Official Tower Defense Simulator Wiki
Succumb to the dark sun! Like many before you.
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Description

There is no end new cash system btw.

Rewards

The game calculated how much CoinCoins and Experience EXP you received based on how many waves you survived and if you won a match. During periods of 50% more Experience EXP (08:00 UTC Friday – 08:00 UTC Sunday), any Experience EXP earned was multiplied by 1.5x.

Any rewards that end in a decimal point was rounded down, no matter the first figure of the leading decimal.

In Sandbox mode, there are no rewards.

Rewards were calculated as:

Coins Reward EXP Reward
Coin30 × Waves Experience2 EXP × Waves Completed × Experience1.25 EXP (Triumph Only)

Badges

There was a badge which you could obtain when playing this mode, which had additional rewards alongside the badge. That badge was:

Plunge into the void
✔ OBTAINABLE
No description available

Rewards:
Cultist

players earned this

Enemies

Abnormal
Wave 1
Quick
Wave 1
Heavy
Wave 4
Elite Abnormal
Wave 6


Ghost
Wave 8
Breaker2
Wave 10
Breaker
N/A
Necromancer
Wave 12


Skeleton
N/A
Corpse
N/A
Husk
Wave 13
Hazmat
Wave 15


Elite Hazmat
Wave 17
Possessed Armor
Wave 20
Giant Boss
Wave 22
Brain Bound
Wave 23


Neuro Runner
Wave 23
Elite Boomer
Wave 25
Synaptic
Wave 27
Breaker4
Wave 28


Breaker3
N/A
Tank
Wave 30
Necromancer King
Wave 32
Cursed Skeleton
N/A


Tanker
Wave 32
Mind Shackled
Wave 33
Templar
Wave 34
Grave Digger
Wave 35


Protector
Wave 36
Breaker6
Wave 38
Breaker5
N/A
Grand Undead
Wave 40


Exobound
Wave 41
Saboteur
Wave 43
Circuit
Wave 44
Sentinel Ramiel
Wave 45


Juggernaut Pawn
Wave 45
Exoangel
Wave 47
Booster
Wave 47
Mori
Wave 50


Mystery
Wave 51
Exomage
Wave 52
Void Crystal
Wave 54
Noir
Wave 55


Corrupted Titus
Wave 56
Void Walker
Wave 56
Void Runner
Wave 57
Elite Mystery
Wave 60


Wave Structure

Endless mode has multiple formulas for calculating the wave bonus. Between Waves 1-10 and between Waves 30-40:

(Cash$200 + (Waves Completed - 1) × Cash$150) ÷ (1 - 0.08 × Players)

Between Waves 11-20 and on Wave 30:

(Cash$200 + (Waves Completed - 1) × Cash$200) ÷ (1 - 0.08 × Players)

Between Waves 21-28 and on Wave 30:

(Cash$200 + (Waves Completed - 1) × Cash$350) ÷ (1 - 0.08 × Players)

On Wave 29:

Cash$15,000 ÷ (1 - 0.08 × Players)

The wave clear bonus appears when every enemy from that wave was killed. It is 35% of the wave bonus in solo, while for duo, trio and quad it is 20%.

When it was originally in the game, the formula for calculating wave bonus on each wave was:

(Cash$45 - 3 × (Players - 1)) × Waves Completed

The waves follow these timings:

Waves Wave Timer Skip Time[1]
1-29 1:00 0:20[2]
30-38 1:20 0:26[3]
39+ 2:00 0:40[4]
Boss waves 99:99 2:30

Bolded names indicates an enemy type's debut.

Wave Structure
UPCOMING

Update History

  • 1 January 2026 - v2.0
    • Endless mode added.
  1. ↑ How long you have to wait before you can skip.
  2. ↑ Skip at 0:39.
  3. ↑ Skip at 0:53.
  4. ↑ Skip at 1:19.
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