Pyromancer/History: Difference between revisions
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imported>Mentin123 No edit summary |
imported>Mentin123 No edit summary |
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|<div class{{=}}"mw-collapsible mw-collapsed"> |
|<div class{{=}}"mw-collapsible mw-collapsed"> |
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<div class{{=}}"sectionheader">''' |
<div class{{=}}"sectionheader">'''Hardcore Rework Update (5 June 2026) – Present'''</div> |
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<div class{{=}}"ContainerColumn mw-collapsible-content"> |
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<center> |
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==Base Stats== |
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{{BaseStat |
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|Image = [[File:DefaultPyromancerIcon.png|100px]] |
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|Unlock Cost = {{Coins|1,250}} |
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|Category = Intermediate |
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|Role = Offense |
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|Cost = {{Money|900}} |
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|Footprint = 1.5 |
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|Sell Price = {{Money|333}} |
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|Placement Type = Ground |
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|Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]2 Burn Damage |
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|Damage Type = Pierce<br/>Fire |
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|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275 |
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|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
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|Range = [[File:Range Icon.png|20px|Range]]9 |
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|Lead = {{Lead|Lead Detection}}Level 0+ |
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|Placement = N/A |
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|Fly = N/A |
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|Title1 = Hitbox |
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|Stat1 = 1.25 |
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|Title2 = Max Hits |
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|Stat2 = 3 |
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|PVP Cost = {{Money|850}} |
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|PVP Footprint = 1.5 |
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|PVP Sell Price = {{Money|283}} |
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|PVP Placement Type = Ground |
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|PVP Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage |
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|PVP Damage Type = Pierce<br/>Fire |
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|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.25 |
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|PVP Hidden = {{Hidden|Hidden Detection}}Level 2+ |
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|PVP Range = [[File:Range Icon.png|20px|Range]]7 |
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|PVP Lead = {{Lead|Lead Detection}}Level 0+ |
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|PVP Placement = N/A |
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|PVP Fly = N/A |
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|PVP Title1 = Hitbox |
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|PVP Stat1 = 1.25 |
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|PVP Title2 = Max Hits |
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|PVP Stat2 = 3 |
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}} |
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==Upgrades== |
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{{PVPTabber |
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|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|325}}|Image = [[File:Common1Image.png|100px]]|Information = 0.275 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+2 Range [[File:Range Icon.png|20px|Range]] |
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+1 Max Hits |
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+0.25 Hitbox |
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Sell Price changes to {{Money|408}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|1,000}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] |
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+1 Max Hits |
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+Hidden Detection {{Hidden|Hidden Detection}} |
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Sell Price changes to {{Money|741}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|2,000}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] |
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+2.5 Range [[File:Range Icon.png|20px|Range]] |
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3 > 6 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]] |
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+3 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
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+2 Max Hits |
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1% > 5% Defense Melting {{Defense|Defense Melting}} |
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Sell Price changes to {{Money|1,408}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,750}}|Image = [[File:Pyro4.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] |
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+5 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
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6 > 10 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]] |
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+0.25 Hitbox |
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5% > 10% Defense Melting {{Defense|Defense Melting}} |
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Sell Price changes to {{Money|2,658}}}} |
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{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|7,500}}|Image = [[File:Pyro5.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
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+15 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
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+1.5 Range [[File:Range Icon.png|20px|Range]] |
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+3 Max Hits |
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+0.75 Hitbox |
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Sell Price changes to {{Money|5,158}}}} |
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|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
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+0.25 Hitbox |
|||
Sell Price changes to {{Money|400}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|950}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] |
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+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
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+2 Max Hits |
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+Hidden Detection {{Hidden|Hidden Detection}} |
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Sell Price changes to {{Money|716}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
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3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]] |
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+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
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0.75 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]] |
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Melts 5% defense every tick {{Defense|Defense Melting}} |
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Sell Price changes to {{Money|1,216}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] |
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+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
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5 > 7.5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]] |
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+0.25 Hitbox |
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Sell Price changes to {{Money|2,483}}}} |
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{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|9,000}}|Image = [[File:Pyro5.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]] |
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+4 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
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+2 Range [[File:Range Icon.png|20px|Range]] |
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7.5 > 10 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]] |
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+3 Max Hits |
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+0.75 Hitbox |
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Melts 10% defense every tick {{Defense|Defense Melting}} |
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Sell Price changes to {{Money|5,483}}}} |
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}} |
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==Stats Table== |
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{{neow|<nowiki> |
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<var> |
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$NDPS$ = Normal Damage / Firerate |
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$BDPS$ = Burn Damage / Tick |
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$DPS$ = $NDPS$ + $BDPS$ |
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$MDPS$ = DPS * Max Hits |
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$TED$ = Burn Damage * (Burn Time / Tick) |
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$CE$ = Total Price / DPS |
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$TP$ = $FNC-TOTALPRICE$ |
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$FNC-COST$ = 900; 325; 1000; 2000; 3750; 7500 |
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$FNC-PVP-COST$ = 850; 350; 950; 1500; 3800; 9000 |
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$FNC-DETECTION$ = 2; 0; |
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$FNC-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac |
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$FNC-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822 |
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$TREF$ = <ref>Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
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$DREF$ = <ref>DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref> |
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</var> |
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<div class="mobile-tabber"><tabber> |
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|-|Regular = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! Level !! Total Price !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency |
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|- |
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| 0 || {{Money|$TP$}} || 1 || 2 || 0.275 || 9 || 1% || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}} |
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|- |
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| 1 || {{Money|$TP$}} || 1 || 2 || 0.175 || 11 || 1% || 3 || 1 || 4 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}} |
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|- |
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| 2 || {{Money|$TP$}} || 2 || 2 || 0.175 || 11 || 1% || 3 || 1 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}} |
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|- |
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| 3 || {{Money|$TP$}} || 3 || 5 || 0.175 || 12.5 || 5% || 6 || 1 || 7 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}} |
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|- |
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| 4 || {{Money|$TP$}} || 4 || 10 || 0.175 || 12.5 || 10% || 10 || 1 || 7 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}} |
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|- |
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| 5 || {{Money|$TP$}} || 6 || 25 || 0.175 || 14 || 10% || 10 || 1 || 10 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}} |
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|} |
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</div> |
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|-|PVP = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! Level !! Total Price !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency |
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|- |
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| 0 || {{Money|$TP$}} || 1 || 1 || 0.25 || 8 || N/A || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}} |
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|- |
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| 1 || {{Money|$TP$}} || 1 || 1 || 0.25 || 9 || N/A || 3 || 0.75 || 3 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}} |
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|- |
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| 2 || {{Money|$TP$}} || 2 || 2 || 0.25 || 9 || N/A || 3 || 0.75 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}} |
|||
|- |
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| 3 || {{Money|$TP$}} || 2 || 3 || 0.25 || 10 || 5% || 5 || 0.5 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}} |
|||
|- |
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| 4 || {{Money|$TP$}} || 3 || 4 || 0.25 || 10 || 5% || 7.5 || 0.5 || 5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}} |
|||
|- |
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| 5 || {{Money|$TP$}} || 6 || 8 || 0.25 || 12 || 10% || 10 || 0.5 || 8 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}} |
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|} |
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</div> |
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</tabber></div> |
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</nowiki>}} |
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</center> |
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</div> |
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</div> |
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---- |
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<div class{{=}}"mw-collapsible mw-collapsed"> |
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<div class{{=}}"sectionheader">'''St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)'''</div> |
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<div class{{=}}"ContainerColumn mw-collapsible-content"> |
<div class{{=}}"ContainerColumn mw-collapsible-content"> |
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<center> |
<center> |
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| Line 29: | Line 250: | ||
|Title2 = Max Hits |
|Title2 = Max Hits |
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|Stat2 = 3 |
|Stat2 = 3 |
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|PVP Cost = {{Money|850}} |
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|PVP Footprint = 1.5 |
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|PVP Sell Price = {{Money|283}} |
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|PVP Placement Type = Ground |
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|PVP Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage |
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|PVP Damage Type = Pierce<br/>Fire |
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|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275 |
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|PVP Hidden = {{Hidden|Hidden Detection}}Level 2+ |
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|PVP Range = [[File:Range Icon.png|20px|Range]]7 |
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|PVP Lead = {{Lead|Lead Detection}}Level 0+ |
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|PVP Placement = N/A |
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|PVP Fly = N/A |
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|PVP Title1 = Hitbox |
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|PVP Stat1 = 1.25 |
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|PVP Title2 = Max Hits |
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|PVP Stat2 = 3 |
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}} |
}} |
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==Upgrades== |
==Upgrades== |
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{{PVPTabber |
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{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|325}}|Image = [[File:Common1Image.png|100px]]|Information = 0.275 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|325}}|Image = [[File:Common1Image.png|100px]]|Information = 0.275 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
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| Line 88: | Line 326: | ||
Sell Price changes to {{Money|5,158}}}} |
Sell Price changes to {{Money|5,158}}}} |
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|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
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+0.25 Hitbox |
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Sell Price changes to {{Money|400}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|950}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] |
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+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
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+2 Max Hits |
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+Hidden Detection {{Hidden|Hidden Detection}} |
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Sell Price changes to {{Money|716}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
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3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]] |
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+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
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0.75 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]] |
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Melts 5% defense every tick {{Defense|Defense Melting}} |
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Sell Price changes to {{Money|1,216}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] |
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+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
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5 > 7.5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]] |
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+0.25 Hitbox |
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Sell Price changes to {{Money|2,483}}}} |
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{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|9,000}}|Image = [[File:Pyro5.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]] |
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+4 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
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+2 Range [[File:Range Icon.png|20px|Range]] |
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7.5 > 10 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]] |
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+3 Max Hits |
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+0.75 Hitbox |
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Melts 10% defense every tick {{Defense|Defense Melting}} |
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Sell Price changes to {{Money|5,483}}}} |
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}} |
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==Stats Table== |
==Stats Table== |
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| Line 100: | Line 395: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
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$FNC-COST$ = 900; 325; 1000; 2000; 3750; 7500 |
$FNC-COST$ = 900; 325; 1000; 2000; 3750; 7500 |
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$FNC-PVP-COST$ = 850; 350; 950; 1500; 3800; 9000 |
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$FNC-DETECTION$ = 2; 0; |
$FNC-DETECTION$ = 2; 0; |
||
$FNC-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac |
$FNC-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac |
||
| Line 107: | Line 403: | ||
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref> |
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref> |
||
</var> |
</var> |
||
<div class="mobile-tabber"><tabber> |
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|-|Regular = |
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<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
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| Line 124: | Line 422: | ||
|} |
|} |
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</div> |
</div> |
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|-|PVP = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
|||
! Level !! Total Price !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$TP$}} || 1 || 1 || 0.25 || 8 || N/A || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 1 || {{Money|$TP$}} || 1 || 1 || 0.25 || 9 || N/A || 3 || 0.75 || 3 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 2 || {{Money|$TP$}} || 2 || 2 || 0.25 || 9 || N/A || 3 || 0.75 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 3 || {{Money|$TP$}} || 2 || 3 || 0.25 || 10 || 5% || 5 || 0.5 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 4 || {{Money|$TP$}} || 3 || 4 || 0.25 || 10 || 5% || 7.5 || 0.5 || 5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 5 || {{Money|$TP$}} || 6 || 8 || 0.25 || 12 || 10% || 10 || 0.5 || 8 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}} |
|||
|} |
|||
</div> |
|||
</tabber></div> |
|||
</nowiki>}} |
</nowiki>}} |
||
</center> |
</center> |
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| Line 155: | Line 472: | ||
|Title2 = Max Hits |
|Title2 = Max Hits |
||
|Stat2 = 3 |
|Stat2 = 3 |
||
|PVP Cost = {{Money|850}} |
|||
|PVP Footprint = 1.5 |
|||
|PVP Sell Price = {{Money|283}} |
|||
|PVP Placement Type = Ground |
|||
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage |
|||
|PVP Damage Type = Pierce<br/>Fire |
|||
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275 |
|||
|PVP Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|||
|PVP Range = [[File:Range Icon.png|20px|Range]]7 |
|||
|PVP Lead = {{Lead|Lead Detection}}Level 0+ |
|||
|PVP Placement = N/A |
|||
|PVP Fly = N/A |
|||
|PVP Title1 = Hitbox |
|||
|PVP Stat1 = 1.25 |
|||
|PVP Title2 = Max Hits |
|||
|PVP Stat2 = 3 |
|||
}} |
}} |
||
==Upgrades== |
==Upgrades== |
||
{{PVPTabber |
|||
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|325}}|Image = [[File:Common1Image.png|100px]]|Information = 0.275 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|325}}|Image = [[File:Common1Image.png|100px]]|Information = 0.275 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 214: | Line 548: | ||
Sell Price changes to {{Money|4,763}}}} |
Sell Price changes to {{Money|4,763}}}} |
||
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
|||
+0.25 Hitbox |
|||
Sell Price changes to {{Money|400}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Fire Fighting|Cost = {{Money|950}}|Image = [[File:Pyro2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
|||
+2 Max Hits |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
|||
Sell Price changes to {{Money|716}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Fire Hazard|Cost = {{Money|1,500}}|Image = [[File:Pyro3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
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3 > 5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]] |
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+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
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0.75 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]] |
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Melts 5% defense every tick {{Defense|Defense Melting}} |
|||
Sell Price changes to {{Money|1,216}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Napalm Thrower|Cost = {{Money|3,800}}|Image = [[File:Pyro4.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] |
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+1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
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5 > 7.5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]] |
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+0.25 Hitbox |
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Sell Price changes to {{Money|2,483}}}} |
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{{Upgrade|Level = Level 5|Upgrade Title = Pyromaniac|Cost = {{Money|9,000}}|Image = [[File:Pyro5.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]] |
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+4 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
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+2 Range [[File:Range Icon.png|20px|Range]] |
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7.5 > 10 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]] |
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+3 Max Hits |
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+0.75 Hitbox |
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Melts 10% defense every tick {{Defense|Defense Melting}} |
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Sell Price changes to {{Money|5,483}}}} |
|||
}} |
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==Stats Table== |
==Stats Table== |
||
| Line 226: | Line 617: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 900; 325; 915; 1750; 3400; 7000 |
$FNC-COST$ = 900; 325; 915; 1750; 3400; 7000 |
||
$FNC-PVP-COST$ = 850; 350; 950; 1500; 3800; 9000 |
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$FNC-DETECTION$ = 2; 0; |
$FNC-DETECTION$ = 2; 0; |
||
$FNC-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac |
$FNC-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac |
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| Line 233: | Line 625: | ||
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref> |
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref> |
||
</var> |
</var> |
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<div class="mobile-tabber"><tabber> |
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|-|Regular = |
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<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
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| Line 250: | Line 644: | ||
|} |
|} |
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</div> |
</div> |
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</div> |
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|-|PVP = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! Level !! Total Price !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS !! Cost Efficiency |
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|- |
|||
| 0 || {{Money|$TP$}} || 1 || 1 || 0.25 || 8 || N/A || 3 || 1 || 3 || 1.25 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 1 || {{Money|$TP$}} || 1 || 1 || 0.25 || 9 || N/A || 3 || 0.75 || 3 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 2 || {{Money|$TP$}} || 2 || 2 || 0.25 || 9 || N/A || 3 || 0.75 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 3 || {{Money|$TP$}} || 2 || 3 || 0.25 || 10 || 5% || 5 || 0.5 || 5 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 4 || {{Money|$TP$}} || 3 || 4 || 0.25 || 10 || 5% || 7.5 || 0.5 || 5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 5 || {{Money|$TP$}} || 6 || 8 || 0.25 || 12 || 10% || 10 || 0.5 || 8 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}} |
|||
|} |
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</div> |
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</tabber></div> |
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</nowiki>}} |
</nowiki>}} |
||
</center> |
</center> |
||
Revision as of 16:17, 26 June 2026
[[Pyromancer/History|
Template:IconARTICLE
]][[Pyromancer/History/Gallery|Template:IconGALLERY
]][[Pyromancer/History/History|Template:IconHISTORY
]]This is the history subpage for the Pyromancer/History. It contains every revision of the tower's statistics.
Notes
Page Template:TowerNavBox/labels.css has no content.
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |