User blog:OnePartyThisTime/Endless Mode (2025)
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<title source="title1"><default>User blog:OnePartyThisTime/Endless Mode (2025)</default></title>
<image source="image1"></image> <label>Map</label> <label>Waves</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> <label>Max Base Health</label> <label>Health Scaling</label> <label>Estimated Match Time</label> <label>Suggested Towers</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group> <header>Timeline</header> <label>Chapter</label> <group row-items="2"> <label>Previous Mission</label> <label>Next Mission</label> </group> </group> <group collapse="closed"> <header>Star Requirements</header> <label>3 Star Health</label> <label>3 Star Time</label> <label>2 Star Health</label> <label>2 Star Time</label> </group> <group collapse="closed"> <header>Music</header>
</group> </infobox>
- "For players who want an ultimate challenge."
- ―Gamemode Description
Description
[edit]Endless Mode is a combination of Easy, Intermediate, Molten, Fallen, Hardcore, Polluted Wastelands II, Badlands II, and Pizza Party.
Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. In solo, you receive 100% of the cash when an enemy is killed, or it is damaged enough. With each additional player, this decreases by 25%, which means that in a quad, you only get 25% of the cash. This amount is distributed between players based on how much damage they dealt. However, if a player has not dealt any damage, they will receive a percentage of the enemy's full cash upon its death or when it was damaged enough, which is 12.5% in duo, 16.7% in trio and 18.75% in quad. If it is a decimal, it gets rounded up or down depending on the decimal value. If it is at least 0.5, it gets rounded up. If it is less than 0.5, it gets rounded down. If it is less than 0.5, it gets rounded down. For example, the Templar gives Error creating thumbnail: File missing$10,000 when killed in solo, Error creating thumbnail: File missing$7,500 in duo, Error creating thumbnail: File missing$5,000 in trio and Error creating thumbnail: File missing$2,500 in quad between the players that damaged it. Players that did not damage it receive Error creating thumbnail: File missing$1,250 in duo, Error creating thumbnail: File missing$1,670 in trio and Error creating thumbnail: File missing$1,875 quad.
Health of enemies in this mode scales with player count, starting at three players. The increase is 10% for each player, starting from three players, with an added set amount of health added on top of that increase. It is applied after attributes, like Bloated, meaning they can affect the health of an enemy. The first increase is not always 10%, while the second increase has a varied amount it increases health by, both affected by enemy health.
- Health increase that gets higher with player count, most often a specific percentage of its health. It can be lower than 10% on enemies with lower health.
Badges
[edit]There are also a few badges which can be obtained when playing this mode, which may have additional rewards alongside the badge. These are:
Enemies
[edit]Wave Structure
[edit]| Wave | Commander Dialogue | Enemy Type & Amount | |
|---|---|---|---|
| 1 | We've received intelligence indicating the imminent arrival of overwhelming enemy forces converging on your position. | 4x Normal | |
| GREETING’S PLAYER, YOU HAVE PROVED YOURSELF QUITE SKILLFUL SO FAR... BUT HOW SKILLFUL DO YOU THINK YOU ACTUALLY ARE? | |||
| Whoever this unknown figure may be, it is imperative that we vanquish them! | |||
| 2 | - | 7x Normal | |
| 3 | Speedy enemies are approaching over the horizon. | 2x Speedy, 6x Normal, 2x Speedy | |
| Make sure to strategically place your defenses for optimal damage and intimidation. | |||
| 4 | - | 5x Speedy, 8x Normal | |
| 5 | Looks like the stragglers caught up. Slow zombies are making their move to the frontlines. | 4x Slow, 10x Normal, 4x Slow | |
| They're tough, but it's nothing we can't handle. | |||
| 6 | - | 8x Slow, 10x Speedy | |
| 7 | A boss zombie arrived and is attempting to intimidate us | 6x Normal, 1x Normal Boss (Boss), 4x Speedy | |
| Sorry, Boss — you're under new management! | |||
| 8 | - | 12x Speedy, 10x Slow (Bloated) | |
| 9 | - | 4x Speedy (Bloated) 1x Normal Boss, 7x Slow (Bloated), 1x Normal Boss | |
| 10 | Our sensors have indicated that Hidden enemies are preparing to push through. | 2x Normal Boss, 10x Hidden | |
| Take the time to ensure we have enough Hidden detection. | |||
| 11 | Enraged zombies incoming! | 10x Speedy (Bloated), 6x Enraged, 3x Normal Boss | |
| Their speed is unmatched — don't take them lightly. | |||
| 12 | - | 1x Normal Boss, 6x Armored, 1x Normal Boss, 8x Slow (Bloated), 1x Normal Boss | |
| 13 | Breakers are beginning to bolster their attack and numbers. | 4x Enraged, 6x Breaker2, 2x Normal Boss, 6x Armored, 4x Enraged | |
| Its as if they're not what they seem... Be careful! | |||
| 14 | - | 5x Enraged (Hidden), 8x Breaker2, 6x Armored, 2x Normal Boss, 1x Normal Boss (Bloated) | |
| 15 | A Necromancer is beginning to reanimate the corpses to fight once more! | 4x Enraged, 1x Normal Boss, 5x Armored, 1x Necromancer, 6x Breaker2 | |
| 16 | Don't be alarmed, a Slow Boss has made an entrance! | 20x Slow (Bloated, Nimble), 10x Armored, 1x Slow Boss (Boss) | |
| We'll need a lot of firepower to take it down! | |||
| 17 | - | 1x Hidden Boss, 8x Breaker2, 10x Armored, 10x Hidden (Bloated), 5x Hazmat, 2x Necromancer | |
| 18 | Be on your guard! A speedy Boss is storming down the pathway. | 1x Speedy Boss (Boss), 2x Enraged (Bloated), 10x Armored (Bloated), 4x Normal Boss (Bloated), 1x Necromancer (Bloated) | |
| A Speedy Boss is quick and bulky, a genuine threat to those unprepared. | |||
| 19 | - | 6x Breaker2, 1x Slow Boss, 4x Hazmat, 3x Normal Boss, 6x Breaker2, 1x Slow Boss, 1x Necromancer | |
| 20 | - | 8x Enraged (Bloated), 4x Hazmat, 2x Hidden Boss, 6x Hazmat (Hidden), 8x Breaker2, 1x Speedy Boss | |
| 21 | Not to alarm you, but I have a feeling things are gonna ramp up soon. | 3x Hidden Boss, 8x Hazmat, 10x Breaker2 (Hidden), 8x Hazmat, 2x Necromancer (Bloated) | |
| Keep your head on a swivel! | |||
| 22 | - | 7x Enraged (Bloated), 1x Speedy Boss, 1x Hidden Boss, 7x Hazmat, 1x Slow Boss, 6x Normal Boss (Bloated), 1x Hidden Boss (Bloated), 4x Normal Boss, 1x Speedy Boss | |
| 23 | - | 1x Speedy Boss, 10x Enraged (Bloated), 10x Hazmat, 1x Slow Boss 5x Normal Boss, 3x Necromancer (Bloated), 1x Hidden Boss (Bloated) | |
| 24 | Look out! Big wave coming in! | 5x Normal Boss (Bloated), 12x Enraged (Bloated, Nimble), 10x Breaker2 (Bloated), 5x Normal (Bloated), 6x Hazmat (Bloated), 2x Speedy Boss | |
| We must've kicked the hornet's nest! | |||
| 25 | - | 6x Enraged (Bloated), 2x Speedy Boss, 5x Breaker2, 2x Hidden Boss (Bloated), 6x Normal Boss (Bloated), 2x Slow Boss, 5x Breaker4, 3x Necromancer (Bloated) | |
| 26 | - | 1x Hidden Boss (Bloated), 1x Hidden Boss (Bloated, Nimble), 2x Slow Boss (Bloated), 10x Hazmat (Bloated), 3x Necromancer (Bloated), 1x Speedy Boss (Bloated), | |
| 27 | They[sic] enemy is going to deploy some massive units this wave | 2x Speedy Boss, 1x Slow Boss (Bloated), 1x Slow Boss (Bloated), 4x Normal Boss (Bloated), 1x Slow Boss (Bloated), 5x Breaker4, 1x Slow Boss (Bloated), 2x Speedy Boss | |
| I have a feeling they're starting to become desperate... | |||
| 28 | - | 2x Speedy Boss, 10x Normal Boss (Bloated), 1x Slow Boss (Bloated), 10x Breaker4, 1x Slow Boss (Bloated), 2x Necromancer (Bloated) | |
| 29 | - | 1x Speedy Boss (Bloated), 2x Slow Boss (Bloated), 10x Enraged (Bloated), 8x Breaker4, 1x Speedy Boss, 2x Necromancer (Bloated), 3x Normal Boss (Nimble) | |
| 30 | Wait a second... something seems off... | 2x Speedy Boss (Bloated), 4x Breaker4 (Bloated), 1x Slow Boss (Bloated), 10x Normal Boss (Bloated), 5x Hazmat (Hidden), 2x Slow Boss (Bloated), 1x Grave Digger | |
| Is that... Grave Digger!? | |||
| It's time to turn this Grave Digger into a Grave Sleeper! | |||
| Lose Dialogue | |||
| One icon and dialogue is randomly chosen upon defeat:
•We're toast! •OOF! •Mission Failed, we'll get em' next time. •Not enough numbers! •Mistakes are just part of the journey.. •We're overrun chief! •We'll get them next time! •Don't give up! •We need back up sergeant! •We just had our grave dug.. •We have to fall back soldier! •Oops! Try again! •The enemies got to the base! •Strategy is key! | |||