User blog:LavaStuff/Fan Idea: Giving every tower an ability
Note: I will only do Towers that don't have any ability (I won't be doing Commander, Medic, Gladiator, and Swarmer), removed Towers, and admin only Towers.
I don't what do people usually call this
[edit]Single-Type Ability
[edit]Single-Type ability are normal ability that doesn't effect other Towers. When activated, other Towers's ability can be activated too. When selling (Micro) this Towers while having a cooldown, the ability timer will reset to zero.
Single-Type Micro Ability
[edit]Single-Type Micro Ability are similar to Single-Type Ability. When selling this Towers while having a cooldown, the timer doesn't reset to zero and it continues to count as normal (The ability cost are save for some towers such as Soldier)
Universal Ability
[edit]Universal Ability are far more different than Single-Type Ability and Single-Type Micro Ability. When this ability is activated, all Towers's ability will be locked including other's player Towers (Doesn't effect the opponent in PvP). When selling (Micro) this Tower, the timer doesn't reset to zero similar to Single-Type Micro Ability
Shop Unlocked Tower
[edit]Ability Type: Universal Ability
Ability Cost: Error creating thumbnail: File missing$1,000 (2,000 for Golden version)
Will mark all Enemies in Scout's range (Can be boosted by DJ Booth's Range Buff). Marked Enemies can be attacked by Towers/Unit that doesn't even in range. Last 10 seconds (Golden: If any hidden Enemies are marked, they can be attacked by non-hidden detection Towers such as Ranger.The ability will extend to 30 seconds instead of 10)
| Ability | Normal | Golden |
|---|---|---|
| Hidden |
No | Yes |
| Mark | 10 seconds | 30 seconds |
Ability Type: Single-Type Ability
Ability Cost: Error creating thumbnail: File missing$Free
Shoot at the head of the enemy. Will deal 200% more damage
Ability Type: Single-Type Micro Ability
Ability Cost: Error creating thumbnail: File missing$500 (Base Price), increase 25% each use (The price saves if you micro)
Each burst will increase 10% damage. Last 20 seconds
4. Paintballer
[edit]Ability Type: Single-Type Ability
Ability Cost: Error creating thumbnail: File missing$Free
Will shoot at an Enemies (depends on your target), all Enemies that are damaged by Paintballer splash will be slow down by 10%. The targeted area will leave a puddle of paint, any Enemies (excluding Major Bosses and flying enemies) will be slow down by 5% when stepping on the puddle. The puddle will be dry for 30 seconds
Ability Type: Single-Type Ability
Ability Cost: Error creating thumbnail: File missing$Free
Will plants seeking mines on the path. The seeking mines will explodes when an Enemy is nearby (except for Hidden and Flying enemy)
Just give the old one, it's already perfect
Ability Type: Universal Ability
Ability Cost: Error creating thumbnail: File missing$750
Call an airstrike, dropping 10 bombs (30 damage each) The bombs have a possibility to hit flying Enemies.
8. Pyromancer
[edit]Ability Type: Universal Ability
Ability Cost: Error creating thumbnail: File missing$1,000
Throw an explosive Molotov to an Enemies (depends on your targeting), Enemies that are in the splash radius is now burned. (2 burn damage on level 3 with 4 burn time, 3 burn damage on level 4 with 6 burn time, and 8 burn damage on level 5 with 10 burn time) This will create a burned area path. Any Enemies got contact on the burned area will be burned, but the stats is halved. (Golden: Will throw 3 Molotov instead of 1, the explosion and burned area range is increased)
| Skin | Molotov |
|---|---|
| Normal | 1 |
| Golden | 3 |
| Level | Burn Damage | Burn Time |
|---|---|---|
| Level 3 | 2 | 4 |
| Level 4 | 3 | 6 |
| Level 5 | 8 | 10 |
Ability Type: Single-Type Micro Ability
Ability Cost: Error creating thumbnail: File missing$Free
Will instantly gives cash to the owner of the Farm. But the players will receive 25% of total cash.
| Level | Ability Income |
|---|---|
| Level 3 | Error creating thumbnail: File missing$250 |
| Level 4 | Error creating thumbnail: File missing$625 |
| Level 5 | Error creating thumbnail: File missing$1,250 |
Just give the old one, it's already perfect
11. Shotgunner
[edit]I will be making a new one instead of using the old one since Shotgunner doesn't have "SWAT theme" anymore
Ability Type: Single-Type Ability
Ability Cost: Error creating thumbnail: File missing$Free
When Heavy Shotgun is activated, Shotgunner's damage will increase 50% and will deal a knockback, pushing the Enemies. The smaller the size of the Enemies, the further the Enemies will be pushed.
12. Military Base
[edit]Ability Type: Single-Type Micro Ability
Ability Cost:
Error creating thumbnail: File missing$300 (Level 2)
Error creating thumbnail: File missing$1,100 (Level 3)
Error creating thumbnail: File missing$5,000 (Level 4)
Error creating thumbnail: File missing$20,000 (Level 5)
Will instantly spawn a Unit, but decrease the level. (For example, Level 5 Military Base will spawn Tank instead of Railgun Tank, Level 2 Military Base will spawn Humvee instead of Humvee 2)
| Level | Error creating thumbnail: File missing$Cost | Unit |
|---|---|---|
| Error creating thumbnail: File missing$300 | Level 2 | Humvee |
| Error creating thumbnail: File missing$1,100 | Level 3 | Humvee 2 |
| Error creating thumbnail: File missing$5,000 | Level 4 | Humvee 3 |
| Error creating thumbnail: File missing$20,000 | Level 5 | Tank |
Ability Type: Single-Type Ability
Ability Cost: Error creating thumbnail: File missing$500
Rocketeer will lock onto a fixed target (depends on your targeting) and fire a homing missile. This missile will chase the targeted enemy even if it's out of the Rocketeer range, dealing full damage onto the enemy. If the Rocketeer is level 4, the Rocketeer will wields SMAW before it fires (does not reduce the tick) Deal 20 damage on level 3 and 4
14. Electroshocker
[edit]Ability Type: Single-Type Ability
Ability Cost: Error creating thumbnail: File missing$Free
Ability Type: Single-Type Ability
Ability Cost: Error creating thumbnail: File missing$Free
16. Minigunner
[edit]Ability Type: Single-Type Ability
Ability Cost: Error creating thumbnail: File missing$1,000
Will decrease Minigunner's firerate to 50%. Last 10 seconds
Ability Type: Single-Type Micro Ability
Ability Cost: Error creating thumbnail: File missing$1,000
Will deal 50+ more damage and create a small explosion.
18. Accelerator
[edit]Ability Type: Single-Type Ability
Ability Cost: Error creating thumbnail: File missing$Free
When the ability is activated, Accelerator will (stop attacking if it's attacking) charge it's Plasma Gun (Purple Prism for Mage) for 4 seconds (Can't be reduce by Commander's passive and active ability) deal 50 maximum damage, 25 lowest damage with 15 seconds of burst time. After 15 seconds is over, the Plasma Gun will overheat (Purple Prism will be exhaust for Mage) and will take 3 second charge-up time and the stats will be reset to normal.
Level Unlocked
[edit]1. Crook Boss
[edit]Ability Type: Single-Type Micro Ability
Ability Cost: Error creating thumbnail: File missing$Free
Every Crook Boss's Body Guards 2 have increased 50% damage and will now produce 1-5 cash per shot (Golden: Golden Mafia will produce 6-15 cash per shot and have 75% damage increased) The ability last for 60 seconds.
| Unit's Ability | Normal | Golden |
|---|---|---|
| Damage | 50% | 75% |
| Cash Per Shot | 1-5 | 6-15 |
Ability Type: Single-Type Micro Ability
Ability Cost: Error creating thumbnail: File missing$2,000 (Base Price), increase 50% each use
Increase Turret's Damage and Rate of Fire to 150%. Last 10 seconds
Ability Type: Single-Type Ability
Ability Cost: Error creating thumbnail: File missing$500
Mortar will launch a Shell Cluster instead of regular shell (Does the same damage as normal shell), that will explode and spawn 2 Cluster Bombs with halved damage and halved explosion range
Ability Type: Universal Ability
Ability Cost: Error creating thumbnail: File missing$Free
A soldier (unit) will jump off the Pursuit using a parachute and land on the path, act same like Crook Boss's Body Guard. Will spawn 3 soldiers (unit) at level 5
| Level | Number(s) of Soldier (Units) spawned |
|---|---|
| Level 4 | 1 |
| Level 5 | 3 |
Map Unlocked
[edit]Just give back the Gold Rush, it's better than The Wildest West
Ability Type: Single-Type Ability
Ability Cost: Error creating thumbnail: File missing$500
| Level | Numbers of Towers receive buffs |
|---|---|
| Level 4 | 20 |
| Level 5 | 30 |
Ability Type: Single-Type Ability
Ability Cost: Error creating thumbnail: File missing$Free
Slasher will throw a knife, traveling the whole map and piercing acting like boomerang (Similar attack to Boomerang Monkey in BTD6)
4. Frost Blaster
[edit]Ability Type: Single-Type Micro Ability
Ability Cost: Error creating thumbnail: File missing$500
The Ice Rifle will now act similar to Pyromancer's Flamethrower, creating cold mist slowing, damaging and melt 1% of Defense per tick at the same time (Maximum of 20%, can't be stacked by Freezer's freeze and Frost Blaster's Freeze. On level 4, will slow down for 10%, deal 6 damage per tick. (Deal 8 damage per tick for level 5) The ability last for 10 seconds.
| Level | Slowdown | Damage Per Tick | |
|---|---|---|---|
| Level 4 | 10% | 6 | 1% |
| Level 5 | 10% | 8 | 1% |
5. Toxic Gunner
[edit]Ability Type: Single-Type Ability
Ability Cost: Error creating thumbnail: File missing$Free
Toxic Gunner will throw a syringe on the enemy depends on the targeting (avoidable by enemy). If the enemy got hit by the syringe, the enemy will be poisoned. The poison damage will increase (total poison damage + 1) each seconds. The effect last 20 seconds
Ability Type: Single-Type Micro Ability
Ability Cost: Error creating thumbnail: File missing$Free
Others
[edit]Ability Type: Single-Type Ability
Ability Cost: Error creating thumbnail: File missing$Free
Ability Type: Single-Type Micro Ability
Ability Cost: Error creating thumbnail: File missing$Free