User blog:Onett4smash/CommanderRevamp

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 <title source="title"><default>User blog:Onett4smash/CommanderRevamp</default></title>

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     <label>Base Cost</label>
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     <label>Damage Method</label>
     <label>Base Firerate</label>
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     <label>Base Cost</label>
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     <label>Base Firerate</label>
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     <label>Base Income</label>
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"A support tower that boosts the firerate of towers within its range."
―Store Description

Description

[edit]

The Commander is an advanced support tower that decreases the firerate of towers within its range, increasing their damage output. It can be purchased in the store for Error creating thumbnail: File missing 4,000.

The Commander cannot attack enemies itself until its Call to Arms ability is activated. This makes it useless for directly dealing damage to enemies. Instead, the Commander enables other towers to deal more damage. Multiple Commander buffs will stack together, depending on the level, but the Call to Arms ability will not.

The Commander is the primary narrator in most games. Text dialogue appears beside the Commander, corresponding to the appearance of certain waves. This dialogue appears regardless of whether a Commander tower is present on the map, and the image of the Commander next to the dialogue will display different emotions.

Upgrades

[edit]
Level 1 - Leadership - Error creating thumbnail: File missing$1,000
Error creating thumbnail: File missing

5% > 10% Buff Error creating thumbnail: File missing

2 > 0 Buff Stack Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$600

Level 2 - Call to Arms - Error creating thumbnail: File missing$2,000
Error creating thumbnail: File missing

-2 Range Error creating thumbnail: File missing

+Call to Arms Ability

•10% Buff Error creating thumbnail: File missing

•5 Damage Error creating thumbnail: File missing

•0.508 Firerate Error creating thumbnail: File missing

•15 Second Duration


Sell Price changes to Error creating thumbnail: File missing$1,266

Level 3 - Intense Training - Error creating thumbnail: File missing$7,000
Error creating thumbnail: File missing

+5 Range Error creating thumbnail: File missing

+5 Damage Error creating thumbnail: File missing

15% > 20% Buff Error creating thumbnail: File missing

10% > 15% Call to Arms Buff Error creating thumbnail: File missing

15s > 10s Call to Arms Duration


Sell Price changes to Error creating thumbnail: File missing$3,600

Ability

[edit]
Call to Arms
Level 2+ • 30s Cooldown

Boosts all towers' firerate in its range by a different amount and duration depending on the level.
Level 2 - 15 seconds, 10% buff
Level 3 - 10 seconds, 15% buff
Level 4-5 - 10 seconds, 20% buff
Additionally, the Commander will be able to attack enemies with its own weapon for the duration of its ability.

Stats Table

[edit]

To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Level Total Price Firerate Buff Buff Stack Damage[1] Firerate Range CTA Duration CTA Buff DPS[2]
0 Error creating thumbnail: File missing$800 5% 2 0 0 15 N/A N/A N/A
1 Error creating thumbnail: File missing$1,800 10% 0 0 0 15 N/A N/A N/A
2 Error creating thumbnail: File missing$3,800 10% 0 5 0.508 13 15 10% 4.92
3 Error creating thumbnail: File missing$10,800 10% 0 10 0.508 18 10 15% 5.75
4 Error creating thumbnail: File missing$22,800 10% 2 15 0.508 16 10 20% 9.84
5 Error creating thumbnail: File missing$40,800 15% 0 25 0.258 20 10 20% 32.3

Skins

[edit]

To see all the upgrades of a skin, see the gallery page.

Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Gargoyle Red Green Victorian
Rarity Event Common Common Common
Daily Store Cost N/A Error creating thumbnail: File missing 1,250 Error creating thumbnail: File missing 1,250 Error creating thumbnail: File missing 115
Obtained From Halloween 2019 Crate Basic Skincrate Basic Skincrate Premium Crate
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Galactic General Bunny Spring Time
Rarity Uncommon Common Event Exclusive
Daily Store Cost Error creating thumbnail: File missing 135 Error creating thumbnail: File missing 115 N/A N/A
Obtained From Premium Crate Premium Crate Bunny Crate Code:
HAPPY3AST3R![3]
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Maid Neko Ghost Frost
Rarity Legendary Rare Event Event
Daily Store Cost Error creating thumbnail: File missing 750 Error creating thumbnail: File missing 480 N/A N/A
Obtained From Deluxe Crate Deluxe Crate Spooky Skincrate Frost Crate
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Bloxy Eclipse Ducky Plushie
Rarity Exclusive Event Rare Exclusive
Daily Store Cost N/A N/A Error creating thumbnail: File missing 4,000 N/A
Obtained From Code:
BLOXY21[3]
Solar Eclipse Season Ducky Crate
Hunting Season
Code[4]
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Lifeguard Holiday Brisk Valentines
Rarity Event Event Rare Rare
Daily Store Cost N/A Error creating thumbnail: File missing 5,000 Error creating thumbnail: File missing 4,000 Error creating thumbnail: File missing 5,500
Obtained From End of Summer Season Jolly Crate
Violent Night Season
Cold Front Crate Lovely Crate
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Pirate Umbra Phantom
Rarity Rare Event Legendary
Daily Store Cost Error creating thumbnail: File missing 4,500 N/A TBA
Obtained From Pirate Crate Code[5] Phantom Crate

Strategy

[edit]
  • The Commander's firerate boost stacking works as follows; levels that are able to stack (Level 0 and 4) will stack with the same level until the stack limit is reached, and once more with a different level, stackable or not.
  • Level 0 Commanders are able to stack up to 10%, and once more with a Level 1-4 Commander for a total of 20%. This is usually the best way to use Commanders earlier in the game.
  • Later on, you may want two Level 4 Commanders and a Level 5 Commander to maximise both the regular and Call to Arms buffs.
  • Placing three Level 2+ Commanders and activating their Call to Arms ability one at a time every 10/15 seconds is one of the most effective ways to utilize the Commander, as Call to Arms will be permanently active if this is done correctly, providing the buff permanently.
    • You can also place two Level 2+ Commanders and constantly sell and replace one to renew its Call to Arms ability to save a placement for another tower, though this will be much more costly.
    • Levels 2, 3, 4 and 5 have upsides and downsides to each of their Call to Arms abilities, which may change how you would use them. Call to Arms is unable to stack.
      • Level 2 Commanders have a 15 second long Call to Arms, the longest of any level, but its boost is the weakest, at 10%. If you intend to chain Call to Arms, you will only need two Level 2 Commanders.
      • Level 3, 4 and 5 Commanders have a 10 second long Call to Arms, requiring three Commanders to chain with. Level 3 has a 15% buff while Levels 4 and 5 have a 20% buff.
  • Slow firing towers, such as the Rocketeer or Ranger, will benefit massively from the firerate buff that the Commander supplies.
    • Fast firing towers, due to them being heavily affected by the Firerate Bug, will have their DPS increased by a significantly smaller amount, making the Commander firerate boost weaker on them.
  • You can increase the range in which the Commander can affect towers and the Call to Arms range by using the DJ Booth.
  • It is best to use the Commander's Call to Arms ability on a boss with high health (such as a major boss, like the Fallen King).
    • Be aware that some bosses have blocking abilities, meaning that a wrongly timed Call to Arms ability will be useless.
    • Additionally, you cannot activate the Call to Arms ability if the Commander is stunned.
      • To overcome this, the Medic's Cleansing ability can be used to cleanse the Commander's stuns.
      • Alternatively, you can sell and replace the Commander. Do note that this will remove the passive firerate buff for a short while if there are no other Commanders placed down.
  • If a Call to Arms ability is still active for towers, then activating another Call to Arms will not grant any additional buff. However, it resets the duration of the ability, and will grant the greater of the two buffs if they are from different levels.
    • However, the Call to Arms ability can stack with boosts from other towers, like the Gladiator's Warrior's Call.
  • If the Call to Arms ability is active, and a new tower is placed in the range of the Commander, that tower will not be boosted by the ability until it is activated again.
  • When placing a Commander, try to place it near as many towers as possible, as this will allow for a high number of towers to be boosted.
    • This is also true in reverse; it is recommended that you place your towers close to a Commander (if there is one) for the firerate buff.
    • This also includes cliff-based towers. The Ace Pilot and Pursuit can also be boosted, though their towers (runway and helipad, respectively) must be within range of the Commander.

other stuff

[edit]
  • Firerate boost is calculated as
    With the Firerate Bug:
    ((Original Firerate-Firerate Bug Increase) ÷ (1+Firerate Boost)) + Firerate Bug Increase
    Without the Firerate Bug:
    Original Firerate ÷ (1+Firerate Boost)
    where Firerate Boost is the boost supplied by the Commander in decimal form (for example, 10% is 0.1).
    • For example, a Level 5 Commander and two Level 3 Commanders (25%) will decrease the firerate of a tower firing from 1.008 seconds to 0.808 seconds.
      • Without the Firerate Bug, the Commanders would decrease the firerate of a tower firing from 1 second to 0.8 seconds.
      • While in the game it may look like the firerate is rounded down to the second decimal, this is only visual. The firerate is longer than that and is not rounded up.
    • The Firerate Bug increase is 0.008. For towers before the Entity System Update, this was 0.03, for towers, before the Overhaul Update it was 0.05. For the firerate without the Firerate Bug, you can use the Firerate Bug page.
    • The Commander cannot boost the delay between firing a projectile and the projectile landing (and dealing damage), as this is not incorporated into the firerate. An example of this is the delay between projectile firing and landing for the Mortar.
      • This does not apply to the Paintballer as there is no delay caused by its projectile travel time.
    • The Commander cannot decrease the cooldown of burst towers.
    • The Commander also cannot boost Executioner due to the axe not returning in time to take advantage.
    • The Commander cannot boost the firerate of the Ace Pilot's bombs, Pursuit's missiles, Commando's missiles or any units (like the Railgun Tank from the Military Base or the Body Guard from the Crook Boss), even if their associated tower is in the range of a Commander.

Trivia

[edit]
  • When the game was in Alpha, the Commander's upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans support sans support".
  • The Commander is heavily inspired by the Tower Battles tower of the same name.
  • Before the Overhaul Update, the spawnrate of the Military Base could be boosted by a Commander (so that the spawn time between units is reduced), but it was through an unconventional method. The stated buff was subtracted from the spawnrate (an example is a 25% buff on a Level 5 Military Base; the spawnrate would decrease from 45 to 44.75).
    • As 44.75 seconds rounded up to 45 seconds, there was no noticeable decrease in spawn time.
    • However, this did not apply to the spawnrates of units from the Crook Boss.
      • Interestingly, the Call to Arms reduced the spawnrate of units from the Military Base further, but even this buff could not produce a noticeable decrease in spawnrate.
  • The original Call to Arms sound was just a short shout. This is the same sound used for the Gladiator's Warrior's Call ability.
    • Some of the current Call to Arms sounds are voiced by YouTuber JOHN ROBLOX. There are currently three lines voiced by him:
      • "Destroy the weak!"
      • "Strength in numbers!"
      • "Come on!"
      • There are multiple other voice lines that were recorded by JOHN ROBLOX, however they were never added to the game. All of these lines, along variations of current lines that were not added, can be heard here.
    • The Maid (and formerly the Eclipse) skin uses most of the same lines as above, except that they are voiced by nekoriru.
      • "Come on!" is replaced with "Kill them all!"
    • The Eclipse skin uses the same lines as above, except that they are voiced by BethyVA.
      • However, "Come on!" does not have a replacement sound and instead plays nothing.
    • The Bloxy skin uses a cheering sound effect.
    • The Plushie skin uses a plush sound effect.
    • The Lifeguard skin uses a whistle sound effect.
    • The Holiday skin uses a bell sound effect alongside the regular voicelines.
  • Originally, when the Commander was first added to the game, you could stand on the wooden stool before placing the Commander down.
  • Prior to the Community Maps Update, the Commander used to appear alongside the Pyromancer, Scout, Sniper and Minigunner on the "Triumph" screen. This was change to your towers' loadout.
  • The Commander's dialogue will sometimes say that it can see hidden enemies, although the actual tower cannot detect them.
    • The Invisible is the only enemy it cannot see, which is likely related to its name.
  • Before the MEGA Update, you could stack multiple Call to Arms abilities. This could reduce the firerate of towers that ordinarily had high, like the Outlaw, to low firerates. Due to most slow firing towers dealing a lot of damage in a single shot, this could easily kill major bosses, like the Gold Titan.
  • Originally, there was a poll made on BelowNatural's Twitter that held contestants for the next Golden skin. One of the options, which was the most chosen, was a Golden Commander skin.
    • Instead of a Golden Commander skin being made, there was instead a Golden Cowboy skin. It is unknown why this change was made.
  • The Commander enemy from Pizza Party is based on the Commander tower.

Trivia

[edit]
  • When the game was in Alpha, the Commander's upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans support sans support".
  • The Commander is heavily inspired by the Tower Battles tower of the same name.
  • Before the Overhaul Update, the spawnrate of the Military Base could be boosted by a Commander (so that the spawn time between units is reduced), but it was through an unconventional method. The stated buff was subtracted from the spawnrate (an example is a 25% buff on a Level 5 Military Base; the spawnrate would decrease from 45 to 44.75).
    • As 44.75 seconds rounded up to 45 seconds, there was no noticeable decrease in spawn time.
    • However, this did not apply to the spawnrates of units from the Crook Boss.
      • Interestingly, the Call to Arms reduced the spawnrate of units from the Military Base further, but even this buff could not produce a noticeable decrease in spawnrate.
  • The original Call to Arms sound was just a short shout. This is the same sound used for the Gladiator's Warrior's Call ability.
    • Some of the current Call to Arms sounds are voiced by YouTuber JOHN ROBLOX. There are currently three lines voiced by him:
      • "Destroy the weak!"
      • "Strength in numbers!"
      • "Come on!"
      • There are multiple other voice lines that were recorded by JOHN ROBLOX, however they were never added to the game. All of these lines, along variations of current lines that were not added, can be heard here.
    • The Maid (and formerly the Eclipse) skin uses most of the same lines as above, except that they are voiced by nekoriru.
      • "Come on!" is replaced with "Kill them all!"
    • The Eclipse skin uses the same lines as above, except that they are voiced by BethyVA.
      • However, "Come on!" does not have a replacement sound and instead plays nothing.
    • The Bloxy skin uses a cheering sound effect.
    • The Plushie skin uses a plush sound effect.
    • The Lifeguard skin uses a whistle sound effect.
    • The Holiday skin uses a bell sound effect alongside the regular voicelines.
  • Originally, when the Commander was first added to the game, you could stand on the wooden stool before placing the Commander down.
  • Prior to the Community Maps Update, the Commander used to appear alongside the Pyromancer, Scout, Sniper and Minigunner on the "Triumph" screen. This was change to your towers' loadout.
  • The Commander's dialogue will sometimes say that it can see hidden enemies, although the actual tower cannot detect them.
    • The Invisible is the only enemy it cannot see, which is likely related to its name.
  • Before the MEGA Update, you could stack multiple Call to Arms abilities. This could reduce the firerate of towers that ordinarily had high, like the Outlaw, to low firerates. Due to most slow firing towers dealing a lot of damage in a single shot, this could easily kill major bosses, like the Gold Titan.
  • Originally, there was a poll made on BelowNatural's Twitter that held contestants for the next Golden skin. One of the options, which was the most chosen, was a Golden Commander skin.
    • Instead of a Golden Commander skin being made, there was instead a Golden Cowboy skin. It is unknown why this change was made.
  • The Commander enemy from Pizza Party is based on the Commander tower.

Notes

[edit]
  1. The Commander can only deal damage when its own Call to Arms ability is activated.
  2. DPS is calculated as ((Damage ÷ Firerate) × Attack Time) ÷ Ability Cooldown
    Attack Time is the time in which the Commander can attack during its Call to Arms ability while Ability Cooldown is the minimum time between Call to Arms ability activations.
    Attack Time is 15 seconds for Level 2 and 10 seconds for Level 3-5, while Ability Cooldown is always 30 seconds.
    DPS does not include any firerate buffs.
  3. 3.0 3.1 Expired
  4. Can be obtained by using a code you got for purchasing Level 4 version of the Commander Plush. Unredeemed codes from the Level 1 version of the Commander Plush can still be used.
  5. Can be obtained by using a code you got for purchasing Umbra Mini Plush.


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