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EeTheGlitcher

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Remastered Skincrate

by EeTheGlitcher · · 0 comments

Description The Altered Skincrates is a skincrate that grants one of six skins which come with a Altered Perk. It costs , being the only skincrate costing gems. Altered Perks make towers have a different purposed and grant new abilities. Each skin in this skincrate can appear in the daily skin store. Uniquely, unlike all other skincrates, each skin in this skincrate has its own cost. The Scout skin costs , the Military Base and Crook Boss skins cost , the Commander and Cowboy skins cost , and the Engineer costs . However, towers with both and cannot be active at the same time. Appearance The Altered Skincrate is a purple Golden Crate. Additional Info I might make a more detailed page with each Altered Perk tower, but right now I'm just…

Shotgunner Repurposed

by EeTheGlitcher · · 0 comments

{{TowerInfobox |title = Shotgunner |image = DefaultShotgunner0.png |unlockcost = |basecost = |basesellingprice = |role = Offense |placement = Ground |placement_limit = |basedamage = 2x6 |damagetype = Pierce Spread |basefirerate = 1.008 |baserange = 7.5 |hidden_detection = |lead_detection = |flying_detection = N/A |immune = None |footprint = Small (1) |pvp_basecost = |pvp_basesellingprice = |pvp_role = Offense |pvp_placement = Ground |pvp_basedamage = 1x8 |pvp_damagetype = Pierce Spread |pvp_basefirerate = 2.008 |pvp_baserange = 7.5 |pvp_hidden_detection = !Firerate !Range !Spread !Max Hits !DPS !Cost Efficiency |- |0 | |2x6 |1.008 |7.5 |100 |3 |11.9 | |- |1 | |3x6 |1.008 |7.5 |100 |3 |17.86 | |- |2 | |3x8 |1.008 |9 |40 |3 |23.81 | |- |3 |…

Elementalist REBALANCED

by EeTheGlitcher · · 0 comments

Info As of the recent buffs with Pyromancer, Golden Pyromancer and Snowballer, Elementalist has fallen heavily. Elementalist has the benefit of being both a Crowd Control tower and Stalling Tower, but this falls short as Pyromancer is cheaper, consistent, and has the benefit of reducing defense from enemies, these benefits are amplified even more with Golden Pyromancer with 6 minutes of burn at level 4+ and costing 750 to place which allows people with maxed bigger budget skill. Snowballer is a decent early game but truly shines at max which gains freeze and crowd control (4 max hits), which costs only 350 more than Elemenalist before it can even freeze enemies itself. There is some other issues too: Frost Mode Extremely weak and too cost…

Golden Soldier Rework

by EeTheGlitcher · · 0 comments

Description The issue with Golden Soldier is that it completely outclasses 2 towers; Soldier and Militant. After getting Golden Soldier there is no point or use of these towers. I'm under the opinion that Golden Towers in general shouldn't be an direct upgrade, but rather a side-grade or alternative version of the tower. This rework aims to make Golden Soldier a long-range tower that scales DPS depending on how far the enemy is, much like how people use burst-based weapons. Upgrades I WILL UPDATE THIS LATER, PLEASE LOOK AT STATS TABLE FOR NOW. Stats Table To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page. {| class="wikitable stats-table"…

Hunter Rework/Refresh

by EeTheGlitcher · · 0 comments

Description The Hunter is a intermediate tower that can be purchased from the store for . It could have also been obtained from a now expired code. The Hunter has a long-range and deals a decent amount of damage whilst piercing multiple enemies, however has a slow firerate. Uniquely, it requires time to aim before it can start attacking. It can attack flying enemies at Level 0, and gains hidden detection at Level 2. Therefore, the Hunter is a fairly decent early to mid-game tower but is overshadowed by better towers in late-game. The Hunter has a placement limit of 6 per player Upgrades Passive Stats Table {| class="wikitable" style="width:750px; text-align: center;" ! colspan="9" |Hunter Stats |- ! scope="col" style="padding: 5px;" |Level…

Necromancer Stat Table Stuff

by EeTheGlitcher · · 0 comments

Ok I did the math wrong, redoing this. Stats Table To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page. {| class="wikitable" style="width:1850px; text-align: center;" ! colspan="18" |Necromancer Stats |- ! scope="col" style="padding: 5px;" |Level ! scope="col" style="padding: 5px;" |Total Price ! scope="col" style="padding: 5px;" |Damage ! scope="col" style="padding: 5px;" |Splash Damage ! scope="col" style="padding: 5px;" |Firerate ! scope="col" style="padding: 5px;" |Range ! scope="col" style="padding: 5px;" |Explosion Range ! scope="col" style="padding: 5px;" |Max Hits ! scope="col" style="padding: 5px;" |Projectile Speed ! scope="col"…

Harvester Buff/Rework

by EeTheGlitcher · · 0 comments

Info This suggestion aims to make Harvester a decent tower itself a decent support while the Thorns ability aims to be the real damage dealer. The issue with Harvester is that the tower itself is very boring and has little to no gimmick. It has piercing capabilities but very poor damage making it usually not worth using. Thorns also have this issue where it essentially has the same DPS as the tower but has a very poor slowing effect which isn't noticeable. Upgrades Ability Stat Table To see the statistics without the Firerate Bug, visit the Firerate Bug page. {| class="wikitable" style="width:1000px; text-align: center;" ! colspan="11" | Harvester Stats |- ! scope="col" style="padding: 5px;" | Level ! scope="col" style="padding: 5px;"…

Warden Buff

by EeTheGlitcher · · 0 comments

Info The reason why I'm suggesting this is that Brawler almost outclasses Warden entirely. Usually in terms of DPS, cost efficiency, and essentially map-wide range with reposition. Additionally being able to place wave 1 with 600 cash. Warden here aims to be a mix between Brawler damage and Electroshocker crowd control capabilities. Upgrades Stats Table To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page. {| class="wikitable" style="width:850px; text-align: center;" |- ! colspan="10" |New Stats |- ! scope="col" style="padding: 5px;" |Level ! scope="col" style="padding: 5px;" |Total Price ! scope="col" style="padding: 5px;" |Damage !…

Necromancer Rework

by EeTheGlitcher · · 0 comments

Description This Rework aims to make Necromancer a more reliable tower and better offensive capabilities by removing the RNG aspect from graves and poor piercing capabilities. Upgrades Ability Summons Stats Table To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page. {| class="wikitable" style="width:1050px; text-align: center;" ! colspan="10" |Necromancer Stats |- ! scope="col" style="padding: 5px;" |Level ! scope="col" style="padding: 5px;" |Total Price ! scope="col" style="padding: 5px;" |Damage ! scope="col" style="padding: 5px;" |Firerate ! scope="col" style="padding: 5px;" |Range ! scope="col" style="padding: 5px;" |Beams ! scope="col"…

Blazer (Melee Tower)

by EeTheGlitcher · · 0 comments

Description WIP Blazer is a melee tower that can set enemies on fire and slow them down at the same time, similar to that of chill. Upgrades Ability Stats Table Tower Stats {| class="wikitable" style="width:800px; text-align: center;" ! scope="col" style="padding: 5px;" |Level ! scope="col" style="padding: 5px;" |Total Price ! scope="col" style="padding: 5px;" |Damage ! scope="col" style="padding: 5px;" |Critical Damage ! scope="col" style="padding: 5px;" |Swingrate ! scope="col" style="padding: 5px;" |Range ! scope="col" style="padding: 5px;" |Shock Time ! scope="col" style="padding: 5px;" |DPS |- | style="padding: 5px;" |0 | style="padding: 5px;" | | style="padding: 5px;" |6 | style="padding: 5px;" |9 | style="padding: 5px;" |0.558 |…

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