Info

This suggestion aims to make Harvester a decent tower itself a decent support while the Thorns ability aims to be the real damage dealer.

The issue with Harvester is that the tower itself is very boring and has little to no gimmick. It has piercing capabilities but very poor damage making it usually not worth using. Thorns also have this issue where it essentially has the same DPS as the tower but has a very poor slowing effect which isn't noticeable.

Upgrades

Thorns
Level 1 • Cost: Thorns -  $650

+2 Damage  

+2 Range  

+2 Thorn Damage  


Sell Price changes to  $683

 
Early Harvest
Level 2 • Cost: Early Harvest -  $2,000

+2 Damage  

1.208 > 0.858 Firerate  

+1 Max Hits

+2 Thorn Damage  

+2 Thorn Range  

8 > 10 Thorn Duration  

15% > 20% Slowness  


Sell Price changes to  $1,350

 
Nature's Vengence
Level 3 • Cost: Nature's Vengence -  $5,000

+10 Damage  

+6 Thorn Damage  

+4 Thorn Range  


Sell Price changes to  $3,016

 
Cold
Level 4 • Cost: Cold-Hearted Scarecrow -  $8,500

+2.5 Range  

0.858 > 0.758 Firerate  

+10 Damage  

+8 Thorn Damage  

+2 Thorn Range  

10 > 16 Thorn Duration  

20% > 25% Slowness  


Sell Price changes to  $5,850

 
Reaper
Level 5 • Cost: Reaper -  $10,000

0.758 > 1.508 Firerate  

+5 Range  

+60 Damage  

+1 Max Hits

+10 Thorn Damage  

+2 Thorn Range  

25% > 30% Slowness  


Sell Price changes to  $12,516

 

Ability

Thorns
Level 0+ • 40s Cooldown

On use, the selected area will produce thorns that deal damage and slow enemies. All Farms that are both in the range of the Harvester and the track also generate thorns with halved statistics through its Nature's Bond.

 

Stat Table

To see the statistics without the Firerate Bug, visit the Firerate Bug page.

Harvester Stats
Level Total Price Damage Firerate Range Max Hits Knockback Force Projectile Speed DPS[2] Cost Efficiency
0  $1,400 6 1.208 13 2 10 45 4.96  $282.26
1  $2,050 8 1.208 15 2 17.5 45 6.62  $309.67
2  $4,050 10 0.858 15 3 17.5 45 11.65  $347.64
3  $9,050 20 0.858 15 3 20 45 23.31  $388.25
4  $17,550 30 0.758 17.5 3 25 45 39.57  $443.52
5  $37,550 90 1.508 22.5 4 30 45 59.68  $629.19


Thorns Stats
Level Total Price Thorns Damage Thorns Range Thorns Duration Thorns Slowdown Thorns Tick Total Elapsed Damage[3] Thorns DPS[4] Cost Efficiency
0  $1,400 2 10 10 20% 0.5 32 4  $350
1  $2,050 4 12 10 20% 0.5 64 8  $256.25
2  $4,050 6 12 10 30% 0.5 120 12  $337.5
3  $9,050 12 16 10 30% 0.45 240 26.67  $377.08
4  $17,550 20 18 15 35% 0.40 640 100  $438.75
5  $27,550 20 20 20 45% 0.120 960 166.67  $625.83


Notes

  1. ↑ Thorns and projectile may be hit directly but this tower can never directly target hidden enemies.
  2. ↑ DPS assumes arrow only hits one enemy.
  3. ↑ Assuming the enemy stays inside the Thorns' full duration.
    Total Elapsed Damage is calculated as Thorns Damage × (Thorns Duration ÷ Thorns Tick)
  4. ↑ DPS assumes thorns only hit one enemy.


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