Pyromancer/History: Difference between revisions
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imported>Mentin123 No edit summary |
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{{neow|<nowiki> |
{{neow|<nowiki> |
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<var> |
<var> |
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$NDPS$ = Normal Damage / Firerate |
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$BDPS$ = Burn Damage / Tick |
$BDPS$ = Burn Damage / Tick |
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$DPS$ = $NDPS$ + $BDPS$ |
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$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}} |
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}} |
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$CE$ = Total Price / DPS |
$CE$ = Total Price / DPS |
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| Line 1,533: | Line 1,531: | ||
$FNC-ROFBUG2019$ = Firerate |
$FNC-ROFBUG2019$ = Firerate |
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$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
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$DREF$ = <ref name=" |
$DREF$ = <ref name="DPS2">DPS assumes the flames only hit one enemy.<br/>DPS only includes Burn DPS, as the '''Pyromancer''' will not attack any enemies that are currently on fire.</ref> |
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</var> |
</var> |
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<div class="overflow-box"> |
<div class="overflow-box"> |
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| Line 1,539: | Line 1,537: | ||
! Level !! Total Price !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency |
! Level !! Total Price !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency |
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|- |
|- |
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| 0 || {{Money|$TP$}} || 1 || 1 || 0.5 || 9 || 3 || 1 || 15% || $TED$ || |
| 0 || {{Money|$TP$}} || 1 || 1 || 0.5 || 9 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 1 || {{Money|$TP$}} || 1 || 1 || 0.5 || 11 || 3 || 1 || 15% || $TED$ || |
| 1 || {{Money|$TP$}} || 1 || 1 || 0.5 || 11 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 2 || {{Money|$TP$}} || 2 || 1 || 0.35 || 12 || 3 || 1 || 25% || $TED$ || |
| 2 || {{Money|$TP$}} || 2 || 1 || 0.35 || 12 || 3 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 3 || {{Money|$TP$}} || 2 || 2 || 0.25 || 12 || 5 || 1 || 25% || $TED$ || |
| 3 || {{Money|$TP$}} || 2 || 2 || 0.25 || 12 || 5 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 4 || {{Money|$TP$}} || 3 || 3 || 0.1 || 14 || 6 || 1 || 35% || $TED$ || |
| 4 || {{Money|$TP$}} || 3 || 3 || 0.1 || 14 || 6 || 1 || 35% || $TED$ || $BDPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 5 || {{Money|$TP$}} || 5 || 10 || 0.1 || 16 || 8 || 1 || 45% || $TED$ || |
| 5 || {{Money|$TP$}} || 5 || 10 || 0.1 || 16 || 8 || 1 || 45% || $TED$ || $BDPS$ || {{Money|$CE$}} |
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|} |
|} |
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</div> |
</div> |
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| Line 1,625: | Line 1,623: | ||
{{neow|<nowiki> |
{{neow|<nowiki> |
||
<var> |
<var> |
||
$NDPS$ = Normal Damage / Firerate |
|||
$BDPS$ = Burn Damage / Tick |
$BDPS$ = Burn Damage / Tick |
||
$DPS$ = $NDPS$ + $BDPS$ |
|||
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}} |
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}} |
||
$CE$ = Total Price / DPS |
$CE$ = Total Price / DPS |
||
| Line 1,638: | Line 1,634: | ||
$SREF$ = <ref>Slowness wears off exponentially. The longer the enemy is on fire, the weaker the slowness gets.</ref> |
$SREF$ = <ref>Slowness wears off exponentially. The longer the enemy is on fire, the weaker the slowness gets.</ref> |
||
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
||
$DREF$ = <ref name=" |
$DREF$ = <ref name="DPS2">DPS assumes the flames only hit one enemy.<br/>DPS only includes Burn DPS, as the '''Pyromancer''' will not attack any enemies that are currently on fire.</ref> |
||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
| Line 1,726: | Line 1,722: | ||
{{neow|<nowiki> |
{{neow|<nowiki> |
||
<var> |
<var> |
||
$NDPS$ = Normal Damage / Firerate |
|||
$BDPS$ = Burn Damage / Tick |
$BDPS$ = Burn Damage / Tick |
||
$DPS$ = $NDPS$ + $BDPS$ |
|||
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}} |
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}} |
||
$CE$ = Total Price / DPS |
$CE$ = Total Price / DPS |
||
| Line 1,739: | Line 1,733: | ||
$SREF$ = <ref>Slowness wears off exponentially. The longer the enemy is on fire, the weaker the slowness gets.</ref> |
$SREF$ = <ref>Slowness wears off exponentially. The longer the enemy is on fire, the weaker the slowness gets.</ref> |
||
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
||
$DREF$ = <ref name=" |
$DREF$ = <ref name="DPS2">DPS assumes the flames only hit one enemy.<br/>DPS only includes Burn DPS, as the '''Pyromancer''' will not attack any enemies that are currently on fire.</ref> |
||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
Revision as of 13:21, 17 May 2026
[[Pyromancer/History|
Template:IconARTICLE
]][[Pyromancer/History/Gallery|Template:IconGALLERY
]][[Pyromancer/History/History|Template:IconHISTORY
]]This is the history subpage for the Pyromancer/History. It contains every revision of the tower's statistics.
To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.
Notes
Page Template:TowerNavBox/labels.css has no content.
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |