Nil Mode Concept
NOTE: This blog post is basically complete, but things like dialogue and wave structures are missing. However, as there’d be a lot of dialogue to write in one go and I just can’t really make wave structures for TDS, those are secondary, from my point of view.

- For highly experienced veterans who are seeking a gruelling challenge.
- ―Gamemode Description
Description
Nil mode is one of the seven main survival modes. Nil mode has 45 waves. It is named after the theme of its enemies, which originated from the Null and Void event.
Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. It uses a slightly different method of distributing cash between players, as enemies split their cash between players, regardless of how much damage the player dealt to it. If, in a duo, one player does all the damage to an enemy, both players will receive 50% of the cash the enemy would normally give in solo. This means that in solo, you receive 100% of the cash when an enemy is killed, or it is damaged enough. With each additional player, this is reduced to 50% in duo, 33% in trio and 25% in quad. If it is a decimal, it gets rounded up or down depending on the decimal value. If it is at least 0.5, it gets rounded up. If it is less than 0.5, it gets rounded down.
The health of enemies in this mode scales with the player count, starting at two players. The increase 15% in duo, 25% in trio and 40% in quad. It is applied after attributes, like Bloated, meaning they can affect the health of an enemy. The increase is not always the stated amount.
Rewards
The game calculates how many 





Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
Rewards are calculated as:
| Coins Reward | Gem Reward | EXP Reward |
|---|---|---|
Triumphing Nil mode can give out an additional reward, which can be a crate, consumable or ticket. These additional rewards have a 75% chance of being awarded every triumph. That means in 25% of Nil mode matches, only currency is given without these additional rewards. These items are:
- Uncommon (46.28%)
- Sandcastle (Consumable) (4-5)
- Easter Egg (3-5)
- Cooldown Flag (3-4)
- Range Flag (3-4)
- Damage Flag (3-4)
- Mid Grade Crate (1-2)
- Santa's Air Strike (3-4)
- Festive Tree (3-4)
- Rare (32.44%)
- High Grade Crate (1-2)
- Napalm Strike x3
- Blizzard Bomb x4
- Epic (17.87%)
- Heatwave (3-4)
- Ducky Squad (3-4)
- Necromancer's Tome (Consumable) (3-4)
- Unholy Storm (3-4)
- Legendary (3.41%)
- Nuke (1-2)
- Molten Monster (1-2)
- Holy Hand Grenade (1-2)
Badges/Achievements
There are badges and achievements that you can or could obtain when playing this mode, which may have additional rewards alongside them. These are:
Enemies
| Nulling Wave 1 |
Null Runner Wave 2 |
Null Dredge Wave 3 |
Null Scout Wave 5 |
| Null Freezer Wave 7 |
Null Goon Wave 10 |
Lost Glitch Wave 12 |
Null Warden Wave 15 |
| Null Shrieker Wave 18 |
Null Pyromancer Wave 21 |
Null Electroshocker Wave 23 |
Null Crook Boss Wave 25 |
| Null Medic Wave 26 |
Null Engineer Wave 27 |
Null Sentry N/A[1] |
Null Pursuit Wave 30 |
| Null Beast Wave 31 Also has |
Null Brawler Wave 33 |
Null Commander Wave 35 Only a boss on Wave 35 |
Null Missile APC N/A Ability applies a 20% Fatigue Debuff for 3 seconds onto towers |
| Null Necromancer Wave 38 |
Gravestone N/A[2] Also has Ability triggers automatically if not killed 30 seconds after spawning |
Null Guardian Wave 40 Spawns once |
Null Guardian Clone N/A[3] Also has |
| Null Accelerator Wave 42 |
Void Mirage[4] Wave 44 Only spawns once |
Rift Walker Wave 45 The Lord EXO’s Rebirth ability now only decreases the current base health by half and rounds decimals up by 1 DP (e.g. 25 health -> 13 health since it rounds 12.5 up to 13). If the base health is 1, all towers are stunned for 3 seconds and all units take 5,000 damage instead. Overheal health is considered. Has 40% defence, which increases to 80% for 15 seconds when the Ancient Anger ability is used. Only spawns once |
Wave Bonuses
Nil mode has three wave bonuses, based on the current wave. Between waves 1 to 20, the wave bonus is calculated as:
$225 + ([Waves Completed - 1] ×
$60)^1.03
Between waves 21 to 40, it is calculated as:
$275 + ([Waves Completed - 1] ×
$65)^1.05
Between waves 41 to 45, it is calculated as:
$325 + ([Waves Completed - 1] x
$70)^1.07
Depending on player count, the wave bonus is reduced using multipliers. These multipliers are:
| Players | Reduction per Player | Total Reduction |
|---|---|---|
| Solo | 0% | 0% |
| Duo | 5% | 10% |
| Trio | 8.33% | 25% |
| Quad | 10% | 40% |
The wave clear bonus appears when every enemy from that wave was killed and no damage was dealt to the base health. It is 20% of the wave bonus in solo, while for duo, trio and quad it is 10%.
Trivia
- This concept was inspired by Frost mode in two ways.
- The first way it was inspired is the bug with Quests that caused Frost mode to be referred to as “nil” instead of ”Frost”.
- The other way it was inspired is that enemies were reused from the Operation I.C.E event, in which Nil mode reuses enemies from the Null & Void event.
- At the time of this concept being made, there actually was and still is some wave dialogue for Nil mode. However, right now, the dialogue is heavily unfinished and will most likely be left that way for a long time.
- If Nil mode were added to the game, it would not be canon as it has no place in the storyline.
- This is another detail that Nil mode shares in common with Frost mode, however, that similarity is more indirect.
Update History
- April 1 2026 - Concept created but unfinished.
- April 7 2026 - Update history section added. A few enemies have been added as well as a few other minor changes.
- April 19 2026 - Updated the concept further, most notably adding more enemies.
- July 31 2026 - Nerfed the gem reward. Concept is practically complete, at this point.
- August 28 2026 - Made various balancing adjustments to account for the Frost mode rebalance, as well as correcting other details.

































