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TinyGhostGamer87

this new wiki is ehhhhhhhh
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Hallow Punk Rebalance Concept

by WikilingTinyGhostGamer87 · · 0 comments

Description The Hallow Punk is an exclusive ground tower that deals Splash Damage, which knocks back all enemies hit. It is unlocked by triumphing all the Hexscape Event nights on the Easy difficulty. Most recently, it was obtainable through a limited-time gamepass for . The Hallow Punk is an early-game Splash Damage tower that deals medium damage to enemies within an explosion radius. The Hallow Punk has a relatively moderate firerate. All enemies hit by it will be knocked back, with the distance depending on its size, while at Level 2 and above, will have burn applied to them. Additionally, it does not have damage drop off when enemies are away from the center. It does not bypass defense. This tower has lead detection at Level 0+, hidden…

Alchemist Concept

by WikilingTinyGhostGamer87 · · 0 comments

Description The Alchemist is an exclusive effect-based tower that was obtainable via triumphing the Peril of Potions event on the Hard difficulty. It can also be obtained from buying a gamepass for . The Alchemist throws vials with chemicals inside them to deal damage. These vials will deal a moderate amount of damage and apply an effect that changes depending on the selected chemical. At Level 0 onward, the Alchemist can throw vials with Mercury in them, applying a high-damage single-target effect upon contact. At Level 2, the chemical Caesium is unlocked, which involves throwing a vial with caesium and water inside to create an explosion for crowd control purposes. At Level 4, Caesium cosmetically changes to Francium and the Fluorine…

Stone Tosser Concept

by WikilingTinyGhostGamer87 · · 0 comments

Category:Blog posts Description The Stone Tosser is an exclusive defensive support tower that was obtainable via triumphing the Sticks and Stones event on the Easy difficulty. It can also be obtained from buying a gamepass for . The Stone Tosser, as the name suggests, tosses stones at enemies to deal damage. These stones will also stun enemies that are hit for a brief moment. At Level 3, stones will also release cluster stones that are created upon contact with the target. Cluster stones have small splash radii, which means that they can affect multiple enemies. However, they deal less damage and stun for a shorter amount of time. When an enemy is stunned by a stone, there is a cooldown of 0.5 before they can be stunned again. This…

Nil Mode Concept

by WikilingTinyGhostGamer87 · · 0 comments

NOTE: This blog post is basically complete, but things like dialogue and wave structures are missing. However, as there’d be a lot of dialogue to write in one go and I just can’t really make wave structures for TDS, those are secondary, from my point of view. Description Nil mode is one of the seven main survival modes. Nil mode has 45 waves. It is named after the theme of its enemies, which originated from the Null and Void event. Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. It uses a slightly different method of distributing cash between players, as enemies split their cash…

Militant Rework Concept

by WikilingTinyGhostGamer87 · · 0 comments

Category:Blog posts Description The Militant, formerly known as John, is a starter tower that costs to buy from the store, but can also be obtained by purchasing the Starter Bundle. It could also be obtained from a now expired code. The Militant will attack enemies with a fast firerate, dealing low damage. When the Militant uses up all its ammo by firing enough shots, it has to reload for a couple of seconds, then it can attack again. The Militant can be considered a Jack-of-all-Trades tower in easier modes and an early to mid game tower in more difficult modes due to its moderate damage and relatively cheap placement cost and upgrades. Upgrades Stats Table NOTE: Stats tables in TinyGhostGamer87’s blogs don’t consider the Firerate Bug and…

Cyber Mercenary Concept

by WikilingTinyGhostGamer87 · · 0 comments

Category:Blog posts Description The Cyber Mercenary is a hardcore offence and defence based tower that utilises three attack methods to deal damage: single-target, airstrikes and Gunbot units. It only directly attacks enemies between Levels 0-1, unlocks airstrikes at Level 2 and unlocks Gunbots at Level 3. The Cyber Mercenary has two upgrade paths for Level 4. It can be bought from the store for when reaching or bought from a gamepass for . The Cyber Mercenary has a damage threshold to call in airstrikes when attacking. This threshold can only be met via direct damage from the tower; Gunbot attacks don’t count towards the damage threshold. Gunbots are placed via an ability that costs cash, unlocked at Level 3. The Cyber Mercenary’s dual…

Village Concept

by WikilingTinyGhostGamer87 · · 0 comments

Description The Village is an intermediate unit spawning tower that spawns villagers to attack enemies in range. It can be bought for . The Village itself is unable to directly attack enemies and so relies on the units it spawns to deal damage. It periodically spawns villagers on the path that attack enemies. At lower levels, the Village will summon Pitchforkers that deal damage to nearby enemies. Up to 5 Pitchforkers can exist per Village. From Level 2 onwards, the Village will also summon Hunters that slowly attack and deal damage from afar. Up to 4 Hunters can exist per Village. The Village can be considered a beginner-friendly, early-game oriented spawner tower due to its low overall cost and stats that prove relatively weak in the mid…

Auctioneer Concept

by WikilingTinyGhostGamer87 · · 0 comments

Description The Auctioneer is an advanced support tower that applies a weak discount buff to towers but can use an ability to apply a strong discount. It can be unlocked from the store for . The Auctioneer does nothing on its own but can assign a discount buff to a tower (multiple at later levels) similarly to the Medic. It cannot assign this buff to other Auctioneers. If a tower is out of the Auctioneer’s range, that tower cannot be assigned by the Auctioneer. The Auctioneer has an ability called Begin Auction to greatly strengthen its discount buff, but this buff decreases in value every tick. At later levels, the passive and active discount buff becomes stronger and weakening falloff slows down. Only one Auctioneer can be placed per…

Volcanologist Concept

by WikilingTinyGhostGamer87 · · 0 comments

The Volcanologist is an exclusive melee tower that applies a burning effect (called Scorched) onto enemies. It is obtained by completing the Mission Quest “It Burns!” usually available during summertime that can be started for 750 Coins and grants 300 EXP and the Volcanologist tower upon completion. Alternatively, rewards can be bought for 599 Robux. When the Volcanologist attacks, it applies a status effect called Scorched that functions similarly to the Burn effect and can be resisted equally. Scorched can melt defence starting from Level 3 and can stack from Level 4, turning the Volcanologist’s Scorched effect into an accumulative damage based effect, similarly to Bleed or the Bee Debuff. The stacking will decrease its value by 1 every…

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