Accelerator

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This article is about Accelerator. You may be looking for Null Accelerator.

<infobox>

 <title source="title"><default>Accelerator</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

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 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Offense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Above Average (1.75)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Medium (1.75)
       </format>
     
    </section>
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 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox> Template:QuoteContainer

Description

The Accelerator is a hardcore tower that attacks in delayed bursts. It has a charge-up that happens before the burst and a cooldown that happens after the burst. During the burst, it can deal massive amounts of damage in a short period of time, but does no damage in between bursts. It can be purchased from the store for Gem 2,500 and has a level requirement of Level 50.

The Accelerator must charge-up its plasma gun before it can attack enemies. During its attack, it will fire in quick, high-damaging bursts, remaining focused on one enemy until it is killed, leaves the Accelerator's range, or the overcharge ends. The Accelerator will deal a set amount of damage before cooling down with its left hand, indicating that the plasma gun has overcharged. After this, there will be a cooldown lasting a couple of seconds, after which it charges up again. The amount of damage needed for the Accelerator to overcharge can be seen above its tower icon in the upgrade box or when you hover your cursor over it. Damage can still go above this threshold, though the Accelerator will stop attacking immediately once it does so. For example, if the Accelerator deals 8,999 damage out of 9,000 and has 10 damage, it will deal 9,009 damage total in that burst, assuming the enemy it attacks has at least 10 health. The Accelerator can also damage Lead enemies from Level 0 and detect Hidden enemies from Level 1.

The Accelerator is considered a mid to late-game tower because of its high damage capabilities, but extremely high cost.

The Accelerator has a placement limit of five per player. This is increased to eight in PVP mode.

Upgrades

Template:PVPTabber

Stats Table

To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Template:Neow

Skins

To see all the upgrades of a skin, see the gallery page.

File:MageAcceleratorIcon2.png File:EclipseAcceleratorIcon.png File:CupidAcceleratorIcon.png File:IceWitchAcceleratorIcon2.png
Skin Template:Colour Template:Colour Template:Colour Template:Colour
Rarity Template:Colour Template:Colour Template:Colour Template:Colour
Daily Store Cost Robux 360 N/A Coin 7,000 Coin 4,500
Obtained From Deluxe Crate Solar Eclipse Season Valentines 2026 Crate,
Lovestruck Crate,
Lovely Crate,
Season of Love Season
Cold Front Crate
File:NavyAcceleratorIcon.png File:RedAcceleratorIcon.png File:DuckyAcceleratorIcon.png File:VigilanteAcceleratorIcon.png
Skin Template:Colour Template:Colour Template:Colour Template:Colour
Rarity Template:Colour Template:Colour Template:Colour Template:Colour
Daily Store Cost Coin 2,000 Coin 2,000 Coin 4,500 Coin 5,000
Obtained From Basic Crate Basic Crate Ducky Crate Vigilante Crate
File:PlushieAccelIcon.png File:GhostBusterAcceleratorIcon.png File:LegendAcceleratorSkin.png File:YTAccelIcon.png
Skin Template:Colour Template:Colour Template:Colour Template:Colour
Rarity Template:Colour Template:Colour Template:Colour Template:Colour
Daily Store Cost N/A Coin 5,000 N/A Coin 4,500
Obtained From Merch Shop[1] Halloween Crate Krampus' Revenge Season Daily Skin Store
File:Speakeraccel.png File:NuclearAccelIcon.png File:SenatorAccelIcon.png File:DanksAcceleratorIconIG.png
Skin Template:Colour Template:Colour Template:Colour Template:Colour
Rarity Template:Colour Template:Colour Template:Colour Template:Colour
Daily Store Cost Robux 560 N/A Robux 560 Coin 4,500
Obtained From Deluxe Crate Hazardous Haste Mission Quest Deluxe Crate (Formerly)[2] Daily Skin Store
File:FallenAcceleratorIconIG.png File:PatientZeroAcceleratorIcon.png File:DiscoAcceleratorIconIG.png File:OctopusAcceleratorIconIG.png
Skin Template:Colour Template:Colour Template:Colour Template:Colour
Rarity Template:Colour Template:Colour Template:Colour Template:Colour
Daily Store Cost N/A N/A N/A N/A
Obtained From Dark Radiance Mission Quest Merch Shop[3] Hexscape Event Regular Battle Pass Surf & Turf Premium Battle Pass
File:ChampionAcceleratorIconIG.png File:MagicianAcceleratorIconIG.png File:BunnyAcceleratorIconIG.png
Skin Template:Colour Template:Colour Template:Colour
Rarity Template:Colour Template:Colour Template:Colour
Daily Store Cost N/A N/A N/A
Obtained From General III of PVP Season 0 Showtime Crate Spring Frenzy Battle Pass

Strategy

  • Multiple Level 1 Accelerators are a cost-efficient way to get through the mid-game, as their DPS is usually high enough to deal with most mid-game enemies.
    • The Farm or other towers that generate income like the Golden Cowboy are strongly recommended, as the Accelerator's upgrades are very expensive, especially its later upgrades. To further decrease the cost of Accelerator's upgrades, the DJ Booth is a very great choice due to its discount buff.
  • The Accelerator has a very long overcharge before having to recharge, therefore buffs from the Commander, DJ Booth, Medic or Mercenary Base are usually fully effective on it.
    • The DJ Booth's purple track can still be helpful in boosting its already massive range.
  • The Accelerator's lock-on mechanic can be a disadvantage. For example, if the Accelerator locks onto a strong enemy like the Fallen Giant, it will stay locked on until the strong enemy is defeated, leaves its range or the Accelerator charges up again.
    • This can result in the Accelerator leaking other enemies while it is distracted, therefore it is highly recommended to bring other towers to deal with such.
  • The Accelerator's lengthy charge-up and cooldown times hinder it greatly, with enemies getting out of range before the Accelerator can defeat them in the worst cases. It is important to utilize other towers alongside the Accelerator to prevent any potential leaks.
    • Due to this and other factors, such as its high cost, it is generally infeasible to use the Accelerator in the early game, with its sluggish charge-up at lower levels resulting in some fast enemies leaking.
  • The Accelerator should be allowed to cover large amounts of the path to maximize its DPS. The DJ Booth and Ranger are especially great in this regard for boosting the Accelerator's range.
  • Slowing towers like the Electroshocker or Cryomancer can be used to support the Accelerator, slowing the enemy down and giving the Accelerator enough time to charge-up and attack them.

Trivia

  • The Accelerator is loosely based on the Sparky from Clash Royale.
    • The Accelerator's plasma gun is loosely based on the Gluon Gun from Half-Life.
  • Prior to the 12th of March 2022, the Accelerator was the only tower that could receive cash from summoned enemies.
    • After the update, the Accelerator is no longer able to receive cash from these enemies in most gamemodes.
  • The Accelerator used to have hidden detection at Level 0; however, as of the Unwavering Tides Update this is no longer the case.
  • The Accelerator has the second-highest placement cost of CashScript error: No such module "Money"., only being behind the Turret's placement cost of CashScript error: No such module "Money".
  • The current Accelerator Level 5 upgrade name is an acronym for the word "VOID" (Vessel Of Infinite Destruction).
    • This name may be a tribute to the Level 5 upgrade name used before the 5th of May 2023, "Energy from the Void".
  • The Accelerator was initially planned to be the reward for the original Polluted Wasteland map before it was turned into a Hardcore tower.
  • The Accelerator was originally intended to have drones that also fired plasma beams.
    • The drones can be seen on some images released around the release of Hardcore Testing BETA, such as the icon used for Tower Defense Simulator at the time.
  • Prior to the Frost Invasion Update, it was possible to see some of the Accelerator's statistics from private testing sessions in the lobby. These were:
    • Damage: 3
    • Firerate: 0.2
    • Range: 18
    • Placement limit: 5
  • Prior to the 5th of May 2023, the Accelerator had its damage statistic vary per firerate.
    • The Accelerator was originally supposed to increase its damage over time by gaining a Damage Buff.
      • This was most likely changed because the Accelerator would have been very similar to the Phaser from Tower Battles.
  • The Accelerator likes to eat hamburgers only on Monday and Fridays, as revealed by the Narrator in his annoyance, which is then confirmed by the Commander.
    • In The Final Act Event opening cutscene, the Accelerator is also shown preparing to eat a hamburger too.

Update History

For previous cosmetic variations, see the gallery page.

  • 29 October 2020 - Overhaul v1.0.0
    • Accelerator added.
    • Template:Bug Accelerator can gain cash from summoned enemies.
    • Template:Bug While stunned, Accelerator will still charge up, but performs its cooldown animation immediately after.
    • Removed skin: Template:Colour
  • 4 July 2021 - Overhaul v1.4.0
  • 4 December 2021 - v1.0.0
  • 13 February 2022 - v1.0.2
  • 12 March 2022 - v1.1.0
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Tick decreased from 0.23 to 0.225.
      • Level 4
        • Tick changed from 0.23 > 0.13 to 0.225 > 0.125.
      • Level 5
        • Tick changed from 0.13 > 0.08 to 0.125 > 0.075.
    • Template:Bugfix Accelerator can no longer gain cash from summoned enemies.
  • 29 July 2022
  • 21 December 2022 - v1.6.0
    • Skin rarity added to all skins.
    • Statistical changes:
      • Base
        • Damage decreased from 10 to 8.
        • Range increased from 12 to 13.
        • Burst Time increased from 4 to 6.
        • Charge-Up decreased from 4 to 3.
      • Level 2
        • Burst Time changed from 4 > 6.5 to 6 > 8.5.
      • Level 3
        • Damage increased from +6 to +7.
      • Level 5
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +9 to +20.
        • Range decreased from +2 to +1.
        • Tick changed from 0.125 > 0.075 to 0.125.
        • Burst Time changed from 6.5 > 12 to 8.5 > 12.
        • Charge-Up changed from 4 > 2 to 3 > 2.
  • 14 February 2023 - v1.6.2
  • 5 May 2023 - v1.7.2
    • Damage values no longer fluctuate.
    • Burst Time replaced with Overcharge.
    • Statistical changes:
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from 6-8 to 10.
        • Range increased from 13 to 17.5.
        • Overcharge of 180 added, replacing Burst Time.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +0 to +4
        • Range decreased from +3 to +0.
        • Name changed from Focused Aiming to Extra Juice.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Overcharge change of 180 > 280 added.
        • Burst Time change of 6 > 8.5 removed.
        • Name changed from Extra Juice to Second Energy Canister.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +7 to +11.
        • Overcharge change of 280 > 425 added.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +0 to +11.
        • Range decreased from +3 to +0.
        • Tick changed from 0.225 > 0.125 to 0.225.
        • Overcharge change of 425 > 1,080 added.
        • Name changed from Super Charged to Supercharger.
      • Level 5
        • Damage decreased from +20 to +14.
        • Range increased from +1 to +5.
        • Tick changed from 0.125 to 0.225 > 0.125.
        • Overcharge change of 1,080 > 3,000 added.
        • Burst Time change of 8.5 > 12 removed.
        • Name changed from Energy From The Void.. to Vessel Of Infinite Destruction.
    • New skins: Template:Colour, Template:Colour
    • Template:Bug Accelerator's Overcharge does not increase if it is dealing damage to an enemy's health that was regenerated from the Toxic's and Super Toxic's Acid Bath puddles.
    • Template:Bug Damage Buffs do not increase the Accelerator's damage.
  • 12 May 2023 - v1.7.3
  • 24 June 2023 - v1.8.2
  • 5 August 2023 - v1.8.4
    • Statistical changes:
      • Base
        • Hidden detection moved to Level 1.
      • Level 1
        • Damage increased from +4 to +5.
        • Hidden detection added.
      • Level 2
        • Overcharge changed from 180 > 280 to 180 > 375.
      • Level 3
        • Damage decreased from +11 to +10.
        • Overcharge changed from 280 > 425 to 375 > 625.
      • Level 4
        • Damage increased from +11 to +20.
        • Overcharge changed from 425 > 1,080 to 625 > 1,350.
      • Level 5
        • Damage decreased from +14 to +5.
        • Range decreased from +5 to +2.5.
        • Overcharge changed from 1,080 > 3,000 to 1,350 > 3,000.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
  • 22 September 2023 - v1.8.5
  • 28 October 2023 - v1.9.0
  • 28 October 2023 - v1.9.0a
    • Template:Bugfix Accelerator no longer locks on the enemy outside of it's range.
  • 31 October 2023 - v1.9.0h
  • 21 December 2023 - v1.11.0
  • 28 January 2024 - v1.12.0
  • 1 April 2024 - v1.17.2
  • 1 April 2024 - v1.17.2a
  • 5 April 2024 - v1.18.0
    • Statistical changes:
      • Level 2
        • Overcharge changed from 180 > 375 to 180 > 300.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +10 to +5.
        • Overcharge changed from 375 > 625 to 300 > 600.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +20 to +10.
        • Tick changed from 0.225 to 0.225 > 0.175.
        • Overcharge changed from 625 > 1,350 to 600 > 1,200.
      • Level 5
        • Damage increased from +5 to +15.
        • Tick changed from 0.225 > 0.125 to 0.175 > 0.125.
        • Overcharge changed from 1,350 > 3,000 to 1,200 > 3,600.
    • New skin: Template:Colour
  • 26 April 2024 - v1.19.2
  • 3 May 2024 - v1.20.0
  • 4 May 2024 - v1.20.0a
  • 16 May 2024 - v1.21.9
  • 23 May 2024 - v1.23.0
  • 31 May 2024 - v1.23.5
  • 19 July 2024 - v1.26.0
  • 9 August 2024 - v1.27.5
  • 25 September 2024 - v1.33.0
  • 11 October 2024- v1.35.0a
  • 11 October 2024- v1.35.0b
  • 11 October 2024- v1.35.0c
  • 16 October 2024 - v1.36.0
    • Statistical changes:
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from 10 to 12.
        • Overcharge increased from 180 to 240.
        • Charge-Up decreased from 3 to 2.5.
        • Cooldown increased from 2 to 2.5.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +5 to +8.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range increased from +0 to +1.5.
        • Overcharge changed from 180 > 300 to 240 > 420.
      • Level 3
        • Damage increased from +5 to +10.
        • Overcharge changed from 300 > 600 to 420 > 600.
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +10 to +0.
        • Range increased from +0 to +1.5.
        • Overcharge changed from 600 > 1,200 to 600 > 1,050.
        • Charge-Up changed from 3 to 2.5 > 1.5.
      • Level 5
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +15 to +10.
        • Range decreased from +2.5 to +1.5.
        • Overcharge changed from 1,200 > 3,600 to 1,050 > 4,800.
          • Template:Bug Incorrectly listed as 4,600 in the upgrade description.
  • 23 October 2024 - v1.37.0
    • Template:Bug Accelerator has received the following statistical changes:
      • Level 3
        • Overcharge changed from 420 > 600 to 420 > 750.
      • Level 4
        • Damage decreased from +0 to -5.
        • Overcharge changed from 600 > 1,050 to 750 > 1,050.
      • Level 5
        • Damage increased from +10 to +15.
    • New skin: Template:Colour
  • 24 October 2024 - v1.37.3
  • 9 April 2025 - v1.60.0
    • Offense role added.
  • 28 May 2025 - v1.65.0
  • 11 June 2025 - v1.67.0
    • Statistical changes:
      • Base
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from 12 to 10.
        • Range increased from 17.5 to 18.
        • Overcharge increased from 240 to 300.
      • Level 1
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +8 to +5.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range increased from +1.5 to +2.
        • Overcharge changed from 240 > 420 to 300 > 600.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +10 to +25.
        • Overcharge changed from 420 > 600 to 600.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range increased from +1.5 to +2.5
        • Overcharge changed from 600 > 1,050 to 600 > 1,280.
      • Level 5
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +10 to +60.
        • Range increased from +1.5 to +2.5.
        • Overcharge changed from 1,050 > 4,800 to 1,280 > 2,400.
  • 9 July 2025 - v1.70.0
  • 23 July 2025 - v1.71.0
    • Statistical changes (PVP):
      • Base
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Cooldown decreased from 2.5 to 2.
      • Level 1
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 2
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +25 to +20.
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 5
        • Cost decrased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +60 to +55.
    • New skin: Template:Colour
  • 6 August 2025 - v1.72.0
    • Statistical changes (PVP):
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from 10 to 12.
      • Level 1
        • Damage decreased from +5 to +3.
      • Level 2
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range decreased from +2 to +0.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Tick changed from 0.225 to 0.225 > 0.175.
        • Range increased from +0 to +2.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Tick changed from 0.225 > 0.175 to 0.175 > 0.125.
        • Range increased from +2.5 to +0.
      • Level 5
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
  • 20 December 2025 - v1.83.0
  • 28 January 2026 - v1.84.0
    • Placement footprint size increased from 1.5 to 1.75.
    • Placement limit decreased from 8 to 5.
    • Stun Immunity added.
    • Statistical changes (Regular):
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from 10 to 12.
        • Range increased from 18 to 20.
        • Overcharge increased from 300 to 9,000.
        • Charged-Up increased from 2.5 to 6.5.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +5 to +8.
        • Overcharge changed from 300 to 9,000 > 11,250
      • Level 2
        • Cost Increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +0 to +5.
        • Overcharge changed from 300 > 600 to 11,250 > 18,750.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +25 to +15.
        • Overcharge changed from 600 to 18,750 > 30,000.
        • Cooldown changed from 2.5 to 2.5 > 1.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +0 to +10.
        • Range decreased from +2.5 to +2.
        • Overcharge changed from 600 > 1,280 to 30,000 > 50,000
        • Charge-Up time changed from 2.5 > 1.5 to 6.5 > 5.5.
      • Level 5
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +60 to +5.
        • Range decreased from +2.5 to +2.
        • Overcharge changed from 1,280 > 2,400 to 50,000 > 100,000.
        • Charge-Up time changed from 1.5 to 5.5 > 6.5.
  • 11 February 2026 - v1.85.0
    • Freeze Immunity added.
    • Statistical changes (Regular):
      • Level 1
        • Damage decreased from +8 to +3.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 5
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
  • 3 April 2026 - v1.88.0
  • 22 April 2026 - v1.89.0
    • Statistical changes (regular):
      • Base
        • Tick increased from 0.225 to 0.25.
        • Range decreased from 20 to 19.
        • Freeze Immunity removed, moved to Level 2.
      • Level 2
      • Level 4
        • Tick changed from 0.225 > 0.175 to 0.25 > 0.175
      • Level 5
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range decreased from +2 to +1.5.
        • Charge-Up time changed from 5.5 > 6.5 to 5.5.

Notes

  1. Obtained by purchasing a Accelerator Plush or Mini Accelerator Plush.
  2. Limited time skin obtainable between the 4th of May 2024 and 6th of May 2024.
  3. Obtained by purchasing a Patient Zero Mini Plush.


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