User blog:Cute boi from ManchUwUria/Tower Abilities Idea

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Tower abilities idea


Hunter : Eagle's Eye

Grants every tower in its range hidden detection for 12 seconds after the ability is activated. The ability is unlocked on level 2 and has a cooldown of 40 seconds. The ability duration can't be stacked with other hunters.


Electroshocker  : Chain Reaction

For 15 seconds after the ability is activated, the electroshocker will be able to chain up to 10 enemies in 1 shot. This ability is unlocked on level 4 and has a cooldown of 40 seconds.


Ranger : Cyber Marksman

For the first 5 shots after the ability is activated, its damage will be increased by 165. This ability is unlocked on level 5 , cost $1500 to activate and has a cooldown of 45 seconds.


Commando : Space Warrior

For 12 seconds after the ability is activated, the commando's damage will be decreased by 5 and the firerate will be decreased by 50%. This ability is unlocked on level 4 and has a cooldown of 35 seconds.


Military base : Better prepared

Decrease the spawnrate of the military base by 40% for 1 wave. Once the wave where the ability is activated ends, the ability effect will be lost. The ability has a cooldown of 60 seconds ( The cooldown's countdown will start after the wave ends ).


Shotgunner : Massive Pump

Increase its damage by 20% for 10 seconds after ability is activated. The ability cooldown is 35 seconds and can be unlocked on level 3.


Militant : Support

When the ability is activated, the militant will spawn an unit named Gunner.

Gunner stats :

  • 5 damage
  • 0.2 firerate
  • 25 range
  • above average speed
  • 30 HP
  • 150 Ammo
  • 25 DPS

Wields an PKP Pecheneg

Ability cooldown is 40 seconds ( And can only can activated when there is no gunner at all. ) and this ability is unlocked on level 4


Mortar : Trigger of the war

The first 3 shots after this ability is activated will make mortar shoots nuclear bombs which deals 145 damage and has 22 explosion range. This ability will be unlocked on level 5 and has a cooldown of 45 seconds.


Soldier : United and Strong

Increase its damage by 10% and increase its range by 20% for 10 seconds after ability activation. The ability is unlockable on level 3 and its cooldown is 45 seconds


Cowboy : Money Rain

When the ability is activated, the cowboy will transfer you a random amount of cash between 1000-10000. The ability cooldown is 35 seconds and its unlockable on level 3.


Rocketeer : Anti-Terrorism Launch