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Description

Paradoxical mode is one of the regular modes, being one of two of the hardest modes in the game. It can only be played by using the Hardcore Elevator or the Hardcore Matchmaking button at the bottom screen. This mode rewards GemGems instead of CoinCoins, unlike the other modes. Paradoxical mode has 70 waves. In this mode, shared cash is 0%, and most enemies only give cash upon being killed. In this mode, there is also an 50% placement and a 100% upgrade price increase for towers without modified statistics. Additionally, this mode has the HP Locked modifier, which makes it so the base health is always set to 100, regardless of players' Fortify Skill Level, which is disabled along with every other skill. Mutation is also applied, which increases the health of enemies by 10% each wave, but gets disabled after Wave 55. You need to be at least Level 100 to play this mode, and you're allowed to bring six towers instead of the normal five. Hardcore towers, except for the Hacker, are banned in Paradoxical mode. Placement footprints are also decreased by 80%. Placement limits are increased to 60 in Paradoxical mode and all placement limits on towers are increased by 25%. You cannot play Solo unless you have beaten Paradoxical mode in Duo, Trio, and Quad, or by only triumphing Paradoxical mode in under 35 minutes. Playing Squad and Mega is allowed. The Slasher, Scout, and Void Miner have special statistics only exclusive to Paradoxical mode, which you cannot view yet, as all of the pages has not made yet.

Paradoxical mode can only be played on maps with a Hard or Insane difficulty. Other maps with any other difficulty cannot be selected, even with the map select feature. Crossroads is an exception, but can only be played once before another map has to be played to play on Crossroads again, even if it's one person who previously played Crossroads. For example, in a Duo match, you can play Crossroads. But you cannot select it again unless you've triumphed it on another map. Once you've done that at least once, you can play on Crossroads again. Base health is set to 10,000.

Paradoxical mode has three versions: Regular, Easter Egg, and April Fool's. The Regular version is the normal version of Paradoxical mode; the mode that players will get after unlocking Paradoxical mode. The Easter Egg version is the second version of Paradoxical mode, by beating the mode in under 35 minutes. This version has soundtracks played with a -50% pitch change and faint static playing at the final wave. The wave structure and dialogue is also changed. Only the Commander is shown, as the Narrator was not notified, and Void Caster died. This can be reverted, by holding down the gamemode icon for 1 second. After doing so, a pop-up will appear, asking to revert Paradoxical mode to its Regular version. Clicking YES will put you in the Regular version instead of staying in its Easter Egg version. The final version, April Fool's can only be seen from April 1st to April 7th of every year. Its main purpose is to have the dialogue be more humorous and jokeful.

Rewards

Triumphing Paradoxical mode can give out an additional reward, which can be a crate, consumable or ticket. These items are:

Badges

There are also two badges that you can or could obtain when playing this mode, which may have additional rewards alongside them. These are:

Triumph Paradoxical Mode
✔ OBTAINABLE
It's been done. The Void Caster has been annihilated once and for all. You are truly the best of the best.


players earned this
Triumph Paradoxical Mode?
✔ OBTAINABLE
Good job...? Was it all a dream?


players earned this

Enemies

Chasm
Wave 1
Rapid
Wave 1
Murky
Wave 3
Fragment 02
Wave 5
Fragment 01
Wave 6
Flight Demon
Wave 7
Paradoxum Alloy
Wave 8
Alloy Squire
Wave 10
Fallen Hazmat
Wave 11
Fallen Rusher
Wave 13
Citizen Plush
Wave 14
Knight
Wave 15
Solar Paradoxical
Wave 16
Ninja
Wave 16 (Regular)
Wave 11 (Easter Egg)
Polluted Rusher
Wave 17
Fragmentation
Wave 18
Fragment 03
N/A
Paradoxical Toxinator
Wave 21
Paradoxical Miner
Wave 22
Paradoxical Cart Child
Wave 24 (Regular)
Wave 21 (Easter Egg)
Techno-Terror
Wave 24
Super Circuit
Wave 25
Paradoxical Reaper
Wave 26
Shapeshifter
Wave 26 (Regular)
Wave 25 (Easter Egg)
Hitman
Wave 27 (Regular)
Wave 23 (Easter Egg)
Quinn
Wave 29
Brute
Wave 30 (Regular)
Wave 28 (Easter Egg)
Trickster
Wave 31 (Regular)
Wave 20 (Easter Egg)
Camo Hunter
Wave 33
Giant Boss
Wave 34
Grave Digger
Wave 35 (Regular)
Wave 33 (Easter Egg)
Living Experiment
Wave 36
Failed Experiment
Wave 38
Slime
Wave 39 (Regular)
Wave 9 (Easter Egg)
Patient Zero
Wave 40 (Regular)
Wave 38 (Easter Egg)
Bulwark
Wave 42
Molten Titan
Wave 43
Molten Warlord
Wave 44 (Regular)
Wave 42 (Easter Egg)
Fallen Guardian
Wave 45
Fallen King
Wave 47 (Regular)
Wave 45 (Easter Egg)
Nuclear Templar
Wave 48
Awakened Fallen King
Wave 50 (Regular)
Wave 48 (Easter Egg)
Paradoxical Doctor
Wave 50 (Regular)
Wave 28 (Easter Egg)
Paradoxical Tactician
Wave 51
File:Void Reaver (Legacy)Rage1.png
Vindicator
Wave 52
Paradoxical Crook
Wave 53
Paradoxical Scientist
Wave 54
Enraged Void Reaver (Legacy)
Wave 55 (Regular)
Wave 53 (Easter Egg)
Paradoxical Gunner
Wave 55
Robotic Professor V
Wave 57 (Regular)
COMMANDER?
Wave 59 (Easter Egg)
Paradoxical Incendiary
Wave 59
Narrator
Wave 60[1]
Paradoxum Angel
Wave 61
Paradoxum Unknown
Wave 64 (Regular)
Wave 10 (Easter Egg)
Paradoxical Headsman
Wave 66
Enigma
Wave 68 (Regular)
Wave 5 (Easter Egg)[2]
Paradoxical Guardian
Wave 69[3]
Void Caster
Wave 70 (Regular)
Unknown Caster[4]
Wave 70 (Easter Egg)

Wave Structure

In Regular Paradoxical mode, the formula for calculating wave bonus on each wave is:

(Cash$1,000 + (Cash$750 × Waves Completed)) ÷ Players

In Easter Egg Paradoxical, the formula for calculating wave bonus on each wave is:

(Cash$875 + (Cash$800 × Waves Completed)) ÷ Players

The waves in Paradoxical mode can be skipped, although they cannot be skipped through Auto Skip. They follow these timings:

Waves Wave Timer Skip Time[5]
1–5 0:25 0:05
6–9 0:30 0:03
10 1:00 0:19
11–29 0:50 0:29
30–31 ∞ N/A
32–34 1:30 0:19
35 ∞ N/A
36–39 1:30 0:09
40 ∞ N/A
41–43 1:45 0:14
44–47 ∞ N/A
48–49 1:40 0:09
50 ∞ N/A
51–54 2:00 0:29
55 ∞ N/A
56–59 1:00 0:39
60–69 ∞ 0:29
70 ∞ N/A

Bolded names indicate an enemy type's debut.
An ellipsis (...) indicates the delay from one enemy to another is longer then 5 seconds.
A capital X indicates the spawn delay from one enemy is shorter than 0.5 seconds.
A hyphen inbetween the spawn amount (1-x) indicates the spawn delay from one enemy is longer than 1 second.
A hyphen next to the number amount (-1x) indicates the enemy starts spawning before the previous enemy has finished spawning in its set of enemies.

Regular Paradoxical Mode

Wave Structure
Wave Narrator Dialogue Enemy Type & Amount
1 Ever since you first challenged the Void Reaver (Legacy), I wasn't able to join into the fight... 6x Chasm, 2x Rapid
Now... Now...! NOW I'M FINALLY ABLE TO CHALLENGE YOU TO A FIGHT!
YOU'VE MESSED WITH THE WRONG GIRL! GET READY! AND GOOD LUCK, LITTLE ONE. YOU'RE GONNA NEED IT!
Void Caster has totally gone rogue! Start up our defense and prepare for the greatest fights of our lives.
We need all hands on deck! Without all help available, we're absolute toast. Watch out for any tricks Void Caster has up her sleeve.
You have been sufficed with an extra tower slot and less space taken up by towers. Use it wisely.
2 - 6x Rapid, 6x Chasm
3 Ah, I've been waiting for this day for sooo long. You're inevitable demise will be short and painless, don't worry! 4x Chasm, 4x Rapid, 3x Murky
Quiet, twerp! We'll come out on top and we'll make sure your death is long and painful!
4 - 7x Murky, 8x Chasm
5 What!? Breakers? This early?! 3x Breaker2, 5x Murky, 12X Chasm
Yeah, Breakers. They break upon death, just like how you BROKE our trust.
... We never even met!
6 - 10x Breaker, 4x Murky
7 Flying enemies incoming, soldier. I do hope you're reeaddyyyy~! 18X Chasm, -6x Rapid ... 3x Flight Demon
Make sure you have anti-air or else our entire organization might as well be done for!
8 Go, you metallic charms of iron! Show them no mercy! 2x Flight Demon, 1x Paradoxum Alloy, 2x Flight Demon, 1x Paradoxum Alloy, 6x Rapid
9 - 6x Paradoxum Alloy, 5x Breaker2, 15-x Murky
10 Hey! Boss fight! Mini-boss! Alloy Squire! GO! 8x Paradoxum Alloy, 12x Murky, 1x Alloy Squire (Boss)
WHAT!? Lead and a mini-boss this early?!
Make sure our lead penetrating units have good damage to take this foe down!
I wondered where the Lead Boss went, this isn't it...
11 - 8x Fallen Hazmat, 10x Murky, 6x Breaker2, 8x Fallen Hazmat
12 - 10x Fallen Hazmat, 6x Flight Demon, 2x Alloy Squire
13 Oh no...! It's the Rushers coming to get'cha! hehehe... 6x Fallen Rusher ... 3x Alloy Squire
14 Let's take a blast back to Pizza Party, hm? I hope these little plushies don't make you SCARED! 1x Citizen Plush, 10x Fallen Hazmat, 1x Citizen Plush, 10x Fallen Hazmat, 16x Chasm (Tank)
We'll be fine. These plushies are pretty strong, but if we could take down those Alloy Squires, these won't even make us break a sweat, soldier.
15 - 2x Citizen Plush ... 3x Alloy Squire ... 4x Knight
16 ALRIGHT! ... Well if you could take down those Demons and those Alloy Squires... Then prepare for an apocalypse of... THESE! 3x Fallen Rusher, 4x Knight, 3x Citizen Plush, 6x Ninja, 4x Solar Paradoxical
Ninjas are coming! As well as... is that The Umbra?
Oh! Hehe, yeah! that's Solar Paradoxical! One of my minions! Don't even try using burn, poison, freeze, or whatever that stuff is to damage them. It won't work! Haha!
Either way, eliminate it!
17 Verunreinige die Gefallenen! 7x Fallen Rusher ... 8x Polluted Rusher
Great! She's casting spells in real time and summoning these stronger Rushers!
18 Erhöhen Sie die Größe der Brecher! Beschwören Sie mehr! 15x Breaker2 (Nimble), 6x Breaker4
Stop speaking in German, woman! Did Patient Zero teach you the language one day!?
Hehehe! Wellll... He is on my team, isn't he?
Wait. WHAT!?
19 - 4x Alloy Squire, 5x Fallen Squire, 3x Paradoxum Alloy, 10x Fallen Hazmat, 4x Ninja
20 - 2x Polluted Rusher, 2x Fallen Rusher, 2x Polluted Rusher, 2x Fallen Rusher, 2x Polluted Rusher, 2x Fallen Rusher, 2x Polluted Rusher, 2x Fallen Rusher
21 Well... I must say... Commander. Soldier. I'm really impressed by your efforts. 7x Ninja, 4x Knight, 3x Citizen Plush, 6x Breaker4, 2x Paradoxical Toxinator
Buuttttt, I think it's time for some debuffs, if you're winning so far, your defenses must be attacking rapidly, right?
Toxinators are approaching. They act similar to our Toxic Gunner, but they, well, debuff our towers instead.
22 Okay. Well let's go send some miners! Who mine, for PARADOXES! 6x Paradoxical Miner, 3x Paradoxical Toxinator, 15X Breaker4, 8x Ninja
That wasn't funny.
23 - 10x Ninja, 16x Fallen Hazmat, 4x Solar Paradoxical, 6x Alloy Squire, 5x Polluted Rusher, 6x Breaker4
24 HOLY MOLY! Look at those Kart Kids! They're trying to push through our firepower! 5x Paradoxical Cart Child, 5x Polluted Rusher, 5x Fallen Rusher, 5x Techno-Terror
Yeah! They're trained to do that! Stupid little idiot... Haha!
25 Ughh... This is getting SSUUUPPPERRRRR boring. Let's speed up your death. Shall we? 6x Alloy Squire, 5x Citizen Plush, 7x Knight, 6x Circuit, 24X Fallen Hazmat
Circuits rushing by! They speed up their allies upon death. I recommend you focus on them last so they can't affect any of their allies.
26 Sorry, Soldier! I want to surprise Commander for what's coming reaalll sooonnn! Be prepared! Goodbye for now! 5x Solar Paradoxical (Bloated, Nimble, Health Regen), 4-x Paradoxical Cart Child (Corpse), 1x Fallen Hazmat (Tank), 2x Paradoxical Reaper, 3x Shapeshifter
27 - 8x Circuit, 2x Shapeshifter, 7x Paradoxical Cart Child, 3x Hitman
28 - 7x Hitman ... 6x Techo-Terror, 4x Paradoxical Toxinator ... 38x Fallen Hazmat, 4x Ninja (Nimble)
29 - 7-x Quinn ... 4x Hitman, 5x Fallen Rusher, 7x Polluted Rusher, 20x Breaker2
30 Now, I command thee to go forward, Boss 1! Eliminate T.D.S.! 30X Fallen Hazmat, 3x Quinn, 2x Hitman, 10-x Fallen Rusher, 12x Breaker4 ... 1x Brute (Boss)
Judging by her dialogue and choice of words...
It appears we're about to be facing the Brute. Watch out for any boulders and fists he throws around, he's a lot quicker than how he was before.
31 Good job, Soldier. But that's not the end of this madness yet, we're almost halfway through. 4x Trickster, 6x Solar Paradoxical, 5x Paradoxical Cart Child, 1x Hitman (Bloated, Nimble)
Pfft...! Just a heads up, buddy boy. These little tricksters here... let's just say you need some extra planning for them~!
I'm not sure what she's implying... but make sure to keep an eye on your towers!
32 Still alive? 1x Trickster, 1x Hitman, 1x Ninja (Bloated), 1x Trickster, 1x Hitman, 1x Ninja (Bloated), 1x Trickster, 1x Hitman, 1x Ninja (Bloated), 1x Trickster, 1x Hitman, 1x Ninja (Bloated), 1x Trickster, 1x Hitman, 1x Ninja (Bloated)
Good.
33 - 30X Fallen Hazmat, 20x Breaker2, 10x Breaker4, 5x Hitman, 3x Quinn, 2x Circuit, 1x Camo Hunter
34 Ah, a Giant Boss? I wonder what it could mean... 4x Giant Boss (Bloated, Nimble, Health Regen), 2x Trickster, 4x Hitman, 3x Quinn, 2x Shapeshifter (Nimble)
35 Oh, great! Here comes the Grave Digger! 8x Giant Boss, 5x Circuit, 2x Trickster, 1x Grave Digger, 8x Fallen Rusher, 1x Paradoxical Reaper
As stated by the one and only himself, this boss will still dig your grave!
Oh how funny it'll be to see you all crumble~! You all should just surrender to me and Lord Exo now so nobody gets hurt.
Over my dead body, Void Caster! Take out the Grave Digger!
36 Schicken Sie die Schergen von Patient Null los! 20X Fallen Hazmat, -7x Giant Boss ... 4x Quinn, 5x Circuit, 8-x Living Experiment, 2x Camo Hunter
Whatever she's saying, I know she's referencing Patient Zero! Spend money and strategize carefully!
37 - 6x Living Experiment, 25X Fallen Hazmat, 4x Camo Hunter, 12x Citizen Plush, 7x Knight, 5x Ninja, 10x Breaker4 (Nimble)
38 Hey! Wanna hear something funny? You're gonna need something for those Slimes, just saying~! 8x Living Experiment, 5x Failed Experiment, 2x Circuit, 10x Quinn, 6x Shapeshifter, 12x Giant Boss
Those Slimes can't be attacked unless everyone else is dead! Kill those other enemies quick or get units that don't directly attack enemies.
39 - 10x Slime ... 2x Failed Experiment, 6x Living Experiment ... 1x Hitman (Bloated, Corpse) ... 30X Fallen Hazmat, 8x Giant Boss
40 Bet'cha have a good memory, eh? 12x Giant Boss, 30x Fallen Hazmat, 5x Hitman, 9x Quinn, 10x Ninja, 8x Paradoxical Cart Child, 5x Paradoxical Toxinator, 12x Living Experiment, 6x Failed Experiment, 1x Patient Zero
IF YOU DO, THEN YOU BET THAT YOU'LL REMEMBER THAT I SAID PATIENT ZERO WAS ON MY TEAM!
OH YEAH! HE'S ALSO A LOT MORE FURIOUS AT YOUR ORGANIZATION FOR WHAT YOU'VE DONE TO HIM!
GEHEN SIE, PATIENT NULL! HALTEN SIE SICH NICHT ZURÜCK! ZEIGEN SIE IHNEN KEINE REUE!
Don't fear too much, Soldier. Patient Zero is not only pretty slow, but he also does not use his abilities much. Make sure our defense can wipe him off the map quickly.
41 O— Oh... You killed him? ... No worries. I still have more up my sleeve, Soldier. I'm not finished, in fact ... I'm just getting started~! 1x Brute, 15x Giant Boss, 8x Quinn, 5x Shapeshifter, 8x Circuit, 10x Camo Hunter
42 - 10x Living Experiment ... 5-x Bulwark ... 25x Breaker4
43 The air's getting pretty hot. 3x Bulwark, 7x Molten Titan, 3x Bulwark
Molten Titans are emerging!
They heal their health back!
44 The Molten Warlord is back for a rematch! Don't get burnt and come out victorious! 2-x Brute ... 10x Molten Titan ... 5x Bulwark ... 1x Molten Warlord, 10x Shapeshifter
You're lucky. I have to go for a few moments, so I won't be able to watch you all struggle until I get back.
45 The Fallen Guardians are back! 4-x Fallen Guardian, 20x Alloy Squire, 14x Fallen Rusher, 50X Fallen Hazmat
It's to be known that the Fallen King must not be far behind if they're here. Get ready.
46 - 5-x Fallen Guardian, 10x Shapeshifter, 25X Citizen Plush, 12x Knight, 30x Breaker4
47 He- ... -llo? Commun-icator's acting up... 15x Fallen Rusher, 6x Circuit, 6x Living Experiment, 10x Failed Experiment, 5x Bulwark, 11x Molten Titan, 4x Paradoxical Miner, 4x Paradoxical Toxinator, 5x Trickster ... 10x Fallen Rusher, 4x Fallen Guardian, 1x Fallen King ... 25x Fallen Hazmat (Bloated, Health Regen, Corpse)



Th-is d-oes-n't fe-e-e-e-ee-e-ee-el ri-ii-i-ght. Ca-a -n y-o-oo-uuuuuu -hee-e-e-ee-aa-a-AaaA--RRrRrr-[6]
48 - 3x Brute (Bloated, Nimble), 10x Molten Titan, 50X Fallen Hazmat, 2x Nuclear Templar, 3x Fallen Guardian, 10x Slime, 6x Living Experiment, 8x Giant Boss, 3x Trickster (Aggro)
49 - 1x Nuclear Templar (Bloated), 2x Fallen Guardian, 3x Fallen Rusher (Bloated, Nimble), 4x Polluted Rusher, 5x Hitman, 6x Quinn, 7x Camo Hunter, 8x Giant Boss (Nimble)
50 - 10x Fallen Guardian, 12x Paradoxical Cart Child, 15x Giant Boss, 5x Brute, 10x Trickster (Nimble), 15x Breaker4, 10x Circuit, 20x Fallen Rusher, 12x Polluted Rusher, 10x Slime ... 1x Brute (Bloated) ... 1x Awakened Fallen King, 3x Paradoxical Doctor
51 - 6-x Paradoxical Tactician, 1x Paradoxical Doctor, 1x Nuclear Templar, 5x Bulwark
52 - 1x Paradoxical Tactician, 10x Trickster, 3x Bulwark, 6x Circuit ... 1x Brute ... 5x Failed Experiment, 10x Citizen Plush, 2-x Vindicator
53 - 10x Paradoxical Crook, 25x Fallen Hazmat (Bloated), 3x Fallen Guardian, 8x Molten Titan, 3x Paradoxical Crook, 16x Giant Boss, 8x Paradoxical Cart Child
54 - 8-x Paradoxical Scientist, 20x Citizen Plush, 12x Knight, 5x Paradoxical Crook, 5x Hitman, 8x Trickster (Aggro), 12x Shapeshifter, 3x Brute (Nimble),
55 Guess who's baaaccckkkk~! And guess the people I brought with me! 4x Paradoxical Doctor, 6x Paradoxical Scientist, 5x Fallen Guardian (Bloated, Nimble), 6x Bulwark, 3x Templar (Bloated, Aggro), 20-x Giant Boss (Nimble), 3x Trickster (Bloated, Nimble, Corpse), 10x Camo Hunter, 10x Techno-Terror, 8x Quinn, 30x Breaker4, 20x Ninja ... ... 2x Paradoxical Gunner, 1x Vindicator, 1x Enraged Void Reaver (Legacy), 1x Vindicator, 2x Paradoxical Gunner
Oh, no, no, no, no! The T.D.S. Organization back again trying to torment our army!
Yeah, calm down, Narrator. They're like that sometimes! Oh and also, your "Commander" gained connection. He should be online soon to watch your FAILURE!
56 Want a break, Soldier? 7x Paradoxical Gunner ... 10-x Paradoxical Crook ... 1x Paradoxical Cart Child ... 1x Brute ... 35X Breaker4 ... 20-x Knight
Thought so, you're weak! Fine. I'll give you one.
57 W-W-W-W-W-Watch out! That's... Is that our friend...? 6x Robotic Professor V, 8x Fallen Guardian, 10x Slime, 10x Quinn, 4x Hitman, 15x Trickster (Aggro), 3x Ninja (Deflective), 12x Breaker4 (Bloated, Nimble, Aggro, Health Regen, Corpse)
I'm just going to sit here and read since I already know that you'll lose THIS time now!
58 Eh? You got past that too? That's fine. Trust me, just give me a few more moment to prepare~! 15X Fallen Rusher -15X Polluted Rusher -9x Quinn, 2x Hitman, 11x Living Experiment, 14x Molten Titan, 3x Fallen Guardian, 5x Paradoxical Scientist (Stun Immune, Freeze Immune), 10x Paradoxical Cart Child, 26x Giant Boss
DAMN IT, VOID CASTER! THEY'RE KILLING ALL OF OUR ALLIES! HAHAHAHAHAHAHA! I'M ABOUT TO JUST GO AFTER THEM MYSELF!
Narrator. Do not.
59 - 3x Paradoxical Incendiary, 5x Vindicator, 5x Paradoxical Gunner, 5x Fallen Guardian, 5x Quinn, 2x Brute (Bloated, Nimble, Health Regen, Slime), 3x Trickster
60 That's it. I can't let you leave this place... I have a reputation to uphold, and you'll tell the world of my FAILURES! I can't have that... AND I WON'T. 8x Trickster (Nimble), 20x Giant Boss, 25x Knight (Bloated), 28x Citizen Plush ... 1x Narrator, 3x Vindicator
WAIT! NO! DON'T HURT HIM! NARRATOR, GET BACK HERE! DON'T—!
Don't listen to her! Take out the Narrator! Let's make sure this fight sticks to our memories for good!
61 You... You killed my friend... one of my best friends... We were friends forever... 8x Fallen Guardian, 16x Paradoxical Cart Child, 6x Robotic Professor V, 1x Vindicator, 25x Fallen Rusher, 3x Paradoxum Angel, 30X Giant Boss (Nimble), 18x Trickster, 5x Hitman, 10x Shapeshifter, 10x Fallen Rusher, 15x Polluted Rusher, 10x Knight, 24x Breaker4 (Bloated, Nimble), 20x Ninja, 5x Circuit, 100X Chasm (Tank), -16x Solar Paradoxical, 10x Paradoxical Crook
AND YOU JUST KILLED HIM! HOW COULD YOU!?
... Well that's not good.
EVERYONE! ATTACK! NO HOLDING BACK! NO MERCY! I'M SICK OF THIS! I DON'T CARE ABOUT ENTERTAINMENT ANYMORE! LET'S JUST KILL THEM! MAKE THEIR ORGANIZATION CRUMBLE!
She's sending everything she has! We might need some microing and strategic placements now or we're going into oblivion!
62 - 22x Paradoxical Cart Child, 8x Paradoxum Angel, 18x Slime, 10x Circuit, 5x Paradoxical Gunner, 12x Paradoxical Crook, 10x Paradoxical Scientist, 6x Paradoxical Tactician, 5x Paradoxical Doctor, 10x Circuit, 16x Paradoxical Toxinator, 18x Knight, 10x Citizen Plush, 10x Circuit, 60X Fallen Hazmat (Bloated), 50X Rapid (Tank)
63 - 8x Vindicator, 12x Trickster, 20x Ninja (Deflective)
64 UNSER VERTRAUEN VERRATEN?! WIE KINDISCH DU BIST! GEH, GEH, GEH, UNBEKANNTER. TÖTE SIE. VERNICHTE SIE. HINTERLASSE KEINE KRÜMEL. 16x Paradoxum Unknown, 5x Vindicator, 12x Fallen Guardian, 40X Breaker4 (Deflective)
She's not even casting spells! She's just speaking German! Oh, we really pissed her off...
65 You think you can just kill one of my best friends and get away with it?! Oh, no, no, no. I won't let you. Narrator wouldn't have if he were me, and now it's my time to avenge him. 25x Paradoxical Unknown, 100X Murky (Bloated, Nimble, Health Regen, Deflective) ... 3x Brute (Bloated, Nimble, Health Regen), 4x Circuit ... 3x Nuclear Templar ... 5x Fallen Guardian (Bloated, Nimble), 1x Vindicator (Nimble)
He terrorized us and threatened us, we had no choice! It was either that, or die, Void Caster. Realize that!
Shut the hell up! First you kill Void Reaver (Legacy), then I get locked away, and then you kill my best friend?! What other bad thing could you do to me now due to your own GREED?! You just want the God Cube and go home, IS THAT IT?!
You don't understand, woman! We don't want to kill you, but you're leaving us with no other choice! What else are we supposed to do?!
Being stuck there really hurt, y'know? You deserve it. You deserve... every... last... bit of pain that you are receiving. Locking me up in that hellhole jail cell! Killing my best friends! Destroying my armies piece and piece, little by little, for what, HUH?!
I HAVE TRIED EVERYTHING TO TRY AND NOT FIGHT YOU. TO LET YOU GO. BUT AFTER THIS NONSENSE? NO! YOU DON'T DESERVE IT! FEEL MY WRATH, COMMANDER, SOLDIER, PROFESSOR V, DISPATCHER, ALL OF YOU!
We're not killing them because we want to! If you're minions for Lord Exo, then that's our job to kill you! We have no other choice!
... Aw man, she's not listening! Soldier, be prepared for anything heading our way!
66 SEND ALL OF THEM! ALL OF THE HEADSMAN! NOW! GO! KILL THEM ALL! NOBODY ELSE, JUST LET THE HEADSMEN DO THE JOB! 35x Paradoxical Headsman
Really? I think that's a bit excessive, right?
SHUT. UP.
67 - 6x Paradoxical Unknown, 7x Paradoxical Miner, 6x Paradoxical Toxinator, 7x Paradoxical Reaper, 6x Solar Paradoxical, 7x Paradoxical Crook, 6x Paradoxical Doctor, 7x Paradoxical Cart Child
68 Enigmas incoming! Upon death, they turn into a-Aa-aaaa-aaaaaaaaAAAAaaaa-rrrRRR- ... 20X Enigma
I NEVER GAVE HIM PERMISSION TO SPEAK! SO I CUT OFF THE ABILITY FOR HIM TO SPEAK! AHAHAHAHAHAHAHAHA! I BROKE HIS RADIO AND COMMUNICATION SYSTEM! DISPATCHER ALSO CAN'T REACH YOU! WHO YOU GONNA CALL FOR HELP NOW, HHUHHHHHH? IT'S ONLY ME, AND YOU, SOLDIER.
69 - 7-x Paradoxical Guardian, 25x Paradoxical Cart Child
70 Look. Soldier. I'm going to keep this extremely brief. 3x Vindicator, 7x Fallen Guardian, 15x Molten Titan, 8x Bulwark, 1x Solar Paradoxical, 1x Paradoxical Toxinator, 1x Paradoxical Miner, 1x Paradoxical Cart Child, 1x Paradoxical Reaper, 1x Paradoxical Doctor, 1x Paradoxical Tactician, 1x Paradoxical Crook, 1x Paradoxical Scientist, 1x Paradoxical Gunner, 1x Paradoxical Incendiary, 1x Paradoxical Headsman, 35X Enigma (Nimble) ... ... ... 3x Paradoxical Guardian, 1x Void Caster, 3x Paradoxical Guardian
I. Hate. You.
Stay right there! Don't move! I'm coming, I'm not going down without a fight!
Ooohhhh, get ready for the biggest fight of your live, Soldier. You're gonna need iitttt~!
Triumphing Paradoxical mode in under 35 minutes[7]


Synopsis

Void Caster, along with part of the T.D.S. Organization, being the Scout, Accelerator, Hacker, Commander, Minigunner, and Ranger, are shown at Crossroads, despite it not being an available map in Paradoxical mode. The camera starts at the ground, far away and aiming up at the group.

The camera cuts to be closer, showing Void Caster more clearly leaning on a rock, right next to the exit as she begins her speech to the T.D.S. Organization. The camera occasionally switches to the towers standing in front of Void Caster, with them tilting their heads and looking at each other in sympathy.

Void Caster pulls out a fragment of the God Cube from her book, handing it to the T.D.S. Organization, specifically the Commander. Void Caster gets shot in the head and falls to the ground right as their hands touch. Void Caster submerges into the ground and vanishes.

The camera quickly turns around to the Commander holding the God Cube with one hand and his radio with another. The radio soon blasts static and the Dispatcher speaks from the other end, warning the others that Lord Exo could be nearby and might kill them next, forcing the T.D.S. Organization to evacuate out of Crossroads.

Once the T.D.S. Organization evacuates, the camera transitions to Lord Exo, watching them run out of Crossroads with the map beginning to turn corrupted in black and purple binary code. The camera soon cuts to the front of Lord Exo's face, slowly zooming into his face and the saturation and contrast slowly increasing and the field of view decreasing drastically. After Lord Exo finishes his sentence, screaming can be heard getting louder, sounding like Void Caster, before the screen unexpectedly cuts to black.

Script

Synopsis Line 1

Void Caster: cough, cough, cough... ah... you really got me, didn't you all... ow.

Commander: End of the road, Void Caster! Surrender now, you don't have a choice!

Synopsis Line 2

Void Caster: Look! Look! I surrender, okay? I apologize. I know you guys were after me and hated me... Well, I hated you guys too. I hated every single one of you. I— I hated myself! I only did it because I was assigned by EXO to annihilate you guys. My first thought was Void Reaver (Legacy)! I thought he would be able to destroy you guys... But, he failed, so I tried again. He became enraged, enraged that he failed the first time. But he failed again... Lord Exo was growing in impatience but I still had hope that we could kill you guys. So, I sent everyone I found. Brute army, Undead army,[8] Mutated army,[9] Molten army, Fallen army, Void army, even— even random people I found on the street before fighting you all!

Commander: So that's why some enemies looked off, they're not even part of any of the armies...

Synopsis Line 3

Void Caster: sigh... You guys have true determination. I applaud you for your determination. I... I am in pain, it hurts. Everything, hurts... It... doesn't matter. I don't need this... Take this. Take the God Cube fragment. I hate working with such frauds. I never knew I was part of the—

Void Caster gets shot in the head, cutting her off in the middle of her sentence.

Commander: OH! What just happened!?

The Commander walks up to where Void Caster once was, crouching down to examine the ground.

Static echoes in the sky from the radio, making the Commander stumble back.
Synopsis Line 4

Dispatcher: Commander! Radars indicate something big is nearby and it's disturbing the signal on them! I can't make out what it is.

Commander: We can investigate, that could help us figure out what's causing this disturbance.

Dispatcher: No! That's too dangerous! Get the others and get out of there NOW!

Commander: Yes, ma'am! Well, you heard the lady! Let's get moving, guys!

Synopsis Line 5

Lord Exo: It's only a matter of time, Commander. The day of reckoning will come. Void Caster failed me, but the next one is myself. You won't be ready for what I have prepared. Get ready, T.D.S. Organization. You're going to need it. Because your Organization? ... Won't last.

Easter Egg Paradoxical Mode

Wave Structure
Wave Narrator Dialogue Enemy Type & Amount
This is unbelievable. Everything is about it is just... surreal. 12x Chasm, 8x Rapid
Aw, and of course, they're still after us! I thought they all died last time!
2 - 10x Rapid
3 - 6x Murky, 15x Chasm
4 - 8x Chasm, 8x Rapid, 8x Murky
5 - 5x Enigma (Golden Vulnerable), 22x Chasm
6 -
7 -
8 -
9 -
10 -
11 -
12 -
13 -
14 -
15 -
16 -
17 -
18 -
19 -
20 -
21 -
22 -
23 -
24 -
25 -
26 -
27 -
28 -
29 -
30 -
31 -
32 -
33 -
34 -
35 -
36 -
37 -
38 -
39 -
40 -
41 -
42 -
43 -
44 -
45 -
46 -
47 -
48 -
49 -
50 -
51 -
52 -
53 -
54 -
55 -
56 -
57 -
58 -
59 -
60 -
61 -
62 -
63 -
64 -
65 -
66 -
67 Paradoxical Kart Kid rush! We have to act quick! 28x Paradoxical Cart Child (Bloated, Corpse, Aggro), 17x Enigma (Nimble, Tank)
Get any crowd control options we have to stall them out. Area of Effect towers are a good option too.
68 -
69 -
70 - 30X Trickster (Aggro) ... 25x COMMANDER? ... 12x Paradoxical Incendiary, 50x Paradoxum Unknown, 6x Vindicator, 5x Brute (Bloated, Nimble), 28x Circuit (Nimble, Corpse), 30x Breaker4, 100x Fallen Hazmat ... ... 30x Paradoxical Cart Child (Bloated, Nimble), 10x Paradoxical Headsman, 28x Paradoxum Angel ... ... ... 1x Unknown Caster

April Fool's Paradoxical Mode

Wave Structure
Wave Narrator Dialogue Enemy Type & Amount
1 hi 6x Chasm, 2x Rapid
im void caster
i am evil you're going down
oh no we need to defend
we changed a lot of stuff compared to other stuff in tds
you have 6 towers now instead of 5 instead that cool??!!
2 - 6x Rapid, 6x Chasm
3 I have been waiting for this for a long time. Some people die suddenly and it's no big deal, but don't worry. 4x Chasm, 4x Rapid, 3x Murky
shut up
4 - 7x Murky, 8x Chasm
5 yo aint this a lil too early 3x Breaker2, 5x Murky, 12X Chasm
u broke me so i break u
???
6 - 10x Breaker, 4x Murky
7 flying enemies 18X Chasm, -6x Rapid ... 3x Flight Demon
GET FLYING DETECTION NOW SOLDIER111111
8 Go, you metallic charms of iron! Show them no mercy! 2x Flight Demon, 1x Paradoxum Alloy, 2x Flight Demon, 1x Paradoxum Alloy, 6x Rapid
9 - 6x Paradoxum Alloy, 5x Breaker2, 15-x Murky
10 HEY! 8x Paradoxum Alloy, 12x Murky, 1x Alloy Squire (Boss)
WHAt
oh wait its a mini boss KILL IT
11 - 8x Fallen Hazmat, 10x Murky, 6x Breaker2, 8x Fallen Hazmat
12 - 10x Fallen Hazmat, 6x Flight Demon, 2x Alloy Squire
13 - 6x Fallen Rusher ... 3x Alloy Squire
14 - 1x Citizen Plush, 10x Fallen Hazmat, 1x Citizen Plush, 10x Fallen Hazmat, 16x Chasm (Tank)
We'll be fine. These plushies are pretty strong, but if we could take down those Alloy Squires, these won't even make us break a sweat, soldier.
15 - 2x Citizen Plush ... 3x Alloy Squire ... 4x Knight
16 its the umbra! 3x Fallen Rusher, 4x Knight, 3x Citizen Plush, 6x Ninja, 4x Solar Paradoxical
17 Verunreinige die Gefallenen! 7x Fallen Rusher ... 8x Polluted Rusher
stop
18 Erhöhen Sie die Größe der Brecher! Beschwören Sie mehr! 15x Breaker2 (Nimble), 6x Breaker4
can you stop??
no
19 - 4x Alloy Squire, 5x Fallen Squire, 3x Paradoxum Alloy, 10x Fallen Hazmat, 4x Ninja
20 - 2x Polluted Rusher, 2x Fallen Rusher, 2x Polluted Rusher, 2x Fallen Rusher, 2x Polluted Rusher, 2x Fallen Rusher, 2x Polluted Rusher, 2x Fallen Rusher
21 really impressed by your efforts. 7x Ninja, 4x Knight, 3x Citizen Plush, 6x Breaker4, 2x Paradoxical Toxinator
Buuttttt
but what???
oh toxinators coming
22 mine mine mine for gold! baa baa doo doo baa boo baa 6x Paradoxical Miner, 3x Paradoxical Toxinator, 15X Breaker4, 8x Ninja
Stop singing.
23 - 10x Ninja, 16x Fallen Hazmat, 4x Solar Paradoxical, 6x Alloy Squire, 5x Polluted Rusher, 6x Breaker4
24 - 5x Paradoxical Cart Child, 5x Polluted Rusher, 5x Fallen Rusher, 5x Techno-Terror
25 Ughh... This is getting SSUUUPPPERRRRR boring. Let's speed up your death. Shall we? 6x Alloy Squire, 5x Citizen Plush, 7x Knight, 6x Circuit, 24X Fallen Hazmat
26 Sorry, Soldier! I want to surprise Commander for what's coming reaalll sooonnn! Be prepared! Goodbye for now! 5x Solar Paradoxical (Bloated, Nimble, Health Regen), 4-x Paradoxical Cart Child (Corpse), 1x Fallen Hazmat (Tank), 2x Paradoxical Reaper, 3x Shapeshifter
27 - 8x Circuit, 2x Shapeshifter, 7x Paradoxical Cart Child, 3x Hitman
28 - 7x Hitman ... 6x Techo-Terror, 4x Paradoxical Toxinator ... 38x Fallen Hazmat, 4x Ninja (Nimble)
29 - 7-x Quinn ... 4x Hitman, 5x Fallen Rusher, 7x Polluted Rusher, 20x Breaker2
30 - 30X Fallen Hazmat, 3x Quinn, 2x Hitman, 10-x Fallen Rusher, 12x Breaker4 ... 1x Brute (Boss)
31 wave 31/70 good luck 7x Trickster, 6x Solar Paradoxical, 5x Paradoxical Cart Child, 1x Hitman (Bloated, Nimble)
Pfft...! Just a heads up, buddy boy. These little tricksters here... let's just say you need some extra planning for them~!
shut the hell up and just let us play the game bruh
32 Still alive? 1x Trickster, 1x Hitman, 1x Ninja (Bloated), 1x Trickster, 1x Hitman, 1x Ninja (Bloated), 1x Trickster, 1x Hitman, 1x Ninja (Bloated), 1x Trickster, 1x Hitman, 1x Ninja (Bloated), 1x Trickster, 1x Hitman, 1x Ninja (Bloated)
Good.
33 - 30X Fallen Hazmat, 20x Breaker2, 10x Breaker4, 5x Hitman, 3x Quinn, 2x Circuit, 1x Camo Hunter
34 grave digger comin 4x Giant Boss (Bloated, Nimble, Health Regen), 2x Trickster, 4x Hitman, 3x Quinn, 2x Shapeshifter (Nimble)
35 WHATS WITH THE GRAVE DIGGER!!! 8x Giant Boss, 5x Circuit, 2x Trickster, 1x Grave Digger, 8x Fallen Rusher, 1x Paradoxical Reaper
36 Schicken Sie die Schergen von Patient Null los! 20X Fallen Hazmat, -7x Giant Boss ... 4x Quinn, 5x Circuit, 8-x Living Experiment, 2x Camo Hunter
patient zero is coming in 4 waves
37 - 6x Living Experiment, 25X Fallen Hazmat, 4x Camo Hunter, 12x Citizen Plush, 7x Knight, 5x Ninja, 10x Breaker4 (Nimble)
38 you cant kill those slimes so good luck bruh 8x Living Experiment, 5x Failed Experiment, 2x Circuit, 10x Quinn, 6x Shapeshifter, 12x Giant Boss
those slimes cant be attac unless everyone dead! kill the other enemies quick or get units
39 - 10x Slime ... 2x Failed Experiment, 6x Living Experiment ... 1x Hitman (Bloated, Corpse) ... 30X Fallen Hazmat, 8x Giant Boss
40 - 12x Giant Boss, 30x Fallen Hazmat, 5x Hitman, 9x Quinn, 10x Ninja, 8x Paradoxical Cart Child, 5x Paradoxical Toxinator, 12x Living Experiment, 6x Failed Experiment, 1x Patient Zero
41 - 1x Brute, 15x Giant Boss, 8x Quinn, 5x Shapeshifter, 8x Circuit, 10x Camo Hunter
42 - 10x Living Experiment ... 5-x Bulwark ... 25x Breaker4
43 The airs getting pretty hot. 3x Bulwark, 7x Molten Titan, 3x Bulwark
Lavas are emerging!
They heal HP!!!
44 bruh kill the molten warlord or else we'll lose. micro merc base or sum cmon 2-x Brute ... 10x Molten Titan ... 5x Bulwark ... 1x Molten Warlord, 10x Shapeshifter
using abbreviations in the big '25 is wild commander icl
45 The Fallen Guardians are back! 4-x Fallen Guardian, 20x Alloy Squire, 14x Fallen Rusher, 50X Fallen Hazmat
It's to be known that the Fallen King must not be far behind if they're here. Get ready.
46 - 5-x Fallen Guardian, 10x Shapeshifter, 25X Citizen Plush, 12x Knight, 30x Breaker4
47 He- ... -llo? Commun-icator's acting up... 15x Fallen Rusher, 6x Circuit, 6x Living Experiment, 10x Failed Experiment, 5x Bulwark, 11x Molten Titan, 4x Paradoxical Miner, 4x Paradoxical Toxinator, 5x Trickster ... 10x Fallen Rusher, 4x Fallen Guardian, 1x Fallen King ... 25x Fallen Hazmat (Bloated, Health Regen, Corpse)



Th-is d-oes-n't fe-e-e-e-ee-e-ee-el ri-ii-i-ght. Ca-a -n y-o-oo-uuuuuu -hee-e-e-ee-aa-a-AaaA--RRrRrr-[10]
48 - 3x Brute (Bloated, Nimble), 10x Molten Titan, 50X Fallen Hazmat, 2x Nuclear Templar, 3x Fallen Guardian, 10x Slime, 6x Living Experiment, 8x Giant Boss, 3x Trickster (Aggro)
49 - 1x Nuclear Templar (Bloated), 2x Fallen Guardian, 3x Fallen Rusher (Bloated, Nimble), 4x Polluted Rusher, 5x Hitman, 6x Quinn, 7x Camo Hunter, 8x Giant Boss (Nimble)
50 - 10x Fallen Guardian, 12x Paradoxical Cart Child, 15x Giant Boss, 5x Brute, 10x Trickster (Nimble), 15x Breaker4, 10x Circuit, 20x Fallen Rusher, 12x Polluted Rusher, 10x Slime ... 1x Brute (Bloated) ... 1x Awakened Fallen King, 3x Paradoxical Doctor
51 - 6-x Paradoxical Tactician, 1x Paradoxical Doctor, 1x Nuclear Templar, 5x Bulwark
52 - 1x Paradoxical Tactician, 10x Trickster, 3x Bulwark, 6x Circuit ... 1x Brute ... 5x Failed Experiment, 10x Citizen Plush, 2-x Vindicator
53 - 10x Paradoxical Crook, 25x Fallen Hazmat (Bloated), 3x Fallen Guardian, 8x Molten Titan, 3x Paradoxical Crook, 16x Giant Boss, 8x Paradoxical Cart Child
54 - 8-x Paradoxical Scientist, 20x Citizen Plush, 12x Knight, 5x Paradoxical Crook, 5x Hitman, 8x Trickster (Aggro), 12x Shapeshifter, 3x Brute (Nimble),
55 hey sillyhead im back 4x Paradoxical Doctor, 6x Paradoxical Scientist, 5x Fallen Guardian (Bloated, Nimble), 6x Bulwark, 3x Templar (Bloated, Aggro), 20-x Giant Boss (Nimble), 3x Trickster (Bloated, Nimble, Corpse), 10x Camo Hunter, 10x Techno-Terror, 8x Quinn, 30x Breaker4, 20x Ninja ... ... 2x Paradoxical Gunner, 1x Vindicator, 1x Enraged Void Reaver (Legacy), 1x Vindicator, 2x Paradoxical Gunner
Oh, no, no, no, no! The T.D.S. Organization back again trying to torment our army!
yeah we can see that bruh. btw commander gonna come back soon so be ready for your ears to bleed. now... i need to do one thing...
summoning obama
56 wave 37 in pizza poarty 7x Paradoxical Gunner ... 10-x Paradoxical Crook ... 1x Paradoxical Cart Child ... 1x Brute ... 35X Breaker4 ... 20-x Knight
7.5 second delay for each enemy appearance
57 p-p-p-p-p-p-p-p-p-p-p-p-p-p-p-p-p-p-p-p-p-p-p-p-p-professor v??? 6x Robotic Professor V, 8x Fallen Guardian, 10x Slime, 10x Quinn, 4x Hitman, 15x Trickster (Aggro), 3x Ninja (Deflective), 12x Breaker4 (Bloated, Nimble, Aggro, Health Regen, Corpse)
good luck bruh.
58 oh we're losing aint we? yeah thats good give me a moment 15X Fallen Rusher -15X Polluted Rusher -9x Quinn, 2x Hitman, 11x Living Experiment, 14x Molten Titan, 3x Fallen Guardian, 5x Paradoxical Scientist (Stun Immune, Freeze Immune), 10x Paradoxical Cart Child, 26x Giant Boss
yup yup thats it im going after them in 2 waves
Narrator. Do not.
59 - 3x Paradoxical Incendiary, 5x Vindicator, 5x Paradoxical Gunner, 5x Fallen Guardian, 5x Quinn, 2x Brute (Bloated, Nimble, Health Regen, Slime), 3x Trickster
60 Sorry, I can't let you leave my theater... I have a reputation to uphold, and you'll tell the world of my FAILURES! I can't have that... AND I WON'T. 8x Trickster (Nimble), 20x Giant Boss, 25x Knight (Bloated), 28x Citizen Plush ... 1x Narrator, 3x Vindicator
stop stop stop! wait hold on! nononononononononono!
dont listen to her mental breakdown, just kill him bruh
61 You... You killed my friend... one of my best friends... We were friends forever... 8x Fallen Guardian, 16x Paradoxical Cart Child, 6x Robotic Professor V, 1x Vindicator, 25x Fallen Rusher, 3x Paradoxum Angel, 30X Giant Boss (Nimble), 18x Trickster, 5x Hitman, 10x Shapeshifter, 10x Fallen Rusher, 15x Polluted Rusher, 10x Knight, 24x Breaker4 (Bloated, Nimble), 20x Ninja, 5x Circuit, 100X Chasm (Tank), -16x Solar Paradoxical, 10x Paradoxical Crook
AND YOU JUST KILLED HIM! HOW COULD YOU!?
oh nah we cooked bruh
EVERYONE! ATTACK! NO HOLDING BACK! NO MERCY! I'M SICK OF THIS! I DON'T CARE ABOUT ENTERTAINMENT ANYMORE! LET'S JUST KILL THEM! MAKE THEIR ORGANIZATION CRUMBLE!
YO CHILL! OH NAH PLACE EVERYTHING SEND EVERYTHING SHE TRYNA KILL US
62 - 22x Paradoxical Cart Child, 8x Paradoxum Angel, 18x Slime, 10x Circuit, 5x Paradoxical Gunner, 12x Paradoxical Crook, 10x Paradoxical Scientist, 6x Paradoxical Tactician, 5x Paradoxical Doctor, 10x Circuit, 16x Paradoxical Toxinator, 18x Knight, 10x Citizen Plush, 10x Circuit, 60X Fallen Hazmat (Bloated), 50X Rapid (Tank)
63 - 8x Vindicator, 12x Trickster, 20x Ninja (Deflective)
64 - 16x Paradoxum Unknown, 5x Vindicator, 12x Fallen Guardian, 40X Breaker4 (Deflective)
65 - 25x Paradoxical Unknown, 100X Murky (Bloated, Nimble, Health Regen, Deflective) ... 3x Brute (Bloated, Nimble, Health Regen), 4x Circuit ... 3x Nuclear Templar ... 5x Fallen Guardian (Bloated, Nimble), 1x Vindicator (Nimble)
66 SEND ALL OF THEM! ALL OF THE HEADSMAN! NOW! GO! KILL THEM ALL! NOBODY ELSE, JUST LET THE HEADSMEN DO THE JOB! 32x Paradoxical Headsman
67 67 67 67 67 67 67 67 67 67 67 67 67 67 6x Paradoxical Unknown, 7x Paradoxical Miner, 6x Paradoxical Toxinator, 7x Paradoxical Reaper, 6x Solar Paradoxical, 7x Paradoxical Crook, 6x Paradoxical Doctor, 7x Paradoxical Cart Child
68 alright. so there's some enigmas, where th--h-h-eeey-y--yyyy--y- 20X Enigma
69 - 7-x Paradoxical Guardian, 25x Paradoxical Cart Child
70 you know what i need to tell you one important thing 3x Vindicator, 7x Fallen Guardian, 15x Molten Titan, 8x Bulwark, 1x Solar Paradoxical, 1x Paradoxical Toxinator, 1x Paradoxical Miner, 1x Paradoxical Cart Child, 1x Paradoxical Reaper, 1x Paradoxical Doctor, 1x Paradoxical Tactician, 1x Paradoxical Crook, 1x Paradoxical Scientist, 1x Paradoxical Gunner, 1x Paradoxical Incendiary, 1x Paradoxical Headsman, 35X Enigma (Nimble) ... ... ... 3x Paradoxical Guardian, 1x Void Caster, 3x Paradoxical Guardian
I. Hate. You.
dont move a muscle or else.
get ready because this is about to be the biggest and most traumatic fight of your life buddy boy!

Soundtracks

Wave 1-9, 10-19, 20-29, 31-34, 36-39, 41-43, 45-46, 48-49
One of these tracks can be randomly chosen to be played on non-boss waves. Soundtracks can play more than once.

They are Arriving!
Plays on Wave 30 when the Brute spawns.

Grave Buster
Plays on Wave 35 when the Grave Digger spawns.

The Last Experiment
Plays on Wave 40 when Patient Zero spawns.

Ere The Molten Dawn
Plays on Wave 44 when the Molten Warlord spawns.

Void Sprints...
Plays on Wave 47 when the Fallen King spawns.

Equinox
Plays on Wave 50 when the Awakened Fallen King spawns.

Focus Up!
Plays on Waves 51-54 and 56-59.

Void Vengeance
Plays on Wave 55 when the Enraged Void Reaver (Legacy) spawns.

Narrator's Comeback
Plays on Wave 60 when the Narrator spawns.

Void Caster's Final Stretch
Plays from Waves 61-69 and starts again from the start on the final Wave when the Void Caster spawns.

Icons

Renders

Promotional Image

Trivia

  • This was initially called Paradoxical Mode because Hardcore Mode was overused and is just overall boring, along with the word paradoxical being similar to the game's studio name, being Paradoxum Games.
    • It has since been remade and reworked to be a part 2 to Hardcore mode.
  • The dialogue is merely fan-fiction, and none of this will ever be canon or made into the real game.
  • The first enemy of Paradoxical mode has stats somewhat based on the first enemy in Hardcore mode of Noob Tower Defense.
  • There is some lore connected to the characters shown in Paradoxical mode.
    • Paradoxical mode takes place before the events of the Null & Void Event and onwards.
    • The player plays as the Soldier, hence why they always call the player "Soldier".
    • The Dispatcher does not make an appearance in Paradoxical mode due to complexity with the communication systems she could not fix until way later in the special cutscene.
    • The Commander is 21-years-old.
    • The Void Caster is a 19-year-old who was watching the fight take place from outside of the players' vision, not making her appearance until Wave 70. Her real name is Lucia, but is more commonly known as the Void Caster.
    • The Narrator came back and did not die, due to Act III in Lunar Overture not being canon and his entire theatre being in ruins since the T.D.S. Organization destroyed it after Act II.
    • All bosses got powered by a God Cube fragment and got both resurrected by the Void Caster and became way more powerful.
  • In Version 1 of the Easter Egg version of Paradoxical mode, Void Caster is not present, instead being replaced by the Commander and Lord Exo.
  • This concept could've been finished in early-mid October, though was delayed twice due to personal reasons and procrastination.
    • The creator has stated these "personal reasons" numerous times.
  • There are some new attributes added to this concept.
    • The first new attribute is called Pure Damage (Pure DamagePure Damage), this means that the only way to deal damage to that enemy is by raw damage, damage such as from the Minigunner, Accelerator, Engineer, and Rocketeer, who is the only tower who deals Splash Damage and can damage Pure Damage enemies. Towers that attack a different way, such as shocks like the Electroshocker, burn like the Pyromancer, or poison like the Toxic Gunner will not be able to damage the enemy in any way, but stalling effects, such as the freeze from the Freezer or confusion from the Jester or Nightshade will still work despite not doing any damage.
    • The second new attribute is called Deflective (DeflectiveDeflective), this means that the enemy is practically the opposite of Aggro, to which these enemies are forcibly targeted last, disregarding any targeting. For example, if the current strongest enemy has Deflective and a Ranger is set to Strongest, it will not target that enemy until it is the last enemy on the map.
    • The third new attribute is called Poison Immunity (Poison ImmunePoison Immune), this means enemies with this immunity are immune to all damages that are posion-based. Poison slowdown does not work on enemies with this modifier either.
    • The other new attributes are Vulnerable Attributes, this means that whatever enemy with this attribute takes 3x more damage from towers that attack that way. For example, Pure Vulnerability means that the enemy takes 3x damage from towers that attack normally, towers such as the Engineer, Commando (without its missiles), or Ranger (normal damage only). There is a list of vulnerability attributes, those being:
      • Stun Vulnerability (Stun VulnerableStun Vulnerable)
      • Burn Vulnerability (Freeze VulnerableFreeze Vulnerable)
      • Freeze Vulnerability (Freeze VulnerableFreeze Vulnerable)
      • Poison Vulnerability (Poison VulnerablePoison Vulnerable)
      • Splash Vulnerability (Splash VulnerableSplash Vulnerable)
      • Pure Vulnerability (Pure VulnerablePure Vulnerable)
      • Golden Vulnerability (Golden VulnerableGolden Vulnerable)
    • This is connected to the lore, as Void Caster gave some enemies Vulnerable Attributes to tease and mock the T.D.S. Organization, thinking they're not strong enough to kill her minions without assistance.
  • There are credits for the concept, as people have helped made it.
    • TDSEpikMan / TDSSucksMan (Creating the concept [of course])
    • Lower N' Abover & His Development Team (Creating TDS:SC)
    • MrMosquito (Inspiration; partially the reason why PM has 70 waves and not 60 or 65 & Mosquito Slasher)
    • Noobs (Giving feedback & Casual Noob Void Miner)
  • There is no lose dialogue for when you lose in Paradoxical mode, unlike the other modes.
  • In Wave 44 of April Fool's Paradoxical mode, Void Caster makes fun of the Commander for using abbreviations.
    • This is in reference of the creator really hating the abbreviations for towers, as they find them, and people who use them lazy.
  • This is currently the biggest concept this creator has ever made, taking possibly the longest to work on, as well as the page itself being ~140,000 Bytes, double of their other biggest concepts, such as the Frostfire Event, which only has ~68,000 Bytes.
    • This also has the most custom images (images that the creator made and uploaded) out of all of their other concepts, being around 49.
  • Only the Rocketeer can damage Pure Damage enemies and not any other Splash Damage tower such as the Demoman or Mortar.
  • Over around half of the lore in Paradoxical mode is directly a reference to Nightmare mode in Tower Defense X.
    • This is heavily known by characters sacrificing others, the Dispatcher turning against the T.D.S. Organization, along with her changing appearance, and for there being three versions of Paradoxical mode.
      • There would've been four, with the fourth version's final boss being a corrupted version of the Snowballer, along with Professor V as a mini-boss, although this was scrapped last second, as Paradoxical mode is already too long and has an Easter Egg version.

Enemy Statistics

  • Chasm
  • Rapid
    • Health30
    • Shield Health15
    • Defense60%
    • SpeedVery Fast (8.75)
    • Cash$30 on death
    • Stun ImmuneStun Immune
    • Poison ImmunePoison Immune
  • Murky
  • Breaker2
    • Health200
    • Shield Health50
    • SpeedFast (6)
    • Cash$200 on death
    • Stun ImmuneStun Immune
    • Poison ImmunePoison Immune
    • Ability 1 (Mass Creation): Upon death, spawns 3 Breakers.
  • Breaker
  • Flight Demon
  • Paradoxum Alloy
  • Alloy Squire
  • Fallen Hazmat
  • Fallen Rusher
    • Health1,250
    • Shield Health250
    • Defense100%
    • SpeedExtremely Swift (14)
    • SpeedSwift (10, Without Shield)
    • Cash$1,250 on death
    • Stun ImmuneStun Immune
    • Poison ImmunePoison Immune
    • Freeze VulnerableFreeze Vulnerable
  • Citizen Plush
    • Health4,250
    • SpeedAverage (3)
    • Cash$4,250 on death
  • Knight
    • Health2,000
    • SpeedVery Fast (8)
    • Cash$2,000 on death
    • LeadLead
    • Poison ImmunePoison Immune
  • Solar Paradoxical
  • Ninja
  • Polluted Rusher
    • Health2,500
    • Shield Health1,500
    • Defense110%
    • SpeedSwift (10)
    • SpeedExtremely Swift (15, Without Shield)
    • Cash$2,500 on death
    • Stun ImmuneStun Immune
    • Freeze ImmuneFreeze Immune
    • Poison ImmunePoison Immune
  • Breaker4
    • Health2,000
    • Defense35%
    • SpeedAverage (3)
    • Cash$2,000 on death
    • Stun ImmuneStun Immune
    • Freeze ImmuneFreeze Immune
    • Burn ImmuneBurn Immune
    • Poison ImmunePoison Immune
    • Splash VulnerableSplash Vulnerable
    • Ability 1 (Mass Creation No. 3): Upon death, explodes into 3 Breaker3s, having an explosion range of 15 and debuffing the range of towers by 20% for 5 seconds.
  • Breaker3
    • Health500
    • SpeedFast (7.5)
    • Burn ImmuneBurn Immune
    • Ability 1 (Mass Creation No. 2): Upon Death, breaks apart into 2 Breaker2s.
  • Paradoxical Toxinator
    • Health3,000
    • Defense50%
    • SpeedFast (6)
    • Cash$3,000 on death
    • Burn ImmuneBurn Immune
    • Poison ImmunePoison Immune
    • Pure DamagePure Damage
    • Ability 1 (Organ Poisoning): The Paradoxical Toxinator shoots at 3-7 different towers in its range of 12, each bullet giving a tower a 5% Fatigue Debuff for 7.5 seconds, stacking up to a 100% Fatigue Debuff. Shoots 20 bullets in total before going on cooldown.
      • Ability 1 Cooldown: 40 seconds
  • Paradox Miner
    • Health5,500
    • SpeedAverage (3.475)
    • Cash$5,500 on death
    • Stun ImmuneStun Immune
    • Burn ImmuneBurn Immune
    • Pure VulnerablePure Vulnerable
    • Ability 1 (Dimension Breaking): The Paradox Miner strikes its pickaxe at the ground multiple times before 8 portals appear around the map, any tower on top of a portal gets blasted by a loud and bright orb with an explosion range of 12.5, stunning any towers hit for 18 seconds.
      • Ability 1 Cooldown: 60 seconds
  • Paradoxical Cart Child
    • Health2,000
    • Defense100%
    • SpeedExtremely Swift (17.5)
    • Cash$2,000 on death
    • Poison ImmunePoison Immune
    • Stun VulnerableStun Vulnerable
  • Techno-Terror
    • Health2,250
    • SpeedFast (6.5)
    • Cash$3,000 on death
    • Stun ImmuneStun Immune
    • Ability 1 (Technology Corruption): Upon death, slams its radio on the ground, decreasing the range of any Hackers on the map by 90% for 30 seconds.
  • Super Circuit
    • Health1,000
    • SpeedAbove Average (3.5)
    • Cash$1,000 on death
    • Stun ImmuneStun Immune
    • Freeze ImmuneFreeze Immune
    • Ability 1 (Short-Circuit): Upon death, increases the speed of enemies in a range of 20 by 50% for 15 seconds. This can only stack up for a full 100% speed boost.
  • Paradoxical Reaper
    • Health18,000
    • SpeedSlow (1.5)
    • Cash$18,000 on death
    • Stun ImmuneStun Immune
    • FlyingFlying
    • Poison ImmunePoison Immune
    • Golden VulnerableGolden Vulnerable
    • Ability 1 (Withering Away): The Paradoxical Reaper throws a shard at a random tower, giving it an 800% Fatigue Debuff for 5 minutes. After the effect wears off, the tower dies.
      • Ability 1 Cooldown: 180 seconds
  • Shapeshifter
    • Health25,000
    • SpeedAbove Average (4)
    • Cash$25,000 on death
    • Golden VulnerableGolden Vulnerable
    • Ability 1 (Shapeshifting Kart Kid): Upon death, transforms into any non-boss enemy that also has less than 100,000 health. Health threshold increases to 250,000 after Wave 40 and increases to 500,000 after Wave 55. Cannot transform into itself, the Trickster, or enemies before their wave debuts.
  • Hitman
    • Health17,500
    • SpeedAbove Average (3.75)
    • Cash$17,500 on death
    • Stun ImmuneStun Immune
    • Ability 1 (Target Annihilated): The Hitman shoots a tower in its range of 30, stunning it for 16 seconds. If the Hitman shoots the same tower twice, the tower will be killed, and the player will not be refunded their cash.
    • Ability 1 Cooldown: 10 seconds
  • Quinn
    • Health10,000
    • SpeedSlightly Slow (2)
    • Cash$10,000 on death
    • Stun ImmuneStun Immune
    • Freeze ImmuneFreeze Immune
    • Ability 1 (Huntsman Skills): The Quinn loads an arrow in its bow and aims at a tower, shooting at it. The arrow ricochets off of at least 4 other towers, stunning a minimum of 5 towers for 6 seconds. There is no range limit for this ability.
      • Ability 1 Cooldown: 15 seconds
  • Brute
    • Health40,000
    • SpeedSlow (1.5)
    • Cash$40,000 on death
    • Stun ImmuneStun Immune
    • Freeze ImmuneFreeze Immune
    • Ability 1 (Smash): The Brute smashes a tower or unit, stunning towers for 8 seconds and dealing 3,000 damage to units. Has an attack range of 15.
      • Ability 1 Cooldown: 5 seconds
    • Ability 2 (Throw): The Brute throws a rock, which splits into ten smaller rocks, at a random tower or unit. Stuns towers for 12 seconds and deals 1,750 damage to units per rock. Has a minimal attack range of 15 and maximum attack range of 40.
      • Ability 2 Cooldown: 10 seconds
  • Trickster
    • Health20,000
    • Shield Health5,000
    • Defense100%
    • SpeedAverage (3)
    • Cash$20,000 on death
    • Stun ImmuneStun Immune
    • Freeze ImmuneFreeze Immune
    • Burn ImmuneBurn Immune
    • Golden VulnerableGolden Vulnerable
    • Ability 1 (Jack of No Trades): The Trickster puts its hands up into its hat, soon pulling them out and holding them out, holding two of the same card, which could either be an Ace of Spades or an Ace of Hearts. If the Trickster pulls out Ace of Spades, 5 random towers die, while 15 other towers get a 100% Fatigue Debuff for 15 seconds. If the Trickster pulls out Ace of Hearts, it heals itself back up to full health.
    • Ability 1 Cooldown: 20 seconds
    • Ability 2 (Tricky Obliteration): Upon reaching the base, immediately tanks all base health, effectively making the player(s) lose the game; passive ability.
  • Camo Hunter
    • Health6,000
    • SpeedFast (7.375)
    • Cash$6,000 on death
    • HiddenHidden
  • Giant Boss
  • Grave Digger
    • Health75,000
    • SpeedSlightly Slow (2)
    • Cash$75,000 on death
    • BossBoss
    • Stun ImmuneStun Immune
    • Freeze ImmuneFreeze Immune
    • Ability 1 (Triumphing Sheol): The Grave Digger raises its shovel and smites itself with lightning, being electrocuted within the process. Spawns multiple random enemies from the ground for 6 seconds, all with different chances of spawning and delays between next spawn.
      • Ability 1 Cooldown: 25 seconds
    • Ability 2 (Stomp): The Grave Digger roars and stomps on the ground, creating a shockwave that stuns nearby towers for 12 seconds and deals 3,500 damage to units.
      • Ability 2 Cooldown: 15 seconds
    • Ability 3 (Grave Digging): The Grave Digger digs out pieces of dirt from the ground, which it flings into the air. These stun towers for 15 seconds and deal 10,000 damage to units upon landing.
      • Ability 3 Cooldown: 45 seconds
  • Living Experiment
    • Health5,000
    • Defense35%
    • SpeedBelow Average (2.5)
    • Cash$5,000 on death
  • Failed Experiment
    • Health12,225
    • SpeedAverage (3)
    • Cash$12,225 on death
    • SlimeSlime
  • Slime
    • Health1,000
    • SpeedSlightly Fast (5)
    • Cash$1,000 on death
    • DeflectiveDeflective
  • Patient Zero
    • Health250,000
    • Defense15%
    • SpeedBelow Average (2.5)
    • Cash$250,000 on death
    • BossBoss
    • Stun ImmuneStun Immune
    • Freeze ImmuneFreeze Immune
    • Burn ImmuneBurn Immune
    • Splash Damage ImmuneSplash Damage Immune
    • Ability 1 (Gymnastically Pounding): Patient Zero jumps high and does a ground pound with its bionic fist, stunning towers for 4-8 seconds and dealing 2,050 damage to units in a range of 25.
      • Ability 1 Cooldown: 25 seconds
    • Ability 2 (Binary Fission): Patient Zero summons twelve enemies, which can be the Living Experiment, the Failed Experiment, and the Slime.
      • Ability 2 Cooldown: 32.5 seconds
    • Ability 3 (Porton Down Warfare): Patient Zero throws blue potions onto the path, which heal enemies by 250 health every 0.05 seconds.
      • Ability 3 Cooldown: 22.5 seconds
    • Ability 4 (Mustard Gas): Patient Zero lowers its goggles and fires four toxic orbs out of its right arm at towers or units multiple times, which increase the firerate of towers caught in the explosion range of 12.5 with a 200% Firerate Debuff for 35 seconds and dealing 10,000 damage to units for each orb they were hit by.
      • Ability 4 Cooldown: 60 seconds
  • Bulwark
  • Molten Titan
  • Molten Warlord
    • Health425,000
    • SpeedSlow (1.875)
    • Cash$425,000 on death
    • BossBoss
    • Burn ImmuneBurn Immune
    • Freeze ImmuneFreeze Immune
    • TankTank (Every time an ability is being used)
    • Ability 1 (Infernal Impact): The Molten Warlord slams its weapon into the ground, creating three shockwaves in a straight line that stun every tower for 6 seconds and deal 1,500 damage to any units caught in it.
      • Ability 1 Cooldown: 25 seconds
    • Ability 2 (Volcanic Vehemence): The Molten Warlord slams its weapons three times, creating three shockwaves around it that stun towers for 10 seconds and deal 1,000 damage to any units caught in it.
      • Ability 2 Cooldown: 32.5 seconds
    • Ability 3 (From the Ashes): The Molten Warlord will breathe out fire, healing itself by 10,000 health and summoning ten enemies, either Bulwark or Molten Titan with both having a 50% spawn chance. All spawns have a 10% chance to be Bloated.
    • Ability 4 (Burning Jealousy): The Molten Warlord conjures up a giant purple orb before throwing it at towers, applying an 100% Fatigue Debuff to towers for 15 seconds and dealing 2,500 damage to units.
      • Ability 4 Cooldown: 30 seconds
    • Ability 5 (Blistering Barrage): Creates 20 meteors that fall down from the sky, which stun towers for 7.5 seconds and deal 1,000 damage to units.
      • Ability 5 Cooldown: 27.5 seconds
  • Fallen Guardian
    • Health60,000
    • Defense50%
    • SpeedBelow Average (2.825)
    • Cash$60,000 on death
    • Stun ImmuneStun Immune
    • Ability 1 (Royal Slash): Slashes its sword at towers, stunning them for 7.5 seconds and dealing 5,000 damage to units. Has a hit radius of 12.5.
      • Ability 1 Cooldown: 10 seconds
  • Fallen King
    • Health550,000
    • Defense35%
    • SpeedSlow (1.75)
    • Cash$550,000 on death
    • BossBoss
    • Stun ImmuneStun Immune
    • Ability 1 (Troop Deployment): The Fallen King will raise its sword in the air, summoning three Fallen Guardians and twenty Fallen Hazmats.
      • Ability 1 Cooldown: 60 seconds
    • Ability 2 (The Foil, the Épée and the Sabre): The Fallen King slashes its sword three times, with the arc increasing until a full circle area on the last slash. Each slash will stun towers for 15 seconds and deal 5,000 damage to units in its area.
      • Ability 2 Cooldown: 30 seconds
    • Ability 3 (Fallen Comet): The Fallen King slams its sword into the ground, lifts its right arm up then moves it back down slowly and then pulls out the sword, making a large number of purple spikes fall down from the sky, stunning towers for 15 seconds and dealing 100,000 damage to units with no range limit for the ability.
      • Ability 3 Cooldown: 25 seconds
  • Nuclear Templar
    • Health200,000
    • Defense40%
    • SpeedFast (6)
    • Cash$200,000 on death
    • Stun ImmuneStun Immune
    • Freeze ImmuneFreeze Immune
    • Golden VulnerableGolden Vulnerable
    • Ability 1 (Immovable Heartfelt Laser): The Templar stops and fires out a laser from its exposed heart, stunning towers for 3 seconds and dealing 35 damage to units every 0.1 tick. Has an attack range of 15. Does not stop attacking until it is killed.
  • Awakened Fallen King
    • Health1,000,000
    • Defense60%
    • SpeedVery Slow (1.25)
    • Cash$1,000,000 on death
    • BossBoss
    • Stun ImmuneStun Immune
    • Freeze ImmuneFreeze Immune
    • Ability 1 (Dramatic Entrance): When spawning, the Awakened Fallen King appears slightly in front of the entrance, glitching all the players' screens and smashing the ground, followed by a loud screech and a massive shockwave with purple lightning that stuns towers for 5 seconds and deals 5,000 damage to units.
    • Ability 2 (Abominable Barrage): The Awakened Fallen King slams its sword into the ground, lifts its right arm up then moves it back down slowly and then pulls out the sword, making a large number of purple spikes fall down from the sky, stunning towers for 30 seconds and dealing 100,000 damage to units with no range limit for the ability.
      • Ability 2 Cooldown: 30 seconds
    • Ability 3 (Cataclysmic Cleavings): The Awakened Fallen King slashes its sword three times, with the arc increasing until a full circle area on the last slash. Each slash will stun towers for 10 seconds and damages units in its area by 1,000.
      • Ability 3 Cooldown: 12.5 seconds
    • Ability 4 (Army of Chaos): The Awakened Fallen King will raise its sword in the air, summoning five Fallen Guardians, twenty-five Fallen Hazmats, and 3 Alloy Angels.
      • Abilty 4 Cooldown: 90 seconds
    • Ability 5 (Complete Awakening): After reaching 200,000 health, the Awakened Fallen King throws away its shield and then does a large stomp, stunning towers for 10 seconds. Speed is increased to Slightly Slow (2) after this ability.
  • Paradoxical Doctor
    • Health26,000
    • SpeedSlightly Slow (2)
    • Cash$26,000 on death
    • Freeze ImmuneFreeze Immune
    • Burn ImmuneBurn Immune
    • Ability 1 (Paradox Gains): The Paradoxical Doctor shoots 3 towers, applying a 15% Firerate Debuff to the towers hit for 5 seconds. Then, the Paradoxical Doctor stands still and heals a maximum of 2 enemies in its range of 30. This ability heals 2 enemies by 5% every 0.25 seconds. The Paradoxical Doctor does not stop using its ability, meaning it only happens once, and does not end until killed. Cannot heal Boss enemies.
  • Paradoxical Tactician
    • Health40,000
    • SpeedAverage (3)
    • Cash$40,000 on death
    • Stun ImmuneStun Immune
    • Pure DamagePure Damage
    • Ability (Tactic Shootings): The Paradoxical Tactician shoots at 3 different towers, killing them. This ability can only be used once.
  • Vindicator
    • Health90,000
    • Shield Health10,000
    • Defense100% (Shield Only)
    • SpeedSlightly Slow (2.25)
    • SpeedAverage (3.25, Without Shield)
    • Cash$90,000 on death
    • Stun ImmuneStun Immune
    • Splash VulnerableSplash Vulnerable
    • Ability 1 (Hammer): Throws its hammer at a random tower, ricocheting off and hitting 9 other towers, stunning all 10 towers for 12.5 seconds. Deals 1,000 damage to units.
      • Ability 1 Cooldown: 12.5 seconds
  • Paradoxical Crook
  • Paradoxical Scientist
    • Health30,000
    • SpeedSlightly Slow (2)
    • Cash$30,000 on death
    • Burn ImmuneBurn Immune
    • Pure DamagePure Damage
    • Ability 1 (Lazer Boom BLAST): After 20 seconds, The Paradoxical Scientist holds its laser gun up and blasts it at a tower, giving it a 1% Fatigue Debuff every 0.05 tick for 30 seconds. The Paradoxical Scientist does not have a cap, meaning this ability can stack further and further. The Paradoxical Scientist performs this ability for 20-35 seconds.
      • Ability 1 Cooldown: 120 seconds
  • Enraged Void Reaver (Legacy)
    • Health1,500,000
    • SpeedExtremely Slow (0.5)
    • Cash$1,500,000 on death
    • Stun ImmuneStun Immune
    • Ability 1 (Void Stomp): The Void Reaver (Legacy) stomps on the ground, which creates a shockwave, stunning nearby ground towers for 15 seconds and dealing 5,000 damage to units.
      • Ability 1 Cooldown: 50 seconds
    • Ability 2 (Void Portal): The Void Reaver (Legacy) points its hand forward, summoning portals behind it that summons a total of 30 enemies. These can be Alloy Angels, Headless Eyeseekers, Eclipsers, Tricksters, Hitmen, Hex Splitters, or Polluted Rushers.
      • Ability 2 Cooldown: 20 seconds
    • Ability 3 (Void's Deathwish): At 150,000 health, the Void Reaver (Legacy) puts its hand forward, increasing its speed to Above Average (4).
  • Paradoxical Gunner
    • Health50,000
    • Defense80%
    • SpeedSlightly Slow (2.3)
    • Cash$50,000 on death
    • Pure DamagePure Damage
    • Ability 1 (Piercing Bullseye): The Paradoxical Gunner revs up and starts shooting out of its minigun at towers. Any tower(s) hit has their range decreased by 75% and their firerate increase by 50% for 30 seconds.
      • Ability 1 Cooldown: 45 seconds
  • Robotic Professor V
  • COMMANDER?
    • Health66,666
    • Defense66%
    • SpeedFast (6)
    • Cash$-66,666 on death
    • Stun ImmuneStun Immune
    • Freeze ImmuneFreeze Immune
    • Burn ImmuneBurn Immune
    • Poison ImmunePoison Immune
    • Pure DamagePure Damage
    • Ability 1 (No Clones Allowed): Upon spawning, all Commanders on the map have their range decreased to 0, their abilities become unusable, and they cannot be sold. This lasts until the COMMANDER? is dead.
  • Paradoxical Incendiary
    • Health175
    • Shield Health10,000
    • Defense100%
    • SpeedAverage (3)
    • Cash$175 on death
    • Burn ImmuneBurn Immune
    • FlyingFlying
    • Pure DamagePure Damage
    • TankTank (Shield Health Lost)
    • Health RegenHealth Regen
    • AggroAggro
    • Ability 1 (Pyromaniac Tortures): The Paradoxical Incendiary spins in a circle and flies up and down, hitting cliff, ground, and air-based towers, giving any towers hit a 500% Fatigue Debuff permanently.
      • Ability 1 Cooldown: 45 seconds
  • Narrator
    • Health1,250,000
    • SpeedVery Slow (1)
    • Cash$0 on death
    • BossBoss
    • GhostGhost
    • Ability 1 (Unpredictable Resurrecting): The Narrator looks around the map and points to a random point on the path, where a red marker soon flashes at that spot, before summoning 4 Tricksters with Health Regen.
      • Ability 1 Cooldown: 40 seconds
    • Ability 2 (Gameshow Vanish!): The Narrator expands its arms and slams its fists on a group of towers with an explosion range of 8. All towers hit get killed, and the player is not refunded any cash. This ability can only be used for a maximum of 5 times.
      • Ability 2 Cooldown: 90 seconds
    • Ability 3 (Microphone Malfunction): The Narrator raises its microphone and a loud screeching noise plays from the microphone, stunning every tower on the map for 10 seconds. Cliff, air-based, and stun immune towers are not immune to this ability.
      • Ability 3 Cooldown: 30 seconds
    • Ability 4 (Butter Fingers): The Narrator's microphone slips out of its hands, slamming onto the ground and creating a mini shockwave that makes any tower hit do 1 damage for 20 seconds.
      • Ability 4 Cooldown: 50 seconds
  • Paradoxum Angel
    • Health10,000
    • Defense100%
    • SpeedSlightly Slow (2)
    • Cash$5,500 on death
    • Stun ImmuneStun Immune
    • FlyingFlying
    • Ability 1 (Blessed by the Heavens): The Paradoxum Angel leans back and spits onto the ground, making an explosion with a range of 6.5, giving any enemy with under 500,000 health hit Blessed for 30 seconds.
    • Ability 1 Cooldown: 25 seconds
  • Paradoxum Unknown
    • Health2,999
    • SpeedExtremely Swift (18)
    • Cash$2,999 on death
    • Pure DamagePure Damage
    • Ability 1 (Undisclosed Secrets): Upon death, has 1/64 chance to make a tower completely unusable and unable to be sold for 5 minutes. Also has 1/128 chance to kill 5 towers on the map.
  • Paradoxical Headsman
    • Health7,500
    • Shield Health5,000
    • Defense100%
    • SpeedSlightly Slow (2)
    • Cash$5,000 on death
    • Stun ImmuneStun Immune
    • Freeze ImmuneFreeze Immune
    • Pure DamagePure Damage
    • Ability 1 (Death Row): The Paradoxical Headsman throws its axe in a circular motion, stunning a maximum of 8 towers for 14 seconds, afterwards, giving them a 300% Fatigue Debuff for 1 minute.
      • Ability 1 Cooldown: 90 seconds
  • Enigma
    • Health10,000 (Regular)
    • Health1,000 (Easter Egg)
    • SpeedSlightly Slow (2.375, Regular)
    • SpeedSlightly Fast (5, Easter Egg)
    • Cash$0 on death
    • Pure DamagePure Damage (Regular & Easter Egg)
    • Burn VulnerableBurn Vulnerable (Easter Egg)
    • Freeze VulnerableFreeze Vulnerable (Easter Egg)
    • Ability 1 (Corrupted Spawn): Upon death, spawns into a Giant Boss, Bloated Trickster, Nimble Hitman, Robot Professor V, Paradoxical Scientist, or 3 Paradoxum Unknowns. Does not happen until Wave 50 in the Easter Egg version, and Robot Professor V is replaced by COMMANDER?.
  • Paradoxical Guardian
    • Health15,000
    • Shield Health205,000
    • Defense50%
    • SpeedVery Slow (1.4)
    • Cash$300,000 on death
    • Stun ImmuneStun Immune
    • Pure DamagePure Damage
    • Splash VulnerableSplash Vulnerable
    • Golden VulnerableGolden Vulnerable
    • Ability 1 (Blast to the Past): After 1 minute of spawning in, the Paradoxical Guardian shoots an orb at towers, exploding in a range of 5 and making any tower hit go back down to Level 0, permanently preventing them from being upgraded. They also cannot be sold for 3 minutes. Cannot happen once all of its shield health is lost.
      • Ability 1 Cooldown: 240 seconds
    • Ability 2 (Lacking Protection): Upon losing all of its shield health, the Paradoxical Guardian spins in a 360 degree motion, blasting a laser which stuns towers in a range of 25 for 10 seconds. This ability can only be used once.
  • Void Caster
    • Health3,250,000
    • SpeedExtremely Slow (0.925)
    • Cash$15,000 every 1% health
    • BossBoss
    • Ability 1 (Teasing Assistance): The Void Caster rushes at an extremely high speed, rushing on the path, then inside the exit, then appears back at the entrance, and repeats this process for a few more seconds before landing back at the entrance. This ability can only be used while the Void Caster is relatively far away from the entrance and is forcibly used once too close to the exit with too high health.
      • Ability 1 Cooldown: 120 seconds
    • Ability 2 (Trapped Trickery): The Void Caster falls to the ground and slams her fists on the ground, summoning 10 Nimble Tricksters, along with 6 Hitmen.
      • Ability 2 Cooldown: 90 seconds
    • Ability 3 (Twirling Thunder): The Void Caster twirls around and levitates into the sky, before charging her arms downward, striking almost all towers with a lightning strike, stunning them for 5 seconds.
      • Ability 3 Cooldown: 15 seconds
    • Ability 4 (Unit Extinction): The Void Caster giggles and snaps her fingers, killing all units on the map and making units unable to be spawned for 2 minutes.
      • Ability 4 Cooldown: 150 seconds
    • Ability 5 (Possessive Traitor): The Void Caster snaps her neck to the right and swipes her left hand to the left, making 3 towers stop attacking enemies and start attacking towers, which cause towers to die after 5 seconds of being constantly attacked. The tower attacking other towers also dies after 30 seconds.
      • Ability 5 Cooldown: 90 seconds
    • Ability 6 (Lacuna Rampage): Upon reaching 800,000 health, the Void Caster levitates and puts its hands on its head, before screeching and spreading its limbs out. Towers get stunned for 10 seconds and the Void Caster spawns back at the entrance before screeching once more and killing a minimum of 10 towers. Speed is increased up to Slow (1.5) and Teasing Assistance can no longer be used.
    • Ability 7 (Time Stop): The Void Caster holds her hands up and levitates up, making everything freeze. The Void Caster spins around and pulls out a cannon, shooting at 4-9 towers, killing them. Players are not refunded their cash. The Void Caster then slams back down to the ground, resuming the game.
      • Ability 7 Cooldown: 45 seconds
    • Ability 8 (Looking At You): The Void Caster looks at the player's screen and throws a grenade at the camera, making the player's screen go white and stunning towers. Once the screen clears out after around 3-5 seconds, the Void Caster will slowly fall back down to the ground. The player would've also lost Cash$150,000. The player(s) can go into the negatives.
      • Ability 8 Cooldown: 90 seconds
    • Ability 9 (Jet Lag): The Void Caster snaps her fingers, making every tower on the map stop attacking (spawner towers can still spawn units normally). Towers will start going on and off, randomly attacking and not attacking the Void Caster. This effect lasts for 2 minutes.
      • Ability 9 Cooldown: 175 seconds.
    • Ability 10 (Done For): Upon reaching 100 health, the Void Caster briefly gets Full Immunity and slams its fists on the ground, flashing the player(s)' screen(s) for 3 seconds, becoming immobile for 5 seconds, and killing every tower on the map. Players are refunded their cash and base health drops to 1. Afterwards, she gains Pure Damage and sprints at a walkspeed of Swift (10).
  • Unknown Caster
    • Health10,000,000
    • SpeedExtremely Slow (0.5)
    • Cash$5,000 every 1% health
    • BossBoss
    • Freeze ImmuneFreeze Immune[11]
    • Ability 1 (Teasing Assistance): The Unknown Caster rushes at an extremely high speed, rushing on the path, then inside the exit, then appears back at the entrance, and repeats this process for a few more seconds before landing back at the entrance. This ability can only be used while the Unknown Caster is relatively far away from the entrance and is forcibly used once too close to the exit with too high health.
      • Ability 1 Cooldown: 360 seconds
    • Ability 2 (Trapped Trickery): The Unknown Caster falls to the ground and slams her fists on the ground, summoning 10 Nimble Tricksters, along with 6 Bloated and Corpse Hitmen.
      • Ability 2 Cooldown: 90 seconds
    • Ability 3 (Twirling Thunder): The Unknown Caster twirls around and levitates into the sky, before charging her arms downward, striking almost all towers with a lightning strike, stunning them for 5 seconds.
      • Ability 3 Cooldown: 20 seconds
    • Ability 4 (Unit Extinction): The Unknown Caster giggles and snaps her fingers, killing all units on the map and making units unable to be spawned for 2 minutes.
      • Ability 4 Cooldown: 120 seconds
    • Ability 5 (Possessive Traitor): The Unknown Caster snaps her neck to the right and swipes her left hand to the left, making 50% of all offensive towers start attacking other towers, which cause towers to die after 3 seconds of being constantly attacked. The tower attacking other towers also dies after 10 seconds, and cannot be sold.
      • Ability 5 Cooldown: 20 seconds
    • Ability 6 (Time Stop): The Unknown Caster holds her hands up and levitates up, making everything freeze. The Unknown Caster spins around and pulls out a cannon, shooting at 10 towers, killing them. Players are not refunded their cash. The Unknown Caster then slams back down to the ground, resuming the game.
      • Ability 6 Cooldown: 45 seconds
    • Ability 7 (Looking At You): The Unknown Caster looks at the player's screen and throws a grenade at the camera, making the player's screen go white and stunning towers. Once the screen clears out after around 7 seconds, the Unknown Caster will slowly fall back down to the ground. The player would've also lost Cash$250,000. The player(s) can go into the negatives.
      • Ability 7 Cooldown: 90 seconds
    • Ability 8 (Jet Lag): The Unknown Caster snaps her fingers, making every tower on the map stop attacking (spawner towers can still spawn units normally). Towers will start going on and off, randomly attacking and not attacking the Unknown Caster. This effect lasts for 3 minutes.
      • Ability 8 Cooldown: 190 seconds
    • Ability 9 (Base Destruction): The Unknown Caster puts her arms forward, blasting lasers at the base within its infinite range, dealing 10 damage every 0.1 seconds for 10 seconds, dealing a total of 1,000 damage to the base. Cannot reduce the base health any lower than 1009.
      • Ability 10 Cooldown: 55 seconds
    • Ability 10 (Lacuna Rampage): Upon reaching 1,000,000 health, the Unknown Caster levitates and puts its hands on its head, before screeching and spreading its limbs out. Towers get stunned for 15 seconds and the Unknown Caster performs Teasing Assistance for atleast 5 seconds before spawning back at the entrance and screeching once more and killing a minimum of 20 towers. The Unknown Caster then performs Base Destruction and Posessive Traitor. Speed is increased up to Very Slow (1), Teasing Assistance can no longer be used, Glistening Vitals, Voided Gatherings, Damaging Defection, Mechanical Mayhem, and Screeching Terror, abilities are all gained, and all ability cooldowns reset.
    • Ability 11 (Glistening Vitals): The Unknown Caster screams in the air, gaining 500,000 Shield Health and 500,000 health, takes 50% less damage while this ability is active.
      • Ability 11 Cooldown: 165 seconds
    • Ability 12 (Voided Gatherings): The Unknown Caster pulls out its book and throws it across the path, making it explode with an explosion range of 35, making any tower hit have a 90% Range Debuff and a 85% Firerate Debuff for 35 seconds. This ability also summons a minimum of 15 Aggro Tricksters, 12 Hitmen, 50 Ninjas, 18 Solar Paradoxicals, 20 Fallen Rushers, 18 Enigmas, and 2 Bloated Brutes within 2/3 of the map.
      • Ability 12 Cooldown: 425 seconds
    • Ability 13 (Damaging Defection): The Unknown Caster raises its arms up then creates an explosion with a range of 50, giving any tower hit a 90% Damage Debuff for 2 minutes. Any tower hit also cannot be sold for 30 seconds.
      • Ability 13 Cooldown: 240 seconds
    • Ability 14 (Mechanical Mayhem): The Unknown Caster pulls out a machine and puts it on its back before pulling out a minigun, beginning to shoot in a 360° arc repeatedly before shooting 30 missiles at towers. Any tower(s) hit with the minigun is stunned for 8 seconds, while any tower(s) hit with a missile is stunned for 6 seconds, which can stack with each missile. Any tower(s) hit with a missile more than 3 times are killed and players are not refunded their money. Afterwards, the Unknown Caster pulls out a firework and lights it into the sky, flashing the screens of players for 10 seconds. Air-based and cliff towers are also stunned for 10 seconds after the screen fades back to normal. Finally, the Unknown Caster taps her right ear and spins in a 360° arc, progressively getting faster for 10 seconds, giving any tower(s) hit with a 99% Damage Debuff, 99% Firerate Debuff, and 75% Range Debuff for 15 seconds. They also cannot be sold and their abilities cannot be used.
      • Ability 14 Cooldown: 45 seconds
    • Ability 15 (Screeching Terror): The Unknown Caster screeches into the air, instantly killing all units on the map and stuns towers for 15 seconds. Stun Immune, cliff, and air-based towers are not immune to this ability.
    • Ability 16 (Done For): Upon reaching 1,000 health, the Unknown Caster briefly gets Full Immunity and slams its fists on the ground, flashing the player(s)' screen(s) for 4.5 seconds, becoming immobile for 5 seconds, and killing every tower on the map. Players are not refunded their cash and base health drops to 1. Afterwards, she gains Pure Damage and sprints at a walkspeed of Swift (10).

Update History

  • September 2025 - v0.1.0
    • Concept created.
    • Error: Reward percentages equal up to 60% instead of 100%.
    • Error: Focus Up! does not play correctly from Waves 61–69.
    • Error: Focus Up! has a chance to play on Wave 70 instead of one of the three boss soundtracks.
    • Error: Fallen Guardian does not have an ability cooldown.
    • Error: Paradoxical Incendiary does not have an ability cooldown.
    • Error: Quinn does not have an ability cooldown.
    • Error: Shapeshifter can transform into itself.
  • October 2025 - v0.2.0
    • Wave timers and skip times changed.
    • Morass replaced with Paradoxical Cart Child.
      • Replaced enemy now debuts on Wave 24 instead of Wave 21.
    • Techno-Terror Wave Debut changed from Wave 23 to Wave 24.
    • Eclipser replaced with Paradoxical Doctor.
    • Error: Paradoxical Doctor can heal Boss enemies.
    • Splitter replaced with Paradoxical Toxinator.
    • Split Body replaced with Paradox Miner.
      • Replaced enemy now naturally debuts.
    • Voodoo Doll replaced with Solar Paradoxical.
    • Alloy Angel replaced with Paradoxical Reaper.
    • Headless Explosive replaced with Paradoxical Crook.
    • Headless Eyeseeker replaced with Paradoxical Scientist.
    • Eclipsed replaced with Paradoxical Headsman.
    • Paradoxical Guardian added.
    • Void Caster's 3rd ability cooldown decreased from 25 seconds to 15 seconds.
    • Soundtracks can now be played more than once.
    • Patch: The pool of soundtracks no longer play from Waves 61–69 and now Focus Up! plays correctly.
    • Deflective added.
    • Electrical Vulnerability added.
    • Fire Vulnerability added.
    • Ice Vulnerability added.
    • Poison Vulnerability added.
    • Splash Vulnerability added.
    • Pure Vulnerability added.
    • Corrected the wave structure for Wave 3.
    • Fallen Hazmat's health decreased from 600 to 300.
    • Group bonus is no longer considered in Paradoxical mode.
    • Starting cash is now increased to Cash$2,000 when playing on a map with 2 or more paths.
    • Slime removed from Slime, instead being replaced with Deflective.
    • Paradoxical Tactician's health decreased from 100,000 to 40,000.
    • Paradoxical Tactician's cash upon death increased from Cash$125,000 to Cash$55,000.
    • Paradoxical Gunner's health decreased from 200,000 to 50,000.
    • Paradoxical Gunner's speed slightly increased from 2 to 2.3.
    • Paradoxical Gunner's cash upon death increased from Cash$250,000 to Cash$80,000.
    • New enemy: Paradoxical Guardian
    • New ability (Void Caster): Jet Lag
    • New ability (Void Caster): Done For
    • Extra cash of Cash$1,000 given on maps with two or more lanes removed.
    • Triumph requirement for the special cutscene decreased from 40 minutes to 35 minutes.
    • Second icon for triumphing Paradoxical mode in under 35 minutes added.
    • Chasm's health increased from 25 to 45.
    • Rapid's health increased from 5 to 30.
    • Murky's health increased from 100 to 200.
    • Rewards changed.
    • Patch: Reward percentages now equal up to 100% instead of the bugged 60%.
    • Paradox Miner renamed to Paradoxical Miner.
    • Error: Enigma has a chance to summon enemies that no longer exist in Paradoxical mode.
    • Patch: Fallen Guardian now has an ability cooldown.
    • Patch: Paradoxical Incendiary now has an ability cooldown.
    • Paradoxical Incendiary's health decreased from 1,000 to 175.
    • Special cutscene for triumphing Paradoxical mode in under 35 minutes added.
    • Lead replaced with Paradoxum Alloy.
    • Mutagenic Blight replaced with Paradoxum Angel.
    • Error: Paradoxum Angel does not have Flying.
    • Unknown replaced with Paradoxum Unknown.
    • Electrical Vulnerability replaced with Stun Vulnerability.
    • Patch: Enigma no longer summons enemies that no longer exist, as they have been replaced with current enemies.
    • Shapeshifter rebalanced.
      • Can no longer transform into the Trickster.
      • Wave 26–39 health threshold decreased from 150,000 to 100,000.
      • Wave 40–54 health threshold increased from 150,000 to 250,000.
      • Wave 55–70 health threshold increased from 150,000 to 500,000.
      • Patch: Can no longer transform into itself.
    • Patch: Paradoxical Doctor can no longer heal Boss enemies.
    • Focus Up! now plays on Waves 51–54 and 56–59.
    • Void Caster's Final Stretch now plays on Waves 61–70, then replays again from the beginning of the song on Wave 70.
    • Players can no longer play Solo unless they have beaten Paradoxical mode in Duo, Trio, and Quad first, or unless they have triumphed Paradoxical mode in under 35 minutes.
    • Playing Squad and Mega is now possible.
    • Crossroads is now playable in Paradoxical mode.
    • Patch: Paradoxum Angel now has Flying.
    • Paradoxical Guardian now debuts on Wave 39, and not at all after entering the Easter Egg version.
    • Wave Timers slightly changed.
    • Versions are now named. Those being Regular, Easter Egg, and April Fool's.
    • New version: April Fool's
    • Can only be played on April 1–7.
    • New badge: Triumph Paradoxical Mode?
    • Easter Egg version can now be reverted back to Regular version.
    • Circuit's speed decreased from Swift (10) to Above Average (3.5).
    • Money is now equal to most enemy's health, making cash splitting much less complex.
    • Changed placement limits from dynamic placement limits being removed to all placement limits being increased to 60.
      • Individual tower placement limits are also increased by 25%.
    • New Vulnerability: Golden Vulnerability
    • Hardcore towers are now banned.
    • Exclusive towers are all now usable.
    • April Fool's version now has different wave structure.
    • Robotic Professor V no longer has Lead.
    • Mutation is no longer applied after Wave 55.
    • Attributes are now applied to enemies correctly.
    • Patch: Quinn now has an ability cooldown.
  • November 2025 - v0.3.0
    • Base health is now forced to 10,000.
    • Unknown Caster now can be seen as Lucia.
    • New Ability (Trickster): Tricky Obliteration
    • Unknown Caster's health increased from 4,500,000 to 10,000,000.
    • Unknown Caster's speed slightly decreased from 0.75 to 0.5.
    • Unknown Caster's Done For ability starts as 1,000 health instead of 100.
    • New Abilities (Unknown Caster): Base Destruction, Glistening Vitals, Voided Gatherings, Damaging Defection

Notes

  1. ↑ Does not appear in the Easter Egg version.
  2. ↑ Does not summon anything until Wave 50.
  3. ↑ In the Easter Egg version of Paradoxical mode, the Paradoxical Guardian does not show up at all.
  4. ↑ There is a 25% chance that it can be one of these names:
    ???? ??????, Paradoxum Unknown, Paradox Creator, Black Void, Voided, Crying Caster, Lord Exo?, Lucia
    Unknown Caster is its base name.
  5. ↑ How long you have to wait before you can skip.
  6. ↑ Animation shown by the Commander randomizes every 0.05 seconds to one of these four animations.
  7. ↑ Parts in the Script are listed with Synopsis line # to indicate where in the Script connects with the Synopsis.
  8. ↑ Referencing the army of the Grave Digger, which would be all enemies from Easy mode, as well as the Hazmat and Enraged.
  9. ↑ Referencing the army of Patient Zero, examples would be the Living Experiment and Failed Experiment.
  10. ↑ Animation shown by the Commander randomizes every 0.05 seconds to one of these four animations.
  11. ↑ Despite having this Immunity, it is not shown in game.