Turret: Difference between revisions

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|image-static = TurretIcon.png
|image-static = TurretIcon.png
|image-dynamic = TurretDynamic.png
|image-dynamic = TurretDynamic.png
|unlockcost = {{Level|50}} or {{Robux|450}}
|unlockcost = {{Level|50}} or {{Robux|340}}
|role = Offense
|role = Offense
|placement = Ground
|placement = Ground
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]3 (Regular)<br/>[[File:PlacementLimit.png|20px|Placement Limit]]5 (PVP)
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]3 (Regular)<br/>[[File:PlacementLimit.png|20px|Placement Limit]]5 (PVP)
|basecost = {{Money|7,750}}
|basecost = {{Money|7,750}}
|basesellingprice = {{Money|2,916}}
|basesellingprice = {{Money|2,583}}
|basedamage = [[File:Damage Icon.png|20px|Damage]]24
|basedamage = [[File:Damage Icon.png|20px|Damage]]20
|damagetype = Single
|damagetype = Single
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.425
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.4
|baserange = [[File:Range Icon.png|20px|Range]]18
|baserange = [[File:Range Icon.png|20px|Range]]19
|hidden_detection = {{Attr|Hidden|Level 0+}}
|hidden_detection = {{Attr|Hidden|Level 0+}}
|lead_detection = {{Attr|Lead|Level 1+}}
|lead_detection = {{Attr|Lead|Level 1+}}
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|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]10
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]10
|pvp_damagetype = Single
|pvp_damagetype = Single
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.375
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.35
|pvp_baserange = [[File:Range Icon.png|20px|Range]]16.5
|pvp_baserange = [[File:Range Icon.png|20px|Range]]16.5
|pvp_hidden_detection = {{Attr|Hidden|Level 1+}}
|pvp_hidden_detection = {{Attr|Hidden|Level 1+}}
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__TOC__
__TOC__
==Description==
==Description==
The '''Turret''' is an advanced [[Towers|tower]] with long range and high damage. It cannot be purchased from the store, instead unlocked at {{Level|50}} or via its [[Gamepasses|gamepass]], priced at {{Robux|450}}. When the player reaches {{Level|50}}, the '''Turret''' can be claimed using the pop up message that appears when joining the lobby.
The '''Turret''' is an advanced [[Towers|tower]] with long range and high damage. It cannot be purchased from the store, instead unlocked at {{Level|50}} or via its [[Gamepasses|gamepass]], priced at {{Robux|340}}. When the player reaches {{Level|50}}, the '''Turret''' can be claimed using the pop up message that appears when joining the lobby.


The '''Turret''' excels at single target damage, boasting a strong mix of high range, damage and firerate. However, it is also very expensive. It costs {{Money|8,250}} to place it down, the most expensive starting cost for any tower. It takes a cumulative total of {{Money|149,000}} to reach the max level, making it the second most expensive tower to fully upgrade in the entire game. In [[PVP]] mode, it does have reduced placement and upgrade costs, but it is still one of the most expensive towers to fully upgrade there. As the '''Turret''' is not a humanoid tower, it is immune to debuffs which are applied by enemies added before the [[v1.9.0]] update. Debuffs from enemies like the [[Boomer]] can still affect it. This however does not make it immune to stuns. Additionally, it has a larger placement footprint than most other towers. It can detect hidden enemies and has lead detection.
The '''Turret''' excels at single target damage, boasting a strong mix of high range, damage and firerate. However, it is also very expensive. It costs {{Money|7,750}} to place it down, the second most expensive starting cost for any tower. It takes a cumulative total of {{Money|149,000}} to reach the max level, making it the third most expensive tower to fully upgrade in the entire game. In [[PVP]] mode, it does have reduced placement and upgrade costs, but it is still one of the most expensive towers to fully upgrade there. As the '''Turret''' is not a humanoid tower, it is immune to debuffs which are applied by enemies added before the [[v1.9.0]] update. Debuffs from enemies like the [[Boomer]] can still affect it. This however does not make it immune to stuns. Additionally, it has a larger placement footprint than most other towers. It can detect hidden enemies and has lead detection.


Because of its extremely high base cost and very expensive upgrade prices, as well as high DPS, the '''Turret''' is considered a mid-late game tower.
Because of its extremely high base cost and very expensive upgrade prices, as well as high DPS, the '''Turret''' is considered a mid-late game tower.
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==Upgrades==
==Upgrades==
{{PVPTabber
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,750}}|Image = [[File:Radar.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]]
|{{Upgrade|Level = Level 1|Upgrade Title = Stronger Ammunition|Cost = {{Money|3,750}}|Image = [[File:Radar.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]


+Lead Detection {{Lead|Lead Detection}}
+Lead Detection {{Lead|Lead Detection}}
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Sell Price changes to {{Money|3,833}}}}
Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Radar|Cost = {{Money|7,500}}|Image = [[File:Radar.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Radar|Cost = {{Money|7,500}}|Image = [[File:Radar.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


0.425 > 0.283 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.4 > 0.26 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|6,333}}}}
Sell Price changes to {{Money|6,333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|20,000}}|Image = [[File:Turret3.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|20,000}}|Image = [[File:Turret3.png|100px]]|Information = +7 Damage [[File:Damage Icon.png|20px|Damage]]


0.283 > 0.183 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.26 > 0.16 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




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{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|35,000}}|Image = [[File:Turret4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|35,000}}|Image = [[File:Turret4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+25 Damage [[File:Damage Icon.png|20px|Damage]]
+22 Damage [[File:Damage Icon.png|20px|Damage]]




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{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|65,000}}|Image = [[File:Turret5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|65,000}}|Image = [[File:Turret5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


+13 Damage [[File:Damage Icon.png|20px|Damage]]
+11 Damage [[File:Damage Icon.png|20px|Damage]]


0.183 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.16 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




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|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,000}}|Image = [[File:Radar.png|100px]]|Information = +4.5 Range [[File:Range Icon.png|20px|Range]]
|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,000}}|Image = [[File:Radar.png|100px]]|Information = +4.5 Range [[File:Range Icon.png|20px|Range]]


0.375 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.35 > 0.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
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Sell Price changes to {{Money|1,666}}}}
Sell Price changes to {{Money|1,666}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,750}}|Image = [[File:Radar.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,750}}|Image = [[File:Radar.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]]


+Lead Detection {{Lead|Lead Detection}}
+Lead Detection {{Lead|Lead Detection}}
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Sell Price changes to {{Money|2,583}}}}
Sell Price changes to {{Money|2,583}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|9,000}}|Image = [[File:Turret3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|9,000}}|Image = [[File:Turret3.png|100px]]|Information = -1 Damage [[File:Damage Icon.png|20px|Damage]]


0.325 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2 Range [[File:Range Icon.png|20px|Range]]

0.3 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




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{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|20,000}}|Image = [[File:Turret4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|20,000}}|Image = [[File:Turret4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]


+17 Damage [[File:Damage Icon.png|20px|Damage]]
+14 Damage [[File:Damage Icon.png|20px|Damage]]




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{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|42,500}}|Image = [[File:Turret5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|42,500}}|Image = [[File:Turret5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+23 Damage [[File:Damage Icon.png|20px|Damage]]
+17 Damage [[File:Damage Icon.png|20px|Damage]]


0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.15 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




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}}
}}


==Stats Table==
==Statistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]].''
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
{{Neow|<nowiki>
{{Neow|<nowiki>
<var>
<var>
$DPS$ = Damage / Firerate
$DPS$ = Damage / Firerate
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$COST$ = 7750; 3750; 7500; 20000; 35000; 65000
$FNC-ROFBUG$ = Firerate
$FNC-COST$ = 8750; 2750; 7500; 20000; 35000; 65000
$PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500
$FSE-DETECTION$ = 0; 1;
$FNC-PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500
$FNC-DETECTION$ = 0; 1;
$FSE-PVP-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Stronger Ammunition; Radar; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FNC-PVP-DETECTION$ = 1; 2;
$FNC-UPGRADE$ = Stronger Ammunition; Radar; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-PVP-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$FNC-PVP-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-META$ = Advanced; File:TurretIcon.png
$FNC-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 24 || 0.4 || 18 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 20 || 0.4 || 19 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 30 || 0.4 || 18 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 28 || 0.4 || 19 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 30 || 0.26 || 22 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 28 || 0.26 || 22 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 40 || 0.16 || 22 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 35 || 0.16 || 22 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 65 || 0.16 || 24 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 57 || 0.16 || 24 || $DPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 78 || 0.12 || 27 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 68 || 0.12 || 27 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 15 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 14 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 15 || 0.15 || 23 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 13 || 0.15 || 23 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 32 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 27 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 55 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 44 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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****Firerate decreased from 0.55 to 0.53.
****Firerate decreased from 0.55 to 0.53.
***'''Level 3'''
***'''Level 3'''
****Firerate changed from <abbr title="-0.125">0.55 > 0.425</abbr> to <abbr title="-0.125">0.53 > 0.405</abbr>.
****Firerate changed from {{Tooltip|0.55 > 0.425|-0.125}} to {{Tooltip|0.53 > 0.405|-0.125}}.
***'''Level 4'''
***'''Level 4'''
****Firerate changed from <abbr title="-0.175">0.425 > 0.25</abbr> to <abbr title="-0.175">0.405 > 0.23</abbr>.
****Firerate changed from {{Tooltip|0.425 > 0.25|-0.175}} to {{Tooltip|0.405 > 0.23|-0.175}}.
*'''31 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.1c]]
*'''31 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.1c]]
**Gamepass price decreased from {{Robux|800}} to {{Robux|600}}.
**Gamepass price decreased from {{Robux|800}} to {{Robux|600}}.
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****Firerate decreased from 0.53 to 0.525.
****Firerate decreased from 0.53 to 0.525.
***'''Level 3'''
***'''Level 3'''
****Firerate changed from <abbr title="-0.125">0.53 > 0.405</abbr> to <abbr title="-0.125">0.525 > 0.4</abbr>.
****Firerate changed from {{Tooltip|0.53 > 0.405|-0.125}} to {{Tooltip|0.525 > 0.4|-0.125}}.
***'''Level 4'''
***'''Level 4'''
****Firerate changed from <abbr title="-0.175">0.405 > 0.23</abbr> to <abbr title="-0.175">0.4 > 0.225</abbr>.
****Firerate changed from {{Tooltip|0.405 > 0.23|-0.175}} to {{Tooltip|0.4 > 0.225|-0.175}}.
**{{Bug}} {{Color|Premium|XR500}} skin is not immune to debuffs.
**{{Bug}} {{Color|Premium|XR500}} skin is not immune to debuffs.
*'''30 May 2022''' - [[v1.2.4]]a
*'''30 May 2022''' - [[v1.2.4]]a
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****Damage increased from +7 to +12.
****Damage increased from +7 to +12.
****Range decreased from +1 to +0.
****Range decreased from +1 to +0.
****Firerate changed from 0.525 to <abbr title="+0.15">0.575 > 0.725</abbr>.
****Firerate changed from 0.525 to {{Tooltip|0.575 > 0.725|+0.15}}.
****Lead detection added.
****Lead detection added.
***'''Level 3'''
***'''Level 3'''
****Cost increased from {{Money|5,000}} to {{Money|7,250}}.
****Cost increased from {{Money|5,000}} to {{Money|7,250}}.
****Firerate changed from <abbr title="-0.125">0.525 > 0.4</abbr> to <abbr title="-0.35">0.725 > 0.375</abbr>.
****Firerate changed from {{Tooltip|0.525 > 0.4|-0.125}} to {{Tooltip|0.725 > 0.375|-0.35}}.
***'''Level 4'''
***'''Level 4'''
****Damage increased from +0 to +8.
****Damage increased from +0 to +8.
****Range decreased from +3 to +2.
****Range decreased from +3 to +2.
****Firerate changed from <abbr title="-0.175">0.4 > 0.225</abbr> to <abbr title="-0.05">0.375 > 0.325</abbr>.
****Firerate changed from {{Tooltip|0.4 > 0.225|-0.175}} to {{Tooltip|0.375 > 0.325|-0.05}}.
***'''Level 5'''
***'''Level 5'''
****Cost increased from {{Money|20,000}} to {{Money|32,000}}.
****Cost increased from {{Money|20,000}} to {{Money|32,000}}.
****Damage decreased from +12 to +7.
****Damage decreased from +12 to +7.
****Firerate changed from 0.225 to <abbr title="-0.125">0.325 > 0.2</abbr>.
****Firerate changed from 0.225 to {{Tooltip|0.325 > 0.2|-0.125}}.
****Renamed from ''Double Barrel Minigun'' to ''XR-200 Turret''.
****Renamed from ''Double Barrel Minigun'' to ''XR-200 Turret''.
*'''15 April 2023''' - [[v1.7.1]]a
*'''15 April 2023''' - [[v1.7.1]]a
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****Cost increased from {{Money|2,000}} to {{Money|4,250}}.
****Cost increased from {{Money|2,000}} to {{Money|4,250}}.
****Damage decreased from +12 to +5.
****Damage decreased from +12 to +5.
****Firerate changed from <abbr title="+0.15">0.575 > 0.725</abbr> to 0.325.
****Firerate changed from {{Tooltip|0.575 > 0.725|+0.15}} to 0.325.
***'''Level 3'''
***'''Level 3'''
****Cost increased from {{Money|7,250}} to {{Money|12,000}}.
****Cost increased from {{Money|7,250}} to {{Money|12,000}}.
****Firerate changed from <abbr title="-0.35">0.725 > 0.375</abbr> to <abbr title="-0.15">0.325 > 0.175</abbr>.
****Firerate changed from {{Tooltip|0.725 > 0.375|-0.35}} to {{Tooltip|0.325 > 0.175|-0.15}}.
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|12,500}} to {{Money|26,000}}.
****Cost increased from {{Money|12,500}} to {{Money|26,000}}.
****Damage increased from +8 to +17.
****Damage increased from +8 to +17.
****Firerate changed from <abbr title="-0.05">0.375 > 0.325</abbr> to 0.175.
****Firerate changed from {{Tooltip|0.375 > 0.325|-0.05}} to 0.175.
***'''Level 5'''
***'''Level 5'''
****Cost increased from {{Money|32,000}} to {{Money|56,250}}.
****Cost increased from {{Money|32,000}} to {{Money|56,250}}.
****Damage increased from +7 to +23.
****Damage increased from +7 to +23.
****Firerate changed from <abbr title="-0.125">0.325 > 0.2</abbr> to <abbr title="-0.025">0.175 > 0.15</abbr>.
****Firerate changed from {{Tooltip|0.325 > 0.2|-0.125}} to {{Tooltip|0.175 > 0.15|-0.025}}.
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s.
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s.
*'''27 November 2024''' - [[v1.43.0]]
*'''27 November 2024''' - [[v1.43.0]]
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****Range increased from 15 to 16.5.
****Range increased from 15 to 16.5.
***'''Level 1'''
***'''Level 1'''
****Firerate changed from 0.325 to <abbr title="-0.05">0.375 > 0.325</abbr>.
****Firerate changed from 0.325 to {{Tooltip|0.375 > 0.325|-0.05}}.
****Range decreased from +5 to +4.5.
****Range decreased from +5 to +4.5.
***'''Level 2'''
***'''Level 2'''
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***'''Level 1'''
***'''Level 1'''
****Cost increased from {{Money|1,000}} to {{Money|1,250}}.
****Cost increased from {{Money|1,000}} to {{Money|1,250}}.
****Firerate changed from 0.325 to <abbr title="-0.05">0.375 > 0.325</abbr>.
****Firerate changed from 0.325 to {{Tooltip|0.375 > 0.325|-0.05}}.
***'''Level 2'''
***'''Level 2'''
****Cost increased from {{Money|4,250}} to {{Money|7,250}}.
****Cost increased from {{Money|4,250}} to {{Money|7,250}}.
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***'''Level 5'''
***'''Level 5'''
****Cost decreased from {{Money|56,250}} to {{Money|52,500}}.
****Cost decreased from {{Money|56,250}} to {{Money|52,500}}.
****Firerate changed from <abbr title="-0.025">0.175 > 0.15</abbr> to 0.175.
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to 0.175.
****Damage increased from +23 to +35.
****Damage increased from +23 to +35.
**New skin: {{Color|EventMission|Jetski}}
**New skin: {{Color|EventMission|Jetski}}
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***'''Level 1'''
***'''Level 1'''
****Cost increased from {{Money|1,250}} to {{Money|3,250}}.
****Cost increased from {{Money|1,250}} to {{Money|3,250}}.
****Firerate changed from <abbr title="-0.05">0.375 > 0.325</abbr> to <abbr title="-0.1">0.425 > 0.325</abbr>.
****Firerate changed from {{Tooltip|0.375 > 0.325|-0.05}} to {{Tooltip|0.425 > 0.325|-0.1}}.
***'''Level 2'''
***'''Level 2'''
****Cost increased from {{Money|7,250}} to {{Money|7,500}}.
****Cost increased from {{Money|7,250}} to {{Money|7,500}}.
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****Cost increased from {{Money|15,000}} to {{Money|20,000}}.
****Cost increased from {{Money|15,000}} to {{Money|20,000}}.
****Damage increased from +0 to +10.
****Damage increased from +0 to +10.
****Firerate changed from <abbr title="-0.15">0.325 > 0.175</abbr> to <abbr title="-0.142">0.325 > 0.183</abbr>.
****Firerate changed from {{Tooltip|0.325 > 0.175|-0.15}} to {{Tooltip|0.325 > 0.183|-0.142}}.
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|30,000}} to {{Money|35,000}}.
****Cost increased from {{Money|30,000}} to {{Money|35,000}}.
Line 483: Line 486:
****Cost increased from {{Money|52,500}} to {{Money|85,000}}.
****Cost increased from {{Money|52,500}} to {{Money|85,000}}.
****Damage decreased from +35 to +22.
****Damage decreased from +35 to +22.
****Firerate changed from 0.175 to <abbr title="-0.33">0.183 > 0.155</abbr>.
****Firerate changed from 0.175 to {{Tooltip|0.183 > 0.155|-0.33}}.
*'''11 March 2026''' - [[v1.86.0]]
*'''11 March 2026''' - [[v1.86.0]]
**Statistical changes (Regular):
**Statistical changes (Regular):
Line 501: Line 504:
****Cost decreased from {{Money|3,250}} to {{Money|2,750}}.
****Cost decreased from {{Money|3,250}} to {{Money|2,750}}.
****Damage increased from +0 to +6.
****Damage increased from +0 to +6.
****Firerate changed from <abbr title="-0.1">0.425 > 0.325</abbr> to 0.425.
****Firerate changed from {{Tooltip|0.425 > 0.325|-0.1}} to 0.425.
****Range decreased from +5 to +0.
****Range decreased from +5 to +0.
****Lead detection added, moved from Level 2.
****Lead detection added, moved from Level 2.
Line 507: Line 510:
***'''Level 2'''
***'''Level 2'''
****Damage decreased from +10 to +0.
****Damage decreased from +10 to +0.
****Firerate changed from 0.325 to <abbr title="-0.042">0.325 > 0.283</abbr>.
****Firerate changed from 0.325 to {{Tooltip|0.325 > 0.283|-0.042}}.
****Range increased from +0 to +4.
****Range increased from +0 to +4.
****Name changed from ''Stronger Ammunition'' to ''Radar''.
****Name changed from ''Stronger Ammunition'' to ''Radar''.
***'''Level 3'''
***'''Level 3'''
****Firerate changed from <abbr title="-0.142">0.325 > 0.183</abbr> to <abbr title="-0.1">0.283 > 0.183</abbr>.
****Firerate changed from {{Tooltip|0.325 > 0.183|-0.142}} to {{Tooltip|0.283 > 0.183|-0.1}}.
****Range decreased from +2 to +0.
****Range decreased from +2 to +0.
***'''Level 5'''
***'''Level 5'''
Line 520: Line 523:
*'''27 May 2026''' - [[v1.91.0|v1.91.4a]]
*'''27 May 2026''' - [[v1.91.0|v1.91.4a]]
**Gamepass price increased from {{Robux|360}} to {{Robux|450}}.
**Gamepass price increased from {{Robux|360}} to {{Robux|450}}.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes (Regular):
***'''Base'''
****Cost decreased from {{Money|8,750}} to {{Money|7,750}}.
****Damage decreased from 24 to 20.
****Firerate decreased from 0.425 to 0.4.
****Range increased from 18 to 19.
***'''Level 1'''
****Cost increased from {{Money|2,750}} to {{Money|3,750}}.
****Damage increased from +6 to +8.
***'''Level 2'''
****Firerate changed from {{Tooltip|0.425 > 0.283|-0.142}} to {{Tooltip|0.4 > 0.26|-0.14}}.
****Range decreased from +4 to +3.
***'''Level 3'''
****Damage decreased from +10 to +7.
****Firerate changed from {{Tooltip|0.283 > 0.183|-0.1}} to {{Tooltip|0.26 > 0.16|-0.1}}.
***'''Level 4'''
****Damage decreased from +25 to +22.
***'''Level 5'''
****Damage decreased from +13 to +5.
****Firerate changed from {{Tooltip|0.183 > 0.15|-0.033}} to {{Tooltip|0.16 > 0.12|-0.04}}.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate decreased from 0.375 to 0.35.
***'''Level 1'''
****Firerate changed from {{Tooltip|0.375 > 0.325|-0.05}} to {{Tooltip|0.35 > 0.3|-0.05}}.
***'''Level 2'''
****Damage decreased from +5 to +4.
***'''Level 3'''
****Damage decreased from +0 to -1.
****Firerate changed from {{Tooltip|0.325 > 0.175|-0.15}} to {{Tooltip|0.3 > 0.15|-0.15}}.
***'''Level 4'''
****Damage decreased from +17 to +14.
***'''Level 5'''
****Damage decreased from +23 to +17.
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to {{Tooltip|0.15 > 0.12|-0.03}}.
*'''2 August 2026''' - [[v2.4.0|v2.4.2a]]
**Gamepass price decreased from {{Robux|450}} to {{Robux|340}}.
***{{Bug}} Gift price has not changed.
*'''7 August 2026''' - [[v2.5.0]]
**Statistical changes (Regular):
***'''Level 5'''
****Damage increased from +5 to +11.
}}
}}



Latest revision as of 21:27, 18 August 2026

[[Turret|]][[Turret/Gallery|]][[Turret/History|]]

Similar Article
This article is about Turret. You may be looking for the Gatling Gun or one of the multiple Sentries.

<infobox>

 <title source="title"><default>Turret</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Offense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Large (2)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Script error: No such module "NumName". (2)
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox> Template:QuoteContainer

Description

[edit]

The Turret is an advanced tower with long range and high damage. It cannot be purchased from the store, instead unlocked at Level 50 or via its gamepass, priced at Robux 340. When the player reaches Level 50, the Turret can be claimed using the pop up message that appears when joining the lobby.

The Turret excels at single target damage, boasting a strong mix of high range, damage and firerate. However, it is also very expensive. It costs CashScript error: No such module "Money". to place it down, the second most expensive starting cost for any tower. It takes a cumulative total of CashScript error: No such module "Money". to reach the max level, making it the third most expensive tower to fully upgrade in the entire game. In PVP mode, it does have reduced placement and upgrade costs, but it is still one of the most expensive towers to fully upgrade there. As the Turret is not a humanoid tower, it is immune to debuffs which are applied by enemies added before the v1.9.0 update. Debuffs from enemies like the Boomer can still affect it. This however does not make it immune to stuns. Additionally, it has a larger placement footprint than most other towers. It can detect hidden enemies and has lead detection.

Because of its extremely high base cost and very expensive upgrade prices, as well as high DPS, the Turret is considered a mid-late game tower.

The Turret has a placement limit of three per player. This is increased to five in PVP mode.

Upgrades

[edit]

Template:PVPTabber

Statistics

[edit]

To see all the previous statistics of this tower, see the history page. Template:Neow

Skins

[edit]

To see all the upgrades of a skin, see the gallery page.

File:XR500TurretIconIGAug25.png File:XR300TurretIconIGAug25.png File:CrossbowTurretIconIGAug25.png File:JetskiTurretIconIG.png
Skin XR500 XR300 Crossbow Jetski
Rarity Legendary Rare Event Legendary
Daily Store Cost Robux 190 Robux 120 N/A N/A
Obtained From Premium Crate Premium Crate Lunar Overture Season Raft Wars Mission Quest
File:GrinchTurretIconIG.png File:BunnyTurretIconIG.png
Skin Grinch Bunny
Rarity Rare Common
Daily Store Cost N/A N/A
Obtained From The Final Act Premium Battle Pass Spring Frenzy Battle Pass

Strategy

[edit]
  • The Turret has one of the most expensive starting costs for a tower, so it is impractical for the early-game.
    • For the early-game, using cheaper towers is recommended.
    • Using the Farm or Cowboy will allow you to place a Turret earlier, though, usually this is not recommended as there are better options than this.
  • The Turret has hidden detection by default and lead detection at Level 1, making it useful against enemies with these properties that may appear in the mid and late-game, especially in Hardcore mode.
  • The Turret has a larger placement footprint than other towers, so be aware of the space that it takes up.
  • It is highly recommended to pair the Turret with the DJ Booth to decrease the price of its extremely expensive upgrades.
    • It can also be helpful at increasing its already large range.
  • The Turret is immune to debuffs applied by legacy enemies. This includes the Soul Stealer's Fatigue Debuff or the Gunslinger's Scared Debuff. However, this does not include the Boomer or Necrotic Skeleton's debuffs as they do not apply an icon to the tower.
  • While the Turret does have a very high DPS, one of the highest in the entire game, it also has one of the lowest placement limits.
    • Due to this, towers without limits like the Minigunner, Golden Minigunner, Swarmer or Golden Soldier can, if enough are placed down, deal more DPS than it.
    • This is far less of an issue the more players there are in the match, as with player count the placement limit per player gets decreased, making towers with no limits far less viable while low placement limit towers like the Turret are completely unaffected.

Trivia

[edit]
  • Strangely, the Void Reaver can still spawn a Soul from the Turret, which is not a humanoid tower unless the XR500 skin is equipped.
    • The Soul Stealer cannot spawn a soul from the Turret unless it is the XR500 Turret. The Soul Stealer and legacy Fallen Soul also can only increase the firerate of the XR500 Turret, but not any other skins.
  • The Turret has a unique placement and upgrade sound.

Update History

[edit]

For previous cosmetic variations, see the gallery page.

  • 5 August 2019 - BETA v1.8.0
    • Turret added.
  • 9 August 2019 - BETA v1.9.0
    • Turret default targeting setting changed from Closest to First.
  • 2 September 2019 - BETA v1.10.0b
    • Gamepass price decreased from Robux 800 to Robux 600.
  • 3 September 2019 - BETA v1.10.0c
    • Gamepass price increased from Robux 600 to Robux 800.
  • 13 October 2019 - Release v1.0.0
    • Placement footprint size increased.
    • Statistical changes:
      • Base
        • Range increased from 10 to 16.
    • New skin: XR500
  • 29 November 2019 - Release v1.4.0
    • Gamepass price decreased from Robux 800 to Robux 600.
  • 30 November 2019 - Release v1.4.0a
    • Gamepass price increased from Robux 600 to Robux 800.
  • 24 December 2019 - Release v1.5.0
    • Gamepass price decreased from Robux 800 to Robux 600.
  • 28 December 2019 - Release v1.5.0c
    • Gamepass price increased from Robux 600 to Robux 800.
  • 12 January 2020 - Release v1.6.0
  • 13 January 2020 - Release v1.6.0a
  • 26 January 2020 - Release v1.6.1
    • New skin: XR300
  • 18 March 2020 - Release v1.8.1
    • New SFX added.
  • 29 October 2020 - Overhaul v1.0.0
  • 31 May 2021 - Overhaul v1.3.1c
    • Gamepass price decreased from Robux 800 to Robux 600.
  • 2 June 2021 - Overhaul v1.3.1d
    • Gamepass price increased from Robux 600 to Robux 800.
  • 12 March 2022 - v1.1.0
  • 30 May 2022 - v1.2.4a
    • Gamepass price decreased from Robux 800 to Robux 600.
  • 1 June 2022 - v1.2.4b
    • Gamepass price increased from Robux 600 to Robux 800.
  • 24 November 2022 - v1.5.0b
    • Gamepass price decreased from Robux 800 to Robux 600.
  • 1 December 2022 - v1.5.0d
    • Gamepass price increased from Robux 600 to Robux 800.
  • 21 December 2022 - v1.6.0
    • Gamepass price decreased from Robux 800 to Robux 600.
    • XR300 skin rarity changed from Uncommon to Rare.
  • 6 January 2023 - v1.6.0e
    • Gamepass price increased from Robux 600 to Robux 800.
  • 7 April 2023 - v1.7.0
    • Gamepass price decreased from Robux 800 to Robux 600.
    • Statistical changes:
      • Base
        • Damage increased from 6 to 8.
        • Firerate increased from 0.525 to 0.575.
      • Level 1
        • Range increased from +2 to +4.
        • Hidden detection added (moved from Level 3).
      • Level 2
        • Damage increased from +7 to +12.
        • Range decreased from +1 to +0.
        • Firerate changed from 0.525 to Template:Tooltip.
        • Lead detection added.
      • Level 3
      • Level 4
      • Level 5
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +12 to +7.
        • Firerate changed from 0.225 to Template:Tooltip.
        • Renamed from Double Barrel Minigun to XR-200 Turret.
  • 15 April 2023 - v1.7.1a
    • Gamepass price increased from Robux 600 to Robux 800.
  • 4 July 2023 - v1.8.2d
    • Gamepass price decreased from Robux 800 to Robux 600.
  • 6 July 2023 - v1.8.2e
    • Gamepass price increased from Robux 600 to Robux 800.
  • 31 October 2023 - v1.9.0g
    • New skin: Crossbow
  • 24 November 2023 - v1.9.4
    • Gamepass price decreased from Robux 800 to Robux 560.
  • 29 November 2023 - v1.9.4a
    • Gamepass price increased from Robux 560 to Robux 800.
  • 24 February 2024 - v1.14.0
  • 19 April 2024 - v1.19.0
  • 23 May 2024 - v1.23.0
    • Gamepass cost decreased from Robux 600 to Robux 450.
  • 21 June 2024 - v1.25.0
  • 2 August 2024 - v1.27.0
    • Statistical changes:
      • Base
        • Damage increased from 8 to 10.
        • Firerate decreased from 0.575 to 0.325.
        • Range decreased from 16 to 15.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Placement limit decreased from 5 to 3.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range increased from +4 to +5.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +12 to +5.
        • Firerate changed from Template:Tooltip to 0.325.
      • Level 3
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +8 to +17.
        • Firerate changed from Template:Tooltip to 0.175.
      • Level 5
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +7 to +23.
        • Firerate changed from Template:Tooltip to Template:Tooltip.
    • Template:Bugfix Damage is now boosted by Damage Buffs.
  • 27 November 2024 - v1.43.0
    • Gamepass price decreased from Robux 450 to Robux 337.
  • 3 December 2024 - v1.43.2b
    • Gamepass price increased from Robux 337 to Robux 450.
  • 25 December 2024 - v1.47.4
    • Gamepass price decreased from Robux 450 to Robux 337.
  • 28 December 2024 - v1.47.5b
    • Gamepass cost increased from Robux 337 to Robux 450.
  • 9 April 2025 - v1.60.0
    • Offense role added.
  • 23 July 2025 - v1.71.0
    • Placement limit increased from 3 to 5 in PVP mode.
    • Statistical changes (PVP):
      • Base
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate increased from 0.325 to 0.375.
        • Range increased from 15 to 16.5.
      • Level 1
        • Firerate changed from 0.325 to Template:Tooltip.
        • Range decreased from +5 to +4.5.
      • Level 2
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range decreased from +2 to +1.5.
      • Level 5
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
  • 20 August 2025 - v1.73.0
    • Statistical changes:
      • Base
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from 0.325 to 0.375.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from 0.325 to Template:Tooltip.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +5 to +10.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +17 to +20.
      • Level 5
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from Template:Tooltip to 0.175.
        • Damage increased from +23 to +35.
    • New skin: Jetski
    • Template:Bugfix XR500 skin is now immune to debuffs from enemies before v1.9.0.
  • 26 November 2025 - v1.81.0
    • Gamepass cost decreased from Robux 450 to Robux 292.
  • 2 December 2025 - v1.81.4b
    • Gamepass cost increased from Robux 292 to Robux 450.
  • 20 December 2025 - v1.83.0a
    • New skin: Grinch
  • 23 December 2025 - v1.83.5
    • Gamepass cost decreased from Robux 450 to Robux 292.
  • 2 January 2026 - v1.83.9b
    • Gamepass cost increased from Robux 292 to Robux 450.
  • 28 January 2026 - v1.84.0
    • Statistical changes (Regular):
      • Level 5
        • Range increased from +2 to +3.
  • 11 February 2026 - v1.85.0
    • Statistical changes (Regular):
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from 10 to 20.
        • Firerate increased from 0.375 to 0.425.
      • Level 1
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +0 to +10.
        • Firerate changed from Template:Tooltip to Template:Tooltip.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +20 to +25.
      • Level 5
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +35 to +22.
        • Firerate changed from 0.175 to Template:Tooltip.
  • 11 March 2026 - v1.86.0
    • Statistical changes (Regular):
      • Level 5
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +22 to +13.
  • 3 April 2026 - v1.88.0
    • New skin: Bunny
  • 22 April 2026 - v1.89.0
    • Statistical changes (Regular):
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from 20 to 24.
        • Range increased from 15 to 18.
        • Hidden detection added, moved from Level 1.
      • Level 1
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +0 to +6.
        • Firerate changed from Template:Tooltip to 0.425.
        • Range decreased from +5 to +0.
        • Lead detection added, moved from Level 2.
        • Name changed from Radar to Stronger Ammunition.
      • Level 2
        • Damage decreased from +10 to +0.
        • Firerate changed from 0.325 to Template:Tooltip.
        • Range increased from +0 to +4.
        • Name changed from Stronger Ammunition to Radar.
      • Level 3
      • Level 5
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
  • 22 May 2026 - v1.91.0
  • 27 May 2026 - v1.91.4a
    • Gamepass price increased from Robux 360 to Robux 450.
  • 5 June 2026 - v2.0.0
    • Firerate decreased due to the Firerate Bug being fixed.
    • Statistical changes (Regular):
      • Base
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from 24 to 20.
        • Firerate decreased from 0.425 to 0.4.
        • Range increased from 18 to 19.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +6 to +8.
      • Level 2
      • Level 3
      • Level 4
        • Damage decreased from +25 to +22.
      • Level 5
    • Statistical changes (PVP):
  • 2 August 2026 - v2.4.2a
  • 7 August 2026 - v2.5.0
    • Statistical changes (Regular):
      • Level 5
        • Damage increased from +5 to +11.


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