Rebalanced Stats
A haunted scarecrow that fires piercing bolts and can summon thorns to slow enemies.
―Inventory Description

Description

The Harvester is a tower which fires piercing projectiles at enemies. It could have been obtained by triumphing all Hexscape Event maps on the Hard difficulty. Most recently, it was brought back through a limited time gamepass priced at  799.

The Harvester deals damage with its projectile that can hit multiple enemies per attack. It has an ability to create thorns along with the path of two segments from Level 1 onward, which slow and deal damage to enemies periodically. These thorns only last for a few seconds on the path. During later levels, the Harvester gains high damage and firerate, and the thorns are enhanced to deal more damage, receive an extended lifespan, cover a larger area, and have more slowdown.

The Harvester's Thorns ability also has an effect on another tower at Level 3+, the Farm. All Farms in its range will create additional thorns on the path. These thorns use the same statistics as the Harvester, except that the damage, duration and range statistics are halved at Level 0, with each Level increasing their power (except the range) by 10%, up to 100%.

The Harvester can be considered a well-rounded tower that is reliable during all parts of the match as its piercing projectiles can effectively damage hordes between the early to mid game while its Thorns ability can be great against weaker and higher health crowds later on.

The Harvester has a placement limit of five per player.

Upgrades

Thorns
Level 1 • Cost:  $550

Damage: 10 -> 14  

Range: 16 -> 20  

Damage: 3  

Range: 10  

Tick Rate: 0.5  

Slowness: 15%  

 
Early Harvest
Level 2 • Cost:  $1,750

Damage: 14 -> 25  

Firerate: 2 -> 1.8  

Pierce Limit: 2 -> 3

Damage: 3 -> 5  

Range: 10 -> 12  

Slowness: 15% -> 20%  

 
Nature's Vengeance
Level 3 • Cost:  $4,000

Damage: 25 -> 40  

Range: 20 -> 24  

Firerate: 1.8 -> 1.5  

Damage: 5 -> 8  


Unlocked Nature’s Bond

Thorn range can now be extended by Farms next to thorns. Thorns generated by Farms will have a portion of the thorns’ base stats.

 
Cold-Hearted Scarecrow
Level 4 • Cost:  $7,500

Damage: 40 -> 120  

Range: 24 -> 30  

Firerate: 1.5 -> 2.5  

Damage: 8 -> 15  

Range: 12 -> 14  

Tick Rate: 0.5 -> 0.45  

Slowdown: 20% -> 25%  

 
Harvesting Season
Level 5 • Cost:  $14,000

Damage: 120 -> 250  

Range: 30 -> 32  

Pierce Limit: 3 -> 4

Damage: 15 -> 25  

Range: 14 -> 15  

Tick Rate: 0.45 -> 0.4  

Slowness: 25% -> 30%  

 

Ability

Thorns
Level 1+ • 40s Cooldown

On use, the selected area will produce thorns that deal damage and slow enemies, thorns last for 10 seconds. At Level 3+, Farms that are both in the range of the Harvester and the track also generate thorns with weakened statistics through its Nature's Bond. If the selected area does not intersect with the Harvester’s range, the ability will not be used.

 

Stat Table

NOTE: Stats tables in TinyGhostGamer87’s blogs don’t consider the Firerate Bug and so will display a less accurate depiction of what stats like Firerate and DPS would be.

Harvester Stats
Level Total Cost Damage Firerate Range Pierce Limit Min DPS[2] Max DPS[3] Min DPS Cost Efficiency Max DPS Cost Efficiency
0  $850 10 2 16 2 5 10  $170  $85
1  $1,400 14 2 20 2 7 14  $200  $100
2  $3,150 25 1.8 20 3 13.89 41.67  $226.8  $75.6
3  $7,150 40 1.5 24 3 26.67 80  $268.12  $89.38
4  $14,650 120 2.5 30 3 48 144  $305.21  $101.74
5  $28,650 250 2.5 32 4 100 400  $286.5  $71.63
Thorns Stats
Level Total Cost Damage Tick Rate Slowdown Range Total Elapsed Damage[4] DPS[5] Cost Efficiency
1  $1,400 3 0.5 15% 10 60 6  $233.33
2  $3,150 5 0.5 20% 12 100 10  $315
3  $7,150 8 0.5 20% 12 160 16  $446.88
4  $14,650 15 0.45 25% 14 333.33 33.33  $439.54
5  $28,650 25 0.4 30% 15 625 62.5  $458.40

Skins

To see all the upgrades of a skin, see the gallery page.

   
Skin Wasteland Lunar
Rarity Event Legendary
Daily Store Cost N/A N/A
Obtained From Dark Harvest Mission Quest Lunar Crate

Strategy

  • The Harvester can be a very useful AoE attacker, particularly in the early and middling stages of the game. Its Thorns ability is also useful, if not better, for area damage.
    • Do note however, that it is a projectile tower with the potential of missing enemies. This can make it less reliable than towers like the Accelerator or Ranger, which will not miss the intended target.
  • The Harvester is a decent pick against mid to late-game Flying enemies, as it has flying detection from Level 0.
    • It does not, however, have any other detections, but itsThorns ability can be used to damage Hidden enemies.
      • Do note that theThorns cannot damage either Flying or Lead enemies.
  • Its Thorns ability can be an effective counter against Aggro enemies. While it may not be enough to kill stronger ones, such as the Fallen Shield with Aggro, it can be used to damage the crowds of enemies that appear alongside it on any part of the map.
  • The Harvester'sThorns ability also affects the Farm through Nature's Bond. It will make all Farms in the range of the Harvester create thorns, with their statistics being half of the Harvester's thorns statistics at Level 0, becoming stronger with Levels.
    • Placing down Farms where their range covers the path while also being in the Harvester's range can significantly increase how much damage its Thorns ability deals.
    • The Farm can also be used to generate cash to help afford the Harvester's high upgrade costs.
    • Range Buffs from towers like the DJ Booth can be useful at allowing the Harvester to have more Farms in its range and to boost their damage.
  • Towers that apply the Damage Buff, such as the DJ Booth or Mercenary Base can be quite useful with the Harvester, as they can not only boost its main attack but also the damage of itsThorns.
    • However, do note that the Farms are only affected if the Farm itself is in the range of the Damage Buff giver.

Trivia

  • This is the second user blog by TinyGhostGamer87 to be a rebalance of an existing tower (reworks are separate).
  • This rebalance focuses on improving the overall stats of the version of the Harvester before the Null & Void event.
    • This is particularly noticeable due to the Harvester only having direct Flying detection, being able to hit multiple targets via its projectiles and being moderately cheap.
    • A change that hasn’t been seen in any of the versions of the Harvester so far is the Nature’s Bond passive unlocking at a later level.
      • In this case, Nature’s Bond is unlocked at Level 3.
  • This rebalance concept is fairly old, being made a year ago alongside the Hallow Punk rebalance concept.

Update History

  • 27 April 2026 - Concept created but unfinished.
  • 2 May 2026 - Added a stats table for the Harvester.
    • Statistical changes:
      • Level 4
        • Firerate: 3 -> 2.5
  • 21 May 2026 - A couple of changes were made.
    • Thorns stats table added.
    • Strategy and Trivia sections updated.
  • 24 May 2026 - Fixed the Thorns Stats Table displaying a few slowness stats as some of the Harvester’s range stats.

Notes

  1. ↑ Through the Thorns ability and projectile piercing, hidden enemies can be indirectly hit but not directly targeted.
  2. ↑ The DPS of the Harvester assuming the projectile only hits one enemy.
  3. ↑ The DPS of the Harvester assuming the projectile hits several enemies up to its pierce limit.
  4. ↑ Assumes only one enemy is hit and the enemy is in the range of the thorns for its entire duration.
  5. ↑ Assumes thorns only hit one enemy.
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