Engineer: Difference between revisions

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{{Tabs}}
{{Tabs}}
{{SameName|Engineer|[[Engineer|Tower]] • [[Engineer (Narrator)|Narrator]]}}
{{SameName|Engineer|'''Tower''' • [[Engineer (Narrator)|Narrator]]}}
{{Improve|Outdated update history and history subpage}}
{{TowerInfobox
{{TowerInfobox
|title = Engineer
|title = Engineer
|image-static = EngineerIcon.png
|image-static = EngineerIcon.png
|image-dynamic = EngineerDynamic.png
|image-dynamic = EngineerDynamic.png
|unlockcost = {{Gem|4,500}} or {{Robux|2,250}}
|unlockcost = {{Gem|4,500}} or {{Robux|1,690}}
|levelrequirement = {{Level|50}}
|levelrequirement = {{Level|50}}
|basecost = {{Money|600}}
|basecost = {{Money|600}}
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__TOC__
__TOC__
==Description==
==Description==
The '''Engineer''' is a hardcore tower that attacks enemies with a rebar launcher and can build various [[Sentry (Unit)|sentries]] within its range to assist with defense. It can be purchased from the store for {{Gem|4,500}} and has a level requirement of {{Level|50}}. The '''Engineer''' is also available through a gamepass for {{Robux|2,250}}.
The '''Engineer''' is a hardcore tower that attacks enemies with a rebar launcher and can build various [[Sentry (Unit)|sentries]] within its range to assist with defense. It can be purchased from the store for {{Gem|4,500}} and has a level requirement of {{Level|50}}. The '''Engineer''' is also available through a gamepass for {{Robux|1,690}}.


The '''Engineer''' has three range rings: the white ring is the attack range of the '''Engineer''', the yellow ring is the placement range for sentries, and the red ring is the deadzone range in which the '''Engineer''' cannot fire nor build sentries. The '''Engineer''' collects scrap when damaging enemies, with the amount of scrap obtained per shot being equivalent to the damage dealt to an enemy. The scrap fills up its ''Scrap Meter'', which can be seen above its tower icon in the upgrade box or when the player hovers over it. When its ''Scrap Meter'' is full, the '''Engineer''' will briefly stop attacking to build a sentry. Within upgrades, the '''Engineer''' will build stronger sentries, however, they will require more scrap to be built. If the ''Scrap Meter'' is filled up but the maximum number of sentries are placed, the '''Engineer''' will wait until a sentry is despawned or destroyed before building another sentry. There is a limit to how many sentries can be built.
The '''Engineer''' has three range rings: the white ring is the attack range of the '''Engineer''', the yellow ring is the placement range for sentries, and the red ring is the deadzone range in which the '''Engineer''' cannot fire nor build sentries. The '''Engineer''' collects scrap when damaging enemies, with the amount of scrap obtained per shot being equivalent to the damage dealt to an enemy. The scrap fills up its ''Scrap Meter'', which can be seen above its tower icon in the upgrade box or when the player hovers over it. When its ''Scrap Meter'' is full, the '''Engineer''' will briefly stop attacking to build a sentry. Within upgrades, the '''Engineer''' will build stronger sentries, however, they will require more scrap to be built. If the ''Scrap Meter'' is filled up but the maximum number of sentries are placed, the '''Engineer''' will wait until a sentry is despawned or destroyed before building another sentry. There is a limit to how many sentries can be built.
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+1 Max Units
+1 Max Units


1.2 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]2
1.2 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|1,300}}}}
Sell Price changes to {{Money|1,300}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Heavy Construction|Cost = {{Money|6,250}}|Image = [[File:Engineer Level 5.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Heavy Construction|Cost = {{Money|6,250}}|Image = [[File:Engineer Level 5.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]


+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]
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Sell Price changes to {{Money|3,384}}}}
Sell Price changes to {{Money|3,384}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Improved Blueprints|Cost = {{Money|12,500}}|Image = [[File:Engi4.png|100px]]|Information = +50 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = Improved Blueprints|Cost = {{Money|12,500}}|Image = [[File:Engi4.png|100px]]|Information = +50 Damage [[File:Damage Icon.png|20px|Damage]]

0.9 > 0.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Sentry Shield
+Sentry Shield
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}}
}}


==Stats Table==
==Statistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
''To see all the previous statistics of this tower, see the [[/History|history]] page.''


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$FNC-INDEX$ = Sentry Stats.Level
$FNC-INDEX$ = Sentry Stats.Level
$CDPS$ = DPS + Sentry Stats.DPS * Max Units
$CDPS$ = DPS + Sentry Stats.DPS * Max Units
$CE$ = Total Price / Combined DPS
$CE$ = Total Cost / Combined DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 600; 325; 900; 2077; 6250; 12500; 32500
$COST$ = 600; 325; 900; 2077; 6250; 12500; 32500
$FNC-PVP-COST$ = 700; 250; 400; 1800; 2600; 12500; 32500
$PVP-COST$ = 700; 250; 400; 1800; 2600; 12500; 32500
$FNC-DETECTION$ = 2; 0; 0
$FSE-DETECTION$ = 2; 0; 0
$FNC-PVP-DETECTION$ = 2; 0; 2
$FSE-PVP-DETECTION$ = 2; 0; 2
$FNC-UPGRADE$ = Precise Calculations; Makeshift Radar; Auto Converter; Heavy Construction; Improved Blueprints; Illegal Gun Parts
$FSE-UPGRADE$ = Precise Calculations; Makeshift Radar; Auto Converter; Heavy Construction; Improved Blueprints; Illegal Gun Parts
$FNC-PVP-UPGRADE$ = Precise Calculations; Makeshift Radar; Auto Converter; Improved Blueprints; Heavy Construction; Illegal Gun Parts
$FSE-PVP-UPGRADE$ = Precise Calculations; Makeshift Radar; Auto Converter; Improved Blueprints; Heavy Construction; Illegal Gun Parts
$FNC-UPGRADEICON$ = 4517035597; 149177741; 8998290803; 155526941; 31857714; 7852911857
$FSE-UPGRADEICON$ = 4517035597; 149177741; 8998290803; 155526941; 31857714; 7852911857
$FNC-PVP-UPGRADEICON$ = 4517035597; 149177741; 8998290803; 31857714; 155526941; 7852911857
$FSE-PVP-UPGRADEICON$ = 4517035597; 149177741; 8998290803; 31857714; 155526941; 7852911857
$FSE-META$ = Hardcore; File:EngineerIcon.png
$DREF$ = <ref name="dps">Does not account for time taken to build Sentries.</ref>
$DREF$ = <ref name="dps">Does not account for time taken to build Sentries.</ref>
$CDREF$ = <ref name="cdps">Combined DPS is the total DPS of the tower itself and the max number of units at that Level.</ref>
$CDREF$ = <ref name="cdps">Combined DPS is the total DPS of the tower itself and the max number of units at that Level.</ref>
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$RREF$ = <ref name="ref">Rev-up time of 1.5 seconds is not considered into the DPS.</ref>
$RREF$ = <ref name="ref">Rev-up time of 1.5 seconds is not considered into the DPS.</ref>
$LREF$ = <ref name="lead">Through War Machine Sentry splash damage.</ref>
$LREF$ = <ref name="lead">Through War Machine Sentry splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="11" |Engineer Stats
! colspan="12" |Engineer Stats
|-
|-
! Level !! Total Price !! Damage !! Firerate !! Range !! Deadzone Range !! Build Range !! Max Units !! DPS$DREF$ !! Combined DPS$CDREF$ !! Cost Efficiency$CEREF$
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Deadzone Range !! Build Range !! Max Units !! DPS$DREF$ !! Combined DPS$CDREF$ !! Cost Efficiency$CEREF$
|-
|-
| 0 || {{Money|$TP$}} || 4 || 1.4 || 13 || 1.5 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1.4 || 13 || 1.5 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 6 || 1.2 || 16 || 1.5 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 6 || 1.2 || 16 || 1.5 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 10 || 1.2 || 18 || 1.5 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 10 || 1.2 || 18 || 1.5 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 20 || 1 || 18 || 1.5 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 20 || 1 || 18 || 1.5 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 30 || 0.9 || 21 || 1.5 || 3 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 30 || 0.9 || 21 || 1.5 || 3 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 80 || 0.75 || 21 || 1.5 || 3 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 80 || 0.75 || 21 || 1.5 || 3 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 6 || {{Money|$TP$}} || 90 || 0.6 || 22.5 || 1.5 || 2 || 4 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 6 || $R$ || $R$ || 90 || 0.6 || 22.5 || 1.5 || 2 || 4 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="14" |Sentry Stats$SREF$
! colspan="15" |Sentry Stats$SREF$
|-
|-
! Level !! Sentry !! Health !! Damage !! Splash Damage !! Rocket Count !! Firerate !! Rocket Firerate !! Range !! Explosion Range !! Lifespan !! Scrap Meter !! Detections !! DPS$SDREF$
! Level !! Sentry !! Health !! Damage !! Splash Damage !! Rocket Count !! Firerate !! Rocket Firerate !! Range !! Explosion Range !! Lifespan !! Build Time !! Scrap Meter !! Detections !! DPS$SDREF$
|-
|-
| 0–1 || [[Sentry (Unit)|Sentry]] || 100 || 2 || N/A || N/A || 1 || N/A || 18 || N/A || 20s || 8 || N/A || $DPS$
| 0–1 || [[Sentry (Unit)|Sentry]] || 100 || 2 || N/A || N/A || 1 || N/A || 18 || N/A || 20s || 1.25 || 8 || N/A || $DPS$
|-
|-
| 2–3 || [[Rifle Sentry]] || 400 || 1 || N/A || N/A || 0.2 || N/A || 20 || N/A || 30s || 32 || Hidden || $DPS$
| 2–3 || [[Rifle Sentry]] || 400 || 1 || N/A || N/A || 0.2 || N/A || 20 || N/A || 30s || 1.5 || 32 || Hidden || $DPS$
|-
|-
| 4–5 || [[Minigun Sentry]] || 750 || 3 || N/A || N/A || 0.15 || N/A || 22 || N/A || 45s || 150 || Hidden || $DPS$$RREF$
| 4–5 || [[Minigun Sentry]] || 750 || 3 || N/A || N/A || 0.15 || N/A || 22 || N/A || 45s || 1.75 || 150 || Hidden || $DPS$$RREF$
|-
|-
| 6 || [[War Machine Sentry]] || 1,000 || 3 || 60 || 2 || 0.125 || 4 || 24 || 5 || 60s || 340 || Hidden, Lead$LREF$ || $SDPS$<ref>$DPS$ Gun DPS + $MDPS$ Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref>
| 6 || [[War Machine Sentry]] || 1,000 || 3 || 60 || 2 || 0.125 || 4 || 24 || 5 || 60s || 1.75 || 340 || Hidden, Lead$LREF$ || $SDPS$<ref>$DPS$ Gun DPS + $MDPS$ Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref>
|}
|}
</div>
</div>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="11" |Engineer Stats
! colspan="12" |Engineer Stats
|-
|-
! Level !! Total Price !! Damage !! Firerate !! Range !! Deadzone Range !! Build Range !! Max Units !! DPS$DREF$ !! Combined DPS$CDREF$ !! Cost Efficiency$CEREF$
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Deadzone Range !! Build Range !! Max Units !! DPS$DREF$ !! Combined DPS$CDREF$ !! Cost Efficiency$CEREF$
|-
|-
|0 || {{Money|$TP$}} || 4 || 1.2 || 13 || 1 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1.2 || 13 || 1 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 6 || 1.2 || 15 || 1 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 6 || 1.2 || 15 || 1 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 6 || 1.2 || 17 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 6 || 1.2 || 17 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 16 || 1.2 || 17 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 16 || 1.2 || 17 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 22 || 0.75 || 20 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 22 || 0.75 || 20 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 30 || 0.75 || 20 || 1 || 4 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 30 || 0.75 || 20 || 1 || 4 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 6 || {{Money|$TP$}} || 50 || 0.6 || 22 || 0.5 || 4 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 6 || $R$ || $R$ || 50 || 0.6 || 22 || 0.5 || 4 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="14" |Sentry Stats<ref name="sentry"/>
! colspan="15" |Sentry Stats<ref name="sentry"/>
|-
|-
! Level !! Sentry !! Health !! Damage !! Splash Damage !! Rocket Count !! Firerate !! Rocket Firerate !! Range !! Explosion Range !! Lifespan !! Scrap Meter !! Detections !! DPS$SDREF$
! Level !! Sentry !! Health !! Damage !! Splash Damage !! Rocket Count !! Firerate !! Rocket Firerate !! Range !! Explosion Range !! Lifespan !! Build Time !! Scrap Meter !! Detections !! DPS$SDREF$
|-
|-
| 0–2 || [[Sentry (Unit)|Sentry]] || 20 || 2 || N/A || N/A || 0.45 || N/A || 18 || N/A || 20s || 16 || N/A || $DPS$
| 0–2 || [[Sentry (Unit)|Sentry]] || 20 || 2 || N/A || N/A || 0.45 || N/A || 18 || N/A || 20s || 1.25 || 16 || N/A || $DPS$
|-
|-
| 3–4 || [[Rifle Sentry]] || 40 || 2 || N/A || N/A || 0.2 || N/A || 20 || N/A || 30s || 32 || N/A || $DPS$
| 3–4 || [[Rifle Sentry]] || 40 || 2 || N/A || N/A || 0.2 || N/A || 20 || N/A || 30s || 1.5 || 32 || N/A || $DPS$
|-
|-
| 5 || [[Minigun Sentry]] || 60 || 6 || N/A || N/A || 0.15 || N/A || 20 || N/A || 45s || 120 || Hidden || $DPS$$RREF$
| 5 || [[Minigun Sentry]] || 60 || 6 || N/A || N/A || 0.15 || N/A || 20 || N/A || 45s || 1.75 || 120 || Hidden || $DPS$$RREF$
|-
|-
| 6 || [[War Machine Sentry]] || 250 || 8 || 28 || 2 || 0.1 || 4 || 24 || 5 || 60s || 250 || Hidden, Lead$LREF$ || $SDPS$<ref>$DPS$ Gun DPS + $MDPS$ Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref>
| 6 || [[War Machine Sentry]] || 250 || 8 || 28 || 2 || 0.1 || 4 || 24 || 5 || 60s || 1.75 || 250 || Hidden, Lead$LREF$ || $SDPS$<ref>$DPS$ Gun DPS + $MDPS$ Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref>
|}
|}
</div>
</div>
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|N/A
|N/A
|N/A
|N/A
|{{Robux|499}}
|N/A
|{{Coins|3,000}}
|{{Coins|3,000}}
|-
|-
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|[[File:SpringtimeEngineerIconIG.png|175px]]
|[[File:SpringtimeEngineerIconIG.png|175px]]
|[[File:BunnyEngineerIconIG.png|175px]]
|[[File:BunnyEngineerIconIG.png|175px]]
|[[File:ScubaOpsEngineerIconIG.png|175px]]
|-
|-
!Skin
!Skin
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|{{Color|Shamrock|Springtime}}
|{{Color|Shamrock|Springtime}}
|{{Color|SpringFrenzy|Bunny}}
|{{Color|SpringFrenzy|Bunny}}
|{{Color|Scuba|Scuba Ops}}
|-
|-
!Rarity
!Rarity
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|{{Color|Rare}}
|{{Color|Rare}}
|{{Color|Legendary}}
|{{Color|Legendary}}
|{{Color|Rare}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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|N/A
|N/A
|N/A
|N/A
|{{Coins|6,250}}
|-
|-
!Obtained From
!Obtained From
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|[[Shamrock Crate]]
|[[Shamrock Crate]]
|[[Spring Frenzy Battle Pass]]
|[[Spring Frenzy Battle Pass]]
|[[Scuba Ops Crate]]
|}
|}


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***The fifth and last sentry was the Support Beacon, which would reveal hidden enemies in its range.
***The fifth and last sentry was the Support Beacon, which would reveal hidden enemies in its range.
***Due to there being multiple types of sentries, you would be able to pick what kind of sentries the '''Engineer''' would place.
***Due to there being multiple types of sentries, you would be able to pick what kind of sentries the '''Engineer''' would place.
*The '''Engineer''' Level 3 upgrade cost is possibly a reference to ''Cyberpunk 2077's'' name.
*The [[Sniper]], '''Engineer''', [[Frost Blaster]], [[DJ Booth]], [[Ace Pilot]], [[Pursuit]], [[Commander]], and [[Necromancer]] are the only towers that can damage all enemies, no matter their immunities.
*The '''Engineer''' Level 6 upgrade is most likely a reference to [https://terraria.wiki.gg/wiki/Illegal_Gun_Parts Illegal Gun Parts] from ''Terraria''.
*The '''Engineer''' Level 6 upgrade is most likely a reference to [https://terraria.wiki.gg/wiki/Illegal_Gun_Parts Illegal Gun Parts] from ''Terraria''.
*The '''Engineer''' is canonically [[Brawler]]'s sister.
*The '''Engineer''' is canonically [[Brawler]]'s sister.
*It has been stated in [[Blind Faith]] and strongly implied in the [[Brawler]]'s trailer that the '''Engineer''' creates most vehicles and machines used by tower, such as the [[Turret]], [[Pursuit]] or [[Missile APC]].
*It has been stated in [[Blind Faith]] and strongly implied in the [[Brawler]]'s trailer that the '''Engineer''' creates most vehicles and machines used by towers, such as the [[Turret]], [[Pursuit]] or [[Missile APC]].


==Update History==
==Update History==
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****Cost decreased from {{Money|350}} to {{Money|250}}.
****Cost decreased from {{Money|350}} to {{Money|250}}.
***'''Level 3'''
***'''Level 3'''
****Firerate changed from <abbr title="-0.2">2.025 > 1.825</abbr> to <abbr title="-0.25">1.525 > 1.275</abbr>.
****Firerate changed from {{Tooltip|2.025 > 1.825|-0.2}} to {{Tooltip|1.525 > 1.275|-0.25}}.
****[[Rifle Sentry]] firerate increased from 0.275 to 0.28.
****[[Rifle Sentry]] firerate increased from 0.275 to 0.28.
***'''Level 4'''
***'''Level 4'''
****Firerate changed from <abbr title="-0.8">1.825 > 1.025</abbr> to <abbr title="-0.25">1.275 > 1.025</abbr>.
****Firerate changed from {{Tooltip|1.825 > 1.025|-0.8}} to {{Tooltip|1.275 > 1.025|-0.25}}.
***'''Level 5'''
***'''Level 5'''
****[[Minigun Sentry]] firerate increased from 0.183 to 0.19.
****[[Minigun Sentry]] firerate increased from 0.183 to 0.19.
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***'''Level 3'''
***'''Level 3'''
****Cost increased from {{Money|1,600}} to {{Money|1,750}}.
****Cost increased from {{Money|1,600}} to {{Money|1,750}}.
****Firerate changed from <abbr title="-0.25">1.525 > 1.275</abbr> to <abbr title="-0.25">1.275 > 1.025</abbr>.
****Firerate changed from {{Tooltip|1.525 > 1.275|-0.25}} to {{Tooltip|1.275 > 1.025|-0.25}}.
****Damage increased from +3 to +5.
****Damage increased from +3 to +5.
***'''Level 4'''
***'''Level 4'''
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***'''Level 3'''
***'''Level 3'''
****Damage increased from +5 to +6.
****Damage increased from +5 to +6.
****Firerate changed from 1.275 to <abbr title="-0.25">1.525 > 1.275</abbr>.
****Firerate changed from 1.275 to {{Tooltip|1.525 > 1.275|-0.25}}.
****[[Rifle Sentry]] scrap meter increased from 20 to 36.
****[[Rifle Sentry]] scrap meter increased from 20 to 36.
***'''Level 4'''
***'''Level 4'''
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***'''Level 3'''
***'''Level 3'''
****Cost increased from {{Money|1,750}} to {{Money|2,000}}.
****Cost increased from {{Money|1,750}} to {{Money|2,000}}.
****Firerate changed from <abbr title="-0.25">1.525 > 1.275</abbr> to <abbr title="-0.15">1.275 > 1.125</abbr>.
****Firerate changed from {{Tooltip|1.525 > 1.275|-0.25}} to {{Tooltip|1.275 > 1.125|-0.15}}.
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|3,500}} to {{Money|3,750}}.
****Cost increased from {{Money|3,500}} to {{Money|3,750}}.
****Firerate changed from <abbr title="-0.25">1.275 > 1.025</abbr> to <abbr title="-0.25">1.125 > 0.875</abbr>.
****Firerate changed from {{Tooltip|1.275 > 1.025|-0.25}} to {{Tooltip|1.125 > 0.875|-0.25}}.
***'''Level 5'''
***'''Level 5'''
****Max units decreased from +1 to +0.
****Max units decreased from +1 to +0.
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***'''Level 6'''
***'''Level 6'''
****Damage increased from +15 to +25.
****Damage increased from +15 to +25.
****Firerate changed from <abbr title="-0.2">1.025 > 0.825</abbr> to <abbr title="-0.2">0.875 > 0.675</abbr>.
****Firerate changed from {{Tooltip|1.025 > 0.825|-0.2}} to {{Tooltip|0.875 > 0.675|-0.2}}.
****[[War Machine Sentry]] damage increased from 8 to 9.
****[[War Machine Sentry]] damage increased from 8 to 9.
****[[War Machine Sentry]] splash damage increased from 33 to 35.
****[[War Machine Sentry]] splash damage increased from 33 to 35.
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***'''Level 3'''
***'''Level 3'''
****Cost decreased from {{Money|2,000}} to {{Money|1,800}}.
****Cost decreased from {{Money|2,000}} to {{Money|1,800}}.
****Firerate changed from <abbr title="-0.15">1.275 > 1.125</abbr> to 1.225.
****Firerate changed from {{Tooltip|1.275 > 1.125|-0.15}} to 1.225.
****[[Rifle Sentry]] firerate increased from 0.275 to 0.325.
****[[Rifle Sentry]] firerate increased from 0.275 to 0.325.
***'''Level 4'''
***'''Level 4'''
****Cost decreased from {{Money|3,750}} to {{Money|3,000}}
****Cost decreased from {{Money|3,750}} to {{Money|3,000}}
****Firerate changed from <abbr title="-0.25">1.125 > 0.875</abbr> to <abbr title="-0.45">1.225 > 0.775</abbr>.
****Firerate changed from {{Tooltip|1.125 > 0.875|-0.25}} to {{Tooltip|1.225 > 0.775|-0.45}}.
***'''Level 5'''
***'''Level 5'''
****Cost decreased from {{Money|13,750}} to {{Money|12,500}}.
****Cost decreased from {{Money|13,750}} to {{Money|12,500}}.
Line 759: Line 767:
****Cost increased from {{Money|32,500}} to {{Money|35,000}}.
****Cost increased from {{Money|32,500}} to {{Money|35,000}}.
****Damage decreased from +25 to +20.
****Damage decreased from +25 to +20.
****Firerate changed from <abbr title="-0.2">0.875 > 0.675</abbr> to <abbr title="-0.15">0.775 > 0.625</abbr>.
****Firerate changed from {{Tooltip|0.875 > 0.675|-0.2}} to {{Tooltip|0.775 > 0.625|-0.15}}.
****[[War Machine Sentry]] damage decreased from 9 to 8.
****[[War Machine Sentry]] damage decreased from 9 to 8.
****[[War Machine Sentry]] firerate increased from 0.133 to 0.15.
****[[War Machine Sentry]] firerate increased from 0.133 to 0.15.
Line 831: Line 839:
***'''Level 1'''
***'''Level 1'''
****Cost increased from {{Money|250}} to {{Money|350}}.
****Cost increased from {{Money|250}} to {{Money|350}}.
****Firerate decreased from 1.208 to <abbr title="-0.2">1.225 > 1.025</abbr>.
****Firerate decreased from 1.208 to {{Tooltip|1.225 > 1.025|-0.2}}.
****Range increased from +2 to +3.
****Range increased from +2 to +3.
***'''Level 2'''
***'''Level 2'''
Line 951: Line 959:
***'''Base'''
***'''Base'''
****Firerate decreased from 1.225 to 1.2.
****Firerate decreased from 1.225 to 1.2.
****[[Snetry (Unit)|Sentry]] firerate decreased from 1.025 to 1.
****[[Sentry (Unit)|Sentry]] firerate decreased from 1.025 to 1.
***'''Level 1'''
***'''Level 1'''
****Firerate changed from <abbr title="-0.2">1.225 > 1.025</abbr> to <abbr title="-0.2">1.2 > 1</abbr>.
****Firerate changed from {{Tooltip|1.225 > 1.025|-0.2}} to {{Tooltip|1.2 > 1|-0.2}}.
***'''Level 2'''
***'''Level 2'''
****Without [[Firerate Bug]], [[Rifle Sentry]] firerate increased from 0.17 to 0.2, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.2.
****Without [[Firerate Bug]], [[Rifle Sentry]] firerate increased from 0.17 to 0.2, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.2.
***'''Level 4'''
***'''Level 4'''
****Firerate changed from <abbr title="-0.25">1.025 > 0.775</abbr> to <abbr title="-0.25">1 > 0.75</abbr>.
****Firerate changed from {{Tooltip|1.025 > 0.775|-0.25}} to {{Tooltip|1 > 0.75|-0.25}}.
****Without [[Firerate Bug]], [[Minigun Sentry]] firerate increased from 0.12 to 0.15, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.15.
****Without [[Firerate Bug]], [[Minigun Sentry]] firerate increased from 0.12 to 0.15, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.15.
***'''Level 6'''
***'''Level 6'''
****Firerate changed from <abbr title="-0.15">0.775 > 0.625</abbr> to <abbr title="-0.15">0.75 > 0.6</abbr>.
****Firerate changed from {{Tooltip|0.775 > 0.625|-0.15}} to {{Tooltip|0.75 > 0.6|-0.15}}.
****Without [[Firerate Bug]], [[War Machine Sentry]] firerate increased from 0.1 to 0.125, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.125.
****Without [[Firerate Bug]], [[War Machine Sentry]] firerate increased from 0.1 to 0.125, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.125.
****[[War Machine Sentry]] splash damage decreased from 75 to 60.
****[[War Machine Sentry]] splash damage decreased from 75 to 60.
Line 966: Line 974:
***'''Base'''
***'''Base'''
****Firerate decreased from 1.225 to 1.2.
****Firerate decreased from 1.225 to 1.2.
****[[Snetry (Unit)|Sentry]] firerate decreased from 0.475 to 0.45.
****[[Sentry (Unit)|Sentry]] firerate decreased from 0.475 to 0.45.
***'''Level 3'''
***'''Level 3'''
****[[Rifle Sentry]] firerate decreased from 0.225 to 0.2.
****[[Rifle Sentry]] firerate decreased from 0.225 to 0.2.
***'''Level 4'''
***'''Level 4'''
****Damage decreased from +6 to +4.
****Damage decreased from +6 to +4.
****Firerate changed from <abbr title="-0.45">1.225 > 0.775</abbr> to <abbr title="-0.45">1.2 > 0.75</abbr>.
****Firerate changed from {{Tooltip|1.225 > 0.775|-0.45}} to {{Tooltip|1.2 > 0.75|-0.45}}.
***'''Level 5'''
***'''Level 5'''
****Damage increased from +8 to +10.
****Damage increased from +8 to +10.
Line 977: Line 985:
***'''Level 6'''
***'''Level 6'''
****Damage decreased from +20 to +18.
****Damage decreased from +20 to +18.
****Firerate changed from <abbr title="-0.15">0.775 > 0.625</abbr> to <abbr title="-0.15">0.75 > 0.6</abbr>.
****Firerate changed from {{Tooltip|0.775 > 0.625|-0.15}} to {{Tooltip|0.75 > 0.6|-0.15}}.
****[[War Machine Sentry]] damage decreased from 10 to 8.
****[[War Machine Sentry]] damage decreased from 10 to 8.
****Without [[Firerate Bug]], [[War Machine Sentry]] firerate increased from 0.1 to 0.125, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.125.
****Without [[Firerate Bug]], [[War Machine Sentry]] firerate increased from 0.1 to 0.125, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.125.
Line 986: Line 994:
****Firerate increased from 1.2 to 1.4.
****Firerate increased from 1.2 to 1.4.
***'''Level 1'''
***'''Level 1'''
****Firerate changed from <abbr title="-0.2">1.4 > 1.2</abbr> to <abbr title="-0.2">1.4 > 1.2</abbr>.
****Firerate changed from {{Tooltip|1.2 > 1|-0.2}} to {{Tooltip|1.4 > 1.2|-0.2}}.
***'''Level 3'''
***'''Level 3'''
****Damage decreased from +14 to +10.
****Damage decreased from +14 to +10.
****Firerate changed from <abbr title="-0.2">1.2 > 1</abbr> to <abbr title="-0.2">1.2 > 1<abbr>.
****Firerate changed from {{Tooltip|1.2 > 1|-0.2}} to {{Tooltip|1.2 > 1}}.
***'''Level 4'''
***'''Level 4'''
****Damage increased from +6 to +10.
****Damage increased from +6 to +10.
****Firerate changed from <abbr title="-0.25">1 > 0.75</abbr> to <abbr title="-0.3">1.2 > 0.9</abbr>.
****Firerate changed from {{Tooltip|1 > 0.75|-0.25}} to {{Tooltip|1 > 0.9|-0.1}}.
***'''Level 5'''
***'''Level 5'''
****Firerate changed from 0.75 to <abbr title="-0.15">0.9 > 0.75</abbr>.
****Firerate changed from 0.75 to {{Tooltip|0.9 > 0.75|-0.15}}.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Scuba|Scuba Ops}}
*'''2 August 2026''' - [[v2.4.0|v2.4.2a]]
**Gamepass price increased from {{Robux|2,250}} to {{Robux|1,690}}.
***{{Bug}} Gift price has not changed.
}}
}}



Latest revision as of 09:29, 3 September 2026

[[Engineer|]][[Engineer/Gallery|]][[Engineer/History|]]

Engineer
TowerNarrator

<infobox>

 <title source="title"><default>Engineer</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Defense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Script error: No such module "NumName". (1.5)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Script error: No such module "NumName". (1.5)
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox> Template:QuoteContainer

Description

[edit]

The Engineer is a hardcore tower that attacks enemies with a rebar launcher and can build various sentries within its range to assist with defense. It can be purchased from the store for Gem 4,500 and has a level requirement of Level 50. The Engineer is also available through a gamepass for Robux 1,690.

The Engineer has three range rings: the white ring is the attack range of the Engineer, the yellow ring is the placement range for sentries, and the red ring is the deadzone range in which the Engineer cannot fire nor build sentries. The Engineer collects scrap when damaging enemies, with the amount of scrap obtained per shot being equivalent to the damage dealt to an enemy. The scrap fills up its Scrap Meter, which can be seen above its tower icon in the upgrade box or when the player hovers over it. When its Scrap Meter is full, the Engineer will briefly stop attacking to build a sentry. Within upgrades, the Engineer will build stronger sentries, however, they will require more scrap to be built. If the Scrap Meter is filled up but the maximum number of sentries are placed, the Engineer will wait until a sentry is despawned or destroyed before building another sentry. There is a limit to how many sentries can be built.

Sentries built by the Engineer are considered units, though they cannot move and can only be placed on the ground in the yellow range ring. They do have health however, which drains over time or decreases when hit by an enemy ability that deals damage, limiting the amount of time they can stay alive. The amount left before a sentry despawns can be seen with the duration bar above a sentry.

The Engineer is considered an all-round tower due to its cheap placement cost, decent DPS on early levels and very expensive upgrades with extremely high DPS later on.

The Engineer has a placement limit of six per player. This is reduced to five in PVP mode.

Upgrades

[edit]

Template:PVPTabber

Statistics

[edit]

To see all the previous statistics of this tower, see the history page.

Template:Neow

Skins

[edit]

To see all the upgrades of a skin, see the gallery page.

File:DuckyEngineerIcon.png File:MechanicEngineerIcon.png File:HolidayEngineerIcon.png File:HeartbreakEngineerIcon.png
Skin Ducky Mechanic Holiday Heartbreak
Rarity Legendary Legendary Event Legendary
Daily Store Cost Coin 4,500 Robux 560 Coin 5,000 Coin 7,000
Obtained From Ducky Crate,
Hunting Season
Deluxe Crate,
Philips x TDS Season
Christmas 2025 Crate,
Jolly Crate,
Violent Night Season
Valentines 2026 Crate,
Lovestruck Crate,
Lovely Crate
File:GravediggerEngineer.png File:Plushie Engineer Icon.png File:PhantomEngineerSkin.png File:YTEngiIcon.png
Skin Grave Digger Plushie Phantom Wikia
Rarity Event Exclusive Legendary Rare
Daily Store Cost N/A N/A Robux 499 Coin 3,000
Obtained From Lunar Overture Season Merch Shop[1] Phantom Crate Daily Skin Store
File:CrazRexEngineerIcon.png File:FallenEngineerIcon.png File:DarkFrostEngineerIconIG.png File:BeachEngineerIcon.png
Skin CrazRex Fallen Dark Frost Beach
Rarity Rare Legendary Legendary Rare
Daily Store Cost Coin 3,000 N/A N/A N/A
Obtained From Daily Skin Store Shadowforge Tinkerer Mission Quest Operation I.C.E Premium Battle Pass Surf & Turf Premium Battle Pass
File:GhostEngineerIconIG.png File:SpringtimeEngineerIconIG.png File:BunnyEngineerIconIG.png File:ScubaOpsEngineerIconIG.png
Skin Ghost Springtime Bunny Scuba Ops
Rarity Legendary Rare Legendary Rare
Daily Store Cost N/A N/A N/A Coin 6,250
Obtained From Null & Void Premium Battle Pass Shamrock Crate Spring Frenzy Battle Pass Scuba Ops Crate

Strategy

[edit]
  • The Engineer is a powerful late-game tower, as its DPS combined with its maximum number of sentries is one of the highest in the entire game.
    • Since its sentries have a shield that makes them immune to damage, it can also be powerful against major bosses like the Frost Spirit. Do note that the shield is only active when the Engineer is not stunned.
      • It is possible to shield the Engineer with the Medic, which means that for its sentries to be destroyed there need to be three attacks that damage units and stun towers in a row.
  • The Engineer can be used as an early game tower due to its decent DPS and sentry DPS and its cheap cost.
    • Since the Engineer has flying detection and lead detection, it can also be used as an early game tower in Hardcore mode.
    • Placing multiple Level 2 Engineers is cost-effective due to its ability to place Rifle Sentries.
  • The sentries are not affected by any buffs or debuffs, but the Engineer is still affected by all of them.
    • The explosion damage from the War Machine Sentry is affected by buffs, though this is a bug.
  • Due to how expensive the Engineer is, the DJ Booth is highly recommended, as it can greatly decrease the Engineer's cost.
    • It can also be useful for increasing the Engineer's attack range.
      • Neither the sentry building range nor the deadzone range will be affected.
  • The Engineer needs to fill its Scrap Meter before it can build a sentry, which it can fill up by dealing damage to enemies. Using the Commander, you can summon sentries faster since the damage is dealt faster.
    • The Mercenary Base and DJ Booth can also increase its damage, which also affects its Scrap Meter, allowing it to summon sentries even faster.
      • The Field Medic cannot heal or shield the Engineer's sentries, as they are not considered humanoids.
    • It is recommended to set the Engineer's targeting to Strongest to fill its Scrap Meter faster due to the higher damage dealt and minimal damage wasted.
    • Do note that when the Engineer is building a sentry, it is unable to attack for a short while, allowing enemies to pass through, especially hidden enemies.
      • This is not an issue on later levels as the Engineer can have more than a single sentry. Having other towers alongside the Engineer can also help mitigate this issue.

Trivia

[edit]
  • The Engineer is the only tower to have three range rings.
    • The white ring is the Engineer's range, the yellow ring is the sentry placement range, and the red ring is a deadzone range where the Engineer cannot fire or build sentries.
  • The Engineer tower is very loosely based on the Engineer Monkey from the Bloons Tower Defense series.
    • The rebar launcher used by the Engineer is a reference to a similar weapon used by MUL-T from Risk of Rain 2.
    • The Engineer's sentry shield is based on the Wrangler shield, used by the Engineer from Team Fortress 2.
      • The store description of the Engineer is a reference to a voice line said by the Team Fortress 2 Engineer, "Sentry goin' up!".
  • While unlikely to be seen as this can only happen through bugs, the shield sentries get at Level 4+ does not make them just immune to enemy abilities, but every form of damage, including damage from towers.
  • The Engineer is the first tower that has 6 upgrades.
  • The Engineer went through multiple changes before being released.
    • Rather than using a rebar launcher, it wielded a pistol, which, with levels, would be replaced with various rifles.
    • The Engineer had five sentries instead of four, which had different purposes.
      • The first three sentries were single target sentries, which would only deal damage to one enemy. These sentries are still in the game, with them being the Sentry, Rifle Sentry and Minigun Sentry.
      • The fourth sentry was the Missile Sentry, which was a quad missile launcher that would deal splash damage.
      • The fifth and last sentry was the Support Beacon, which would reveal hidden enemies in its range.
      • Due to there being multiple types of sentries, you would be able to pick what kind of sentries the Engineer would place.
  • The Engineer Level 3 upgrade cost is possibly a reference to Cyberpunk 2077's name.
  • The Engineer Level 6 upgrade is most likely a reference to Illegal Gun Parts from Terraria.
  • The Engineer is canonically Brawler's sister.
  • It has been stated in Blind Faith and strongly implied in the Brawler's trailer that the Engineer creates most vehicles and machines used by towers, such as the Turret, Pursuit or Missile APC.

Update History

[edit]

For previous cosmetic variations, see the gallery page.

  • 17 April 2022 - v1.2.0
    • Engineer added.
    • Template:Bug Sentry ranged damage does not increase the Total Damage counter.
    • Template:Bug Sentry collision damage does not increase the Total Damage counter.
    • Template:Bug Sentry range can be increased by the DJ Booth.
    • Template:Bug Engineer does not have lead detection at all levels.
    • Template:Bug Sentries can be built in the deadzone range.
    • Template:Bug Engineer can collide with players.
    • Template:Bug Upgrading the Engineer at the right moment allows it to use the previous scrap meter value to build a sentry with a higher scrap meter, making it at a lower cost.
  • 17 April 2022 - v1.2.0a
    • Corrected Level 1 upgrade name being Percise Calculations instead of Precise Calculations.
  • 23 April 2022 - v1.2.1
    • Sentries can no longer collide with enemies.
    • Statistical changes:
      • Level 4
        • Sentries now gain a shield which protects them from damage when it is active.
    • New skin: Ducky
    • Template:Bugfix Sentries can no longer be built in the deadzone range.
    • Template:Bugfix Sentry ranged damage now increases the Total Damage counter.
  • 13 May 2022 - v1.2.2
  • 30 May 2022 - v1.2.4
    • Gamepass price decreased from Robux 4,000 to Robux 3,000.
  • 1 June 2022 - v1.2.4b
    • Gamepass price increased from Robux 3,000 to Robux 4,000.
  • 26 June 2022 - v1.2.4e
    • Gamepass taken offsale.
  • 5 August 2022 - v1.3.1
  • 8 August 2022 - v1.3.1b
    • Template:Bug Engineer sometimes does not deal damage when an enemy is hit by its projectile.
  • 2 September 2022 - v1.3.2
  • 31 October 2022 - v1.4.2
    • Engineer is available through a gamepass for Robux 4,000.
    • Template:Bugfix Engineer now has lead detection.
  • 11 November 2022 - v1.4.2d
    • New skin: Mechanic
  • 24 November 2022 - v1.5.0b
    • Gamepass price decreased from Robux 4,000 to Robux 3,200.
  • 1 December 2022 - v1.5.0d
    • Gamepass price increased from Robux 3,200 to Robux 4,000.
  • 21 December 2022 - v1.6.0
    • Gamepass price decreased from Robux 4,000 to Robux 3,000.
    • Firerate increased for units due to Firerate Bug getting more severe for units.
    • Skin rarity added to all skins.
    • Statistical changes:
    • New skin: Holiday
  • 6 January 2023 - v1.6.0e
    • Gamepass price increased from Robux 3,000 to Robux 4,000.
  • 9 January 2023 - v1.6.0f
    • Firerate decreased for units due to Firerate Bug getting less severe for units.
    • Statistical changes:
      • Base
        • Sentry firerate decreased from 0.53 to 0.525.
      • Level 3
      • Level 5
      • Level 6
  • 14 February 2023 - v1.4.2
    • New skin: Heartbreak
  • 31 March 2023 - v1.6.4
    • Statistical changes:
      • Base
        • Firerate decreased from 1.525 to 1.275.
        • Range decreased from 14 to 12.
        • Max units decreased from 2 to 1.
      • Level 1
        • Range increased from +1 to +2.
      • Level 2
        • Deadzone range decreased from +0 to -1.
      • Level 3
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +5 to +7.
        • Renamed from Pressure Tank to Improved Blueprints.
      • Level 5
        • Damage increased from +10 to +15.
        • Max units increased from +0 to +1.
      • Level 6
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Deadzone range decreased from +0 to -1.
        • Max units decreased from +1 to +0.
  • 7 April 2023 - v1.7.0
    • You can now see the Engineer's scrap meter when you hover your cursor over it.
    • Gamepass price decreased from Robux 4,000 to Robux 2,500.
    • Template:Bug Sentry shields are sometimes not visible.
  • 15 April 2023 - v1.7.1a
    • Gamepass price increased from Robux 2,500 to Robux 4,000.
  • 5 May 2023 - v1.7.3
    • Ducky skin rarity changed from Common to Legendary.
  • 4 July 2023 - v1.8.2d
    • Gamepass price decreased from Robux 4,000 to Robux 3,000.
  • 6 July 2023 - v1.8.2e
    • Gamepass price increased from Robux 3,000 to Robux 4,000.
  • 31 October 2023 - v1.9.0g
    • New skin: Grave Digger
  • 24 November 2023 - v1.9.4
    • Gamepass price decreased from Robux 4,000 to Robux 2,600.
    • New skin: Plushie
  • 29 November 2023 - v1.9.4a
    • Gamepass price increased from Robux 2,600 to Robux 4,000.
  • 21 December 2023 - v1.11.0
    • New skin: Phantom
  • 28 January 2024 - v1.12.0
    • New skin: Wikia
  • 10 February 2024 - v1.13.0
  • 12 February 2024 - v1.13.0b
  • 24 February 2024 - v1.14.0
    • Statistical changes:
      • Base
        • Damage increased from 3 to 4.
        • Firerate increased from 1.275 to 1.525.
        • Sentry firerate decreased from 0.525 to 0.475.
        • Sentry scrap meter increased from 10 to 16.
      • Level 2
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range increased from +1 to +3.
        • Deadzone range decreased from -1 to -2.
      • Level 3
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +5 to +6.
        • Range decreased from +3 to +1.
      • Level 5
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +15 to +17.
        • Minigun Sentry scrap meter increased from 50 to 140.
      • Level 6
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Deadzone range increased from -1 to -0.5.
        • Max units increased from +0 to +1.
        • War Machine Sentry damage decreased from 12 to 8.
        • War Machine Sentry splash damage increased from 15 to 33.
        • War Machine Sentry range increased from 22 to 24.
        • War Machine Sentry scrap meter increased from 100 to 300.
  • 8 March 2024 - v1.15.0
    • Template:Bugfix Enemies that touch hitbox of a sentry with a shield no longer take high amounts of damage.
  • 10 May 2024 - v1.21.0
  • 18 May 2024 - v1.22.0
  • 23 May 2024 - v1.23.0
    • Gamepass price decreased from Robux 3,000 to Robux 2,250.
  • 27 May 2024 - v1.23.2a
    • Gamepass price decreased from Robux 2,250 to Robux 1,800.
  • 29 May 2024 - v1.23.3a
    • Gamepass price increased from Robux 1,800 to Robux 2,250.
  • 21 June 2024 - v1.25.0
  • 19 July 2024 - v1.26.0
    • New skin: DraxRex
  • 2 August 2024 - v1.27.0
    • Statistical changes:
      • Base
        • Firerate decreased from 1.275 to 1.225.
        • Range increased from 12 to 13.
        • Build range decreased from 5 to 4.
        • Deadzone range decreased from 3 to 1.
      • Level 2
        • Range decreased from +3 to +2.
        • Deadzone range increased from -2 to 0.
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from Template:Tooltip to 1.225.
        • Rifle Sentry firerate increased from 0.275 to 0.325.
      • Level 4
      • Level 5
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +17 to +12.
        • Minigun Sentry scrap cost decreased from 140 to 120.
      • Level 6
    • Template:Bugfix Regular damage is now boosted by Damage Buffs.
  • 21 August 2024 - v1.28.0
    • New skin: Fallen
    • Template:Bugfix Sentry shields now always appear instead of only appearing after the Engineer was stunned.
  • 16 November 2024 - v1.41.5
    • Template:Bug Sentry lifespans no longer work correctly, making them survive for significantly longer than they should and only rarely disappearing.
  • 18 November 2024 - v1.41.6
  • 20 November 2024 - v1.42.0
  • 27 November 2024 - v1.43.0
    • Gamepass price decreased from Robux 2,250 to Robux 1,462.
  • 3 December 2024 - v1.43.3
    • Gamepass price increased from Robux 1,462 to Robux 2,250.
  • 16 December 2024 - v1.46.0
    • New skin: Dark Frost
  • 25 December 2024 - v1.47.4
    • Gamepass price decreased from Robux 2,250 to Robux 1,575.
  • 28 December 2024 - v1.47.5b
    • Gamepass cost increased from Robux 1,575 to Robux 2,250.
  • 15 January 2025 - v1.49.0
  • 9 April 2025 - v1.60.0
    • Defense role added.
  • 30 April 2025 - v1.63.0
  • 26 May 2025 - v1.64.0a
    • Robux cost decreased from Robux 2,250 to Robux 1,687.
  • 28 May 2025 - v1.65.0
    • Robux cost increased from Robux 1,687 to Robux 2,250.
  • 9 July 2025 - v1.70.0
  • 23 July 2025 - v1.71.0
    • Statistical changes (PVP):
      • Base
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Sentry damage increased from 1 to 2.
      • Level 3
        • Damage increased from +6 to +10.
        • Rifle Sentry firerate decreased from 0.325 to 0.225.
        • Rifle Sentry scrap cost decreased from 36 to 32.
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range decreased from +1 to +3.
        • Max units decreased from +1 to +0.
      • Level 5
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +12 to +8.
        • Max units increased from +0 to +1.
        • Minigun Sentry damage increased from 5 to 6.
        • Minigun Sentry firerate decreased from 0.183 to 0.175.
      • Level 6
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Max units decreased from +1 to +0.
        • War Machine Sentry damage increased from 8 to 10.
        • War Machine Sentry firerate decreased from 0.15 to 0.125.
  • 3 September 2025 - v1.74.0
    • Statistical changes:
      • Base
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Deadzone range increased from 1 to 1.5
        • Sentry firerate increased from 0.475 to 0.625.
        • Sentry scrap cost decreased from 16 to 8.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate decreased from 1.208 to Template:Tooltip.
        • Range increased from +2 to +3.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +0 to +4.
        • Max units decreased from +1 to +0.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +6 to +5.
        • Max units increased from +0 to +1.
        • Rifle Sentry firerate decreased from 0.325 to 0.275.
        • Rifle Sentry scrap cost increased from 36 to 45.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +6 to +15.
        • Range increased from +1 to +2.
        • Build range decreased from +0 to -1.
      • Level 5
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +12 to +30.
        • Minigun Sentry damage decreased from 5 to 3.
        • Minigun Sentry firerate decreased from 0.183 to 0.125.
        • Minigun Sentry scrap cost increased from 120 to 180.
      • Level 6
  • 18 October 2025 - v1.77.0
    • New skin: Ghost
  • 26 November 2025 - v1.81.0
    • Gamepass cost decreased from Robux 2,250 to Robux 1,350.
  • 2 December 2025 - v1.81.4b
    • Gamepass cost increased from Robux 1,350 to Robux 2,250.
  • 23 December 2025 - v1.83.5
    • Gamepass cost decreased from Robux 2,250 to Robux 1,350.
  • 2 January 2026 - v1.83.9b
    • Gamepass cost increased from Robux 1,350 to Robux 2,250.
  • 28 January 2026 - v1.84.0
    • Description changed.
    • Statistical changes (Regular):
      • Base
        • Flying detection added, moved from Level 2.
        • Sentry damage increased from 1 to 2.
        • Sentry firerate increased from 0.625 to 1.025.
      • Level 2
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +5 to +12.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +15 to +5.
        • Max units decreased from +1 to +0.
        • No longer gives sentry shields, now gained at Level 5 instead.
        • Now summons Minigun Sentry instead of Rifle Sentry.
        • Minigun Sentry firerate increased from 0.125 to 0.15.
        • Minigun Sentry health increased from 60 to 150.
        • Minigun Sentry scrap meter decreased from 180 to 150.
      • Level 5
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +30 to +50.
        • Max units increased from +0 to +1.
      • Level 6
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +25 to +10.
  • 11 February 2026 - v1.85.0
    • Level 4 and 5 upgrade names swapped.
  • 11 March 2026 - v1.86.0
    • New skin: Springtime
    • Template:Bug Beach skin no longer deals any damage.
  • 3 April 2026 - v1.88.0
    • New skin: Bunny
  • 22 April 2026 - v1.89.0
  • 24 April 2026 - v1.89.5
  • 8 May 2026 - v1.90.0
    • Statistical changes (Regular):
      • Base
        • Sentry health increased from 20 to 100.
      • Level 1
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 2
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +2 to +4.
        • Rifle Sentry health increased from 40 to 400.
        • Without Firerate Bug, Rifle Sentry firerate decreased from 0.18 to 0.17, however, because of the bug the firerate is effectively the same.
      • Level 3
        • Damage increased from +12 to +14.
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +5 to +6.
        • Range increased from +2 to +3.
        • Minigun Sentry health increased fro 150 to 750.
        • Minigun Sentry range increased from 20 to 22.
      • Level 6
  • 22 May 2026 - v1.91.0
  • 27 May 2026 - v1.91.4a
    • Gamepass price increased from Robux 1,575 to Robux 2,250.
  • 5 June 2026 - v2.0.0
  • 8 June 2026 - v2.0.6
  • 2 July 2026 - v2.1.7
    • New skin: Scuba Ops
  • 2 August 2026 - v2.4.2a

Notes

[edit]
  1. Obtained by purchasing an Engineer Plush.


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