Pyromancer/History: Difference between revisions

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imported>DarkGabonnie
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{{Tabs|History|Regular = Pyromancer/History|Perk = Golden Pyromancer/History}}
{{Tabs|History|Regular = Pyromancer/History|Perk = Golden Pyromancer/History}}
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Pyromancer|Firerate Bug]] page.''


<div class="tower-tabber mobile-tabber"><tabber>
<div class="tower-tabber tabber-stretch">{{Tabber
|Regular
|<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Kingpin Update (17 July 2026) – Present'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultPyromancerIcon.png|100px]]
|Unlock Cost = {{Coins|1,250}}
|Category = Intermediate
|Role = Offense
|Cost = {{Money|900}}
|Footprint = 1.5
|Sell Price = {{Money|333}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]2 Burn Damage
|Damage Type = Pierce<br/>Fire
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]9
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Fly = N/A
|Title1 = Hitbox
|Stat1 = 1.25
|Title2 = Max Hits
|Stat2 = 3
|PVP Cost = {{Money|850}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|283}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|PVP Damage Type = Pierce<br/>Fire
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.25
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]7
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = N/A
|PVP Fly = N/A
|PVP Title1 = Hitbox
|PVP Stat1 = 1.25
|PVP Title2 = Max Hits
|PVP Stat2 = 3
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|325}}|Image = [[File:Common1Image.png|100px]]|Information = 0.275 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}

+2 Range [[File:Range Icon.png|20px|Range]]

+1 Max Hits

+0.25 Hitbox


Sell Price changes to {{Money|408}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|1,000}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+1 Max Hits


Sell Price changes to {{Money|741}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|2,000}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+1.5 Range [[File:Range Icon.png|20px|Range]]

3 > 6 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+3 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

+2 Max Hits

1% > 5% Defense Melting {{Defense|Defense Melting}}


Sell Price changes to {{Money|1,408}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,777}}|Image = [[File:Pyro4.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

+5 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

6 > 10 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+0.25 Hitbox

5% > 10% Defense Melting {{Defense|Defense Melting}}


Sell Price changes to {{Money|2,667}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|11,111}}|Image = [[File:Pyro5.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]]

+15 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

+1.5 Range [[File:Range Icon.png|20px|Range]]

+3 Max Hits

+0.75 Hitbox


Sell Price changes to {{Money|6,371}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]

+0.25 Hitbox


Sell Price changes to {{Money|400}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|950}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

+2 Max Hits

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|716}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

0.75 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]]

Melts 5% defense every tick {{Defense|Defense Melting}}


Sell Price changes to {{Money|1,216}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

5 > 7.5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+0.25 Hitbox


Sell Price changes to {{Money|2,483}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|9,000}}|Image = [[File:Pyro5.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]

+4 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

+2 Range [[File:Range Icon.png|20px|Range]]

7.5 > 10 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+3 Max Hits

+0.75 Hitbox

Melts 10% defense every tick {{Defense|Defense Melting}}


Sell Price changes to {{Money|5,483}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$NDPS$ = Normal Damage / Firerate
$BDPS$ = Burn Damage / Tick
$DPS$ = $NDPS$ + $BDPS$
$MDPS$ = DPS * Max Hits
$TED$ = Burn Damage * (Burn Time / Tick)
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 900; 325; 1000; 2000; 3777; 11111
$PVP-COST$ = 850; 350; 950; 1500; 3800; 9000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$TREF$ = <ref>Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref>DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
|-|Regular =
<div class="mw-collapsible mw-collapsed">
<div class="overflow-box">
{| class="wikitable stats-table"
<div class="sectionheader">'''16 October 2024 – Present'''</div>
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
<div class="ContainerColumn mw-collapsible-content">
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 0.275 || 9 || 1% || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 2 || 0.175 || 11 || 1% || 3 || 1 || 4 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 2 || 2 || 0.175 || 11 || 1% || 3 || 1 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 3 || 5 || 0.175 || 12.5 || 5% || 6 || 1 || 7 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 5 || 10 || 0.175 || 12.5 || 10% || 10 || 1 || 7 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 9 || 25 || 0.175 || 14 || 10% || 10 || 1 || 10 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 8 || N/A || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || N/A || 3 || 0.75 || 3 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 2 || 2 || 0.25 || 9 || N/A || 3 || 0.75 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 2 || 3 || 0.25 || 10 || 5% || 5 || 0.5 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 3 || 4 || 0.25 || 10 || 5% || 7.5 || 0.5 || 5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 6 || 8 || 0.25 || 12 || 10% || 10 || 0.5 || 8 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Hardcore Rework Update (5 June 2026) – Kingpin Update (17 July 2026)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultPyromancerIcon.png|100px]]
|Unlock Cost = {{Coins|1,250}}
|Category = Intermediate
|Role = Offense
|Cost = {{Money|900}}
|Footprint = 1.5
|Sell Price = {{Money|333}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]2 Burn Damage
|Damage Type = Pierce<br/>Fire
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]9
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Fly = N/A
|Title1 = Hitbox
|Stat1 = 1.25
|Title2 = Max Hits
|Stat2 = 3
|PVP Cost = {{Money|850}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|283}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|PVP Damage Type = Pierce<br/>Fire
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.25
|PVP Hidden = {{Hidden|Hidden Detection}}Level 2+
|PVP Range = [[File:Range Icon.png|20px|Range]]7
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = N/A
|PVP Fly = N/A
|PVP Title1 = Hitbox
|PVP Stat1 = 1.25
|PVP Title2 = Max Hits
|PVP Stat2 = 3
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|325}}|Image = [[File:Common1Image.png|100px]]|Information = 0.275 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+2 Range [[File:Range Icon.png|20px|Range]]

+1 Max Hits

+0.25 Hitbox


Sell Price changes to {{Money|408}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|1,000}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+1 Max Hits

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|741}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|2,000}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+2.5 Range [[File:Range Icon.png|20px|Range]]

3 > 6 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+3 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

+2 Max Hits

1% > 5% Defense Melting {{Defense|Defense Melting}}


Sell Price changes to {{Money|1,408}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,750}}|Image = [[File:Pyro4.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+5 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

6 > 10 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+0.25 Hitbox

5% > 10% Defense Melting {{Defense|Defense Melting}}


Sell Price changes to {{Money|2,658}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|7,500}}|Image = [[File:Pyro5.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

+15 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

+1.5 Range [[File:Range Icon.png|20px|Range]]

+3 Max Hits

+0.75 Hitbox


Sell Price changes to {{Money|5,158}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]

+0.25 Hitbox


Sell Price changes to {{Money|400}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|950}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

+2 Max Hits

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|716}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

0.75 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]]

Melts 5% defense every tick {{Defense|Defense Melting}}


Sell Price changes to {{Money|1,216}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

5 > 7.5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+0.25 Hitbox


Sell Price changes to {{Money|2,483}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|9,000}}|Image = [[File:Pyro5.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]

+4 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

+2 Range [[File:Range Icon.png|20px|Range]]

7.5 > 10 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+3 Max Hits

+0.75 Hitbox

Melts 10% defense every tick {{Defense|Defense Melting}}


Sell Price changes to {{Money|5,483}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$NDPS$ = Normal Damage / Firerate
$BDPS$ = Burn Damage / Tick
$DPS$ = $NDPS$ + $BDPS$
$MDPS$ = DPS * Max Hits
$TED$ = Burn Damage * (Burn Time / Tick)
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 900; 325; 1000; 2000; 3750; 7500
$PVP-COST$ = 850; 350; 950; 1500; 3800; 9000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$TREF$ = <ref>Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref>DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 0.275 || 9 || 1% || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 2 || 0.175 || 11 || 1% || 3 || 1 || 4 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 2 || 2 || 0.175 || 11 || 1% || 3 || 1 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 3 || 5 || 0.175 || 12.5 || 5% || 6 || 1 || 7 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 4 || 10 || 0.175 || 12.5 || 10% || 10 || 1 || 7 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 6 || 25 || 0.175 || 14 || 10% || 10 || 1 || 10 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 8 || N/A || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || N/A || 3 || 0.75 || 3 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 2 || 2 || 0.25 || 9 || N/A || 3 || 0.75 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 2 || 3 || 0.25 || 10 || 5% || 5 || 0.5 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 3 || 4 || 0.25 || 10 || 5% || 7.5 || 0.5 || 5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 6 || 8 || 0.25 || 12 || 10% || 10 || 0.5 || 8 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultPyromancerIcon.png|100px]]
|Unlock Cost = {{Coins|1,250}}
|Category = Intermediate
|Role = Offense
|Cost = {{Money|900}}
|Footprint = 1.5
|Sell Price = {{Money|333}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]2 Burn Damage
|Damage Type = Pierce<br/>Fire
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]8
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Fly = N/A
|Title1 = Hitbox
|Stat1 = 1.25
|Title2 = Max Hits
|Stat2 = 3
|PVP Cost = {{Money|850}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|283}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|PVP Damage Type = Pierce<br/>Fire
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|PVP Hidden = {{Hidden|Hidden Detection}}Level 2+
|PVP Range = [[File:Range Icon.png|20px|Range]]7
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = N/A
|PVP Fly = N/A
|PVP Title1 = Hitbox
|PVP Stat1 = 1.25
|PVP Title2 = Max Hits
|PVP Stat2 = 3
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|325}}|Image = [[File:Common1Image.png|100px]]|Information = 0.275 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+2 Range [[File:Range Icon.png|20px|Range]]

+1 Max Hits

+0.25 Hitbox


Sell Price changes to {{Money|408}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|1,000}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+1 Max Hits

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|741}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|2,000}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+2.5 Range [[File:Range Icon.png|20px|Range]]

3 > 6 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+3 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

+2 Max Hits

1% > 5% Defense Melting {{Defense|Defense Melting}}


Sell Price changes to {{Money|1,408}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,750}}|Image = [[File:Pyro4.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+5 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

6 > 10 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+0.25 Hitbox

5% > 10% Defense Melting {{Defense|Defense Melting}}


Sell Price changes to {{Money|2,658}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|7,500}}|Image = [[File:Pyro5.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

+15 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

+1.5 Range [[File:Range Icon.png|20px|Range]]

+3 Max Hits

+0.75 Hitbox


Sell Price changes to {{Money|5,158}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]

+0.25 Hitbox


Sell Price changes to {{Money|400}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|950}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

+2 Max Hits

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|716}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

0.75 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]]

Melts 5% defense every tick {{Defense|Defense Melting}}


Sell Price changes to {{Money|1,216}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

5 > 7.5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+0.25 Hitbox


Sell Price changes to {{Money|2,483}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|9,000}}|Image = [[File:Pyro5.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]

+4 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

+2 Range [[File:Range Icon.png|20px|Range]]

7.5 > 10 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+3 Max Hits

+0.75 Hitbox

Melts 10% defense every tick {{Defense|Defense Melting}}


Sell Price changes to {{Money|5,483}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$NDPS$ = Normal Damage / Firerate
$BDPS$ = Burn Damage / Tick
$DPS$ = $NDPS$ + $BDPS$
$MDPS$ = DPS * Max Hits
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 900; 325; 1000; 2000; 3750; 7500
$PVP-COST$ = 850; 350; 950; 1500; 3800; 9000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 0.25 || 8 || 1% || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 2 || 0.15 || 10 || 1% || 3 || 1 || 4 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 2 || 2 || 0.15 || 10 || 1% || 3 || 1 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 3 || 5 || 0.15 || 12.5 || 5% || 6 || 1 || 7 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 4 || 10 || 0.15 || 12.5 || 10% || 10 || 1 || 7 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 6 || 25 || 0.15 || 14 || 10% || 10 || 1 || 10 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 8 || N/A || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || N/A || 3 || 0.75 || 3 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 2 || 2 || 0.25 || 9 || N/A || 3 || 0.75 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 2 || 3 || 0.25 || 10 || 5% || 5 || 0.5 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 3 || 4 || 0.25 || 10 || 5% || 7.5 || 0.5 || 5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 6 || 8 || 0.25 || 12 || 10% || 10 || 0.5 || 8 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Shock and Awe Update (28 January 2026) – St. Patrick's Day 2026 Update (11 March 2026)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultPyromancerIcon.png|100px]]
|Unlock Cost = {{Coins|1,250}}
|Category = Intermediate
|Role = Offense
|Cost = {{Money|900}}
|Footprint = 1.5
|Sell Price = {{Money|333}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]2 Burn Damage
|Damage Type = Pierce<br/>Fire
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]8
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Fly = N/A
|Title1 = Hitbox
|Stat1 = 1.25
|Title2 = Max Hits
|Stat2 = 3
|PVP Cost = {{Money|850}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|283}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|PVP Damage Type = Pierce<br/>Fire
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|PVP Hidden = {{Hidden|Hidden Detection}}Level 2+
|PVP Range = [[File:Range Icon.png|20px|Range]]7
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = N/A
|PVP Fly = N/A
|PVP Title1 = Hitbox
|PVP Stat1 = 1.25
|PVP Title2 = Max Hits
|PVP Stat2 = 3
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|325}}|Image = [[File:Common1Image.png|100px]]|Information = 0.275 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+2 Range [[File:Range Icon.png|20px|Range]]

+1 Max Hits

+0.25 Hitbox


Sell Price changes to {{Money|408}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|915}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+1 Max Hits

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|713}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|1,750}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+2.5 Range [[File:Range Icon.png|20px|Range]]

4 > 8 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+3 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

+2 Max Hits

1% > 5% Defense Melting {{Defense|Defense Melting}}


Sell Price changes to {{Money|1,296}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,400}}|Image = [[File:Pyro4.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+7 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

8 > 10 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+0.25 Hitbox

5% > 10% Defense Melting {{Defense|Defense Melting}}


Sell Price changes to {{Money|2,430}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|7,000}}|Image = [[File:Pyro5.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

+23 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

+1.5 Range [[File:Range Icon.png|20px|Range]]

+3 Max Hits

+0.75 Hitbox


Sell Price changes to {{Money|4,763}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]

+0.25 Hitbox


Sell Price changes to {{Money|400}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|950}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

+2 Max Hits

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|716}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

0.75 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]]

Melts 5% defense every tick {{Defense|Defense Melting}}


Sell Price changes to {{Money|1,216}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

5 > 7.5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+0.25 Hitbox


Sell Price changes to {{Money|2,483}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|9,000}}|Image = [[File:Pyro5.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]

+4 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

+2 Range [[File:Range Icon.png|20px|Range]]

7.5 > 10 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+3 Max Hits

+0.75 Hitbox

Melts 10% defense every tick {{Defense|Defense Melting}}


Sell Price changes to {{Money|5,483}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$NDPS$ = Normal Damage / Firerate
$BDPS$ = Burn Damage / Tick
$DPS$ = $NDPS$ + $BDPS$
$MDPS$ = DPS * Max Hits
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 900; 325; 915; 1750; 3400; 7000
$PVP-COST$ = 850; 350; 950; 1500; 3800; 9000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 0.25 || 8 || 1% || 4 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 2 || 0.15 || 10 || 1% || 4 || 1 || 4 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 2 || 2 || 0.15 || 10 || 1% || 4 || 1 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 3 || 5 || 0.15 || 12.5 || 5% || 8 || 1 || 7 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 4 || 12 || 0.15 || 12.5 || 10% || 10 || 1 || 7 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 6 || 35 || 0.15 || 14 || 10% || 10 || 1 || 10 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|}
</div>
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 8 || N/A || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || N/A || 3 || 0.75 || 3 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 2 || 2 || 0.25 || 9 || N/A || 3 || 0.75 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 2 || 3 || 0.25 || 10 || 5% || 5 || 0.5 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 3 || 4 || 0.25 || 10 || 5% || 7.5 || 0.5 || 5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 6 || 8 || 0.25 || 12 || 10% || 10 || 0.5 || 8 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''16 October 2024 – Shock and Awe Update (28 January 2026)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultPyromancerIcon.png|100px]]
|Image = [[File:DefaultPyromancerIcon.png|100px]]
|Unlock Cost = {{Coins|1,250}}<ref>Prior to the 25th of June 2025, it had a cost of {{Coins|3,500}}.</ref>
|Category = Intermediate
|Role = Offense
|Cost = {{Money|850}}
|Cost = {{Money|850}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|283}}
|Sell Price = {{Money|283}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|Damage Type = Pierce<br/>Fire
|Damage Type = Pierce<br/>Fire
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.258
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]7
|Range = [[File:Range Icon.png|20px|Range]]7
Line 30: Line 923:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]
Line 38: Line 931:


Sell Price changes to {{Money|400}}}}
Sell Price changes to {{Money|400}}}}
{{Upgrade|Upgrade Title = Level 2 - Fire Fighting - {{Money|950}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|950}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
Line 48: Line 941:


Sell Price changes to {{Money|716}}}}
Sell Price changes to {{Money|716}}}}
{{Upgrade|Upgrade Title = Level 3 - Fire Hazard - {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 56: Line 949:
0.75 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]]
0.75 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]]


Drops 5% defense every tick {{Defense|Defense Dropping}}
Melts 5% defense every tick {{Defense|Defense Melting}}




Sell Price changes to {{Money|1,216}}}}
Sell Price changes to {{Money|1,216}}}}
{{Upgrade|Upgrade Title = Level 4 - Napalm Thrower - {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
Line 70: Line 963:


Sell Price changes to {{Money|2,483}}}}
Sell Price changes to {{Money|2,483}}}}
{{Upgrade|Upgrade Title = Level 5 - Pyromaniac - {{Money|9,000}}|Image = [[File:Pyro5.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|9,000}}|Image = [[File:Pyro5.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]


+4 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+4 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
Line 82: Line 975:
+0.75 Hitbox
+0.75 Hitbox


Drops 10% defense every tick {{Defense|Defense Dropping}}
Melts 10% defense every tick {{Defense|Defense Melting}}




Sell Price changes to {{Money|5,483}}}}
Sell Price changes to {{Money|5,483}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:1300px; text-align: center;"
$NDPS$ = Normal Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$BDPS$ = Burn Damage / Tick
! scope="col" style="padding: 5px;" |Total Price
$DPS$ = $NDPS$ + $BDPS$
! scope="col" style="padding: 5px;" |Normal Damage
$MDPS$ = DPS * Max Hits
! scope="col" style="padding: 5px;" |Burn Damage
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
! scope="col" style="padding: 5px;" |Firerate
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Range
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Defense Drop
$COST$ = 850; 350; 950; 1500; 3800; 9000
! scope="col" style="padding: 5px;" |Burn Time
$FSE-DETECTION$ = 2; 0;
! scope="col" style="padding: 5px;" |Tick
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
! scope="col" style="padding: 5px;" |Max Hits
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
! scope="col" style="padding: 5px;" |Hitbox
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="EP">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
! scope="col" style="padding: 5px;" |DPS<ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
! scope="col" style="padding: 5px;" |Cost Efficiency
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 8 || N/A || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|850}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.258
| style="padding: 5px;" |7
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |1.25
| style="padding: 5px;" |3
| style="padding: 5px;" |4.88<ref name="dps2">3.88 Normal DPS + 1 Burn DPS</ref>
| style="padding: 5px;" |{{Money|174.18}}
|-
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || N/A || 3 || 0.75 || 3 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,200}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.258
| style="padding: 5px;" |9
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3
| style="padding: 5px;" |0.75
| style="padding: 5px;" |3
| style="padding: 5px;" |1.5
| style="padding: 5px;" |4
| style="padding: 5px;" |5.21<ref>3.88 Normal DPS + 1.33 Burn DPS</ref>
| style="padding: 5px;" |{{Money|230.22}}
|-
|-
| 2 || $R$ || $R$ || 2 || 2 || 0.25 || 9 || N/A || 3 || 0.75 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|2,150}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2
| style="padding: 5px;" |0.258
| style="padding: 5px;" |9
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3
| style="padding: 5px;" |0.75
| style="padding: 5px;" |5
| style="padding: 5px;" |1.5
| style="padding: 5px;" |8
| style="padding: 5px;" |10.42<ref>7.75 Normal DPS + 2.67 Burn DPS</ref>
| style="padding: 5px;" |{{Money|206.33}}
|-
|-
| 3 || $R$ || $R$ || 2 || 3 || 0.25 || 10 || 5% || 5 || 0.5 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|3,650}}
| style="padding: 5px;" |2
| style="padding: 5px;" |3
| style="padding: 5px;" |0.258
| style="padding: 5px;" |10
| style="padding: 5px;" |5%
| style="padding: 5px;" |5
| style="padding: 5px;" |0.5
| style="padding: 5px;" |5
| style="padding: 5px;" |1.5
| style="padding: 5px;" |30
| style="padding: 5px;" |13.25<ref name="dps4">7.75 Normal DPS + 6 Burn DPS</ref>
| style="padding: 5px;" |{{Money|275.47}}
|-
|-
| 4 || $R$ || $R$ || 3 || 4 || 0.25 || 10 || 5% || 7.5 || 0.5 || 5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|7,450}}
| style="padding: 5px;" |3
| style="padding: 5px;" |4
| style="padding: 5px;" |0.258
| style="padding: 5px;" |10
| style="padding: 5px;" |5%
| style="padding: 5px;" |7.5
| style="padding: 5px;" |0.5
| style="padding: 5px;" |5
| style="padding: 5px;" |1.75
| style="padding: 5px;" |60
| style="padding: 5px;" |19.63<ref>11.63 Normal DPS + 8 Burn DPS</ref>
| style="padding: 5px;" |{{Money|379.52}}
|-
|-
| 5 || $R$ || $R$ || 6 || 8 || 0.25 || 12 || 10% || 10 || 0.5 || 8 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|16,450}}
| style="padding: 5px;" |6
| style="padding: 5px;" |8
| style="padding: 5px;" |0.258
| style="padding: 5px;" |12
| style="padding: 5px;" |10%
| style="padding: 5px;" |10
| style="padding: 5px;" |0.5
| style="padding: 5px;" |8
| style="padding: 5px;" |2.5
| style="padding: 5px;" |160
| style="padding: 5px;" |39.26<ref>23.26 Normal DPS + 16 Burn DPS</ref>
| style="padding: 5px;" |{{Money|419}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="sectionheader">'''29 May 2024 – 16 October 2024'''</div>
<div class{{=}}"sectionheader">'''29 May 2024 – 16 October 2024'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{PVPBaseStat
{{PVPBaseStat
|Image = [[File:DefaultPyromancerIcon.png|100px]]
|Image = [[File:DefaultPyromancerIcon.png|100px]]
|Unlock Cost = {{Coins|3,500}}
|Category = Intermediate
|Cost = {{Money|900}}
|Cost = {{Money|900}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|300}}
|Sell Price = {{Money|300}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|Damage Type = Pierce<br/>Fire
|Damage Type = Pierce<br/>Fire
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.258
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]7
|Range = [[File:Range Icon.png|20px|Range]]7
Line 224: Line 1,047:
|Stat2 = 1
|Stat2 = 1
|PVP Cost = {{Money|900}}
|PVP Cost = {{Money|900}}
|PVP Footprint = Average (1.5)
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|300}}
|PVP Sell Price = {{Money|300}}
|PVP Placement Type = Ground
|PVP Placement Type = Ground
Line 242: Line 1,065:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|400}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|400}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


1 > 0.8 Tick [[File:Cooldown Icon.png|20px|Tick]]
1 > 0.8 Tick [[File:Cooldown Icon.png|20px|Tick]]
Line 252: Line 1,075:


Sell Price changes to {{Money|433}}}}
Sell Price changes to {{Money|433}}}}
{{Upgrade|Upgrade Title = Level 2 - Fire Fighting - {{Money|950}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|950}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
Line 258: Line 1,081:


Sell Price changes to {{Money|750}}}}
Sell Price changes to {{Money|750}}}}
{{Upgrade|Upgrade Title = Level 3 - Fire Hazard - {{Money|2,200}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|2,200}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 266: Line 1,089:
+1 Max Hits
+1 Max Hits


Drops 5% defense every tick {{Defense|Defense Dropping}}
Melts 5% defense every tick {{Defense|Defense Melting}}




Sell Price changes to {{Money|1,483}}}}
Sell Price changes to {{Money|1,483}}}}
{{Upgrade|Upgrade Title = Level 4 - Napalm Thrower - {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information = 4 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information = 4 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]


+2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
Line 282: Line 1,105:


Sell Price changes to {{Money|2,750}}}}
Sell Price changes to {{Money|2,750}}}}
{{Upgrade|Upgrade Title = Level 5 - Pyromaniac - {{Money|8,000}}|Image = [[File:Pyro5.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|8,000}}|Image = [[File:Pyro5.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
Line 290: Line 1,113:
+1 Max Hits
+1 Max Hits


Drops 10% defense every tick {{Defense|Defense Dropping}}
Melts 10% defense every tick {{Defense|Defense Melting}}


5 > 8 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
5 > 8 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 299: Line 1,122:
Sell Price changes to {{Money|5,416}}}}
Sell Price changes to {{Money|5,416}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="mobile-tabber">{{#tag:tabber|
<var>
{{!}}-{{!}}Regular =
$NDPS$ = Normal Damage / Firerate
<div class="overflowbugy" style="width:100%;overflow:auto;">
$BDPS$ = Burn Damage / Tick
{{{!}} class="wikitable" style="width:1300px; text-align: center;"
$DPS$ = $NDPS$ + $BDPS$
! scope="col" style="padding: 5px;" {{!}}Level
$MDPS$ = DPS * Max Hits
! scope="col" style="padding: 5px;" {{!}}Total Price
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
! scope="col" style="padding: 5px;" {{!}}Normal Damage
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" {{!}}Burn Damage
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" {{!}}Firerate
$COST$ = 900; 400; 950; 2200; 3800; 8000
! scope="col" style="padding: 5px;" {{!}}Range
$FSE-DETECTION$ = 2; 0;
! scope="col" style="padding: 5px;" {{!}}Defense Drop
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
! scope="col" style="padding: 5px;" {{!}}Burn Time
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
! scope="col" style="padding: 5px;" {{!}}Tick
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" {{!}}Max Hits
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
! scope="col" style="padding: 5px;" {{!}}Hitbox
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
! scope="col" style="padding: 5px;" {{!}}Total Elapsed Damage<ref name="EP"/>
$R$ = $FNC-RECURSION$
! scope="col" style="padding: 5px;" {{!}}DPS<ref name="DPS"/>
</var>
! scope="col" style="padding: 5px;" {{!}}Cost Efficiency
<div class="mobile-tabber"><tabber>
{{!}}-
|-|Regular =
{{!}} style="padding: 5px;" {{!}}0
<div class="overflow-box">
{{!}} style="padding: 5px;" {{!}}{{Money|900}}
{| class="wikitable stats-table"
{{!}} style="padding: 5px;" {{!}}1
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
{{!}} style="padding: 5px;" {{!}}1
|-
{{!}} style="padding: 5px;" {{!}}0.258
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 7 || N/A || 3 || 1 || 1 || 0.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
{{!}} style="padding: 5px;" {{!}}7
|-
{{!}} style="padding: 5px;" {{!}}N/A
| 1 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || N/A || 3 || 0.8 || 2 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
{{!}} style="padding: 5px;" {{!}}3
|-
{{!}} style="padding: 5px;" {{!}}1
| 2 || $R$ || $R$ || 2 || 1 || 0.25 || 9 || N/A || 3 || 0.8 || 2 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
{{!}} style="padding: 5px;" {{!}}1
|-
{{!}} style="padding: 5px;" {{!}}0.5
| 3 || $R$ || $R$ || 2 || 2 || 0.25 || 10 || 5% || 4 || 0.8 || 3 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
{{!}} style="padding: 5px;" {{!}}3
|-
{{!}} style="padding: 5px;" {{!}}4.88<ref name="dps2"/>
| 4 || $R$ || $R$ || 2 || 4 || 0.25 || 10 || 5% || 5 || 0.5 || 4 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
{{!}} style="padding: 5px;" {{!}}{{Money|184.42}}
|-
{{!}}-
| 5 || $R$ || $R$ || 3 || 8 || 0.25 || 12 || 10% || 8 || 0.5 || 5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
{{!}} style="padding: 5px;" {{!}}1
|}
{{!}} style="padding: 5px;" {{!}}{{Money|1,300}}
{{!}} style="padding: 5px;" {{!}}1
{{!}} style="padding: 5px;" {{!}}1
{{!}} style="padding: 5px;" {{!}}0.258
{{!}} style="padding: 5px;" {{!}}9
{{!}} style="padding: 5px;" {{!}}N/A
{{!}} style="padding: 5px;" {{!}}3
{{!}} style="padding: 5px;" {{!}}0.8
{{!}} style="padding: 5px;" {{!}}2
{{!}} style="padding: 5px;" {{!}}1.5
{{!}} style="padding: 5px;" {{!}}3
{{!}} style="padding: 5px;" {{!}}5.13<ref name="dps15">3.88 Normal DPS + 1.25 Burn DPS</ref>
{{!}} style="padding: 5px;" {{!}}{{Money|253.41}}
{{!}}-
{{!}} style="padding: 5px;" {{!}}2
{{!}} style="padding: 5px;" {{!}}{{Money|2,250}}
{{!}} style="padding: 5px;" {{!}}2
{{!}} style="padding: 5px;" {{!}}1
{{!}} style="padding: 5px;" {{!}}0.258
{{!}} style="padding: 5px;" {{!}}9
{{!}} style="padding: 5px;" {{!}}N/A
{{!}} style="padding: 5px;" {{!}}3
{{!}} style="padding: 5px;" {{!}}0.8
{{!}} style="padding: 5px;" {{!}}2
{{!}} style="padding: 5px;" {{!}}1.5
{{!}} style="padding: 5px;" {{!}}3
{{!}} style="padding: 5px;" {{!}}9<ref name="dps16">7.75 Normal DPS + 1.25 Burn DPS</ref>
{{!}} style="padding: 5px;" {{!}}{{Money|250}}
{{!}}-
{{!}} style="padding: 5px;" {{!}}3
{{!}} style="padding: 5px;" {{!}}{{Money|4,450}}
{{!}} style="padding: 5px;" {{!}}2
{{!}} style="padding: 5px;" {{!}}2
{{!}} style="padding: 5px;" {{!}}0.258
{{!}} style="padding: 5px;" {{!}}10
{{!}} style="padding: 5px;" {{!}}5%
{{!}} style="padding: 5px;" {{!}}4
{{!}} style="padding: 5px;" {{!}}0.8
{{!}} style="padding: 5px;" {{!}}3
{{!}} style="padding: 5px;" {{!}}1.5
{{!}} style="padding: 5px;" {{!}}10
{{!}} style="padding: 5px;" {{!}}10.25<ref name="dps17">7.75 Normal DPS + 2.5 Burn DPS</ref>
{{!}} style="padding: 5px;" {{!}}{{Money|434.14}}
{{!}}-
{{!}} style="padding: 5px;" {{!}}4
{{!}} style="padding: 5px;" {{!}}{{Money|8,250}}
{{!}} style="padding: 5px;" {{!}}2
{{!}} style="padding: 5px;" {{!}}4
{{!}} style="padding: 5px;" {{!}}0.258
{{!}} style="padding: 5px;" {{!}}10
{{!}} style="padding: 5px;" {{!}}5%
{{!}} style="padding: 5px;" {{!}}5
{{!}} style="padding: 5px;" {{!}}0.5
{{!}} style="padding: 5px;" {{!}}4
{{!}} style="padding: 5px;" {{!}}1.75
{{!}} style="padding: 5px;" {{!}}40
{{!}} style="padding: 5px;" {{!}}15.75<ref name="dps18">7.75 Normal DPS + 8 Burn DPS</ref>
{{!}} style="padding: 5px;" {{!}}{{Money|523.80}}
{{!}}-
{{!}} style="padding: 5px;" {{!}}5
{{!}} style="padding: 5px;" {{!}}{{Money|16,250}}
{{!}} style="padding: 5px;" {{!}}3
{{!}} style="padding: 5px;" {{!}}8
{{!}} style="padding: 5px;" {{!}}0.258
{{!}} style="padding: 5px;" {{!}}12
{{!}} style="padding: 5px;" {{!}}10%
{{!}} style="padding: 5px;" {{!}}8
{{!}} style="padding: 5px;" {{!}}0.5
{{!}} style="padding: 5px;" {{!}}5
{{!}} style="padding: 5px;" {{!}}2.5
{{!}} style="padding: 5px;" {{!}}128
{{!}} style="padding: 5px;" {{!}}27.63<ref name="dps19">11.63 Normal DPS + 16 Burn DPS</ref>
{{!}} style="padding: 5px;" {{!}}{{Money|588.12}}
{{!}}}
</div>
</div>
{{!}}-{{!}}PVP Test =
|-|PVP =
<div class="overflowbugy" style="width:100%;overflow:auto;">
<div class="overflow-box">
{{{!}} class="wikitable" style="width:1300px; text-align: center;"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
! scope="col" style="padding: 5px;" {{!}}Level
|-
! scope="col" style="padding: 5px;" {{!}}Total Price
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.3 || 7 || N/A || 3 || 1 || 1 || 0.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" {{!}}Normal Damage
|-
! scope="col" style="padding: 5px;" {{!}}Burn Damage
| 1 || $R$ || $R$ || 1 || 1 || 0.3 || 9 || N/A || 3 || 0.8 || 2 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" {{!}}Firerate
|-
! scope="col" style="padding: 5px;" {{!}}Range
| 2 || $R$ || $R$ || 2 || 1 || 0.3 || 9 || N/A || 3 || 0.8 || 2 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" {{!}}Defense Drop
|-
! scope="col" style="padding: 5px;" {{!}}Burn Time
| 3 || $R$ || $R$ || 2 || 2 || 0.3 || 10 || 5% || 4 || 0.8 || 3 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" {{!}}Tick
|-
! scope="col" style="padding: 5px;" {{!}}Max Hits
| 4 || $R$ || $R$ || 2 || 4 || 0.3 || 10 || 5% || 5 || 0.5 || 4 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" {{!}}Hitbox
|-
! scope="col" style="padding: 5px;" {{!}}Total Elapsed Damage<ref name="EP"/>
| 5 || $R$ || $R$ || 3 || 8 || 0.3 || 12 || 10% || 8 || 0.5 || 5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" {{!}}DPS<ref name="DPS"/>
|}
! scope="col" style="padding: 5px;" {{!}}Cost Efficiency
{{!}}-
{{!}} style="padding: 5px;" {{!}}0
{{!}} style="padding: 5px;" {{!}}{{Money|900}}
{{!}} style="padding: 5px;" {{!}}1
{{!}} style="padding: 5px;" {{!}}1
{{!}} style="padding: 5px;" {{!}}0.308
{{!}} style="padding: 5px;" {{!}}7
{{!}} style="padding: 5px;" {{!}}N/A
{{!}} style="padding: 5px;" {{!}}3
{{!}} style="padding: 5px;" {{!}}1
{{!}} style="padding: 5px;" {{!}}1
{{!}} style="padding: 5px;" {{!}}0.5
{{!}} style="padding: 5px;" {{!}}3
{{!}} style="padding: 5px;" {{!}}4.25<ref>3.25 Normal DPS + 1 Burn DPS</ref>
{{!}} style="padding: 5px;" {{!}}{{Money|211.76}}
{{!}}-
{{!}} style="padding: 5px;" {{!}}1
{{!}} style="padding: 5px;" {{!}}{{Money|1,300}}
{{!}} style="padding: 5px;" {{!}}1
{{!}} style="padding: 5px;" {{!}}1
{{!}} style="padding: 5px;" {{!}}0.308
{{!}} style="padding: 5px;" {{!}}9
{{!}} style="padding: 5px;" {{!}}N/A
{{!}} style="padding: 5px;" {{!}}3
{{!}} style="padding: 5px;" {{!}}0.8
{{!}} style="padding: 5px;" {{!}}2
{{!}} style="padding: 5px;" {{!}}1.5
{{!}} style="padding: 5px;" {{!}}3
{{!}} style="padding: 5px;" {{!}}4.5<ref>3.25 Normal DPS + 1.25 Burn DPS</ref>
{{!}} style="padding: 5px;" {{!}}{{Money|288.88}}
{{!}}-
{{!}} style="padding: 5px;" {{!}}2
{{!}} style="padding: 5px;" {{!}}{{Money|2,250}}
{{!}} style="padding: 5px;" {{!}}2
{{!}} style="padding: 5px;" {{!}}1
{{!}} style="padding: 5px;" {{!}}0.308
{{!}} style="padding: 5px;" {{!}}9
{{!}} style="padding: 5px;" {{!}}N/A
{{!}} style="padding: 5px;" {{!}}3
{{!}} style="padding: 5px;" {{!}}0.8
{{!}} style="padding: 5px;" {{!}}2
{{!}} style="padding: 5px;" {{!}}1.5
{{!}} style="padding: 5px;" {{!}}3
{{!}} style="padding: 5px;" {{!}}7.74<ref>6.49 Normal DPS + 1.25 Burn DPS</ref>
{{!}} style="padding: 5px;" {{!}}{{Money|290.69}}
{{!}}-
{{!}} style="padding: 5px;" {{!}}3
{{!}} style="padding: 5px;" {{!}}{{Money|4,450}}
{{!}} style="padding: 5px;" {{!}}2
{{!}} style="padding: 5px;" {{!}}2
{{!}} style="padding: 5px;" {{!}}0.308
{{!}} style="padding: 5px;" {{!}}10
{{!}} style="padding: 5px;" {{!}}5%
{{!}} style="padding: 5px;" {{!}}4
{{!}} style="padding: 5px;" {{!}}0.8
{{!}} style="padding: 5px;" {{!}}3
{{!}} style="padding: 5px;" {{!}}1.5
{{!}} style="padding: 5px;" {{!}}10
{{!}} style="padding: 5px;" {{!}}8.89<ref>6.49 Normal DPS + 2.5 Burn DPS</ref>
{{!}} style="padding: 5px;" {{!}}{{Money|500.56}}
{{!}}-
{{!}} style="padding: 5px;" {{!}}4
{{!}} style="padding: 5px;" {{!}}{{Money|8,250}}
{{!}} style="padding: 5px;" {{!}}2
{{!}} style="padding: 5px;" {{!}}4
{{!}} style="padding: 5px;" {{!}}0.308
{{!}} style="padding: 5px;" {{!}}10
{{!}} style="padding: 5px;" {{!}}5%
{{!}} style="padding: 5px;" {{!}}5
{{!}} style="padding: 5px;" {{!}}0.5
{{!}} style="padding: 5px;" {{!}}4
{{!}} style="padding: 5px;" {{!}}1.75
{{!}} style="padding: 5px;" {{!}}40
{{!}} style="padding: 5px;" {{!}}14.49<ref>6.49 Normal DPS + 8 Burn DPS</ref>
{{!}} style="padding: 5px;" {{!}}{{Money|569,35}}
{{!}}-
{{!}} style="padding: 5px;" {{!}}5
{{!}} style="padding: 5px;" {{!}}{{Money|16,250}}
{{!}} style="padding: 5px;" {{!}}3
{{!}} style="padding: 5px;" {{!}}8
{{!}} style="padding: 5px;" {{!}}0.308
{{!}} style="padding: 5px;" {{!}}12
{{!}} style="padding: 5px;" {{!}}10%
{{!}} style="padding: 5px;" {{!}}8
{{!}} style="padding: 5px;" {{!}}0.5
{{!}} style="padding: 5px;" {{!}}5
{{!}} style="padding: 5px;" {{!}}2.5
{{!}} style="padding: 5px;" {{!}}128
{{!}} style="padding: 5px;" {{!}}25.74<ref>9.74 Normal DPS + 16 Burn DPS</ref>
{{!}} style="padding: 5px;" {{!}}{{Money|631,31}}
{{!}}}
</div>
</div>
</div>}}
</tabber></div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="sectionheader">'''The Classic Update (23 May 2024) – 29 May 2024'''</div>
<div class{{=}}"sectionheader">'''The Classic Update (23 May 2024) – 29 May 2024'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultPyromancerIcon.png|100px]]
|Image = [[File:DefaultPyromancerIcon.png|100px]]
|Unlock Cost = {{Coins|3,500}}
|Category = Intermediate
|Cost = {{Money|900}}
|Cost = {{Money|900}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|300}}
|Sell Price = {{Money|300}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|Damage Type = Pierce<br/>Fire
|Damage Type = Pierce<br/>Fire
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.258
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]7
|Range = [[File:Range Icon.png|20px|Range]]7
Line 550: Line 1,212:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|400}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|400}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


1 > 0.8 Tick [[File:Cooldown Icon.png|20px|Tick]]
1 > 0.8 Tick [[File:Cooldown Icon.png|20px|Tick]]
Line 560: Line 1,222:


Sell Price changes to {{Money|433}}}}
Sell Price changes to {{Money|433}}}}
{{Upgrade|Upgrade Title = Level 2 - Fire Fighting - {{Money|950}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|950}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
Line 566: Line 1,228:


Sell Price changes to {{Money|750}}}}
Sell Price changes to {{Money|750}}}}
{{Upgrade|Upgrade Title = Level 3 - Fire Hazard - {{Money|2,200}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|2,200}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 574: Line 1,236:
+1 Max Hits
+1 Max Hits


Drops 5% defense every tick {{Defense|Defense Dropping}}
Melts 5% defense every tick {{Defense|Defense Melting}}




Sell Price changes to {{Money|1,483}}}}
Sell Price changes to {{Money|1,483}}}}
{{Upgrade|Upgrade Title = Level 4 - Napalm Thrower - {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information = 4 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information = 4 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]


+2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
Line 590: Line 1,252:


Sell Price changes to {{Money|2,750}}}}
Sell Price changes to {{Money|2,750}}}}
{{Upgrade|Upgrade Title = Level 5 - Pyromaniac - {{Money|8,000}}|Image = [[File:Pyro5.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|8,000}}|Image = [[File:Pyro5.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
Line 598: Line 1,260:
+1 Max Hits
+1 Max Hits


Drops 10% defense every tick {{Defense|Defense Dropping}}
Melts 10% defense every tick {{Defense|Defense Melting}}


5 > 8 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
5 > 8 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 607: Line 1,269:
Sell Price changes to {{Money|5,416}}}}
Sell Price changes to {{Money|5,416}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:1300px; text-align: center;"
$NDPS$ = Normal Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$BDPS$ = Burn Damage / Tick
! scope="col" style="padding: 5px;" |Total Price
$DPS$ = $NDPS$ + $BDPS$
! scope="col" style="padding: 5px;" |Normal Damage
$MDPS$ = DPS * Max Hits
! scope="col" style="padding: 5px;" |Burn Damage
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
! scope="col" style="padding: 5px;" |Firerate
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Range
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Defense Drop
$COST$ = 900; 400; 950; 2200; 3800; 8000
! scope="col" style="padding: 5px;" |Burn Time
$FSE-DETECTION$ = 2; 0;
! scope="col" style="padding: 5px;" |Tick
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
! scope="col" style="padding: 5px;" |Max Hits
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
! scope="col" style="padding: 5px;" |Hitbox
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="EP"/>
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
! scope="col" style="padding: 5px;" |Cost Efficiency
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 7 || N/A || 3 || 1 || 1 || 0.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|900}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.258
| style="padding: 5px;" |7
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.5
| style="padding: 5px;" |3
| style="padding: 5px;" |4.88<ref name="dps2"/>
| style="padding: 5px;" |{{Money|184.42}}
|-
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || N/A || 3 || 0.8 || 2 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,300}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.258
| style="padding: 5px;" |9
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3
| style="padding: 5px;" |0.8
| style="padding: 5px;" |2
| style="padding: 5px;" |1.5
| style="padding: 5px;" |3
| style="padding: 5px;" |5.13<ref name="dps15"/>
| style="padding: 5px;" |{{Money|253.41}}
|-
|-
| 2 || $R$ || $R$ || 2 || 1 || 0.25 || 9 || N/A || 3 || 0.8 || 2 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|2,250}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |0.258
| style="padding: 5px;" |9
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3
| style="padding: 5px;" |0.8
| style="padding: 5px;" |2
| style="padding: 5px;" |1.5
| style="padding: 5px;" |3
| style="padding: 5px;" |9<ref name="dps16"/>
| style="padding: 5px;" |{{Money|250}}
|-
|-
| 3 || $R$ || $R$ || 2 || 2 || 0.25 || 10 || 5% || 4 || 0.8 || 3 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|4,450}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2
| style="padding: 5px;" |0.258
| style="padding: 5px;" |10
| style="padding: 5px;" |5%
| style="padding: 5px;" |4
| style="padding: 5px;" |0.8
| style="padding: 5px;" |3
| style="padding: 5px;" |1.5
| style="padding: 5px;" |10
| style="padding: 5px;" |10.25<ref name="dps17"/>
| style="padding: 5px;" |{{Money|434.14}}
|-
|-
| 4 || $R$ || $R$ || 2 || 4 || 0.25 || 10 || 5% || 5 || 0.5 || 4 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|8,250}}
| style="padding: 5px;" |2
| style="padding: 5px;" |4
| style="padding: 5px;" |0.258
| style="padding: 5px;" |10
| style="padding: 5px;" |5%
| style="padding: 5px;" |5
| style="padding: 5px;" |0.5
| style="padding: 5px;" |4
| style="padding: 5px;" |1.75
| style="padding: 5px;" |40
| style="padding: 5px;" |15.75<ref name="dps18"/>
| style="padding: 5px;" |{{Money|523.80}}
|-
|-
| 5 || $R$ || $R$ || 3 || 8 || 0.25 || 12 || 10% || 8 || 0.5 || 5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|16,250}}
| style="padding: 5px;" |3
| style="padding: 5px;" |8
| style="padding: 5px;" |0.258
| style="padding: 5px;" |12
| style="padding: 5px;" |10%
| style="padding: 5px;" |8
| style="padding: 5px;" |0.5
| style="padding: 5px;" |5
| style="padding: 5px;" |2.5
| style="padding: 5px;" |128
| style="padding: 5px;" |27.63<ref name="dps19"/>
| style="padding: 5px;" |{{Money|588.12}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="sectionheader">'''Lunar Overture Update (28 October 2023) – The Classic Update (23 May 2024)'''</div>
<div class{{=}}"sectionheader">'''Lunar Overture Update (28 October 2023) – The Classic Update (23 May 2024)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultPyromancerIcon.png|100px]]
|Image = [[File:DefaultPyromancerIcon.png|100px]]
|Unlock Cost = {{Coins|3,500}}<ref>Prior to the 21st of December 2023, it had a cost of {{Coins|2,000}}.</ref>
|Category = Intermediate
|Cost = {{Money|900}}
|Cost = {{Money|900}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|300}}
|Sell Price = {{Money|300}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|Damage Type = Pierce<br/>Fire
|Damage Type = Pierce<br/>Fire
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.258
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]7
|Range = [[File:Range Icon.png|20px|Range]]7
Line 744: Line 1,336:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|400}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|400}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


1 > 0.8 Tick [[File:Cooldown Icon.png|20px|Tick]]
1 > 0.8 Tick [[File:Cooldown Icon.png|20px|Tick]]
Line 752: Line 1,344:


Sell Price changes to {{Money|433}}}}
Sell Price changes to {{Money|433}}}}
{{Upgrade|Upgrade Title = Level 2 - Fire Fighting - {{Money|950}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|950}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
Line 758: Line 1,350:


Sell Price changes to {{Money|750}}}}
Sell Price changes to {{Money|750}}}}
{{Upgrade|Upgrade Title = Level 3 - Fire Hazard - {{Money|2,200}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|2,200}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 764: Line 1,356:
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]


Drops 5% defense every tick {{Defense|Defense Dropping}}
Melts 5% defense every tick {{Defense|Defense Melting}}




Sell Price changes to {{Money|1,483}}}}
Sell Price changes to {{Money|1,483}}}}
{{Upgrade|Upgrade Title = Level 4 - Napalm Thrower - {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information = 4 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information = 4 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]


+2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
Line 778: Line 1,370:


Sell Price changes to {{Money|2,750}}}}
Sell Price changes to {{Money|2,750}}}}
{{Upgrade|Upgrade Title = Level 5 - Pyromaniac - {{Money|8,000}}|Image = [[File:Pyro5.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|8,000}}|Image = [[File:Pyro5.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
Line 784: Line 1,376:
+0.75 Hitbox
+0.75 Hitbox


Drops 10% defense every tick {{Defense|Defense Dropping}}
Melts 10% defense every tick {{Defense|Defense Melting}}


5 > 8 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
5 > 8 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 793: Line 1,385:
Sell Price changes to {{Money|5,416}}}}
Sell Price changes to {{Money|5,416}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:1300px; text-align: center;"
$NDPS$ = Normal Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$BDPS$ = Burn Damage / Tick
! scope="col" style="padding: 5px;" |Total Price
$DPS$ = $NDPS$ + $BDPS$
! scope="col" style="padding: 5px;" |Normal Damage
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
! scope="col" style="padding: 5px;" |Burn Damage
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Firerate
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Range
$COST$ = 900; 400; 950; 2200; 3800; 8000
! scope="col" style="padding: 5px;" |Defense Drop
$FSE-DETECTION$ = 2; 0;
! scope="col" style="padding: 5px;" |Burn Time
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
! scope="col" style="padding: 5px;" |Tick
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
! scope="col" style="padding: 5px;" |Hitbox
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="EP"/>
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
! scope="col" style="padding: 5px;" |Cost Efficiency
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 7 || N/A || 3 || 1 || 0.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|900}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.258
| style="padding: 5px;" |7
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |0.5
| style="padding: 5px;" |3
| style="padding: 5px;" |4.88<ref name="dps2"/>
| style="padding: 5px;" |{{Money|184.42}}
|-
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || N/A || 3 || 0.8 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,300}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.258
| style="padding: 5px;" |9
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3
| style="padding: 5px;" |0.8
| style="padding: 5px;" |1.5
| style="padding: 5px;" |3
| style="padding: 5px;" |5.13<ref name="dps15"/>
| style="padding: 5px;" |{{Money|253.41}}
|-
|-
| 2 || $R$ || $R$ || 2 || 1 || 0.25 || 9 || N/A || 3 || 0.8 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|2,250}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |0.258
| style="padding: 5px;" |9
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3
| style="padding: 5px;" |0.8
| style="padding: 5px;" |1.5
| style="padding: 5px;" |3
| style="padding: 5px;" |9<ref name="dps16"/>
| style="padding: 5px;" |{{Money|250}}
|-
|-
| 3 || $R$ || $R$ || 2 || 2 || 0.25 || 10 || 5% || 4 || 0.8 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|4,450}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2
| style="padding: 5px;" |0.258
| style="padding: 5px;" |10
| style="padding: 5px;" |5%
| style="padding: 5px;" |4
| style="padding: 5px;" |0.8
| style="padding: 5px;" |1.5
| style="padding: 5px;" |10
| style="padding: 5px;" |10.25<ref name="dps17"/>
| style="padding: 5px;" |{{Money|434.14}}
|-
|-
| 4 || $R$ || $R$ || 2 || 4 || 0.25 || 10 || 5% || 5 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|8,250}}
| style="padding: 5px;" |2
| style="padding: 5px;" |4
| style="padding: 5px;" |0.258
| style="padding: 5px;" |10
| style="padding: 5px;" |5%
| style="padding: 5px;" |5
| style="padding: 5px;" |0.5
| style="padding: 5px;" |1.75
| style="padding: 5px;" |40
| style="padding: 5px;" |15.75<ref name="dps18"/>
| style="padding: 5px;" |{{Money|523.80}}
|-
|-
| 5 || $R$ || $R$ || 3 || 8 || 0.25 || 12 || 10% || 8 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|16,250}}
| style="padding: 5px;" |3
| style="padding: 5px;" |8
| style="padding: 5px;" |0.258
| style="padding: 5px;" |12
| style="padding: 5px;" |10%
| style="padding: 5px;" |8
| style="padding: 5px;" |0.5
| style="padding: 5px;" |2.5
| style="padding: 5px;" |128
| style="padding: 5px;" |27.63<ref name="dps19"/>
| style="padding: 5px;" |{{Money|588.12}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="sectionheader">'''7 April 2023 – Lunar Overture Update (28 October 2023)'''</div>
<div class{{=}}"sectionheader">'''7 April 2023 – Lunar Overture Update (28 October 2023)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultPyromancerIcon.png|100px]]
|Image = [[File:DefaultPyromancerIcon.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Cost = {{Money|900}}
|Cost = {{Money|900}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|300}}
|Sell Price = {{Money|300}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|Damage Type = Pierce<br/>Fire
|Damage Type = Pierce<br/>Fire
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.258
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]7
|Range = [[File:Range Icon.png|20px|Range]]7
Line 923: Line 1,450:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|400}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|400}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


1 > 0.8 Tick [[File:Cooldown Icon.png|20px|Tick]]
1 > 0.8 Tick [[File:Cooldown Icon.png|20px|Tick]]
Line 931: Line 1,458:


Sell Price changes to {{Money|433}}}}
Sell Price changes to {{Money|433}}}}
{{Upgrade|Upgrade Title = Level 2 - Fire Fighting - {{Money|950}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|950}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
Line 937: Line 1,464:


Sell Price changes to {{Money|750}}}}
Sell Price changes to {{Money|750}}}}
{{Upgrade|Upgrade Title = Level 3 - Fire Hazard - {{Money|2,200}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|2,200}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 943: Line 1,470:
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]


Drops 5% defense every tick {{Defense|Defense Dropping}}
Melts 5% defense every tick {{Defense|Defense Melting}}




Sell Price changes to {{Money|1,483}}}}
Sell Price changes to {{Money|1,483}}}}
{{Upgrade|Upgrade Title = Level 4 - Napalm Thrower - {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information = 4 > 2.5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information = 4 > 2.5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]


+2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
Line 957: Line 1,484:


Sell Price changes to {{Money|2,750}}}}
Sell Price changes to {{Money|2,750}}}}
{{Upgrade|Upgrade Title = Level 5 - Pyromaniac - {{Money|8,000}}|Image = [[File:Pyro5.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|8,000}}|Image = [[File:Pyro5.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
Line 963: Line 1,490:
+0.75 Hitbox
+0.75 Hitbox


Drops 10% defense every tick {{Defense|Defense Dropping}}
Melts 10% defense every tick {{Defense|Defense Melting}}


2.5 > 3.5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
2.5 > 3.5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 972: Line 1,499:
Sell Price changes to {{Money|5,416}}}}
Sell Price changes to {{Money|5,416}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:1300px; text-align: center;"
$NDPS$ = Normal Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$BDPS$ = Burn Damage / Tick
! scope="col" style="padding: 5px;" |Total Price
$DPS$ = $NDPS$ + $BDPS$
! scope="col" style="padding: 5px;" |Normal Damage
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
! scope="col" style="padding: 5px;" |Burn Damage
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Firerate
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Range
$COST$ = 900; 400; 950; 2200; 3800; 8000
! scope="col" style="padding: 5px;" |Defense Drop
$FSE-DETECTION$ = 2; 0;
! scope="col" style="padding: 5px;" |Burn Time
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
! scope="col" style="padding: 5px;" |Tick
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
! scope="col" style="padding: 5px;" |Hitbox
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="EP">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
! scope="col" style="padding: 5px;" |DPS<ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
! scope="col" style="padding: 5px;" |Cost Efficiency
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 7 || N/A || 3 || 1 || 0.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|900}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.258
| style="padding: 5px;" |7
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |0.5
| style="padding: 5px;" |3
| style="padding: 5px;" |4.88<ref name="dps2"/>
| style="padding: 5px;" |{{Money|184.42}}
|-
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || N/A || 3 || 0.8 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,300}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.258
| style="padding: 5px;" |9
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3
| style="padding: 5px;" |0.8
| style="padding: 5px;" |1.5
| style="padding: 5px;" |3
| style="padding: 5px;" |5.13<ref name="dps15"/>
| style="padding: 5px;" |{{Money|253.41}}
|-
|-
| 2 || $R$ || $R$ || 2 || 1 || 0.25 || 9 || N/A || 3 || 0.8 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|2,250}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |0.258
| style="padding: 5px;" |9
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3
| style="padding: 5px;" |0.8
| style="padding: 5px;" |1.5
| style="padding: 5px;" |3
| style="padding: 5px;" |9<ref name="dps16"/>
| style="padding: 5px;" |{{Money|250}}
|-
|-
| 3 || $R$ || $R$ || 2 || 2 || 0.25 || 10 || 5% || 4 || 0.8 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|4,450}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2
| style="padding: 5px;" |0.258
| style="padding: 5px;" |10
| style="padding: 5px;" |5%
| style="padding: 5px;" |4
| style="padding: 5px;" |0.8
| style="padding: 5px;" |1.5
| style="padding: 5px;" |10
| style="padding: 5px;" |10.25<ref name="dps17"/>
| style="padding: 5px;" |{{Money|434.14}}
|-
|-
| 4 || $R$ || $R$ || 2 || 4 || 0.25 || 10 || 5% || 2.5 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|8,250}}
| style="padding: 5px;" |2
| style="padding: 5px;" |4
| style="padding: 5px;" |0.258
| style="padding: 5px;" |10
| style="padding: 5px;" |5%
| style="padding: 5px;" |2.5
| style="padding: 5px;" |0.5
| style="padding: 5px;" |1.75
| style="padding: 5px;" |20
| style="padding: 5px;" |15.75<ref name="dps18"/>
| style="padding: 5px;" |{{Money|523.80}}
|-
|-
| 5 || $R$ || $R$ || 3 || 8 || 0.25 || 12 || 10% || 3.5 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|16,250}}
| style="padding: 5px;" |3
| style="padding: 5px;" |8
| style="padding: 5px;" |0.258
| style="padding: 5px;" |12
| style="padding: 5px;" |10%
| style="padding: 5px;" |3.5
| style="padding: 5px;" |0.5
| style="padding: 5px;" |2.5
| style="padding: 5px;" |56
| style="padding: 5px;" |27.63<ref name="dps19"/>
| style="padding: 5px;" |{{Money|588.12}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="sectionheader">'''Entity System Update (12 March 2022) – 7 April 2023'''</div>
<div class{{=}}"sectionheader">'''Entity System Update (12 March 2022) – 7 April 2023'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultPyromancerIcon.png|100px]]
|Image = [[File:DefaultPyromancerIcon.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Cost = {{Money|650}}
|Cost = {{Money|650}}
|Footprint = Average
|Footprint = Average
Line 1,091: Line 1,553:
|Damage = [[File:Damage Icon.png|20px|Damage]]0 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|Damage = [[File:Damage Icon.png|20px|Damage]]0 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|Damage Type = Pierce<br/>Fire
|Damage Type = Pierce<br/>Fire
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.258
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]7
|Range = [[File:Range Icon.png|20px|Range]]7
Line 1,102: Line 1,564:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+1 Hitbox
+1 Hitbox
Line 1,108: Line 1,570:


Sell Price changes to {{Money|333}}}}
Sell Price changes to {{Money|333}}}}
{{Upgrade|Upgrade Title = Level 2 - Fire Fighting - {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


Drops 5% defense every tick {{Defense|Defense Dropping}}
Melts 5% defense every tick {{Defense|Defense Melting}}




Sell Price changes to {{Money|500}}}}
Sell Price changes to {{Money|500}}}}
{{Upgrade|Upgrade Title = Level 3 - Fire Hazard - {{Money|1,200}}|Image = [[File:Pyro3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|1,200}}|Image = [[File:Pyro3.png|100px]]|Information =


3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 1,122: Line 1,584:


Sell Price changes to {{Money|900}}}}
Sell Price changes to {{Money|900}}}}
{{Upgrade|Upgrade Title = Level 4 - Napalm Thrower - {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information =


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,136: Line 1,598:


Sell Price changes to {{Money|2,166}}}}
Sell Price changes to {{Money|2,166}}}}
{{Upgrade|Upgrade Title = Level 5 - Pyromaniac - {{Money|7,500}}|Image = [[File:Pyro5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|7,500}}|Image = [[File:Pyro5.png|100px]]|Information =


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
Line 1,142: Line 1,604:
+0.75 Hitbox
+0.75 Hitbox


Drops 10% defense every tick {{Defense|Defense Dropping}}
Melts 10% defense every tick {{Defense|Defense Melting}}


3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 1,151: Line 1,613:
Sell Price changes to {{Money|4,666}}}}
Sell Price changes to {{Money|4,666}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:1300px; text-align: center;"
$NDPS$ = Normal Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$BDPS$ = Burn Damage / Tick
! scope="col" style="padding: 5px;" |Total Price
$DPS$ = $NDPS$ + $BDPS$
! scope="col" style="padding: 5px;" |Normal Damage
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
! scope="col" style="padding: 5px;" |Burn Damage
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Firerate
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Range
$COST$ = 650; 350; 500; 1200; 3800; 7500
! scope="col" style="padding: 5px;" |Defense Drop
$FSE-DETECTION$ = ; 0;
! scope="col" style="padding: 5px;" |Burn Time
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
! scope="col" style="padding: 5px;" |Tick
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
! scope="col" style="padding: 5px;" |Hitbox
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="EP"/>
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
! scope="col" style="padding: 5px;" |Cost Efficiency
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 1 || 0.25 || 7 || N/A || 3 || 1 || 0.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |0
| style="padding: 5px;" |1
| style="padding: 5px;" |0.258
| style="padding: 5px;" |7
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |0.5
| style="padding: 5px;" |3
| style="padding: 5px;" |1<ref name="dps1">0 Normal DPS + 1 Burn DPS</ref>
| style="padding: 5px;" |{{Money|650}}
|-
|-
| 1 || $R$ || $R$ || 0 || 1 || 0.25 || 9 || N/A || 3 || 1 || 1.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,000}}
| style="padding: 5px;" |0
| style="padding: 5px;" |1
| style="padding: 5px;" |0.258
| style="padding: 5px;" |9
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |1.5
| style="padding: 5px;" |3
| style="padding: 5px;" |1<ref name="dps1"/>
| style="padding: 5px;" |{{Money|1,000}}
|-
|-
| 2 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || 5% || 3 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,500}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.258
| style="padding: 5px;" |9
| style="padding: 5px;" |5%
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |1.5
| style="padding: 5px;" |3
| style="padding: 5px;" |4.88<ref name="dps2"/>
| style="padding: 5px;" |{{Money|588.12}}
|-
|-
| 3 || $R$ || $R$ || 1 || 2 || 0.25 || 9 || 5% || 5 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,700}}
| style="padding: 5px;" |1
| style="padding: 5px;" |2
| style="padding: 5px;" |0.258
| style="padding: 5px;" |9
| style="padding: 5px;" |5%
| style="padding: 5px;" |5
| style="padding: 5px;" |1
| style="padding: 5px;" |1.5
| style="padding: 5px;" |10
| style="padding: 5px;" |5.88<ref name="dps3">3.88 Normal DPS + 2 Burn DPS</ref>
| style="padding: 5px;" |{{Money|588.12}}
|-
|-
| 4 || $R$ || $R$ || 2 || 3 || 0.25 || 9 || 5% || 3 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,500}}
| style="padding: 5px;" |2
| style="padding: 5px;" |3
| style="padding: 5px;" |0.258
| style="padding: 5px;" |9
| style="padding: 5px;" |5%
| style="padding: 5px;" |3
| style="padding: 5px;" |0.5
| style="padding: 5px;" |1.75
| style="padding: 5px;" |18
| style="padding: 5px;" |13.75<ref name="dps4"/>
| style="padding: 5px;" |{{Money|588.12}}
|-
|-
| 5 || $R$ || $R$ || 2 || 8 || 0.25 || 11 || 10% || 4 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|14,000}}
| style="padding: 5px;" |2
| style="padding: 5px;" |8
| style="padding: 5px;" |0.258
| style="padding: 5px;" |11
| style="padding: 5px;" |10-%
| style="padding: 5px;" |4
| style="padding: 5px;" |0.5
| style="padding: 5px;" |2.5
| style="padding: 5px;" |64
| style="padding: 5px;" |23.75<ref name="dps5">7.75 Normal DPS + 16 Burn DPS</ref>
| style="padding: 5px;" |{{Money|588.12}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="sectionheader">'''Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)'''</div>
<div class{{=}}"sectionheader">'''Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultPyroIcon.png|100px]]
|Image = [[File:DefaultPyroIcon.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Cost = {{Money|650}}
|Cost = {{Money|650}}
|Footprint = Average
|Footprint = Average
Line 1,280: Line 1,677:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+0.25 Hitbox
+0.25 Hitbox
Line 1,286: Line 1,683:


Sell Price changes to {{Money|333}}}}
Sell Price changes to {{Money|333}}}}
{{Upgrade|Upgrade Title = Level 2 - Fire Fighting - {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


Drops 5% defense every tick {{Defense|Defense Dropping}}
Melts 5% defense every tick {{Defense|Defense Melting}}




Sell Price changes to {{Money|500}}}}
Sell Price changes to {{Money|500}}}}
{{Upgrade|Upgrade Title = Level 3 - Fire Hazard - {{Money|1,200}}|Image = [[File:Pyro3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|1,200}}|Image = [[File:Pyro3.png|100px]]|Information =


3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 1,300: Line 1,697:


Sell Price changes to {{Money|900}}}}
Sell Price changes to {{Money|900}}}}
{{Upgrade|Upgrade Title = Level 4 - Napalm Thrower - {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information =


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,314: Line 1,711:


Sell Price changes to {{Money|2,166}}}}
Sell Price changes to {{Money|2,166}}}}
{{Upgrade|Upgrade Title = Level 5 - Pyromaniac - {{Money|7,500}}|Image = [[File:Pyro5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|7,500}}|Image = [[File:Pyro5.png|100px]]|Information =


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
Line 1,320: Line 1,717:
+0.75 Hitbox
+0.75 Hitbox


Drops 10% defense every tick {{Defense|Defense Dropping}}
Melts 10% defense every tick {{Defense|Defense Melting}}


3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 1,329: Line 1,726:
Sell Price changes to {{Money|4,666}}}}
Sell Price changes to {{Money|4,666}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:1300px; text-align: center;"
$NDPS$ = Normal Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$BDPS$ = Burn Damage / Tick
! scope="col" style="padding: 5px;" |Total Price
$DPS$ = $NDPS$ + $BDPS$
! scope="col" style="padding: 5px;" |Normal Damage
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
! scope="col" style="padding: 5px;" |Burn Damage
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Firerate
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Range
$COST$ = 650; 350; 500; 1200; 3800; 7500
! scope="col" style="padding: 5px;" |Defense Drop
$FSE-DETECTION$ = ; 0;
! scope="col" style="padding: 5px;" |Burn Time
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
! scope="col" style="padding: 5px;" |Tick
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
! scope="col" style="padding: 5px;" |Hitbox
$FNC-ROFBUG-2020$ = Firerate
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="EP"/>
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
! scope="col" style="padding: 5px;" |Cost Efficiency
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 1 || 0.25 || 7 || N/A || 3 || 1 || 0.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |0
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |7
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |0.5
| style="padding: 5px;" |3
| style="padding: 5px;" |1<ref name="dps1"/>
| style="padding: 5px;" |{{Money|650}}
|-
|-
| 1 || $R$ || $R$ || 0 || 1 || 0.25 || 9 || N/A || 3 || 1 || 1.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,000}}
| style="padding: 5px;" |0
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |9
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |1.5
| style="padding: 5px;" |3
| style="padding: 5px;" |1<ref name="dps1"/>
| style="padding: 5px;" |{{Money|1,000}}
|-
|-
| 2 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || 5% || 3 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,500}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |9
| style="padding: 5px;" |5%
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |1.5
| style="padding: 5px;" |3
| style="padding: 5px;" |4.57<ref name="dps6">3.57 Normal DPS + 1 Burn DPS</ref>
| style="padding: 5px;" |{{Money|328.22}}
|-
|-
| 3 || $R$ || $R$ || 1 || 2 || 0.25 || 9 || 5% || 5 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,700}}
| style="padding: 5px;" |1
| style="padding: 5px;" |2
| style="padding: 5px;" |0.28
| style="padding: 5px;" |9
| style="padding: 5px;" |5%
| style="padding: 5px;" |5
| style="padding: 5px;" |1
| style="padding: 5px;" |1.5
| style="padding: 5px;" |10
| style="padding: 5px;" |5.57<ref name="dps7">3.57 Normal DPS + 2 Burn DPS</ref>
| style="padding: 5px;" |{{Money|484.73}}
|-
|-
| 4 || $R$ || $R$ || 2 || 3 || 0.25 || 9 || 5% || 3 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,500}}
| style="padding: 5px;" |2
| style="padding: 5px;" |3
| style="padding: 5px;" |0.28
| style="padding: 5px;" |9
| style="padding: 5px;" |5%
| style="padding: 5px;" |3
| style="padding: 5px;" |0.5
| style="padding: 5px;" |1.75
| style="padding: 5px;" |18
| style="padding: 5px;" |13.14<ref name="dps8">7.14 Normal DPS + 6 Burn DPS</ref>
| style="padding: 5px;" |{{Money|494.67}}
|-
|-
| 5 || $R$ || $R$ || 2 || 8 || 0.25 || 11 || 10% || 4 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|14,000}}
| style="padding: 5px;" |2
| style="padding: 5px;" |8
| style="padding: 5px;" |0.28
| style="padding: 5px;" |11
| style="padding: 5px;" |10%
| style="padding: 5px;" |4
| style="padding: 5px;" |0.5
| style="padding: 5px;" |2.5
| style="padding: 5px;" |64
| style="padding: 5px;" |23.14<ref name="dps9">7.14 Normal DPS + 16 Burn DPS</ref>
| style="padding: 5px;" |{{Money|605.01}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="sectionheader">'''31 October 2020 – Frost Invasion Update (8 May 2021)'''</div>
<div class{{=}}"sectionheader">'''31 October 2020 – Frost Invasion Update (8 May 2021)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat|
{{BaseStat|
Image = [[File:NewPyromancer0.png|100px]]
Image = [[File:NewPyromancer0.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Cost = {{Money|800}}
|Cost = {{Money|800}}
|Footprint = Average
|Footprint = Average
Line 1,459: Line 1,791:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+0.25 Hitbox
+0.25 Hitbox
Line 1,465: Line 1,797:


Sell Price changes to {{Money|383}}}}
Sell Price changes to {{Money|383}}}}
{{Upgrade|Upgrade Title = Level 2 - Fire Fighting - {{Money|850}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|850}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


Drops 1 defense every tick {{Defense|Defense Dropping}}
Melts 1 defense every tick {{Defense|Defense Melting}}




Sell Price changes to {{Money|666}}}}
Sell Price changes to {{Money|666}}}}
{{Upgrade|Upgrade Title = Level 3 - Fire Hazard - {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =


3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 1,479: Line 1,811:


Sell Price changes to {{Money|1,166}}}}
Sell Price changes to {{Money|1,166}}}}
{{Upgrade|Upgrade Title = Level 4 - Napalm Thrower - {{Money|4,200}}|Image = [[File:Pyro4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|4,200}}|Image = [[File:Pyro4.png|100px]]|Information =


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,493: Line 1,825:


Sell Price changes to {{Money|2,566}}}}
Sell Price changes to {{Money|2,566}}}}
{{Upgrade|Upgrade Title = Level 5 - Pyromaniac - {{Money|9,000}}|Image = [[File:Pyro5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|9,000}}|Image = [[File:Pyro5.png|100px]]|Information =


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
Line 1,499: Line 1,831:
+0.75 Hitbox
+0.75 Hitbox


Drops 2 defense every tick {{Defense|Defense Dropping}}
Melts 2 defense every tick {{Defense|Defense Melting}}


3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 1,508: Line 1,840:
Sell Price changes to {{Money|5,566}}}}
Sell Price changes to {{Money|5,566}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:1300px; text-align: center;"
$NDPS$ = Normal Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$BDPS$ = Burn Damage / Tick
! scope="col" style="padding: 5px;" |Total Price
$DPS$ = $NDPS$ + $BDPS$
! scope="col" style="padding: 5px;" |Normal Damage
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
! scope="col" style="padding: 5px;" |Burn Damage
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Firerate
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Range
$COST$ = 800; 350; 850; 1500; 4200; 9000
! scope="col" style="padding: 5px;" |Defense Drop
$FSE-DETECTION$ = ; 0;
! scope="col" style="padding: 5px;" |Burn Time
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
! scope="col" style="padding: 5px;" |Tick
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
! scope="col" style="padding: 5px;" |Hitbox
$FNC-ROFBUG-2020$ = Firerate
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="EP"/>
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
! scope="col" style="padding: 5px;" |Cost Efficiency
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 1 || 0.25 || 7 || N/A || 3 || 1 || 0.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|800}}
| style="padding: 5px;" |0
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |7
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |0.5
| style="padding: 5px;" |3
| style="padding: 5px;" |1<ref name="dps1"/>
| style="padding: 5px;" |{{Money|800}}
|-
|-
| 1 || $R$ || $R$ || 0 || 1 || 0.25 || 9 || N/A || 3 || 1 || 1.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,150}}
| style="padding: 5px;" |0
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |9
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |1.5
| style="padding: 5px;" |3
| style="padding: 5px;" |1<ref name="dps1"/>
| style="padding: 5px;" |{{Money|1,150}}
|-
|-
| 2 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || 1 || 3 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|2,000}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |9
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |1.5
| style="padding: 5px;" |3
| style="padding: 5px;" |4.57<ref name="dps6"/>
| style="padding: 5px;" |{{Money|437.63}}
|-
|-
| 3 || $R$ || $R$ || 1 || 2 || 0.25 || 9 || 1 || 5 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|3,500}}
| style="padding: 5px;" |1
| style="padding: 5px;" |2
| style="padding: 5px;" |0.28
| style="padding: 5px;" |9
| style="padding: 5px;" |1
| style="padding: 5px;" |5
| style="padding: 5px;" |1
| style="padding: 5px;" |1.5
| style="padding: 5px;" |10
| style="padding: 5px;" |5.57<ref name="dps7"/>
| style="padding: 5px;" |{{Money|628.36}}
|-
|-
| 4 || $R$ || $R$ || 2 || 3 || 0.25 || 9 || 1 || 3 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|7,700}}
| style="padding: 5px;" |2
| style="padding: 5px;" |3
| style="padding: 5px;" |0.28
| style="padding: 5px;" |9
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |0.5
| style="padding: 5px;" |1.75
| style="padding: 5px;" |18
| style="padding: 5px;" |13.14<ref name="dps8"/>
| style="padding: 5px;" |{{Money|585.99}}
|-
|-
| 5 || $R$ || $R$ || 2 || 8 || 0.25 || 11 || 2 || 4 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|16,700}}
| style="padding: 5px;" |2
| style="padding: 5px;" |8
| style="padding: 5px;" |0.28
| style="padding: 5px;" |11
| style="padding: 5px;" |2
| style="padding: 5px;" |4
| style="padding: 5px;" |0.5
| style="padding: 5px;" |2.5
| style="padding: 5px;" |64
| style="padding: 5px;" |23.14<ref name="dps9"/>
| style="padding: 5px;" |{{Money|721.69}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="sectionheader">'''Overhaul Update (29 October 2020) – 31 October 2020'''</div>
<div class{{=}}"sectionheader">'''Overhaul Update (29 October 2020) – 31 October 2020'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:NewPyromancer0.png|100px]]
|Image = [[File:NewPyromancer0.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Cost = {{Money|800}}
|Cost = {{Money|800}}
|Footprint = Average
|Footprint = Average
Line 1,638: Line 1,905:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+1 Hitbox
+1 Hitbox
Line 1,644: Line 1,911:


Sell Price changes to {{Money|383}}}}
Sell Price changes to {{Money|383}}}}
{{Upgrade|Upgrade Title = Level 2 - Fire Fighting - {{Money|850}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|850}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


Drops 1 defense every tick {{Defense|Defense Dropping}}
Melts 1 defense every tick {{Defense|Defense Melting}}




Sell Price changes to {{Money|666}}}}
Sell Price changes to {{Money|666}}}}
{{Upgrade|Upgrade Title = Level 3 - Fire Hazard - {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =


3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 1,656: Line 1,923:


Sell Price changes to {{Money|1,166}}}}
Sell Price changes to {{Money|1,166}}}}
{{Upgrade|Upgrade Title = Level 4 - Napalm Thrower - {{Money|4,200}}|Image = [[File:Pyro4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|4,200}}|Image = [[File:Pyro4.png|100px]]|Information =


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,668: Line 1,935:


Sell Price changes to {{Money|2,566}}}}
Sell Price changes to {{Money|2,566}}}}
{{Upgrade|Upgrade Title = Level 5 - Pyromaniac - {{Money|9,000}}|Image = [[File:Pyro5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|9,000}}|Image = [[File:Pyro5.png|100px]]|Information =


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
Line 1,674: Line 1,941:
+0.75 Hitbox
+0.75 Hitbox


Drops 2 defense every tick {{Defense|Defense Dropping}}
Melts 2 defense every tick {{Defense|Defense Melting}}


3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 1,681: Line 1,948:
Sell Price changes to {{Money|5,566}}}}
Sell Price changes to {{Money|5,566}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:1300px; text-align: center;"
$NDPS$ = Normal Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$BDPS$ = Burn Damage / Tick
! scope="col" style="padding: 5px;" |Total Price
$DPS$ = $NDPS$ + $BDPS$
! scope="col" style="padding: 5px;" |Normal Damage
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
! scope="col" style="padding: 5px;" |Burn Damage
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Firerate
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Range
$COST$ = 800; 350; 850; 1500; 4200; 9000
! scope="col" style="padding: 5px;" |Defense Drop
$FSE-DETECTION$ = ; 0;
! scope="col" style="padding: 5px;" |Burn Time
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
! scope="col" style="padding: 5px;" |Tick
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
! scope="col" style="padding: 5px;" |Hitbox
$FNC-ROFBUG-2020$ = Firerate
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="EP"/>
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
! scope="col" style="padding: 5px;" |Cost Efficiency
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 1 || 0.25 || 7 || N/A || 3 || 1 || 0.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|800}}
| style="padding: 5px;" |0
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |7
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |0.5
| style="padding: 5px;" |3
| style="padding: 5px;" |1<ref name="dps1"/>
| style="padding: 5px;" |{{Money|800}}
|-
|-
| 1 || $R$ || $R$ || 0 || 1 || 0.25 || 9 || N/A || 3 || 1 || 1.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,150}}
| style="padding: 5px;" |0
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |9
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |1.5
| style="padding: 5px;" |3
| style="padding: 5px;" |1<ref name="dps1"/>
| style="padding: 5px;" |{{Money|1,150}}
|-
|-
| 2 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || 1 || 3 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|2,000}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |9
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |1.5
| style="padding: 5px;" |3
| style="padding: 5px;" |4.57<ref name="dps6"/>
| style="padding: 5px;" |{{Money|437.63}}
|-
|-
| 3 || $R$ || $R$ || 1 || 1 || 0.25 || 9 || 1 || 5 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|3,500}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |9
| style="padding: 5px;" |1
| style="padding: 5px;" |5
| style="padding: 5px;" |1
| style="padding: 5px;" |1.5
| style="padding: 5px;" |5
| style="padding: 5px;" |4.57<ref name="dps6"/>
| style="padding: 5px;" |{{Money|765.86}}
|-
|-
| 4 || $R$ || $R$ || 2 || 1 || 0.25 || 9 || 1 || 3 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|7,700}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |9
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |0.5
| style="padding: 5px;" |1.75
| style="padding: 5px;" |6
| style="padding: 5px;" |8.14<ref name="dps10">7.14 Normal DPS + 1 Burn DPS</ref>
| style="padding: 5px;" |{{Money|945.94}}
|-
|-
| 5 || $R$ || $R$ || 2 || 1 || 0.25 || 11 || 2 || 4 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|16,700}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |11
| style="padding: 5px;" |2
| style="padding: 5px;" |4
| style="padding: 5px;" |0.5
| style="padding: 5px;" |2.5
| style="padding: 5px;" |8
| style="padding: 5px;" |8.14<ref name="dps10"/>
| style="padding: 5px;" |{{Money|2,051.59}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="sectionheader">'''Smaller = Bigger (26 May 2020) – Overhaul Update (29 October 2020)'''</div>
<div class{{=}}"sectionheader">'''Smaller {{=}} Bigger (26 May 2020) – Overhaul Update (29 October 2020)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Pyromancer.png|100px]]
|Image = [[File:Pyromancer.png|100px]]
|Unlock Cost = {{Coins|1,500}}
|Cost = {{Money|850}}
|Cost = {{Money|850}}
|Footprint = Average
|Footprint = Average
Line 1,807: Line 2,009:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|350}}}}
Sell Price changes to {{Money|350}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


0% > 10% Slowness [[File:Slowness.png|20px|Slowness]]
0% > 10% Slowness [[File:Slowness.png|20px|Slowness]]
Line 1,817: Line 2,019:


Sell Price changes to {{Money|516}}}}
Sell Price changes to {{Money|516}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]


Line 1,826: Line 2,028:


Sell Price changes to {{Money|1,066}}}}
Sell Price changes to {{Money|1,066}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|3,200}}|Image = [[File:Pyro4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Cost = {{Money|3,200}}|Image = [[File:Pyro4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,838: Line 2,040:


Sell Price changes to {{Money|2,566}}}}
Sell Price changes to {{Money|2,566}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|8,001}}|Image = [[File:Pyro5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Cost = {{Money|8,001}}|Image = [[File:Pyro5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,851: Line 2,053:
Sell Price changes to {{Money|4,750}}}}
Sell Price changes to {{Money|4,750}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:1100px; text-align: center;"
$NDPS$ = Normal Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$BDPS$ = Burn Damage / Tick
! scope="col" style="padding: 5px;" |Total Price
$DPS$ = $NDPS$ + $BDPS$
! scope="col" style="padding: 5px;" |Normal Damage
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
! scope="col" style="padding: 5px;" |Burn Damage
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Firerate
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Range
$COST$ = 850; 200; 500; 1500; 3200; 8001
! scope="col" style="padding: 5px;" |Burn Time
$FSE-DETECTION$ = ; ;
! scope="col" style="padding: 5px;" |Slowness
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="EP2">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref>
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
! scope="col" style="padding: 5px;" |DPS<ref name="DPS2">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn Damage.</ref>
$FNC-ROFBUG-2019$ = Firerate
! scope="col" style="padding: 5px;" |Cost Efficiency
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 9 || 3 || 1 || 0% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|850}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.3
| style="padding: 5px;" |9
| style="padding: 5px;" |3
| style="padding: 5px;" |0%
| style="padding: 5px;" |3
| style="padding: 5px;" |4.33<ref name="dps11">3.33 Normal DPS + 1 Burn DPS</ref>
| style="padding: 5px;" |{{Money|196.30}}
|-
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.25 || 11 || 3 || 1 || 0% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,050}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.3
| style="padding: 5px;" |11
| style="padding: 5px;" |3
| style="padding: 5px;" |0%
| style="padding: 5px;" |3
| style="padding: 5px;" |4.33<ref name="dps11"/>
| style="padding: 5px;" |{{Money|242.49}}
|-
|-
| 2 || $R$ || $R$ || 1 || 1 || 0.25 || 12 || 3 || 1 || 10% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,550}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.3
| style="padding: 5px;" |12
| style="padding: 5px;" |3
| style="padding: 5px;" |10%
| style="padding: 5px;" |3
| style="padding: 5px;" |4.33<ref name="dps11"/>
| style="padding: 5px;" |{{Money|357.96}}
|-
|-
| 3 || $R$ || $R$ || 2 || 2 || 0.25 || 12 || 4 || 1 || 10% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|3,050}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2
| style="padding: 5px;" |0.3
| style="padding: 5px;" |12
| style="padding: 5px;" |4
| style="padding: 5px;" |10%
| style="padding: 5px;" |8
| style="padding: 5px;" |8.67<ref name="dps12">6.67 Normal DPS + 2 Burn DPS</ref>
| style="padding: 5px;" |{{Money|351.79}}
|-
|-
| 4 || $R$ || $R$ || 3 || 3 || 0.25 || 14 || 6 || 1 || 20% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,250}}
| style="padding: 5px;" |3
| style="padding: 5px;" |3
| style="padding: 5px;" |0.3
| style="padding: 5px;" |14
| style="padding: 5px;" |6
| style="padding: 5px;" |20%
| style="padding: 5px;" |18
| style="padding: 5px;" |13<ref name="dps13">10 Normal DPS + 3 Burn DPS</ref>
| style="padding: 5px;" |{{Money|480.77}}
|-
|-
| 5 || $R$ || $R$ || 5 || 10 || 0.25 || 16 || 10 || 1 || 30% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|14,251}}
| style="padding: 5px;" |5
| style="padding: 5px;" |10
| style="padding: 5px;" |0.3
| style="padding: 5px;" |16
| style="padding: 5px;" |10
| style="padding: 5px;" |30%
| style="padding: 5px;" |100
| style="padding: 5px;" |26.67<ref name="dps14">16.67 Normal DPS + 10 Burn DPS</ref>
| style="padding: 5px;" |{{Money|534.34}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="sectionheader">'''MEGA Update (13 October 2019) – Smaller = Bigger (26 May 2020)'''</div>
<div class{{=}}"sectionheader">'''MEGA Update (13 October 2019) – Smaller {{=}} Bigger (26 May 2020)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Pyromancer.png|100px]]
|Image = [[File:Pyromancer.png|100px]]
|Unlock Cost = {{Coins|1,500}}
|Cost = {{Money|750}}
|Cost = {{Money|750}}
|Footprint = Average
|Footprint = Average
Line 1,963: Line 2,114:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|316}}}}
Sell Price changes to {{Money|316}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,977: Line 2,128:


Sell Price changes to {{Money|483}}}}
Sell Price changes to {{Money|483}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]


Line 1,988: Line 2,139:


Sell Price changes to {{Money|983}}}}
Sell Price changes to {{Money|983}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|3,200}}|Image = [[File:Pyro4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Cost = {{Money|3,200}}|Image = [[File:Pyro4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,002: Line 2,153:


Sell Price changes to {{Money|2,050}}}}
Sell Price changes to {{Money|2,050}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|8,001}}|Image = [[File:Pyro5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Cost = {{Money|8,001}}|Image = [[File:Pyro5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,015: Line 2,166:
Sell Price changes to {{Money|4,717}}}}
Sell Price changes to {{Money|4,717}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:1100px; text-align: center;"
$BDPS$ = Burn Damage / Tick
! scope="col" style="padding: 5px;" |Level
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
! scope="col" style="padding: 5px;" |Total Price
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Normal Damage
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Burn Damage
$COST$ = 750; 200; 500; 1500; 3200; 8001
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = ; ;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
! scope="col" style="padding: 5px;" |Burn Time
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
! scope="col" style="padding: 5px;" |Slowness
$FNC-ROFBUG-2019$ = Firerate
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="EP2"/>
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
! scope="col" style="padding: 5px;" |DPS<ref name="DPS3">DPS assumes the flames only hit one enemy.<br/>DPS only includes Burn DPS, as the '''Pyromancer''' will not attack any enemies that are currently on fire.</ref>
$DREF$ = <ref name="DPS2">DPS assumes the flames only hit one enemy.<br/>DPS only includes Burn DPS, as the '''Pyromancer''' will not attack any enemies that are currently on fire.</ref>
! scope="col" style="padding: 5px;" |Cost Efficiency
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.5 || 9 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|750}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.55
| style="padding: 5px;" |9
| style="padding: 5px;" |3
| style="padding: 5px;" |15%
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|750}}
|-
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.5 || 11 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|950}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.55
| style="padding: 5px;" |11
| style="padding: 5px;" |3
| style="padding: 5px;" |15%
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|950}}
|-
|-
| 2 || $R$ || $R$ || 2 || 1 || 0.35 || 12 || 3 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,450}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |0.4
| style="padding: 5px;" |12
| style="padding: 5px;" |3
| style="padding: 5px;" |25%
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,450}}
|-
|-
| 3 || $R$ || $R$ || 2 || 2 || 0.25 || 12 || 5 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,950}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2
| style="padding: 5px;" |0.3
| style="padding: 5px;" |12
| style="padding: 5px;" |5
| style="padding: 5px;" |25%
| style="padding: 5px;" |10
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,475}}
|-
|-
| 4 || $R$ || $R$ || 3 || 3 || 0.1 || 14 || 6 || 1 || 35% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,150}}
| style="padding: 5px;" |3
| style="padding: 5px;" |3
| style="padding: 5px;" |0.15
| style="padding: 5px;" |14
| style="padding: 5px;" |6
| style="padding: 5px;" |35%
| style="padding: 5px;" |18
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,050}}
|-
|-
| 5 || $R$ || $R$ || 5 || 10 || 0.1 || 16 || 8 || 1 || 45% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|14,151}}
| style="padding: 5px;" |5
| style="padding: 5px;" |10
| style="padding: 5px;" |0.15
| style="padding: 5px;" |16
| style="padding: 5px;" |8
| style="padding: 5px;" |45%
| style="padding: 5px;" |80
| style="padding: 5px;" |10
| style="padding: 5px;" |{{Money|1,425,1}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="sectionheader">'''3 August 2019 – MEGA Update (13 October 2019)'''</div>
<div class{{=}}"sectionheader">'''3 August 2019 – MEGA Update (13 October 2019)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Pyromancer.png|100px]]
|Image = [[File:Pyromancer Beta Icon.png|100px]]
|Unlock Cost = {{Coins|1,500}}
|Cost = {{Money|750}}
|Cost = {{Money|750}}
|Footprint = Average
|Footprint = Average
Line 2,127: Line 2,225:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|237}}}}
Sell Price changes to {{Money|237}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,141: Line 2,239:


Sell Price changes to {{Money|362}}}}
Sell Price changes to {{Money|362}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]


Line 2,148: Line 2,246:


Sell Price changes to {{Money|737}}}}
Sell Price changes to {{Money|737}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|3,200}}|Image = [[File:Pyro4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Cost = {{Money|3,200}}|Image = [[File:Pyro4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,160: Line 2,258:


Sell Price changes to {{Money|1,537}}}}
Sell Price changes to {{Money|1,537}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|8,001}}|Image = [[File:Pyro5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Cost = {{Money|8,001}}|Image = [[File:Pyro5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,171: Line 2,269:
Sell Price changes to {{Money|3,537}}}}
Sell Price changes to {{Money|3,537}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:1100px; text-align: center;"
$BDPS$ = Burn Damage / Tick
! scope="col" style="padding: 5px;" |Level
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
! scope="col" style="padding: 5px;" |Total Price
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Normal Damage
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Burn Damage
$COST$ = 750; 200; 500; 1500; 3200; 8001
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = ; ;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
! scope="col" style="padding: 5px;" |Burn Time
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
! scope="col" style="padding: 5px;" |Slowness<ref>Slowness wears off exponentially. The longer the enemy is on fire, the weaker the slowness gets.</ref>
$FNC-ROFBUG-2019$ = Firerate
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="EP2/>
$SREF$ = <ref>Slowness wears off exponentially. The longer the enemy is on fire, the weaker the slowness gets.</ref>
! scope="col" style="padding: 5px;" |DPS<ref name="DPS3"/>
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
! scope="col" style="padding: 5px;" |Cost Efficiency
$DREF$ = <ref name="DPS2">DPS assumes the flames only hit one enemy.<br/>DPS only includes Burn DPS, as the '''Pyromancer''' will not attack any enemies that are currently on fire.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness$SREF$ !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.5 || 6 || 3 || 1 || 30% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|750}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.55
| style="padding: 5px;" |6
| style="padding: 5px;" |3
| style="padding: 5px;" |30%
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|750}}
|-
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.5 || 8 || 3 || 1 || 30% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|950}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.55
| style="padding: 5px;" |8
| style="padding: 5px;" |3
| style="padding: 5px;" |30%
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|950}}
|-
|-
| 2 || $R$ || $R$ || 2 || 1 || 0.5 || 9 || 3 || 1 || 50% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,450}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |0.55
| style="padding: 5px;" |9
| style="padding: 5px;" |3
| style="padding: 5px;" |50%
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,450}}
|-
|-
| 3 || $R$ || $R$ || 2 || 2 || 0.5 || 9 || 5 || 1 || 50% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,950}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2
| style="padding: 5px;" |0.55
| style="padding: 5px;" |9
| style="padding: 5px;" |5
| style="padding: 5px;" |50%
| style="padding: 5px;" |10
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,475}}
|-
|-
| 4 || $R$ || $R$ || 3 || 3 || 0.5 || 11 || 6 || 1 || 65% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,150}}
| style="padding: 5px;" |3
| style="padding: 5px;" |3
| style="padding: 5px;" |0.55
| style="padding: 5px;" |11
| style="padding: 5px;" |6
| style="padding: 5px;" |65%
| style="padding: 5px;" |18
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,050}}
|-
|-
| 5 || $R$ || $R$ || 5 || 10 || 0.5 || 13 || 8 || 1 || 65% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|14,151}}
| style="padding: 5px;" |5
| style="padding: 5px;" |10
| style="padding: 5px;" |0.55
| style="padding: 5px;" |13
| style="padding: 5px;" |8
| style="padding: 5px;" |65%
| style="padding: 5px;" |80
| style="padding: 5px;" |10
| style="padding: 5px;" |{{Money|1,415.1}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="sectionheader">'''14 June 2019 – 3 August 2019'''</div>
<div class{{=}}"sectionheader">'''14 June 2019 – 3 August 2019'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Pyromancer.png|100px]]
|Image = [[File:Pyromancer Beta Icon.png|100px]]
|Unlock Cost = {{Coins|1,500}}
|Cost = {{Money|750}}
|Cost = {{Money|750}}
|Footprint = Average
|Footprint = Average
Line 2,283: Line 2,329:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|237}}}}
Sell Price changes to {{Money|237}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,295: Line 2,341:


Sell Price changes to {{Money|362}}}}
Sell Price changes to {{Money|362}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]


Line 2,302: Line 2,348:


Sell Price changes to {{Money|737}}}}
Sell Price changes to {{Money|737}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|3,200}}|Image = [[File:Pyro4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Cost = {{Money|3,200}}|Image = [[File:Pyro4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,312: Line 2,358:


Sell Price changes to {{Money|1,537}}}}
Sell Price changes to {{Money|1,537}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|8,001}}|Image = [[File:Pyro5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Cost = {{Money|8,001}}|Image = [[File:Pyro5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,323: Line 2,369:
Sell Price changes to {{Money|3,537}}}}
Sell Price changes to {{Money|3,537}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:1100px; text-align: center;"
$BDPS$ = Burn Damage / Tick
! scope="col" style="padding: 5px;" |Level
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
! scope="col" style="padding: 5px;" |Total Price
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Normal Damage
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Burn Damage
$COST$ = 750; 200; 500; 1500; 3200; 8001
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = ; ;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
! scope="col" style="padding: 5px;" |Burn Time
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
! scope="col" style="padding: 5px;" |Slowness
$FNC-ROFBUG-2019$ = Firerate
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="EP2"/>
$SREF$ = <ref>Slowness wears off exponentially. The longer the enemy is on fire, the weaker the slowness gets.</ref>
! scope="col" style="padding: 5px;" |DPS<ref name="DPS3"/>
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
! scope="col" style="padding: 5px;" |Cost Efficiency
$DREF$ = <ref name="DPS2">DPS assumes the flames only hit one enemy.<br/>DPS only includes Burn DPS, as the '''Pyromancer''' will not attack any enemies that are currently on fire.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness$SREF$ !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.5 || 6 || 3 || 1 || 30% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|750}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.55
| style="padding: 5px;" |6
| style="padding: 5px;" |3
| style="padding: 5px;" |30%
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|750}}
|-
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.5 || 8 || 3 || 1 || 30% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|950}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.55
| style="padding: 5px;" |8
| style="padding: 5px;" |3
| style="padding: 5px;" |30%
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|950}}
|-
|-
| 2 || $R$ || $R$ || 2 || 1 || 0.5 || 9 || 3 || 1 || 30% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,450}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |0.55
| style="padding: 5px;" |9
| style="padding: 5px;" |3
| style="padding: 5px;" |30%
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,450}}
|-
|-
| 3 || $R$ || $R$ || 2 || 2 || 0.5 || 9 || 5 || 1 || 30% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,950}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2
| style="padding: 5px;" |0.55
| style="padding: 5px;" |9
| style="padding: 5px;" |5
| style="padding: 5px;" |30%
| style="padding: 5px;" |10
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,475}}
|-
|-
| 4 || $R$ || $R$ || 3 || 3 || 0.5 || 11 || 6 || 1 || 30% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,150}}
| style="padding: 5px;" |3
| style="padding: 5px;" |3
| style="padding: 5px;" |0.55
| style="padding: 5px;" |11
| style="padding: 5px;" |6
| style="padding: 5px;" |30%
| style="padding: 5px;" |18
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,050}}
|-
|-
| 5 || $R$ || $R$ || 5 || 10 || 0.5 || 13 || 8 || 1 || 30% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|14,151}}
| style="padding: 5px;" |5
| style="padding: 5px;" |10
| style="padding: 5px;" |0.55
| style="padding: 5px;" |13
| style="padding: 5px;" |8
| style="padding: 5px;" |30%
| style="padding: 5px;" |80
| style="padding: 5px;" |10
| style="padding: 5px;" |{{Money|1,415.1}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
|-|Golden =
|Golden
<div class="mw-collapsible mw-collapsed">
|<div class{{=}}"mw-collapsible mw-collapsed">
<div class="sectionheader">'''Entity System Update (12 March 2022) – 13 May 2022'''</div>
<div class{{=}}"sectionheader">'''Entity System Update (12 March 2022) – 13 May 2022'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DHGoldenPyroIcon.png|100px]]
|Image = [[File:DHGoldenPyroIcon.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Cost = {{Money|650}}
|Cost = {{Money|650}}
|Footprint = Average
|Footprint = Average
Line 2,428: Line 2,422:
|Damage = [[File:Damage Icon.png|20px|Damage]]0 Damage<ref name="DamageB">Damage is increased by 25%[[File:Damage Buff.png|20px|Damage]]</ref><br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|Damage = [[File:Damage Icon.png|20px|Damage]]0 Damage<ref name="DamageB">Damage is increased by 25%[[File:Damage Buff.png|20px|Damage]]</ref><br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|Damage Type = Pierce<br/>Fire
|Damage Type = Pierce<br/>Fire
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.258
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]10.5<ref name="RangeB">Range is increased by 50%[[File:Range Buff.png|20px|Range]]</ref>
|Range = [[File:Range Icon.png|20px|Range]]10.5<ref name="RangeB">Range is increased by 50%[[File:Range Buff.png|20px|Range]]</ref>
Line 2,439: Line 2,433:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


+1 Hitbox
+1 Hitbox
Line 2,445: Line 2,439:


Sell Price changes to {{Money|333}}}}
Sell Price changes to {{Money|333}}}}
{{Upgrade|Upgrade Title = Level 2 - Fire Fighting - {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


Drops 5% defense every tick {{Defense|Defense Dropping}}
Melts 5% defense every tick {{Defense|Defense Melting}}




Sell Price changes to {{Money|500}}}}
Sell Price changes to {{Money|500}}}}
{{Upgrade|Upgrade Title = Level 3 - Fire Hazard - {{Money|1,200}}|Image = [[File:Pyro3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|1,200}}|Image = [[File:Pyro3.png|100px]]|Information =


3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 2,459: Line 2,453:


Sell Price changes to {{Money|900}}}}
Sell Price changes to {{Money|900}}}}
{{Upgrade|Upgrade Title = Level 4 - Napalm Thrower - {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information =


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,473: Line 2,467:


Sell Price changes to {{Money|2,166}}}}
Sell Price changes to {{Money|2,166}}}}
{{Upgrade|Upgrade Title = Level 5 - Pyromaniac - {{Money|7,500}}|Image = [[File:Pyro5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|7,500}}|Image = [[File:Pyro5.png|100px]]|Information =


+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]
Line 2,479: Line 2,473:
+0.75 Hitbox
+0.75 Hitbox


Drops 10% defense every tick {{Defense|Defense Dropping}}
Melts 10% defense every tick {{Defense|Defense Melting}}


3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 2,488: Line 2,482:
Sell Price changes to {{Money|4,666}}}}
Sell Price changes to {{Money|4,666}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:1300px; text-align: center;"
$NDPS$ = Normal Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$BDPS$ = Burn Damage / Tick
! scope="col" style="padding: 5px;" |Total Price
$DPS$ = $NDPS$ + $BDPS$
! scope="col" style="padding: 5px;" |Normal Damage<ref name="DamageB"/>
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
! scope="col" style="padding: 5px;" |Burn Damage
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Firerate
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Range<ref name="RangeB"/>
$COST$ = 650; 350; 500; 1200; 3800; 7500
! scope="col" style="padding: 5px;" |Defense Drop
$FSE-DETECTION$ = ; 0;
! scope="col" style="padding: 5px;" |Burn Time
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
! scope="col" style="padding: 5px;" |Tick
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
! scope="col" style="padding: 5px;" |Hitbox
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="EP"/>
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
! scope="col" style="padding: 5px;" |Cost Efficiency
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 1 || 0.25 || 10.5 || N/A || 3 || 1 || 0.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |0
| style="padding: 5px;" |1
| style="padding: 5px;" |0.258
| style="padding: 5px;" |10.5
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |0.5
| style="padding: 5px;" |3
| style="padding: 5px;" |1<ref name="dps1"/>
| style="padding: 5px;" |{{Money|650}}
|-
|-
| 1 || $R$ || $R$ || 0 || 1 || 0.25 || 13.5 || N/A || 3 || 1 || 1.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,000}}
| style="padding: 5px;" |0
| style="padding: 5px;" |1
| style="padding: 5px;" |0.258
| style="padding: 5px;" |13.5
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |1.5
| style="padding: 5px;" |3
| style="padding: 5px;" |1<ref name="dps1"/>
| style="padding: 5px;" |{{Money|1,000}}
|-
|-
| 2 || $R$ || $R$ || 1 || 1 || 0.25 || 13.5 || 5% || 3 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,500}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.258
| style="padding: 5px;" |13.5
| style="padding: 5px;" |5%
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |1.5
| style="padding: 5px;" |3
| style="padding: 5px;" |4.88<ref name="dps2"/>
| style="padding: 5px;" |{{Money|307.37}}
|-
|-
| 3 || $R$ || $R$ || 1 || 2 || 0.25 || 13.5 || 5% || 5 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,700}}
| style="padding: 5px;" |1
| style="padding: 5px;" |2
| style="padding: 5px;" |0.258
| style="padding: 5px;" |13.5
| style="padding: 5px;" |5%
| style="padding: 5px;" |5
| style="padding: 5px;" |1
| style="padding: 5px;" |1.5
| style="padding: 5px;" |10
| style="padding: 5px;" |5.88<ref name="dps3"/>
| style="padding: 5px;" |{{Money|459.18}}
|-
|-
| 4 || $R$ || $R$ || 2 || 3 || 0.25 || 13.5 || 5% || 3 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,500}}
| style="padding: 5px;" |2
| style="padding: 5px;" |3
| style="padding: 5px;" |0.258
| style="padding: 5px;" |13.5
| style="padding: 5px;" |5%
| style="padding: 5px;" |3
| style="padding: 5px;" |0.5
| style="padding: 5px;" |1.75
| style="padding: 5px;" |18
| style="padding: 5px;" |13.75<ref name="dps4"/>
| style="padding: 5px;" |{{Money|472.72}}
|-
|-
| 5 || $R$ || $R$ || 2 || 8 || 0.25 || 16.5 || 10% || 4 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|14,000}}
| style="padding: 5px;" |2
| style="padding: 5px;" |8
| style="padding: 5px;" |0.258
| style="padding: 5px;" |16.5
| style="padding: 5px;" |10%
| style="padding: 5px;" |4
| style="padding: 5px;" |0.5
| style="padding: 5px;" |2.5
| style="padding: 5px;" |64
| style="padding: 5px;" |23.75<ref name="dps5"/>
| style="padding: 5px;" |{{Money|589.47}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="sectionheader">'''Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)'''</div>
<div class{{=}}"sectionheader">'''Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:GoldenPyroIcon.png|100px]]
|Image = [[File:GoldenPyroIcon.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Cost = {{Money|650}}
|Cost = {{Money|650}}
|Footprint = Average
|Footprint = Average
Line 2,618: Line 2,547:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


+1 Hitbox
+1 Hitbox
Line 2,624: Line 2,553:


Sell Price changes to {{Money|333}}}}
Sell Price changes to {{Money|333}}}}
{{Upgrade|Upgrade Title = Level 2 - Fire Fighting - {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


Drops 5% defense every tick {{Defense|Defense Dropping}}
Melts 5% defense every tick {{Defense|Defense Melting}}




Sell Price changes to {{Money|500}}}}
Sell Price changes to {{Money|500}}}}
{{Upgrade|Upgrade Title = Level 3 - Fire Hazard - {{Money|1,200}}|Image = [[File:Pyro3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|1,200}}|Image = [[File:Pyro3.png|100px]]|Information =


3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 2,638: Line 2,567:


Sell Price changes to {{Money|900}}}}
Sell Price changes to {{Money|900}}}}
{{Upgrade|Upgrade Title = Level 4 - Napalm Thrower - {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information =


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,652: Line 2,581:


Sell Price changes to {{Money|2,166}}}}
Sell Price changes to {{Money|2,166}}}}
{{Upgrade|Upgrade Title = Level 5 - Pyromaniac - {{Money|7,500}}|Image = [[File:Pyro5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|7,500}}|Image = [[File:Pyro5.png|100px]]|Information =


+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]
Line 2,658: Line 2,587:
+0.75 Hitbox
+0.75 Hitbox


Drops 10% defense every tick {{Defense|Defense Dropping}}
Melts 10% defense every tick {{Defense|Defense Melting}}


3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 2,667: Line 2,596:
Sell Price changes to {{Money|4,666}}}}
Sell Price changes to {{Money|4,666}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:1300px; text-align: center;"
$NDPS$ = Normal Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$BDPS$ = Burn Damage / Tick
! scope="col" style="padding: 5px;" |Total Price
$DPS$ = $NDPS$ + $BDPS$
! scope="col" style="padding: 5px;" |Normal Damage<ref name="DamageB"/>
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
! scope="col" style="padding: 5px;" |Burn Damage
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Firerate
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Range<ref name="RangeB"/>
$COST$ = 650; 350; 500; 1200; 3800; 7500
! scope="col" style="padding: 5px;" |Defense Drop
$FSE-DETECTION$ = ; 0;
! scope="col" style="padding: 5px;" |Burn Time
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
! scope="col" style="padding: 5px;" |Tick
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
! scope="col" style="padding: 5px;" |Hitbox
$FNC-ROFBUG-2020$ = Firerate
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="EP"/>
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
! scope="col" style="padding: 5px;" |Cost Efficiency
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 1 || 0.25 || 10.5 || N/A || 3 || 1 || 0.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |0
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |10.5
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |0.5
| style="padding: 5px;" |3
| style="padding: 5px;" |1<ref name="dps1"/>
| style="padding: 5px;" |{{Money|650}}
|-
|-
| 1 || $R$ || $R$ || 0 || 1 || 0.25 || 13.5 || N/A || 3 || 1 || 1.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,000}}
| style="padding: 5px;" |0
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |13.5
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |1.5
| style="padding: 5px;" |3
| style="padding: 5px;" |1<ref name="dps1"/>
| style="padding: 5px;" |{{Money|1,000}}
|-
|-
| 2 || $R$ || $R$ || 1 || 1 || 0.25 || 13.5 || 5% || 3 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,500}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |13.5
| style="padding: 5px;" |5%
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |1.5
| style="padding: 5px;" |3
| style="padding: 5px;" |4.57<ref name="dps6"/>
| style="padding: 5px;" |{{Money|328.22}}
|-
|-
| 3 || $R$ || $R$ || 1 || 2 || 0.25 || 13.5 || 5% || 5 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,700}}
| style="padding: 5px;" |1
| style="padding: 5px;" |2
| style="padding: 5px;" |0.28
| style="padding: 5px;" |13.5
| style="padding: 5px;" |5%
| style="padding: 5px;" |5
| style="padding: 5px;" |1
| style="padding: 5px;" |1.5
| style="padding: 5px;" |10
| style="padding: 5px;" |5.57<ref name="dps7"/>
| style="padding: 5px;" |{{Money|484.73}}
|-
|-
| 4 || $R$ || $R$ || 2 || 3 || 0.25 || 13.5 || 5% || 3 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,500}}
| style="padding: 5px;" |2
| style="padding: 5px;" |3
| style="padding: 5px;" |0.28
| style="padding: 5px;" |13.5
| style="padding: 5px;" |5%
| style="padding: 5px;" |3
| style="padding: 5px;" |0.5
| style="padding: 5px;" |1.75
| style="padding: 5px;" |18
| style="padding: 5px;" |13.14<ref name="dps8"/>
| style="padding: 5px;" |{{Money|494.67}}
|-
|-
| 5 || $R$ || $R$ || 2 || 8 || 0.25 || 16.5 || 10% || 4 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|14,000}}
| style="padding: 5px;" |2
| style="padding: 5px;" |8
| style="padding: 5px;" |0.28
| style="padding: 5px;" |16.5
| style="padding: 5px;" |10%
| style="padding: 5px;" |4
| style="padding: 5px;" |0.5
| style="padding: 5px;" |2.5
| style="padding: 5px;" |64
| style="padding: 5px;" |23.14<ref name="dps9"/>
| style="padding: 5px;" |{{Money|605.01}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="sectionheader">'''31 October 2020 – Frost Invasion Update (8 May 2021)'''</div>
<div class{{=}}"sectionheader">'''31 October 2020 – Frost Invasion Update (8 May 2021)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:NGPyro0.png|100px]]
|Image = [[File:NGPyro0.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Cost = {{Money|800}}
|Cost = {{Money|800}}
|Footprint = Average
|Footprint = Average
Line 2,797: Line 2,661:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


+0.25 Hitbox
+0.25 Hitbox
Line 2,803: Line 2,667:


Sell Price changes to {{Money|383}}}}
Sell Price changes to {{Money|383}}}}
{{Upgrade|Upgrade Title = Level 2 - Fire Fighting - {{Money|850}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|850}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


Drops 1 defense every tick {{Defense|Defense Dropping}}
Melts 1 defense every tick {{Defense|Defense Melting}}




Sell Price changes to {{Money|666}}}}
Sell Price changes to {{Money|666}}}}
{{Upgrade|Upgrade Title = Level 3 - Fire Hazard - {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =


3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 2,817: Line 2,681:


Sell Price changes to {{Money|1,166}}}}
Sell Price changes to {{Money|1,166}}}}
{{Upgrade|Upgrade Title = Level 4 - Napalm Thrower - {{Money|4,200}}|Image = [[File:Pyro4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|4,200}}|Image = [[File:Pyro4.png|100px]]|Information =


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,831: Line 2,695:


Sell Price changes to {{Money|2,566}}}}
Sell Price changes to {{Money|2,566}}}}
{{Upgrade|Upgrade Title = Level 5 - Pyromaniac - {{Money|9,000}}|Image = [[File:Pyro5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|9,000}}|Image = [[File:Pyro5.png|100px]]|Information =


+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]
Line 2,837: Line 2,701:
+0.75 Hitbox
+0.75 Hitbox


Drops 2 defense every tick {{Defense|Defense Dropping}}
Melts 2 defense every tick {{Defense|Defense Melting}}


3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 2,846: Line 2,710:
Sell Price changes to {{Money|5,566}}}}
Sell Price changes to {{Money|5,566}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:1300px; text-align: center;"
$NDPS$ = Normal Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$BDPS$ = Burn Damage / Tick
! scope="col" style="padding: 5px;" |Total Price
$DPS$ = $NDPS$ + $BDPS$
! scope="col" style="padding: 5px;" |Normal Damage<ref name="DamageB"/>
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
! scope="col" style="padding: 5px;" |Burn Damage
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Firerate
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Range<ref name="RangeB"/>
$COST$ = 800; 350; 850; 1500; 4200; 9000
! scope="col" style="padding: 5px;" |Defense Drop
$FSE-DETECTION$ = ; 0;
! scope="col" style="padding: 5px;" |Burn Time
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
! scope="col" style="padding: 5px;" |Tick
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
! scope="col" style="padding: 5px;" |Hitbox
$FNC-ROFBUG-2020$ = Firerate
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="EP"/>
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
! scope="col" style="padding: 5px;" |Cost Efficiency
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 1 || 0.25 || 10.5 || N/A || 3 || 1 || 0.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|800}}
| style="padding: 5px;" |0
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |10.5
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |0.5
| style="padding: 5px;" |3
| style="padding: 5px;" |1<ref name="dps1"/>
| style="padding: 5px;" |{{Money|800}}
|-
|-
| 1 || $R$ || $R$ || 0 || 1 || 0.25 || 13.5 || N/A || 3 || 1 || 1.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,150}}
| style="padding: 5px;" |0
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |13.5
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |1.5
| style="padding: 5px;" |3
| style="padding: 5px;" |1<ref name="dps1"/>
| style="padding: 5px;" |{{Money|1,150}}
|-
|-
| 2 || $R$ || $R$ || 1 || 1 || 0.25 || 13.5 || 1 || 3 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|2,000}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |13.5
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |1.5
| style="padding: 5px;" |3
| style="padding: 5px;" |4.57<ref name="dps6"/>
| style="padding: 5px;" |{{Money|437.63}}
|-
|-
| 3 || $R$ || $R$ || 1 || 2 || 0.25 || 13.5 || 1 || 5 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|3,500}}
| style="padding: 5px;" |1
| style="padding: 5px;" |2
| style="padding: 5px;" |0.28
| style="padding: 5px;" |13.5
| style="padding: 5px;" |1
| style="padding: 5px;" |5
| style="padding: 5px;" |1
| style="padding: 5px;" |1.5
| style="padding: 5px;" |10
| style="padding: 5px;" |5.57<ref name="dps7"/>
| style="padding: 5px;" |{{Money|628.36}}
|-
|-
| 4 || $R$ || $R$ || 2 || 3 || 0.25 || 13.5 || 1 || 3 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|7,700}}
| style="padding: 5px;" |2
| style="padding: 5px;" |3
| style="padding: 5px;" |0.28
| style="padding: 5px;" |13.5
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |0.5
| style="padding: 5px;" |1.75
| style="padding: 5px;" |18
| style="padding: 5px;" |13.14<ref name="dps8"/>
| style="padding: 5px;" |{{Money|585.99}}
|-
|-
| 5 || $R$ || $R$ || 2 || 8 || 0.25 || 16.5 || 2 || 4 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|16,700}}
| style="padding: 5px;" |2
| style="padding: 5px;" |8
| style="padding: 5px;" |0.28
| style="padding: 5px;" |16.5
| style="padding: 5px;" |2
| style="padding: 5px;" |4
| style="padding: 5px;" |0.5
| style="padding: 5px;" |2.5
| style="padding: 5px;" |64
| style="padding: 5px;" |23.14<ref name="dps9"/>
| style="padding: 5px;" |{{Money|721.69}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="sectionheader">'''Overhaul Update (29 October 2020) – 31 October 2020'''</div>
<div class{{=}}"sectionheader">'''Overhaul Update (29 October 2020) – 31 October 2020'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:NGPyro0.png|100px]]
|Image = [[File:NGPyro0.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Cost = {{Money|800}}
|Cost = {{Money|800}}
|Footprint = Average
|Footprint = Average
Line 2,976: Line 2,775:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


+0.25 Hitbox
+0.25 Hitbox
Line 2,982: Line 2,781:


Sell Price changes to {{Money|383}}}}
Sell Price changes to {{Money|383}}}}
{{Upgrade|Upgrade Title = Level 2 - Fire Fighting - {{Money|850}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|850}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


Drops 1 defense every tick {{Defense|Defense Dropping}}
Melts 1 defense every tick {{Defense|Defense Melting}}




Sell Price changes to {{Money|666}}}}
Sell Price changes to {{Money|666}}}}
{{Upgrade|Upgrade Title = Level 3 - Fire Hazard - {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =


3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 2,994: Line 2,793:


Sell Price changes to {{Money|1,166}}}}
Sell Price changes to {{Money|1,166}}}}
{{Upgrade|Upgrade Title = Level 4 - Napalm Thrower - {{Money|4,200}}|Image = [[File:Pyro4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|4,200}}|Image = [[File:Pyro4.png|100px]]|Information =


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 3,006: Line 2,805:


Sell Price changes to {{Money|2,566}}}}
Sell Price changes to {{Money|2,566}}}}
{{Upgrade|Upgrade Title = Level 5 - Pyromaniac - {{Money|9,000}}|Image = [[File:Pyro5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|9,000}}|Image = [[File:Pyro5.png|100px]]|Information =


+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]
Line 3,012: Line 2,811:
+0.75 Hitbox
+0.75 Hitbox


Drops 2 defense every tick {{Defense|Defense Dropping}}
Melts 2 defense every tick {{Defense|Defense Melting}}


3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
Line 3,019: Line 2,818:
Sell Price changes to {{Money|5,566}}}}
Sell Price changes to {{Money|5,566}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:1300px; text-align: center;"
$NDPS$ = Normal Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$BDPS$ = Burn Damage / Tick
! scope="col" style="padding: 5px;" |Total Price
$DPS$ = $NDPS$ + $BDPS$
! scope="col" style="padding: 5px;" |Normal Damage<ref name="DamageB"/>
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
! scope="col" style="padding: 5px;" |Burn Damage
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Firerate
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Range<ref name="RangeB"/>
$COST$ = 800; 350; 850; 1500; 4200; 9000
! scope="col" style="padding: 5px;" |Defense Drop
$FSE-DETECTION$ = ; 0;
! scope="col" style="padding: 5px;" |Burn Time
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
! scope="col" style="padding: 5px;" |Tick
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
! scope="col" style="padding: 5px;" |Hitbox
$FNC-ROFBUG-2020$ = Firerate
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="EP"/>
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
! scope="col" style="padding: 5px;" |Cost Efficiency
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 1 || 0.25 || 10.5 || N/A || 3 || 1 || 0.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|800}}
| style="padding: 5px;" |0
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |10.5
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |0.5
| style="padding: 5px;" |3
| style="padding: 5px;" |1<ref name="dps1"/>
| style="padding: 5px;" |{{Money|800}}
|-
|-
| 1 || $R$ || $R$ || 0 || 1 || 0.25 || 13.5 || N/A || 3 || 1 || 1.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,150}}
| style="padding: 5px;" |0
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |13.5
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |1.5
| style="padding: 5px;" |3
| style="padding: 5px;" |1<ref name="dps1"/>
| style="padding: 5px;" |{{Money|1,150}}
|-
|-
| 2 || $R$ || $R$ || 1 || 1 || 0.25 || 13.5 || 1 || 3 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|2,000}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |13.5
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |1.5
| style="padding: 5px;" |3
| style="padding: 5px;" |4.57<ref name="dps6"/>
| style="padding: 5px;" |{{Money|437.63}}
|-
|-
| 3 || $R$ || $R$ || 1 || 1 || 0.25 || 13.5 || 1 || 5 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|3,500}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |13.5
| style="padding: 5px;" |1
| style="padding: 5px;" |5
| style="padding: 5px;" |1
| style="padding: 5px;" |1.5
| style="padding: 5px;" |5
| style="padding: 5px;" |4.57<ref name="dps2"/>
| style="padding: 5px;" |{{Money|765.86}}
|-
|-
| 4 || $R$ || $R$ || 2 || 1 || 0.25 || 13.5 || 1 || 3 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|7,700}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |13.5
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |0.5
| style="padding: 5px;" |1.75
| style="padding: 5px;" |6
| style="padding: 5px;" |8.14<ref name="dps10"/>
| style="padding: 5px;" |{{Money|945.94}}
|-
|-
| 5 || $R$ || $R$ || 2 || 1 || 0.25 || 16.5 || 2 || 4 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|16,700}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |0.28
| style="padding: 5px;" |16.5
| style="padding: 5px;" |2
| style="padding: 5px;" |4
| style="padding: 5px;" |0.5
| style="padding: 5px;" |2.5
| style="padding: 5px;" |8
| style="padding: 5px;" |8.14<ref name="dps10"/>
| style="padding: 5px;" |{{Money|2,051.59}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="sectionheader">'''Smaller = Bigger (26 May 2020) – Overhaul Update (29 October 2020)'''</div>
<div class{{=}}"sectionheader">'''Smaller {{=}} Bigger (26 May 2020) – Overhaul Update (29 October 2020)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Golden Pyromancer.png|100px]]
|Image = [[File:Golden Pyromancer.png|100px]]
|Unlock Cost = {{Coins|1,500}}
|Cost = {{Money|850}}
|Cost = {{Money|850}}
|Footprint = Average
|Footprint = Average
Line 3,145: Line 2,879:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|350}}}}
Sell Price changes to {{Money|350}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]


0% > 10% Slowness [[File:Slowness.png|20px|Slowness]]
0% > 10% Slowness [[File:Slowness.png|20px|Slowness]]
Line 3,155: Line 2,889:


Sell Price changes to {{Money|516}}}}
Sell Price changes to {{Money|516}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]


Line 3,164: Line 2,898:


Sell Price changes to {{Money|1,066}}}}
Sell Price changes to {{Money|1,066}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|3,200}}|Image = [[File:Pyro4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Cost = {{Money|3,200}}|Image = [[File:Pyro4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 3,176: Line 2,910:


Sell Price changes to {{Money|2,566}}}}
Sell Price changes to {{Money|2,566}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|8,001}}|Image = [[File:Pyro5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Cost = {{Money|8,001}}|Image = [[File:Pyro5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


+3 Damage [[File:Damage Icon.png|20px|Damage]]
+3 Damage [[File:Damage Icon.png|20px|Damage]]
Line 3,189: Line 2,923:
Sell Price changes to {{Money|4,750}}}}
Sell Price changes to {{Money|4,750}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:1100px; text-align: center;"
$NDPS$ = Normal Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$BDPS$ = Burn Damage / Tick
! scope="col" style="padding: 5px;" |Total Price
$DPS$ = $NDPS$ + $BDPS$
! scope="col" style="padding: 5px;" |Normal Damage<ref name="DamageB"/>
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
! scope="col" style="padding: 5px;" |Burn Damage
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Firerate
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Range<ref name="RangeB"/>
$COST$ = 850; 200; 500; 1500; 3200; 8001
! scope="col" style="padding: 5px;" |Burn Time
$FSE-DETECTION$ = ; ;
! scope="col" style="padding: 5px;" |Slowness
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="EP2"/>
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
! scope="col" style="padding: 5px;" |DPS<ref name="DPS2"/>
$FNC-ROFBUG-2019$ = Firerate
! scope="col" style="padding: 5px;" |Cost Efficiency
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 13.5 || 3 || 1 || 0% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|850}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.3
| style="padding: 5px;" |13.5
| style="padding: 5px;" |3
| style="padding: 5px;" |0%
| style="padding: 5px;" |3
| style="padding: 5px;" |4.33<ref name="dps11"/>
| style="padding: 5px;" |{{Money|196.30}}
|-
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.25 || 16.5 || 3 || 1 || 0% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,050}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.3
| style="padding: 5px;" |16.5
| style="padding: 5px;" |3
| style="padding: 5px;" |0%
| style="padding: 5px;" |3
| style="padding: 5px;" |4.33<ref name="dps11"/>
| style="padding: 5px;" |{{Money|242.49}}
|-
|-
| 2 || $R$ || $R$ || 1 || 1 || 0.25 || 18 || 3 || 1 || 10% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,550}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.3
| style="padding: 5px;" |18
| style="padding: 5px;" |3
| style="padding: 5px;" |10%
| style="padding: 5px;" |3
| style="padding: 5px;" |4.33<ref name="dps11"/>
| style="padding: 5px;" |{{Money|357.96}}
|-
|-
| 3 || $R$ || $R$ || 2 || 2 || 0.25 || 18 || 4 || 1 || 10% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|3,050}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2
| style="padding: 5px;" |0.3
| style="padding: 5px;" |18
| style="padding: 5px;" |4
| style="padding: 5px;" |10%
| style="padding: 5px;" |8
| style="padding: 5px;" |8.57<ref name="dps12"/>
| style="padding: 5px;" |{{Money|355.89}}
|-
|-
| 4 || $R$ || $R$ || 3 || 3 || 0.25 || 21 || 6 || 1 || 20% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,250}}
| style="padding: 5px;" |3
| style="padding: 5px;" |3
| style="padding: 5px;" |0.3
| style="padding: 5px;" |21
| style="padding: 5px;" |6
| style="padding: 5px;" |20%
| style="padding: 5px;" |18
| style="padding: 5px;" |13<ref name="dps13"/>
| style="padding: 5px;" |{{Money|480.76}}
|-
|-
| 5 || $R$ || $R$ || 6 || 10 || 0.25 || 24 || 10 || 1 || 30% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|14,251}}
| style="padding: 5px;" |6
| style="padding: 5px;" |10
| style="padding: 5px;" |0.3
| style="padding: 5px;" |24
| style="padding: 5px;" |10
| style="padding: 5px;" |30%
| style="padding: 5px;" |100
| style="padding: 5px;" |24<ref>20 Normal DPS + 10 Burn DPS</ref>
| style="padding: 5px;" |{{Money|593.79}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="sectionheader">'''27 October 2019 – Smaller = Bigger (26 May 2020)'''</div>
<div class{{=}}"sectionheader">'''27 October 2019 – Smaller {{=}} Bigger (26 May 2020)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Golden Pyromancer.png|100px]]
|Image = [[File:Golden Pyromancer.png|100px]]
|Unlock Cost = {{Coins|1,500}}
|Cost = {{Money|750}}
|Cost = {{Money|750}}
|Footprint = Average
|Footprint = Average
Line 3,301: Line 2,984:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|316}}}}
Sell Price changes to {{Money|316}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 3,315: Line 2,998:


Sell Price changes to {{Money|483}}}}
Sell Price changes to {{Money|483}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]


Line 3,326: Line 3,009:


Sell Price changes to {{Money|983}}}}
Sell Price changes to {{Money|983}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|3,200}}|Image = [[File:Pyro4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Cost = {{Money|3,200}}|Image = [[File:Pyro4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 3,340: Line 3,023:


Sell Price changes to {{Money|2,050}}}}
Sell Price changes to {{Money|2,050}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|8,001}}|Image = [[File:Pyro5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Cost = {{Money|8,001}}|Image = [[File:Pyro5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 3,353: Line 3,036:
Sell Price changes to {{Money|4,717}}}}
Sell Price changes to {{Money|4,717}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:1100px; text-align: center;"
$BDPS$ = Burn Damage / Tick
! scope="col" style="padding: 5px;" |Level
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
! scope="col" style="padding: 5px;" |Total Price
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Normal Damage
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Burn Damage
$COST$ = 750; 200; 500; 1500; 3200; 8001
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = ; ;
! scope="col" style="padding: 5px;" |Range<ref name="RangeB"/>
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
! scope="col" style="padding: 5px;" |Burn Time
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
! scope="col" style="padding: 5px;" |Slowness
$FNC-ROFBUG-2019$ = Firerate
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="EP2"/>
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
! scope="col" style="padding: 5px;" |DPS<ref name="DPS3"/>
$DREF$ = <ref name="DPS2">DPS assumes the flames only hit one enemy.<br/>DPS only includes Burn DPS, as the '''Pyromancer''' will not attack any enemies that are currently on fire.</ref>
! scope="col" style="padding: 5px;" |Cost Efficiency
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.5 || 13.5 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|750}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.55
| style="padding: 5px;" |13.5
| style="padding: 5px;" |3
| style="padding: 5px;" |15%
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|750}}
|-
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.5 || 16.5 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|950}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.55
| style="padding: 5px;" |16.5
| style="padding: 5px;" |3
| style="padding: 5px;" |15%
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|950}}
|-
|-
| 2 || $R$ || $R$ || 2 || 1 || 0.35 || 18 || 3 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,450}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |0.4
| style="padding: 5px;" |18
| style="padding: 5px;" |3
| style="padding: 5px;" |25%
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,450}}
|-
|-
| 3 || $R$ || $R$ || 2 || 2 || 0.25 || 18 || 5 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,950}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2
| style="padding: 5px;" |0.3
| style="padding: 5px;" |18
| style="padding: 5px;" |5
| style="padding: 5px;" |25%
| style="padding: 5px;" |10
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,475}}
|-
|-
| 4 || $R$ || $R$ || 3 || 3 || 0.1 || 21 || 6 || 1 || 35% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,150}}
| style="padding: 5px;" |3
| style="padding: 5px;" |3
| style="padding: 5px;" |0.15
| style="padding: 5px;" |21
| style="padding: 5px;" |6
| style="padding: 5px;" |35%
| style="padding: 5px;" |18
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,050}}
|-
|-
| 5 || $R$ || $R$ || 5 || 10 || 0.1 || 24 || 8 || 1 || 45% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|14,151}}
| style="padding: 5px;" |5
| style="padding: 5px;" |10
| style="padding: 5px;" |0.15
| style="padding: 5px;" |24
| style="padding: 5px;" |8
| style="padding: 5px;" |45%
| style="padding: 5px;" |80
| style="padding: 5px;" |10
| style="padding: 5px;" |{{Money|1,415.1}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="sectionheader">'''18 October 2019 – 27 October 2019'''</div>
<div class{{=}}"sectionheader">'''18 October 2019 – 27 October 2019'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Golden Pyromancer.png|100px]]
|Image = [[File:Golden Pyromancer.png|100px]]
|Unlock Cost = {{Coins|1,500}}
|Cost = {{Money|750}}
|Cost = {{Money|750}}
|Footprint = Average
|Footprint = Average
Line 3,465: Line 3,095:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|316}}}}
Sell Price changes to {{Money|316}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1.25 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1.25 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 3,479: Line 3,109:


Sell Price changes to {{Money|483}}}}
Sell Price changes to {{Money|483}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]


Line 3,490: Line 3,120:


Sell Price changes to {{Money|983}}}}
Sell Price changes to {{Money|983}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|3,200}}|Image = [[File:Pyro4.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Cost = {{Money|3,200}}|Image = [[File:Pyro4.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 3,504: Line 3,134:


Sell Price changes to {{Money|2,050}}}}
Sell Price changes to {{Money|2,050}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|8,001}}|Image = [[File:Pyro5.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Cost = {{Money|8,001}}|Image = [[File:Pyro5.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 3,517: Line 3,147:
Sell Price changes to {{Money|4,717}}}}
Sell Price changes to {{Money|4,717}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:1100px; text-align: center;"
$BDPS$ = Burn Damage / Tick
! scope="col" style="padding: 5px;" |Level
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
! scope="col" style="padding: 5px;" |Total Price
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Normal Damage
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Burn Damage
$COST$ = 750; 200; 500; 1500; 3200; 8001
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = ; ;
! scope="col" style="padding: 5px;" |Range<ref name="RangeB2"/>
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
! scope="col" style="padding: 5px;" |Burn Time
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
! scope="col" style="padding: 5px;" |Slowness
$FNC-ROFBUG-2019$ = Firerate
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="EP2"/>
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
! scope="col" style="padding: 5px;" |DPS<ref name="DPS3"/>
$DREF$ = <ref name="DPS2">DPS assumes the flames only hit one enemy.<br/>DPS only includes Burn DPS, as the '''Pyromancer''' will not attack any enemies that are currently on fire.</ref>
! scope="col" style="padding: 5px;" |Cost Efficiency
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.5 || 11.25 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|750}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.55
| style="padding: 5px;" |11.25
| style="padding: 5px;" |3
| style="padding: 5px;" |15%
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|750}}
|-
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.5 || 13.75 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|950}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.55
| style="padding: 5px;" |13.75
| style="padding: 5px;" |3
| style="padding: 5px;" |15%
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|950}}
|-
|-
| 2 || $R$ || $R$ || 2 || 1 || 0.35 || 15 || 3 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,450}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |0.4
| style="padding: 5px;" |15
| style="padding: 5px;" |3
| style="padding: 5px;" |25%
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,450}}
|-
|-
| 3 || $R$ || $R$ || 2 || 2 || 0.25 || 15 || 5 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,950}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2
| style="padding: 5px;" |0.3
| style="padding: 5px;" |15
| style="padding: 5px;" |5
| style="padding: 5px;" |25%
| style="padding: 5px;" |10
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,475}}
|-
|-
| 4 || $R$ || $R$ || 3 || 3 || 0.1 || 17.5 || 6 || 1 || 35% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,150}}
| style="padding: 5px;" |3
| style="padding: 5px;" |3
| style="padding: 5px;" |0.15
| style="padding: 5px;" |17.5
| style="padding: 5px;" |6
| style="padding: 5px;" |35%
| style="padding: 5px;" |18
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,050}}
|-
|-
| 5 || $R$ || $R$ || 5 || 10 || 0.1 || 20 || 8 || 1 || 45% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|14,151}}
| style="padding: 5px;" |5
| style="padding: 5px;" |10
| style="padding: 5px;" |0.15
| style="padding: 5px;" |20
| style="padding: 5px;" |8
| style="padding: 5px;" |45%
| style="padding: 5px;" |80
| style="padding: 5px;" |10
| style="padding: 5px;" |{{Money|1,415.1}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="sectionheader">'''MEGA Update (13 October 2019) – 18 October 2019'''</div>
<div class{{=}}"sectionheader">'''MEGA Update (13 October 2019) – 18 October 2019'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Golden Pyromancer.png|100px]]
|Image = [[File:Golden Pyromancer.png|100px]]
|Unlock Cost = {{Coins|1,500}}
|Cost = {{Money|750}}
|Cost = {{Money|750}}
|Footprint = Average
|Footprint = Average
Line 3,629: Line 3,206:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|316}}}}
Sell Price changes to {{Money|316}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 3,643: Line 3,220:


Sell Price changes to {{Money|483}}}}
Sell Price changes to {{Money|483}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]


Line 3,654: Line 3,231:


Sell Price changes to {{Money|983}}}}
Sell Price changes to {{Money|983}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|3,200}}|Image = [[File:Pyro4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Cost = {{Money|3,200}}|Image = [[File:Pyro4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 3,668: Line 3,245:


Sell Price changes to {{Money|2,050}}}}
Sell Price changes to {{Money|2,050}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|8,001}}|Image = [[File:Pyro5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Cost = {{Money|8,001}}|Image = [[File:Pyro5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 3,681: Line 3,258:
Sell Price changes to {{Money|4,717}}}}
Sell Price changes to {{Money|4,717}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:1100px; text-align: center;"
$BDPS$ = Burn Damage / Tick
! scope="col" style="padding: 5px;" |Level
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
! scope="col" style="padding: 5px;" |Total Price
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Normal Damage
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Burn Damage
$COST$ = 750; 200; 500; 1500; 3200; 8001
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = ; ;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
! scope="col" style="padding: 5px;" |Burn Time
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
! scope="col" style="padding: 5px;" |Slowness
$FNC-ROFBUG-2019$ = Firerate
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="EP2"/>
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
! scope="col" style="padding: 5px;" |DPS<ref name="DPS3"/>
$DREF$ = <ref name="DPS2">DPS assumes the flames only hit one enemy.<br/>DPS only includes Burn DPS, as the '''Pyromancer''' will not attack any enemies that are currently on fire.</ref>
! scope="col" style="padding: 5px;" |Cost Efficiency
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.5 || 9 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|750}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.55
| style="padding: 5px;" |9
| style="padding: 5px;" |3
| style="padding: 5px;" |15%
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|750}}
|-
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.5 || 11 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|950}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.55
| style="padding: 5px;" |11
| style="padding: 5px;" |3
| style="padding: 5px;" |15%
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|950}}
|-
|-
| 2 || $R$ || $R$ || 2 || 1 || 0.35 || 12 || 3 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,450}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |0.4
| style="padding: 5px;" |12
| style="padding: 5px;" |3
| style="padding: 5px;" |25%
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,450}}
|-
|-
| 3 || $R$ || $R$ || 2 || 2 || 0.25 || 12 || 5 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,950}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2
| style="padding: 5px;" |0.3
| style="padding: 5px;" |12
| style="padding: 5px;" |5
| style="padding: 5px;" |25%
| style="padding: 5px;" |10
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,475}}
|-
|-
| 4 || $R$ || $R$ || 3 || 3 || 0.1 || 14 || 6 || 1 || 35% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,150}}
| style="padding: 5px;" |3
| style="padding: 5px;" |3
| style="padding: 5px;" |0.15
| style="padding: 5px;" |14
| style="padding: 5px;" |6
| style="padding: 5px;" |35%
| style="padding: 5px;" |18
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,050}}
|-
|-
| 5 || $R$ || $R$ || 5 || 10 || 0.1 || 16 || 8 || 1 || 45% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|14,151}}
| style="padding: 5px;" |5
| style="padding: 5px;" |10
| style="padding: 5px;" |0.15
| style="padding: 5px;" |16
| style="padding: 5px;" |8
| style="padding: 5px;" |45%
| style="padding: 5px;" |80
| style="padding: 5px;" |10
| style="padding: 5px;" |{{Money|1,415.1}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
|Platinum

|<div class{{=}}"mw-collapsible mw-collapsed">
|-|Platinum =
<div class{{=}}"sectionheader">'''Smaller {{=}} Bigger (26 May 2020) – Overhaul Update (29 October 2020)'''</div>
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<div class="sectionheader">'''Smaller = Bigger (26 May 2020) – Overhaul Update (29 October 2020)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Pyro - Platinum.png|100px]]
|Image = [[File:Pyro - Platinum.png|100px]]
|Unlock Cost = {{Coins|1,500}}
|Cost = {{Money|850}}
|Cost = {{Money|850}}
|Footprint = Average
|Footprint = Average
Line 3,794: Line 3,317:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|350}}}}
Sell Price changes to {{Money|350}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1.25 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1.25 Range [[File:Range Icon.png|20px|Range]]


0% > 10% Slowness [[File:Slowness.png|20px|Slowness]]
0% > 10% Slowness [[File:Slowness.png|20px|Slowness]]
Line 3,804: Line 3,327:


Sell Price changes to {{Money|516}}}}
Sell Price changes to {{Money|516}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]


Line 3,813: Line 3,336:


Sell Price changes to {{Money|1,066}}}}
Sell Price changes to {{Money|1,066}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|3,200}}|Image = [[File:Pyro4.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Cost = {{Money|3,200}}|Image = [[File:Pyro4.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 3,825: Line 3,348:


Sell Price changes to {{Money|2,566}}}}
Sell Price changes to {{Money|2,566}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|8,001}}|Image = [[File:Pyro5.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Cost = {{Money|8,001}}|Image = [[File:Pyro5.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]


+3 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]


+7 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+7 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
Line 3,838: Line 3,361:
Sell Price changes to {{Money|4,750}}}}
Sell Price changes to {{Money|4,750}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:1100px; text-align: center;"
$NDPS$ = Normal Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$BDPS$ = Burn Damage / Tick
! scope="col" style="padding: 5px;" |Total Price
$DPS$ = $NDPS$ + $BDPS$
! scope="col" style="padding: 5px;" |Normal Damage
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
! scope="col" style="padding: 5px;" |Burn Damage
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Firerate
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Range<ref name="RangeB"/>
$COST$ = 850; 200; 500; 1500; 3200; 8001
! scope="col" style="padding: 5px;" |Burn Time
$FSE-DETECTION$ = ; ;
! scope="col" style="padding: 5px;" |Slowness
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="EP2"/>
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
! scope="col" style="padding: 5px;" |DPS<ref name="DPS2"/>
$FNC-ROFBUG-2019$ = Firerate
! scope="col" style="padding: 5px;" |Cost Efficiency
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.25 || 11.25 || 3 || 1 || 0% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|850}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.3
| style="padding: 5px;" |11.25
| style="padding: 5px;" |3
| style="padding: 5px;" |0%
| style="padding: 5px;" |3
| style="padding: 5px;" |4.33<ref name="dps11"/>
| style="padding: 5px;" |{{Money|196.30}}
|-
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.25 || 13.75 || 3 || 1 || 0% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,050}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.3
| style="padding: 5px;" |13.75
| style="padding: 5px;" |3
| style="padding: 5px;" |0%
| style="padding: 5px;" |3
| style="padding: 5px;" |4.33<ref name="dps11"/>
| style="padding: 5px;" |{{Money|242.49}}
|-
|-
| 2 || $R$ || $R$ || 1 || 1 || 0.25 || 15 || 3 || 1 || 10% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,550}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.3
| style="padding: 5px;" |15
| style="padding: 5px;" |3
| style="padding: 5px;" |10%
| style="padding: 5px;" |3
| style="padding: 5px;" |4.33<ref name="dps11"/>
| style="padding: 5px;" |{{Money|357.96}}
|-
|-
| 3 || $R$ || $R$ || 2 || 2 || 0.25 || 15 || 4 || 1 || 10% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|3,050}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2
| style="padding: 5px;" |0.3
| style="padding: 5px;" |15
| style="padding: 5px;" |4
| style="padding: 5px;" |10%
| style="padding: 5px;" |8
| style="padding: 5px;" |8.67<ref name="dps12"/>
| style="padding: 5px;" |{{Money|351.78}}
|-
|-
| 4 || $R$ || $R$ || 3 || 3 || 0.25 || 17.5 || 6 || 1 || 20% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,250}}
| style="padding: 5px;" |3
| style="padding: 5px;" |3
| style="padding: 5px;" |0.3
| style="padding: 5px;" |17.5
| style="padding: 5px;" |6
| style="padding: 5px;" |20%
| style="padding: 5px;" |18
| style="padding: 5px;" |13<ref name="dps13"/>
| style="padding: 5px;" |{{Money|480.76}}
|-
|-
| 5 || $R$ || $R$ || 5 || 10 || 0.25 || 20 || 10 || 1 || 30% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|14,251}}
| style="padding: 5px;" |6
| style="padding: 5px;" |10
| style="padding: 5px;" |0.3
| style="padding: 5px;" |20
| style="padding: 5px;" |10
| style="padding: 5px;" |30%
| style="padding: 5px;" |100
| style="padding: 5px;" |26.67<ref name="dps14"/>
| style="padding: 5px;" |{{Money|534,34}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
----
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"mw-collapsible mw-collapsed">
<div class="sectionheader">'''8 December 2019 – Smaller = Bigger (26 May 2020)'''</div>
<div class{{=}}"sectionheader">'''8 December 2019 – Smaller {{=}} Bigger (26 May 2020)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Pyro - Platinum.png|100px]]
|Image = [[File:Pyro - Platinum.png|100px]]
|Unlock Cost = {{Coins|1,500}}
|Cost = {{Money|750}}
|Cost = {{Money|750}}
|Footprint = Average
|Footprint = Average
Line 3,950: Line 3,422:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|316}}}}
Sell Price changes to {{Money|316}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1.25 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Pyro2.png|100px]]|Information = +1.25 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 3,964: Line 3,436:


Sell Price changes to {{Money|483}}}}
Sell Price changes to {{Money|483}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information =
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]


Line 3,975: Line 3,447:


Sell Price changes to {{Money|983}}}}
Sell Price changes to {{Money|983}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|3,200}}|Image = [[File:Pyro4.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Cost = {{Money|3,200}}|Image = [[File:Pyro4.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 3,989: Line 3,461:


Sell Price changes to {{Money|2,050}}}}
Sell Price changes to {{Money|2,050}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|8,001}}|Image = [[File:Pyro5.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Cost = {{Money|8,001}}|Image = [[File:Pyro5.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 4,002: Line 3,474:
Sell Price changes to {{Money|4,717}}}}
Sell Price changes to {{Money|4,717}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:1100px; text-align: center;"
$BDPS$ = Burn Damage / Tick
! scope="col" style="padding: 5px;" |Level
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
! scope="col" style="padding: 5px;" |Total Price
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Normal Damage
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Burn Damage
$COST$ = 750; 200; 500; 1500; 3200; 8001
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = ; ;
! scope="col" style="padding: 5px;" |Range<ref name="RangeB2"/>
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
! scope="col" style="padding: 5px;" |Burn Time
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
! scope="col" style="padding: 5px;" |Slowness
$FNC-ROFBUG-2019$ = Firerate
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="EP2"/>
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
! scope="col" style="padding: 5px;" |DPS<ref name="DPS3"/>
$DREF$ = <ref name="DPS2">DPS assumes the flames only hit one enemy.<br/>DPS only includes Burn DPS, as the '''Pyromancer''' will not attack any enemies that are currently on fire.</ref>
! scope="col" style="padding: 5px;" |Cost Efficiency
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 0.5 || 11.25 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|750}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.55
| style="padding: 5px;" |11.25
| style="padding: 5px;" |3
| style="padding: 5px;" |15%
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|750}}
|-
|-
| 1 || $R$ || $R$ || 1 || 1 || 0.5 || 13.75 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|950}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |0.55
| style="padding: 5px;" |13.75
| style="padding: 5px;" |3
| style="padding: 5px;" |15%
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|950}}
|-
|-
| 2 || $R$ || $R$ || 2 || 1 || 0.35 || 15 || 3 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,450}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |0.4
| style="padding: 5px;" |15
| style="padding: 5px;" |3
| style="padding: 5px;" |25%
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,450}}
|-
|-
| 3 || $R$ || $R$ || 2 || 2 || 0.25 || 15 || 5 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,950}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2
| style="padding: 5px;" |0.3
| style="padding: 5px;" |15
| style="padding: 5px;" |5
| style="padding: 5px;" |25%
| style="padding: 5px;" |10
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,475}}
|-
|-
| 4 || $R$ || $R$ || 3 || 3 || 0.1 || 17.5 || 6 || 1 || 35% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,150}}
| style="padding: 5px;" |3
| style="padding: 5px;" |3
| style="padding: 5px;" |0.15
| style="padding: 5px;" |17.5
| style="padding: 5px;" |6
| style="padding: 5px;" |35%
| style="padding: 5px;" |18
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,050}}
|-
|-
| 5 || $R$ || $R$ || 5 || 10 || 0.1 || 20 || 8 || 1 || 45% || $TED$ || $BDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|14,151}}
| style="padding: 5px;" |5
| style="padding: 5px;" |10
| style="padding: 5px;" |0.15
| style="padding: 5px;" |20
| style="padding: 5px;" |8
| style="padding: 5px;" |45%
| style="padding: 5px;" |80
| style="padding: 5px;" |10
| style="padding: 5px;" |{{Money|1,415.1}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
</tabber></div></div>
}}</div>


==Notes==
==Notes==

Latest revision as of 21:39, 18 August 2026

[[Pyromancer/History|]][[Pyromancer/History/Gallery|]][[Pyromancer/History/History|]]

This is the history subpage for the Pyromancer/History. It contains every revision of the tower's statistics.

Notes

[edit]



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