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Description

The Hunter is a starter tower that can be purchased from the store for Coin700. It could have also been obtained from a now expired code.

The Hunter has a long-range and deals a decent amount of damage, however has a slow firerate. Uniquely, it requires time to aim before it can start attacking. It can attack flying enemies at Level 0, gains hidden detection at Level 2 and gets lead detection on Level 5. Therefore, the Hunter is a fairly decent early to mid-game tower but is overshadowed by better towers in late-game. Upon Level 3, the hunter unlocks a passive damage boost against hidden enemies and then at Level 5, a boost for Nimble and Bloated enemies.

The Hunter has a placement limit of sixteen per player

Upgrades

Faster Hands
Level 1 • Cost: Faster Hands - Cash$200

2.258 > 1.758 Firerate Firerate


Sell Price Changes to Cash$316

Experienced
Level 2 • Cost: Experienced - Cash$800

+4 Range Range

+6 Damage Damage

+Hidden Detection Hidden Detection


Sell Price Changes to Cash$583

Geolocator
Level 3 • Cost: Geolocator - Cash$3,250

1.758 > 1.608 Firerate Firerate

+5 Range Range

+22 Damage Damage

+50% Damage towards all Hidden Enemies Damage


Sell Price Changes to Cash$1,666

Raven Eye
Level 4 • Cost: Raven Eye - Cash$9,400

1.608 > 2.008 Firerate Firerate

+5 Range Range

+84 Damage Damage

+Lead Detection Lead Detection

+25% Damage towards Nimble and Bloated enemies Damage

Active Camo: Cannot be directly stunned Damage

Sell Price Changes to Cash$4,800

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$750 8 2.258 18 3.54 Cash$211.86
1 Cash$950 8 1.758 18 4.55 Cash$208.79
2 Cash$1,750 14 1.758 22 7.96 Cash$219.85
3 Cash$5,000 36 1.608 27 22.39 Cash$223.31
4 Cash$14,400 120 2.008 32 59.76 Cash$240.96

Strategy

  • Place the Hunter where it can maximize its range and enemy detection.
  • The Hunter has relatively cheap hidden detection. Placing multiple Level 2 Hunters can be effective against the Hidden or Shadow.
  • You might want to use the Commander to decrease the Hunter's slow firerate.
  • The Hunter can be effective at dealing with flying enemies, such as the Balloon or Balloon Kid.
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