User blog:TDSEpikMan/Fallen Mode Rework Concept

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<infobox>

 <title source="title1"><default>User blog:TDSEpikMan/Fallen Mode Rework Concept</default></title>

<image source="image1"></image> <label>Map</label> <label>Waves</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> <label>Max Base Health</label> <label>Health Scaling</label> <label>Estimated Match Time</label> <label>Suggested Towers</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group> <header>Timeline</header> <label>Chapter</label> <group row-items="2"> <label>Previous Mission</label> <label>Next Mission</label> </group> </group> <group collapse="closed"> <header>Star Requirements</header> <label>3 Star Health</label> <label>3 Star Time</label> <label>2 Star Health</label> <label>2 Star Time</label> </group> <group collapse="closed"> <header>Music</header>

</group> </infobox>
"For players who are experts at the game and want to test their limits."
―Gamemode Description

Description

[edit]

Fallen mode, formerly called Insane mode, is one of the five main survival modes. Fallen mode has 40 waves. When the Hidden Wave is activated it has 41 waves, along with six acts. The mode is named after the Fallen enemies that appear throughout it.

Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. It uses a slightly different method of distributing cash between players, as enemies split their cash between players, regardless of how much damage the player dealt to it. If, in a duo, one player does all the damage to an enemy, both players will receive 50% of the cash the enemy would normally give in solo. This means that in solo, you receive 100% of the cash when an enemy is killed, or it is damaged enough. With each additional player, this is reduced to 50% in duo, 33% in trio and 25% in quad. If it is a decimal, it gets rounded up or down depending on the decimal value. If it is at least 0.5, it gets rounded up. If it is less than 0.5, it gets rounded down. For example, the Templar gives Error creating thumbnail: File missing$10,000 when killed in solo, Error creating thumbnail: File missing$5,000 in duo, Error creating thumbnail: File missing$3,333 in trio and Error creating thumbnail: File missing$2,500 in quad between the players that damaged it.

The health of enemies in this mode scales with the player count, starting at three players. The increase 10% in trio and 20% in quad, with an added set amount of health added on top of that increase. It is applied after attributes, like Bloated, meaning they can affect the health of an enemy. The first increase is not always the stated amount, while the second increase has a varied amount it increases health by, both affected by enemy health.

You can activate the Hidden Wave by following these certain steps, though currently it is disabled and is not meant to appear:

  • Every player has to disable Skills before starting the match.
  • After voting Fallen mode, sending separate messages that contain these numbers in the chat: "120", "1", "1009" and "The Creator Awaits". On the last message, the screen will flash multiple colors and a loud laughing noise will play. Eye Of The Swarm will play on Waves 30-39 and 41 instead of 39 and 41.
  • The base health should be set to one before reaching to Wave 40.
  • Defeat the Fallen King under 60 seconds without using consumables on Wave 40. If done successfully instead of dropping its sword and vanishing in a beam of light, it will survive, but smashing the ground enraged and retreating with its sword.
  • After completing Hidden Wave, the icon of Fallen mode on the difficulty select screen will change to the Awakened Fallen King.

Rewards

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Rewards are calculated as:

Coins Reward EXP Reward
Error creating thumbnail: File missing 850 ÷ (1 + [(40 ÷ Current Wave) - 1]^1.3) + Error creating thumbnail: File missing 150 (Triumph Bonus) Error creating thumbnail: File missing 200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]) + Error creating thumbnail: File missing 50 EXP (Triumph Bonus)

Triumphing Fallen mode can give out an additional reward, which can be a crate, consumable or ticket. They are meant to be guaranteed, though due to a bug this does not always happen. These items are:

Badges/Achievements

[edit]

There are badges and achievements that you can or could obtain when playing this mode, which may have additional rewards alongside them. These are:

Defeat the Fallen King
✔ OBTAINABLE
The leader of the army.


2,762,330 players earned this
???
✔ OBTAINABLE
No description available


92,259 players earned this
Usurper
✔ OBTAINABLE
Triumph in Fallen mode

Rewards:
Error creating thumbnail: File missing 500

players earned this
Sentinel
✔ OBTAINABLE
Complete a match of Fallen Mode on a Hard map(Solo)

Rewards:
Error creating thumbnail: File missing 1,000 & 1x Error creating thumbnail: File missing Spin Ticket

players earned this
Ascended
✔ OBTAINABLE
Complete a match of Fallen Mode on a[sic] Insane map(Solo)

Rewards:
Error creating thumbnail: File missing 1,250 & 2x Error creating thumbnail: File missing Spin Ticket

players earned this
Awakened (tH3 GL1tcH)
✔ OBTAINABLE
Complete the Fallen Hidden wave

Rewards:
Error creating thumbnail: File missing 2,000, Error creating thumbnail: File missing 150 & 1x High Grade Crate

players earned this

Enemies

[edit]
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Abnormal
Wave 1
Quick
Wave 3
Fallen Dreg
Wave 5
Fallen Squire
Wave 7
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Breaker2
Wave 9
Breaker
Wave 10
Fallen Soul
Wave 13
Fallen
Wave 14
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Fallen Jester
Wave 16
Fallen Hazmat
Wave 17
Possessed Armor
Wave 19
Fallen Skeleton
Wave 20
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Fallen Necromancer
Wave 20
Corrupted Fallen
Wave 21
Fallen Rusher
Wave 23
Fallen Giant
Wave 24
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Fallen Hero
Wave 25
Necrotic Skeleton
Wave 26
Breaker3
Wave 26
Breaker4
Wave 26
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Fallen Seraph
Wave 27
Fallen Shield
Wave 30
Fallen Tank
Wave 31
Fallen Angel
Wave 33
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Fallen Summoner
Wave 34
Fallen Honor Guard
Wave 35
Fallen Guardian
Wave 38
Fallen King
Wave 40

Wave Structure

[edit]

Currently, Fallen Mode has two wave bonuses, based on the current wave. Between waves 1 to 22, the wave bonus is calculated as:

Error creating thumbnail: File missing$300 + ([Waves Completed - 1] × Error creating thumbnail: File missing$60)^1.05

Between waves 22 and 40, it is calculated as:

Error creating thumbnail: File missing$300 + ([Waves Completed + 1] × Error creating thumbnail: File missing$60)^1.325

Depending on player count, the wave bonus is reduced using multipliers. These multipliers are:

Players Reduction per Player Total Reduction
Solo 0% 0%
Duo 10% 20%
Trio 12.5% 37.5%
Quad 15% 60%

The waves in Fallen mode follow these timings:

Waves Wave Timer Skip Time[1]
1-17 1:00 0:19[2]
18-19 1:15 0:19[3]
20-22 1:00 0:19[2]
23 1:15 0:19[3]
24 1:00 0:19[2]
25 1:10 0:19[4]
26 1:15 0:19[3]
27-29 1:00 0:19[2]
30-37 1:20 0:19[5]
38 1:30 0:19[6]
39 2:00 0:19[7]
40 N/A

Bolded names indicate an enemy type's debut.
An ellipsis (...) indicates the delay from one enemy to another is longer then 5 seconds.
A capital X indicates the spawn delay from one enemy is shorter than 0.5 seconds.
A hyphen inbetween the spawn amount (1-x) indicates the spawn delay from one enemy is longer than 1 second.
A hyphen next to the number amount (-1x) indicates the enemy starts spawning before the previous enemy has finished spawning in its set of enemies.

Wave Structure
Wave Commander Dialogue Enemy Type & Amount
1
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Look alive! We got Fallen incoming! 6x Abnormal
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These guys mean business, so be ready for anything.
2 - 10x Abnormal
3
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Quick enemies incoming! 2x Quick, 4x Abnormal, 2x Quick
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Don't let them catch you off guard!
4 - 6x Quick, 8x Abnormal
5
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Reports say that Fallen Dregs are inbound. 3x Fallen Dreg, 8x Abnormal, 5x Quick
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Definitely a step up from the Abnormals.
6 - 10x Abnormal, 2x Fallen Dreg, 6x Quick,
7
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A Fallen Squire is leading the charge! 10x Quick, 3x Fallen Dreg, -8x Abnormal, 1x Fallen Squire (Boss)
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Fallen Squires have Aggro, meaning they'll force your units to attack them.
8 - 6x Fallen Dreg, 8x Quick, 10x Abnormal, 1x Quick (Nimble)
9 - 1x Breaker2, 4x Fallen Dreg (Bloated), 8x Quick (Nimble), 1x Breaker2
10
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The Fallen are sending in more units! 1x Fallen Squire, 3x Breaker2, 4x Quick (Bloated), 6x Fallen Dreg, 4x Quick (Bloated), 1x Breaker2
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I think they're trying to test our strength.
11 - 1x Fallen Squire (Aggro), 7x Fallen Dreg (Nimble), 1x Fallen Squire, 10x Abnormal (Bloated, Nimble), 1x Fallen Squire
12
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Make sure you have some hidden detection prepared. 1x Fallen Squire (Corpse), 8x Fallen Dreg (Bloated), 4x Breaker2, 5x Abnormal (Hidden)
Error creating thumbnail: File missing
Got a feeling some stealth units are coming soon.
13 - 1x Fallen Squire (Bloated), 10x Fallen Soul, 5x Fallen Dreg
14
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A Fallen?! So Soon?! 8x Breaker2, 7x Fallen Soul, 3-x Fallen
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The Fallen are acting more aggressive then usual!
15 - 15x Fallen Dreg, 1x Fallen Squire, 5x Breaker2, 10x Quick (Bloated) 1x Fallen Squire
16
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A Fallen Jester is approaching! This is no laughing matter! 2x Fallen Squire, 10x Fallen Soul, 1x Fallen Jester 4x Fallen Dreg
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Those aren't regular presents they're throwing, they'll buff other enemies!
17 - 3x Fallen Dreg, 1x Fallen Jester, 5x Fallen Hazmat, 3x Fallen, 1x Fallen Squire (Bloated), 12x Fallen Soul
18 - 9x Fallen Hazmat, 4x Fallen Squire (Aggro)
19
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Is it just me or is that piece of Armor possessed? 3x Fallen Squire (Bloated, Nimble), 10x Fallen Dreg (Health Regen), 8x Fallen Soul (Bloated), 1x Possessed Armor
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Looks like the Fallen have been upgrading their ranks lately.
20
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A Fallen Necromancer is on the field! 5x Fallen Hazmat, 10x Fallen Skeleton ... 3x Fallen Squire (Bloated, Aggro), 1x Fallen Necromancer (Boss)
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Don't let their summons overwhelm you!
21 - 1x Corrupted Fallen, 6x Breaker2, 4x Fallen Squire, 1x Corrupted Fallen, 10x Fallen Soul, 1x Fallen Necromancer (Health Regen), 1x Corrupted Fallen
22
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We got some flying enemies on the way! 3x Corrupted Fallen, 5x Quick (Nimble, Tank), 6x Fallen, 15x Breaker2 (Nimble)
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If you haven't prepared any anti-air detection, now's the time to do so!
23
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We got Fallen Rushers charging us! 2x Fallen Rusher, 10x Breaker2, 3x Fallen Squire, 2x Corrupted Fallen, 2x Possessed Armor, 3x Fallen Hazmat, 2x Fallen Rusher
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They're gonna attempt to spring through our defenses!
24
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A Fallen Giant is approaching! 3x Fallen Rusher, 1x Fallen Giant (Boss), 8-x Fallen Hazmat (Aggro), 7x Fallen, 14x Fallen Soul
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Don't be intimidated by its size, we got this!
25
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We got some flying enemies on the way soon! 1x Fallen Hero (Aggro, Health Regen, Boss), 1x Fallen Giant, 10x Fallen Hazmat, 2x Corrupted Fallen, 1x Fallen Necromancer
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If you haven't prepared any anti-air detection, now's the time to do so!
26
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That Skeleton looks unstable! It must be cursed with Fallen magic! 3-x Necrotic Skeleton (Bloated), 15x Breaker3 ... 5x Breaker4 (Nimble, Aggro), 2x Fallen Giant, 12x Fallen Hazmat, 3x Corrupted Fallen
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Get some extra firepower on the field if you can!
27 - 10x Breaker4, 5x Fallen Seraph, 5x Fallen Rusher, 3x Fallen Giant, 4x Corrupted Fallen, 10x Breaker3
28 - 5x Necrotic Skeleton, 3-x Fallen Hero, 4x Fallen Giant, 5x Fallen Necromancer, 15x Possessed Armor, 1x Fallen Jester
29 - 2x Fallen Hazmat, 1x Fallen Jester, 2x Fallen, 1x Fallen Seraph (Bloated), 2x Fallen Hazmat, 1x Fallen Jester, 2x Fallen, 1x Fallen Seraph (Bloated), 2x Fallen Hazmat, 1x Fallen Jester, 2x Fallen, 1x Fallen Seraph (Bloated)
30
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What are those footsteps? Do you hear something? 1x Fallen Rusher (Bloated, Slime, Slime) 1x Fallen Shield (Boss), 6x Fallen Seraph, 6x Fallen Giant, 5x Fallen Rusher, 2x Fallen Hero
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Holy moly! What is that thing?!
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Get some extra defense on the sidelines immediately, it's protecting its allies!
31
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What's that rumbling? Sounds like something else is coming too. 10x Breaker4, 6x Fallen Giant, 12x Fallen Squire (Bloated, Nimble, Health Regen), 6x Fallen Rusher, 3x Corrupted Fallen, 1x Fallen Tank
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WAIT A SECOND! There's a Fallen Tank storming down the field!
32
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We got Jesters coming in to support their allies. 6x Corrupted Fallen, -1x Fallen Giant (Bloated), 1x Fallen Jester, 5x Fallen Seraph, 1x Fallen Giant (Bloated), 1x Fallen Jester, 12x Fallen Hazmat, 1x Fallen Giant (Bloated), 1x Fallen Jester, 6x Fallen Necromancer
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Get ready for a tough and admittingly wacky fight!
33
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A Fallen Angel has made its appearance! 10x Fallen Seraph (Nimble), 3x Fallen Hero, 10x Necrotic Skeleton, 1x Fallen Angel (Boss)
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She is no ordinary flying enemy, she's a lot bulkier than the rest!
34
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We got reports of a Fallen Summoner making its way here! 1x Fallen Angel, 6x Fallen Giant, 3x Fallen Giant (Aggro), 12x Fallen Seraph, 1x Fallen Summoner (Boss), 1x Fallen Angel
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This is a step up from the Necromancer, we can't give it the chance to bolster their numbers!
35
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Just when I thought we saw the worst of it. 8x Fallen Rusher, 1x Fallen Shield, 8x Fallen Necromancer (Bloated, Hidden, Health Regen), 1x Fallen Honor Guard (Boss), 10x Fallen Giant, 12x Possessed Armor (Bloated, Nimble)
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That's the most menacing champion of the Fallen I've ever seen!
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We need to do something quick if we got any chance of surviving this!
36 - 1x Fallen Shield (Aggro), 3x Corrupted Fallen (Bloated), 8x Fallen Hero, 3x Corrupted Fallen (Bloated), 1x Fallen Tank
37 - 10x Necrotic Skeleton, 10x Possessed Armor ... 5x Fallen Giant, 5x Fallen Rusher ... 1x Fallen Summoner (Bloated, Health Regen)
38
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A Fallen Guardian on the field! 1x Fallen Guardian (Boss), 1x Fallen Shield (Aggro), 1x Fallen Summoner, 5x Fallen Hero (Bloated), 5x Fallen Giant, 3x Fallen Jester, 10x Corrupted Fallen, 2x Fallen Angel, 10x Fallen Necromancer, 15x Fallen Hazmat
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But if he's here, then you know who is coming soon.
39 - 1x Fallen Tank (Nimble, Aggro), 1x Fallen Guardian, 3x Fallen Jester (Bloated, Nimble), 12x Fallen Jester (Aggro), 10x Fallen Hero, 15x Breaker4, 1x Fallen Guardian, 10x Possessed Armor
40
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He's coming... 1x Fallen Shield (Bloated, Aggro), 25x Fallen Hazmat, -3x Fallen Rusher (Bloated), 1x Fallen Honor Guard, 12x Necrotic Skeleton (Bloated), 15x Fallen Seraph (Nimble), 6x Fallen Rusher, 1x Fallen Tank (Bloated), 14x Fallen Giant, 12x Possessed Armor, 9x Fallen Rusher, 5x Fallen Hero, 6x Fallen Rusher, 3x Fallen Angel, 3x Fallen Rusher, 3x Fallen Guardian, 1x Fallen King, 10x Fallen Giant, 1x Fallen Summoner, 18x Breaker4, 6x Fallen Necromancer, 7x Corrupted Fallen, 3x Fallen Hero (Bloated, Nimble)
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I hope you're ready, soldier; the Fallen King is upon us!
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TAKE HIM OUT QUICKLY!
Lose Dialogue
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One icon and dialogue is randomly chosen upon defeat:

•We're toast!
•OOF!
•Mission Failed, we'll get em' next time.
•Not enough numbers!
•Mistakes are just part of the journey..
•We're overrun chief!
•We'll get them next time!
•Don't give up!
•We need back up sergeant!
•We just had our grave dug..
•We have to fall back soldier!
•Oops! Try again!
•The enemies got to the base!
•Strategy is key!

Hidden Wave

[edit]

There were six significant "acts" in Hidden Wave, defined by every 5 minute pause that is inbetween every act from acts 1-4, though you can get Act 5A by killing Awakened Fallen King in less than 1,009 seconds and by killing the Creator in under 900 seconds. If one, or both, criterias are not met, the player will face Act 5B, which is intentionally made to be impossible as a punishment. Once every enemy is killed on the map, excluding summoned enemies, the act proceeds to the next one. On the final act, all enemies, including summoned enemies, must be despawned from the map to triumph Hidden Wave. The list below will list each individual enemy spawned, superseded by other enemies that spawn in between.

Wave Structure
Act Enemy Type & Amount
1 10x Armored, 2x Elite Hazmat, 5x Tanker, 4x Fallen Angel, 5x Fallen Rusher, 20x Armored, 2x Rusher, 2x Super Slime, 30x Armored, 15x Elite Hazmat, 2x Fallen Angel, 1x Tanker (Bloated, Nimble, Health Regen, Corpse)
2 5x Hex Corpse, 6x Voodoo Doll, 1x Executioner, 1x Reaper, 10x Demon, 5x Hex Corpse, 4x Fallen Angel 3x Voodoo Doll, 10x Armored, 6x Undead Miner, 5x Armored, 1x Cavalry, 20x Armored, 12x Elite Hazmat, 12x Hex Corpse, 5x Fallen Rusher, 12x Armored, 3x Fallen Angel, 3x Tanker, 4x Demon, 1x Cavalry, 5x Undead Miner, 5x Fallen Rusher, 6x Rusher, 1x Voodoo Doll, 4x Super Slime, 5x Undead Miner, 1x Cavalry, 10x Armored, 22x Elite Hazmat, 10x Armored, 2x Tanker, 10x Hex Corpse, 10x Armored, 3x Demon, 10x Armored, 1x Elite Hazmat, 10x Armored, 2x Elite Hazmat, 10x Armored, 3x Elite Hazmat, 10x Armored, 4x Elite Hazmat, 10x Armored, 5x Elite Hazmat, 5x Undead Miner, 1x Cavalry, 2x Fallen Rusher, 1x Fallen Angel, 2x Rusher, 1x Fallen Angel, 30x Armored, 2x Voodoo Doll, 5x Hex Corpse, 2x Super Slime, 4x Demon, 1x Reaper, 3x Voodoo Doll, 1x Super Slime (Nimble), 1x Executioner, 25x Armored
3 2x Fallen Rusher, 10x Fog, 1x Awakened Fallen King, 20x Hex Corpse, 5x Super Slime, 5x Fallen Rusher, 5x Undead Miner, 11x Demon, 9x Tanker
4 250x Armored, 1x Creator, 10x Fallen Rusher
5A 8x Brain Bound, 10x Hex Corpse, 5x Enigma, 5x Frost Mystery, 3x Voodoo Doll, 3x Super Slime, 14x Fog, 6x Brain Bound, 8x Undead Miner, 2x Cavalry, 1x Conjurer, 6x Sock Puppet, 8x Demon, 1x Reaper, 1x Executioner, 20x Hex Corpse, 5x Super Slime, 5x Undead Miner, 15x Fallen Rusher, 1x Frost Hero, 3x Voodoo Doll, 10x Brain Bound, 6x Enigma, 30x Armored, 2x Fallen Angel, 9x Fog (Nimble), 6x Mystical Fog, 3x Cavalry, 20x Brain Bound, 2x Reaper, 1x Executioner, 30x Hex Corpse, 3x Sock Puppet, 20x Tanker, 5x Undead Miner, 1x Conjurer, 20x Demon, 15x Hex Corpse, 18x Fallen Rusher
5B 5x Reaper (Bloated, Nimble, Health Regen, Aggro, Corpse), 12x Executioner, 30x Mystical Fog, 1x Awakened Fallen King, 1x Creator, 10x Armored, 12x Elite Hazmat, 14x Tanker, 16x Fallen Angel, 8x Fallen Rusher, 10x Rusher, 18x Super Slime, 20x Hex Corpse, 1x Voodoo Doll, 5x Executioner, 6x Reaper, 10x Demon, 15x Undead Miner, 10x Cavalry, 60x Fog, 30x Brain Bound, 15x Enigma, 25x Frost Mystery, 10x Conjurer, 25x Sock Puppet, 10x Frost Hero, 30x Mystical Fog, 10x Armored, 12x Elite Hazmat, 14x Tanker, 16x Fallen Angel, 8x Fallen Rusher, 10x Rusher, 18x Super Slime, 20x Hex Corpse, 1x Voodoo Doll, 5x Executioner, 6x Reaper, 10x Demon, 15x Undead Miner, 10x Cavalry, 60x Fog, 30x Brain Bound, 15x Enigma, 25x Frost Mystery, 10x Conjurer, 25x Sock Puppet, 10x Frost Hero, 30x Mystical Fog, 10x Armored, 12x Elite Hazmat, 14x Tanker, 16x Fallen Angel, 8x Fallen Rusher, 10x Rusher, 18x Super Slime, 20x Hex Corpse, 1x Voodoo Doll, 5x Executioner, 6x Reaper, 10x Demon, 15x Undead Miner, 10x Cavalry, 60x Fog, 30x Brain Bound, 15x Enigma, 25x Frost Mystery, 10x Conjurer, 25x Sock Puppet, 10x Frost Hero, 30x Mystical Fog, 10x Armored, 12x Elite Hazmat, 14x Tanker, 16x Fallen Angel, 8x Fallen Rusher, 10x Rusher, 18x Super Slime, 20x Hex Corpse, 1x Voodoo Doll, 5x Executioner, 6x Reaper, 10x Demon, 15x Undead Miner, 10x Cavalry, 60x Fog, 30x Brain Bound, 15x Enigma, 25x Frost Mystery, 10x Conjurer, 25x Sock Puppet, 10x Frost Hero, 30x Mystical Fog, 100x Armored, 120x Elite Hazmat, 140x Tanker, 160x Fallen Angel, 80x Fallen Rusher, 100x Rusher, 180x Super Slime, 200x Hex Corpse, 10x Voodoo Doll, 125x Executioner (Tank), 6x Reaper, 10x Demon, 15x Undead Miner, 10x Cavalry, 60x Fog, 30x Brain Bound, 15x Enigma, 25x Frost Mystery, 10x Conjurer, 25x Sock Puppet, 10x Frost Hero, 250x Mystical Fog,

Soundtracks

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Wave 1-9, Wave 10-15 & Wave 16-22
These soundtracks can be randomly chosen to play between these waves. Used to play between Waves 1-7, Waves 8-11 and Waves 12-15.

Wave 23-29
These soundtracks can be randomly chosen to play between these waves. Used to play between Waves 16-23 and Waves 24-31.

Wave 30-34 & 35-38
These soundtracks can be randomly chosen to play between these waves. Used to play between Waves 32-39.

Wave 39
This soundtrack plays on this wave.

Final Wave
This soundtrack plays on the final wave.

Wave 41
This soundtrack plays on this wave.

Hidden Wave
These soundtracks are played during the Hidden Wave.

[edit]

Icons

Medals

Trivia

[edit]
  • Wave 16 is supposed to be easy in difficulty, as Wave 17 is difficult.
    • This is because of Fallen during the Fallen Foes Update, where Wave 18 is easy, while Wave 19 is difficult.
  • Wave 32 is supposed to be a true challenge, because of Wave 31 in Fallen mode during the Fallen Foes Update.

Enemy Statistics

[edit]

Notes

[edit]
  1. How long you have to wait before you can skip.
  2. 2.0 2.1 2.2 2.3 Skip at 0:40.
  3. 3.0 3.1 3.2 Skip at 0:55.
  4. Skip at 0:50.
  5. Skip at 1:00.
  6. Skip at 1:10.
  7. Skip at 1:40.

Update History

[edit]