Lightning Mode Concept

- For players who want to experience what its like to experience a heavy storm.
- ―Gamemode Description
Description
Lightning mode is one of the six main survival modes. Lightning mode has 40 waves. When Hidden Wave is activated it has 45 waves. The mode is named after some Lightning enemies that appear throughout it. Lightning mode is unlocked after reaching Level 20 and is ordered after Molten mode and before Fallen mode.
Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. It uses a slightly different method of distributing cash between players, as enemies split their cash between players, regardless of how much damage the player dealt to it. If, in a duo, one player does all the damage to an enemy, both players will receive 50% of the cash the enemy would normally give in solo. This means that in solo, you receive 100% of the cash when an enemy is killed, or it is damaged enough. With each additional player, this is reduced to 50% in duo, 33% in trio and 25% in quad. If it is a decimal, it gets rounded up or down depending on the decimal value. If it is at least 0.5, it gets rounded up. If it is less than 0.5, it gets rounded down.
The health of enemies in this mode scales with the player count, starting at three players. The increase 7.5% in trio and 17.5% in quad. It is applied after attributes, like Bloated, meaning they can affect the health of an enemy. Health scaling does not affect health of enemies in Hidden Wave
You can activate Hidden Wave by following these certain steps:
- Every player has to enable Skills before starting the match.
- Every player has to have beaten Easy mode, Casual mode, Intermediate mode, and Molten mode in under 15 minutes.
- After voting Lightning mode, sending separate messages that contain these storms in the chat: "Snowstorm", "Sandstorm", and "Thunderstorm". On the last message, the screen will flash white and yellow and a thunder sound will play.
- The base health needs to be damaged by 45 before reaching to Wave 40.
- Defeat Lightning Champion in under 90 seconds without using Mercenary Base or any tower that gives any sort of buffs to other towers, such as DJ Booth, Firework Technician, Ranger, or Ace Pilot on Wave 40. Towers that don't directly/immediately buff your towers, such as Medic or Hacker are still allowed. If done successfully, instead of falling on the ground and turning into ash, it will survive, but laughing and vanishing by a beam of lightning. Towers that can buff other Towers can not be used on Wave 40, but can be used during Hidden Wave. Consumables are also allowed.
- After completing Hidden Wave, the icon of Lightning mode on the difficulty select screen will become inverted and starting any match in Lightning mode will have a 1/64 (1.56%) chance to play either Red Hex Temple or Eye Of The Swarm the entire match.
You can view the legacy wave structure, as well as the legacy enemies of this concept here.
Rewards
Rewards are calculated as:
| Coins Reward | EXP Reward |
|---|---|
Triumphing Lightning Mode can give out an additional reward, which can be a crate, consumable or ticket. These items are:
- Common (50%)
- Mid Grade Crate (2-3)
- Uncommon (45%)
- AirStrike (1-3)
- Napalm Strike (1-2)
- Rare (5%)
Badges
There are badges and achievements that you can or could obtain when playing this mode, which may have additional rewards alongside them. These are:
Wave Structure
Currently, Lightning Mode has two Wave Bonuses, based on the current Wave. Between Waves 1 to 30, the Wave Bonus is calculated as:
$300 + ([Waves Completed + 1] ×
$225)^1.05
Between Waves 30 and 40, it is calculated as:
$300 + ([Waves Completed - 1] ×
$250)^1.3
After Wave 40 in Hidden Wave, it is calculated as:
$1,250 + ([Waves Completed - 1] ×
$1,000)^1.5
Depending on player count, the wave bonus is reduced using multipliers. These multipliers are:
| Players | Reduction per Player | Total Reduction |
|---|---|---|
| Solo | 0% | 0% |
| Duo | 10% | 20% |
| Trio | 10% | 30% |
| Quad | 10% | 40% |
Enemies
| Short-Circuit Wave 1 |
Rollerskater Wave 2 |
Enhanced Rollerskater Wave 3 |
Warrior Wave 6 |
| Fog Wave 9 |
Bolt Wave 13 |
Lightning Wave 16 |
Breaker2 Wave 18 |
| Circuit Wave 21 |
Elite Rollerskater Wave 22 |
Rain-Cloud Wave 25 |
Elite Circuit Wave 28 |
| Sun Guardian Wave 30 |
Smoke Wave 32 |
Lightning Plush Wave 33 |
Electrified Boomer Wave 34 |
| Moon Guardian Wave 35 |
Lightning Mage Wave 37 |
Lightning Guardian Wave 39 |
Lightning Champion Wave 40 |
| Elite Lightning Wave 41 |
Blue-Electrical Bolt Wave 41 |
Sparkle Wave 4141 |
Mystical Fog Wave 4141 |
| Snow Guardian Wave 444444 |
Sand Guardian Wave 444444 |
Glitched Lightni-Bolt Wave N/A |
Weatherer Wave N/A |
| Lightning Mastermind Wave L⚡ |
The waves in Lightning Mode follow these timings:
| Waves | Wave Timer | Skip Time[1] |
|---|---|---|
| 1-5 | 0:50 | 0:19[2] |
| 6 | 1:30 | 0:19[3] |
| 7-12 | 1:10 | 0:19[4] |
| 13-19 | 1:00 | 0:19[5] |
| 20-29 | 1:40 | 0:19[6] |
| 30-34 | 1:30 | 0:19[7] |
| 35 | 2:00 | 0:19[8] |
| 36-38 | 1:00 | 0:19[9] |
| 39 | 1:30 | 0:29[10] |
| 40 | ∞ | N/A |
| 41-N/A | ∞ | 0:49 |
| L⚡ | ∞ | N/A |
Bolded names indicate an enemy type's debut.
Each full stop (.) symbol indicates a 1 second delay before the next enemy appears.
A capital X indicates the spawn delay from one enemy is shorter than 0.5 seconds.
A hyphen in-between the spawn amount (1-x) indicates the spawn delay from one enemy is longer than 1 second.
A hyphen next to the number amount (-1x) indicates the enemy starts spawning before the previous enemy has finished spawning in its set of enemies.
| Wave | Dialogue | Enemy Type & Amount | |
|---|---|---|---|
| 1 | Looks like a storm is coming nearby and as a result, has caused reports of... Lightning enemies to begin approaching. | 2x Short-Circuit | |
| It's our duty to make sure that these enemies cause no harm to our base or strengthen the storm. | |||
| 2 | - | 2x Short-Circuit, 1x Rollerskater | |
| 3 | - | 1x Short-Circuit, 1x Rollerskater, 1x Enhanced Rollerskater | |
| 4 | - | 3x Rollerskater, 2x Short-Circuit | |
| 5 | - | 5x Enhanced Rollerskater | |
| 6 | Look alive! Warriors are marching down the path! | 2x Enhanced Rollerstaker, 4x Short-Circuit, 3x Rollerstaker, 3x Warrior | |
| Make sure we have the correct and sufficient defenses to annihilate these tanky threats. | |||
| 7 | - | 6x Short-Circuit, 2x Rollerskater, 2x Short-Circuit, 2x Warrior | |
| 8 | Reports are warning about some Hidden enemies attempting to breeze past us! Get that hidden detection prepared! | 1x Short-Circuit (Hidden), 4x Warrior | |
| 9 | - | 1x Fog, 3x Short-Circuit, 1x Fog, 3x Short-Circuit, 1x Fog, 3x Enhanced Rollerskater | |
| 10 | - | 1x Fog, 10x Short-Circuit (Nimble), 4x Rollerskater (Aggro), 1x Fog | |
| 11 | - | 8x Enhanced Rollerskater (Nimble), 3x Warrior | |
| 12 | - | 3x Enhanced Rollerskater, 6x Warrior, 1x Fog (Bloated) | |
| 13 | Bolts incoming, you know the drill, high damage and slowing units and we won't even break a sweat. | 5x Bolt, 5x Warrior (Aggro), 10x Rollerskater (Health Regen) | |
| 14 | - | 5x Bolt, 8x Short-Circuit (Bloated, Nimble), 3x Warrior, 8x Enhanced Rollerskater, 3x Warrior, 3x Bolt | |
| 15 | - | 3x Bolt (Nimble), 5x Short-Circuit (Nimble, Tank), 3x Warrior (Slime), 7x Warrior | |
| 16 | Lightning enemies spotted, make sure your defenses aren't overwhelmed! | 3x Bolt, 20x Rollerskater, 5x Enhanced Rollerskater, 3x Warrior, 10x Short-Circuit, 4x Bolt, 1x Lightning | |
| Reports say that these enemies strike one of your towers when they die, stunning them, but not for long. | |||
| 17 | - | 6x Warrior (Bloated, Nimble, Hidden), 3x Fog, 6x Warrior (Bloated, Nimble, Hidden), 2x Bolt (Nimble), 6x Warrior (Bloated, Nimble, Hidden), 1x Lightning | |
| 18 | - | 5x Breaker2 (Nimble), 5x Breaker2, 2x Lightning, 4x Bolt, 8x Fog, 2x Lightning, 1x Rollerskater (Nimble) | |
| 19 | - | 7x Bolt (Bloated), 3x Lightning, 20x Fog (Nimble) | |
| 20 | - | 10x Enhanced Rollerskater, 5x Lightning, 6x Bolt, 9x Breaker2 (Nimble) | |
| 21 | Circuits incoming, they speed up their allies on death! | 5x Lightning (Nimble), 10x Bolt (Nimble), 15x Breaker2, -10X Fog, 3x Circuit | |
| For these enemies, high firerate towers are the recommended option. | |||
| 22 | - | 5x Elite Rollerskater, 1x Circuit, 15x Bolt, 10x Breaker2, -10x Fog (Bloated) | |
| 23 | Wait, is that a ... Rain Cloud? | 25X Fog (Bloated, Nimble), 1x Circuit, 1x Lightning, 1x Circuit, 1x Lightning, 1x Circuit (Nimble) | |
| It doesn't seem friendly, and it won't get here quickly, be ready! | |||
| 24 | - | 20x Breaker2 (Nimble), -4x Bolt, 3x Lightning, 3x Circuit | |
| 25 | - | 30X Fog (Nimble), -5x Bolt, 1x Rain-Cloud (Boss), 25X Breaker2 | |
| 26 | - | 1x Elite Rollerskater (Bloated, Nimble), 6x Elite Rollerskater, 10x Bolt, -15x Breaker2, -5x Lightning, 5x Rollerskater (Tank) | |
| 27 | - | 1x Rain-Cloud, 10x Circuit, 12x Bolt (Nimble), 3x Elite Rollerskater (Nimble), 20x Breaker (Bloated, Nimble, Health Regen, Slime), 5x Lightning | |
| 28 | - | 8x Circuit (Nimble), 2x Elite Circuit, 15X Bolt, 2x Breaker2, (Corpse), 13x Breaker2 | |
| 29 | - | 10-x Lightning, 6x Circuit (Bloated), 2x Rain-Cloud, 20x Bolt (Bloated), 1x Elite Circuit (Corpse) | |
| 30 | A Sun Guardian is beginning to make its way down the field. | 10x Elite Rollerskater, 10x Bolt (Bloated), 10x Circuit, -1x Sun Guardian (Boss), 20X Breaker (Bloated, Nimble) | |
| Even with his psychotic minions to assist him, we'll still come out superior! | |||
| 31 | - | 3x Rain-Cloud, 1x Elite Circuit, 5x Circuit, 15x Bolt (Bloated, Nimble), 30x Breaker2 (Bloated, Stun Immune, Freeze Immune), 9x Lightning, 10x Bolt (Hidden) | |
| 32 | Smoke enemies incoming, make sure to prioritize towers who can detect Hidden and Flying enemies, you're gonna need it. | 1x Smoke (Bloated), 5x Rain-Cloud, -3x Smoke, 1x Fog (Tank), 19X Fog (Bloated, Nimble, Corpse, Splash Damage Immune), 3x Circuit | |
| 33 | Lightning Plushies are storming past the other enemies, they'll overwhelm your defenses if you're not ready, get some more firepower fast! | 6x Lightning Plush, 5x Rain-Cloud, 1x Sun Guardian (Bloated), 3x Smoke, 2x Lightning Plush | |
| 34 | Boomers incoming, they'll zap your towers in a radius when dead. | 1x Lightning Plush, 10-x Elite Circuit, 12x Breaker2 (Tank), 1x Lightning Plush, 9x Lightning (Bloated), 1x Electrified Boomer | |
| Remember, stun immune towers are recommended for enemies that can stun. | |||
| 35 | Time to turn the tables, a Moon Guardian is proudly walking down the road with her little puppets. | 3x Lightning Plush, 5x Elite Circuit, 5x Smoke (Nimble), 10x Rain-Cloud (Nimble), 12x Elite Rollerskater, 1x Sun Guardian (Bloated, Health Regen), 1x Moon Guardian (Boss), 10x Lightning, 20X Breaker2 (Bloated, Splash Damage Immune) | |
| She differentiates from her friend, Sun Guardian. Being able to summon enemies now and stunning towers for shorter periods of time. | |||
| 36 | - | 1x Sun Guardian (Nimble), 4x Smoke (Bloated), 20X Lightning (Nimble), 7x Lightning Plush, 1x Electrified Boomer (Bloated), 5x Circuit (Bloated, Nimble) | |
| 37 | - | 3x Sun Guardian, 10x Lightning, 5x Smoke, 5x Lightning Plush, 10x Lightning, 15x Breaker2 (Tank, Nimble), 10x Lightning, 10X Fog (Tank, Nimble), 5x Lightning, 5x Elite Rollerskater (Bloated), 1x Lightning Mage (Boss) | |
| 38 | - | 30-x Breaker2 (Bloated, Nimble, Splash Damage Immune, Tank), -10x Smoke, 6x Lightning Plush, 2x Electrified Boomer, 15x Rain-Cloud (Bloated, Nimble, Splash Damage Immune), 15x Elite Rollerskater, 2x Electrified Boomer, 10x Elite Circuit, 3x Sun Guardian, 1x Moon Guardian, 5x Elite Rollerskater, 5x Lightning Plush, 1x Sun Guardian (Nimble), 3x Smoke (Nimble), 3x Bolt (Tank) | |
| 39 | - | 1x Sun Guardian (Corpse), 2x Electrified Boomer, 1x Sun Guardian (Corpse), 3x Rain-Cloud (Bloated), 1x Sun Guardian (Corpse), 10x Lightning Plush (Bloated), 15x Circuit (Nimble), 3x Rain-Cloud (Bloated), 1x Lightning Guardian (Bloated, Boss), 1x Moon Guardian (Nimble), 15x Circuit (Nimble) | |
| 40 | We've reached the last stand! The Lightning Champion is making its way to us! | 1x Sun Guardian (Nimble), 1x Moon Guardian (Nimble), 1x Lightning Guardian (Nimble), 2x Lightning Guardian, 1x Moon Guardian, 1x Lightning Champion 4x Sun Guardian, 10x Lightning Plush (Nimble), 5x Smoke (Nimble), 3x Elite Circuit (Aggro), 5x Electrified Boomer, 1x Lightning Mage, 15x Rain-Cloud (Bloated, Nimble), 20x Elite Rollerskater (Bloated), 25X Lightning, (Nimble), 10x Rain-Cloud, 5x Circuit (Bloated), 5x Bolt (Tank), 30-x Warrior (Bloated, Splash Damage Immune), 3x Sun Guardian (Aggro, Health Regen) | |
| Here it is, eliminate the Lightning Champion and that storm! | |||
| It's do or die! | |||
| Wave | Dialogue | Enemy Type & Amount | |
|---|---|---|---|
| 41 | GREETINGS, (player name). | 15x Elite Lightning, 5x Blue-Electrical Bolt, 4x Sun Guardian (Nimble), 15x Smoke (Nimble), 3x Lightning Mage, 30X Elite Rollerskater (Bloated, Nimble), 25X Rain-Cloud (Bloated, Nimble, Health Regen), 20x Lightning Plush, 5x Moon Guardian, 20x Elite Rollerskater, 4x Blue-Electrical Bolt, 50X Rain-Cloud (Bloated, Nimble) | |
| YOU HAVE PROVED YOURSELF QUITE SKILLFUL SO FAR.. | |||
| BUT HOW SKILLFUL DO YOU THINK YOU ACTUALLY ARE? | |||
| The storm's getting closer, and it's getting stronger, what is this!? Who are you?! | |||
| 4141 | - | 5x Elite Lightning (Nimble), 10x Sparkle, 12x Mystical Fog, 5x Elite Lightning (Nimble), 25x Lightning Plush (Bloated), 15x Smoke, 2x Lightning Guardian, 4x Lightning Mage (Nimble), 10x Elite Circuit (Nimble), 10x Circuit (Bloated), 10x Elite Circuit (Nimble), 10x Circuit (Bloated), 10x Elite Circuit (Nimble), 10x Circuit (Bloated) 20x Mystical Fog, -6x Sparkle | |
| 444444 | - | 1x Snow Guardian (Boss) ... 1x Sand Guardian (Boss) ..... 30X Mystical Fog (Nimble), -12x Sparkle, 15x Elite Lightning, 7x Blue-Electrical Bolt, 20X Mystical Fog (Nimble), 5x Lightning Mage (Bloated, Nimble), 10x Sparkle (Nimble) .. 15X Smoke (Bloated, Nimble, Aggro), -5x Sparkle (Bloated, Nimble, Health Regen, Corpse, Splash Damage Immune, Aggro), -30X Mystical Fog (Nimble), 5x Blue-Electrical Bolt ... 12x Elite Lightning .. 20x Electrified Boomer (Bloated), 30X (Bloated, Nimble, Health Regen), ..... 50X Mystical Fog (Bloated) | |
| N/A | - | 3x Snow Guardian (Nimble), 10x Glitched Lightni-Bolt, -1x Weatherer (Boss), 15x Sparkle, 20X Mystical Fog, 2x Sand Guardian, 4x Snow Guardian (Nimble), 20x Smoke (Bloated), -10x Sparkle, 20X Mystical Fog, 8x Moon Guardian, 30x Lightning Plush, -9x Electrified Boomer, 30x Elite Circuit (Bloated Nimble, Splash Damage Immune), -10x Sparkle, 40x Rain-Cloud (Bloated), 15x Lightning (Nimble, Tank), 15x Elite Lightning, 10x Sun Guardian (Bloated), 10x Moon Guardian (Nimble), 15x Lightning Plush, 5x Glitched Lightni-Bolt, 1x Weatherer (Nimble) | |
| L⚡ | LET'S SEE HOW TOUGH YOU THINK YOU REALLY ARE. | 1x Weatherer, 12x Glitched Lightni-Bolt, 20x Sparkle, 8x Snow Guardian, 3x Sand Guardian .. 15x Sparkle, 30X Mystical Fog, 10x Elite Lightning, 3x Glitched Lightni-Bolt, 10x Blue-Electrical Bolt, 10x Sparkle (Nimble) ..... 1x Lightning Mastermind ..... 1x Weatherer, 20x Sparkle, 10x Elite Lightning (Nimble), 5x Sand Guardian, 5x Glitched Lightni-Bolt, 10x Sparkle (Health Regen), 50X Mystical Fog (Bloated, Nimble), 5x Snow Guardian, 1x Weatherer, 5x Sparkle, 10x Blue-Electrical Bolt, 15x Glitched Lightni-Bolt, 2x Snow Guardian ... 2x Sand Guardian ... 1x Snow Guardian (Nimble), 10x Elite Lightning, 20X (Nimble), -14 Sparkle (Bloated), 20x Mystical Fog (Nimble), 3x Snow Guardian, 5X Sparkle (Aggro), 20X Mystical Fog (Bloated), 8x Blue-Electrical Bolt, 10x Glitched Lightni-Bolt, 18x Elite Lightning, 3x Sand Guardian ... 1x Weatherer, 10x Mystical Fog (Bloated, Nimble, Health Regen), 10x Sparkle (Nimble), 10x Elite Lightning, 10x Mystical Fog (Bloated, Nimble, Health Regen), 10x Sparkle (Nimble), 10x Elite Lightning, 10x Mystical Fog (Bloated, Nimble, Health Regen), 10x Sparkle (Nimble), 10x Elite Lightning, 10x Mystical Fog (Bloated, Nimble) | |
Soundtracks
Wave 1-9 & Wave 10-19
These soundtracks are randomly chosen to play between these waves.
-
(Official) Tower Defense Simulator OST - Into The Void
-
(Official) Tower Defense Simulator OST - Melancholy Hill
-
(Official) Tower Defense Simulator OST - Ground Zero
-
Tower Defense Simulator OST - Witch Hunting In-Game
Wave 20-29
These soundtracks are randomly chosen to play between these waves.
-
Tower Defense Simulator OST - Shellshock In-Game
-
Tower Defense Simulator - Return to Ruin In-Game v2
-
Tower Defense Simulator OST - Witch Hunting In-Game
Wave 30-38
These soundtracks are randomly chosen to play between these waves.
-
(Official) Tower Defense Simulator OST - Desolate Dystopia
-
(Official) Tower Defense Simulator OST - Toilet Story
-
(Official) Tower Defense Simulator OST - Ground Zero
Wave 39 & Wave 41
These soundtracks are randomly chosen to play on these waves.
-
(Official) Tower Defense Simulator OST - Red Hex Temple (Event Lobby Theme)
-
(Official) Tower Defense Simulator OST - Eye Of The Swarm
Final Wave
This soundtrack is played on the final wave.
-
Tower Defense Simulator OST - Corrupted Terror of Titus
Hidden Wave
These soundtracks are played during the Hidden Wave.
-
(Official) Tower Defense Simulator OST - Hidden Wave
-
Tower Defense Simulator OST - Hidden Wave Intro
Trivia
- Rollerskater and Enhanced Rollerskater use Rusher's models.
- This is intentional, as the creator does not know how to create new enemy models, and Rusher looked the best to them.
- Additionally, their favorite enemies are the Rollerskater enemies, this is why there are 3 Rollerskater enemies, being Rollerskater, Enhanced Rollerskater, and Elite Rollerskater.
- This has been the creator's favorite type of enemies ever since 2023, where they made the original concept.
- The soundtracks that play are some soundtracks that the creator enjoys listening to.
- Some Early-Game enemies, like Short-Circuit and Rollerskater, would have around 20 health, though this did not happen, as Lightning mode is supposed to be easier than Fallen mode.
- Wave 39's Wave Structure is based on Polluted Wasteland II's Wave 24's Wave Structure.
- Commander's "It's do or die!" line is based on the Frost Invasion Event, where Commander says the same thing on the last wave.
- The chance of the easter egg happening after triumphing the Hidden Wave in Lightning mode is a 1/64 chance, which is based on another easter egg that also has a 1/64 chance of happening.
- There are multiple enemies that have statistics that are based on, or directly copied from another enemy.
- On Wave 39, Lightning Guardian has the Bloated and Boss attributes, which is based on Nuclear Guardian, whom has the same attributes on Wave 24 in Polluted Wasteland II.
- Sand Guardian and Snow Guardian also give cash every 50% health, which is also based on Nuclear Guardian.
- Glitched Lightni-Bolt's statistics are based on Bug.
- Weatherer's statistics are based on Reaper.
- Weatherer, once its image has been made, will use the same exact model as Reaper.
- Sparkle's ability is based on a Honkai: Star Rail character of the same name.
- This is why, currently, the placeholder image of Sparkle is of the Honkai: Star Rail character of the same name.
- The creator is unsure if this is accurate, as they've never played Honkai: Star Rail ever.
- On Wave 39, Lightning Guardian has the Bloated and Boss attributes, which is based on Nuclear Guardian, whom has the same attributes on Wave 24 in Polluted Wasteland II.
- The Wave Number in Hidden Wave of Lightning mode starts duplicating and glitching out, mainly the third act of Hidden Wave, being Wave 444444.
- This is a reference to Act 2 in Doki Doki Literature Club!, where the same thing happens on Day 3 of Act 2.
Enemy Statistics
- Short-Circuit
- Rollerskater
- Enhanced Rollerskater
14
Fast (6.75)
$15 on death
Stun Immune
- Warrior
35
50%
Average (3.25)
$50 on death
Stun Immune
- Fog
- Bolt
125
25%
Very Fast (9)
$200 on death
Stun Immune
- Lightning
285
60%
Slightly Fast (5)
$300 on death
Stun Immune
Freeze Immune
Health Regen
- Ability 1 (Unlucky Day): Upon death, the Lightning falls down to the ground and strikes a tower, stunning it for 1 second.
- Breaker2
80
10%
Slightly Fast (4.5)
$50 on death
Stun Immune
Splash Damage Immune
Hidden
- Breaker
- Circuit
1,000
Slightly Fast (4.5)
$400 every 25% health
Stun Immune
Freeze Immune
- Ability 1 (Short-Circuit): Upon death, the Circuit will speed up nearby enemies by 20% in its range of 7.5. This can only stack with other Circuits and not Elite Circuits.
- Elite Rollerskater
- Rain-Cloud
2,500
15%
Slightly Slow (2.25)
$500 every 10% health
Stun Immune
Freeze Immune
Burn Immune
- Elite Circuit
3,750
Fast (7)
$1,000 every 20% health
Stun Immune
Freeze Immune
Splash Damage Immune
- Ability 1 (Super Charge): The Elite Circuit shocks nearby enemies with lightning, increasing movement speed by 40% in its range of 12.5 every 15 seconds. This can stack with other Elite Circuits, but not Circuits.
- Sun Guardian
12,500
30%
Below Average (2.65)
$2,000 every 10% health
Burn Immune
- Ability 1 (Solar Takedown): The Sun Guardian swipes a tower with his staff in his range of 7, stunning the tower for 3 seconds.
- Smoke
1,200
Slightly Slow (2)
$3,000 on death
Burn Immune
Hidden
Ghost
Flying
- Lightning Plush
1,800
Swift (10.75)
$3,000 every 50% health
Stun Immune
- Electrified Bomber
8,000
15%
Above Average (4)
$850 every 10% health
Stun Immune
- Ability 1 (Bubble Bomb of Electrocution): Upon death, the Electrified Boomer explodes into a bile bubble that shocks and stuns towers for 6 seconds and deals 500 damage to units in a radius of 8.
- Moon Guardian
30,000
35%
Below Average (2.85)
$8,000 every 25% health
Freeze Immune
- Ability 1 (Lunar Takeover): The Moon Guardian whacks a tower with her staff in her range of 8.5, stunning the tower for 1 second.
- Ability 2 (Lunar Resurrection): The Moon Guardian raises her staff with both hands, summoning either 3 Lightning Plushs (20% chance), 2 Elite Circuits (60% chance), or 4 Circuits (20% chance), each having a 0.75 second delay between each summon.
- Lightning Mage
50,000
Average (3.25)
$6,500 every 5% health
Stun Immune
Freeze Immune
Burn Immune
Splash Damage Immune
Ghost
Hidden (after taking damage; temporarily)
Health Regen
- Ability 1 (Lightning Necromancy): The Lightning Mage slams its staff on the ground, summoning either 6 Elite Rollerskaters or 5 Rain-Clouds, each having a 0.5 second delay between each summon.
- Ability 2 (Can't See Me): Upon taking damage, the Lightning Mage turns Hidden for 15 seconds.
- Lightning Guardian
45,000
50%
Above Average (3.75)
$2,000 every 5% health
Stun Immune
- Ability 1 (Electrical Shutdown): The Lightning Guardian knocks out a tower with its staff in its range of 12, stunning the tower for 6.5 seconds.
- Ability 2 (Summoning from the Sky): The Lightning Guardian raises its staff with one hand, summoning either 5 Lightning Plushs or 6 Smokes.
- Ability 3 (Electrical Shock): The Lightning Guardian stands still momentarily and holds its staff in front of itself with both hands, shocking 4-12 towers in its range of 30 for 6 seconds.
- Ability 4 (Shocking Surprise): Upon death, the Lightning Guardian screams and falls to its back, before a lightning strike strikes both the Lightning Guardian and a random tower, despawning the Lightning Guardian and stunning the tower for 7 seconds.
- Lightning Champion
175,000
Slow (1.35)
Slightly Slow (2.35, Re-Electrical Discharge)
$1,750 every 1% health
Boss
Stun Immune
Freeze Immune
Burn Immune
- Ability 1 (Power Outage): The Lightning Champion snaps its fingers, causing the players' screens to go black and all towers to stop attacking, both for 5 seconds.
- Ability 2 (Proud Assemble): The Lightning Champion punches the ground, dealing 1,000 damage to units and summoning either 1 Sun Guardian, 8 Lightning Plushs, 10 Smokes, 6 Elite Circuits, or 10 Elite Rollerskaters.
- Ability 3 (Tanky Humor): The Lightning Champion stops moving and laughs, gaining the Tank attribute until its ability is over. It also summons 1 Moon Guardian.
- Ability 4 (Swift Knockout): The Lightning Champion stops moving and summons 5 Lightning Plushs, 10 Elite Circuits, and 8 Elite Rollerskaters. The summoned Elite Circuits can not buff the Lightning Champion.
- Ability 5 (Bad Luck): The Lightning Champion kneels down and puts a hand on the ground, zapping towers by lightning strikes and stunning them for 4 seconds.
- Ability 6 (Electrical Surge): Randomly, the Lightning Champion's left arm will gain blue veins, and the Lightning Champion will quickly start blasting a thick beam of lightning out its hand, it will spin in a 360° arc, stunning towers for 1.5 seconds and dealing 1,000 damage to units every 0.1 seconds.
- Ability 7 (Electrical Beatdown): The Lightning Champion rubs both of its hands together and punches the ground with both hands, stunning towers for 8 seconds and dealing 50 damage to units.
- Ability 8 (Re-Electrical Discharge): Upon reaching 75,000 health, the Lightning Champion gains both the Health Regen and Tank attribute for 5-10 seconds and does its Power Outage ability, its speed is significantly increased after this ability.
- Elite Lightning
2,850
100%
Extremely Swift (14)
$10,000 on death
Stun Immune
Freeze Immune
Burn Immune
Splash Damage Immune
Ghost
- Ability 1 (Superstition): Upon death, the Elite Lightning falls down to the ground and strikes a tower, stunning it for 3.5 seconds. Stun Immune towers are not immune to this ability.
- Blue-Electrical Bolt
- Sparkle
5,000
Average (3.25)
$100 on death
Stun Immune
Burn Immune
- Ability 1 (Fabricated Detonation): Upon death, the Sparkle pulls out a plushie and it starts beeping before both quickly explode. Stunning towers in its range of 15 for 3 seconds and dealing 3,333 damage to units.
- Mystical Fog
2,000
Fast (6)
$5,000 on death
Hidden
Ghost
Burn Immune
Freeze Immune
- Snow Guardian
100,000
75%
Average (3)
$250,000 every 50% health
Freeze Immune
- Ability 1 (Snowstorm): The Snow Guardian raises its left hand and then slams its staff down with its right hand. Summoning a cloud then hovers over a tower momentarily to start snowing over it, freezing the tower for 16 seconds. Freeze Immune towers are not immune to this ability.
- Sand Guardian
300,000
100%
Below Average (2.5)
$250,000 every 50% health
Stun Immune
Burn Immune
Splash Damage Immune
- Ability 1 (Sandstorm): The Sand Guardian whacks the ground, making a whirl of sand raise for the ground and splash onto towers in a range of 7, giving any tower affected a 300% Firerate Debuff for 30 seconds. Debuff Immune towers are not immune to this ability.
- Glitched Lightni-Bolt
- Weatherer
350,000
25%
Slightly Slow (2)
$500,000 every 33% health
Stun Immune
Freeze Immune
Burn Immune
- Ability 1 (Heat Stroke): The Weatherer presses multiple buttons on its device before hitting the big one on the right side of its device, making the players' screens go red for 5 seconds and making any units on the map immediately take 10,000 damage. Fire-based units, such as Molten Monster, are not affected by this ability.
- Ability 2 (Hypothermia): The Weatherer presses multiple buttons on its device before hitting the big one on the right side of its device, making the players' screens go blue for 5 seconds and making all towers have either a 500% Firerate Debuff or be frozen for 10 seconds. Units, Air-based, and Cliff Towers are not affected by this ability.
- Lightning Mastermind
750,000
50%
Slow (1.75)
Very Slow (1.25)
$200,000 every 10% health
Stun Immune
Freeze Immune
Burn Immune
Splash Damage Immune
Health Regen
Ghost
Slime
- Ability 1 (Worldwide Outage): The Lightning Mastermind snaps its fingers, causing the players' screens to go black and all towers to stop attacking, both for 12.5 seconds. Tower interaction and Abilities are disabled until the ability is over.
- Ability 2 (Hidden Assemble): The Lightning Mastermind punches the ground, dealing 2,500 damage to units and summoning either 1 Sand Guardian or 1 Snow Guardian.
- Ability 3 (Tanky Humor): The Lightning Mastermind stops moving and laughs, gaining the Tank attribute until its ability is over. It also summons 1 Snow Guardian.
- Ability 4 (Swift Knockout): The Lightning Mastermind stops moving and summons 7 Lightning Plushs, 20 Elite Lightning, and 25 Bloated Elite Rollerskaters.
- Ability 5 (Bad Luck): The Lightning Mastermind kneels down and puts a hand on the ground, zapping towers by lightning strikes and stunning them for 9 seconds.
- Ability 6 (Electrical Surge): Randomly, the Lightning Mastermind's left arm will gain red veins, and the Lightning Mastermind will quickly start blasting a thick beam of lightning out its hand, it will spin in a 720° arc, stunning towers for 3.5 seconds and dealing 5,000 damage to units every 0.1 seconds.
- Ability 7 (Electrical Beatdown): The Lightning Mastermind rubs both of its hands together and punches the ground with both hands, stunning towers for 12 seconds and dealing 500 damage to units.
- Ability 8 (Re-Electrical Discharge): Upon reaching 75,000 health, the Lightning Mastermind gains the Tank attribute for 60 seconds and does its Worldwide Outage ability, its speed is decreased after this ability.
Update History
- June 16, 2025 - W.I.P.
- Concept created.
- June 16, 2025 - v0.0.1
- Wave bonuses changed.
- June 17, 2025 - v0.0.2
- Trio health scaling increased from 5% to 7.5%.
- Wave bonuses changed.
- Wave timers changed.
- June 17, 2025 - v0.1.0
- Electrified Bomber renamed to Electrified Boomer.
- Elite Circuit's appearance changed.
- June 18, 2025 - v0.1.5
- Lightning Plush's health decreased from 5,000 to 1,800.
- Lightning Plush's speed increased from Fast (7.35) to Swift (10.75).
- New enemies added for the Hidden Wave:
- Elite Lightning
- Blue-Electrical Bolt
- Sparkle
- Mythical Fog
- Snow Guardian
- Sand Guardian
- Glitched Lightni-Bolt
- Weatherer
- Lightning Mastermind
- June 18, 2025 - v1.0.0
- Concept completed.
- June 19, 2025 - v1.0.5
- Mythical Fog renamed to Mystical Fog.
- Mystical Fog's health decreased from 4,000 to 2,000.
- Mystical Fog's speed increased from Above Average (3.5) to Fast (6).
- Lightning Mastermind's Re-Electrical Discharge ability now starts at 75,000 health instead of 5,000.























