The reason why I'm suggesting this is that Brawler almost outclasses Warden entirely.
Usually in terms of DPS, cost efficiency, and essentially map-wide range with reposition. Additionally being able to place wave 1 with 600 cash.
Warden here aims to be a mix between Brawler damage and Electroshocker crowd control capabilities.
Upgrades
Night Shift
Level 1 • Cost: Night Shift - $500
+4 Damage
+Hidden Detection
Sell Price changes to $500
Heavier Stick
Level 2 • Cost: Heavier Stick - $625
+12 Damage
+1 Range
0.558 > 0.758 Swingrate
1 > 2 Shock Time
Sell Price changes to $708
Stunning Blows
Level 3 • Cost: Stunning Blows - $3,500
+22 Damage
0.758 > 0.708 Swingrate
+Lead Detection
+Stuns enemies every hit instead of every third hit
+Hits 3 enemies on every third hit
+Stun Blocking
•0.25 Cooldown
Sell Price changes to $1,875
Class Foxtrot Defense Level
Level 4 • Cost: Class Foxtrot Defense Level - $14,000
+85 Damage
0.708 > 1.008 Swingrate
2 > 3 Shock Time
+ Hits 3 enemies per swing
+Immune to stuns
+Immune to debuffs
Sell Price changes to $6,541
Stats Table
To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.