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This article is about NoobsAreCoolAndCoolerThanCasual/Turret. You may be looking for the Gatling Gun or one of the multiple Sentries.

Overview

The Turret is an advanced tower with long range and high damage. It can be purchased from the store for Coin5,000 at Level 50 or via its gamepass, priced at Robux599. When the player reaches Level 50, the Turret can be claimed via purchasing it for Coin5,000.

  • Role: Specializes in high-efficiency single-target elimination.
  • Mechanics:
    • Range Behavior: Operates with a 360° rotation; locks onto the first enemy entering its circular detection zone (angle expands with upgrades).
    • Firerate Adjustment: Reduced by 0.0075 per shot, requiring ~6 seconds to achieve maximum fire rate (resets after stuns).
  • Stun Resistance:
    • Passive Ability: Withstands 3 stuns (duration reduced to 1 second per stun, followed by 3 seconds of immunity).
    • Overload Mechanic: After 3 stuns, the next stun lasts twice as long, after which a repair crate restores the 3-stun capacity.
  • Defense Reduction:
    • Late-Level Utility: Lowers enemy defense by 1% per hit, stacking up to 50% reduction.
  • Strategic Use:
    • Optimal Targets: Prioritize high-health enemies (recommended targeting: Strongest).
    • Placement: Best utilized in chokepoints or boss-focused scenarios due to its single-target specialization.

Upgrades

Targeting Turbocharge
Level 1 • Cost: Targeting Turbocharge - Cash$2,000

+5 Range Range

+Hidden Detection Hidden Detection

+Faster Tracking (5 > 4) Cooldown


Sell Price changes to Cash$2,833

Rapidfire Reinforcement
Level 2 • Cost: Rapidfire Reinforcement - Cash$5,250

+2 Damage Damage

0.308 > 0.283 Firerate Cooldown

+Faster Acceleration (0.075 > 0.01) Cooldown


Sell Price changes to Cash$4,583

Twinfire Turret
Level 3 • Cost: Twinfire Turret - Cash$15,750

+2 Damage Damage

+5 Range Range

0.283 > 0.1495 Firerate Cooldown

+Lead Detection Lead Detection

+10 Angle

+3 > 4 Stun Sustainability


Sell Price changes to Cash$9,833

Blitz Barrage
Level 4 • Cost: Blitz Barrage - Cash$32,500

+10 Angle

+13 Damage Damage

+Faster Acceleration (0.01 > 0.015) Cooldown


Sell Price changes to Cash$20,667

Persistent Omnipotent Warfare Engine of Ruin
Level 5 • Cost: Persistent Omnipotent Warfare Engine of Ruin - Cash$65,250

+5 Range Range

+5 Angle

25 > 15 Damage Damage

0.1495 > 0.038 Firerate Firerate

0.015 > 0.0075 Acceleration Speed

+Faster Tracking (4 > 3)

Drops 1% defense every tick (50% Max) Defense Dropping


Sell Price changes to Cash$42,417

Stats Table

To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Level Total Price Damage Minimum Firerate Maximum Firerate Range Angle Rotation Speed (Seconds taken to make a full 360°) Acceleration Time Minimum DPS Maximum DPS Cost Efficiency (Assumes minimum DPS)
0 Cash$6,500 8 0.308 0.108 25 35 5 5.5 26 74.07 Cash$250
1 Cash$8,500 8 0.308 0.108 30 35 4 5.5 26 74.07 Cash$326.92
2 Cash$13,750 10 0.283 0.0943 30 35 4 4 35.34 106.01 Cash$389.08
3 Cash$28,500 12 0.1495 0.0498 35 45 4 4 80.27 240.96 Cash$354.93
4 Cash$61,000 25 0.1495 0.0498 35 55 4 3 167.22 501 Cash$364.79
5 Cash$126,250 15 0.038 0.018 40 60 3 5.5 394.74 833.33 Cash$319.83

Pros and Cons

Pros Cons
  • Extremely powerful single-target option
  • Superb range and DPS
  • Possesses both hidden detection and lead penetration
  • Ability to passively drop defense at max level allows it to deal near full damage to any enemy
  • Perfect primary DPS option
  • Multiplayer menace, with up to 8 Turrets capable of being placed down
  • Partial stun-immunity enables resistance against enemies like the Vindicator (Legacy)
  • Synergizes well with support towers like the Commander or DJ Booth
  • Absurd cost-efficiency when reaching maximum DPS
  • Highest singular-potential DPS in the entire game (Support towers accounted for)
  • Cannot be debuffed by enemies like the Soul Stealer (Legacy) or Nuclear Monster
  • Exceedingly mediocre stats without acceleration
  • Cash$126,250 to max, being the second highest in the entire game
  • Lacks flying detection, causing enemies like Lead Balloons to slip by
  • Rebuild mechanic is extremely long, allowing enemies to pass by
  • Mediocre cost-efficiency without acceleration
  • Lock-on feature causes the Turret to only be useful against bosses, thus struggling against crowds of swift enemies
  • Arc-type range, being inconsistent in some cases
  • Low placement limit forces the Turret to be a sub-DPS option in lower player matches
  • Not very versatile
  • Albeit being immune to stuns, they will reset acceleration thus forcing the Turret to build up acceleration again
  • Suffers against dense stun attacks
  • Fully stun-immune alternatives like the Ranger or Pursuit may outclass the Turret in some cases
  • Solely late-game tower, underperforming in early and mid-game phases

Trivia

  • The Turret is the most expensive tower to place down, beating the Ranger by Cash$2,000, the Accelerator by Cash$1,500 and the Gatling Gun by Cash$750.
  • The Turret has the second most expensive individual upgrade cost, with Level 5 upgrade having a cost of Cash$65,250, only being beaten by the Gatling Gun with its Level 5 upgrade cost at Cash$60,000 and Level 6 upgrade cost at Cash$100,000.
    • The Turret is also the second most expensive tower to fully upgrade in the game having a cost of Cash$126,250, only being beaten by the Gatling Gun having a cost of Cash$228,750.
  • This Turret rework was initially intended to possess a different tracking mechanic, in which it would follow the player's cursor rather than constantly rotating.
    • Additionally, it was intended to knock enemies back slightly every 10th shot, but this was scrapped due to the tower being powerful enough.
  • The Turret has a unique placement and upgrade sound.

Update History

NiL!1!

Notes

  1. Cost efficiency assumes minimum firerate.
  2. Acceleration time value determines the amount of seconds taken to reach maximum firerate.


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