Archer/History: Difference between revisions

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imported>DarkGabonnie
Approved by t7ru (380694434980954114) via /job
imported>Mentin123
mNo edit summary
 
(2 intermediate revisions by the same user not shown)
Line 99: Line 99:
$BDPS$ = Burn Damage / Burn Tick
$BDPS$ = Burn Damage / Burn Tick
$SDPS$ = [[Splash Damage]] / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$MDPS$ = $DPS$ * Max Hits
$MBDPS$ = $BDPS$ * Max Hits
$CDPS1$ = $DPS$ + $BDPS$
$CDPS1$ = $DPS$ + $BDPS$
$MCDPS1$ = ($CDPS1$) * Max Hits
$CDPS2$ = $DPS$ + $SDPS$
$CDPS2$ = $DPS$ + $SDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$TP$ = $FNC-TOTAL-COST$
$COST$ = 600; 250; 550; 1250; 3000; 8500
$COST$ = 600; 250; 550; 1250; 3000; 8500
Line 119: Line 123:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="13" |Flame Arrows
! colspan="15" |Flame Arrows
|-
|-
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || N/A || 1.6 || N/A || N/A || 16.5 || 2 || N/A || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || N/A || 1.6 || N/A || N/A || 16.5 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 1 || $R$ || $R$ || 5 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 5 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 2 || $R$ || $R$ || 8 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 8 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 3 || $R$ || $R$ || 10 || 3 || 1.4 || 1 || 2 || 21 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| 3 || $R$ || $R$ || 10 || 3 || 1.4 || 1 || 2 || 21 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 4 || $R$ || $R$ || 16 || 5 || 1.2 || 1 || 4 || 21 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| 4 || $R$ || $R$ || 16 || 5 || 1.2 || 1 || 4 || 21 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 5 || $R$ || $R$ || 40 || 14 || 1 || 1 || 4 || 24 || 8 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| 5 || $R$ || $R$ || 40 || 14 || 1 || 1 || 4 || 24 || 8 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|}
|}
</div>
</div>
Line 151: Line 155:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="10" |Shock Arrows
! colspan="12" |Shock Arrows
|-
|-
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
|-
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 1 || 24 || 5 || 0.15 || $DPS$ || {{Money|$CE$}}
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 1 || 24 || 5 || 0.15 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
|}
</div>
</div>
Line 262: Line 266:
$BDPS$ = Burn Damage / Burn Tick
$BDPS$ = Burn Damage / Burn Tick
$SDPS$ = [[Splash Damage]] / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$MDPS$ = $DPS$ * Max Hits
$MBDPS$ = $BDPS$ * Max Hits
$CDPS1$ = $DPS$ + $BDPS$
$CDPS1$ = $DPS$ + $BDPS$
$MCDPS1$ = ($CDPS1$) * Max Hits
$CDPS2$ = $DPS$ + $SDPS$
$CDPS2$ = $DPS$ + $SDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$TP$ = $FNC-TOTAL-COST$
$COST$ = 600; 250; 550; 1250; 3000; 8500
$COST$ = 600; 250; 550; 1250; 3000; 8500
Line 283: Line 291:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="13" |Flame Arrows
! colspan="15" |Flame Arrows
|-
|-
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || N/A || 1.6 || N/A || N/A || 16.5 || 2 || N/A || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || N/A || 1.6 || N/A || N/A || 16.5 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 1 || $R$ || $R$ || 5 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 5 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 2 || $R$ || $R$ || 8 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 8 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 3 || $R$ || $R$ || 10 || 3 || 1.4 || 1 || 2 || 21 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| 3 || $R$ || $R$ || 10 || 3 || 1.4 || 1 || 2 || 21 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 4 || $R$ || $R$ || 16 || 5 || 1.2 || 1 || 4 || 21 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| 4 || $R$ || $R$ || 16 || 5 || 1.2 || 1 || 4 || 21 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 5 || $R$ || $R$ || 40 || 14 || 1 || 1 || 4 || 24 || 8 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| 5 || $R$ || $R$ || 40 || 14 || 1 || 1 || 4 || 24 || 8 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|}
|}
</div>
</div>
Line 315: Line 323:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="10" |Shock Arrows
! colspan="12" |Shock Arrows
|-
|-
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
|-
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 1 || 24 || 5 || 0.15 || $DPS$ || {{Money|$CE$}}
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 1 || 24 || 5 || 0.15 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
|}
</div>
</div>
Line 431: Line 439:
$BDPS$ = Burn Damage / Burn Tick
$BDPS$ = Burn Damage / Burn Tick
$SDPS$ = [[Splash Damage]] / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$MDPS$ = $DPS$ * Max Hits
$MBDPS$ = $BDPS$ * Max Hits
$CDPS1$ = $DPS$ + $BDPS$
$CDPS1$ = $DPS$ + $BDPS$
$MCDPS1$ = ($CDPS1$) * Max Hits
$CDPS2$ = $DPS$ + $SDPS$
$CDPS2$ = $DPS$ + $SDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$TP$ = $FNC-TOTAL-COST$
$COST$ = 600; 100; 400; 1000; 2750; 8575
$COST$ = 600; 100; 400; 1000; 2750; 8575
Line 452: Line 464:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="13" |Flame Arrows
! colspan="15" |Flame Arrows
|-
|-
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 16 || 2 || N/A || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 16 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 2 || N/A || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 4 || $R$ || $R$ || 16 || 3 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| 4 || $R$ || $R$ || 16 || 3 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 5 || $R$ || $R$ || 35 || 6 || 1.25 || 0.5 || 4 || 24 || 6 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| 5 || $R$ || $R$ || 35 || 6 || 1.25 || 0.5 || 4 || 24 || 6 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|}
|}
</div>
</div>
Line 472: Line 484:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="10" |Shock Arrows
! colspan="12" |Shock Arrows
|-
|-
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 3 || 0.3 || $DPS$ || {{Money|$CE$}}
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 3 || 0.3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 5 || $R$ || $R$ || 35 || 1.25 || 24 || 4 || 0.45 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 35 || 1.25 || 24 || 4 || 0.45 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
|}
</div>
</div>
Line 600: Line 612:
$BDPS$ = Burn Damage / Burn Tick
$BDPS$ = Burn Damage / Burn Tick
$SDPS$ = [[Splash Damage]] / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$MDPS$ = $DPS$ * Max Hits
$MBDPS$ = $BDPS$ * Max Hits
$CDPS1$ = $DPS$ + $BDPS$
$CDPS1$ = $DPS$ + $BDPS$
$MCDPS1$ = ($CDPS1$) * Max Hits
$CDPS2$ = $DPS$ + $SDPS$
$CDPS2$ = $DPS$ + $SDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$TP$ = $FNC-TOTAL-COST$
$COST$ = 600; 100; 400; 1000; 2750; 7375
$COST$ = 600; 100; 400; 1000; 2750; 7375
Line 621: Line 637:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="13" |Flame Arrows
! colspan="15" |Flame Arrows
|-
|-
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 16 || 2 || N/A || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 16 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 2 || N/A || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 4 || $R$ || $R$ || 16 || 4 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| 4 || $R$ || $R$ || 16 || 4 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 5 || $R$ || $R$ || 32 || 8 || 1.25 || 0.5 || 4 || 24 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| 5 || $R$ || $R$ || 32 || 8 || 1.25 || 0.5 || 4 || 24 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|}
|}
</div>
</div>
Line 641: Line 657:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="10" |Shock Arrows
! colspan="12" |Shock Arrows
|-
|-
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 4 || 0.3 || $DPS$ || {{Money|$CE$}}
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 4 || 0.3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 5 || $R$ || $R$ || 32 || 1.25 || 24 || 5 || 0.45 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 32 || 1.25 || 24 || 5 || 0.45 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
|}
</div>
</div>
Line 769: Line 785:
$BDPS$ = Burn Damage / Burn Tick
$BDPS$ = Burn Damage / Burn Tick
$SDPS$ = [[Splash Damage]] / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$MDPS$ = $DPS$ * Max Hits
$MBDPS$ = $BDPS$ * Max Hits
$CDPS1$ = $DPS$ + $BDPS$
$CDPS1$ = $DPS$ + $BDPS$
$MCDPS1$ = ($CDPS1$) * Max Hits
$CDPS2$ = $DPS$ + $SDPS$
$CDPS2$ = $DPS$ + $SDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$TP$ = $FNC-TOTAL-COST$
$COST$ = 600; 100; 400; 1000; 2375; 7375
$COST$ = 600; 100; 400; 1000; 2375; 7375
Line 790: Line 810:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="13" |Flame Arrows
! colspan="15" |Flame Arrows
|-
|-
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 16 || 2 || N/A || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 16 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 2 || N/A || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 4 || $R$ || $R$ || 16 || 4 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| 4 || $R$ || $R$ || 16 || 4 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 5 || $R$ || $R$ || 32 || 8 || 1.25 || 0.5 || 4 || 24 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| 5 || $R$ || $R$ || 32 || 8 || 1.25 || 0.5 || 4 || 24 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|}
|}
</div>
</div>
Line 810: Line 830:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="10" |Shock Arrows
! colspan="12" |Shock Arrows
|-
|-
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 4 || 0.3 || $DPS$ || {{Money|$CE$}}
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 4 || 0.3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 5 || $R$ || $R$ || 32 || 1.25 || 24 || 5 || 0.45 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 32 || 1.25 || 24 || 5 || 0.45 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
|}
</div>
</div>
Line 938: Line 958:
$BDPS$ = Burn Damage / Burn Tick
$BDPS$ = Burn Damage / Burn Tick
$SDPS$ = [[Splash Damage]] / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$MDPS$ = $DPS$ * Max Hits
$MBDPS$ = $BDPS$ * Max Hits
$CDPS1$ = $DPS$ + $BDPS$
$CDPS1$ = $DPS$ + $BDPS$
$MCDPS1$ = ($CDPS1$) * Max Hits
$CDPS2$ = $DPS$ + $SDPS$
$CDPS2$ = $DPS$ + $SDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 50; 400; 800; 2375; 7000
$COST$ = 400; 50; 400; 800; 2375; 7000
Line 959: Line 983:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="13" |Flame Arrows
! colspan="15" |Flame Arrows
|-
|-
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 18 || 2 || N/A || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 18 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 3 || N/A || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 3 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 4 || $R$ || $R$ || 16 || 2 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| 4 || $R$ || $R$ || 16 || 2 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 5 || $R$ || $R$ || 32 || 4 || 1.25 || 0.5 || 4 || 24 || 6 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| 5 || $R$ || $R$ || 32 || 4 || 1.25 || 0.5 || 4 || 24 || 6 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|}
|}
</div>
</div>
Line 979: Line 1,003:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="10" |Shock Arrows
! colspan="12" |Shock Arrows
|-
|-
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 3 || 0.25 || $DPS$ || {{Money|$CE$}}
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 3 || 0.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 5 || $R$ || $R$ || 32 || 1.25 || 24 || 5 || 0.3 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 32 || 1.25 || 24 || 5 || 0.3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
|}
</div>
</div>
Line 1,085: Line 1,109:
<var>
<var>
$DPS$ = Damage / Firerate
$DPS$ = Damage / Firerate
$MDPS$ = $DPS * Max Hits
$BDPS$ = Burn Damage / Burn Tick
$BDPS$ = Burn Damage / Burn Tick
$MBDPS$ = $BDPS$ * Max Hits
$CDPS1$ = $DPS$ + $BDPS$
$CDPS1$ = $DPS$ + $BDPS$
$MCDPS1$ = $MDPS$ + $MBDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$TP$ = $FNC-TOTAL-COST$
$COST$ = 600; 100; 700; 1500; 3000; 7500
$COST$ = 600; 100; 700; 1500; 3000; 7500
Line 1,102: Line 1,130:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 2.5 || N/A || N/A || 20 || 2 || N/A || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 2.5 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 1 || $R$ || $R$ || 4 || N/A || 2 || N/A || N/A || 22 || 2 || N/A || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 4 || N/A || 2 || N/A || N/A || 22 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 2 || $R$ || $R$ || 8 || N/A || 2.25 || N/A || N/A || 22 || 2 || N/A || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 8 || N/A || 2.25 || N/A || N/A || 22 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 3 || $R$ || $R$ || 10 || 2 || 2.25 || 1 || 3 || 22 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| 3 || $R$ || $R$ || 10 || 2 || 2.25 || 1 || 3 || 22 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 4 || $R$ || $R$ || 20 || 4 || 1.5 || 1 || 3 || 24 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| 4 || $R$ || $R$ || 20 || 4 || 1.5 || 1 || 3 || 24 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 5 || $R$ || $R$ || 30 || 10 || 1.5 || 1 || 8 || 26 || 8 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| 5 || $R$ || $R$ || 30 || 10 || 1.5 || 1 || 8 || 26 || 8 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|}
|}
</div>
</div>
Line 1,182: Line 1,210:
<var>
<var>
$DPS$ = Damage / Firerate
$DPS$ = Damage / Firerate
$MDPS$ = Damage / Firerate * Max Hits
$CE$ = $TP$ / DPS
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 100; 250; 400; 1000; 3500
$COST$ = 400; 100; 250; 400; 1000; 3500
Line 1,195: Line 1,225:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! DPS$DREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 4 || 20 || 1 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 4 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 1 || $R$ || $R$ || 3 || 3.2 || 20 || 1 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 3 || 3.2 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 2 || $R$ || $R$ || 3 || 3.2 || 22 || 1 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 3 || 3.2 || 22 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 3 || $R$ || $R$ || 8 || 3.2 || 22 || 3 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 8 || 3.2 || 22 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 4 || $R$ || $R$ || 8 || 2 || 24 || 3 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 8 || 2 || 24 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 5 || $R$ || $R$ || 25 || 2 || 26 || 5 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 25 || 2 || 26 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
|}
</div>
</div>
Line 1,274: Line 1,304:
<var>
<var>
$DPS$ = Damage / Firerate
$DPS$ = Damage / Firerate
$MDPS$ = Damage / Firerate * Max Hits
$CE$ = $TP$ / DPS
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 100; 250; 400; 1000; 3500
$COST$ = 400; 100; 250; 400; 1000; 3500
Line 1,287: Line 1,319:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! DPS$DREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 4 || 20 || 1 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 4 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 1 || $R$ || $R$ || 3 || 3.2 || 20 || 1 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 3 || 3.2 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 2 || $R$ || $R$ || 3 || 3.2 || 22 || 1 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 3 || 3.2 || 22 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 3 || $R$ || $R$ || 8 || 3.2 || 22 || 3 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 8 || 3.2 || 22 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 4 || $R$ || $R$ || 8 || 2 || 24 || 3 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 8 || 2 || 24 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 5 || $R$ || $R$ || 25 || 2 || 26 || 5 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 25 || 2 || 26 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
|}
</div>
</div>
Line 1,366: Line 1,398:
<var>
<var>
$DPS$ = Damage / Firerate
$DPS$ = Damage / Firerate
$MDPS$ = Damage / Firerate * Max Hits
$CE$ = $TP$ / DPS
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 100; 250; 400; 1350; 3500
$COST$ = 400; 100; 250; 400; 1350; 3500
Line 1,379: Line 1,413:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! DPS$DREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 4 || 20 || 1 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 4 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 1 || $R$ || $R$ || 3 || 3.2 || 20 || 1 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 3 || 3.2 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 2 || $R$ || $R$ || 3 || 3.2 || 22 || 1 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 3 || 3.2 || 22 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 3 || $R$ || $R$ || 8 || 3.2 || 22 || 3 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 8 || 3.2 || 22 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 4 || $R$ || $R$ || 8 || 2 || 24 || 3 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 8 || 2 || 24 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
|-
| 5 || $R$ || $R$ || 25 || 2 || 26 || 3 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 25 || 2 || 26 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
|}
</div>
</div>

Latest revision as of 13:52, 19 August 2026

[[Archer/History|]][[Archer/History/Gallery|]][[Archer/History/History|]]

This is the history subpage for the Archer/History. It contains every revision of the tower's statistics.

Hardcore Rework Update (5 June 2026) – Present

Base Statistics

[edit]
Archer/History
Cost: Gift of Sharpness • Exclusive • Defense

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage5
Damage Method
Pierce
Fire (Level 3+)
Splash (Level 4+)
Firerate
Firerate1.6
Hidden Detection
Template:HiddenLevel 2+
Range
Range16.5
Lead Detection
Template:Attr (Fire & Splash only)
Placement Limit
Placement Limit15
Flying Detection
N/A
Max Hits
2

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Eagle Eye
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

1.6 > 1.4 Firerate Firerate

+3.5 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Deadshot
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Damage Damage

+Hidden Detection Template:Hidden


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Flame-tipped Arrows
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage

+1 Range Range

+1 Max Hits

Template:CollapsibleUpgrade


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Powder Keg Arrows
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+6 Damage Damage

1.4 > 1.2 Firerate Firerate

Template:CollapsibleUpgrade

Template:CollapsibleUpgrade


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Shot of the Century
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+24 Damage Damage

1.2 > 1 Firerate Firerate

+3 Range Range

Template:CollapsibleUpgrade

Template:CollapsibleUpgrade

Template:CollapsibleUpgrade


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Saboteur Update (22 April 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

[edit]
Archer/History
Cost: Gift of Sharpness • Exclusive • Defense

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage5
Damage Method
Pierce
Fire (Level 3+)
Splash (Level 4+)
Firerate
Firerate1.625
Hidden Detection
Template:HiddenLevel 2+
Range
Range16.5
Lead Detection
Template:Attr (Fire & Splash only)
Placement Limit
Placement Limit15
Flying Detection
N/A
Max Hits
2

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Eagle Eye
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

1.625 > 1.425 Firerate Firerate

+3.5 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Deadshot
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Damage Damage

+Hidden Detection Template:Hidden


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Flame-tipped Arrows
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage

+1 Range Range

+1 Max Hits

Template:CollapsibleUpgrade


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Powder Keg Arrows
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+6 Damage Damage

1.425 > 1.225 Firerate Firerate

Template:CollapsibleUpgrade

Template:CollapsibleUpgrade


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Shot of the Century
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+24 Damage Damage

1.225 > 1.025 Firerate Firerate

+3 Range Range

Template:CollapsibleUpgrade

Template:CollapsibleUpgrade

Template:CollapsibleUpgrade


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Null & Void Update (18 October 2025) – Saboteur Update (22 April 2026)

Base Statistics

[edit]
Archer/History
Cost: Gift of Sharpness • Exclusive • Defense

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage4
Damage Method
Pierce
Fire (Level 3+)
Splash (Level 5)
Firerate
Firerate1.725
Hidden Detection
Template:HiddenLevel 2+
Range
Range16
Lead Detection
Template:Attr (Fire & Splash only)
Placement Limit
Placement Limit15
Flying Detection
N/A
Max Hits
2

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Eagle Eye
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Deadshot
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage

1.725 > 1.625 Firerate Firerate

+Hidden Detection Template:Hidden


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Flame-tipped Arrows
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage

1.625 > 1.525 Firerate Firerate

+3 Range Range

+1 Max Hits

Template:CollapsibleUpgrade


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Mechanical Bow
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+8 Damage Damage

+1 Range Range

Template:CollapsibleUpgrade

Template:CollapsibleUpgrade


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Shot of the Century
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+19 Damage Damage

1.525 > 1.275 Firerate Firerate

+1 Range Range

Template:CollapsibleUpgrade

Template:CollapsibleUpgrade

Template:CollapsibleUpgrade


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Revive & Reload Update (20 August 2025) – Null & Void Update (18 October 2025)

Base Statistics

[edit]
Archer/History
Cost: Gift of Sharpness • Exclusive • Defense

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage4
Damage Method
Pierce
Fire (Level 3+)
Splash (Level 5)
Firerate
Firerate1.725
Hidden Detection
Template:HiddenLevel 2+
Range
Range16
Lead Detection
Template:Attr (Fire & Splash only)
Placement Limit
Placement Limit15
Flying Detection
Template:FlyingLevel 0+
Max Hits
2

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Eagle Eye
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Deadshot
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage

1.725 > 1.625 Firerate Firerate

+Hidden Detection Template:Hidden


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Flame-tipped Arrows
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage

1.625 > 1.525 Firerate Firerate

+3 Range Range

+1 Max Hits

Template:CollapsibleUpgrade


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Mechanical Bow
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+8 Damage Damage

+1 Range Range

Template:CollapsibleUpgrade

Template:CollapsibleUpgrade


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Shot of the Century
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+16 Damage Damage

1.525 > 1.275 Firerate Firerate

+1 Range Range

Template:CollapsibleUpgrade

Template:CollapsibleUpgrade

Template:CollapsibleUpgrade


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Assassin Update (6 August 2025) – Revive & Reload Update (20 August 2025)

Base Statistics

[edit]
Archer/History
Cost: Gift of Sharpness • Exclusive • Defense

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage4
Damage Method
Pierce
Fire (Level 3+)
Splash (Level 5)
Firerate
Firerate1.725
Hidden Detection
Template:HiddenLevel 2+
Range
Range16
Lead Detection
Template:Attr (Fire & Splash only)
Placement Limit
Placement Limit15
Flying Detection
Template:FlyingLevel 0+
Max Hits
2

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Eagle Eye
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Deadshot
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage

1.725 > 1.625 Firerate Firerate

+1 Max Hits

+Hidden Detection Template:Hidden


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Flame-tipped Arrows
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage

1.625 > 1.525 Firerate Firerate

+3 Range Range

Template:CollapsibleUpgrade


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Mechanical Bow
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+8 Damage Damage

+1 Range Range

Template:CollapsibleUpgrade

Template:CollapsibleUpgrade


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Shot of the Century
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+16 Damage Damage

1.525 > 1.275 Firerate Firerate

+1 Range Range

Template:CollapsibleUpgrade

Template:CollapsibleUpgrade

Template:CollapsibleUpgrade


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Archer Update (15 January 2025) – Assassin Update (6 August 2025)

Base Statistics

[edit]
Archer/History
Cost: Gift of Sharpness • Exclusive • Defense

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage4
Damage Method
Pierce
Fire (Level 3+)
Splash (Level 5)
Firerate
Firerate1.725
Hidden Detection
Template:HiddenLevel 2+
Range
Range18
Lead Detection
Template:Attr (Fire & Splash only)
Placement Limit
Placement Limit15
Flying Detection
Template:FlyingLevel 0+
Max Hits
2

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Eagle Eye
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Deadshot
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+Hidden Detection Template:Hidden

1.725 > 1.625 Firerate Firerate

+2 Damage Damage

+1 Max Hits


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Flame-tipped Arrows
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage

+3 Range Range

1.625 > 1.525 Firerate Firerate

Template:CollapsibleUpgrade


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Mechanical Bow
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+8 Damage Damage

+1 Range Range

Template:CollapsibleUpgrade

Template:CollapsibleUpgrade


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Shot of the Century
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+16 Damage Damage

1.525 > 1.275 Firerate Firerate

Template:CollapsibleUpgrade

Template:CollapsibleUpgrade

Template:CollapsibleUpgrade


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


7 April 2023 – Archer Update (15 January 2025)

Base Statistics

[edit]
Archer/History
Cost: Gift of Sharpness • Exclusive

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage4
Damage Method
Single Pierce
Fire (Level 3+)
Firerate
Firerate2.525
Hidden Detection
Template:HiddenLevel 2+
Range
Range20
Lead Detection
Template:LeadLevel 3+ (Fire only)
Placement Limit
N/A
Flying Detection
Template:FlyingLevel 0+
Max Hits
2

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

2.525 > 2.025 Firerate Firerate

+2 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Deadshot
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

2.025 > 2.275 Firerate Firerate

+4 Damage Damage

+Hidden Detection Template:Hidden


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Ammo Mods
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage

+3 Max Hits

+Flame Arrows

•2 Burn Damage Burn Damage

•1 Tick Tick

•3 Burn Time Burn Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Mechanical Bow
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+10 Damage Damage

+2 Range Range

2.275 > 1.525 Firerate Firerate

+2 Burn Damage Burn Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Professional Archer
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+10 Damage Damage

+3 Max Hits

+6 Burn Damage Burn Damage

3 > 8 Burn Time Burn Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Entity System Update (12 March 2022) – 7 April 2023

Base Statistics

[edit]
Archer/History
Cost: Gift of Sharpness • Exclusive

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Single Pierce (Level 3+)
Firerate
Firerate4.025
Hidden Detection
Template:HiddenLevel 2+
Range
Range20
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
Template:FlyingLevel 0+
Max Hits
1

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

4.025 > 3.225 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Hawkeye
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+Hidden Detection Template:Hidden


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Sharp Shooter
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Damage Damage

+2 Max Hits

Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Mechanical Bow
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

3.225 > 2.025 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Professional Archer
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+17 Damage Damage

+2 Max Hits


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


31 October 2020 – Entity System Update (12 March 2022)

Base Statistics

[edit]
Archer/History

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Single Pierce (Level 3+)
Firerate
Firerate4.03
Hidden Detection
Template:HiddenLevel 2+
Range
Range20
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Hits
1

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

4.03 > 3.23 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Hawkeye
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+Hidden Detection Template:Hidden


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Sharp Shooter
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Damage Damage

+2 Max Hits

Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Mechanical Bow
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

3.23 > 2.03 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Professional Archer
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+17 Damage Damage

+2 Max Hits


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Overhaul Update (29 October 2020) – 31 October 2020

Base Statistics

[edit]
Archer/History

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Single Pierce (Level 3+)
Firerate
Firerate4.03
Hidden Detection
Template:HiddenLevel 2+
Range
Range20
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Hits
1

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

4.03 > 3.23 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Hawkeye
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+Hidden Detection Template:Hidden


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Sharp Shooter
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Damage Damage

+2 Max Hits

Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Mechanical Bow
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

3.23 > 2.03 Firerate Firerate

+Special Arrows


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Professional Archer
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+17 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


4 March 2020 – Overhaul Update (29 October 2020)

Base Statistics

[edit]
Archer/History

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage1
Damage Method
Single Pierce
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range25
Placement Limit
N/A
Max Hits
2

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Improved Handling
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Sharper Arrows
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Damage Damage

+2 Max Hits


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Even Sharper Arrows
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+5 Damage Damage

+3 Max Hits

Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Rapid Fire
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Sword Arrows
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+20 Damage Damage

+1 Max Hits


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


26 January 2020 – 4 March 2020

Base Statistics

[edit]
Archer/History

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage1
Damage Method
Single Pierce
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range25
Placement Limit
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Improved Handling
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Sharper Arrows
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Even Sharper Arrows
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+5 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Rapid Fire
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Sword Arrows
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+20 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


12 January 2020 – 26 January 2020

Base Statistics

[edit]
Archer/History

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage1
Damage Method
Single Pierce
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range25
Placement Limit
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Improved Handling
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Sharper Arrows
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Even Sharper Arrows
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+6 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Rapid Fire
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Sword Arrows
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+15 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


1 January 2020 – 12 January 2020

Base Statistics

[edit]
Archer/History

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage1
Damage Method
Single Pierce
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range25
Placement Limit
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Improved Handling
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Sharper Arrows
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Even Sharper Arrows
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+6 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Rapid Fire
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Sword Arrows
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+15 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


25 December 2019 – 1 January 2020

Base Statistics

[edit]
Archer/History

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2
Damage Method
Single Pierce
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range25
Placement Limit
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Improved Handling
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Sharper Arrows
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Even Sharper Arrows
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+10 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Rapid Fire
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Sword Arrows
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+15 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


24 December 2019 – 25 December 2019

Base Statistics

[edit]
Archer/History

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2
Damage Method
Single Pierce
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range25
Placement Limit
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Improved Handling
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Sharper Arrows
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Even Sharper Arrows
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+10 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Rapid Fire
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Sword Arrows
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+30 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow

Notes

[edit]



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