Description

The Hunter is a starter tower that can be purchased from the store for  700. It could have also been obtained from a now expired code.

The Hunter has a long-range and deals a decent amount of damage, however has a slow firerate. Uniquely, it requires time to aim before it can start attacking. It can attack flying enemies at Level 0, gains hidden detection at Level 2 and gets lead detection on Level 5. Therefore, the Hunter is a fairly decent early to mid-game tower but is overshadowed by better towers in late-game. Upon Level 3, the hunter unlocks a passive damage boost against hidden enemies and then at Level 5, a boost for Nimble and Bloated enemies.

The Hunter has a placement limit of sixteen per player

Upgrades

Faster Hands
Level 1 • Cost: Faster Hands -  $200

2.258 > 1.758 Firerate  


Sell Price Changes to  $316

 
Experienced
Level 2 • Cost: Experienced -  $800

+4 Range  

+6 Damage  

+Hidden Detection  


Sell Price Changes to  $583

 
Geolocator
Level 3 • Cost: Geolocator -  $3,250

1.758 > 1.608 Firerate  

+5 Range  

+22 Damage  

+50% Damage towards all Hidden Enemies  


Sell Price Changes to  $1,666

 
Raven Eye
Level 4 • Cost: Raven Eye -  $9,400

1.608 > 2.008 Firerate  

+5 Range  

+84 Damage  

+Lead Detection  

+25% Damage towards Nimble and Bloated enemies  

Active Camo: Cannot be directly stunned  

Sell Price Changes to  $4,800

 

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0  $750 8 2.258 18 3.54  $211.86
1  $950 8 1.758 18 4.55  $208.79
2  $1,750 14 1.758 22 7.96  $219.85
3  $5,000 36 1.608 27 22.39  $223.31
4  $14,400 120 2.008 32 59.76  $240.96

Strategy

  • Place the Hunter where it can maximize its range and enemy detection.
  • The Hunter has relatively cheap hidden detection. Placing multiple Level 2 Hunters can be effective against the Hidden or Shadow.
  • You might want to use the Commander to decrease the Hunter's slow firerate.
  • The Hunter can be effective at dealing with flying enemies, such as the Balloon or Balloon Kid.
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