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Description

The Ghost Parade Event is an event concept on the Tower Defense Simulator Wiki. It would reward either Ghost Buster Accelerator and Ghost Minigunner, or Coin5,000 upon first triumph, then Coin0 afterwards.

The event started on October 24th, 2026 at 8:00 UTC and ended on November 23rd, 2026 at 12:00 UTC.

Cash was only gained if an enemy was killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained was a set amount of cash, which was not always equal to the enemy's health. In solo, you received 100% of the cash when an enemy was killed, or if it was damaged enough. With each additional player, this decreased by 12.5%, which meant that in a quad, you only got 50% of the cash. This amount was distributed between players based on how much damage they dealt. However, if a player did not deal any damage, they would receive 0%. If it was a decimal, it got rounded up or down depending on the decimal value. If it was at least 0.5, it got rounded up. If it was less than 0.5, it got rounded down.

Enemies increase their health by 12.5% with each wave due to the Mutation modifier.

Interestingly, there is no legacy version of this concept.

Design & Path

The Haunted Past takes place at Stage Two of the original map of The Haunted Past, similar to Trick or Threat Town. In the center of the map was a large hill with a statue in the center of it which provided valuable cliff space. The path began at a similar broken down stone gate-arch. The path had changed, with a small turn beginning the path before immediately doubling back to a longer stretch, circling around the center statue and another hill before making a few final turns to the exit. Various lampposts could be found around corners, with fallen trees and rocks decorating the landscape. A large cottage was found near the rear half of the map, and various hills and rockfaces stood out across the path. Various village houses and even a burial house could be found towards the side of the map, with the path terminating at a large communal structure.

Rewards

Rewards are calculated as:

Coins Reward EXP Reward
Coin850 ÷ (1 + [(25 ÷ Current Wave) - 1]^1.3) + Coin500 (Triumph Only) Experience225 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])

Badges

There is a badge that you can obtain when playing this event, which may have additional rewards alongside them. These are:

Back to the Graves
✖ UNOBTAINABLE
Triumph Ghost Parade! Now the Ghosts are returning to their homes: The Graves.


players earned this

Wave Structure

The Haunted Past had one wave bonus. The wave bonus was calculated as:

From Waves 1–25:
Cash$500 + ([Waves Completed + 1] × Cash$325)^1.165

Enemies

Ghost
Wave 1
Skeleton
Wave 1
Wraith
Wave 3
Soul
Wave 5
Cold Mist
Wave 7
Sealed Soul
Wave 8
Lurker
Wave 9
Giant Skeleton
Wave 10
Ghost Guard
Wave 11
Citizen Plush
Wave 12
Upper Body
Wave 14
Elite Skeleton
Wave 15
Armored Soul
Wave 16
Ghost Knight
Wave 18
Possessed Armor
Wave 20
Fallen Soul
Wave 20
Cursed Skeleton
Wave 21
Slime Soul
Wave 22
Stringed
Wave 22
Templar
Wave 23
Demon
Wave 24
Grim Reaper
Wave 25

The waves in Ghost Parade could not be skipped. They follow these timings:

Waves Wave Timer
1-7 0:50
8-14 1:20
15-19 1:45
20-24 2:30
25 ∞

Bolded names indicate an enemy type's debut.
An ellipsis (...) indicates the delay from one enemy to another is longer then 5 seconds.
A capital X indicates the spawn delay from one enemy is shorter than 0.5 seconds.
A hyphen inbetween the spawn amount (1-x) indicates the spawn delay from one enemy is longer than 1 second.
A hyphen next to the number amount (-1x) indicates the enemy starts spawning before the previous enemy has finished spawning in its set of enemies.

Wave Structure
Wave Dialogue Enemy Type & Amount
1 - 3x Ghost, 4x Skeleton
2 - 6x Skeleton
3 - 4x Ghost, 1x Wraith
4 - 6x Skeleton, 2x Ghost, 2x Wraith
5 - 8x Ghost, 5x Skeleton, 1x Wraith, 5x Skeleton, 1x Soul (Bloated)
6 - 3x Soul, 4x Skeleton (Bloated), 3x Ghost (Bloated, Nimble), 4x Wraith
7 - 3x Cold Mist, 12x Ghost (Nimble), 15X Skeleton (Corpse)
8 - 5x Sealed Soul, 4x Cold Mist, 7x Wraith, 10x Skeleton (Bloated)
9 - 2x Lurker, 8x Skeleton (Bloated, Aggro), 2x Lurker
10 - 5x Soul, -4x Sealed Soul, 1x Cold Mist (Bloated, Nimble), 20x Skeleton (Bloated, Nimble, Health Regen), -1x Giant Skeleton (Boss)
11 - 5x Ghost Guard, 6x Lurker, 1x Giant Skeleton, 5x Sealed Soul, 3x Cold Mist (Nimble)
12 - 5x Ghost Guard, -1x Giant Skeleton, 12x Skeleton (Bloated), 2x Citizen Plush
13 - 4x Citizen Plush, 5x Ghost Guard, 10x Wraith (Nimble), 6x Lurker, 5x Sealed Soul
14 - 1x Upper Body, 2x Giant Skeleton, 5x Lurker, 1x Upper Body, 1x Citizen Plush
15 - 20X Skeleton (Bloated, Nimble, Health Regen, Corpse), -5x Skeleton (Tank), -2x Giant Skeleton (Aggro) ... 2x Giant Skeleton (Nimble, Aggro), 1x Elite Skeleton (Boss)
16 - 6x Armored Soul, 7x Ghost Guard, 5x Giant Skeleton, 3x Citizen Plush
17 - 8x Armored Soul, 1x Elite Skeleton, 12x Sealed Soul, 2x Upper Body, 10x Lurker, 3x Ghost Guard
18 - 10x Cold Mist (Nimble), -20X Ghost (Bloated, Nimble, Slime), 3x Ghost Knight
19 - 3x Ghost Knight, 1x Elite Skeleton, 6x Giant Skeleton (Nimble), 3x Citizen Plush
20 - 1x Upper Body, 1x Giant Skeleton (Aggro), 1x Elite Skeleton, 1x Giant Skeleton (Nimble), 1x Upper Body, 10x Fallen Soul, 1x Possessed Armor
21 - 5x Cursed Skeleton, 8x Armored Soul, 12x Fallen Soul, 2x Ghost Knight, 4x Giant Skeleton
22 - 3x Stringed ... 1x Slime Soul (Boss), 10x Cursed Skeleton, 3x Upper Body, 5x Giant Skeleton, 8x Ghost Guard (Aggro)
23 - 5x Upper Body (Nimble), 13x Cursed Skeleton ... 1x Templar (Boss) ... 2x Stringed, 5x Elite Skeleton, 2x Stringed, 12x Armored Soul, 12x Fallen Soul, 3x Possessed Armor
24 - 2x Demon, 2x Slime Soul, 20x Fallen Soul (Nimble), 7x Ghost Knight (Bloated), 3x Citizen Plush (Nimble), 5x Upper Body, 5x Stringed, 2x Possessed Armor, 4x Elite Skeleton, 10x Giant Skeleton, 2x Demon
25 - 4x Demon, 1x Templar, 5x Possessed Armor, 8x Cursed Skeleton, 7x Stringed, 14x Giant Skeleton, 3x Elite Skeleton, 6x Ghost Knight (Nimble), 20x Fallen Soul ... 4-x Demon, 1x Grim Reaper, 20x Giant Skeleton (Splash Damage Immune, Health Regen), 6x Elite Skeleton, 5x Armored Soul, 5x Fallen Soul, 5x Armored Soul, 5x Fallen Soul, 1x Templar (Nimble), 3x Slime Soul, 10x Cursed Skeleton, 7x Ghost Knight (Nimble), 10x Upper Body (Bloated), 30x Cold Mist (Bloated, Nimble), -25x Lurker (Bloated, Nimble), 10x Giant Skeleton (Nimble, Aggro), 8x Citizen Plush, 5-x Possessed Armor, 3x Stringed, 30-x Cursed Skeleton (Bloated, Health Regen, Aggro)

Trivia

  • The Ghost Parade Event is intentionally similar to Act II of the Lunar Overture Event, and this is shown in many ways.
  • This event does not have any dialogue.
    • This is intentional, as the creator believes it'd make the event look too janky and too disorienting, just like the Flying Fiends Event.

Enemy Statistics

  • Ghost
    • Health25
    • SpeedSlightly Fast (4.65)
    • Cash$35 on death
    • HiddenHidden
    • GhostGhost
  • Skeleton
  • Wraith
  • Soul
  • Cold Mist
    • Health250
    • Defense25%
    • SpeedSlightly Slow (2.35)
    • Cash$200 on death
    • HiddenHidden
    • GhostGhost
  • Sealed Soul
    • Health200
    • Shield Health250
    • Defense50%
    • SpeedBelow Average (2.5)
    • Cash$125 every 50% health
    • Stun ImmuneStun Immune
  • Lurker
  • Giant Skeleton
  • Ghost Guard
  • Citizen Plush
    • Health2,000
    • SpeedVery Fast (8.5)
    • Cash$500 every 20% health
    • GhostGhost
  • Upper Body
  • Elite Skeleton
  • Armored Soul
    • Health1,000
    • Shield Health1,000
    • Defense80%
    • SpeedAverage (3)
    • Cash$2,500 on death
    • HiddenHidden
    • GhostGhost
  • Ghost Knight
    • Health3,750
    • Defense60%
    • SpeedFast (6)
    • Cash$5,000 on death
    • HiddenHidden
    • GhostGhost
    • Stun ImmuneStun Immune
    • Ability 1 (Spooky Slash): The Ghost Knight slashes a tower or a unit, stunning it for 2 seconds or dealing 750 damage of units. Stun Immune towers are not immune to this ability.
      • Ability 1 Cooldown: 7.5 seconds
  • Possessed Armor
  • Fallen Soul
  • Cursed Skeleton
  • Slime Soul
    • Health20,000
    • Shield Health25,000
    • Defense30%
    • SpeedAbove Average (3.5)
    • Cash$500 every 1% health
    • GhostGhost
    • Freeze ImmuneFreeze Immune
    • Burn ImmuneBurn Immune
    • SlimeSlime
    • Ability 1 (Gooey Death): Upon its death, the Super Slime explodes into a slime bubble that stuns all towers for 7.5 seconds caught in the bubble with an explosion range of 12.5.
  • Stringed
  • Templar
    • Health100,000
    • Shield Health35,000
    • Defense40%
    • SpeedAbove Average (4)
    • Cash$15,000 every 10% health
    • GhostGhost
    • Stun ImmuneStun Immune
    • Freeze ImmuneFreeze Immune
    • Ability 1 (Heartfelt Laser): The Templar fires out a laser from its exposed heart for 10 seconds, stunning towers for 5 seconds and dealing 100 damage to units every tick. Has an attack range of 15.
      • Ability 1 Cooldown: 30 seconds
  • Demon
  • Grim Reaper
    • Health750,000
    • Defense25%
    • SpeedSlow (1.875)
    • SpeedExtremely Slow (0.9, Soul Flash)
    • Cash$15,000 every 1% health
    • BossBoss
    • GhostGhost
    • Stun ImmuneStun Immune
    • Freeze ImmuneFreeze Immune
    • Burn ImmuneBurn Immune
    • Health RegenHealth Regen
    • Ability 1 (Haunted Summon): Reaper slams its scythe, creating a pentagram that summons six Demons with the Scale attribute, making them have 50% less health (10,000), no defense, 25% smaller, and faster with a walkspeed of Very Fast (8).
      • Ability 1 Cooldown: 27.5 seconds
    • Ability 2 (Soul Reap): Reaper slashes its scythe at a tower in a 220° arc in its range of 15, stunning it for 10 seconds or if a unit is caught in the slash, deals 66,666 damage to units.
      • Ability 2 Cooldown: 15 seconds
    • Ability 3 (Soul Flash): Upon taking damage for the first time and upon reaching half and 100,000 health, Reaper turns Hidden for 20 seconds and becomes slower with a walkspeed of Extremely Slow (0.9).
      • Ability 3 Cooldown: 20 seconds
    • Ability 4 (Soul Stealer): Reaper slashes its scythe in a 360° arc in a range of 18, where instead of being stunned, a black mist soon comes and snatches the tower, killing it. Also summoning 10 Souls with the Scale attribute to have 5,000 health 75% bigger, and a walkspeed of Swift (10).
      • Ability 4 Cooldown: 35 seconds

Update History

  • June 22, 2025 - W.I.P.
    • Concept created.
  • June 22, 2025 - v0.5.0
    • Wave bonuses changed.
    • Badge description changed.
  • June 22, 2025 - v1.0.0
    • Concept completed.

Notes

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