Soldier: Difference between revisions

From Tower Defense Simulator Wiki
Jump to navigation Jump to search
Content deleted Content added
imported>DarkGabonnie
m Update History: convert raw abbr tags to template, replaced: <abbr title="-0.05">0.23 > 0.18</abbr> → {{Tooltip|0.23 > 0.18|-0.05}} (32)
imported>Mentin123
mNo edit summary
 
(16 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Tabs|Regular = Soldier|Perk = Golden Soldier}}
{{Tabs|Regular = Soldier|Perk = Golden Soldier}}
{{SameName|Soldier|Tower • [[Soldier (Unit)|Unit]]}}
{{SameName|Soldier|'''Tower''' • [[Soldier (Unit)|Unit]] • [[Soldier (Narrator)|Narrator]]}}
{{For|[[Mission Quests|Undead Solider]], a [[Mission Quests|Mission Quest]]}}
{{For|[[Mission Quests|Undead Solider]], a [[Mission Quests|Mission Quest]]}}
{{TowerInfobox
{{TowerInfobox
Line 120: Line 120:
}}
}}


==Stats Table==
==Statistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
''To see all the previous statistics of this tower, see the [[/History|history]] page.''


Line 126: Line 126:
<var>
<var>
$DPS$ = (Damage * Burst Count) / (Cooldown + (Firerate * Burst Count))
$DPS$ = (Damage * Burst Count) / (Cooldown + (Firerate * Burst Count))
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 400; 100; 700; 1850; 6000
$COST$ = 400; 100; 700; 1850; 6000
$FNC-PVP-COST$ = 450; 200; 800; 3000; 8000
$PVP-COST$ = 450; 200; 800; 3000; 8000
$FNC-DETECTION$ = 2; ; 4
$FSE-DETECTION$ = 2; ; 4
$FNC-PVP-DETECTION$ = 2; ; 0
$FSE-PVP-DETECTION$ = 2; ; 0
$FNC-UPGRADE$ = Barracks Training; Better Aiming; Equipment Upgrades; Deadliest Soldier
$FSE-UPGRADE$ = Barracks Training; Better Aiming; Equipment Upgrades; Deadliest Soldier
$FNC-PVP-UPGRADE$ = Better Vision; Better Aiming; Equipment Upgrades; Deadliest Soldier
$FSE-PVP-UPGRADE$ = Better Vision; Better Aiming; Equipment Upgrades; Deadliest Soldier
$FNC-UPGRADEICON$ = 5523192002; 5523193619; 5523195646; 5523196519
$FSE-UPGRADEICON$ = 5523192002; 5523193619; 5523195646; 5523196519
$FSE-META$ = Starter; File:KrampusRevengeSoldierIcon.png
$FREF$ = <ref name=firerate>Firerate only applies to the burst and is not the time between bursts.</ref>
$FREF$ = <ref name=firerate>Firerate only applies to the burst and is not the time between bursts.</ref>
$DREF$ = <ref name=dps>Calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).</ref>
$DREF$ = <ref name=dps>Calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
Line 142: Line 144:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Burst Count !! Firerate$FREF$ !! Cooldown !! Range !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Burst Count !! Firerate$FREF$ !! Cooldown !! Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 1 || 3 || 0.175 || 0.5 || 17 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 3 || 0.175 || 0.5 || 17 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 1 || 3 || 0.15 || 0.4 || 17 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 1 || 3 || 0.15 || 0.4 || 17 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 2 || 4 || 0.15 || 0.4 || 19 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 2 || 4 || 0.15 || 0.4 || 19 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 4 || 8 || 0.15 || 0.4 || 19 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 4 || 8 || 0.15 || 0.4 || 19 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 10 || 12 || 0.15 || 0.4 || 22 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 10 || 12 || 0.15 || 0.4 || 22 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 158: Line 160:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Burst Count !! Firerate$FREF$ !! Cooldown !! Range !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Burst Count !! Firerate$FREF$ !! Cooldown !! Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 1 || 4 || 0.15 || 0.4 || 17 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 4 || 0.15 || 0.4 || 17 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 1 || 6 || 0.125 || 0.3 || 17 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 1 || 6 || 0.125 || 0.3 || 17 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 2 || 6 || 0.125 || 0.3 || 19 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 2 || 6 || 0.125 || 0.3 || 19 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 4 || 8 || 0.125 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 4 || 8 || 0.125 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 8 || 10 || 0.1 || 0.2 || 21 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 8 || 10 || 0.1 || 0.2 || 21 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 196: Line 198:
|-
|-
!Daily Store Cost
!Daily Store Cost
|{{Coins|1,250}}
|{{Coins|500}}
|{{Coins|1,250}}
|{{Coins|500}}
|{{Robux|105}}
|{{Robux|105}}
|N/A
|N/A
Line 326: Line 328:
|[[Ducky Revenge Event#Ducky Revenge Battle Pass|Ducky Revenge Regular Battle Pass]]
|[[Ducky Revenge Event#Ducky Revenge Battle Pass|Ducky Revenge Regular Battle Pass]]
|[[Null & Void Event#Null & Void Battle Pass|Null & Void Regular Battle Pass]]
|[[Null & Void Event#Null & Void Battle Pass|Null & Void Regular Battle Pass]]
|-
!
|[[File:PatrioticSoldierIconIG.png|175px]]
|[[File:BeachSoldierIconIG.png|175px]]
|-
!Skin
|{{Color|Patriotic}}
|{{Color|Beach}}
|-
!Rarity
|{{Color|Rare}}
|{{Color|Rare}}
|-
!Daily Store Cost
|{{Coins|6,500}}
|{{Coins|6,500}}
|-
!Obtained From
|[[Patriotic Crate]]
|[[Beach Crate]]
|}
|}


Line 622: Line 644:
****Damage decreased from +5 to +4.
****Damage decreased from +5 to +4.
****Firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.12 > 0.1|-0.02}}.
****Firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.12 > 0.1|-0.02}}.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Patriotic}}
*'''7 August 2026''' - [[v2.5.0]]
**New skin: {{Color|Beach}}
}}
}}



Latest revision as of 13:05, 26 August 2026

[[Soldier|]][[Soldier/Gallery|]][[Soldier/History|]]

Soldier
TowerUnitNarrator
Similar Article
This article is about Soldier. You may be looking for Undead Solider, a Mission Quest.

<infobox>

 <title source="title"><default>Soldier</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Offense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Script error: No such module "NumName". (1.5)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Script error: No such module "NumName". (1.5)
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox> Template:QuoteContainer

Description

[edit]

The Soldier is a starter ground tower that fires in bursts. It can be bought for Coin 350 in the store.

The Soldier fires in bursts, with a short delay between each burst. It is a fairly cheap tower, making it recommended for use in earlier waves. It gains hidden detection at Level 2 and flying detection at Level 4 (Level 0 for PVP), so it is an effective counter against Hidden and Flying enemies.

The Soldier is considered an early to mid-game tower. Later on during the game, its effectiveness dwindles against high health enemies, being outclassed by other towers with higher DPS.

Upgrades

[edit]

Template:PVPTabber

Statistics

[edit]

To see all the previous statistics of this tower, see the history page.

Template:Neow

Skins

[edit]

To see all the upgrades of a skin, see the gallery page.

File:LO Blue Soldier 0.png File:KR Red Soldier 0.png File:Cold Soldier Soldier 0.png File:KR Party Soldier 0.png
Skin Blue Red Cold Soldier Party
Rarity Common Common Uncommon Exclusive
Daily Store Cost Coin 500 Coin 500 Robux 105 N/A
Obtained From Basic Crate Basic Crate Premium Crate Party Crate
File:KRToySoldier0.png File:KRDoughboySoldier0.png File:Golden soldier lvl 0.png File:KRValentinesSoldier0.png
Skin Toy Doughboy Golden Valentines
Rarity Common Common Golden Common
Daily Store Cost Coin 850 Robux 85 Coin 50,000 Coin 4,000
Obtained From Toy Crate Premium Crate Golden Crate Valentines 2026 Crate,
Lovestruck Crate,
Lovely Crate,
Season of Love Season
File:KRDuckySoldier0.png File:KRGrandTheftSoldier0.png File:KRHolidaySoldier0.png File:BSSoldier0.png
Skin Ducky Grand Theft Holiday Beast Slayer
Rarity Common Common Event Event
Daily Store Cost Coin 3,000 Robux 255 Coin 5,000 N/A
Obtained From Ducky Crate,
Hunting Season
Deluxe Crate,
Philips x TDS Season
Jolly Crate,
Violent Night Season
Krampus' Revenge Season
File:LiberatorSoldier0.png File:ToiletSoldier0.png File:StealthOpsSoldier0.png File:AerobicsSoldier0.png
Skin Liberator Toilet Stealth Ops Aerobics
Rarity Rare Legendary Rare Common
Daily Store Cost Robux 120 Robux 190 Robux 120 N/A
Obtained From Premium Crate Premium Crate (Formerly)[1] Premium Crate Hexscape Event Regular Battle Pass
File:DFSoldier0.png File:KorbloxSoldier0.png File:BunnySoldier0.png File:NullSoldier0Noseless.png
Skin Dark Frost Korblox Bunny Null
Rarity Uncommon Event Uncommon Uncommon
Daily Store Cost N/A N/A N/A N/A
Obtained From Operation I.C.E Regular Battle Pass The Hunt: Mega Edition Event Easy Difficulty Ducky Revenge Regular Battle Pass Null & Void Regular Battle Pass
File:PatrioticSoldierIconIG.png File:BeachSoldierIconIG.png
Skin Patriotic Beach
Rarity Rare Rare
Daily Store Cost Coin 6,500 Coin 6,500
Obtained From Patriotic Crate Beach Crate

Strategy

[edit]
  • The Soldier is an effective early-game tower at Level 2, having high DPS for a cheap price.
    • By mid-game, you should have multiple Level 3–4 Soldiers, as they can effectively kill enemies that appear there, such as the Dark Necromancer or Slow Boss.
      • However, it loses value as the waves progress due to its DPS being too low to deal with high health enemies that appear later on during the game.
      • It should not be relied on late-game if you have better towers and can be replaced by towers like the Minigunner or Ranger.
  • The Soldier is able to change targets between bursts if another enemy enters its range.
    • This avoids the need to swap targets from time to time.
  • The Soldier's firerate can be boosted by the Commander.
    • However, the Soldier's cooldown cannot be decreased.
    • However, it is not recommended to prioritize this tower over higher DPS alternatives such as the Minigunner and Turret.

Trivia

[edit]
  • When the game was in Alpha, and for a while after BETA release, the Soldier's upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans gun".
  • The Soldier's name and function is very loosely based on the Soldier from Tower Battles.
  • The Soldier, along with the Turret, are the first towers to have toys made based on them.
  • Prior to the Solar Eclipse Update, the Soldier alongside the Commander used to appear on the triumph screen.

Update History

[edit]

For previous cosmetic variations, see the gallery page.

  • 14 June 2019 - BETA v1.0.0
    • Soldier added.
  • 15 August 2019 - BETA v1.10.0
    • Unlock cost increased from Coin 100 to Coin 250.
  • 13 October 2019 - Release v1.0.0
    • Statistical changes:
      • Base
        • Range increased from 8 to 12.
      • Level 2
        • Damage decreased from +1 to +0.
      • Level 3
        • Damage decreased from +3 to +2.
    • New skins: Red, Blue, Cold Soldier
  • 9 November 2019 - Release v1.2.0
  • 1 January 2020 - Release v1.5.1
    • New skin: Party
  • 4 March 2020 - Release v1.8.0
    • New SFX.
  • 18 March 2020 - Release v1.8.1
    • New skin: Toy
  • 29 October 2020 - Overhaul v1.0.0
    • Unlock cost increased from Coin 250 to Coin 350.
    • Upgrade names added.
    • Commander now reduces cooldown by stated percentage.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Skin rarity added to Basic Crate and Premium Crate skins.
    • Statistical changes:
      • Base
        • Range decreased from 12 to 10.
        • Firerate decreased from 0.25 to 0.23.
        • Cooldown increased from 1 to 1.2.
      • Level 1
        • Range increased from +1 to +2.
      • Level 2
        • Range decreased from +2 to +1.
      • Level 3
        • Firerate changed from 0.25 to Template:Tooltip.
        • Damage decreased from +2 to +1.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Cooldown decreased from 1 to Template:Tooltip.
      • Level 4
        • Firerate changed from Template:Tooltip to 0.15.
        • Damage increased from +2 to +3.
        • Burst count increased from +0 to +1.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 5 removed
        • Original statistics:
          • Cost: CashScript error: No such module "Money".
          • +3 Damage
          • +2 Range
    • New skins: Doughboy, Golden
  • 8 May 2021 - Overhaul v1.3.0
    • Level 2 upgrade name changed from Radio to Radio Communications.
  • 13 February 2022 - v1.0.2
    • Statistical changes:
      • Base
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range increased from 10 to 13.
        • Firerate decreased from 0.23 to 0.18.
        • Cooldown decreased from 1.2 to 1.
      • Level 1
        • Name changed from Laser Sight to Better Vision.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Name changed from Radio Communications to Better Aiming.
        • Damage increased from +0 to +1.
      • Level 3
        • Name changed from Up Skill to Equipment Upgrades.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range decreased from +1 to +0.
        • Burst changed from 3 > 4 to 3 > 5.
        • Cooldown changed from Template:Tooltip to 1.
        • Firerate changed from Template:Tooltip to 0.18.
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range increased from +1 to +2.
        • Burst changed from 4 > 5 to 5 > 8.
        • Firerate changed from 0.18 to 0.18 > 0.13.
    • New skin: Valentines
    • Golden skin burst increase decreased on Level 3 from +4 to +2, and Level 4 from +10 to +4.
    • Template:Bug Statistics in the lobby are not updated.
    • Template:Bug Cooldown animation is sligthly longer than the cooldown statistic.
  • 12 March 2022 - v1.1.0
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Commander can no longer decrease its cooldown.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.18 to 0.175.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Burst changed from 5 > 8 to 5 > 7.
        • Firerate changed from Template:Tooltip to Template:Tooltip.
    • Golden skin burst increase decreased on Level 4 from +4 to +3.
  • 17 April 2022 - v1.2.0
    • New skin: Ducky
  • 13 May 2022 - v1.2.2
    • Golden skin buffs removed.
    • Statistical changes:
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
  • 30 September 2022 - v1.4.0
    • New skin: Grand Theft
  • 31 October 2022 - v1.4.2
    • Template:Bug Golden skin uses incorrect animations in the lobby.
  • 21 December 2022 - v1.6.0
    • Skin rarity added to all skins.
    • Cold Soldier skin rarity changed from Common to Uncommon.
    • New skin: Holiday
  • 14 February 2023 - v1.6.2
    • Valentines skin rarity changed from Event to Common.
  • 21 March 2023 - v1.6.3e
    • Statistical Changes:
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Name changed from Deadliest's Soldier to Deadliest Soldier.
  • 5 May 2023 - v1.7.2
    • Ducky skin rarity changed from Event to Common.
    • Template:Bugfix Golden skin now uses correct animations in the regular lobby.
  • 21 December 2023 - v1.11.0
    • Unlock cost increased from Coin 350 to Coin 400.
    • Grand Theft skin rarity changed from Legendary to Common.
    • New skin: Beast Slayer
  • 28 January 2024 - v1.12.0
  • 28 January 2024 - v1.12.0a
  • 31 January 2024 - v1.12.0c
    • Beast Slayer skin rarity changed from Common to Event.
  • 29 March 2024 - v1.17.0
    • New skin: Liberator
  • 1 April 2024 - v1.17.0b
    • New skin: Toilet
    • Template:Bug Toilet skin cannot be equipped in the intermission lobby.
    • Template:Bug Toilet skin breaks the tower icon and stats in the tower hotbar.
  • 1 April 2024 - v1.17.2
    • Template:Bugfix Toilet skin now can be equipped in the intermission lobby.
    • Template:Bugfix Toilet skin no longer breaks the tower icon and stats in the tower hotbar.
  • 3 May 2024 - v1.20.0
    • Statistical changes:
      • Level 2
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Burst changed from 3 to 3 > 4.
      • Level 3
        • Damage increased from +1 to +2.
        • Burst changed from 3 > 5 to 4 > 5.
        • Cooldown changed from 1 to Template:Tooltip.
      • Level 4
  • 21 June 2024 - v1.25.0
  • 2 August 2024 - v1.27.0
  • 11 September 2024 - v1.31.0
    • New skin: Stealth Ops
  • 23 October 2024 - v1.37.0
    • New skin: Aerobics
  • 16 December 2024 - v1.46.0
    • New skin: Dark Frost
  • 13 March 2025 - v1.57.7
    • New skin: Korblox
  • 9 April 2025 - v1.60.0
    • Offense role added.
  • 16 March 2025 - v1.61.0
    • New skin: Bunny
  • 25 June 2025 - v1.68.0
    • Unlock cost reduced from Coin 400 to Coin 350.
  • 23 July 2025 - v1.71.0
    • Statistical changes (PVP):
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range increased from 13.
        • Burst increased from 3 to 4.
        • Cooldown decreased from 1 to 0.4.
        • Flying detection added.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from 0.175 to Template:Tooltip.
        • Range decreased from +2 to +0.
        • Burst changed from 3 to 4 > 6.
        • Cooldown changed from 1 to Template:Tooltip.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range increased from +1 to +2.
        • Burst changed from 3 > 4 to 6.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +2 to +3.
        • Range increased from +0 to +2.
        • Burst changed from 4 > 5 to 6 > 8.
        • Cooldown changed from Template:Tooltip to 0.3.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +4 to +5.
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Range decreased from +2 to +0.
        • Burst changed from 5 > 7 to 8 > 10.
        • Cooldown changed from 0.8 to Template:Tooltip.
  • 18 October 2025 - v1.77.0
    • New skin: Null.
  • 28 January 2026 - v1.84.0
    • Statistical changes (Regular):
      • Base
        • Range increased from 13 to 17.
        • Cooldown decreased from 1 to 0.85.
      • Level 1
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from 0.175 to Template:Tooltip.
        • Range decreased from +2 to +0.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range increased from +1 to +2.
        • Burst changed from 3 to 3 > 4.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Burst changed from 4 > 5 to 4 > 6.
        • Cooldown changed from Template:Tooltip to Template:Tooltip.
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from Template:Tooltip to 0.125.
        • Range increased from +2 to +3.
        • Burst changed from 5 > 7 to 6 > 8.
        • Flying detection added.
  • 11 March 2026 - v1.86.0
    • Statistical changes (Regular):
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Burst cooldown decreased from 0.85 to 0.55.
      • Level 1
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +2 to +1.
        • Burst count changed from 4 > 6 to 4 > 8.
        • Burst cooldown changed from Template:Tooltip to Template:Tooltip.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +4 to +5.
        • Burst changed from 6 > 8 to 8 > 12.
  • 5 June 2026 - v2.0.0
    • Firerate decreased due to the Firerate Bug being fixed.
    • Statistical changes (Regular):
      • Base
        • Without Firerate Bug, firerate increased from 0.15 to 0.175, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
        • Cooldown decreased from 0.55 to 0.5.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Without Firerate Bug, firerate changed from Template:Tooltip to Template:Tooltip, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
        • Cooldown changed from 0.55 to Template:Tooltip.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +1 to +2.
        • Cooldown changed Template:Tooltip to 0.4.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +5 to +6.
    • Statistical changes (PVP):
  • 2 July 2026 - v2.1.7
    • New skin: Patriotic
  • 7 August 2026 - v2.5.0
    • New skin: Beach

Notes

[edit]
  1. Limited time skin obtainable between the 1st of April 2024 and 7th of April 2024.


Page Template:TowerNavBox/labels.css has no content.
File:TowerNewHeader.png
Towers
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Enforcer
Kingpin
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Kingpin
Elf Camp
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable