Harvester Buff/Rework
Info
This suggestion aims to make Harvester a decent tower itself a decent support while the Thorns ability aims to be the real damage dealer.
The issue with Harvester is that the tower itself is very boring and has little to no gimmick. It has piercing capabilities but very poor damage making it usually not worth using. Thorns also have this issue where it essentially has the same DPS as the tower but has a very poor slowing effect which isn't noticeable.
Upgrades
Ability
On use, the selected area will produce thorns that deal damage and slow enemies. All Farms that are both in the range of the Harvester and the track also generate thorns with halved statistics through its Nature's Bond.
Stat Table
To see the statistics without the Firerate Bug, visit the Firerate Bug page.
| Harvester Stats | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Firerate | Range | Max Hits | Knockback Force | Projectile Speed | DPS[2] | Cost Efficiency | |
| 0 | 6 | 1.208 | 13 | 2 | 10 | 45 | 4.96 | |||
| 1 | 8 | 1.208 | 15 | 2 | 17.5 | 45 | 6.62 | |||
| 2 | 10 | 0.858 | 15 | 3 | 17.5 | 45 | 11.65 | |||
| 3 | 20 | 0.858 | 15 | 3 | 20 | 45 | 23.31 | |||
| 4 | 30 | 0.758 | 17.5 | 3 | 25 | 45 | 39.57 | |||
| 5 | 90 | 1.508 | 22.5 | 4 | 30 | 45 | 59.68 | |||
| Thorns Stats | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Thorns Damage | Thorns Range | Thorns Duration | Thorns Slowdown | Thorns Tick | Total Elapsed Damage[3] | Thorns DPS[4] | Cost Efficiency |
| 0 | 2 | 10 | 10 | 20% | 0.5 | 32 | 4 | ||
| 1 | 4 | 12 | 10 | 20% | 0.5 | 64 | 8 | ||
| 2 | 6 | 12 | 10 | 30% | 0.5 | 120 | 12 | ||
| 3 | 12 | 16 | 10 | 30% | 0.45 | 240 | 26.67 | ||
| 4 | 20 | 18 | 15 | 35% | 0.40 | 640 | 100 | ||
| 5 | 20 | 20 | 20 | 45% | 0.120 | 960 | 166.67 | ||
Notes
- ↑ Thorns and projectile may be hit directly but this tower can never directly target hidden enemies.
- ↑ DPS assumes arrow only hits one enemy.
- ↑ Assuming the enemy stays inside the Thorns' full duration.
Total Elapsed Damage is calculated as Thorns Damage × (Thorns Duration ÷ Thorns Tick) - ↑ DPS assumes thorns only hit one enemy.