes to {{Money|666}}}}
{{Upgrade|Upgrade Title = Level 3 - Fire Hazard - {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =


3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 2,505: Line 2,681:


Sell Price changes to {{Money|1,166}}}}
Sell Price changes to {{Money|1,166}}}}
{{Upgrade|Upgrade Title = Level 4 - Napalm Thrower - {{Money|4,200}}|Image = [[File:Pyro4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|4,200}}|Image = [[File:Pyro4.png|100px]]|Information =


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,514: Line 2,690:


+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

+0.25 Hitbox




Sell Price changes to {{Money|2,566}}}}
Sell Price changes to {{Money|2,566}}}}
{{Upgrade|Upgrade Title = Level 5 - Pyromaniac - {{Money|9,000}}|Image = [[File:Pyro5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|9,000}}|Image = [[File:Pyro5.png|100px]]|Information =


+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]


+0.75 Hitbox
+Bigger Flames


Drops 2 defense every tick {{Defense|Defense Dropping}}
Melts 2 defense every tick {{Defense|Defense Melting}}


3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 2,532: Line 2,710:
Sell Price changes to {{Money|5,566}}}}
Sell Price changes to {{Money|5,566}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:1200px; text-align: center;"
$NDPS$ = Normal Damage / Firerate
$BDPS$ = Burn Damage / Tick
$DPS$ = $NDPS$ + $BDPS$
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 800; 350; 850; 1500; 4200; 9000
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG-2020$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 1 || 0.25 || 10.5 || N/A || 3 || 1 || 0.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Normal Damage<ref name="DamageB"/>
! scope="col" style="padding: 5px;" |Burn Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range<ref name="RangeB"/>
! scope="col" style="padding: 5px;" |Burn Time
! scope="col" style="padding: 5px;" |Tick
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="EP"/>
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
|-
|-
| 1 || $R$ || $R$ || 0 || 1 || 0.25 || 13.5 || N/A || 3 || 1 || 1.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|800}}
| style="padding: 5px;" |0
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |10.5
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |1<ref name="dps1"/>
|-
|-
| 2 || $R$ || $R$ || 1 || 1 || 0.25 || 13.5 || 1 || 3 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,150}}
| style="padding: 5px;" |0
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |13.5
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |1<ref name="dps1"/>
|-
|-
| 3 || $R$ || $R$ || 1 || 2 || 0.25 || 13.5 || 1 || 5 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|2,000}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |13.5
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |4.57<ref name="dps6"/>
|-
|-
| 4 || $R$ || $R$ || 2 || 3 || 0.25 || 13.5 || 1 || 3 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|3,500}}
| style="padding: 5px;" |1
| style="padding: 5px;" |2
| style="padding: 5px;" |0.28
| style="padding: 5px;" |13.5
| style="padding: 5px;" |5
| style="padding: 5px;" |1
| style="padding: 5px;" |10
| style="padding: 5px;" |5.57<ref name="dps7"/>
|-
|-
| 5 || $R$ || $R$ || 2 || 8 || 0.25 || 16.5 || 2 || 4 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|7,700}}
| style="padding: 5px;" |2
| style="padding: 5px;" |3
| style="padding: 5px;" |0.28
| style="padding: 5px;" |13.5
| style="padding: 5px;" |3
| style="padding: 5px;" |0.5
| style="padding: 5px;" |18
| style="padding: 5px;" |13.14<ref name="dps8"/>
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|16,700}}
| style="padding: 5px;" |2
| style="padding: 5px;" |8
| style="padding: 5px;" |0.28
| style="padding: 5px;" |16.5
| style="padding: 5px;" |4
| style="padding: 5px;" |0.5
| style="padding: 5px;" |64
| style="padding: 5px;" |23.14<ref name="dps9"/>
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="sectionheader">'''Overhaul Update (29 October 2020) – 31 October 2020'''</div>
<div class{{=}}"sectionheader">'''Overhaul Update (29 October 2020) – 31 October 2020'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:NGPyro0.png|100px]]
|Image = [[File:NGPyro0.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Cost = {{Money|800}}
|Cost = {{Money|800}}
|Footprint = Average
|Type = Offensive<br/>Support
|Sell Price = {{Money|266}}
|Sell Price = {{Money|266}}
|Placement Type = Ground
|Placement Type = Ground
Line 2,637: Line 2,770:
|Placement = N/A
|Placement = N/A
|Fly = N/A
|Fly = N/A
|Title1 = Hitbox
|Stat1 = 0.5
}}
}}


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


+0.25 Hitbox
+Bigger Flames




Sell Price changes to {{Money|383}}}}
Sell Price changes to {{Money|383}}}}
{{Upgrade|Upgrade Title = Level 2 - Fire Fighting - {{Money|850}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|850}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


Drops 1 defense every tick {{Defense|Defense Dropping}}
Melts 1 defense every tick {{Defense|Defense Melting}}




Sell Price changes to {{Money|666}}}}
Sell Price changes to {{Money|666}}}}
{{Upgrade|Upgrade Title = Level 3 - Fire Hazard - {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =


3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 2,658: Line 2,793:


Sell Price changes to {{Money|1,166}}}}
Sell Price changes to {{Money|1,166}}}}
{{Upgrade|Upgrade Title = Level 4 - Napalm Thrower - {{Money|4,200}}|Image = [[File:Pyro4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|4,200}}|Image = [[File:Pyro4.png|100px]]|Information =


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,665: Line 2,800:


1 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]]
1 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]]

+0.25 Hitbox




Sell Price changes to {{Money|2,566}}}}
Sell Price changes to {{Money|2,566}}}}
{{Upgrade|Upgrade Title = Level 5 - Pyromaniac - {{Money|9,000}}|Image = [[File:Pyro5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|9,000}}|Image = [[File:Pyro5.png|100px]]|Information =


+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]


+0.75 Hitbox
+Bigger Flames


Drops 2 defense every tick {{Defense|Defense Dropping}}
Melts 2 defense every tick {{Defense|Defense Melting}}


3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 2,681: Line 2,818:
Sell Price changes to {{Money|5,566}}}}
Sell Price changes to {{Money|5,566}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:1200px; text-align: center;"
$NDPS$ = Normal Damage / Firerate
$BDPS$ = Burn Damage / Tick
$DPS$ = $NDPS$ + $BDPS$
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 800; 350; 850; 1500; 4200; 9000
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG-2020$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 1 || 0.25 || 10.5 || N/A || 3 || 1 || 0.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Normal Damage<ref name="DamageB"/>
! scope="col" style="padding: 5px;" |Burn Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range<ref name="RangeB"/>
! scope="col" style="padding: 5px;" |Burn Time
! scope="col" style="padding: 5px;" |Tick
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="EP"/>
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
|-
|-
| 1 || $R$ || $R$ || 0 || 1 || 0.25 || 13.5 || N/A || 3 || 1 || 1.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|800}}
| style="padding: 5px;" |0
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |10.5
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |1<ref name="dps1"/>
|-
|-
| 2 || $R$ || $R$ || 1 || 1 || 0.25 || 13.5 || 1 || 3 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,150}}
| style="padding: 5px;" |0
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |13.5
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |1<ref name="dps1"/>
|-
|-
| 3 || $R$ || $R$ || 1 || 1 || 0.25 || 13.5 || 1 || 5 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|2,000}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |13.5
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |4.57<ref name="dps6"/>
|-
|-
| 4 || $R$ || $R$ || 2 || 1 || 0.25 || 13.5 || 1 || 3 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|3,500}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |13.5
| style="padding: 5px;" |5
| style="padding: 5px;" |1
| style="padding: 5px;" |5
| style="padding: 5px;" |4.57<ref name="dps2"/>
|-
|-
| 5 || $R$ || $R$ || 2 || 1 || 0.25 || 16.5 || 2 || 4 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|7,700}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |13.5
| style="padding: 5px;" |3
| style="padding: 5px;" |0.5
| style="padding: 5px;" |6
| style="padding: 5px;" |8.14<ref name="dps10"/>
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|16,700}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |16.5
| style="padding: 5px;" |4
| style="padding: 5px;" |0.5
| style="padding: 5px;" |8
| style="padding: 5px;" |8.14<ref name="dps10"/>
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="sectionheader">'''Smaller = Bigger (26 May 2020) – Overhaul Update (29 October 2020)'''</div>
<div class{{=}}"sectionheader">'''Smaller {{=}} Bigger (26 May 2020) – Overhaul Update (29 October 2020)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Golden Pyromancer.png|100px]]
|Image = [[File:Golden Pyromancer.png|100px]]
|Unlock Cost = {{Coins|1,500}}
|Cost = {{Money|850}}
|Cost = {{Money|850}}
|Footprint = Average
|Type = Offensive<br/>Support
|Sell Price = {{Money|283}}
|Sell Price = {{Money|283}}
|Placement Type = Ground
|Placement Type = Ground
Line 2,787: Line 2,879:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|350}}}}
Sell Price changes to {{Money|350}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]


0% > 10% Slowness [[File:Slowness.png|20px|Slowness]]
0% > 10% Slowness [[File:Slowness.png|20px|Slowness]]
Line 2,797: Line 2,889:


Sell Price changes to {{Money|516}}}}
Sell Price changes to {{Money|516}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]


Line 2,806: Line 2,898:


Sell Price changes to {{Money|1,066}}}}
Sell Price changes to {{Money|1,066}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|3,200}}|Image = [[File:Pyro4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Cost = {{Money|3,200}}|Image = [[File:Pyro4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,818: Line 2,910:


Sell Price changes to {{Money|2,566}}}}
Sell Price changes to {{Money|2,566}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|8,001}}|Image = [[File:Pyro5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Cost = {{Money|8,001}}|Image = [[File:Pyro5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


+3 Damage [[File:Damage Icon.png|20px|Damage]]
+3 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,831: Line 2,923:
Sell Price changes to {{Money|4,750}}}}
Sell Price changes to {{Money|4,750}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:950px; text-align: center;"
$NDPS$ = Normal Damage / Firerate
$BDPS$ = Burn Damage / Tick
$DPS$ = $NDPS$ + $BDPS$
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 850; 200; 500; 1500; 3200; 8001
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG-2019$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 13.5 || 3 || 1 || 0% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Normal Damage<ref name="DamageB"/>
! scope="col" style="padding: 5px;" |Burn Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range<ref name="RangeB"/>
! scope="col" style="padding: 5px;" |Burn Time
! scope="col" style="padding: 5px;" |Slowness
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="EP2"/>
! scope="col" style="padding: 5px;" |DPS<ref name="DPS2"/>
|-
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.25 || 16.5 || 3 || 1 || 0% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|850}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.3
| style="padding: 5px;" |13.5
| style="padding: 5px;" |3
| style="padding: 5px;" |0%
| style="padding: 5px;" |3
| style="padding: 5px;" |4.33<ref name="dps11"/>
|-
|-
| 2 || $R$ || $R$ || 1 || 1 || 0.25 || 18 || 3 || 1 || 10% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,050}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.3
| style="padding: 5px;" |16.5
| style="padding: 5px;" |3
| style="padding: 5px;" |0%
| style="padding: 5px;" |3
| style="padding: 5px;" |4.33<ref name="dps11"/>
|-
|-
| 3 || $R$ || $R$ || 2 || 2 || 0.25 || 18 || 4 || 1 || 10% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,550}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.3
| style="padding: 5px;" |18
| style="padding: 5px;" |3
| style="padding: 5px;" |10%
| style="padding: 5px;" |3
| style="padding: 5px;" |4.33<ref name="dps11"/>
|-
|-
| 4 || $R$ || $R$ || 3 || 3 || 0.25 || 21 || 6 || 1 || 20% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|3,050}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2
| style="padding: 5px;" |0.3
| style="padding: 5px;" |18
| style="padding: 5px;" |4
| style="padding: 5px;" |10%
| style="padding: 5px;" |8
| style="padding: 5px;" |8.57<ref name="dps12"/>
|-
|-
| 5 || $R$ || $R$ || 6 || 10 || 0.25 || 24 || 10 || 1 || 30% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,250}}
| style="padding: 5px;" |3
| style="padding: 5px;" |3
| style="padding: 5px;" |0.3
| style="padding: 5px;" |21
| style="padding: 5px;" |6
| style="padding: 5px;" |20%
| style="padding: 5px;" |18
| style="padding: 5px;" |13<ref name="dps13"/>
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|14,251}}
| style="padding: 5px;" |6
| style="padding: 5px;" |10
| style="padding: 5px;" |0.3
| style="padding: 5px;" |24
| style="padding: 5px;" |10
| style="padding: 5px;" |30%
| style="padding: 5px;" |100
| style="padding: 5px;" |24<ref>20 Normal DPS + 10 Burn DPS</ref>
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="sectionheader">'''27 October 2019 – Smaller = Bigger (26 May 2020)'''</div>
<div class{{=}}"sectionheader">'''27 October 2019 – Smaller {{=}} Bigger (26 May 2020)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Golden Pyromancer.png|100px]]
|Image = [[File:Golden Pyromancer.png|100px]]
|Unlock Cost = {{Coins|1,500}}
|Cost = {{Money|750}}
|Cost = {{Money|750}}
|Footprint = Average
|Type = Support
|Sell Price = {{Money|250}}
|Sell Price = {{Money|250}}
|Placement Type = Ground
|Placement Type = Ground
Line 2,937: Line 2,984:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|316}}}}
Sell Price changes to {{Money|316}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,951: Line 2,998:


Sell Price changes to {{Money|483}}}}
Sell Price changes to {{Money|483}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]


Line 2,962: Line 3,009:


Sell Price changes to {{Money|983}}}}
Sell Price changes to {{Money|983}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|3,200}}|Image = [[File:Pyro4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Cost = {{Money|3,200}}|Image = [[File:Pyro4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,976: Line 3,023:


Sell Price changes to {{Money|2,050}}}}
Sell Price changes to {{Money|2,050}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|8,001}}|Image = [[File:Pyro5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Cost = {{Money|8,001}}|Image = [[File:Pyro5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,989: Line 3,036:
Sell Price changes to {{Money|4,717}}}}
Sell Price changes to {{Money|4,717}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:950px; text-align: center;"
$BDPS$ = Burn Damage / Tick
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 750; 200; 500; 1500; 3200; 8001
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG-2019$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS2">DPS assumes the flames only hit one enemy.<br/>DPS only includes Burn DPS, as the '''Pyromancer''' will not attack any enemies that are currently on fire.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.5 || 13.5 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Normal Damage
! scope="col" style="padding: 5px;" |Burn Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range<ref name="RangeB"/>
! scope="col" style="padding: 5px;" |Burn Time
! scope="col" style="padding: 5px;" |Slowness
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="EP2"/>
! scope="col" style="padding: 5px;" |DPS<ref name="DPS3"/>
|-
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.5 || 16.5 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|750}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.55
| style="padding: 5px;" |13.5
| style="padding: 5px;" |3
| style="padding: 5px;" |15%
| style="padding: 5px;" |3
| style="padding: 5px;" |1
|-
|-
| 2 || $R$ || $R$ || 2 || 1 || 0.35 || 18 || 3 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|950}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.55
| style="padding: 5px;" |16.5
| style="padding: 5px;" |3
| style="padding: 5px;" |15%
| style="padding: 5px;" |3
| style="padding: 5px;" |1
|-
|-
| 3 || $R$ || $R$ || 2 || 2 || 0.25 || 18 || 5 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,450}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |0.4
| style="padding: 5px;" |18
| style="padding: 5px;" |3
| style="padding: 5px;" |25%
| style="padding: 5px;" |3
| style="padding: 5px;" |1
|-
|-
| 4 || $R$ || $R$ || 3 || 3 || 0.1 || 21 || 6 || 1 || 35% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,950}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2
| style="padding: 5px;" |0.3
| style="padding: 5px;" |18
| style="padding: 5px;" |5
| style="padding: 5px;" |25%
| style="padding: 5px;" |10
| style="padding: 5px;" |2
|-
|-
| 5 || $R$ || $R$ || 5 || 10 || 0.1 || 24 || 8 || 1 || 45% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,150}}
| style="padding: 5px;" |3
| style="padding: 5px;" |3
| style="padding: 5px;" |0.15
| style="padding: 5px;" |21
| style="padding: 5px;" |6
| style="padding: 5px;" |35%
| style="padding: 5px;" |18
| style="padding: 5px;" |3
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|14,151}}
| style="padding: 5px;" |5
| style="padding: 5px;" |10
| style="padding: 5px;" |0.15
| style="padding: 5px;" |24
| style="padding: 5px;" |8
| style="padding: 5px;" |45%
| style="padding: 5px;" |80
| style="padding: 5px;" |10
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="sectionheader">'''18 October 2019 – 27 October 2019'''</div>
<div class{{=}}"sectionheader">'''18 October 2019 – 27 October 2019'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Golden Pyromancer.png|100px]]
|Image = [[File:Golden Pyromancer.png|100px]]
|Unlock Cost = {{Coins|1,500}}
|Cost = {{Money|750}}
|Cost = {{Money|750}}
|Footprint = Average
|Type = Support
|Sell Price = {{Money|250}}
|Sell Price = {{Money|250}}
|Placement Type = Ground
|Placement Type = Ground
Line 3,095: Line 3,095:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|316}}}}
Sell Price changes to {{Money|316}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1.25 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1.25 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 3,109: Line 3,109:


Sell Price changes to {{Money|483}}}}
Sell Price changes to {{Money|483}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]


Line 3,120: Line 3,120:


Sell Price changes to {{Money|983}}}}
Sell Price changes to {{Money|983}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|3,200}}|Image = [[File:Pyro4.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Cost = {{Money|3,200}}|Image = [[File:Pyro4.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 3,134: Line 3,134:


Sell Price changes to {{Money|2,050}}}}
Sell Price changes to {{Money|2,050}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|8,001}}|Image = [[File:Pyro5.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Cost = {{Money|8,001}}|Image = [[File:Pyro5.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 3,147: Line 3,147:
Sell Price changes to {{Money|4,717}}}}
Sell Price changes to {{Money|4,717}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:950px; text-align: center;"
$BDPS$ = Burn Damage / Tick
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 750; 200; 500; 1500; 3200; 8001
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG-2019$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS2">DPS assumes the flames only hit one enemy.<br/>DPS only includes Burn DPS, as the '''Pyromancer''' will not attack any enemies that are currently on fire.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.5 || 11.25 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Normal Damage
! scope="col" style="padding: 5px;" |Burn Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range<ref name="RangeB2"/>
! scope="col" style="padding: 5px;" |Burn Time
! scope="col" style="padding: 5px;" |Slowness
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="EP2"/>
! scope="col" style="padding: 5px;" |DPS<ref name="DPS3"/>
|-
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.5 || 13.75 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|750}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.55
| style="padding: 5px;" |11.25
| style="padding: 5px;" |3
| style="padding: 5px;" |15%
| style="padding: 5px;" |3
| style="padding: 5px;" |1
|-
|-
| 2 || $R$ || $R$ || 2 || 1 || 0.35 || 15 || 3 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|950}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.55
| style="padding: 5px;" |13.75
| style="padding: 5px;" |3
| style="padding: 5px;" |15%
| style="padding: 5px;" |3
| style="padding: 5px;" |1
|-
|-
| 3 || $R$ || $R$ || 2 || 2 || 0.25 || 15 || 5 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,450}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |0.4
| style="padding: 5px;" |15
| style="padding: 5px;" |3
| style="padding: 5px;" |25%
| style="padding: 5px;" |3
| style="padding: 5px;" |1
|-
|-
| 4 || $R$ || $R$ || 3 || 3 || 0.1 || 17.5 || 6 || 1 || 35% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,950}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2
| style="padding: 5px;" |0.3
| style="padding: 5px;" |15
| style="padding: 5px;" |5
| style="padding: 5px;" |25%
| style="padding: 5px;" |10
| style="padding: 5px;" |2
|-
|-
| 5 || $R$ || $R$ || 5 || 10 || 0.1 || 20 || 8 || 1 || 45% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,150}}
| style="padding: 5px;" |3
| style="padding: 5px;" |3
| style="padding: 5px;" |0.15
| style="padding: 5px;" |17.5
| style="padding: 5px;" |6
| style="padding: 5px;" |35%
| style="padding: 5px;" |18
| style="padding: 5px;" |3
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|14,151}}
| style="padding: 5px;" |5
| style="padding: 5px;" |10
| style="padding: 5px;" |0.15
| style="padding: 5px;" |20
| style="padding: 5px;" |8
| style="padding: 5px;" |45%
| style="padding: 5px;" |80
| style="padding: 5px;" |10
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="sectionheader">'''MEGA Update (13 October 2019) – 18 October 2019'''</div>
<div class{{=}}"sectionheader">'''MEGA Update (13 October 2019) – 18 October 2019'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Golden Pyromancer.png|100px]]
|Image = [[File:Golden Pyromancer.png|100px]]
|Unlock Cost = {{Coins|1,500}}
|Cost = {{Money|750}}
|Cost = {{Money|750}}
|Footprint = Average
|Type = Support
|Sell Price = {{Money|250}}
|Sell Price = {{Money|250}}
|Placement Type = Ground
|Placement Type = Ground
Line 3,253: Line 3,206:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|316}}}}
Sell Price changes to {{Money|316}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 3,267: Line 3,220:


Sell Price changes to {{Money|483}}}}
Sell Price changes to {{Money|483}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]


Line 3,278: Line 3,231:


Sell Price changes to {{Money|983}}}}
Sell Price changes to {{Money|983}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|3,200}}|Image = [[File:Pyro4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Cost = {{Money|3,200}}|Image = [[File:Pyro4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 3,292: Line 3,245:


Sell Price changes to {{Money|2,050}}}}
Sell Price changes to {{Money|2,050}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|8,001}}|Image = [[File:Pyro5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Cost = {{Money|8,001}}|Image = [[File:Pyro5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 3,305: Line 3,258:
Sell Price changes to {{Money|4,717}}}}
Sell Price changes to {{Money|4,717}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:950px; text-align: center;"
$BDPS$ = Burn Damage / Tick
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 750; 200; 500; 1500; 3200; 8001
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG-2019$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS2">DPS assumes the flames only hit one enemy.<br/>DPS only includes Burn DPS, as the '''Pyromancer''' will not attack any enemies that are currently on fire.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.5 || 9 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Normal Damage
! scope="col" style="padding: 5px;" |Burn Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Burn Time
! scope="col" style="padding: 5px;" |Slowness
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="EP2"/>
! scope="col" style="padding: 5px;" |DPS<ref name="DPS3"/>
|-
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.5 || 11 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|750}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.55
| style="padding: 5px;" |9
| style="padding: 5px;" |3
| style="padding: 5px;" |15%
| style="padding: 5px;" |3
| style="padding: 5px;" |1
|-
|-
| 2 || $R$ || $R$ || 2 || 1 || 0.35 || 12 || 3 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|950}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.55
| style="padding: 5px;" |11
| style="padding: 5px;" |3
| style="padding: 5px;" |15%
| style="padding: 5px;" |3
| style="padding: 5px;" |1
|-
|-
| 3 || $R$ || $R$ || 2 || 2 || 0.25 || 12 || 5 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,450}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |0.4
| style="padding: 5px;" |12
| style="padding: 5px;" |3
| style="padding: 5px;" |25%
| style="padding: 5px;" |3
| style="padding: 5px;" |1
|-
|-
| 4 || $R$ || $R$ || 3 || 3 || 0.1 || 14 || 6 || 1 || 35% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,950}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2
| style="padding: 5px;" |0.3
| style="padding: 5px;" |12
| style="padding: 5px;" |5
| style="padding: 5px;" |25%
| style="padding: 5px;" |10
| style="padding: 5px;" |2
|-
|-
| 5 || $R$ || $R$ || 5 || 10 || 0.1 || 16 || 8 || 1 || 45% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,150}}
| style="padding: 5px;" |3
| style="padding: 5px;" |3
| style="padding: 5px;" |0.15
| style="padding: 5px;" |14
| style="padding: 5px;" |6
| style="padding: 5px;" |35%
| style="padding: 5px;" |18
| style="padding: 5px;" |3
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|14,151}}
| style="padding: 5px;" |5
| style="padding: 5px;" |10
| style="padding: 5px;" |0.15
| style="padding: 5px;" |16
| style="padding: 5px;" |8
| style="padding: 5px;" |45%
| style="padding: 5px;" |80
| style="padding: 5px;" |10
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
|Platinum

|<div class{{=}}"mw-collapsible mw-collapsed">
|-|Platinum =
<div class{{=}}"sectionheader">'''Smaller {{=}} Bigger (26 May 2020) – Overhaul Update (29 October 2020)'''</div>
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<div class="sectionheader">'''Smaller = Bigger (26 May 2020) – Overhaul Update (29 October 2020)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Pyro - Platinum.png|100px]]
|Image = [[File:Pyro - Platinum.png|100px]]
|Unlock Cost = {{Coins|1,500}}
|Cost = {{Money|850}}
|Cost = {{Money|850}}
|Footprint = Average
|Type = Offensive<br/>Support
|Sell Price = {{Money|283}}
|Sell Price = {{Money|283}}
|Placement Type = Ground
|Placement Type = Ground
Line 3,412: Line 3,317:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|350}}}}
Sell Price changes to {{Money|350}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1.25 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1.25 Range [[File:Range Icon.png|20px|Range]]


0% > 10% Slowness [[File:Slowness.png|20px|Slowness]]
0% > 10% Slowness [[File:Slowness.png|20px|Slowness]]
Line 3,422: Line 3,327:


Sell Price changes to {{Money|516}}}}
Sell Price changes to {{Money|516}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]


Line 3,431: Line 3,336:


Sell Price changes to {{Money|1,066}}}}
Sell Price changes to {{Money|1,066}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|3,200}}|Image = [[File:Pyro4.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Cost = {{Money|3,200}}|Image = [[File:Pyro4.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 3,443: Line 3,348:


Sell Price changes to {{Money|2,566}}}}
Sell Price changes to {{Money|2,566}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|8,001}}|Image = [[File:Pyro5.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Cost = {{Money|8,001}}|Image = [[File:Pyro5.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]


+3 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]


+7 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+7 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
Line 3,456: Line 3,361:
Sell Price changes to {{Money|4,750}}}}
Sell Price changes to {{Money|4,750}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:950px; text-align: center;"
$NDPS$ = Normal Damage / Firerate
$BDPS$ = Burn Damage / Tick
$DPS$ = $NDPS$ + $BDPS$
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 850; 200; 500; 1500; 3200; 8001
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG-2019$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 11.25 || 3 || 1 || 0% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Normal Damage
! scope="col" style="padding: 5px;" |Burn Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range<ref name="RangeB"/>
! scope="col" style="padding: 5px;" |Burn Time
! scope="col" style="padding: 5px;" |Slowness
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="EP2"/>
! scope="col" style="padding: 5px;" |DPS<ref name="DPS2"/>
|-
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.25 || 13.75 || 3 || 1 || 0% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|850}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.3
| style="padding: 5px;" |11.25
| style="padding: 5px;" |3
| style="padding: 5px;" |0%
| style="padding: 5px;" |3
| style="padding: 5px;" |4.33<ref name="dps11"/>
|-
|-
| 2 || $R$ || $R$ || 1 || 1 || 0.25 || 15 || 3 || 1 || 10% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,050}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.3
| style="padding: 5px;" |13.75
| style="padding: 5px;" |3
| style="padding: 5px;" |0%
| style="padding: 5px;" |3
| style="padding: 5px;" |4.33<ref name="dps11"/>
|-
|-
| 3 || $R$ || $R$ || 2 || 2 || 0.25 || 15 || 4 || 1 || 10% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,550}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.3
| style="padding: 5px;" |15
| style="padding: 5px;" |3
| style="padding: 5px;" |10%
| style="padding: 5px;" |3
| style="padding: 5px;" |4.33<ref name="dps11"/>
|-
|-
| 4 || $R$ || $R$ || 3 || 3 || 0.25 || 17.5 || 6 || 1 || 20% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|3,050}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2
| style="padding: 5px;" |0.3
| style="padding: 5px;" |15
| style="padding: 5px;" |4
| style="padding: 5px;" |10%
| style="padding: 5px;" |8
| style="padding: 5px;" |8.67<ref name="dps12"/>
|-
|-
| 5 || $R$ || $R$ || 5 || 10 || 0.25 || 20 || 10 || 1 || 30% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,250}}
| style="padding: 5px;" |3
| style="padding: 5px;" |3
| style="padding: 5px;" |0.3
| style="padding: 5px;" |17.5
| style="padding: 5px;" |6
| style="padding: 5px;" |20%
| style="padding: 5px;" |18
| style="padding: 5px;" |13<ref name="dps13"/>
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|14,251}}
| style="padding: 5px;" |6
| style="padding: 5px;" |10
| style="padding: 5px;" |0.3
| style="padding: 5px;" |20
| style="padding: 5px;" |10
| style="padding: 5px;" |30%
| style="padding: 5px;" |100
| style="padding: 5px;" |26.67<ref name="dps14"/>
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="sectionheader">'''8 December 2019 – Smaller = Bigger (26 May 2020)'''</div>
<div class{{=}}"sectionheader">'''8 December 2019 – Smaller {{=}} Bigger (26 May 2020)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Pyro - Platinum.png|100px]]
|Image = [[File:Pyro - Platinum.png|100px]]
|Unlock Cost = {{Coins|1,500}}
|Cost = {{Money|750}}
|Cost = {{Money|750}}
|Footprint = Average
|Type = Support
|Sell Price = {{Money|250}}
|Sell Price = {{Money|250}}
|Placement Type = Ground
|Placement Type = Ground
Line 3,562: Line 3,422:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|316}}}}
Sell Price changes to {{Money|316}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1.25 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1.25 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 3,576: Line 3,436:


Sell Price changes to {{Money|483}}}}
Sell Price changes to {{Money|483}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]


Line 3,587: Line 3,447:


Sell Price changes to {{Money|983}}}}
Sell Price changes to {{Money|983}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|3,200}}|Image = [[File:Pyro4.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Cost = {{Money|3,200}}|Image = [[File:Pyro4.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 3,601: Line 3,461:


Sell Price changes to {{Money|2,050}}}}
Sell Price changes to {{Money|2,050}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|8,001}}|Image = [[File:Pyro5.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Cost = {{Money|8,001}}|Image = [[File:Pyro5.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 3,614: Line 3,474:
Sell Price changes to {{Money|4,717}}}}
Sell Price changes to {{Money|4,717}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:950px; text-align: center;"
$BDPS$ = Burn Damage / Tick
|-
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Normal Damage
$COST$ = 750; 200; 500; 1500; 3200; 8001
! scope="col" style="padding: 5px;" |Burn Damage
$FSE-DETECTION$ = ; ;
! scope="col" style="padding: 5px;" |Firerate
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
! scope="col" style="padding: 5px;" |Range<ref name="RangeB2"/>
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
! scope="col" style="padding: 5px;" |Burn Time
$FNC-ROFBUG-2019$ = Firerate
! scope="col" style="padding: 5px;" |Slowness
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="EP2"/>
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS2">DPS assumes the flames only hit one enemy.<br/>DPS only includes Burn DPS, as the '''Pyromancer''' will not attack any enemies that are currently on fire.</ref>
! scope="col" style="padding: 5px;" |DPS<ref name="DPS3"/>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.5 || 11.25 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|750}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.55
| style="padding: 5px;" |11.25
| style="padding: 5px;" |3
| style="padding: 5px;" |15%
| style="padding: 5px;" |3
| style="padding: 5px;" |1
|-
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.5 || 13.75 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|950}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.55
| style="padding: 5px;" |13.75
| style="padding: 5px;" |3
| style="padding: 5px;" |15%
| style="padding: 5px;" |3
| style="padding: 5px;" |1
|-
|-
| 2 || $R$ || $R$ || 2 || 1 || 0.35 || 15 || 3 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,450}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |0.4
| style="padding: 5px;" |15
| style="padding: 5px;" |3
| style="padding: 5px;" |25%
| style="padding: 5px;" |3
| style="padding: 5px;" |1
|-
|-
| 3 || $R$ || $R$ || 2 || 2 || 0.25 || 15 || 5 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,950}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2
| style="padding: 5px;" |0.3
| style="padding: 5px;" |15
| style="padding: 5px;" |5
| style="padding: 5px;" |25%
| style="padding: 5px;" |10
| style="padding: 5px;" |2
|-
|-
| 4 || $R$ || $R$ || 3 || 3 || 0.1 || 17.5 || 6 || 1 || 35% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,150}}
| style="padding: 5px;" |3
| style="padding: 5px;" |3
| style="padding: 5px;" |0.15
| style="padding: 5px;" |17.5
| style="padding: 5px;" |6
| style="padding: 5px;" |35%
| style="padding: 5px;" |18
| style="padding: 5px;" |3
|-
|-
| 5 || $R$ || $R$ || 5 || 10 || 0.1 || 20 || 8 || 1 || 45% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|14,151}}
| style="padding: 5px;" |5
| style="padding: 5px;" |10
| style="padding: 5px;" |0.15
| style="padding: 5px;" |20
| style="padding: 5px;" |8
| style="padding: 5px;" |45%
| style="padding: 5px;" |80
| style="padding: 5px;" |10
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
</tabber></div></div>
}}</div>


==Notes==
==Notes==

Latest revision as of 21:39, 18 August 2026

[[Pyromancer/History|]][[Pyromancer/History/Gallery|]][[Pyromancer/History/History|]]

This is the history subpage for the Pyromancer/History. It contains every revision of the tower's statistics.

Notes

[edit]



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