Annihilator
⚠️TRIGGER WARNING!!!⚠️
⚠️The Annihilator's title card features flashing lights that may effect photosensitive viewers. You have been warned.⚠️

View the original Annihilator concept here.
Overview
The Annihilator is a hardcore tower available in the store for 
When enemies enter its primary range, the Annihilator engages with an assault rifle, firing rapidly and dealing moderate damage until its magazine is depleted and requires reloading, similar to the operation of the Militant. Within its secondary range, it employs a shotgun that launches multiple pellets for potential high burst damage, inspired by the Shotgunner. The shotgun magazine is smaller but reloads faster. If an enemy is within both ranges simultaneously, the Annihilator fires both weapons together, maximizing damage output.
As a path-exclusive unit, the Annihilator possesses a health stat that varies by upgrade. If reduced to zero health during a wave, it ceases attacking and remains untouchable and unhealable until its health is fully restored at the end of each wave. Healing can be provided by support towers such as Medic and Field Medic. The Annihilator utilizes two upgrade paths: the top path boosts assault rifle damage and DPS, including flying detection; the bottom path enhances the shotgun's crowd control, burn damage, and maximum health, adding lead detection.
At its maximum level, regardless of the path, Annihilator unlocks the Retribution ability. Retribution's effects depend on upgrade path—top path grants a temporary 50% damage and firerate boost and infinite ammo (duration set by the adrenaline meter), but imposes double the reload time afterwards. Bottom path offers faster firerate, doubled shotgun pellets, bonus health, and a revival shockwave upon death during the effect: stunning, damaging, and knocking back enemies, then fully restoring Annihilator’s health and ending the ability. The Retribution buff also provides stun immunity while active.
Triggers for Retribution rely on the Adrenaline Meter passive at max level, with up to five charges gained by threshold damage. Top path gains one charge per 5,000 damage, granting an additional 3 seconds (up to 15 seconds duration); bottom path gains one per 2,500 damage and grants 1,500 health (up to 7,500 bonus health). At least one charge is required to activate Retribution, encouraging active, high-output play.
The Annihilator is a high-cost, versatile hybrid tower excelling in single-target DPS with top path or crowd control with bottom path. It requires micromanagement, featuring a 15-second placement cooldown and incremental placement cost increases—up to 100%—if replaced multiple times per round.
Upgrades







Abilities
Grants the Annihilator a 50% damage and firerate increase, stun immunity, and infinite ammo. The duration scales with the current Adrenaline Meter charges, adding 3 seconds per charge up to a maximum of 15 seconds. Upon expiration, the Annihilator’s weapons overheat, imposing a reload time twice as long as normal.
Grants the Annihilator a 25% firerate increase, doubles pellets per shot, and stun immunity. The Annihilator also gains additional health based on Adrenaline Meter charges, receiving 1,500 extra HP per charge, up to a total of 7,500 additional health. If the Annihilator dies while this effect is active, it emits a shockwave dealing 500 damage to all enemies within range, stunning them for 3 seconds and knocking them back with 17.5 force before instantly reviving.
This effect lasts for 20 seconds.
Stats Table
To see all the previous statistics of this tower, see the Decimator page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.
| Neutral Stats | |||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Health | Assault Rifle Damage | Shotgun Damage | Assault Rifle Ammo | Shotgun Ammo | Assault Rifle Firerate | Shotgun Firerate | Assault Rifle Reload Time | Shotgun Reload Time | Primary Range | Secondary Range | Shotgun Spread | Max Hits | Assault Rifle DPS[1] | Shotgun DPS[1] | Cost Efficiency[2] | ||||||||
| 0 | 125 | 12 | 4x8 | 20 | 4 | 0.208 | 2.008 | 3.5 | 2.5 | 15 | 7.5 | 40 | 3 | 57.69 | 15.94 | ||||||||||
| 1 | 125 | 15 | 5x8 | 20 | 4 | 0.208 | 2.008 | 3.5 | 2.5 | 17 | 7.5 | 40 | 3 | 72.11 | 19.92 | ||||||||||
| 2 | 125 | 16 | 5x8 | 30 | 7 | 0.183 | 1.758 | 3 | 2 | 17 | 8 | 35 | 3 | 87.43 | 22.75 | ||||||||||
| 3 | 425 | 20 | 12x8 | 30 | 7 | 0.183 | 1.758 | 3 | 2 | 19 | 8 | 35 | 3 | 109.89 | 54.61 | ||||||||||
| Top Path Stats[3] | ||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Health | Assault Rifle Damage | Assault Rifle Ammo | Assault Rifle Firerate | Assault Rifle Reload Time | Primary Range | Secondary Range | Assault Rifle DPS | Cost Efficiency[4] | ||||||||||||
| 4 | 625 | 26 | 100 | 0.108 | 2.5 | 21 | 8.5 | 240.74 | ||||||||||||||
| 5 | 1,125 | 37 | 400 | 0.058 | 3.5 | 24 | 8.5 | 637.93 | ||||||||||||||
| Bottom Path Stats[5] | |||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Health | Shotgun Damage | Burn Damage | Shotgun Ammo | Shotgun Firerate | Defense | Shotgun Reload Time | Secondary Range | Stun Time | Knockback Force | Spread | Stack Limit | Tick | Max Hits | Total Elapsed Damage | Shotgun DPS | Cost Efficiency[6] | |||||||||||||
| 4 | 1,500 | 20x16 | 25 | 10 | 1.758 | 10% | 4 | 10 | N/A | N/A | 50 | 5 | 1 | 5 | 125 | 212.20 | |||||||||||||||
| 5 | 2,875 | 35x16 | 45 | 15 | 1.508 | 25% | 4 | 12 | 2 | 7.5 | 50 | 5 | 0.5 | 7 | 225 | 371.35 | |||||||||||||||
Skins
| Skin | Pumpking |
|---|---|
| Rarity | Event |
| Obtained From | Haunted Harvest Season |
Pros and Cons
| Pros | Cons |
|---|---|
Neutral
Top Path
Bottom Path
|
Neutral
Top Path
Bottom Path
|
Tips
The Annihilator brings a multitude of unique strategies and advanced techs to any frontline defense. To maximize his potential, savvy players should master several specialized tricks exclusive to this tower.
One standout technique is the “Infinite Health” tech. Because the Annihilator acts as both a tower and a unit, he uniquely benefits from healing effects—especially the Field Medic’s support. Thanks to his Lethality modifier, he can be healed by the Medic as if the modifier is always active, dramatically extending his survivability. This interaction is especially potent along the bottom upgrade path, letting the Annihilator tank waves far longer than most units.
However, remember the Annihilator cannot be healed when inactive—timing is everything. A clever exploit involves wave management: since the Annihilator automatically regains full health at the end of each wave, players can “double” his effective health against powerful enemies by expertly reviving him as a wave is skipped or completed, as long as those enemies remain in his hitbox. Perfect execution not only restores his HP but also deals devastating ram damage upon revival. This advanced maneuver demands precise timing and cannot be performed during unskippable waves.
An undocumented passive further enhances his reliability: if the Annihilator refrains from attacking for 5 seconds, he will automatically reload both weapons. This ensures that every wave begins with a fresh magazine, optimizing initial damage output.
Due to his low placement limit and excellent cost efficiency, the Annihilator should usually take priority when selecting frontline DPS towers. In fact, his top upgrade path can reach the highest single-tower DPS in the entire game—even surpassing the Gatling Gun (excluding pierce)—with full buff synergy. When all available boosts are stacked, including Retribution, Call to Arms, DJ Booth’s Damage Track, Medic’s Ubercharge, Mercenary Base, Damage/Cooldown Flags, Sugar Rush, and the Easter Egg, the Annihilator achieves a staggering 2,902.58 DPS: outpacing Gatling Gun by over 100 DPS.
The synergy truly shines when paired with Hacker—two Hackers using Hologram Tower can clone the Annihilator up to six additional times, multiplying DPS and crowd control. At peak stacking, you can unleash up to 17,415.48 DPS with this frontline powerhouse.
In short, the Annihilator isn’t just a brute-force solution; he’s an advanced tactical asset for creative players seeking top-tier performance through expert micro, synergy, and timing.
Lore
Once a dedicated SWAT officer, the Annihilator patrolled the streets of Atlanta, Georgia alongside his younger brother, Rifleman. Their service ended abruptly when a routine operation to dismantle an illegal syndicate instead unleashed the horror of the first zombie outbreak. Overwhelmed and outnumbered, the Annihilator lost most of his squad, barely escaping with Rifleman as survivors.
Determined not to let the disaster repeat, both brothers sought out the T.D.S. Organization—a global force formed to relentlessly combat the undead. While Rifleman was assigned to mercenary battalions, Annihilator's tenacity, tactical expertise, and refusal to back down earned him a place among the Hardcore squadron, fighting alongside legends like Brawler, Accelerator, Necromancer, Engineer, and Hacker.
Despite his skill, Annihilator quickly gained a reputation for going rogue—choosing bold, unconventional methods and challenging authority even in the face of danger. His stubborn independence sometimes risked his teammates, resulting in disciplinary action; yet his unwavering mission is always clear: protect his family, especially Rifleman, alongside his nephew Decimator, and prevent another devastating loss.
Now, as the threat of Pumpking Ominous looms over Outpost 38, the Annihilator stands ready—torn between the duty to his team and the drive to fight his own way. For him, the real battle is survival: pushing back the darkness to ensure he returns to those who await him, or making the ultimate stand alongside his brother against TDS’s greatest foe.
Tonight, the Annihilator joins the organization in the final defense—but whether he puts the evil gourd back in the ground or lays everything on the line, his resolve will never be broken.
Original Concepts
Version 1
Inspired by Bman Shadow’s original vision, the first Annihilator design closely resembled the Hunter, featuring a straightforward approach: simultaneously upgrading both its assault rifle and shotgun modes. At this stage, the tower lacked any path system and was incapable of applying burn, knockback, or stun effects to enemies. Notably, Retribution and the Adrenaline Meter passive were absent, resulting in a fairly mediocre DPS tower overshadowed by other frontline options. This version was ultimately abandoned when Bman Shadow voiced their concerns, and the creator recognized the potential for a more dynamic and powerful DPS identity.
[View the original Version 1 design here.]
Version 2
The second, also scrapped, version saw the Annihilator reimagined with heavier SWAT-inspired gear and enhanced bionic features for both upgrade paths. While the overall stats remained unchanged, transitioning this design into 3D proved complex, leading to several visual downgrades. This iteration also introduced the concept of a unique ability: Tactical Reposition. This mechanic would have allowed players to move the Annihilator a set distance along the path each wave, scaling per upgrade. Top Path emphasized higher mobility, while Bottom Path incorporated a charging attack similar to the Riot Guard unit. After careful consideration, the creator felt Tactical Reposition would render micro-management obsolete and tip game balance, so the idea was ultimately shelved.
[For Top Path designs, click here. For Bottom Path designs, click here.]
Developing the Annihilator has been one of the most challenging yet rewarding tower projects I have ever attempted—each design phase pushed creative boundaries and sparked new debates. If this journey yields an enjoyable concept for you, then every moment spent was well worth it!
Trivia
- The Annihilator's design is based off Marvel's The Punisher.
- This is the reason as to why the description states "And punish anything that stands in your way with a burning retribution!".
- The tower himself was inspired by the Vanguard from Critical Tower Defense.
- Additionally, the Annihilator was originally going to be Australian.
- The Annihilator's Pumpking skin is a direct reference to A Commander Cult Leader's Pumpking Annihilation skin, a submission from the official Haunted Harvest Art Competition.
- Top Path was a reference to Pumpking Ominous, which can be seen here.
- Bottom Path was a reference to Lord Sinister, which can be seen here.
- Hilariously enough, the creator of this skin concept was originally going to name the piece "Pumpking Annihilator", but was misspelled due to a typo.
- Additionally, the skin's description is a play on one of Pumpking Ominous' scrapped voicelines in which he would say "Welcome, miscreants! I've been expecting you for a while now. Sit back, relax, and watch as we tear the Paradoxm Army into shambles!"
- Hilariously enough, the creator of this skin concept was originally going to name the piece "Pumpking Annihilator", but was misspelled due to a typo.
- Bottom Path was a reference to Lord Sinister, which can be seen here.
- Top Path was a reference to Pumpking Ominous, which can be seen here.
- The Rifleman is the Annihilator's younger brother.
- Additionally, the Annihilator has a kid nephew named Decimator.
- This is a reference to Bman Shadow's non-canon Annihilator submission for the official Haunted Harvest Art Competition.
- View the Decimator's design here.
- This is a reference to Bman Shadow's non-canon Annihilator submission for the official Haunted Harvest Art Competition.
- Additionally, the Annihilator has a kid nephew named Decimator.
- The Annihilator is extremely hotheaded and is known for his short-tempered personality.
- Because of this, characters like the Dispatcher and Medic are not quite fond of him.
- Eliminating enemies like the Armored and Fallen Rusher bring the Annihilator discomfort.
- This is because facing these enemies reminds him of his old SWAT team, which forces him to face his shortcomings.
- However, encountering these foes usually causes him to "crash out", so the Organization tends to avoid bringing him to Easy, Casual, Intermediate, or Fallen operations.
- This is because facing these enemies reminds him of his old SWAT team, which forces him to face his shortcomings.
- Interestingly enough, despite the Annihilator's tough facade, he tends to suffer from arachnophobia, the intense and irrational fear of spiders.
- Thus, during the Haunted Harvest operation, Pumpking Ominous had decided to deploy Creepy Crawlers; a spiderlike enemy.
- To this day, the Annihilator now takes therapy sessions from the Medic every week.
- Quote: "Those crawlers...were so creepy..."
- To this day, the Annihilator now takes therapy sessions from the Medic every week.
- Thus, during the Haunted Harvest operation, Pumpking Ominous had decided to deploy Creepy Crawlers; a spiderlike enemy.
Update History
Aww, crap! Decimator's calling me again! Not now, little guy! I'm getting molywhopped by the Molten Warlord!!!
Notes
- ↑ 1.0 1.1 DPS does not take into account for reload time.
- ↑ Neutral stat cost efficiency is calculated by assault rifle cost efficiency + shotgun cost efficiency ÷ 2, since assault rifle efficiency is far too low and shotgun efficiency is far too high.
- ↑ Top Path only takes into account for assault rifle stats since shotgun stats remain the same.
- ↑ Top Path cost efficiency is calculated by the assault rifle mode only.
- ↑ Bottom Path only takes into account for shotgun stats since assault rifle stats remain the same.
- ↑ Bottom Path cost efficiency is calculated by the shotgun mode only.





























