Medic

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This article is about Medic. You may be looking for the Field Medic or Null Medic.

<infobox>

 <title source="title"><default>Medic</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Support
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>{{{pvp_footprint}}}
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
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 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox> Template:QuoteContainer

Description

The Medic is an intermediate support tower that provides various buffs to other towers and replenishes base health after it has been lost. It can be unlocked from the store for Coin 2,000.

The Medic heals base health by a specified amount each wave with Take your Vitamins. The amount of health healed increases with the level of the Medic and the amount of Medics placed down. At later levels, it also gains the ability to overheal, increasing base health to value higher than its maximum. If there are multiple Medics, the health regeneration and overheal stacks with each Medic. Similarly, these effects stack with other sources of such effects, like Skills.

The Medic holds a medi gun, which it can use to apply a shield to towers. Whenever shielded, the tower will have a shield modifier on them. This shield provides a passive 15% Firerate Buff and an immunity to stuns. It does not grant an immunity to debuffs or freeze. If the tower is stunned, its shield will be broken instead, reappearing shortly after. At Level 0, it can only shield one tower, but this is increased up to five at Level 5. It cannot shield other Medics or any tower currently shielded by another Medic. There is a 0.5 second cooldown before another tower can be selected or deselected.

At Level 3, it gets the Ubercharge ability. This provides all towers shielded by the Medic with a Damage Buff for a brief period of time. While it may look like this is tied to the shield, this is not actually the case. The Damage Buff will remain on the tower, even if its shield is gone. Unassigning a tower with Medic will however remove the Damage Buff from it.

The Medic has a placement limit of 4.

Upgrades

Medical Precautions
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Max Targets


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Prescribed Vitamins
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+1 Max Targets

+5 Overheal Limit

8 > 6 Shield Recharge Speed Shield Recharge Speed


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

BIG BRAIN
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+5 Overheal Limit

+5 Healing Healing

Template:CollapsibleUpgrade


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Medical Pack
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range

+1 Max Targets

+10 Overheal Limit

+10 Healing Healing

6 > 4.5 Shield Recharge Speed Shield Recharge Speed

Template:CollapsibleUpgrade


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

PHD
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+1 Max Targets

+30 Overheal Limit

+5 Healing Healing

4.5 > 4 Shield Recharge Speed Shield Recharge Speed

Template:CollapsibleUpgrade


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Ability

Ubercharge
Level 3 • 60s Cooldown • 15s Initial Cooldown

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">

Grants a damage boost to all assigned towers.

[[Script error: No such module "StripNaked".|150px|center]]

Stats Table

To see all the previous statistics of this tower, see the history page.

Template:Neow

Skins

To see all the upgrades of a skin, see the gallery page.

File:WitchMedicIconAug25.png File:CyberMedicIconAug25.png File:ValentinesMedicIconAug25.png File:BunnyMedicIconAug25.png
Skin Template:Colour Template:Colour Template:Colour Template:Colour
Rarity Template:Colour Template:Colour Template:Colour Template:Colour
Daily Store Cost N/A Robux 120 N/A N/A
Obtained From Formerly Halloween 2019 Crate Premium Skincrate Formerly Valentines Crate Formerly Bunny Skincrate
File:StrandedMedicIconAug25.png File:MasqueradeMedicIconAug25.png File:FallenMedicIconAug25.png File:MermaidMedicIconAug25.png
Skin Template:Colour Template:Colour Template:Colour Template:Colour
Rarity Template:Colour Template:Colour Template:Colour Template:Colour
Daily Store Cost Coin 3,500 N/A N/A N/A
Obtained From Cold Front Skincrate Lunar Overture Season Fallen Angel Mission Quest The Little Medic Mission Quest
File:AFPlagueMedicIcon.png File:AFBartenderMedicIcon.png File:AFToyBallerinaMedicIcon.png File:AFSecondChanceMedicIcon.png
Skin Template:Colour Template:Colour Template:Colour Template:Colour
Rarity Template:Colour Template:Colour Template:Colour Template:Colour
Obtained From Null & Void Event Premium Battle Pass Showtime Skincrate The Final Act Premium Battle Pass Valentines 2026 Skincrate
File:AFShamrockMedicIcon.png
Skin Template:Colour
Rarity Template:Colour
Obtained From Shamrock Skincrate

Strategy

  • The Medic has the ability to permanently grant a Firerate Buff and temporarily grant a Damage Buff to towers, making it very useful as a support tower.
    • However, unlike other towers like the Commander, DJ Booth or even the Mercenary Base, it is not able to apply it to every tower in range, it can only apply it to a few of them.
      • Because of this, players may need to either place down multiple of them to cover most or all of their towers, or only target the most important of their towers.
      • Due to its limited tower selection, towers with naturally low placement limits like the Turret or Gatling Gun are a great pick when using the Medic, as their low placement limits mean few Medics are needed to boost them all.
        • With all four Medics placed down, you can still boost up to 20 towers, so towers like the Minigunner or Swarmer can still be paired with it, although you might have to leave some towers unboosted.
  • The Medic can give towers a shield, which stops them from being stunned once.
    • This does not stop either debuffs or being frozen. These towers are still affected by these effects, but they will not lose their shield from them.
    • When its shield is broken, the targeted tower not only loses its immunity to stuns, but also the Firerate Buff provided by the Medic. It does not however, lose any of its Ubercharge buffs.
      • If the shield is regenerated in the middle a stun, the stun will removed. This means the duration of towers assigned to a Medic cannot be longer than its shield regeneration cooldown.
  • The Medic can provide an additional Damage Buff to targeted towers, but only temporarily.
    • This is best used on harder waves when a tough enemy appears or when an enemy appears which players do not have strong enough towers to targetn.
  • The Medic can be used to heal back any lost health and overheal the base health.
    • As this effect stacks with each Medic placed down, having four Medics placed down will result in the player regenerating 100 health at the start of every wave while also adding an additional overheal of 200.
      • This does not just stack with other Medics, but also other towers or mechanics like Skills. For example, if Skills are fully upgraded, having one Medic placed down will allow it to overheal the base health to 250 at Level 5, not just 50 or 200.
  • There are multiple towers that cannot be affected by its Damage Buff:

Template:DamageBuff

Trivia

  • The Medic is the second tower that has the ability to restore base health, although it is currently the only one to do so.
    • The first tower able to do so was the Gladiator, although it has since lost this ability.
    • It is not the only way of healing back base health, as the Turkey Leg and Fruit Cake consumables can also do that.
  • The item the Medic carries from level 0-4 resembles the Medi Gun from Team Fortress 2.
  • At Level 2, Vitamins from R2DA can be seen on the Medic's belt.
  • The Medic's Level 3 upgrade name is a reference to the meme Yeah, This Is Big Brain Time.
  • During Hardcore Testing BETA, the Medic had the same upgrade icons and upgrading prices as the Mecha Base, barring the placement cost.
  • Until the Overhaul Update, the Medic's Level 5 upgrade was misspelled as Goddess or Healing.
  • The Medic was unable to heal base health in the now removed Versus mode.
  • The Medic originally had a red cross shoulder patch, which violates Geneva Conventions Laws, as it is being used by the ICRC and is strictly restricted to be associated with real-world medical aid.
  • The Medic's Ubercharge ability icon came from Ashea: Reborn, where it was used as an icon for the Heal skill.
  • From Null Medic's logbook description, the Medic has scars on herself.

Update History

For previous cosmetic variations, see the gallery page.

  • 13 October 2019 - Release v1.0.0
    • Medic added.
  • 27 October 2019 - Release v1.1.1
  • 9 November 2019 - Release v1.2.0
  • 25 November 2019 - Release v1.3.0
  • 24 December 2019 - Release v1.5.0
    • Medic is now immune to stun from boss stomps.
  • 14 February 2020 - Release v1.7.1
  • 4 March 2020 - Release v1.8.0
    • Statistical changes:
      • Level 3
        • Range increased from +1 to +3.
          • Template:Bug This was not changed in the upgrade description.
        • Damage decreased from +3 to +2.
          • Template:Bug This was not changed in the upgrade description.
  • 6 April 2020 - Release v1.9.0
  • 29 October 2020 - Overhaul v1.0.0
    • Unlock cost decreased from Coin 2,000 to Coin 1,500.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Skin rarity added to Basic Crate and Premium Skincrate skins.
    • Statistical changes:
      • Base
        • Firerate decreased from 1.05 to 1.03.
      • Level 2
        • Firerate changed from 1.05 > 0.85 to 1.03 > 0.83.
      • Level 3
        • Damage decreased from +2 to +0.
        • Firerate changed from 0.85 > 0.55 to 0.83.
      • Level 4
        • Firerate changed from 0.55 to 0.83 > 0.68.
      • Level 5
        • Firerate changed from 0.55 > 0.35 to 0.68 > 0.33.
    • Template:Bug Level 3 upgrade description says that the Medic's damage is increased from 6 to 6.
  • 8 May 2021 - Overhaul v1.3.0
    • Template:Bug Medic's Cleansing ability does not work as it only applies to the old stun system, not the new one.
  • 12 March 2022 - v1.1.0
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Medic is now immune to all stuns.
    • Statistical changes:
      • Base
        • Firerate decreased from 1.03 to 1.025.
      • Level 2
        • Firerate changed from 1.03 > 0.83 to 1.025 > 0.825.
      • Level 4
        • Firerate changed from 0.83 > 0.68 to 0.825 > 0.675.
      • Level 5
        • Firerate changed from 0.68 > 0.33 to 0.675 > 0.325.
    • Template:Bugfix Medic's Cleansing ability now works properly.
    • Template:Bugfix Cleansing ability range is now increased by Range Buffs.
    • Template:Bug Medic no longer heals the base health.
  • 12 March 2022 - v1.1.0a
  • 21 December 2022 - v1.6.0
    • Skin rarity added to all skins.
  • 23 January 2023 - v1.6.0j
  • 14 February 2023 - v1.6.1
  • 21 March 2023 - v1.6.3e
    • Template:Bug Medics base health regeneration no longer increases at Level 2 and Level 4.
    • Template:Bugfix Level 3 upgrade description no longer says that the Medic's damage has increased from 6 to 6.
  • 31 October 2023 - v1.9.0g
  • 24 February 2024 - v1.14.0
  • 8 March 2024 - v1.15.0
  • 21 June 2024 - v1.25.0
  • 2 August 2024 - v1.27.0
  • 21 August 2024 - v1.28.0
  • 12 March 2025 - v1.57.0
    • Statistical changes:
      • Base
        • Damage increased from 2 to 3.
        • Range increased from 10 to 12.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Lead detection added.
      • Level 1
      • Damage decreased from +1 to +0.
        • Firerate changed from 1.025 to 1.025 > 0.775.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 2
        • Damage decreased from +3 to +2.
        • Firerate decreased from 1.025 > 0.825 to 0.775.
        • Range decreased from +1 to +0.
        • Healing increased from 5 > 7 to 5 > 10.
        • Hidden detection added, moved from Level 3.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 3
        • Damage increased from +0 to +3.
        • Firerate decreased from 0.825 to 0.775 > 0.675.
        • Hidden detection moved to Level 2.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 4
        • Damage increased from +2 to +4.
        • Range decreased from +1 to +0.
        • Firerate decreased from 0.825 > 0.675 to 0.675 > 0.525.
        • Healing increased from 7 > 10 to 10 > 25.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 5
        • Firerate decreased from 0.675 > 0.325 to 0.525 > 0.325.
        • Cleansing ability cooldown decreased from 30 to 20.
        • Healing increased from 10 to 25 > 100.
        • Flying detection added.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
  • 16 April 2025 - v1.59.0
  • 9 April 2025 - v1.60.0
    • Support role added.
  • 28 May 2025 - v1.65.0
  • 25 June 2025 - v1.68.0
    • Unlock cost decreased from Coin 1,500 to Coin 800.
  • 20 August 2025 - v1.73.0
    • Medic is no longer capable of attacking enemies, now it only shields other towers. This provides them with buffs and an immunity to stuns.
    • Cleansing ability replaced with Ubercharge. Functionality changed from removing all stuns from towers to applying an additional buff to assigned towers and giving them all detections.
    • Now can overheal the base health without Skills, as it has its own separate limit per Medic.
    • Updated tooltips.
    • Unlock cost increased from Coin 800 to Coin 2,000.
    • Placement limit of 5 added.
    • Statistical changes:
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage removed.
        • Firerate removed.
        • Max targets of 1 added.
        • Shield recharge speed of 8 added.
        • Overheal limit of 0 added.
        • Tower selection cooldown of 0.5 added.
        • Firerate Buff of 20% added.
        • Lead detection removed.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range decreased from +1 to +0.
        • Max targets increased from +0 to +1.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range increased from +0 to +2.
        • Max targets increased from +0 to +1.
        • Healing decreased from +5 to +0.
        • Overheal limit increased from +0 to +5.
        • Shield recharge speed changed from 0 to 8 > 6.
        • Hidden detection removed.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range decreased from +3 to +1.
        • Healing decreased from +0 to +5.
        • Overheal limit increased from +0 to +5.
        • Unlocks Ubercharge.
          • Replaces the former Cleansing ability.
          • Grants a 20% Damage Buff and all detections.
          • Lasts 7.5 seconds.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range increased from +0 to +3.
        • Max targets increased from +0 to +1.
        • Healing decreased from +15 to +10.
        • Overheal limit increased from +0 to +10.
        • Shield recharge speed changed from 0 to 6 > 4.5.
        • Damage Buff changed from 0% to 20% > 27.5%.
        • Ubercharge duration changed 0 to 7.5 > 10.
      • Level 5
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Max targets increased from +0 to +1.
        • Healing decreased from +75 to +5.
        • Overheal limit increased from +0 to +30.
        • Shield recharge speed changed from 0 to 4.5 > 2.
        • Damage Buff changed from 0% to 27.5% > 40%.
        • Ubercharge duration changed 0 to 10 > 15.
        • Name changed from Goddess Of Healing to PHD.
    • New skin: Template:Colour
    • Template:Bug Medic can switch assigned towers while Time Scale is set to 0x.
    • Template:Bug Medic can stack its Firerate Buff.
    • Template:Bug Despite being unable to shield towers with another player's Medic, selecting another player's Medic will still prevent selecting towers.
    • Template:Bug Having a Medic selected prevents viewing enemy statistics.
    • Template:Bug Medic can sometimes abruptly end the match in a loss at random waves.
    • Template:Bug Medic's Ubercharge reloads the ammo of specifically just the Commando and Gatling Gun after it ends.
    • Template:Bugfix Medic's healing now increases with upgrades.
  • 20 August 2025 - v1.73.2
    • Template:Bugfix It is no longer possible to stack Medic Firerate Buffs through a specific method of switching which Medic is shielding a tower after the shield breaks.
  • 3 September 2025 - v1.74.0
    • Template:Bugfix Medic no longer causes the match to abruptly end in a loss.
  • 24 September 2025 - v1.75.0
    • Statistical changes:
      • Base
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 3
        • Ubercharge no longer gives all detections.
          • Template:Bug Despite what the update log says, this change did not actually happen. Detections are still applied by Ubercharge.
  • 18 October 2025 - v1.77.0
  • 12 November 2025 - v1.80.0
    • Template:Bugfix Ubercharge no longer gives towers hidden detection, though other detections are still applied when they should not be.
  • 26 November 2025 - v1.81.0
    • Statistical changes:
      • Ubercharge ability now has a 15 second cooldown upon placing it down.
  • 20 December 2025 - v1.83.0
  • 20 December 2025 - v1.83.0a
  • 23 December 2025 - v1.83.4
    • Template:Bug All shielded towers except one once their shield is broken do not lose their Firerate Buff and never regain their shield without assigning them a shield again.
    • Template:Bugfix It is no longer possible to stack the Medic's Firerate Buff.
    • Statistical changes:
      • Limit decreased from 5 to 4.
      • Ubercharge Ability
        • Uber 1
          • Duration increased from 7.5s to 10s.
        • Uber 2
          • Damage Buff increased from 27.5% to 30%.
          • Duration increased from 10s to 12.5s.
      • Base
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 1
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 2
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 5
        • Shield Recharge Speed increased from 2.5s to 4s.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
  • 28 January 2026 - v1.84.0
    • Placement limit decreased from 5 to 4.
    • Statistical changes:
      • Base
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 1
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 2
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 3
        • Ubercharge duration increased from 7.5 to 10.
      • Level 4
        • Ubercharge damage buff increased from 20% > 27.5% to 20% > 30%.
        • Ubercharge duration increased from 7.5 > 10 to 10 > 12.5.
      • Level 5
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Shield Recharge Speed increased from 4.5 > 2 to 4.5 > 4.
  • 11 February 2026 - v1.85.0
  • 11 March 2026 - v1.86.0

Notes



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