NOTE: This blog post is basically complete, but things like dialogue and wave structures are missing. However, as there’d be a lot of dialogue to write in one go and I just can’t really make wave structures for TDS, those are secondary, from my point of view.

For highly experienced veterans who are seeking a gruelling challenge.
―Gamemode Description

Description

Nil mode is one of the seven main survival modes. Nil mode has 45 waves. It is named after the theme of its enemies, which originated from the Null and Void event.

Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. It uses a slightly different method of distributing cash between players, as enemies split their cash between players, regardless of how much damage the player dealt to it. If, in a duo, one player does all the damage to an enemy, both players will receive 50% of the cash the enemy would normally give in solo. This means that in solo, you receive 100% of the cash when an enemy is killed, or it is damaged enough. With each additional player, this is reduced to 50% in duo, 33% in trio and 25% in quad. If it is a decimal, it gets rounded up or down depending on the decimal value. If it is at least 0.5, it gets rounded up. If it is less than 0.5, it gets rounded down.

The health of enemies in this mode scales with the player count, starting at two players. The increase 15% in duo, 25% in trio and 40% in quad. It is applied after attributes, like Bloated, meaning they can affect the health of an enemy. The increase is not always the stated amount.

Rewards

The game calculates how many  Coins and   EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more   EXP (Friday – Sunday), any   EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any   EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Some maps like Mason Arch can also increase all rewards by a specific amount. Regular   EXP boosts are multiplicative with other modifiers.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Rewards are calculated as:

Coins Reward Gem Reward EXP Reward
 1,500 ÷ (1 + [(40 ÷ Current Wave) - 1]^1.3) +  1,000 (Triumph Bonus)  75 (Triumph Bonus)  300 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]) +  150 EXP (Triumph Bonus)

Triumphing Nil mode can give out an additional reward, which can be a crate, consumable or ticket. These additional rewards have a 75% chance of being awarded every triumph. That means in 25% of Nil mode matches, only currency is given without these additional rewards. These items are:

Badges/Achievements

There are badges and achievements that you can or could obtain when playing this mode, which may have additional rewards alongside them. These are:

Defeat the Rift Walker
✔ OBTAINABLE
Defeat the Rift Walker in Nil Mode.


players earned this
Elite
✔ OBTAINABLE
Triumph in Nil mode.

Rewards:
 1,000

players earned this

Enemies

       
Nulling
Wave 1
  15 Health
Null Runner
Wave 2
  18 Health
Null Dredge
Wave 3
  60 Health
Null Scout
Wave 5
  500 Health
       
Null Freezer
Wave 7
  450 Health
Null Goon
Wave 10
  350 Health
Lost Glitch
Wave 12
  425 Health
Null Warden
Wave 15
  4,500 Health
       
Null Shrieker
Wave 18
  500 Health
Null Pyromancer
Wave 21
  4,000 Health
Null Electroshocker
Wave 23
  1,250 Health +   250 Shield Health
Null Crook Boss
Wave 25
  3,500 Health +   750 Shield Health
       
Null Medic
Wave 26
  1,000 Health +   1,500 Shield Health
Null Engineer
Wave 27
  15,000 Health +   12,500 Shield Health
Null Sentry
N/A[1]
  750 Health
Null Pursuit
Wave 30
  15,000 Health +   5,000 Shield Health
       
Null Beast
Wave 31
  10,000 Health +   5,000 Shield Health
Also has  Aggro
Null Brawler
Wave 33
  10,000 Health +   2,500 Shield Health
Null Commander
Wave 35
  75,000 Health +   75,000 Shield Health
Only a boss on Wave 35
Null Missile APC
N/A
  2,500 Health
Ability applies a 20% Fatigue Debuff for 3 seconds onto towers
       
Null Necromancer
Wave 38
  30,000 Health +   30,000 Shield Health
Gravestone
N/A[2]
  500 Health +   2,500 Shield Health
Also has  Lead
Ability triggers automatically if not killed 30 seconds after spawning
Null Guardian
Wave 40
  250,000 Health
Spawns once
Null Guardian Clone
N/A[3]
  10,000 Health
Also has  Aggro
     
Null Accelerator
Wave 42
  50,000 Health +   25,000 Health
Void Mirage[4]
Wave 44
  200,000 Health
Only spawns once
Rift Walker
Wave 45
  600,000 Health
The Lord EXO’s Rebirth ability now only decreases the current base health by half and rounds decimals up by 1 DP (e.g. 25 health -> 13 health since it rounds 12.5 up to 13). If the base health is 1, all towers are stunned for 3 seconds and all units take 5,000 damage instead. Overheal health is considered.
Has 40% defence, which increases to 80% for 15 seconds when the Ancient Anger ability is used.
Only spawns once

Wave Bonuses

Nil mode has three wave bonuses, based on the current wave. Between waves 1 to 20, the wave bonus is calculated as:

 $225 + ([Waves Completed - 1] ×  $60)^1.03

Between waves 21 to 40, it is calculated as:

 $275 + ([Waves Completed - 1] ×  $65)^1.05

Between waves 41 to 45, it is calculated as:

 $325 + ([Waves Completed - 1] x  $70)^1.07

Depending on player count, the wave bonus is reduced using multipliers. These multipliers are:

Players Reduction per Player Total Reduction
Solo 0% 0%
Duo 5% 10%
Trio 8.33% 25%
Quad 10% 40%

The wave clear bonus appears when every enemy from that wave was killed and no damage was dealt to the base health. It is 20% of the wave bonus in solo, while for duo, trio and quad it is 10%.

Trivia

  • This concept was inspired by Frost mode in two ways.
    • The first way it was inspired is the bug with Quests that caused Frost mode to be referred to as “nil” instead of ”Frost”.
    • The other way it was inspired is that enemies were reused from the Operation I.C.E event, in which Nil mode reuses enemies from the Null & Void event.
  • At the time of this concept being made, there actually was and still is some wave dialogue for Nil mode. However, right now, the dialogue is heavily unfinished and will most likely be left that way for a long time.
  • If Nil mode were added to the game, it would not be canon as it has no place in the storyline.
    • This is another detail that Nil mode shares in common with Frost mode, however, that similarity is more indirect.

Update History

  • April 1 2026 - Concept created but unfinished.
  • April 7 2026 - Update history section added. A few enemies have been added as well as a few other minor changes.
  • April 19 2026 - Updated the concept further, most notably adding more enemies.
  • July 31 2026 - Nerfed the gem reward. Concept is practically complete, at this point.
  • August 28 2026 - Made various balancing adjustments to account for the Frost mode rebalance, as well as correcting other details.
  1. ↑ Can only be spawned by the Null Engineer.
  2. ↑ Can only be spawned by the Null Necromancer.
  3. ↑ Only spawned by the Null Guardian.
  4. ↑ Boss enemy that is a purple phantom of Kronus. Statistically and visually equal otherwise.
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