User blog:TDSEpikMan/Frostfire Event
<infobox>
<title source="title1"><default>User blog:TDSEpikMan/Frostfire Event</default></title>
<image source="image1"></image> <label>Dates</label> <label>Pass Dates</label> <label>Reran In</label> <label>Reruns Included</label> <label>Event Acts</label> <format>{{{acts}}} Acts</format> <label>Pass Tracks</label> <format>{{{tracks}}} Tracks</format> <label>Part of</label> <format>{{{part_of}}} </format> <group row-items="2" collapse="open"> <header>Timeline</header> <label>Previous Event</label> <label>Next Event</label> <label>Previous Pass</label> <label>Next Pass</label> </group> </infobox> <infobox> <title source="title1"><default>User blog:TDSEpikMan/Frostfire Event</default></title> <image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>Event </format> <label>Length</label> <format>Lua error in Module:NumName at line 51: attempt to compare nil with number.</format> <default>Long</default> <label>Wave Structure</label> <format>Event </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> </group> <group collapse="closed"> <header>Ambience</header>
</group> </infobox>Description
[edit]The Frostfire Event, also known as Frost-Fire, Frost Fire, FrostFire, or Fiery Freeze, is an event concept on the Tower Defense Simulator Wiki. It would reward Error creating thumbnail: File missing 300 and Error creating thumbnail: File missing 100 EXP on Easy difficulty, and the Lava Plasm Tower on Hard difficulty.
The event started on May 8th, 2026 at 12:00 UTC and ended on December 4th, 2026 at 12:00 UTC.
Cash was only gained if an enemy was killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained was a set amount of cash, which was not always equal to the enemy's health. In solo, you received 100% of the cash when an enemy was killed, or if it was damaged enough. With each additional player, this decreased by 12.5%, which meant that in a quad, you only got 50% of the cash. This amount was distributed between players based on how much damage they dealt. However, if a player did not deal any damage, they would receive 0%. If it was a decimal, it got rounded up or down depending on the decimal value. If it was at least 0.5, it got rounded up. If it was less than 0.5, it got rounded down.
Enemies spawn on all paths instead of being separated throughout the paths due to the All Paths modifier, Enemies increase their health by 5% with each wave due to the Mutation modifier, the base health is locked to 100 due to the HP Locked modifer, and the Farm is useless, due to the Farm Banned modifier.
Interestingly, as this concept was a suggestion, there is no legacy version of this concept.
Design & Path
[edit]Outpost INFERNAL had four stages, all of which did not share the same path layout, with the first two stages having four paths, and the last two stages having three paths. On Hard difficulty, all four stages have a faint cyan vignette on screen, which, after reaching the third stage, changed to a red vignette on screen. In Easy difficulty, this is not seen.
Phase 1
[edit]The first stage took place in Outpost 32 from Waves 0-9, a research facility surrounded by snow and ice. The map was split into two different parts. The first part was a mostly empty area with a single building, a few watchtowers, multiple trees and cliffs. Multiple other buildings in the background, a few containers and a portal to other dimensions, which had a deactivated Artificial God Cube next to it. The second part of the map was the facility itself, which was surrounded by high grey walls, which had a few towers in it. This area had three main entrances, blocked off by green barriers. Multiple watch towers, containers and lamps were in the facility. There is a faint cyan vignette on screen.
The path started at the portal and ended at a gate inside the facility. Initially, the map started out with one path, though on Wave 2 and there on afterwards, the other two paths would be used.
Phase 2
[edit]The second stage took place in the first stage of Krampus Frosthold from Waves 10-19, a snow-blanketed town with Christmas and other holiday decorations scattered around the houses and paths (gifts, string lights, snowfall, etc.) Many of the houses had lights on in the windows suggesting that the town is inhabited by townsfolk celebrating the holidays. Additionally, there was a large Christmas tree in the center of the map with many icy cliffs nearby for cliff towers. The first stage occurred from waves 0-9.
In Hard difficulty, upon reaching Wave 15, 1 Siege Engine will appear on each side, making half of the enemies spawn in the Siege Engines, while the other half still spawn in the entrance. They will have the No Target and Full Immunity attributes. In Easy difficulty, this does not happen.
Phase 3
[edit]The third stage took place in Hot Spot from Waves 20-29, a desert-like wasteland map featuring multiple lava lakes formed by leaking pipes, and scattered debris including broken lampposts, electrical poles, pipes and industrial wreckage. There are two buildings on this map, one is a burning burning with a broken roof and lava visible on the inside and a small boarded up gas station. The entrances start at:
- The Middle Entrance is a glowing green portal with a digital appearance.
- The Left Entrance is a dilapidated gas station with windows barricaded by wooden planks.
- The Right Entrance is a metal building emitting flames from its broken roof.
They all end at an entrance to an underground vault, and this is where the cyan vignette turns red.
Phase 4
[edit]The fourth and final stage took place in Infernal Abyss from Waves 30-40, a city partially flooded by lava and is now on two islands. The buildings do not appear to be destroyed, though some of them are in a large lava pool or sunken into the ground. Multiple giant statues can be found across the map, some on the islands while others are in the lava pool. There are three large red stones floating in the sky that can be found on the corners of the map. There are four giant tentacles on the first island.
The three paths start at the tentacles and end at a cave. These maps take multiple turns, avoiding natural terrain. The left and middle paths intersect first, and then all three paths intersect near the stone bridge. The path then goes over a stone bridge between two islands. The left and middle path have a very similar length, while the right path is a bit longer than both.
Rewards
[edit]Rewards are calculated as:
| Coins Reward | EXP Reward |
|---|---|
| Error creating thumbnail: File missing 0 ÷ (1 + [(25 ÷ Current Wave) - 1]^1.3) + Error creating thumbnail: File missing 300 (Triumph Only) | Error creating thumbnail: File missing 100 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) |
Triumphing Frostfire can give out an additional reward, which can be a crate, consumable or ticket. These items are:
- Common (50%)
- Blizzard Bomb (1-3)
- Napalm Strike (2-4)
- Uncommon (49%)
- Sugar Rush (2-4)
- Rare (1%)
Badges
[edit]There is a badge that you can obtain when playing this event, which may have additional rewards alongside them. These are:
Rewards:
Hard difficulty
Rewards:
Lava Plasm
Wave Structure
[edit]Frostfire had one wave bonus. The wave bonus was calculated as:
- From Waves 1–29:
- Error creating thumbnail: File missing$500 + ([Waves Completed - 1] × Error creating thumbnail: File missing$300)^1.075
- From Waves 30–40:
- Error creating thumbnail: File missing$500 + ([Waves Completed + 1] × Error creating thumbnail: File missing$300)^1.135
Enemies
[edit]In Easy difficulty, the waves in Frostfire could be skipped. They follow these timings:
| Waves | Wave Timer | Skip Time[6] |
|---|---|---|
| 1-4 | 1:15 | 0:19 |
| 5-11 | 1:45 | 0:24 |
| 12-19 | 2:00 | 0:29 |
| 20 | ∞ | N/A |
In Hard difficulty, the waves in Frostfire could not be skipped. They follow these timings:
| Waves | Wave Timer |
|---|---|
| 1-4 | 0:30 |
| 5-9 | 0:45 |
| 10 | 2:30 |
| 11-19 | 1:15 |
| 20 | 5:00 |
| 21-24 | 1:25 |
| 25-29 | 1:45 |
| 30 | ∞ |
| 31-37 | 2:00 |
| 38-40 | ∞ |
Wave Structures
[edit]Wave Structures only count for the enemies on an individual path, not for all enemies that spawn.
Boss enemies are not duplicated and show up only one.
Bolded names indicate an enemy type's debut.
An ellipsis (...) indicates the delay from one enemy to another is longer then 5 seconds.
A capital X indicates the spawn delay from one enemy is shorter than 0.5 seconds.
A hyphen inbetween the spawn amount (1-x) indicates the spawn delay from one enemy is longer than 1 second.
A hyphen next to the number amount (-1x) indicates the enemy starts spawning before the previous enemy has finished spawning in its set of enemies.
Easy Mode
[edit]| Wave | Dialogue | Enemy Type & Amount | |
|---|---|---|---|
| 1 | We're back here again, and it looks like the ones who tried to bring us down want a rematch. | 3x Frozen | |
| You already know how it goes, bring them down, and it'll be an easy mission. | |||
| 2 | - | 4x Frozen | |
| 3 | - | 2x Frozen (Nimble), 4x Frozen | |
| 4 | - | 8x Frozen | |
| 5 | Hidden and Flying are coming up ahead. | 6x Frozen, 1x Cold Mist, 3x Crying Angel | |
| They're trying to overwhelm us by sending their special units early! | |||
| Don't they know we can't be easily defeated?! | |||
| 6 | Frost Hunters are heading this direction, they stun your towers so watch out for their javelins. | 5x Cold Mist, 3x Crying Angel, 2x Frost Hunter | |
| 7 | Looks like the Unstable Ice are next up on our list. | 3x Frost Hunter, 1x Unstable Ice, 3x Crying Angel | |
| They also defect your towers, freezing them on impact. | |||
| 8 | - | 5x Crying Angel, 8x Cold Mist, 1x Unstable Ice | |
| 9 | Invaders are attempting to invade our base! | 6x Frost Invader, 6x Cold Mist (Bloated), 3x Unstable Ice | |
| They spawn in hordes, so be ready! | |||
| 10 | Wait, is that a... Frost Ravager? | 10x Frost Hunter, 10x Frost Invader, 1x Frost Ravager | |
| Is this the best you got? Give us a real challenge! Take it out! | |||
| 11 | Oh great, it's not over... | 3x Snowman, 4x Frost Invader, 15x Cold Mist (Bloated, Nimble), 2x Frost Invader | |
| Now get ready for Snowmen, they're fast and can easily disorient you if not prepared! | |||
| 12 | - | 5x Frost Invader, 3x Unstable Ice, 1x Snowman, 3x Frost Hunter | |
| 13 | - | 4x Snow Golem, 3x Snowman (Aggro), 6x Frost Invader | |
| 14 | - | 3x Cold Mist (Tank, Corpse), 2x Snowman, 3x Snow Golem, 5x Frost Invader | |
| 15 | Get prepared, Mythical Mists are coming through! | 5x Mystical Mist, 3x Snowman, 1x Snow Golem (Bloated), 4x Present Giant | |
| 16 | These Elves can build "Soldiers" that can fight for them, but they build slow, use that to your advantage. | 6x Engineer Elf | |
| 17 | - | 1x Engineer Elf (Nimble), 6x Mystical Mist, 5x Present Giant, 7x Snow Golem, 3x Cold Mist (Aggro, Tank) | |
| 18 | Oh wow, that's one tough cookie. | 1x Burnt Gingerbread, 2x Engineer Elf, 1x Burnt Gingerbread, 6x Present Giant, 1x Burnt Gingerbread | |
| These cookies are tough, tanky, and slow. Do not try to freeze nor burn them. | |||
| 19 | - | 10x Present Giant, 12x Frost Invader, 2x Engineer Elf, 7x Snowman (Aggro) | |
| 20 | Alright, we've done it! The last horde! Get ready! | 5x Snowman, 10x Frost Invader, 11x Present Giant, 1x Burnt Gingerbread, 1x Elf Guardian, 7x Mystical Mist | |
Hard Mode
[edit]Gallery
[edit]Icons
Thumbnails
Promotional Images
Trivia
[edit]- The map name, Outpost INFERNAL, is a mix of the two maps Outpost 32 and Infernal Abyss.
- The event duration from May 8th to December 4th is a reference to the date of the Frost Invasion Event, which lasted for as long.
- This concept was a suggestion, which you can see here.
- Su-Present is a portmanteau of the words "super" and "present".
- This event, along with the Frozen Frenzy Event, have multiple similarites. Most, if not all, being:
- They are both Christmas/Winter themed events.
- They have multiple stages.
- They use the same enemies.
- When shortened, they are both called "FF".
- They both have Easy and Hard difficulties, unlike other concepts.
- They both reward custom towers.
- When ??? says "THOSE FIVE", they are referring to the Brute, the Grave Digger, Patient Zero, the Molten Warlord, and the Fallen King.
- Dialogues from Waves 21-23 was originally going to be fit in only one, being Wave 21, but was split across waves, as it looked way too long to fit in one Wave.
- As soon as the word "ANNIHILATE" is written out in the Dialogue on Wave 24, all enemies that appear before the Moltens instantly die, regardless of health and/or how close they are to the base.
- Wave 26 is based on Wave 24 Molten Mode
- Elite Molten is given Bloated and Nimble to feel like the Molten Mech.
- There were gonna be an instance of one, or both narrators, Dispatcher and Commander, were going to have their memory wiped.
- This was scrapped, as the creator doesn't want to make ??? seem unrealistic or make the lore inaccurate.
- This would've been based on Monika and the Protagonist from Doki Doki Literature Club!.
- Dispatcher knowing and giving information to Commander, who is unaware of anything, is also slightly based on both this, and the dialogue in the Frozen Frenzy Event.
- This is the first event concept to use italics in Dialogue.
- Upon ??? saying its second line of Dialogue on Wave 40, all Commanders on the map get automatically stunned for 1 minute and 30 seconds, regardless of placement. Ability cooldowns are also increased by 25% for 2 minutes.
- This is the biggest event concept by this creator yet, as this beats the Frozen Frenzy Event by 2,000+ bytes. Being 68,000+ bytes as the Frozen Frenzy Event is only 66,000+ bytes.
Enemy Statistics
[edit]- Frozen
- Siege Engine
- Error creating thumbnail: File missing35
- Error creating thumbnail: File missing100%
- Error creating thumbnail: File missingVery Fast (8)
- Error creating thumbnail: File missing$100 on death
- Error creating thumbnail: File missingStun Immune
- Error creating thumbnail: File missingFreeze Immune
- Error creating thumbnail: File missingBurn Immune
- Error creating thumbnail: File missingNo Target (Wave 15+)
- Error creating thumbnail: File missingFull Immunity (Wave 15+)
- Error creating thumbnail: File missingConfusion Immune
- Cold Mist
- Error creating thumbnail: File missing15 (Easy)
- Error creating thumbnail: File missing125 (Hard)
- Error creating thumbnail: File missingBelow Average (2.75)
- Error creating thumbnail: File missing$25 on death (Easy)
- Error creating thumbnail: File missing$150 on death (Hard)
- Error creating thumbnail: File missingHidden
- Error creating thumbnail: File missingGhost
- Error creating thumbnail: File missingFreeze Immune
- Crying Angel
- Frost Hunter
- Error creating thumbnail: File missing100 (Easy)
- Error creating thumbnail: File missing275 (Hard)
- Error creating thumbnail: File missing30%
- Error creating thumbnail: File missingAbove Average (4)
- Error creating thumbnail: File missing$200 on death
- Error creating thumbnail: File missingFreeze Immune
- Ability 1 (Javelin Throw): The Frost Hunter aims at a tower or unit and throws a javelin at them, stunning them for 1.25 seconds or dealing 25 damage to them.
- Ability 1 Cooldown: 20 seconds
- Unstable Ice
- Error creating thumbnail: File missing150 (Easy)
- Error creating thumbnail: File missing400 (Hard)
- Error creating thumbnail: File missing100%
- Error creating thumbnail: File missingSlightly Fast (4.8)
- Error creating thumbnail: File missing$325 on death (Easy)
- Error creating thumbnail: File missing$750 on death (Hard)
- Error creating thumbnail: File missingStun Immune (Hard only)
- Error creating thumbnail: File missingFreeze Immune
- Error creating thumbnail: File missingPoison Immune
- Error creating thumbnail: File missingConfusion Immune
- Ability 1 (Avalanche): After losing all of its health, the Unstable Ice will jump at a nearby tower or unit, exploding upon impact. This freezes any tower or unit caught in a range of 5 for 2 seconds.
- Frost Invader
- Error creating thumbnail: File missing700 (Easy)
- Error creating thumbnail: File missing1,200 (Hard)
- Error creating thumbnail: File missing60%
- Error creating thumbnail: File missingAverage (3.2)
- Error creating thumbnail: File missing$500 on death (Easy)
- Error creating thumbnail: File missing$1,300 on death (Hard)
- Error creating thumbnail: File missingStun Immune
- Frost Ravager
- Error creating thumbnail: File missing5,000 (Easy)
- Error creating thumbnail: File missing11,500 (Hard)
- Error creating thumbnail: File missing2,500
- Error creating thumbnail: File missing35%
- Error creating thumbnail: File missingSlightly Slow (2)
- Error creating thumbnail: File missing$3,000 every 25% health
- Error creating thumbnail: File missingBoss
- Error creating thumbnail: File missingFreeze Immune
- Error creating thumbnail: File missingBurn Immune
- Ability 1 (Leading Dash): Upon losing all of its Shield Health, the Frost Ravager will speed up for 3.25 seconds.
- Snowman
- Error creating thumbnail: File missing60 (Easy)
- Error creating thumbnail: File missing200 (Hard)
- Error creating thumbnail: File missingSwift (10)
- Error creating thumbnail: File missing$225 on death
- Error creating thumbnail: File missingFreeze Immune
- Error creating thumbnail: File missingBleed Immune
- Snow Golem
- Error creating thumbnail: File missing225 (Easy)
- Error creating thumbnail: File missing400 (Hard)
- Error creating thumbnail: File missing200
- Error creating thumbnail: File missing35%
- Error creating thumbnail: File missingSlightly Fast (5)
- Error creating thumbnail: File missing$375 on death
- Error creating thumbnail: File missingStun Immune
- Error creating thumbnail: File missingFreeze Immune
- Error creating thumbnail: File missingBleed Immune
- Ability 1 (Fragmentation): Upon death, the Snow Golem spawns three Snowmen.
- Mystical Mist
- Error creating thumbnail: File missing300 (Easy)
- Error creating thumbnail: File missing750 (Hard)
- Error creating thumbnail: File missingAverage (3)
- Error creating thumbnail: File missing$325 on death
- Error creating thumbnail: File missing$1,250 on death
- Error creating thumbnail: File missingHidden
- Error creating thumbnail: File missingGhost
- Error creating thumbnail: File missingFreeze Immune
- Error creating thumbnail: File missingBurn Immune
- Present Giant
- Error creating thumbnail: File missing300 (Easy)
- Error creating thumbnail: File missing650 (Hard)
- Error creating thumbnail: File missing35%
- Error creating thumbnail: File missingBelow Average (2.5)
- Error creating thumbnail: File missing$250 on death (Easy)
- Error creating thumbnail: File missing$800 on death (Hard)
- Error creating thumbnail: File missingStun Immune
- Ability 1 (Holiday Gift): Upon death, spawns three Su-Presents.
- Su-Present
- Error creating thumbnail: File missing100 (Easy)
- Error creating thumbnail: File missing225 (Hard)
- Error creating thumbnail: File missing15%
- Error creating thumbnail: File missingAverage (3.25)
- Error creating thumbnail: File missingStun Immune
- Ability 1 (Holiday Gift) Upon death, spawns a Present. In Hard difficulty, this increases to two Presents.
- Present
- Error creating thumbnail: File missing80 (Easy)
- Error creating thumbnail: File missing75 (Hard)
- Error creating thumbnail: File missingAbove Average (4.4)
- Engineer Elf
- Error creating thumbnail: File missing500 (Easy)
- Error creating thumbnail: File missing1,200 (Hard)
- Error creating thumbnail: File missing500
- Error creating thumbnail: File missing50%
- Error creating thumbnail: File missingSlightly Fast (5)
- Error creating thumbnail: File missing$1,000 on death
- Error creating thumbnail: File missingStun Immune
- Error creating thumbnail: File missingFreeze Immune
- Error creating thumbnail: File missingConfusion Immune
- Ability 1 (Build-An-Atrocity): The Engineer Elf stops moving and spawns 6 Mutating Soldier Toys. In Hard difficulty, this increases to 8-13 Mutating Soldier Toys.
- Ability 1 Cooldown (Easy): 12.5 seconds
- Ability 1 Cooldown (Hard): 37.5 seconds
- Mutating Soldier Toy
- Error creating thumbnail: File missing80 (Easy)
- Error creating thumbnail: File missing175 (Hard)
- Error creating thumbnail: File missing15%
- Error creating thumbnail: File missingFast (6.5)
- Error creating thumbnail: File missingStun Immune
- Ability 1 (Fragility): Upon death, the Mutating Soldier Toy sits down and starts shaking before exploding, not stunning towers but instead dealing 100 damage to units.
- Burnt Gingerbread
- Error creating thumbnail: File missing4,000 (Easy)
- Error creating thumbnail: File missing6,750 (Hard)
- Error creating thumbnail: File missing100%
- Error creating thumbnail: File missingSlow (1.65)
- Error creating thumbnail: File missing$2,000 every 20% health (Easy)
- Error creating thumbnail: File missing$3,750 every 20% health (Hard)
- Error creating thumbnail: File missingFreeze Immune
- Error creating thumbnail: File missingBurn Immune
- Elf Guardian
- Error creating thumbnail: File missing20,000 (Easy)
- Error creating thumbnail: File missing60,000 (Hard)
- Error creating thumbnail: File missingSlightly Slow (2.25)
- Error creating thumbnail: File missing$1,000 every 5% health (Easy)
- Error creating thumbnail: File missing$1,500 every 5% health (Hard)
- Error creating thumbnail: File missingStun Immune
- Error creating thumbnail: File missingFreeze Immune
- Abilty 1 (Festive Swipe): The Elf Guardian stops moving and slashes its scythe at a tower in its range of 11, stunning it for 4 seconds.
- Skeleton
- Fire Enforcer
- Error creating thumbnail: File missing2,500
- Error creating thumbnail: File missing40%
- Error creating thumbnail: File missingVery Fast (8, no towers in range)
- Error creating thumbnail: File missingAverage (3)
- Error creating thumbnail: File missing$2,750 on death
- Error creating thumbnail: File missingFreeze Immune
- Error creating thumbnail: File missingBurn Immune
- Ability 1 (Bombastic Performance): Throws a bomb at a tower, setting the tower on fire and stunning it with an explosion range of 12.5 that lasts 7.5 seconds and dealing 200 damage to units. Has a range of 11.5.
- Molten
- Burnt Skeleton
- Elite Molten
- Error creating thumbnail: File missing2,500
- Error creating thumbnail: File missing100%
- Error creating thumbnail: File missingAbove Average (4)
- Error creating thumbnail: File missing$1,500 every 50% health
- Error creating thumbnail: File missingFreeze Immune
- Error creating thumbnail: File missingBurn Immune
- Molten Hazmat
- Error creating thumbnail: File missing1,750
- Error creating thumbnail: File missing60%
- Error creating thumbnail: File missingVery Fast (8)
- Error creating thumbnail: File missing$2,000 on death
- Error creating thumbnail: File missingFreeze Immune
- Error creating thumbnail: File missingBurn Immune
- Error creating thumbnail: File missingHealth Regen
- Molten Hound
- Tanker
- Error creating thumbnail: File missing20,000
- Error creating thumbnail: File missing50%
- Error creating thumbnail: File missingAverage (3)
- Error creating thumbnail: File missing$2,250 every 10% health
- Error creating thumbnail: File missingStun Immune
- Error creating thumbnail: File missingFreeze Immune
- Ability 1 (Toxic Fumes): Upon death, applies a 100% Fatigue Debuff and a 35% Range Debuff to towers in a radius of 17.5, which lasts 10 seconds.
- Molten Executioner
- Error creating thumbnail: File missing175,000
- Error creating thumbnail: File missing30%
- Error creating thumbnail: File missingSlow (1.75)
- Error creating thumbnail: File missing$750 every 1% health
- Error creating thumbnail: File missingStun Immune
- Error creating thumbnail: File missingBurn Immune
- Ability 1 (Execution Day): Targets a tower in its range of 12 and slams its hammer at it, stunning it for 7.5 seconds, as well as creating a shockwave with a radius of 10, stunning any other tower hit for 2 seconds.
- Ability 1 Cooldown: 15 seconds
- Sin
- Hallow Guard
- Error creating thumbnail: File missing5,000
- Error creating thumbnail: File missing5,000
- Error creating thumbnail: File missing60%
- Error creating thumbnail: File missingAverage (3)
- Error creating thumbnail: File missing$3,000 every 25% health
- Error creating thumbnail: File missingStun Immune
- Error creating thumbnail: File missingSplash Damage Immune
- Error creating thumbnail: File missingBleed Immune
- Circu-Fire
- Error creating thumbnail: File missing3,000
- Error creating thumbnail: File missing1,250
- Error creating thumbnail: File missing15%
- Error creating thumbnail: File missingSlightly Fast (4.5)
- Error creating thumbnail: File missing$5,000 on death
- Error creating thumbnail: File missingStun Immune
- Error creating thumbnail: File missingSplash Damage Immune
- Error creating thumbnail: File missingBleed Immune
- Ability 1 (Super Charge): The Circu-Fire shocks nearby enemies with lightning, increasing movement speed by 30% in its range of 20 for 15 seconds. This can stack with other Circu-Fire with a limit of 100% total speed increase.
- Smoke
- Sparkle
- Error creating thumbnail: File missing6,000
- Error creating thumbnail: File missingAverage (3)
- Error creating thumbnail: File missing$8,000 on death
- Error creating thumbnail: File missingFlying
- Error creating thumbnail: File missingStun Immune
- Error creating thumbnail: File missingBurn Immune
- Ability 1 (Fabricated Detonation): Upon death, the Sparkle pulls out a plushie and it starts beeping before both quickly explode, stunning towers in its range of 7.5 for 6 seconds and dealing 10,000 damage to units.
- Demon
- Error creating thumbnail: File missing30,000
- Error creating thumbnail: File missing50%
- Error creating thumbnail: File missingSlightly Slow (2)
- Error creating thumbnail: File missing$15,000 every 33% health
- Error creating thumbnail: File missingStun Immune
- Error creating thumbnail: File missingBurn Immune
- Error creating thumbnail: File missingBleed Immune
- Ability 1 (Unholy Martyrdom): Spawns five Sins upon death with the Nimble attribute.
- Reaper
- Error creating thumbnail: File missing100,000
- Error creating thumbnail: File missing25%
- Error creating thumbnail: File missingSlow (1.5)
- Error creating thumbnail: File missing$125,000 on death
- Error creating thumbnail: File missingStun Immune
- Error creating thumbnail: File missingFreeze Immune
- Error creating thumbnail: File missingBurn Immune
- Error creating thumbnail: File missingBleed Immune
- Ability 1 (Haunted Summon): Reaper slams its scythe, creating a pentagram that summons two Demons with either the Bloated attribute, or the Nimble attribute.
- Ability 1 Cooldown: 37.5 seconds
- Ability 2 (Soul Reap): Reaper slashes its scythe at a tower, stunning it for 10 seconds.
- Ability 2 Cooldown: 10 seconds
- Molten Titan
- Error creating thumbnail: File missing15,000
- Error creating thumbnail: File missing90%
- Error creating thumbnail: File missingSlightly Fast (5)
- Error creating thumbnail: File missing$2,000 every 5% health
- Error creating thumbnail: File missingFreeze Immune
- Error creating thumbnail: File missingBurn Immune
- Error creating thumbnail: File missingCorpse
- Error creating thumbnail: File missingConfusion Immune
- Molten Summoner
- Error creating thumbnail: File missing40,000
- Error creating thumbnail: File missingBelow Average (2.5)
- Error creating thumbnail: File missing$25,000 every 50% health
- Error creating thumbnail: File missingStun Immune
- Error creating thumbnail: File missingBurn Immune
- Ability 1 (Hellish Summon): Raises its staff in the sky, creating orange smoke, summoning ten Elite Molten that can have 2 of the following attributes, which can be Bloated, Nimble, Health Regen, Tank for 5 seconds, Corpse, Hidden and Ghost, or Aggro.
- Elite Skeleton
- Error creating thumbnail: File missing2,000
- Error creating thumbnail: File missing3,000
- Error creating thumbnail: File missing40%
- Error creating thumbnail: File missingExtremely Swift (12)
- Error creating thumbnail: File missingFast (6, Base Speed)
- Error creating thumbnail: File missing$6,000 on death
- Error creating thumbnail: File missingStun Immune
- Error creating thumbnail: File missingNimble
- Error creating thumbnail: File missingBleed Immune
- Molten Warlord
- Error creating thumbnail: File missing300,000
- Error creating thumbnail: File missingVery Slow (1.4)
- Error creating thumbnail: File missing$250 every 1% health
- Error creating thumbnail: File missingFreeze Immune
- Error creating thumbnail: File missingBurn Immune
- Ability 1 (Infernal Impact): The Molten Warlord slams its weapon into the ground, creating three shockwaves in a straight line that stun every tower for 4 seconds and deal 200 damage to any units caught in it.
- Ability 1 Cooldown: 30 seconds
- Ability 2 (Volcanic Vehemence): The Molten Warlord slams its weapons three times, creating three shockwaves around it that stun towers for 4 seconds and deal 1,000 damage to any units caught in it.
- Ability 2 Cooldown: 40 seconds
- Ability 3 (From the Ashes): The Molten Warlord will breathe out fire, temporarily gaining Aggro, healing itself by 25,000 health and summoning six enemies, either Molten Hounds or Elite Molten with both having a 50% spawn chance. All spawns have a 50% chance to have Bloated and Nimble.
- Ability 3 Cooldown: 60 seconds
- Ability 4 (Burning Jealousy): The Molten Warlord conjures up a giant purple orb before throwing it at towers, applying a 100% Fatigue Debuff to towers for 15 seconds and dealing 750 damage to units.
- Ability 4 Cooldown: 25 seconds
- Ability 5 (Unchained Pandemonium): Upon reaching half health, the Molten Warlord rips off its mask and screams, gaining the Tank attribute for a 5 seconds. Performs its From the Ashes and Blistering Barrage ability while doing so, also unlocking the Blistering Barrage ability.
- Ability 6 (Blistering Barrage): Creates 30 meteors that fall down from the sky, which stun towers for 7 seconds and deal 1,000 damage to units.
- Hex Splitter
- Error creating thumbnail: File missing10,000
- Error creating thumbnail: File missing20,000
- Error creating thumbnail: File missingAverage (3)
- Error creating thumbnail: File missingVery Fast (8, Lower Body)
- Error creating thumbnail: File missing$10,000 on death
- Error creating thumbnail: File missingStun Immune
- Error creating thumbnail: File missingBurn Immune
- Ability 1 (Self Severance): Upon its death, the Hex Splitter splits in half. Hex Splitter heals itself by 4,000 health and changes its name to Lower Body, while also summoning the Upper Body.
- Upper Body
- Hex Weaver
- Error creating thumbnail: File missing15,000
- Error creating thumbnail: File missing100%
- Error creating thumbnail: File missingAbove Average (4.25)
- Error creating thumbnail: File missing$3,500 every 25% health
- Error creating thumbnail: File missingStun Immune
- Ability 1 (Spooky Tricks): Hex Weaver throws a turquoise orb on the path, which applies either Bloated or Nimble to enemies. Can not apply attributes to Bosses.
- Ability 1 Cooldown: 5 seconds
- Mecha-claus
- Error creating thumbnail: File missing500,000
- Error creating thumbnail: File missing25%
- Error creating thumbnail: File missingVery Slow (1)
- Error creating thumbnail: File missing$1,000 every 1% health
- Error creating thumbnail: File missingStun Immune
- Ability 1 (Snowball Bombardment): Mecha-claus takes out its snowball minigun and fires it at towers, making multiple snowballs rain down onto the map, stunning towers for 6 seconds and dealing 1,000 damage to units per snowball.
- Ability 1 Cooldown: 30 seconds
- Ability 2 (War on Summer & Halloween): Mecha-claus fires a present missile using its present launcher, which hits the base, dealing 10 damage to the base health. Can reduce the base health to below zero.
- Ability 2 Cooldown: 90 seconds
- Ability 3 (Explosive Surprise): Mecha-claus takes out a present bomb from its sack and throws it into the air, landing on its head. This present bomb then turns into multiple other present bombs that fall down onto the map, stunning any towers hit for 3 seconds.
- Ability 3 Cooldown: 25 seconds
- Ability 4 (Well Fed): At half health, Mecha-claus takes out a cookie and eats it, gaining 32,500 shield health.
- Conflagration Emperor
- Error creating thumbnail: File missing2,000,000
- Error creating thumbnail: File missingExtremely Slow (0.75)
- Error creating thumbnail: File missing$10,000 every 1% health
- Error creating thumbnail: File missingBoss
- Error creating thumbnail: File missingStun Immune
- Error creating thumbnail: File missingFreeze Immune
- Error creating thumbnail: File missingBurn Immune
- Ability 1 (Fire Breath): The Conflagration Emperor spits fire particles at towers, stunning them for 5 seconds.
- Ability 2 (Firing Squad): The Conflagration Emperor grabs a minigun and shoots at cliff and air-based towers, stunning them for 10 seconds, regardless if they have Stun Immunity or not.
- Ability 3 (Spear Attack!): The Conflagration Emperor grabs two spears and throws them in the sky, soon hitting two cliff towers which decreases their range by 50%, increases their firerate by 300% and decreases their damage by 25% for 20 seconds.
- Ability 4 (Jumpscare): Randomly, The Conflagration Emperor's head starts to spin and gets faster and faster before the Conflagration Emperor jumps out from the bottom of the screen and jumpscares the player, decreasing every tower's range by 80%. This lasts for 6-9 seconds. This does not affect Cliff Towers.
- Ability 5 (Double S. Sprint n' Summon): The Conflagration Emperor puts its hand on the ground and rises it, summoning 11 Molten Hounds or 8 Elite Skeletons.
- Ability 6 (Earthquake): The Conflagration Emperor stomps thrice, making the players' screens shake for up to 3 seconds. Stops moving for 7.5 seconds after using the ability.
- Ability 7 (Damage Decrease): The Conflagration Emperor shakes his hand around, decreasing towers' damage by 10%-35% for 10 seconds.
- Ability 8 (Summoning Big, Summoning Small): The Conflagration Emperor stomps, summoning 1 Reaper and 3 Molten Summoners.
- Ability 9 (Shrinkflation): Upon death, the Conflagration Emperor falls to his knees and his head starts to spin, then it pops off and a smaller version of Conflagration Emperor jumps out and starts to speed up significantly, gaining Ghost and losing Boss. It has 17,500 health with a walkspeed of Swift (10).
Update History
[edit]- July 12, 2025 - W.I.P.
- Concept created.
- July 13, 2025 - v0.2.5
- Summons for Engineer Elf changed.
- Summons decreased from 7-11 to 6 in Easy difficulty.
- Summons increased from 7-11 to 8-13 in Hard difficulty.
- Summon cooldown decreased from 30 seconds to 12.5 seconds in Easy difficulty.
- Summon cooldown increased from 30 seconds to 37.5 seconds in Hard difficulty.
- Fire Enforcer slightly changed.
- Now sets a tower on fire, stunning it, instead of setting a Fatigue Debuff to it.
- New stun time increased from 6.5 seconds to 7.5 seconds.
- Wave Debuts for Hex Splitter and Hex Weaver changed from Wave 39 to Wave 40.
- Easy difficulty is now required to be beaten in order to play Hard difficulty.
- Summons for Engineer Elf changed.
- July 13, 2025 - v1.0.0
- Concept completed.
Notes
[edit]- ↑ Does not spawn naturally; can only be spawned by the Present Giant.
- ↑ Does not spawn naturally; can only be spawned by the Su-Present.
- ↑ Does not spawn naturally; can only be spawned by the Engineer Elf.
- ↑ Can only appear from Corpse enemies.
- ↑ Does not spawn naturally; can only be spawned by the Hex Splitter.
- ↑ How long you have to wait before you can skip.