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Watch your step.. Place various traps on the path to damage and stun enemies!
―Store Description

Description

The Trapper is an intermediate tower that can be bought for Coin3,000. It places down various traps on the ground, which when they come in contact with an enemy, or are activated via ability, damage it in various ways or apply debuffs to them. When there are no enemies in range, the Trapper will lay its traps randomly, but if there is an enemy within range the Trapper will target it by laying its traps directly at the enemy.

There are two types of traps that the Trapper can place down. The first is the spike trap, available from Level 0 to Level 2. Spike traps have a set amount of health, which when decreased to zero make them disappear. This trap can hit as many enemies as long as it still has health.

The second type is the landmine, available from Level 3 to Level 5. Landmines do not explode when an enemy steps on it; rather, they are activated by an ability, which will detonate all landmines for a single Trapper at once, dealing massive splash damage to all enemies caught in its explosion. This explosion deals full damage to enemies with defense. At Level 5, the mines also slow the enemy down for a set duration depending on how many mines are detonated at once.

Upgrades

Level 1 - Faster Throwing - Cash$450

+10 Spike Damage Spike Damage

6.508 > 5.508 Spike Firerate Spike Firerate

+1 Max Traps


Sell Price changes to Cash$383

Better Traps
Level 2 • Cost: Better Traps - Cash$1,350

+15 Spike Damage Spike Damage

+2 Range Range

+1 Max Traps


Sell Price changes to Cash$833

Watch Your Step
Level 3 • Cost: Watch Your Step - Cash$3,500

+10 Spike Damage Spike Damage

5.508 > 5.008 Spike Firerate Spike Firerate

+1 Range Range

+1 Max Traps

+Landmines Landmine

•65 Damage Landmine Damage

•3 Burn Damage Burn Damage

•6.008 Firerate Landmine Firerate

•0.5 Tick Tick

•6 Explosion Range Explosion Range

•0.5 Burn Time Burn Time


Sell Price changes to Cash$2,000

Don't try this at home
Level 4 • Cost: Don't try this at home - Cash$7,000

+10 Spike Damage Spike Damage

+10 Landmine Damage Landmine Damage

+3 Burn Damage Spike Damage

5.008 > 4.008 Spike Firerate Spike Firerate

6.008 > 4.508 Spike Firerate Landmine Firerate

0.5 > 6 Burn Time Burn Time

6 > 9 Explosion Range Explosion Range

Now drops 7.5% defense each burn tick

+1 Max Traps

+Bear Traps Bear Trap

•100 Damage Bear Trap Damage

•5.008 Firerate Bear Trap Firerate

•3 Stun Time Stun Time


Sell Price changes to Cash$4,333

Stats Table

Total Cost
Level 0 Level 1 Level 2 Level 3 Level 4
Cash$700 Cash$1,150 Cash$2,500 Cash$6,000 Cash$13,000
Spikes
Level Trap Health Firerate Range Max Traps DPS[1]
0 15 6.508 7 5 2.3
1 25 5.508 7 6 4.54
2 40 5.508 9 7 7.26
3 50 5.008 10 8 9.98
4 60 4.008 10 9 14.97
Landmine
Level Trap Health Burn Damage Firerate Burn Time Burn Tick Range Explosion Range Total Elapsed Damage[2] Defense Drop[3] Max Traps DPS[4]
3 65 3 6.008 0.5 0.5 10 6 3 N/A 8 12.32[5]
4 75 6 4.508 6 0.5 10 9 72 7.5% 9 28.64[6]
Bear Trap
Level Trap Health Firerate Range Stun Time Max Traps DPS[1]
4 100 5.008 10 3 9 19.97

Strategy

  • As it takes a long time for the Trapper to place down its traps, it is generally recommended to place it down in the back, where it has more time to pile up traps.
  • The Trapper's spikes can be very useful early on at dealing with both hordes of weaker enemies like the Abnormal and stronger enemies like the Abnormal Boss.
  • Landmines can be quite useful at clearing out hordes of enemies, because of their high damage, them setting enemies on fire and their ability to ignore defense.
    • At Level 4, the burn applied by landmines can now reduce an enemy's defense by 7.5% each tick, decreasing it up to 50%.
      • This does not stack with other forms of burn defense dropping, such as the Pyromancer.
      • As defense is dropped through burn, if an enemy has burn immunity, the Trapper cannot decrease its defense.
      • The Trapper's burn prevents enemies from being frozen by freezing towers and instantly thaws any enemy that was frozen.
  • Bear traps only deal damage to a single enemy, meaning that it should generally only be used for high health enemies.
    • It is best to set the Trapper's targeting to Strongest as it means bear traps are less likely to be used by enemies with lower health.
    • Additionally, the bear traps stun enemies for three seconds, making them quite effective at stalling enemies.
      • If an enemy has stun immunity or is a boss enemy, it will not be stunned but only slowed down instead.
  • When the Trapper is set to Random, it will not target a random enemy. It will instead drop its traps in random spots.
  • The Trapper is very useful in Polluted Wasteland II, due to the path's length allowing it to accumulate many traps, and the intersections allowing for a Trapper to damage the same enemy multiple times over.
    • Its bear traps also allow it to slow or stun fast and/or tanky enemies, which Polluted Wasteland II has many of.

Trivia

  • The Trapper is loosely based on the Spike Factory from the Bloons Tower Defense series.

Update History

  • 24 February 2024
    • Trapper added.

Notes

  1. ↑ 1.0 1.1 DPS assumes only one enemy is hit by a single trap and receives full damage.
  2. ↑ Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).
  3. ↑ Can drop up to 50% of an enemy's defense.
  4. ↑ DPS assumes only one enemy is hit by a single trap and receives full damage.
    DPS is calculated as Landmine DPS + Burn DPS.
    Burn DPS is calculated as Burn Damage × Burn Time for burn times shorter or equal to one second, while for burn times longer than one second it is calculated as Burn Damage ÷ Tick.
  5. ↑ 10.82 Landmine DPS + 1.5 Burn DPS
  6. ↑ 16.64 Landmine DPS + 12 Burn DPS


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