User blog:TDSSucksMan/Arsonist

"Burn multiple enemies at once and chip away defense."
―Store Description

Description

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The Arsonist is an intermediate tower that costs   1,250 to buy from the store. It is capable of dealing burn damage to enemies, damaging them over time even when not directly targeted. At higher levels, it can also melt defense by up to 50% of the enemy's max defense, meaning if an enemy has 50% or less Defense, the Arsonist will be able to melt the defense completely.

If an enemy is set alight, the flames will be applied to the enemy until the burn time runs out. There is one type of damage the Arsonist can apply. Being Burn Damage which is applied for every second an enemy is set alight. The Arsonist will attack any enemy, even if the enemy is on fire, as long as it can detect it, though it will prioritize enemies that are not on fire. The Arsonist also has a limited amount of ammo, which means that when it runs out of its ammo, it will have to reload. It only reloads when it runs out of ammo, or when no enemies are in a radius of double its range for more than 2.5 seconds.

Upgrades

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Improved Handling
Level 1 • Cost: Improved Handling -  $125

0.308 > 0.208 Firerate  

 
Fire Fighting
Level 2 • Cost: Fire Fighting -  $815

+3 Burn Damage  

0.1% > 2% Defense Dropping  

4.5s > 3s Reload Time  

 
Fire Hazard
Level 3 • Cost: Fire Hazard -  $1,110

+1 Burn Damage  

2 > 10 Burn Time  

1s > 0.5s Burn Tick  

35 > 50 Ammo  

4.5s > 3s Reload Time  

 
Napalm Thrower
Level 4 • Cost: Napalm Thrower -  $3,000

+1 Damage  

+8 Burn Damage  

2% > 5% Defense Dropping  

 
Felon Arsonist
Level 5 • Cost: Felon Arsonist -  $7,000

-2 Burn Damage  

0.208 > 0.058 Firerate  

+9 Range  

5% > 25% Defense Dropping  

10 > 15 Burn Time  

0.5s > 0.1s Burn Tick  

50 > 100 Ammo  

3s > 2s Reload Time  

 

Ability

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Suffering in Hell
Level 5 •  $1,000 • 45s Cooldown

Reloads its flamethrower and gains a 50% Damage Buff for 15 seconds. Burn Time is also increased to 30 seconds.

 

Stats Table

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Level Total Price Burn Damage Firerate Range Defense Drop Burn Time Tick Ammo Reload Time Total Elapsed Damage[1] Burn DPS[2] Cost Efficiency
0  $1,200 2 0.308 11 0.1% 2 1 35 4.5s 4 2  $600.00
1  $1,325 2 0.208 11 0.1% 2 1 35 4.5s 4 2  $662.50
2  $2,140 5 0.208 11 2% 2 1 35 3s 10 5  $428.00
3  $3,290 6 0.208 11 2% 10 0.5 50 3s 120 12  $274.17
4  $6,290 14 0.208 11 5% 10 0.5 50 3s 280 28  $224.64
5  $13,290 12 0.058 20 25% 15 0.1 100 2s 1,800 120  $102.42

Trivia

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  • The Arsonist is the same tower as the Pyromancer, however, the name was changed as the creator finds the name Pyromancer stupid.

Update History

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  • March 11, 2026 - v1.0.0
    • Concept created and completed.
  • March 12, 2026 - v1.1.0
    • Statistical Changes:
      • Suffering in Hell ability cost decreased from  $100,000 to  $800.
      • Suffering in Hell ability duration decreased from 180 to 45 seconds.
      • Suffering in Hell now gives a 150% Damage Buff and increases burn time to 30 seconds instead of burning away 5% of an enemy's max health.
  • March 15, 2026 - v1.1.0
    • Statistical Changes:
      • Base
        • Flying Detection removed.
        • Hidden Detection removed, moved to Level 5.
      • Level 5
        • Hidden Detection added, moved from Level 0.
        • Suffering in Hell ability Damage Buff decreased from 150% to 50%.
        • Suffering in Hell ability cost increased from  $800 to  $1,000.
        • Suffering in Hell no longer ignores Defense.
        • Suffering in Hell no longer ignores Burn Immunity.

Notes

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  1. Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).
  2. DPS is calculated as Burn Damage ÷ Tick.