User blog:TDSEpikMan/Tactician Tower Concept

"The one who does not play around and strategizes to get the job done."
―Inventory Description

Description

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The Tactician is an Hardcore Tower obtained with   4,750. It can also be obtained via a gamepass for   1,599.

This tower has a few things that make it unique:

  1. The Tactician has 2 paths. But unlike other towers like the Pursuit or the Hacker, it starts from Level 0. Paths can be chosen by holding down the tower icon and then choosing Top Path or Bottom Path.
  2. The Tactician, on Bottom Path, can provide other towers Flying detection, starting at Level 2B, being temporary. It becomes permanent on Level 4B. This does not happen on Top Path, as the Tactician itself only gets Flying detection.
  3. The Tactician, on Top Path, can provide other towers Hidden detection, starting at Level 2A, being permanent. This does not happen on Bottom Path, as the Tactician itself only gets Hidden detection.
  4. The Tactician can give spawner towers, such as the Crook Boss or the Military Base within its range a unit spawnrate reduction, increasing as the Tactician is upgraded. It does not stack with the Expanded Barracks Skill, meaning at max it has a reduction of 50%, but with max Expanded Barracks, it is instead 35%, totalling at 50% with the 15% the Expanded Barracks Skill gives.
  5. The Tactician shoots explosive bullets starting at Level 3A, this does not happen on Bottom Path. The Explosive Bullets do not have damage drop-off and both the normal and Splash Damage ignore Defense.
  6. The Tactician, once it reaches a certain damage limit, gains a 50% Firerate Buff. This cannot be boosted by other supports such as the Cooldown Flag or the Commander. The Tactician can only be boosted by the Firerate Buff before or after its manual Firerate Buff, but not during it. This is exclusive to Top Path only.
  7. The Tactician, on Level 4B, can remove Immunities from enemies, such as Stun Immunity, Freeze Immunity, and Burn Immunity.
  8. The Tactician, starting at Level 1B, can deal critical damage to enemies, multiplying its damage by 3x and slowing down the enemy for a certain amount of time. The slowdown increases as the Tactician is upgraded, and is exclusive to Bottom Path. This completely cancels out with any type of Defense, whether it's as low as the Frozen from the Krampus' Revenge Event or as high as the Vindicator (Legacy). Enemies that gradually gain Defense with time, such as the Fallen King, the Tactician does not deal any critical damage, no matter if the Fallen King did not gain Defense yet.
  9. The Tactician, starting at Level 2B, can give a 25% Discount Buff to Farms in its range. This does not happen at all on Top Path.
  10. The Tactician cannot be boosted by most buffs on Bottom Path, the only exception being the Discount Buff. On Top Path, it is the opposite. It can be boosts by most buffs, the only exception, the only buff it cannot be boosted by, is the Discount Buff.

Upgrades

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Stats Table

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Top Path
Level Total Price Normal Damage Splash Damage Spawnrate Reduction Firerate Range Damage Threshold Firerate Buff Firerate Buff Duration Explosion Range DPS[1] Cost Efficiency
0  $3,000 7 N/A 5% 0.408 17.5 250 10% 3s N/A 17.16  $174.83
1  $4,000 11 N/A 12.5% 0.383 17.5 300 15% 4s N/A 28.72  $139.28
2  $9,250 16 N/A 12.5% 0.358 18 500 15% 4s N/A 44.69  $206.98
3  $23,000 5 40 20% 0.308 22.5 1,600 30% 7.5s 3.5 146.10[2]  $157.43
4  $59,500 10 45 50% 0.208 26 7,500 50% 15s 5 264.41[3]  $225.03
Bottom Path
Level Total Price Normal Damage Critical Multiplier Slowness Slowdown Time Flying Duration Spawnrate Reduction Firerate Range Immunity Removal Immunity Removal Chance Farm Discount Buff DPS[4] Cost Efficiency
0  $4,500 4 N/A N/A N/A N/A 2.5% 0.258 10 N/A N/A N/A 15.50  $290.32
1  $7,000 4 3.0x (12) 15% 0.35s N/A 2.5% 0.208 11.5 N/A N/A N/A 19.23[5]  $364.01
2  $10,275 4 3.25x (13) 35% 0.5s 10s 2.5% 0.208 15 N/A N/A 25% 19.23[6]  $534.32
3  $20,275 5 4.0x (20) 65% 1s 15s 10% 0.108 15.5 N/A N/A 30% 46.30[7]  $437.90
4  $85,275 75 5.0x (375) 80% 1.35s 30s 12.5% 1.008 16.5 Stun Immunity, Freeze Immunity, Burn Immunity 5% 35% 74.40[8]  $1146.17
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Renders

Gamepasses

Trivia

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  • This concept would not have been made if it wasn't for this comment.
  • This tower's name was originally going to be Akimbo Duelist or Trooper, but was changed to Tactician because of this comment.
    • It's first name, Akimbo Duelist, was used for the Level 4A Upgrade name.

Update History

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  • August 7, 2025 - W.I.P.
    • Concept created.
  • August 8, 2025 - v0.1.0
    • Placement Limit increased from 4 to 6.
    • Damage decreased from 7 to 4 on Bottom Path.
    • Firerate decreased from 0.408 to 0.258 on Bottom Path.
    • Range decreased from 17.5 to 10 on Bottom Path.
    • Placement Cost increased from  $3,000 to  $4,500 on Bottom Path.
  • August 8, 2025 - v0.5.0
    • Critical Damage on Bottom Path no longer activates on enemies with Defense.
    • Level 4A Cost increased from  $26,500 to  $36,500.
    • Level 4A Explosion Range increased from 4 to 5.
  • August 8, 2025 - v1.0.0
    • Concept completed.
  • August 8, 2025 - v1.0.1
    • Unlock Cost increased from   3,750 to   4,750.

Notes

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  1. DPS does not consider the Firerate Buff.
  2. 16.23 Gun DPS + 129.87 Missile DPS
  3. 48.07 Gun DPS + 216.34 Missile DPS
  4. DPS does not consider the Firerate Buff and is not calculated with the critical damage. Cost Efficiency calculates without both.
  5. 57.69 with Critical Damage
  6. 62.50 with Critical Damage
  7. 185.19 with Critical Damage
  8. 372.02 with Critical Damage