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A mad explosives expert capable of knocking back and burning enemies.
―Inventory Description

Description

The Hallow Punk is an exclusive ground tower that deals Splash Damage, which knocks back all enemies hit. It is unlocked by triumphing all the Hexscape Event nights on the Easy difficulty. Most recently, it was obtainable through a limited-time gamepass for Robux299.

The Hallow Punk is an early-game Splash Damage tower that deals medium damage to enemies within an explosion radius. The Hallow Punk has a relatively moderate firerate. All enemies hit by it will be knocked back, with the distance depending on its size, while at Level 2 and above, will have burn applied to them. Additionally, it does not have damage drop off when enemies are away from the center. It does not bypass defense. This tower has lead detection at Level 0+, hidden detection at Level 2+ and flying detection at Level 3, making it effective against all types of enemies.

The Hallow Punk can be effective against low-mid health crowds of enemies, but struggles against high health hordes of enemies. It can however be useful at knocking them back. The Hallow Punk can be considered an early-mid game tower due to its very cheap overall cost but falloff in strength later on.

The Hallow Punk has a placement limit of ten per player.

Upgrades

Bigger Boom
Level 1 • Cost: Cash$450

Damage: 10 -> 18

Range: 15 -> 16.5

Explosion Radius: 3 -> 3.5


Unlocked Knockback

Knockback Force: 15 Knockback Force

Aggressive Payload
Level 2 • Cost: Cash$1,000

Damage: 18 -> 30

Range: 16.5 -> 18

Explosion Radius: 3.5 -> 4

Knockback Force: 15 -> 17.5 Knockback Force

Hidden Detection Hidden Detection


Unlocked Burn

Damage: 4

Tick Rate: 1

Duration: 3

Vengeful Missiles
Level 3 • Cost: Cash$2,500

Damage: 30 -> 50

Range: 18 -> 20

Firerate: 2.5 -> 2

Explosion Radius: 4 -> 4.5

Knockback Force: 17.5 -> 20 Knockback Force

Flying Detection Flying Detection


Upgraded Burn

Damage: 4 -> 6

Tick: 1 -> 0.75

Duration: 3 -> 4.5

Stats Table

NOTE: Stats tables in TinyGhostGamer87’s blogs don’t consider the Firerate Bug and so will display a less accurate depiction of what stats like Firerate and DPS would be.

Level Total Price Splash Damage Firerate Range Explosion Radius Knockback Burn Damage Burn Duration Burn Tick Total Elapsed Damage DPS[3] Cost Efficiency
0 Cash$500 10 2.5 15 3 N/A N/A N/A N/A N/A 4 Cash$125
1 Cash$950 18 2.5 16.5 3.5 15 N/A N/A N/A N/A 7.2 Cash$131.94
2 Cash$1,950 30 2.5 18 4 17.5 4 3 1 12 16[4] Cash$121.88
3 Cash$4,450 50 2 20 4.5 20 6 4.5 0.75 36 33[5] Cash$123.61

Skins

Skin Lunar
Rarity Rare
Daily Store Cost Coin5,000
Obtained From Lunar Crate

Strategy

  • Due to the Hallow Punk's cheap cost, a few of them placed down can be effective in the early-game, being quite effective against hordes and even high health enemies that appear during early-game.
  • If the Hallow Punk fires and the enemy is out of range, the missile will still track it down and hit it.
    • Paired with its high range, this makes it near impossible for an enemy to avoid at least one rocket from the Hallow Punk.
  • The Hallow Punk has lead detection at Level 0, hidden detection at Level 2 and flying detection at Level 3, making it an option against such enemies.
    • It also means it can be used to take down Lead Balloons, though because of its low DPS it will likely be unable to take care of them on its own.
  • Changing Hallow Punk's targeting to Strongest, making it deal highest damage possible.
    • Random targeting can also be useful, especially at Level 2+ where it gains burn.

Trivia

  • This is the first user blog by TinyGhostGamer87 to be a rebalance of an existing tower (reworks are separate).
  • This rebalance emphasises Hallow Punk’s cheapness and makes it a “queen of cost efficiency” added with its crowd control[6] capabilities.
  • Originally, the rebalance was going to have all levels have an equal cost efficiency to make it more unique.
    • However, after a bit of judgement, this idea was scrapped.
  • This rebalance concept is fairly old, being made a year ago.

Update History

  • 25 April 2026 - Concept created.
  • 23 May 2026 - Corrected the tooltip’s description.
    • Statistical changes:
      • Base
        • Explosion Radius: 4 -> 3
      • Level 1
        • Explosion Radius: 5 -> 3.5
      • Level 2
        • Explosion Radius: 6 -> 4
      • Level 3
        • Explosion Radius: 7.5 -> 4.5

Notes

  1. ↑ On Levels 0-1, through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby.
  2. ↑ Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby.
  3. ↑ Assumes one enemy is hit.
  4. ↑ 12 Base DPS + 4 Burn DPS
  5. ↑ 25 Base DPS + 8 Burn DPS
  6. ↑ In TinyGhostGamer87’s blogs, area of effect and crowd control may be used as synonyms to each other because he finds the term “crowd control” referring solely to stalling stupid. Sorry, Feuhufe!
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