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Wields an explosive railgun that deals obliterative damage to enemies across the map.
―Inventory Description

Description

The Railgunner is a hardcore defensive tower that has very large range and attacks slowly but very strongly. It can be bought from the shop for Gem3,500 upon reaching Level 50.

The Railgunner deals extremely high damage but fires extremely slowly, essentially acting as a stronger Ranger. It also has a very long range, allowing it to attack enemies from across the map. From Level 2 onward, the Railgunner’s attacks create explosions which deal less damage but deal splash damage, allowing the Railgunner to have some AoE capabilities. As a cliff tower, the Railgunner can detect Flying enemies. It can also detect Lead enemies, both detections applying to all levels.

The Railgunner can be considered a late game tower due to its extremely high placement and upgrade costs as well as very high damage output.

The Railgunner has a placement limit of four per player.

Upgrades

Improved Handling
Level 1 • Cost: Cash$3,000

Firerate: 10 -> 8

Explosions from the Void
Level 2 • Cost: Cash$12,500

Damage: 450 -> 750

Range: 70 -> 75

Damage: 150

Radius: 3.5

Max Hits: 3

Buff: 7.5%

Range: 10

Duration: 20

Mastered Aiming
Level 3 • Cost: Cash$22,500

Damage: 750 -> 1,000

Firerate: 8 -> 7

Damage: 150 -> 250

Radius: 3.5 -> 4.5

Gamma Ray Bursts
Level 4 • Cost: Cash$50,000

Damage: 1,000 -> 3,750

Range: 75 -> 80

Firerate: 7 -> 12

Damage: 250 -> 750

Radius: 4.5 -> 5.5

Stats Table

NOTE: Stats tables in TinyGhostGamer87’s blogs don’t consider the Firerate Bug and so will display a less accurate depiction of what stats like Firerate and DPS would be.

Level Total Cost Damage Splash Damage Firerate Range Buff Range Explosion Radius Damage Buff Buff Time DPS Cost Efficiency
0 Cash$8,000 450 N/A 10 70 N/A N/A N/A N/A 45 Cash$177.78
1 Cash$11,000 450 N/A 8 70 N/A N/A N/A N/A 56.25 Cash$195.56
2 Cash$23,500 750 150 8 75 10 3.5 7.5% 20 112.5 Cash$208.89
3 Cash$46,000 1,000 250 7 75 10 4.5 7.5% 20 178.57 Cash$257.6
4 Cash$96,000 3,750 750 12 80 10 5.5 7.5% 20 375 Cash$256

Strategy

  • The Railgunner is useful for instantly taking out enemies with moderate health.
    • This can be helpful in killing threats, such as the Fallen Jester, which may not have very high health pools but are dangerous for other reasons.
      • Setting the Railgunner’s targeting to Last can help with this.
  • As a tower that deals extremely high amounts of damage at an extremely slow rate, it is recommended to set the targeting to Strongest to make the most of its damage.
  • Since it attacks very slowly and has an extremely long range, the Railgunner is vulnerable to wasting its attacks on enemies with Aggro or on enemies that may spawn before high health enemies.
  • The Railgunner unlocks explosions that deal splash damage to multiple enemies at Level 2, allowing for the tower to have some AoE capabilities.
    • This can be useful in filtering out spam fodder enemies that may absorb the Railgunner’s attacks in an unhelpful way.
  • At the same level, the Railgunner gains the ability to briefly buff the damage of nearby towers by 7.5%, so placing it close to other towers is recommended.
  • As a cliff tower, the Railgunner is difficult for enemies to stun it.
    • This also means it can only be placed on cliff spaces, which can vary in space depending on the map.
      • Since the Railgunner has a relatively large placement circle, careful placement is key.
  • As it is a very expensive tower to place down and upgrade, the Railgunner is impractical for the early game.
    • This makes it only really usable during the mid game, where it can be placed and some upgrades are affordable, and the late game, where it is affordable for all levels.
  • As it has Flying and Lead detections from Level 0 onward but no Hidden detection, the Railgunner is very useful against enemies such as the Lead Balloon, Deep Freeze and Fallen Angel but requiring support against enemies such as the Hidden Boss.
    • However, it can indirectly hit Hidden enemies via explosions from Level 2 onward, it has some hidden detecting capabilities, but the Railgunner still requires support in this field.

If you have more ideas for this tower’s use cases to add to the Strategy section, feel free to ask me!

Trivia

  • The Railgunner is based on the Ranger.
    • It can also be associated with the formerly existing Railgunner tower as it has the exact same name, but that tower is outdated and wasn’t a tower in TinyGhostGamer87’s head when making the conceptual Railgunner.
      • The Railgunner can also be considered the evolved version of the Ranger due to it largely being stronger in several ways but not entirely outclassing the Ranger.
  • Originally, the Railgunner didn’t have a temporary damage boost. This was added later on due to the Ranger having a temporary range boost.

Update History

  • 11 May 2026 - Concept created but heavily unfinished.
  • 16 May 2026 - Added a description.
  • 17 May 2026 - Added upgrades and slightly changed the description.
  • 25 May 2026 - Added a stats table as well as Strategy and Trivia sections.
    • Statistical changes:
      • Level 2
        • Damage: 800 -> 750
      • Levels 2-4
        • Added a damage buff.

Notes

  1. ↑ Hidden enemies can be indirectly hit via explosions from Level 2 onwards.
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