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Necromancer

Deal damage to collect souls! Souls get used to summon gravestones.
―Store Description
...
―Former Store Description

Description

This Rework aims to make Necromancer a more reliable tower and better offensive capabilities by removing the RNG aspect from graves and poor piercing capabilities.

Upgrades

Dark Magic
Level 1 • Cost: Dark Magic - Cash$650

+4 Damage Damage

+2 Max Gravestone

+3 Range Range

Sell Price changes to Cash$766

Armed Skeletons
Level 2 • Cost: Armed Skeletons - Cash$1,750

+2 Max Hits

+3 Range Range

+1 Gravestone Spawn Count

+Hidden Detection Hidden Detection

•15 Damage Damage

•0.808 Firerate Firerate


•30 Health Health

•Hidden Detection Hidden Detection


Sell Price changes to Cash$1,350

Corpse Manipulation
Level 3 • Cost: Corpse Manipulation - Cash$9,500

+4 Damage Damage

.378 > 0.338 Firerate Firerate

+1 Max Gravestone

1 > 2 Max Gravestone Level

•2 Range Range

•250 Health Health

•Hidden Detection Hidden Detection

•35 Damage Damage

•0.658 Firerate Firerate

•7 Range Range

•100 Health Health

•Hidden Detection Hidden Detection


Sell Price changes to Cash$4,516

Into Oblivion
Level 4 • Cost: Into Oblivion - Cash$30,000

.338 > 0.308 Firerate Firerate

+2 Range Range

+8 Damage Damage

+2 Max Hits

+1 Gravestone Spawn Count


+300 Gravestone Explosion Damage Splash Damage

2 > 3 Max Gravestone Level

•50 Damage Damage

•4.008 Firerate Firerate

•0.1 Tick Firerate

•30 Range Range

•3,500 Health Health

•Hidden Detection Hidden Detection

•Flying Detection Hidden Detection

•2 Range Range

•1,250 Health Health

•Flying Detection Hidden Detection


Sell Price changes to Cash$14,516

Ability

Raise the Dead
Level 0+ • 5s Cooldown

Destroys all its graves, summoning random units based on the gravestone level. Any units on the path from the previous ability use are also instantly killed.

Summons

Just Skeletons
Level 0 • 5s Cooldown

On summon:


Gearing Up
Level 1 • 5s Cooldown

On summon:


Swinging Skeletons
Level 2 • 5s Cooldown

On summon:


Undead Enforcements
Level 3 • 5s Cooldown


The Executioner
Level 4 • 5s Cooldown


Stats Table

To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Necromancer Stats
Level Total Price Damage Firerate Range Beams Max Gravestones Gravestone Spawn Count Max Gravestone Level DPS[2]
0 Cash$1,650 4 .378 12 2 4 2 1 10.66
1 Cash$2,250 8 .378 15 2 6 2 1 21.16
2 Cash$4,000 8 .378 18 4 6 3 1 21.16
3 Cash$13,500 12 .338 18 4 7 3 2 35.50
4 Cash$43,500 20 0.308 22 7 7 4 3 64.94
Skeleton Stats
Gravestone Level Unit Health Damage Firerate Tick Range DPS[3] Detections+
1-2 Skeleton 30 N/A N/A N/A 2 N/A N/A
1 Sword Skeleton 30 15 0.808 N/A 6 18.56 Hidden
2 Giant Skeleton 250 N/A N/A N/A 2 N/A N/A
2-3 Skeleton Knight 100 35 0.658 N/A 7 53.19 Hidden
3 Hallow Guard 1,250 N/A N/A N/A 2 N/A N/A[4]
3 Executioner Skeleton 3,500 50 4.008 0.1 30 124.75 Hidden

Flying[5]


  1. ↑ At Level 0, the Skeletons it spawns can collide with hidden enemies.
  2. ↑ DPS assumes only one enemy is hit and does not include unit DPS.
  3. ↑ DPS does not include collision damage and assumes only one enemy is hit by an unit.
    For the Executioner Skeleton, DPS is calculated as (Damage ÷ Tick) ÷ Firerate.
  4. ↑ Can collide into flying enemies.
  5. ↑ Can target flying enemies and collide with.
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