Hunter Rework Concept
Description
The Hunter is a starter tower that can be purchased from the store for 
The Hunter has a long-range and deals a decent amount of damage, however has a slow firerate. Uniquely, it requires time to aim before it can start attacking. It can attack flying enemies at Level 0, gains hidden detection at Level 2 and gets lead detection on Level 5. Therefore, the Hunter is a fairly decent early to mid-game tower but is overshadowed by better towers in late-game. Upon Level 3, the hunter unlocks a passive damage boost against hidden enemies and then at Level 5, a boost for Nimble and Bloated enemies.
The Hunter has a placement limit of sixteen per player
Upgrades



Stats Table
| Level | Total Price | Damage | Firerate | Range | DPS | Cost Efficiency |
|---|---|---|---|---|---|---|
| 0 | 8 | 2.258 | 18 | 3.54 | ||
| 1 | 8 | 1.758 | 18 | 4.55 | ||
| 2 | 14 | 1.758 | 22 | 7.96 | ||
| 3 | 36 | 1.608 | 27 | 22.39 | ||
| 4 | 120 | 2.008 | 32 | 59.76 |
Strategy
- Place the Hunter where it can maximize its range and enemy detection.
- The Hunter has relatively cheap hidden detection. Placing multiple Level 2 Hunters can be effective against the Hidden or Shadow.
- You might want to use the Commander to decrease the Hunter's slow firerate.
- The Hunter can be effective at dealing with flying enemies, such as the Balloon or Balloon Kid.










