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Onett4smash

52 posts

modetest

by Onett4smash · · 0 comments

Description Fallen mode, formerly called Insane mode, is one of the four main survival modes. Fallen mode has 40 waves. It is named after its final boss, the Fallen King. In this mode, shared cash is 25% (for example if someone else damages an enemy by 8 health, you will receive ). You need to be at least to vote for this mode, though you can still play if Fallen mode is chosen by people that are or higher. Before the Solar Eclipse Update, it was possible to activate the Hidden Wave by beating this mode in under 1,009 seconds (16:49). Rewards The game calculates how many and you receive based on how many waves you survived and if you won a match. During periods of 100% more (Friday – Sunday), any earned is multiplied by 2x through the XP…

acepilotrevamp

by Onett4smash · · 0 comments

Description The Ace Pilot is an intermediate tower that can be bought for . Unlike other ground towers, the attacking unit of the Ace Pilot, the plane, is an air unit. The Ace Pilot will circle around the runway. At Level 2+, this can be changed to a figure eight. With its Toggle Reverse ability, it is possible to reverse its flight path. The Ace Pilot is armed with a pair of machine guns on each wing at the base and will shoot any enemy within its patrol radius. At Levels 2–5, the aircraft will periodically drop a bomb directly where the targeted enemy was last, exploding and damaging any enemies caught in the explosion. The explosion is separated into two spheres. Enemies in the inner sphere will be dealt 100% of the stated damage, while…

intermediate revamp

by Onett4smash · · 0 comments

Description Intermediate mode is one of the four main survival modes. It has 35 waves, and the final boss is Patient Zero. The mode is not named after its final boss. Cash is only received if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount received is a set amount of cash, which is not always equal to the enemy's health. In solo, you receive 100% of the cash when an enemy is killed or it is damaged enough. With each additional player, this decreases by 25%, which means that in a quad, you only get 25% of the cash. This amount is distributed between players based on how much damage they dealt. However, if a player has not dealt any damage, they will receive 12.5% of the enemy's full…

ndyeujkdm

by Onett4smash · · 0 comments

Commander {| class="light-table align-center" style="width:300px; margin:0 auto" ! style="padding: 5px;" | | style="padding: 5px;" | | style="padding: 5px;" | | style="padding: 5px;" | | style="padding: 5px;" | |- ! style="padding: 5px;" |Skin | style="padding: 5px;" |Default | style="padding: 5px;" |Default | style="padding: 5px;" |N/A | style="padding: 5px;" |Halloween 2019 Crate | style="padding: 5px;" |Halloween 2019 Crate |- ! style="padding: 5px;" | | style="padding: 5px;" | | style="padding: 5px;" | | style="padding: 5px;" | | style="padding: 5px;" | |- ! style="padding: 5px;" |Skin | style="padding: 5px;" | | style="padding: 5px;" | | style="padding: 5px;" | | style="padding: 5px;" | |- ! style="padding: 5px;" |Unit |…

TrapperRevamp

by Onett4smash · · 0 comments

Description The Trapper is an intermediate tower that can be bought for . It places down various traps on the ground, which when they come in contact with an enemy, or are activated via ability, damage it in various ways or apply debuffs to them. When there are no enemies in range, the Trapper will lay its traps randomly, but if there is an enemy within range the Trapper will target it by laying its traps directly at the enemy. There are two types of traps that the Trapper can place down. The first is the spike trap, available from Level 0 to Level 2. Spike traps have a set amount of health, which when decreased to zero make them disappear. This trap can hit as many enemies as long as it still has health. The second type is the landmine…

pseudorngwavestructure

by Onett4smash · · 0 comments

Bolded names indicates an enemy type's debut. {| class="wikitable" align="center" border="1" style="border-collapse: collapse; border: 1px #DDE1E9 solid;" ! style="padding: 10px; width:50px; text-align:center;" |Wave ! style="padding: 10px; text-align:center;" colspan="2"|Commander Dialogue ! style="padding: 10px; text-align:center;" |Enemy Type & Amount |- | rowspan="3" style="padding: 10px; text-align:center;" |1 | style="padding: 10px; width:75px; text-align:center;" | | style="padding: 10px; text-align:center;" |Enemies are approaching! | rowspan="3" style="padding: 10px; text-align:center;" |5x Abnormal |- | style="padding: 10px; width:75px; text-align:center;" | | style="padding: 10px; text-align:center;" |This feels like this isn't…

EngineerRevamp

by Onett4smash · · 0 comments

Description The Engineer is a hardcore tower that attacks enemies with a rebar launcher and can build a sigular, extremely powerful sentry that requires constant maintenance. It can be purchased from the store for and has a level requirement of . The Engineer is also available through a gamepass for . The Engineer, unlike every other ground tower, can only be placed beside the path. This is due to the sentry, which is forced onto the path when built. The Engineer, as well as the sentry, collects scrap when damaging enemies. For the Engineer, the amount of scrap gotten per shot is equivalent to the damage dealt to an enemy. For the sentry, it gains significantly less scrap, building up about 1 scrap every 5 shots. This scrap will fill up…

AcceleratorRevamp

by Onett4smash · · 0 comments

Description The Accelerator is a hardcore tower that attacks in delayed bursts. It has a charge-up that happens before the burst and a cooldown that happens after the burst. During the burst, it can deal massive amounts of of damage in a short period of time, but does no damage in between bursts. It can be purchased from the store for and has the level requirement of . The Accelerator must charge-up its plasma gun before it can attack enemies. During its attack, it will fire in quick, high damaging bursts, remaining focused on one enemy unless that enemy is killed or leaves the Accelerator's range. The Accelerator's burst will end after a set amount of time, indicating that the plasma gun has overcharged. After this, there will be a few…

CommanderRevamp

by Onett4smash · · 0 comments

Description The Commander is an advanced support tower that decreases the firerate of towers within its range, increasing their damage output. It can be purchased in the store for . The Commander cannot attack enemies itself until its Call to Arms ability is activated. This makes it useless for directly dealing damage to enemies. Instead, the Commander enables other towers to deal more damage. Multiple Commander buffs will stack together, depending on the level, but the Call to Arms ability will not. The Commander is the primary narrator in most games. Text dialogue appears beside the Commander, corresponding to the appearance of certain waves. This dialogue appears regardless of whether a Commander tower is present on the map, and the…

SledgerRevamp

by Onett4smash · · 0 comments

Description The Sledger is a melee ground tower, formerly unlocked by triumphing Outpost 32 as part of the Frost Invasion Event. During the Frost Invasion Event, the Sledger was purchasable via a limited time gamepass for , and for during Memorial Day Sale 2022. The Sledger is currently obtainable through a limited time gamepass, costing to purchase. The Sledger attacks enemies by bashing them with its hammer. This damages enemies, and on Level 2+, freezes them for a set duration. Enemies immune to freeze cannot be frozen, while larger enemies get frozen for a shorter amount of time than average sized enemies. Enemies that are on fire from a tower like the Pyromancer also cannot be frozen. Any frozen enemy that is set on fire will thaw.…