DJ Booth: Difference between revisions
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*'''2 January 2026''' - [[v1.83.0|v1.83.9b]] |
*'''2 January 2026''' - [[v1.83.0|v1.83.9b]] |
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**Custom Music gamepass cost increased from {{Robux|82}} to {{Robux|110}}. |
**Custom Music gamepass cost increased from {{Robux|82}} to {{Robux|110}}. |
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*'''28 January 2026''' - [[v1.84.0]] |
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**Statistical changes: |
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***'''Base''' |
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****Cost decreased from {{Money|1,200}} to {{Money|850}}. |
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***'''Level 3''' |
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****Max hits decreased from 8 to 6. |
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***'''Level 4''' |
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****Knockback force decreased from +2.5 to +0. |
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****Base defense drop decreased from 5% to 3%. |
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****Max defense drop decreased from 25% to 12%. |
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***'''Level 4''' |
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****Base defense drop changed from 5% > 7% to 3% > 5% |
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****Max defense drop changed from 25% to 12% > 15%. |
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***'''Level 5''' |
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****Range decreased from +2 to +1.5. |
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****Inactive [[Range Buff]] decreased from 12.5% to 10%. |
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****Inactive [[Discount Buff]] decreased from 7.5% to 5%. |
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****Inactive [[Damage Buff]] decreased frmo 10% to 7.5%. |
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****Knockback force increased from -2.5 to +0. |
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****Base defense drop changed from 7% > 10% to 5% > 6% |
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****Max defense drop changed from 25% to 15% > 18%. |
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}} |
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Revision as of 14:57, 22 February 2026
This article has the following issues: Outdated update history section and subpages.
You can help by editing and fixing it.
<infobox>
<title source="title"><default>DJ Booth</default></title>
<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel> <label>Unlock Cost</label> <label>Golden Perk Cost</label> <label>Tower Cost</label> <label>Level Requirement</label> <label>Role</label> <format>Support </format> <label>Placement</label> <label>Placement Limit</label> <group collapse="open"> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Very Large (2.5) </format> </section> <section> <label>PVP</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>{{{pvp_footprint}}} </format> </section> </panel> </group> <group collapse="closed"> <header>Evolution</header> <label>Evolved From</label> <format>{{{evolved_from}}}</format> <label>Evolves Into</label> <label>Evolution Levels</label> <label>Base Exp</label> <label>Growth Rate</label> <label>Skip Cost</label> <format>Robux {{{skip_cost}}}</format> </group> <group collapse="closed"> <header>Audio</header> </group> <group collapse="closed"> <header>Tooltips</header> </group>
</infobox> Template:QuoteContainer
Description
The DJ Booth is an advanced tower that is primarily a support tower with some economic and offensive capabilities through its Drop the Beat ability unlocked at Level 3. It can be bought from the store for Coin 5,000.
The DJ Booth provides boosts to towers in range through different tracks, which also changes the behavior of its Drop the Beat ability.
The Purple track is unlocked on Level 0 and is active by default. It grants a 12.5% Range Buff to towers, which with Levels increases to up to 25%. When the Drop the Beat ability is used, it will create three (four at Level 5) pulses which knockback and slow down enemies. These can hit any enemy, regardless of immunities. The knockback is the regular knockback, meaning any immunity that prevents enemies from being knocked back, such as Stun Immunity, will prevent the enemy from being knocked back. How far back the enemy is knocked back depends on its size. Bigger enemies will get pushed back a smaller distance than an average-sized enemy. However, only boss enemies are immune to the slowdown. The slowdown effectiveness is based on the number of towers in the DJ Booth's range, starting from 20% and increasing by 1% to up to 40%. At Level 5, base slowdown is increased to 30% and max slowness is increased to 50%. It applies a 10% Range Buff at Level 5 if the Purple track is not selected.
The Green track is unlocked on Level 0. It grants a 5% Discount Buff to towers, which with Levels increases to 15%. When the Drop the Beat ability is used, it will generate cash. There is a base amount of cash given, which is CashScript error: No such module "Money"., which is increased by CashScript error: No such module "Money". for every tower in range of the DJ Booth, up to a total of CashScript error: No such module "Money".. All three statistics are able increase to up to CashScript error: No such module "Money". base cash, CashScript error: No such module "Money". increase per tower and CashScript error: No such module "Money".. It applies a 5% Discount Buff at Level 5 if the Green track is not selected.
The Red track is unlocked at Level 2. It grants a 10% Damage Buff to towers, which with Levels increases to 20%. When the Drop the Beat ability is used, it will create three (four at Level 5) pulses that deal 15 damage to enemies. It can damage hidden, lead and flying enemies. This damage increases to 50 at Level 5. The pulses also drops the defense of enemies. The base defense drop is 3%, which increases by 1% for every tower in the DJ Booth's range up to 18%. The pulses only drops defense once, as it cannot drop more defense than what its defense drop is. For example, if the Level 5 DJ Booth has 12 towers in its range, it will only drop 18% defense from a Fallen Hazmat, making it have 42% defense. It applies a 7.5% Damage Buff at Level 5 if the Red track is not selected.
There is a limit of one DJ Booth per player.
Upgrades
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Ability
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">
Performs an ability based on the track.
•Purple: Creates pulses that knockback enemies and apply slowness to enemies, with slowness increasing for each tower in its range.
•Green: Generates CashScript error: No such module "Money". when used, with the amount increasing for each tower in its range.
•Red: Creates pulses that damage and reduce defense of enemies, with each tower in its range boosting how much defense is reduced.
[[Script error: No such module "StripNaked".|150px|center]]
Stats Table
To see all the previous statistics of this tower, see the history page.
| Level | Total Price | Range |
|---|---|---|
| 0 | CashScript error: No such module "Money". | 12 |
| 1 | CashScript error: No such module "Money". | 15 |
| 2 | CashScript error: No such module "Money". | 15 |
| 3 | CashScript error: No such module "Money". | 15 |
| 4 | CashScript error: No such module "Money". | 16.5 |
| 5 | CashScript error: No such module "Money". | 18 |
| Purple Track | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Level | Range Buff | Pulses | Cooldown | Max Hits | Knockback Force | Slowness Time | Base Slowness | Slowness per Tower | Max Slowness | |
| Active | Inactive | |||||||||
| 0 | 12.5% | 0% | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
| 1 | 12.5% | 0% | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
| 2 | 15% | 0% | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
| 3 | 17.5% | 0% | 3 | 1.5 | 6 | 20 | 6 | 20% | 1% | 40% |
| 4 | 22.5% | 0% | 3 | 1.5 | 7 | 20 | 8 | 20% | 1% | 40% |
| 5 | 25% | 10% | 4 | 1.5 | 8 | 20 | 10 | 30% | 1% | 50% |
| Green Track | |||||
|---|---|---|---|---|---|
| Level | Discount Buff | Base Cash | Cash per Tower | Max Cash | |
| Active | Inactive | ||||
| 0 | 5% | 0% | N/A | N/A | N/A |
| 1 | 5% | 0% | N/A | N/A | N/A |
| 2 | 7.5% | 0% | N/A | N/A | N/A |
| 3 | 10% | 0% | CashScript error: No such module "Money". | CashScript error: No such module "Money". | CashScript error: No such module "Money". |
| 4 | 12.5% | 0% | CashScript error: No such module "Money". | CashScript error: No such module "Money". | CashScript error: No such module "Money". |
| 5 | 15% | 5% | CashScript error: No such module "Money". | CashScript error: No such module "Money". | CashScript error: No such module "Money". |
| Red Track | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Damage Buff | Damage | Pulses | Cooldown | Base Defense Drop | Defense Drop per Tower | Max Defense Drop | |
| Active | Inactive | |||||||
| 2 | 10% | 0% | N/A | N/A | N/A | N/A | N/A | N/A |
| 3 | 12.5% | 0% | 15 | 3 | 1.5 | 3% | 1% | 12% |
| 4 | 15% | 0% | 25 | 3 | 1.5 | 5% | 1% | 15% |
| 5 | 20% | 7.5% | 50 | 4 | 1.5 | 6% | 1% | 18% |
Skins
To see all the upgrades of a skin, see the gallery page.
Strategy
- The DJ Booth's buffs are calculated as
- Range Buff:
- Discount Buff:
- Damage Buff:
- where Range and Discount Buffs are the buffs supplied by the DJ Booth in decimal form (for example, 10% is 0.1). Additionally, damage is rounded down.
- For example, a Level 5 DJ Booth set on the Green Track (15% Discount Buff, 10% Range Buff, 7.5% Damage Buff) will decrease the cost of a Level 4 Ranger from CashScript error: No such module "Money". to CashScript error: No such module "Money"., increase its range from 70 to 77, and increase its damage from 875 to 940.
- However, the Range Buff cannot increase the range of the following towers:
- The Shotgunner, as its bullets do not extend into the gained range.
- The DJ Booth.
- The DJ Booth also cannot decrease the upgrade prices of another DJ Booth.
- The circling range of the Ace Pilot.
- The radius in which towers gain hidden detection from the Ace Pilot also cannot be increased.
- These towers' attack ranges will still be increased.
- The chain range of the Electroshocker and Tesla.
- The attack range can still be increased.
- The deadzone ranges of towers like the Biologist and Engineer.
- The sentry building range of the Engineer.
- The explosion radius from Splash Damage towers cannot be increased.
- The Discount Buff cannot decrease a tower's placement cost. It also does not affect the Farm.
- There are multiple towers that cannot be affected by its Damage Buff:
- Range Buff:
- Only one DJ Booth can be placed per player, so choose the spot wisely.
- The DJ Booth has a larger placement footprint than other towers, so be aware of the space that it takes up.
- This is very efficient with towers with high upgrade costs and long range, such as the Ranger and Turret.
- In addition, towers with short range, such as the Ace Pilot, Crook Boss and Pyromancer, will also greatly benefit from the range increase.
- The DJ Booth can drop defense of enemies, though the way it is done in is unique. Instead of reducing it by 25% of the enemy's defense, it is a flat reduction based on the number of towers in its range, with the highest being 18%.
- For example, an enemy with 50% defense and the DJ Booth has 20 towers in its range, it will have its defense reduced to 32%.
- This means that in comparison to other defense dropping towers, like the Pyromancer, it is more effective on enemies with low defense, such as the Molten Golem, while the Pyromancer is more effective on enemies with higher defense, like the Vindicator.
- The Purple track knocks back and slows down enemies when the Drop the Beat ability is used, making it useful at stalling hordes or singular enemies.
- Its knockback cannot affect any enemy immune to it, such as stun immune enemies. Additionally, bigger enemies will get pushed back a smaller distance.
- The only enemies immune to its slowdown are bosses. This makes it a great choice for slowing down enemies.
- If you have enough money, you can keep selling and replacing the DJ Booth and use its purple track ability to constantly slow down enemies.
- The Green track generates cash when the Drop the Beat ability is used, allowing you to gain back some cash that was spent on the DJ Booth.
- You can stall waves of a match to give the ability more time to go off cooldown, allowing for more usages and generating you more cash.
- The Red track deals damage to enemies when the Drop the Beat ability is used, making it useful against hordes of enemies.
- Additionally, it can hit enemies regardless of what immunities they have, making it useful against lead, flying and hidden enemies.
- The DJ Booth can be extremely useful in increasing the Commander and Mercenary Base's range so that more towers receive the buffs from these towers.
- It can also be useful at reducing their ability costs.
- The DJ Booth can increase the Medic's range, allowing it to shield towers that are further away.
- While the DJ Booth's range cannot be buffed by another DJ Booth, the Ranger's Range Buff is able to buff the DJ Booth's range.
- If you want to sell your towers, do be aware that towers within the range of the DJ Booth get less cash back in comparison to those outside the range of the DJ Booth.
- If you would like to relocate your towers, it is not recommended to sell your DJ Booth as well because sell prices are permanently affected if a tower is upgraded with a Level 3 or higher DJ Booth nearby.
- Due to the fact that the DJ Booth can only give the buffs from one track before Level 5 (and even then, it does not give as much passively for other tracks), it may be a good idea to change the tracks regularly to cope with the kinds of threats that may be faced.
- If the wave is fairly easy, then it is recommended to use the Green track most of the time, with the discounts allowing you and other players to save money and build up defenses easier.
- If there are multiple tough enemies, using the Red track is recommended to increase other towers' damage, deal extra damage via the Drop the Beat ability, and for the enemies defenses to be reduced via the ability.
- If there are multiple fast enemies that can easily escape the range of your towers, using the Purple track's ability is great at pushing them back and slow them down. The increased range for affected towers will also ensure they can hit more enemies in their range.
Trivia
- The DJ Booth is loosely based on the DJ from Tower Battles.
- The DJ Booth plays a certain music track when placed down.
- Some of the Default skin song vocals are from Harder, Better, Faster, Stronger by Daft Punk.
- The Template:Colour skin song vocals are from Limb By Limb, but slightly edited.
- The Template:Colour skin song vocals are from Never Regret, but slightly edited.
- On 29th of December 2021, the Template:Colour skin briefly used an edited version of The Only Thing They Fear Is You from DOOM Eternal due to a bug.
- This track was likely used during the development and was added to the game by accident, as on leaks of the Template:Colour skin, the same track could be heard.
- The Template:Colour plays the Halloween 2020 Event lobby theme, though without the intro.
- The DJ Booth has a gamepass that allows you to play your own custom music with it for Robux 110.
- During Hardcore Testing BETA, the Template:Colour skin could decrease the DJ Booth's placement footprint.
- Before the Overhaul Update, the DJ Booth's final upgrade's cost CashScript error: No such module "Money". as a reference to the "IT'S OVER 9000" meme.
- The Sniper, Engineer, Frost Blaster, DJ Booth, Commander and bottom path Pursuit are the only towers that can damage all enemies, no matter their immunities, without any support, such as through the Firework Technician.
Update History
For previous cosmetic variations, see the gallery page.
- 9 November 2019 - Release v1.2.0
- DJ Booth added.
- Template:Bug Displayed range is not affected by upgrades.
- Template:Bug The DJ Booth's buffs can be overwritten by a weaker DJ Booth buffs.
- Template:Bug The DJ Booth's buffs will be removed from all towers in its range when sold, even if they are in range of another DJ Booth.
- Template:Bug Towers do not receive the buffs in the gained range when the DJ Booth is upgraded.
- Template:Bug If the DJ Booth's range is increased through temporary Range Buffs, towers in its gained range will keep their buffs even after the Range Buff has ended. Similarly, debuffs will make it so that towers placed in its base range will not receive its buffs, as a debuff has made them be at the time out of range.
- Skin: Template:Colour
- 12 November 2019 - Release v1.2.0a
- Template:Bugfix Displayed range is now affected by upgrades. However, the DJ Booth's bonus range cannot be visually seen.
- 25 November 2019 - Release v1.3.0
- Statistical changes:
- Range Buff changed from 10% > 20% to 10% > 15%.
- Level 4
- Range Buff changed from 20% > 35% to 15% > 25%.
- Level 5
- Range Buff changed from 35% > 50% to 25% > 35%.
- Template:Colour skin default music changed.
- Statistical changes:
- 29 November 2019 - Release v1.4.0
- 30 November 2019 - Release v1.4.0a
- 24 December 2019 - Release v1.5.0
- 28 December 2019 - Release v1.5.0c
- 26 January 2020 - Release v1.6.1
- Template:Bugfix Displayed range is now affected by upgrades.
- 12 April 2020 - Release v1.9.0d
- 17 April 2020 - Release v1.9.0e
- 29 October 2020 - Overhaul v1.0.0
- New skin: Template:Colour
- Placement footprint size decreased.
- Statistical changes:
- Level 2
- Range decreased from +2 to +0.
- Level 3
- Range decreased from +2 to +1.
- Renamed from Neon DJ Booth to Thrifty Music.
- Level 4
- Renamed from Epic Speakers to Audio Visualizer.
- Level 5
- Level 2
- Template:Bug Level 4 upgrade description mentions that the DJ Booth's range is increased from 18 to 18.
- 23 November 2020 - Overhaul v1.1.1
- New Skin: Template:Colour
- 26 November 2020 - Overhaul v1.1.1b
- 28 November 2020 - Overhaul v1.1.1c
- 8 May 2021 - Overhaul v1.3.0
- The DJ Booth no longer reduces the sell price of upgrades if they were bought before getting the Discount Buff.
- 29 December 2021 - v1.0.0l
- Template:Bug Template:Colour skin plays a wrong music track.
- This was later fixed the same day.
- Template:Bug Template:Colour skin plays a wrong music track.
- 12 March 2022 - v1.1.0
- Template:Bugfix The DJ Booth's buffs is no longer be overwritten by a weaker DJ Booth buffs.
- Template:Bugfix The DJ Booth's buffs no longer being removed from all towers in its range when sold, even if they are in range of another DJ Booth.
- Template:Bugfix Towers now receive the buffs in the gained range when the DJ Booth is upgraded.
- Template:Bug Custom music does not work.
- 13 March 2022 - v1.1.0b
- Template:Bugfix Custom music now works.
- 22 March 2022 - v1.1.0e
- Template:Colour skin default music removed.
- 25 March 2022 - v1.1.0g
- Template:Colour skin default music re-added.
- 17 April 2022 - v1.2.0
- Template:Bug DJ Booth can buff the range of units.
- 5 August 2022 - v1.3.1
- Template:Bugfix DJ Booth can no longer buff the range of units.
- 16 November 2022 - v1.4.2g
- New skin: Template:Colour
- 21 December 2022 - v1.6.0
- Skin rarity added to all skins.
- 21 March 2023 - v1.6.3e
- Template:Bug DJ Booth's range is slightly bigger at Level 5 than it looks, allowing it to buff towers outside of its visible range.
- Template:Bugfix Level 4 upgrade description no longer mentions that the DJ Booth's range is increased from 18 to 18.
- 7 April 2023 - v1.7.0
- New range visuals.
- Template:Bug DJ Booth has a firerate of 0.02.
- 5 May 2023 - v1.7.2
- Template:Bugfix DJ Booth no longer has a firerate of 0.02.
- 23 May 2023 - v1.7.3a
- Template:Bugfix Level 5 range is no longer slightly bigger than it looks.
- 31 October 2023 - v1.9.0g
- New skin: Template:Colour
- 21 December 2023 - v1.11.0
- 19 April 2024 - v1.19.0
- Discount Buff now reduces the usage cost for abilities.
- 21 June 2024 - v1.25.0
- Template:Bug Can still provide buffs when jailed.
- 28 August 2024 - v1.29.0
- Now has a selection of tracks, which provide different buffs to towers.
- Tracks have a 15 second cooldown.
- Changing music now makes the new music start at the time mark the previous ended on.
- Now mutes all other music when player's camera is close to it.
- Updated range visuals.
- Placement footprint size increased from 1.5 to 2.5.
- Statistical changes:
- Base
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range decreased from 15 to 12.
- Range Buff increased from 10% to 12.5%, but is now only active if the purple track is selected.
- Discount Buff increased from 0% to 5%, but is now only active if the green track is selected.
- Level 1
- Range increased from +2 to +3.
- Level 2
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range Buff changed from 10% > 15% to 12.5% > 15%.
- Discount Buff changed from 0% to 5% > 7.5%.
- Unlocks a red track which provides a 10% Damage Buff.
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range Buff changed from 15% to 15% > 17.5%.
- Discount Buff changed from 0% > 10% to 7.5% > 10%.
- Damage Buff increase of 10% > 12.5% added.
- Drop the Beat ability added, with a 30s cooldown.
- Purple track Drop the Beat ability added:
- Three pulses added.
- 1.5 cooldown for pulses added.
- Applies knockback and slowdown to enemies.
- Knockback force of 20 added.
- Base slowness of 20% added.
- Slowness per tower of 1% added.
- Max slowness of 40% added.
- Green track Drop the Beat ability added:
- Red track Drop the Beat ability added:
- Three pulses added.
- 1.5 cooldown for pulses added.
- Damage increased from +0 to +15.
- Lead detection added.
- Base defense drop of 5% added.
- Defense drop per tower of 1% added.
- Max defense drop of 25% added.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range increased from +0 to +1.5.
- Range Buff changed from 15% > 25% to 17.5% > 22.5%.
- Knockback force increase of +2.5 added.
- Max hits increase of +1 added.
- Slowness time change of 6 > 8 added.
- Discount Buff changed from 10% to 10% > 12.5%.
- Base cash increase of CashScript error: No such module "Money". > CashScript error: No such module "Money". added.
- Cash per tower increase of CashScript error: No such module "Money". > CashScript error: No such module "Money". added.
- Max cash increase of CashScript error: No such module "Money". > CashScript error: No such module "Money". added.
- Damage Buff increase of 12.5% > 15% added.
- Damage increased from +0 to +10.
- Base defense drop change of 5% > 7% added.
- Level 5
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Now applies all buffs even if the track is not active, but it does not have the full buff power.
- Purple track Range Buff when inactive is 12.5%.
- Green track Discount Buff when inactive is 7.5%.
- Red track Damage Buff when inactive is 10%.
- Range Buff changed from 25% > 35% to 22.5% > 25%.
- Knockback force decrease of -2.5 added.
- Max hits increase of +1 added.
- Slowness time change of 8 > 10 added.
- Base slowness increase of 20% > 30% added.
- Max slowness increase of 40% > 50% added.
- Pulses increased from +0 to +1.
- Discount Buff changed from 10% > 20% to 12.5% > 15%.
- Base cash increase of CashScript error: No such module "Money". > CashScript error: No such module "Money". added.
- Cash per tower increase of CashScript error: No such module "Money". > CashScript error: No such module "Money". added.
- Max cash increase of CashScript error: No such module "Money". > CashScript error: No such module "Money". added.
- Damage Buff increase of 15% > 20% added.
- Damage increased from +0 to +25.
- Base defense drop change of 7% > 10% added.
- Base
- Template:Bug Towers sold in the range of the DJ Booth still boost the Drop the Beat ability statistics.
- Template:Bug DJ Booth can slowdown bosses.
- Template:Bug Cooldown does not work correctly when changing tracks.
- Template:Bug DJ Booth checks if towers should be buffed even after they were sold.
- Now has a selection of tracks, which provide different buffs to towers.
- 31 August 2024 - v1.29.7
- Template:Bugfix DJ Booth can no longer slow down bosses.
- Template:Bugfix Towers sold in the range of the DJ Booth no longer boost the Drop the Beat ability statistics.
- 4 September 2024 - v1.30.0
- New skin: Template:Colour
- Template:Bug Template:Colour skin can be bought even if the player does not own the DJ Booth.
- Template:Bug Template:Colour skin cannot be bought on mobile.
- Template:Bugfix Cooldown now works correctly when changing tracks.
- 4 September 2024 - v1.30.1
- Template:Bugfix Template:Colour skin can now be bought on mobile.
- 18 September 2024 - v1.32.0
- Template:Bugfix Template:Colour skin can no longer be bought if the player does not own the DJ Booth.
- 9 October 2024 - v1.35.0
- Template:Bugfix DJ Booth no longer checks if sold towers should be buffed.
- 23 October 2024 - v1.37.0
- New skin: Template:Colour
- 19 November 2024 - v1.41.6a
- Template:Colour skin cost decreased from Robux 749 to Robux 562.
- 27 November 2024 - v1.43.0
- Template:Colour skin cost increased from Robux 562 to Robux 749.
- 1 April 2025 - v1.59.0
- Template:Bug DJ Booth cannot buff towers or play music.
- 1 April 2025 - v1.59.3
- Template:Bugfix DJ Booth now buffs towers and plays music.
- 9 April 2025 - v1.60.0
- Support role added.
- 23 April 2025 - v1.62.0
- New skin: Template:Colour
- Template:Bug Template:Colour skin is not affected by certain debuffs.
- Template:Bug Template:Colour skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the Gunslinger, Warden and Minigunner enemies.
- Template:Bug When in range of a Medic, it will be able to affect less towers with its Cleansing ability. Stacks with each Template:Colour skin or other similarly bugged tower/skin in range.
- 28 May 2025 - v1.65.0
- Template:Bugfix Template:Colour skin no longer breaks the Medic's Cleansing ability.
- 11 June 2025 - v1.67.0
- Template:Bug Cloned towers from the Hacker will still boost DJ Booth's Drop The Beat ability power, even after they disappear from the map.
- 18 June 2025 - v1.67.6
- Template:Bugfix Cloned towers from the Hacker no longer boost the Drop The Beat ability power after they have disappeared.
- 9 July 2025 - v1.70.0
- New skin: Template:Colour
- Template:Bug Template:Colour skin is not affected by certain debuffs.
- Template:Bug Template:Colour skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the Gunslinger, Warden and Minigunner enemies.
- 26 November 2025 - v1.81.0
- 2 December 2025 - v1.81.4b
- 20 December 2025 - v1.83.0a
- New skin: Template:Colour
- 23 December 2025 - v1.83.5
- 2 January 2026 - v1.83.9b
- 28 January 2026 - v1.84.0
- Statistical changes:
- Base
- Level 3
- Max hits decreased from 8 to 6.
- Level 4
- Knockback force decreased from +2.5 to +0.
- Base defense drop decreased from 5% to 3%.
- Max defense drop decreased from 25% to 12%.
- Level 4
- Base defense drop changed from 5% > 7% to 3% > 5%
- Max defense drop changed from 25% to 12% > 15%.
- Level 5
- Range decreased from +2 to +1.5.
- Inactive Range Buff decreased from 12.5% to 10%.
- Inactive Discount Buff decreased from 7.5% to 5%.
- Inactive Damage Buff decreased frmo 10% to 7.5%.
- Knockback force increased from -2.5 to +0.
- Base defense drop changed from 7% > 10% to 5% > 6%
- Max defense drop changed from 25% to 15% > 18%.
- Statistical changes:
Notes
- ↑ Obtained by purchasing a DJ Booth Plush or Mini DJ Booth Plush.
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |