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NoobsAreCoolAndCoolerThanCasual

33 posts

Rockstar

by NoobsAreCoolAndCoolerThanCasual · · 0 comments

Category:Blog posts = Gatling Gun Accelerator’s Elementalist’s Hacker’s = = Firerate Bug Firerate Bug {| class="wikitable stats-table" style="width:850px;" !Level !Total Price !Damage !Burn Damage !Firerate !Knockback Force !Tick !Max Stack !Total Elapsed Damage !Malice Explosion Multiplier !Malice Explosion Radius !Malice Stun Time !Range !DPS !Cost Efficiency |- |0 | |3 |1 |0.758 |15 |0.1 |30 |3 |5x |6 |N/A |6 |3.96 | |- |1 | |3 |1 |0.708 |15 |0.1 |30 |5 |5x |6 |N/A |7 |4.24 | |- |2 | |18 |1 |0.508 |20 |0.1 |30 |25 |5x |6 |2s |7 |35.43 | |- |3 | |35 |1 |0.308 |20 |0.05 |50 |50 |10x |10 |5s |10 |113.64 | |} = {| class="light-table pad-5 align-center" style="width:300px; margin:0 auto" ! | |- !Skin | |- !Rarity | |- !Obtained From |Haunted…

Slayer

by NoobsAreCoolAndCoolerThanCasual · · 0 comments

Category:Blog posts = Freezer = = Firerate Bug Firerate Bug {| class="wikitable stats-table" style="width:850px;" !Level !Total Price !Damage !Burn Damage !Firerate !Knockback Force !Tick !Max Stack !Total Elapsed Damage !Malice Explosion Multiplier !Malice Explosion Radius !Malice Stun Time !Range !DPS !Cost Efficiency |- |0 | |3 |1 |0.758 |15 |0.1 |30 |3 |5x |6 |N/A |6 |3.96 | |- |1 | |3 |1 |0.708 |15 |0.1 |30 |5 |5x |6 |N/A |7 |4.24 | |- |2 | |18 |1 |0.508 |20 |0.1 |30 |25 |5x |6 |2s |7 |35.43 | |- |3 | |35 |1 |0.308 |20 |0.05 |50 |50 |10x |10 |5s |10 |113.64 | |} = {| class="light-table pad-5 align-center" style="width:300px; margin:0 auto" ! | |- !Skin | |- !Rarity | |- !Obtained From |Haunted Harvest Season |} = {|…

Executioner

by NoobsAreCoolAndCoolerThanCasual · · 0 comments

Category:Blog posts Overview The Executioner is a ranged ground tower that was unlocked by triumphing Totality Tower. It could have also been obtained through a gamepass for during the Solar Eclipse Event, and during the . The Executioner attacks by throwing its axe at an enemy. The axe will travel to that enemy and damage it, and then bounce to other enemies. Any enemy that is in Executioner's range when the axe is thrown may be targeted. The enemy it bounces onto depends on the Executioner's current targeting option. This axe can bounce 2 times (4 times at Level 2, 8 times at Level 3-4, and 15 times at Level 5). If the axe runs out of bounces or there are no enemies to bounce to, it will travel back to the Executioner. The Executioner's…

Hunter

by NoobsAreCoolAndCoolerThanCasual · · 0 comments

Category:Blog posts Overview The Hunter is an intermediate tower that costs to buy from the store. It was also previously obtainable through a now-expired code. The Hunter specializes in long-range attacks, firing high-damage bullets at a moderate rate. These bullets can pierce through a fixed number of enemies per shot, allowing for efficient crowd control on longer lanes. Upon reaching maximum level, the Hunter gains access to the Falcon Scout passive, which periodically sends out a falcon beyond its usual range to strike distant enemies, giving the Hunter global reach for a limited time. The Hunter’s placement cap is twelve per player, but is reduced to ten in PVP mode. While the Hunter excels at covering wide areas and piercing enemy…

Annihilator

by NoobsAreCoolAndCoolerThanCasual · · 0 comments

⚠️TRIGGER WARNING!!!⚠️ ⚠️The Annihilator's title card features flashing lights that may effect photosensitive viewers. You have been warned.⚠️ Category:Blog posts View the original Annihilator concept here. Overview The Annihilator is a hardcore tower available in the store for . Specializing in path-only frontline defense, the Annihilator features unique mechanics that set it apart from conventional towers. It operates using two distinct attack modes, switching between a primary assault rifle and a secondary shotgun, each defined by their own ranges and behaviors. When enemies enter its primary range, the Annihilator engages with an assault rifle, firing rapidly and dealing moderate damage until its magazine is depleted and requires…

Golden Pyromancer

by NoobsAreCoolAndCoolerThanCasual · · 0 comments

{| class="fandom-table" |+ !REGULAR ! |} Overview The Golden Pyromancer is a golden perk for the Pyromancer, obtained from the Golden Crate for , if you own the Pyromancer. It retains the core mechanics of the standard Pyromancer but offers unique enhancements and early-game accessibility. The Golden Pyromancer is cheaper at lower levels, with many abilities shifted backward to enable earlier progression. Its signature passive grants 1.25x cash from any burning enemy on the field, regardless of which tower applied the burn, making it an excellent economic asset. Unlike the normal Pyromancer, the Golden variant unlocks the Afterburn passive by level 3, allowing it to create damaging walls of fire much earlier. Additionally, at max level, it…

Pyromancer

by NoobsAreCoolAndCoolerThanCasual · · 0 comments

{| class="fandom-table" |+ !REGULAR !GOLDEN |} Overview The Pyromancer is an intermediate tower that costs to purchase from the store. It is primarily regarded as a support tower for its ability to weaken enemies rather than deal direct, high damage. The Pyromancer utilizes a consistent stream of fire to damage enemies and apply stacking burn effects, which increase in duration with each hit. These stacks deal damage over time until they expire, allowing the Pyromancer to gradually chip away at tougher enemies while also reducing their defenses. At Level 3, the Pyromancer’s flames can melt up to 50% of enemy defense, reducing 2% per burn stack. At higher levels, this effect becomes more potent, lowering defense by 5% per stack. The burn…

Turret

by NoobsAreCoolAndCoolerThanCasual · · 0 comments

Overview The Turret is an advanced tower with long range and high damage. It can be purchased from the store for at or via its gamepass, priced at . When the player reaches , the Turret can be claimed via purchasing it for . Role: Specializes in high-efficiency single-target elimination. Mechanics: Range Behavior: Operates with a 360° rotation; locks onto the first enemy entering its circular detection zone (angle expands with upgrades). Firerate Adjustment: Reduced by 0.0075 per shot, requiring ~6 seconds to achieve maximum fire rate (resets after stuns). Stun Resistance: Passive Ability: Withstands 3 stuns (duration reduced to 1 second per stun, followed by 3 seconds of immunity). Overload Mechanic: After 3 stuns, the next stun lasts…

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