Cowboy: Difference between revisions
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***The chance for the '''Cowboy''' to generate cash with each shot was also decreased to compensate for the faster firerate. |
***The chance for the '''Cowboy''' to generate cash with each shot was also decreased to compensate for the faster firerate. |
||
**For the [[Ranger|Outlaw]], this was the Level 3 upgrade, which increased the firerate as a trade-off for much higher damage, similarly to the current Level 4 '''Ranger'''. |
**For the [[Ranger|Outlaw]], this was the Level 3 upgrade, which increased the firerate as a trade-off for much higher damage, similarly to the current Level 4 '''Ranger'''. |
||
*The '''Cowboy''' is one of the three economy towers in the game, with the other two being the [[Farm]] and [[Golden Cowboy]]. |
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*Between the [[Release v1.0|MEGA Update]] and [[Overhaul v1.0|Overhaul Update]], the store stated the '''Cowboy''' to be an event tower, even though it was not. |
*Between the [[Release v1.0|MEGA Update]] and [[Overhaul v1.0|Overhaul Update]], the store stated the '''Cowboy''' to be an event tower, even though it was not. |
||
*The Level 3 upgrade name between the [[Overhaul v1.0|Overhaul Update]] and [[v1.4.0|Wanted Dead Update]] used to be misspelled as ''Dualing Instincts'' when it should be ''Duelling Instincts''. |
*The Level 3 upgrade name between the [[Overhaul v1.0|Overhaul Update]] and [[v1.4.0|Wanted Dead Update]] used to be misspelled as ''Dualing Instincts'' when it should be ''Duelling Instincts''. |
||
Revision as of 08:42, 27 April 2026
<infobox>
<title source="title"><default>Cowboy</default></title>
<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel> <label>Unlock Cost</label> <label>Golden Perk Cost</label> <label>Tower Cost</label> <label>Level Requirement</label> <label>Role</label> <format>Offense </format> <label>Placement</label> <label>Placement Limit</label> <group collapse="open"> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Below Average (1.25) </format> </section> <section> <label>PVP</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Average (1.5) </format> </section> </panel> </group> <group collapse="closed"> <header>Evolution</header> <label>Evolved From</label> <format>{{{evolved_from}}}</format> <label>Evolves Into</label> <label>Evolution Levels</label> <label>Base Exp</label> <label>Growth Rate</label> <label>Skip Cost</label> <format>Robux {{{skip_cost}}}</format> </group> <group collapse="closed"> <header>Audio</header> </group> <group collapse="closed"> <header>Tooltips</header> </group>
</infobox> Template:QuoteContainer
Description
The Cowboy is an advanced ground tower which generates income every few shots. It can be purchased from the store for Coin 4,000 only after triumphing Badlands II. Due to a bug, the tower does not need to be purchased, instead appearing in the Gift Box. Alternatively, its gamepass can be purchased for Robux 340.
While initially having a fast firerate, it deals only moderate damage, and has middling range compared to towers such as the Accelerator. On later levels, the Cowboy gains much higher damage, bigger range and a faster firerate. The Cowboy can also generate cash every sixth shot at Level 0 and Level 5. The number of shots needed for the Cowboy to generate cash can be seen above its tower icon in the upgrade box or when you hover your cursor over it. After firing the sixth shot, it will spin its gun for a few seconds. The Spin Time is decreased at higher levels. This ability is extremely useful as a secondary source of economy and can even replace the Farm in certain conditions.
The Cowboy is considered an all-round tower. Its DPS makes it decent to defend early and mid-game, while its ability to generate cash can make it useful for the entire match.
The Cowboy has a placement limit of six per player. This is increased to ten in PVP mode.
Upgrades
Stats Table
To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.
Skins
To see all the upgrades of a skin, see the gallery page.
Strategy
- While the Cowboy is decent early on during the game, it should be replaced with higher DPS towers later on, like the Accelerator.
- It can be kept for its extra cash generation. It can also serve as extra DPS to complement your main DPS tower, depending on your loadout.
- Early on during the game, you may want to place down multiple Level 0 Cowboys because of their cheap price, decent DPS and effective cash generation, then slowly upgrade them one by one.
- However, do note that you may let some high health or Hidden enemies get past, like the Fallen Squire or Fallen Soul. Therefore, it may be worth upgrading some Cowboys to Level 2 for its greater DPS and hidden detection.
- The Cowboy can generate a set amount of money every sixth shot, starting at Level 0.
- However, this does not give as much cash compared to the Farm early on. If you intend to replace Farm with the Cowboy, be aware of this.
- If you want to use this tower for cash generation early on, multiple Level 2 Cowboys can be quite effective.
- Later on, Level 4 or 5 Cowboys can be used for additional cash, due to their way lower firerate, higher income and lower spin time.
- The amount of cash earned can be increased even further with Commander's Firerate Buff.
- The DJ Booth can reduce the Cowboy's upgrade costs, increase its range, and improve its damage, further contributing to its cash generation capabilites.
- Though, it's best to keep the DJ Booth set to the purple or green track as the red track increases its damage by 20%, lowering the amount of times it can shoot. However, for shorter or more difficult gamemodes like Polluted Wasteland II, this tactic is usually not needed
- Enemies summoned by other enemies or sent by players do not count for cash shot.
- However, any enemy that the game does not consider a summoned enemy can still be generated cash from. This includes actually summoned enemies game does not consider summoned, like the Slime from the Slime, or enemies converted in a way that makes them look like a summoned enemy, such as Corpses.
- Additionally, you can increase the money earned by the Cowboy by placing it near the start of the path, ensuring that no other towers can damage enemies before the Cowboy.
- While the Cowboy cannot damage lead enemies, like the Lead, shots towards these enemies will contribute to the Cowboy's cash shot.
Trivia
- The Cowboy could have been unlocked from the Badlands map. However, this map was removed in the Wanted Dead Update and replaced with Badlands II.
- The Cowboy could have also been unlocked by triumphing End of the Line. However, this map was removed in the MEGA Update.
- The Cowboy has had many ways to generate money throughout the updates.
- Between the MEGA Update and Smaller = Bigger Update, the Cowboy was unable to generate cash.
- Before the MEGA Update, the Cowboy could generate cash with its Gold Rush ability at Level 5, which had a 4% chance to drop a money bag worth between CashScript error: No such module "Money". and CashScript error: No such module "Money". every time it damaged an enemy.
- Between the Smaller = Bigger Update and Overhaul Update, the Cowboy had a 12% chance (1% chance at Level 5) to generate between CashScript error: No such module "Money". and CashScript error: No such module "Money". cash, with the max amount increasing with each wave.
- This made the Cowboy generate an absurd amount of money for early and mid-game waves, making it a direct replacement to the Farm for many players at the time.
- Between the Overhaul Update and Wanted Dead Update, the Cowboy could generate at minimum of between CashScript error: No such module "Money". and CashScript error: No such module "Money". cash every fifth shot at Level 2, with the max amount increasing by CashScript error: No such module "Money". with each wave.
- After the Wanted Dead Update, the Cowboy can generate a set amount of cash every sixth shot.
- Before the MEGA Update, the Cowboy used to have the Gold Rush ability, which had a 65-second cooldown but increased its damage by 65% and every time the Cowboy damaged an enemy, there was a 4% chance to drop a money bag worth between CashScript error: No such module "Money". and CashScript error: No such module "Money"..
- This ability was replaced with The Wildest of the West ability which increased its damage by 50% and had a 30-second cooldown. This was removed in the Overhaul Update.
- The sound effect that played when The Wildest of the West ability was activated is from Command & Conquer.
- The former store description for the Cowboy erroneously stated that it generated money on every fifth shot. It actually generated money on every sixth shot, and continues to do this now, with the new store description correcting this.
- Before the Overhaul Update, the Outlaw and the Cowboy were the only towers that had negative changes in their upgrades. Currently, it does also have a negative upgrade change as with a few other towers, including the Ranger (formerly the Outlaw), after a lengthy period where negative upgrades did not exist.
- For the Cowboy, this was the Level 5 upgrade, which decreased damage as a trade-off for a much lower firerate (thereby shooting faster).
- The chance for the Cowboy to generate cash with each shot was also decreased to compensate for the faster firerate.
- For the Outlaw, this was the Level 3 upgrade, which increased the firerate as a trade-off for much higher damage, similarly to the current Level 4 Ranger.
- For the Cowboy, this was the Level 5 upgrade, which decreased damage as a trade-off for a much lower firerate (thereby shooting faster).
- Between the MEGA Update and Overhaul Update, the store stated the Cowboy to be an event tower, even though it was not.
- The Level 3 upgrade name between the Overhaul Update and Wanted Dead Update used to be misspelled as Dualing Instincts when it should be Duelling Instincts.
Update History
For previous cosmetic variations, see the gallery page.
- 29 June 2019 - BETA v1.3.0
- Cowboy added.
- 1 July 2019 - BETA v1.3.2
- Cowboy can now be earned upon triumph on End of the Line.
- 14 July 2019 - BETA v1.5.0
- 13 October 2019 - Release v1.0.0
- Upgrade names added.
- Cowboy can no longer be earned on End of the Line.
- Statistical changes:
- Base
- Range increased from 9 to 11.
- Level 5
- Ability changed from Gold Rush to The Wildest of the West.
- Base
- 18 October 2019 - Release v1.1.0
- New skin: Template:Colour
- 9 November 2019 - Release v1.2.0
- The Wildest of the West Damage Buff now stacks with other Damage Buffs.
- 12 January 2020 - Release v1.6.0
- New skins: Template:Colour, Template:Colour, Template:Colour
- The Wildest of the West Damage Buff increased from 30% to 50%.
- 11 February 2020 - Release v1.7.0
- Statistical changes:
- Level 4
- Firerate changed from 1.05 > 0.7. to 1.05 > 0.6.
- Level 4
- Statistical changes:
- 26 May 2020 - Release v1.11.0
- Cowboy now has a 12% chance (1% at Level 5) to give cash when it shoots, with the amount being a random value between CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- New sound effects.
- New skin: Template:Colour
- 29 October 2020 - Overhaul v1.0.0
- Cowboy can no longer be earned on Badlands Molten mode.
- Amount of money gained decreased.
- Ability to give money is no longer percentage based; now gives money every few shots.
- Template:Colour skin -1 cash shot added.
- Firerate decreased due to the Firerate Bug being made less severe.
- Skin rarity added to Basic Crate and Premium Crate skins.
- Statistical changes:
- Base
- Damage decreased from 4 to 3.
- Firerate decreased from 1.7 to 1.53.
- Ability to gain cash removed.
- Level 1
- Level 2
- Level 3
- Level 4
- Damage decreased from +8 to +0.
- Firerate changed from 1.05 > 0.6 to 1.33 > 0.68.
- Renamed from Dual Wield to Double Tap.
- Level 5
- Damage increased from -9 to +11.
- Firerate changed from 0.6 > 0.2 to 0.68 > 0.53.
- The Wildest of the West ability removed.
- Renamed from Gold Rush to Gunslinger of Death.
- Base
- 4 December 2021 - v1.0.0
- Cash trails added.
- Template:Bug Only players that joined after 4th of December 2021 can see cash trails.
- 13 February 2022 - v1.0.2
- New skin: Template:Colour
- 12 March 2022 - v1.1.0
- Firerate decreased due to the Firerate Bug being made less severe.
- Statistical changes:
- Base
- Firerate decreased from 1.53 to 1.525.
- Level 1
- Firerate changed from 1.53 > 1.33 to 1.525 > 1.325.
- Level 4
- Firerate changed from 1.33 > 0.68 to 1.325 > 0.675.
- Level 5
- Firerate changed from 0.68 > 0.53 to 0.68 > 0.525.
- Base
- 17 April 2022 - v1.2.0
- Template:Bugfix Cash trails are now visible to everyone.
- 13 May 2022 - v1.2.2
- Template:Colour skin buffs removed.
- 30 September 2022 - v1.4.0
- Cowboy can no longer be obtained from Badlands as it was removed. Now it can only be obtained from Badlands II.
- Cowboy is available through a gamepass for Robux 450.
- No longer gives a random amount of cash, now gives a set amount of cash.
- Amount of cash generated no longer increases with each wave, now increases with Levels.
- Now shows the amount of shots needed for it to generate cash.
- Now spins its guns when generating cash, which prevents it from attacking.
- Template:Colour skin now has rarity.
- Statistical changes:
- Base
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from 3 to 2.
- Firerate decreased from 1.525 to 1.025.
- Cash Shot of 6 added.
- Spin Time of 1.7 added.
- Generates CashScript error: No such module "Money". instead of a random amount which increases with each wave.
- Level 1
- Firerate changed from 1.525 > 1.325 to 1.025 > 0.825.
- Renamed from Quick Shot to Steady Hand.
- Level 2
- Level 3
- Level 4
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +0 to +2.
- Firerate changed from 1.325 > 0.675 to 0.625 > 0.375.
- Income now changes from CashScript error: No such module "Money". > CashScript error: No such module "Money"..
- Level 5
- Base
- New skins: Template:Colour, Template:Colour, Template:Colour, Template:Colour, Template:Colour, Template:Colour
- 24 November 2022 - v1.5.0b
- 1 December 2022 - v1.5.0d
- 21 December 2022 - v1.6.0
- Skin rarity added to all skins.
- Gamepass price decreased from Robux 450 to Robux 350.
- Template:Colour skin rarity changed from Template:Colour to Template:Colour.
- Template:Colour skin rarity changed from Template:Colour to Template:Colour.
- Template:Colour skin rarity changed from Template:Colour to Template:Colour.
- New skin: Template:Colour
- 6 January 2023 - v1.6.0e
- 14 February 2023 - v1.6.2
- Template:Colour skin rarity changed from Template:Colour to Template:Colour.
- 7 April 2023 - v1.7.0
- 15 April 2023 - v1.7.1a
- 12 May 2023 - v1.7.3
- New skin: Template:Colour
- 28 October 2023 - v1.9.0
- Cash trail color changed to green.
- New skin: Template:Colour, Template:Colour
- 21 December 2023 - v1.11.0
- Now has to be bought for Coin 4,000 after triumphing Badlands II.
- Now has a store description when it is not available to be purchased for Coin Coins.
- Template:Bug Cowboy still appears in the Gift Box after triumphing Badlands II.
- 5 April 2024 - v1.18.0
- Statistical changes:
- Base
- Level 1
- Damage increased from +0 to +1.
- Level 2
- Level 3
- Level 4
- Level 5
- Statistical changes:
- 10 May 2024 - v1.21.0
- Description changed from: There ain't enough room for the two of us pardner... Gain cash every 5th shot. to There ain't enough room for the two of us pardner... Gain cash every 6th shot.
- 23 May 2024 - v1.23.0
- 21 June 2024 - v1.25.0
- Template:Bug Damage is no longer boosted by Damage Buffs.
- 2 August 2024 - v1.27.0
- Template:Bugfix Damage is now boosted by Damage Buffs.
- 9 August 2024 - v1.27.5
- New skin: Template:Colour
- 4 September 2024 - v1.30.0
- New skin: Template:Colour
- 11 September 2024 - v1.31.0
- New skin: Template:Colour
- 27 November 2024 - v1.43.0
- 3 December 2024 - v1.43.3
- 16 December 2024 - v1.46.0
- New skin: Template:Colour
- 25 December 2024 - v1.47.4
- 28 December 2024 - v1.47.5b
- 9 April 2025 - v1.60.0
- Offense role added.
- 16 April 2025 - v1.61.0
- New skin: Template:Colour
- Template:Bug Template:Colour skin at Level 5 will break if placed in range of a Firework Technician after it generates a firework, it will stop dealing damage and once the targeted enemies get out of its range, it will stop attacking enemies entirely.
- Template:Bug Template:Colour skin is not affected by certain debuffs.
- Template:Bug Template:Colour skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the Gunslinger, Warden and Minigunner enemies.
- Template:Bug When in range of a Medic, it will be able to affect less towers with its Cleansing ability. Stacks with each Template:Colour skin or other similarly bugged tower/skin in range.
- 18 April 2025 - v1.61.6a
- New skin: Template:Colour
- Template:Bug Template:Colour skin at Level 5 will break if placed in range of a Firework Technician after it generates a firework, it will stop dealing damage and once the targeted enemies get out of its range, it will stop attacking enemies entirely.
- Template:Bug Template:Colour skin is not affected by certain debuffs.
- Template:Bug Template:Colour skin is unaffected by stuns from certain projectiles fired by legacy enemies, such as the Gunslinger, Warden and Minigunner enemies.
- Template:Bug When in range of a Medic, it will be able to affect less towers with its Cleansing ability. Stacks with each Template:Colour skin or other similarly bugged tower/skin in range.
- 28 May 2025 - v1.65.0
- Template:Bugfix Template:Colour and Template:Colour no longer break the Medic's Cleansing ability.
- 11 June 2025 - v1.67.0
- Placement limit decreased from 12 to 10.
- Statistical changes:
- Base
- Level 1
- Firerate changed from 1.025 > 0.825 to 1.025 > 0.775
- Range decreased from +3 to +0.
- Spin time changed from 1.7 to 1.5 > 1.25.
- Level 2
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +1 to +2.
- Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
- Level 3
- Level 4
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from 0.725 > 0.375 to 0.525 > 0.275.
- Damage decreased from +2 to +0.
- Range increased from +0 to +2.
- Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
- Level 5
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +10 to +7.
- Firerate changed from 0.375 > 0.325 to 0.275.
- Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
- 18 June 2025 - v1.67.6
- Template:Bugfix When the Template:Colour and Template:Colour skins generate a firework, they will no longer break completely.
- 23 July 2025 - v1.71.0
- Statistical changes (PVP):
- Base
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from 3 to 4.
- Firerate increased from 1.025 to 1.275.
- Income increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Spin time increased from 1.25 to 1.5.
- Level 1
- Level 2
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range decreased from +2 to +1.5.
- Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +3 to +4.
- Firerate changed from 0.775 > 0.525 to 1.025 > 0.625.
- Income changed from CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
- Spin time changed from 1.25 > 1 to 1 > 0.75.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from 0.525 > 0.275 to 0.625 > 0.325.
- Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
- Level 5
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +7 to +8.
- Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
- Base
- Statistical changes (PVP):
- 6 August 2025 - v1.72.0
- Statistical changes (PVP):
- Base
- Level 1
- Firerate changed from 1.275 > 1.025 to 1.025 > 0.825.
- Level 2
- Level 3
- Level 4
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from 0.625 > 0.325 to 0.525 > 0.275.
- Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
- Level 5
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
- Statistical changes (PVP):
- 18 October 2025 - v1.77.0
- New skin: Template:Colour
- 26 November 2025 - v1.81.0
- 2 December 2025 - v1.81.4b
- 23 December 2025 - v1.83.5
- 2 January 2026 - v1.83.9b
- 28 January 2026 - v1.84.0
- Placement limit decreased from 10 to 6 in regular modes.
- Description changed.
- Statistical changes (Regular):
- Base
- Level 1
- Firerate changed from 1.025 > 0.775 to 0.625 > 0.525.
- Level 2
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +2 to +1.
- Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +3 to +11.
- Firerate changed from 0.775 > 0.525 to 0.525 > 0.825.
- Income changed from CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from 0.525 > 0.275 to 0.825 > 0.375.
- Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
- Level 5
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +7 to +8.
- Firerate changed from 0.275 to 0.375 > 0.275.
- Range decreased from +2 to +0.
- Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
- Template:Colour renamed to Template:Colour.
- Template:Bug Still uses the previous name on mobile.
- 11 February 2026 - v1.85.0
- Placement footprint decreased from 1.5 to 1.25 in regular modes.
- Statistical changes (Regular):
- Base
- Firerate decreaased from 0.625 to 0.575.
- Level 1
- Firerate changed from 0.625 > 0.525 to 0.5758 > 0.475.
- Level 2
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +1 to +2.
- Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
- Hidden detection added, moved from Level 2.
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +11 to +10.
- Firerate changed from 0.525 > 0.825 to 0.475 > 0.625.
- Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from 0.825 > 0.525 to 0.625 > 0.275.
- Range increased from +0 to +2.
- Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
- Level 5
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +8 to +14.
- Firerate changed from 0.375 > 0.275 to 0.375.
- Range decreased from +2 to +0.
- Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
- Base
- 11 March 2026 - v1.86.0
- New skin: Template:Colour
Notes
- ↑ Expired
- ↑ Triumph Badlands II in under 16 minutes.
- ↑ Code obtained by purchasing a Cowboy Plush.
- ↑ Code obtained by purchasing a Mecha Bunny + Nerd Ducky Mini Plush.
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |