Military Base: Difference between revisions

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==Stats Table==
==Statistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Military Base|Firerate Bug]] page.''
''To see all the previous statistics of this tower, see the [[/History|history]] page.''


{{neow|<nowiki>
{{neow|<nowiki>
Line 225: Line 225:
$TDPS$ = Ram DPS + Gunner DPS + Cannon DPS
$TDPS$ = Ram DPS + Gunner DPS + Cannon DPS
$NDPS$ = Ram DPS + Gunner DPS
$NDPS$ = Ram DPS + Gunner DPS
$CE$ = Total Price / Total DPS
$CE$ = Total Cost / Total DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 400; 200; 400; 2000; 7500; 25000
$COST$ = 400; 200; 400; 2000; 7500; 25000
$FNC-PVP-COST$ = 400; 200; 400; 1750; 7500; 25000
$PVP-COST$ = 400; 200; 400; 1750; 7500; 25000
$FNC-DETECTION$ = 3; 0;
$FSE-DETECTION$ = 3; 0;
$FNC-UPGRADE$ = Mechanics; Barbed Wire; Mounted Gunner; Tank; Railgun Tank
$FSE-UPGRADE$ = Mechanics; Barbed Wire; Mounted Gunner; Tank; Railgun Tank
$FNC-UPGRADEICON$ = 3877874591; 3877875003; 3877873543; 3444568329; 3444568580
$FSE-UPGRADEICON$ = 3877874591; 3877875003; 3877873543; 3444568329; 3444568580
$FSE-META$ = Intermediate; File:DefaultMilitaryBaseIconM29.png
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name=splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$SREF$ = <ref name=splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$RREF$ = <ref name=ram>DPS dealt with its collisions. It is calculated as Health ÷ Spawnrate.</ref>
$RREF$ = <ref name=ram>DPS dealt with its collisions. It is calculated as Health ÷ Spawnrate.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
|-|Regular =
|-|Regular =
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table" ! colspan="5"
{| class="wikitable stats-table"
! Level !! Total Price !! Health !! Gunner Damage !! Cannon Splash Damage$SREF$ !! Cannon Firerate !! Airstrike Damage$SREF$ !! Spawnrate !! Firerate !! Range !! Ram DPS !! Gunner DPS !! Cannon DPS !! Total DPS !! Cost Efficiency
! Level !! Cost !! Total Cost !! Health !! Gunner Damage !! Cannon Splash Damage$SREF$ !! Cannon Firerate !! Airstrike Damage$SREF$ !! Spawnrate !! Firerate !! Range !! Ram DPS !! Gunner DPS !! Cannon DPS !! Total DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 60 || N/A || N/A || N/A || N/A || 45 || N/A || 5 || $RDPS$ || N/A || N/A || $RDPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 60 || N/A || N/A || N/A || N/A || 45 || N/A || 5 || $RDPS$ || N/A || N/A || $RDPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 60 || N/A || N/A || N/A || N/A || 35 || N/A || 5 || $RDPS$ || N/A || N/A || $RDPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 60 || N/A || N/A || N/A || N/A || 35 || N/A || 5 || $RDPS$ || N/A || N/A || $RDPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 100 || N/A || N/A || N/A || N/A || 35 || N/A || 5 || $RDPS$ || N/A || N/A || $RDPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 100 || N/A || N/A || N/A || N/A || 35 || N/A || 5 || $RDPS$ || N/A || N/A || $RDPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 100 || 4 || N/A || N/A || N/A || 35 || 0.2 || 30 || $RDPS$ || $GDPS$ || N/A || $NDPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 100 || 4 || N/A || N/A || N/A || 35 || 0.225 || 30 || $RDPS$ || $GDPS$ || N/A || $NDPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 500 || 8 || 40 || 2 || 75x6 || 35 || 0.2 || 30 || $RDPS$ || $GDPS$ || $CDPS$ || $TDPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 500 || 8 || 40 || 2 || 75x6 || 35 || 0.225 || 30 || $RDPS$ || $GDPS$ || $CDPS$ || $TDPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 1,600 || 22 || 75 || 2 || 125x6 || 35 || 0.15 || 30 || $RDPS$ || $GDPS$ || $CDPS$ || $TDPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 1,600 || 22 || 75 || 2 || 125x6 || 35 || 0.175 || 30 || $RDPS$ || $GDPS$ || $CDPS$ || $TDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
|-|PVP =
|-|PVP =
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table" ! colspan="5"
{| class="wikitable stats-table"
! Level !! Total Price !! Health !! Gunner Damage !! Cannon Splash Damage$SREF$ !! Cannon Firerate !! Airstrike Damage$SREF$ !! Spawnrate !! Firerate !! Range !! Ram DPS !! Gunner DPS !! Cannon DPS !! Total DPS !! Cost Efficiency
! Level !! Cost !! Total Cost !! Health !! Gunner Damage !! Cannon Splash Damage$SREF$ !! Cannon Firerate !! Airstrike Damage$SREF$ !! Spawnrate !! Firerate !! Range !! Ram DPS !! Gunner DPS !! Cannon DPS !! Total DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 60 || N/A || N/A || N/A || N/A || 40 || N/A || 5 || $RDPS$ || N/A || N/A || $RDPS$ || {{Money|$CE$}}
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 60 || N/A || N/A || N/A || N/A || 40 || N/A || 5 || $RDPS$ || N/A || N/A || $RDPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 60 || N/A || N/A || N/A || N/A || 25 || N/A || 5 || $RDPS$ || N/A || N/A || $RDPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 60 || N/A || N/A || N/A || N/A || 25 || N/A || 5 || $RDPS$ || N/A || N/A || $RDPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 100 || N/A || N/A || N/A || N/A || 25 || N/A || 5 || $RDPS$ || N/A || N/A || $RDPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 100 || N/A || N/A || N/A || N/A || 25 || N/A || 5 || $RDPS$ || N/A || N/A || $RDPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 100 || 4 || N/A || N/A || N/A || 25 || 0.2 || 30 || $RDPS$ || $GDPS$ || N/A || $NDPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 100 || 4 || N/A || N/A || N/A || 25 || 0.225 || 30 || $RDPS$ || $GDPS$ || N/A || $NDPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 500 || 8 || 40 || 2 || 75x6 || 25 || 0.2 || 30 || $RDPS$ || $GDPS$ || $CDPS$ || $TDPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 500 || 8 || 40 || 2 || 75x6 || 25 || 0.225 || 30 || $RDPS$ || $GDPS$ || $CDPS$ || $TDPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 1,600 || 22 || 75 || 2 || 125x6 || 25 || 0.15 || 30 || $RDPS$ || $GDPS$ || $CDPS$ || $TDPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 1,600 || 22 || 75 || 2 || 125x6 || 25 || 0.175 || 30 || $RDPS$ || $GDPS$ || $CDPS$ || $TDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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|{{Color|Hexscape|Wasteland}}
|{{Color|Hexscape|Wasteland}}
|{{Color|Deluxe|Cyber}}
|{{Color|Deluxe|Cyber}}
|{{Color|EventMission|Base 1776}}
|{{Color|Patriotic|Base 1776}}
|-
|-
!Rarity
!Rarity
Line 301: Line 302:
|N/A
|N/A
|{{Robux|360}}
|{{Robux|360}}
|{{Coins|6,250}}
|N/A
|-
|-
!Obtained From
!Obtained From
Line 307: Line 308:
|[[Hexscape Event#Hexscape Event Battle Pass|Hexscape Event Premium Battle Pass]]
|[[Hexscape Event#Hexscape Event Battle Pass|Hexscape Event Premium Battle Pass]]
|[[Deluxe Crate]]
|[[Deluxe Crate]]
|''🦅 Eagle Screech'' [[Mission Quests|Mission Quest]]
|''🦅 Eagle Screech'' [[Mission Quests|Mission Quest]]<br/>[[Patriotic Crate]]
|-
!
|[[File:IceCreamMilitaryBaseIconIG.png|175px]]
|[[File:PirateMilitaryBase0.png|175px]]
|-
!Skin
|{{Color|Beach|Ice Cream}}
|{{Color|Pirate|Pirate}}
|-
!Rarity
|{{Color|Common}}
|{{Color|Rare}}
|-
!Daily Store Cost
|N/A
|{{Coins|4,500}}
|-
!Obtained From
|[[Beach Crate]]
|[[Pirate Crate]]
|}
|}


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****[[Railgun Tank]] cannon firerate decreased from 3 to 2.
****[[Railgun Tank]] cannon firerate decreased from 3 to 2.
****[[Railgun Tank]] speed decreased from 5.5 to 5.
****[[Railgun Tank]] speed decreased from 5.5 to 5.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes (Regular):
***'''Level 3'''
****Without [[Firerate Bug]], [[Humvee 3]] firerate increased from 0.2 to 0.225, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.225.
***'''Level 4'''
****Without [[Firerate Bug]], [[Tank (Unit)|Tank]] firerate increased from 0.2 to 0.225, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.225.
***'''Level 5'''
****Without [[Firerate Bug]], [[Railgun Tank]] firerate increased from 0.15 to 0.175, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
**Statistical changes ([[PVP]]):
***'''Level 3'''
****Without [[Firerate Bug]], [[Humvee 3]] firerate increased from 0.2 to 0.225, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.225.
***'''Level 4'''
****Without [[Firerate Bug]], [[Tank (Unit)|Tank]] firerate increased from 0.2 to 0.225, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.225.
***'''Level 5'''
****Without [[Firerate Bug]], [[Railgun Tank]] firerate increased from 0.15 to 0.175, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Beach|Ice Cream}}
*'''17 July 2026''' - [[v2.3.0]]
**New skin: {{Color|Pirate|Pirate}}
}}
}}



Latest revision as of 15:02, 25 August 2026

[[Military Base|]][[Military Base/Gallery|]][[Military Base/History|]]

Similar Article
This article is about Military Base. You may be looking for Militant, Mecha Base or Mercenary Base.

<infobox>

 <title source="title"><default>Military Base</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Defense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Script error: No such module "NumName". (2.25)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Script error: No such module "NumName". (2.25)
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox> Template:QuoteContainer

Description

[edit]

The Military Base is an intermediate tower that spawns various military-themed vehicles, which can be bought in the store for Coin 4,000. Levels 0-3 will spawn Humvees of varying strength, Level 4 will spawn a Tank and Level 5 will spawn a Railgun Tank.

Periodically, the Military Base will spawn a unit at the end of the path. The unit will head towards the start of the path until it gets destroyed, damaging enemies along the way. If it reaches the entrance, the unit will disappear. When there are enemies in a unit's range, it will slow down so that it has more time to attack enemies.

For the first two upgrades, the main purpose of this tower is to spawn units with its Military Caravan that deal direct collision damage to enemies (Humvee and Humvee 2). After Level 3, the unit itself (Humvee 3) can deal damage through ranged weapons, and after Level 4, units spawned by the Military Base can deal ranged splash damage (Tank and Railgun Tank). The explosion is separated into two spheres. Enemies in the inner sphere will be dealt 100% of the stated damage, while the damage in the outer sphere is decreased linearly. Its splash damage deals full damage to enemies with defense. Military Base spawns can damage lead enemies through collision or splash, but not with their mounted guns. Both the tower and units are immune to debuffs, units being fully and while technically the tower can receive some debuffs, none of them can actually impact any of its stats. These units cannot be stunned, but they can be damaged by certain enemy abilities.

At Level 4, the Military Base gains the Airstrike ability which drops six bombs in a cluster around on a specified path location when used. The bombs cause explosions that damage any enemies within the blast radius. Like all explosions, the explosion is separated into two spheres. Enemies in the inner sphere will be dealt 100% of the stated damage, while the damage in the outer sphere is decreased linearly. Its splash damage also deals full damage to enemies regardless of if they have defense or not. At Level 5, the bombs gain more damage and have a larger blast radius.

The Military Base is considered an all-round tower. Its cheap placement cost and early upgrade are affordable in the early game, and its base units, such as the Humvee and Humvee 2 can deal with lower health enemies. Later on, its later expensive upgrades, but more advanced units like the Tank and Railgun Tank can deal with higher health enemies that appear onwards in the mid to late game. Be aware that there is a limit of five Military Bases per player.

Upgrades

[edit]

Template:PVPTabber

Ability

[edit]

Template:PVPTabber

Statistics

[edit]

To see all the previous statistics of this tower, see the history page.

Template:Neow

Skins

[edit]

To see all the upgrades of a skin, see the gallery page.

File:ClassicMilitaryBaseIconM29.png File:WastelandMilitaryBaseIconIG.png File:CyberMilitaryBaseIconIG.png File:Base1776MilitaryBaseIconIG.png
Skin Classic Wasteland Cyber Base 1776
Rarity Rare Rare Rare Rare
Daily Store Cost Robux 120 N/A Robux 360 Coin 6,250
Obtained From Premium Crate Hexscape Event Premium Battle Pass Deluxe Crate 🦅 Eagle Screech Mission Quest
Patriotic Crate
File:IceCreamMilitaryBaseIconIG.png File:PirateMilitaryBase0.png
Skin Ice Cream Pirate
Rarity Common Rare
Daily Store Cost N/A Coin 4,500
Obtained From Beach Crate Pirate Crate

Strategy

[edit]
  • Upgrading a Military Base to Level 1 reduces the spawnrate by 10 seconds, allowing the unit to spawn in 35 seconds instead of 45.
    • Selling a Military Base will destroy the unit.
    • In PVP, the spawnrate is even shorter for both Level 0 and Levels 1-5 by 5 seconds, making it spawn far faster there.
  • A few Humvee 2s can easily take out hordes of early game enemies.
  • The Military Base can be an effective counter for enemies with defense, like the Fallen Jester and Warden, as they deal full damage when colliding with these enemies.
    • The damage from its cannon and Airstrike also deals full damage to defense enemies. However, the gun damage is still affected.
  • The Airstrike ability unlocked at Level 4 can be very effective at clearing out hordes of enemies.
    • As it deals splash damage, it ignores defense, making it especially useful against enemies like the Fallen Hero.
    • It should not be used against single high health enemies, like the Fallen Tank, due to its long cooldown.
  • Because of its large placement footprint and the fact it spawns units regardless of where it is placed, it should be placed away from the path as it can take up important space from other towers.
  • It is recommended to use the Farm, Cowboy or Golden Cowboy with Military Base due to it being expensive to upgrade to Level 5.
    • You can also use the DJ Booth to lower the upgrade costs of the Military Base. Make sure it is within the range of the tower itself.
  • Stalling towers like the Electroshocker, Frost Blaster and Freezer pairs well with the Military Base as they slow down enemies before colliding with units, allowing the units to survive longer.
  • The Military Base is not recommended for short maps, such as Dead Ahead, as their long spawnrate makes them more ineffective.
    • In two-pathed maps, only one unit spawns as opposed to two. This unit will go down a random path.
  • Units spawned by the Military Base are not fully affected by any buffs and debuffs.
    • Airstrike and cannon's explosion are affected by Damage Buffs, meaning that the Mercenary Base can be used to buff its damage.
      • The Field Medic spawned by it cannot heal or shield any of the Military Base's units.
  • Units spawned by the Military Base are useless against flying as they cannot collide nor detect them.
    • However, the Military Base can still be useful against such enemies because of its Airstrike ability.
    • They also cannot collide with ghost enemies, though the Humvee 3, Tank, Railgun Tank can detect them as it has hidden detection.
    • However, they are effective against lead enemies, as collision deals damage to lead enemies.
      • Additionally, the cannon splash damage can also deal damage to lead enemies.
  • If the units from the Military Base are very close to each other, they may be able to support each other with their gunfire, thereby reducing the amount of enemies to collide into, and allowing them to survive longer.
    • However, if this is your main source of DPS, the long gap between the spawn times may prove to be a detriment.
  • The Military Base's units are not very effective against large crowds of high health enemies, like the Breaker4, as their high amounts of health mean that the units will be killed quite quickly if collided with.
    • Its Airstrike ability can be quite useful against them, but do note that it has a rather long cooldown.

Trivia

[edit]
  • The Military Base is based on Tower Battles's Patrol.
  • The Military Base was originally meant to deploy soldiers upon the vehicle's destruction, these would attack enemies but would not be damaged by them. They would only last for a few seconds before despawning.
    • At the final Level, these soldiers were planned to have a bazooka.
  • Before the Overhaul Update, the spawnrate of the Military Base could be decreased by a Commander, it was through an unconventional method. The stated buff was subtracted from the spawnrate (an example is a 25% buff on a Level 5 Military Base; the spawnrate would decrease from 45 to 44.75).
    • As 44.75 seconds rounds up to 45 seconds, there was no noticeable decrease in spawn time.
      • Interestingly, the Commander's Call to Arms ability reduced the spawnrate of units from the Military Base further, but even this buff could not produce a noticeable decrease in spawnrate.
  • Humvees, Tanks, and Railgun Tanks will be destroyed if their respective Military Base is sold.
  • The Military Base was made unusable between the 21st of July 2021 and 22 July 2021, because if multiple units spawned very close to each other it would lag out the game, giving players an unfair advantage. This glitch no longer works.
    • You could still equip the Military Base in your loadout, despite it being unusable. However, placing it would make the following message appear: "Military Base placement has been temporarily disabled. This unit is faulty, allowing players to gain an unfair advantage."
  • The Level 5 Military Base used to be the most expensive upgrade in the game for quite a long time. When the Duck Hunt Update released, it added the Engineer tower, which had a more expensive upgrade cost.
    • Later with updates, more towers would get upgrades that were more expensive than the Military Base's Level 5 upgrade, such as the Turret or Accelerator.
  • The aircraft responsible for orchestrating the airstrike is a Northrop Grumman B-2 'Spirit' stealth bomber.
  • The arrow on the Airstrike's marker is the tangent line of the plane's flight of where it drops the bombs. It is based on the line passing through the coordinates of the player's camera and the selected path.
    • If multiple Airstrikes are selected at once, the planes fly on equiangular flight paths relative to each other.
  • Oddly enough, the Military Base tower itself has range, despite the fact that it only spawns units.

Update History

[edit]

For previous cosmetic variations, see the gallery page.

  • 10 July 2019 - BETA v1.4.0
    • Military Base added.
    • Template:Bug The spawnrate is longer by 5 seconds.
    • Template:Bug Placing down Military Base can lag out the game.
    • Template:Bug Military Base range does not appear when a new unit spawns.
  • 11 July 2019 - BETA v1.4.1
    • Humvees renamed to Trucks.
    • Collisions no longer grant cash.
  • 14 July 2019 - BETA v1.5.0
    • Placement limit decreased from 5 to 4.
  • 13 October 2019 - Release v1.0.0
    • Upgrade names added.
    • Placement limit increased from four to six.
    • For two-pathed maps, two vehicles now spawn per tower.
    • Commander no longer decreases firerate.
    • John no longer increases damage.
    • Statistical changes:
      • Base
        • Unit changed from Motorcycle to Humvee.
          • Health increased from 15 to 25.
          • Range increased from 0 to 3.
          • Humvee spawnrate now starts at 5 seconds when Military Base is first placed down instead of spawning instantly, which after spawning changes to 65 seconds.
          • Spawnrate changed from the beginning of each wave then every 65 seconds to every 65 seconds.
      • Level 1
        • Unit changed from Truck1 to Humvee.
          • Spawnrate changed from each wave beginning then every 65 seconds to 65 > 50.
      • Level 2
        • Unit changed from Truck2 to Humvee 2.
          • Range increased from 0 to 3.
          • Spawnrate changed from the beginning of each wave then every 65 seconds to every 50 seconds.
      • Level 3
        • Unit changed from Truck3 to Humvee 3.
          • No longer explodes when destroyed.
          • Damage increased from 2 to 4.
          • Health decreased from 150 to 75.
          • Firerate increased from 0.2 to 0.45.
      • Level 4
        • Health increased from 400 to 500.
        • Damage increased from 3 to 4.
        • Firerate increased from 0.175 to 0.45.
        • Cannon firerate increased from 1.5 to 3.
        • Cannon explosion range increased from 5 to 6.
        • Destruction explosion range decreased from 10 to 6.
        • Cannon attack is now projectile-based.
        • Now uses the new projectile and explosive system.
      • Level 5
        • Health decreased from 950 to 800.
        • Damage increased from 4 to 6.
        • Firerate increased from 0.1 to 0.45.
        • Cannon firerate increased from 1.5 to 3.
        • Cannon explosion range increased from 5 to 6.
        • Destruction explosion range decreased from 10 to 6.
        • Now uses the new explosive system.
      • Collisions now grant cash.
      • All vehicles are now immune to rocks from the Tank.
    • Template:Bug Upgrade description for Level 3-5 upgrades did not update.
    • Template:Bug Ranged damage from units no longer give cash.
    • Template:Bug Units do not follow the correct path on all maps.
    • Template:Bug Military Base bugs out if placed before game starts.
    • Template:Bug Military Base units can give infinite money upon collision.
    • Template:Bugfix Placing down Military Base no longer lags out the game.
    • Template:Bugfix Military Base range now appears when a new unit spawns.
  • 14 October 2019 - Release v1.0.1
    • Placement limit decreased from six to five.
    • Template:Bugfix Ranged damage from units now gives cash.
    • Template:Bugfix Units now follow the correct path on all maps.
    • Template:Bugfix Military Base no longer bugs out if placed before game starts.
  • 18 October 2019 - Release v1.1.0
    • Statistical changes:
      • Level 3
        • Damage decreased from 4 to 2.
      • Level 4
        • Damage decreased from 4 to 2.
        • Health decreased from 500 to 400.
  • 9 November 2019 - Release v1.2.0
    • Statistical changes:
      • Level 3
        • Firerate decreased from 0.45 to 0.25.
      • Level 4
        • Damage increased from 2 to 3.
        • Firerate decreased from 0.45 to 0.25.
      • Level 5
        • Damage decreased from 6 to 5.
        • Firerate decreased from 0.45 to 0.15.
    • Template:Bugfix Military Base units no longer gives infinite damage on collision.
  • 12 January 2020 - Release v1.6.0
    • For two-pathed maps, only one vehicle spawns, going down a random path.
    • Statistical changes:
      • Base
        • Spawnrate decreased from 65 to 60.
      • Level 1
        • Spawnrate changed from 65 > 50 to 60 > 45.
    • Template:Bug Placement limit is higher than intended by 1.
    • Template:Bugfix The spawnrate is now correct.
  • 13 January 2020 - Release v1.6.0a
  • 4 March 2020 - Release v1.8.0
    • Statistical changes:
      • Level 5
        • Health increased from 800 to 1,200.
    • Template:Bug Upgrade description for changed upgrades did not update.
  • 29 October 2020 - Overhaul v1.0.0
    • Unlock cost decreased from Coin 2,750 to Coin 2,500.
    • Splash damage equation reworked.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Skin rarity added to Premium Crate skins.
    • Statistical changes:
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range increased from 3 to 5.
        • Now can damage lead enemies upon collision.
      • Level 1
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money".
        • Spawnrate changed from 60 > 45 to 60 > 40.
      • Level 2
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range increased from 3 to 5.
        • Health decreased from 75 to 60.
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from 2 to 3.
        • Health decreased from 75 to 60.
        • Range increased from 18 to 30.
        • Firerate decreased from 0.25 to 0.23.
      • Level 4
        • Damage increased from 3 to 6.
        • Range increased from 22 to 30.
        • Cannon splash damage decreased from 30 to 25.
        • Collision splash damage decreased from 100 to 55.
        • Firerate decreased from 0.25 to 0.23.
        • Splash damage now deals damage to lead enemies.
      • Level 5
        • Damage increased from 5 to 16.
        • Range increased from 25 to 30.
        • Cannon splash damage decreased from 120 to 60.
        • Collision splash damage decreased from 400 to 155.
        • Firerate increased from 0.15 to 0.23.
        • Cannon explosion range increased from 6 to 7.
        • Destruction explosion range decreased from 6 to 5.
      • All units can now be damaged by abilities, if that ability deals damage.
    • New skin: Classic
    • Template:Bug Level 1 upgrade description does not list changes made to the Military Base's spawnrate.
    • Template:Bug Military Base does not sell properly. When sold, it remains on the map, but it cannot be upgraded.
    • Template:Bug Unit ranged damage does not increase the Total Damage counter.
    • Template:Bug Unit collision damage does not increase the Total Damage counter.
    • Template:Bug Multiple units colliding with each other can lag the game, making enemies significantly slower.
  • 23 November 2020 - Release v1.1.1
  • 8 May 2021 - Overhaul v1.3.0
    • Tank's and Railgun Tank's cannons and its explosion after being destroyed now deal full damage to defense enemies.
    • Splash damage reworked. Now the explosion is separated into two spheres. Inner sphere deals 100% of the stated damage while the damage in the outer sphere decreases linearly.
  • 21 July 2021 - Overhaul v1.4.0c
    • Military Base is temporarily unusable (can be equipped but not placed down).
  • 22 July 2021 - Overhaul v1.4.0d
    • Military Base is usable again.
    • Template:Bugfix Units spawn in a queue, making it harder to lag the game by making multiple Military Base units collide with eachother.
  • 12 March 2022 - v1.1.0
    • Unit limit increased from 2 to 3.
    • Military Base is now immune to debuffs.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Level 3
        • Firerate decreased from 0.23 to 0.225.
      • Level 4
        • Firerate decreased from 0.23 to 0.225.
      • Level 5
        • Firerate decreased from 0.23 to 0.225.
    • Template:Bug Level 2 Military Base does not spawn any units.
    • Template:Bug Military Base units do not grant cash upon collision in Hardcore mode.
  • 12 March 2022 - v1.1.0a
  • 17 April 2022 - v1.2.0
  • 23 April 2022 - v1.2.1
    • Military Base can no longer be targeted by enemies with their attacks.
    • Template:Bugfix Unit ranged damage now increases the Total Damage counter.
  • 13 May 2022 - v1.2.2
    • Template:Bugfix Unit collision damage now increases the Total Damage counter.
  • 5 August 2022 - v1.3.1
  • 21 December 2022 - v1.6.0
    • Units no longer spawn in a queue.
    • Spawnrate now resets when the Military Base is upgraded to a Level that spawns a different unit.
    • Skin rarity added to all skins.
    • Firerate increased for units due to Firerate Bug getting more severe for units.
    • Statistical changes:
      • Base
        • Starting spawnrate increased from 5 to 20.
      • Level 3
        • Firerate increased from 0.225 to 0.23.
      • Level 4
        • Firerate increased from 0.225 to 0.23.
      • Level 5
        • Firerate increased from 0.225 to 0.23.
    • Classic skin rarity changed from Common to Rare.
  • 9 January 2023 - v1.6.0f
    • Firerate decreased for units due to Firerate Bug getting less severe for units.
    • Statistical changes:
      • Level 3
        • Firerate decreased from 0.23 to 0.225.
      • Level 4
        • Firerate decreased from 0.23 to 0.225.
      • Level 5
        • Firerate decreased from 0.23 to 0.225.
  • 21 March 2023 - v1.6.3e
    • Statistical changes:
      • Base
        • Starting spawnrate increased from 20 to 30.
    • Template:Bugfix Level 1 upgrade description now lists changes made to the Military Base's spawnrate.
  • 7 April 2023 - v1.7.0
  • 5 May 2023 - v1.7.2
    • Template:Bugfix Military Base no longer has a firerate of 0.02.
    • Template:Bug Placement footprint does not show up when the Military Base is selected.
  • 26 May 2023 - v1.7.5
    • Spawnrate no longer resets when the Military Base is upgraded to a Level that spawns a different unit.
  • 28 October 2023 - v1.9.0
    • Template:Bug Military Base's units when colliding with an enemy give money equal to the enemy's current health.
  • 31 October 2023 - v1.9.0g
    • Template:Bugfix Military Base's units give the correct amount of money on collision again.
  • 12 November 2023 - v1.9.0l
    • Template:Bug Military Base units start going backwards after reaching the entrance, getting destroyed after reaching the exit.
  • 1 December 2023 - v1.9.4b
    • Template:Bugfix Military Base units no longer move backwards after reaching the entrance, they now disappear instead.
  • 9 February 2024
  • 10 February 2024 - v1.13.0
  • 8 March 2024 - v1.15.0
    • Template:Bug First spawn's spawnrate appears as random when placed down, despite actually being the full duration, which is fixed upon deselecting and selecting the tower again.
    • Template:Bug First spawn's spawnrate is no longer reduced to 30 seconds.
    • Template:Bug Spawnrate resets when Military Base is upgraded to any level.
  • 22 March 2024 - v1.16.0e
    • Template:Bug Destroyed vehicles, instead of moving slightly to the side, now swing up and down, often times going inside the ground.
  • 29 March 2024 - v1.17.0
    • Units now slow down when attacking enemies.
    • Placement footprint size increased from 1.5 to 2.25.
    • Unit limit removed.
    • Statistical changes:
      • Base
        • Humvee's health increased from 25 to 30.
        • Humvee no longer has hidden detection.
        • Humvee speed increased.
      • Level 1
        • Spawnrate decreased from 60 > 40 to 60 > 35.
      • Level 2
        • Humvee 2 no longer has hidden detection.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Humvee 3's health increased from 60 to 90.
        • Humvee 3 no longer has hidden detection.
        • Humvee 3 speed slightly decreased.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Tank's health increased from 400 to 500.
        • Tank's gunner damage increased from 6 to 10.
        • Tank's cannon damage increased from 25 to 50.
        • Tank no longer explodes upon destruction.
        • Tank no longer has hidden detection.
        • Tank speed slightly decreased.
        • Airstrike ability added.
          • Spawns a stealth bomber that drops six bombs in the selected area.
          • 75x6 damage.
          • 8 explosion range.
      • Level 5
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Railgun Tank's health increased from 1,200 to 1,500.
        • Railgun Tank's gunner damage increased from 16 to 24.
        • Railgun Tank's gunner firerate decreased from 0.225 to 0.175.
        • Railgun Tank's cannon damage increased from 60 to 80.
        • Railgun Tank's explosion range increased from 7 to 8.
        • Railgun Tank no longer explodes upon destruction.
        • Railgun Tank speed slightly decreased.
        • Now increases airstrike damage by +50.
        • Now changes airstrike explosion range 8 > 12.
    • Template:Bug Level 4 and 5 upgrade descriptions list wrong damage values for the Airstrike.
    • Template:Bug Level 1 spawnrate decrease visually resets the spawnrate.
    • Template:Bug Tank's gun does not deal damage while the cannon's projectile is on the map.
    • Template:Bug Placement footprint is not shown while being placed down.
    • Template:Bug Airstrike displays computer inputs on mobile.
    • Template:Bug Airstrike is impossible to cancel on mobile.
    • Template:Bugfix Destroyed vehicles no longer swing inside the ground and now move slightly to the side instead.
    • Template:Bugfix Humvee 2 and Humvee 3 now use proper names.
    • Template:Bugfix Spawnrate no longer resets when Military Base is upgraded to any level.
  • 5 April 2024 - v1.18.0
    • Military Base descriptions are now more descriptive.
    • Military Base full spawnrate is now displayed as its firerate in the stats box next to the upgrade menu.
    • Military Base unit's damage is now displayed in the stats box next to the upgrade menu.
    • Statistical changes:
      • Base
        • Spawnrate decreased from 60 to 50.
      • Level 1
        • Spawnrate changed from 60 > 35 to 50 > 35.
      • Level 3
      • Level 4
        • Tank now has hidden detection.
    • Template:Bugfix Level 4 and 5 upgrade descriptions now list correct damage values for the Airstrike, though it is now the total damage instead of damage per bomb.
  • 19 April 2024 - v1.19.0
  • 3 May 2024 - v1.20.0
    • Unlock cost increased from Coin 2,500 to Coin 4,000.
  • 3 June 2024 - v1.23.6
  • 5 June 2024 - v1.23.8
  • 21 June 2024 - v1.25.0
  • 19 July 2024 - v1.26.0
  • 2 August 2024 - v1.27.0
    • Statistical changes:
      • Level 4
        • Tank explosion damage decreased from 50 to 40.
        • Tank cannon firerate decreased from 3 to 2.
        • Airstrike ability now costs CashScript error: No such module "Money". to use.
  • 23 October 2024 - v1.37.0
    • New skin: Wasteland
  • 22 January 2025 - v1.50.0
    • New skin: Cyber
  • 9 April 2025 - v1.60.0
    • Defense role added.
  • 2 July 2025 - v1.69.0
    • New skin: Base 1776
  • 9 July 2025 - v1.70.0
    • Corrected tower information incorrectly stating it always spawns Humvees, even when it spawns Tanks or Railgun Tanks.
    • Statistical changes:
      • Base
        • Humvee health increased from 30 to 50.
        • Spawnrate decreased from 50 to 45.
      • Level 1
        • Spawnrate changed from 50 > 35 to 45 > 30.
      • Level 2
        • Humvee 2 health increased from 60 to 80.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Humvee 3 health increased from 90 to 100.
        • Humvee 3 damage increased from 3 to 4.
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Airstrike ability cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 5
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Railgun Tank health increased from 1,500 to 1,600.
        • Railgun Tank damage increased from 24 to 25.
  • 23 July 2025 - v1.71.0
    • Statistical changes (PVP):
      • Base
        • Humvee health increased from 50 to 60.
        • Spawnrate decreased from 45 to 40.
      • Level 1
        • Spawnrate changed from 45 > 30 to 40 > 25.
      • Level 2
        • Humvee 2 health increased from 80 to 100.
  • 20 December 2025 - v1.83.0
    • Statistical changes (Regular):
      • Level 1
        • Spawnrate changed from 45 > 30 to 50 > 35.
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Humvee 3 damage decreased from 4 to 3.
      • Level 4
        • Tank damage decreased from 10 to 8.
        • Airstrike ability cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 5
    • Statistical changes (PVP):
      • Level 3
      • Level 4
        • Tank damage decreased from 10 to 8.
      • Level 5
    • Template:Bug Level 4 and 5 upgrade descriptions have not been updated.
  • 22 April 2026 - v1.89.0
    • Statistical changes (Regular):
      • Base
        • Humvee health increased from 50 to 60.
      • Level 2
        • Humvee 2 health increased from 80 to 100.
        • Humvee 2 speed increased from Fast (6) to Very Fast (8).
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Humvee 3 damage increased from 3 to 4.
        • Humvee 3 speed decreased from 5.5 to 5.
      • Level 4
        • Tank speed decreased from 5.5 to 5.
      • Level 5
    • Statistical changes (PVP):
      • Level 3
      • Level 4
        • Tank speed decreased from 5.5 to 5.
      • Level 5
  • 5 June 2026 - v2.0.0
    • Firerate decreased due to the Firerate Bug being fixed.
    • Statistical changes (Regular):
      • Level 3
        • Without Firerate Bug, Humvee 3 firerate increased from 0.2 to 0.225, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.225.
      • Level 4
        • Without Firerate Bug, Tank firerate increased from 0.2 to 0.225, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.225.
      • Level 5
        • Without Firerate Bug, Railgun Tank firerate increased from 0.15 to 0.175, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
    • Statistical changes (PVP):
      • Level 3
        • Without Firerate Bug, Humvee 3 firerate increased from 0.2 to 0.225, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.225.
      • Level 4
        • Without Firerate Bug, Tank firerate increased from 0.2 to 0.225, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.225.
      • Level 5
        • Without Firerate Bug, Railgun Tank firerate increased from 0.15 to 0.175, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
  • 2 July 2026 - v2.1.7
    • New skin: Ice Cream
  • 17 July 2026 - v2.3.0
    • New skin: Pirate

Notes

[edit]



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