This Rework aims to make Necromancer a more reliable tower and better offensive capabilities by removing the RNG aspect from graves and poor piercing capabilities.
Upgrades
Dark Magic
Level 1 • Cost: Dark Magic - $650
+4 Damage
+2 Max Gravestone
+3 Range
Sell Price changes to $766
Armed Skeletons
Level 2 • Cost: Armed Skeletons - $1,750
+2 Max Hits
+3 Range
+1 Gravestone Spawn Count
+Hidden Detection
•15 Damage
•0.808 Firerate
•30 Health
•Hidden Detection
Sell Price changes to $1,350
Corpse Manipulation
Level 3 • Cost: Corpse Manipulation - $9,500
+4 Damage
.378 > 0.338 Firerate
+1 Max Gravestone
1 > 2 Max Gravestone Level
•2 Range
•250 Health
•Hidden Detection
•35 Damage
•0.658 Firerate
•7 Range
•100 Health
•Hidden Detection
Sell Price changes to $4,516
Into Oblivion
Level 4 • Cost: Into Oblivion - $30,000
.338 > 0.308 Firerate
+2 Range
+8 Damage
+2 Max Hits
+1 Gravestone Spawn Count
+300 Gravestone Explosion Damage
2 > 3 Max Gravestone Level
•50 Damage
•4.008 Firerate
•0.1 Tick
•30 Range
•3,500 Health
•Hidden Detection
•Flying Detection
•2 Range
•1,250 Health
•Flying Detection
Sell Price changes to $14,516
Ability
Raise the Dead
Level 0+ • 5s Cooldown
Destroys all its graves, summoning random units based on the gravestone level. Any units on the path from the previous ability use are also instantly killed.
To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.
↑At Level 0, the Skeletons it spawns can collide with hidden enemies.
↑DPS assumes only one enemy is hit and does not include unit DPS.
↑DPS does not include collision damage and assumes only one enemy is hit by an unit. For the Executioner Skeleton, DPS is calculated as (Damage ÷ Tick) ÷ Firerate.