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(Redirected from User blog:MrMosquito/Legacy Hardcore Mode Rework)
Legacy Hardcore Mode Rework

Description

Hardcore mode is one of the regular modes, being the hardest mode in the game. It can only be played by using the hardcore elevators. This mode rewards GemGems instead of CoinCoins, unlike the other modes. Hardcore mode has 50 waves. It is not named after its final boss, the Void Reaver (Legacy). In this mode, shared cash is 10%. Additionally, this mode has the HP Locked modifier, which makes it so the base health is always set to 100, regardless of players' levels. It also increases all currency rewards by 20%. You need to be at least Level 50 to play this mode.

Hardcore's inflation will be reworked. Now it starts off with a base inflation of 10%, adding 5% per 5 Waves starting from Wave 20.

Rewards

The game calculates how many GemGems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. These Experience EXP bonuses multiply Experience EXP after it has been multiplied by modifiers.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Currently, rewards are calculated as:

Gem Reward EXP Reward
(Gem150 × (Waves/50)^1.75 + Gem200 (Triumph Only)) × 1.25 Wave 1-19: (Waves Completed × Experience1.5 EXP) × 1.2
Wave 20-44: (Waves Completed × Experience2 EXP) × 1.2
Wave 45-50: (Waves Completed × Experience4 EXP) × 1.2


Before the Hardcore Rework Update, rewards were calculated as:

Gem Reward EXP Reward
(Gem100 × (Waves/50)^1.75 + Gem150 (Triumph Only)) × 1.2 Wave 1-9: (Waves Completed × Experience1.5 EXP) × 1.2
Wave 10-50: (Waves Completed × Experience3 EXP) × 1.2


Before the Polluted Wasteland II Update, rewards were calculated as:

Gem Reward EXP Reward
Gem100 × (Waves/50)^1.75 + Gem150 (Triumph Only) Wave 1-9: Waves Completed × Experience1.5 EXP
Wave 10-50: Waves Completed × Experience3 EXP


Before the v1.2.1 Update , rewards calculated as:

Gem Reward EXP Reward
Gem100 × (Waves/50)^1.75 + Gem50 (Triumph Only) Wave 1-9: Waves Completed × Experience1.5 EXP
Wave 10-50: Waves Completed × Experience3 EXP


Triumphing Hardcore mode can give one of these additional rewards:

Enemies

Main Enemies

Abnormal
Wave 1
Quick
Wave 3
Hefty
Wave 5
Balloon
Wave 8
Invisible
Wave 10
Lead
Wave 12
Lead Boss
Wave 15
Mystery
Wave 16
Breaker2
Wave 17
Fallen Reaper
Wave 19
Mega Slow
Wave 20
Hazard
Wave 21
Soul
Wave 23
Fallen Rusher
Wave 25
Fallen Titan
Wave 27
Glitch
Wave 28
Grave Digger
Wave 30
Mystery Boss
Wave 33
Breaker4
Wave 33
Amalgamation
Wave 34
Error
Wave 35
Lead Balloon
Wave 35
Lava
Wave 36
Boomer
Wave 37
Molten Titan
Wave 38
Molten Boss
Wave 40
Slow King
Wave 41
Patient Zero
Wave 42
Health Cultist
Wave 42
Speedy King
Wave 43
Tank
Wave 44
Circuit
Wave 44
Warden
Wave 45
Fallen Hero
Wave 45
Fallen Guardian
Wave 46
Fallen King
Wave 46
File:Soul Stealer (Legacy).png
Fallen
Wave 46
Soul Stealer (Legacy)
Wave 47
Soul Boss
Wave 47
Necromancer Boss
Wave 47
File:Vindicator (Legacy)0.png
File:Void Reaver (Legacy)0.png
Fallen Swordmaster
Wave 48
Unknown
Wave 49
Vindicator (Legacy)
Wave 49
Void Reaver (Legacy)
Wave 50


Summoned Enemies

Breaker
Spawned by the Breaker2
Fallen Soul
Spawned by the
Fallen Reaper
Breaker3
Spawned by the Breaker4
Fleshling
Spawned by the Amalgamation
'Note: The rework DOES NOT follow Enemies Beta. Please keep in mind.'
―{{{2}}}

Enemy Stats Changes

Enemies

  • Mystery
  • Fallen Soul
    • Health increased from Health60 to Health75
    • Added Defense18%
  • Mega Slow
    • Health increased from Health1,600 to Health2,000
    • Speed decreased from SpeedBelow Average to SpeedSlow
  • Grave Digger
    • Health decreased from Health40,000 to Health30,000
  • Mystery Boss
  • Amalgamation
    • Health decreased from Health8,000 to Health4,500
    • Less frequent Fleshling spawn.
  • Molten Titan
    • Health increased from Health3,500 to Health4,500
  • Molten Boss
    • Health increased from Health70,000 to Health80,000
  • Patient Zero
    • Health increased from Health100,000 to Health120,000
    • Ability Binary Fission is restricted.
    • Ability Porton Down Warfare buffed, instead of "heal enemies by Health5 every 0.1 seconds" to "heal enemies by Health100 every 0.5 seconds".
  • Soul Boss
    • Health increased from Health4,000 to Health6,500
  • Fallen Swordmaster
    • Health increased from Health150,000 to Health180,000
    • Speed decreased from SpeedSlightly Slow to SpeedSlow
    • Ability Dagger Throw buffed, instead of throwing 3 daggers to 8 daggers.
    • Ability Refusing Will buffed, now the health drops at 120,000 health, The Fallen Swordmaster begins to kneel, while giving immunities to all forms of damage. After that, it will do the Spike Summon and it's speed gets increased to SpeedAbove Average. It's Dagger Throw now throw between 9-12 daggers.
  • Void Reaver (Legacy)
    • Health decreased from Health1,200,000 to Health1,000,000
    • Ability Void Rage buffed, now activates on Health700,000.
    • Ability Void's Deathwish now activates on Health250,000
  • Fleshling
    • Health decreased from Health160 to Health100


Wave Structure

In Hardcore mode, the formula for calculating wave bonus on each wave is:

((Cash$200 + (Cash$100 × Waves Completed) × 1.2)) ÷ Players

Skip times are listed in the wave structure.

Bolded names indicates an enemy type's debut.


Wave Structure
Wave Commander Dialogue Enemy Type & Amount Time & Skip
1
Enemies are approaching! 6x Abnormal 0:16
(0:11)
Start up your defenses and prepare for the worst.
Good luck.
2 - 9x Abnormal 0:15
(0:10)
3
Quick enemies incoming! 8x Quick 0:20
(0:14)
They may be faster, but cliff units can easily stop them dead in their tracks.
4 - 12x Abnormal 0:20
(0:14)
5
Hefty enemies incoming! 10x Hefty 0:45
(0:30)
They're slow but have a ton of defense! Don't let them through!
6 - 15x Abnormal, 6x Quick, 4x Hefty 0:22
(0:17)
7 - 6x Abnormal, 12x Quick 0:30
(0:20)
8
They're floating now?!? 8x Balloon 0:30
(0:20)
Flying units, attack!!!
9 - 16x Hefty 0:30
(0:20)
10
Do you see anything??? 6x Invisible 0:26
(0:18)
11 - 12x Hefty, 8x Abnormal, 6x Quick 0:30
(0:20)
12
It looks like these enemies are covered in lead. 6x Lead 0:35
(0:24)
Only lead penetrating allies should be able to damage them.
13 - 12x Invisible 0:30
(0:20)
14 - 10x Abnormal, 9x Quick, 8x Hefty, 6x Balloon, 2x Lead Boss 1:50
(1:10)
15
A strong boss is on its way and is made of lead! 5x Quick, 6x Balloon, 6x Hefty, 1x Lead Boss 1:00
(0:40)
Make sure the lead melting troops are ready. We have to chip away its protective armor!
16
Here come mystery enemies! 8x Mystery 2:00
(1:25)
They'll turn into a random enemy when killed! Be careful!
17
Here comes the breaker enemies! 10x Breaker2 3:00
(2:00)
They'll break into another breaker! Use fast-firing troops to counter them!
18
Mystery and Breakers incoming! 10x Breaker2, 8x Mystery 3:00
(2:00)
19
Are you afraid of death? 4x Mystery, 6x Hefty, 8x Breaker2 2x Lead Boss, 1x Fallen Reaper 1:30
(1:00)
Well I am! That reaper will kill us if you don't take out its minions!
20
This enemy has already taken quite a beating, but I am sure it can take a lot more! 8x Breaker2, 6x Hefty, 4x Balloon, 6x Invisible, 2x Mystery, 2x Lead Boss, 1x Mega Slow 1:00
(0:40)
Be prepared for Mega Slow!
21
Hazardous enemy incoming! 4x Lead Boss, 4x Mystery, 4x Breaker2, 3x Hazard 1:50
(1:05)
22 - 8x Quick, 6x Invisible, 6x Balloon, 4x Breaker2, 3x Lead Boss, 4x Hazard 1:50
(1:00)
23
A fast boss that's ALSO hidden? 5x Hazard, 2x Lead Boss, 1x Soul 1:30
(1:00)
You GOTTA be kidding me!
Please tell me you've got units to detect it by now..
24
Major hidden threat incoming! 15x Invisible, 2x Soul 1:00
(0:40)
Get hidden detection allies quick!
25
The enemies are making a rush for it! 8x Fallen Rusher 0:40
(0:27)
Quick, destroy their shields before they destroy us!!
26 - 10x Lead, 4x Invisible, 4x Mystery, 4x Breaker2, 2x Mega Slow, 1x Fallen Reaper, 12x Hazard 2:20
(1:35)
27
A boss is approaching! 2x Fallen Reaper, 6x Mystery, 2x Soul, 6x Breaker2, 6x Fallen Rusher, 2x Mega Slow, 1x Fallen Titan 1:20
(0:40)
28 - 12x Fallen Rusher, 2x Lead Boss, 8x Lead, 10x Breaker2, 5x Mystery 1:30
(1:00)
29 - 2x Mega Slow, 10x Fallen Rusher, 3x Fallen Reaper, 6x Mystery, 2x Soul 1:20
(0:53)
30
Get ready for a boss fight! 8x Mega Slow, 12x Breaker2, 2x Fallen Titan, 1x Grave Digger, 10x Fallen Rusher, 3x Fallen Reaper 4:00
(2:37)
This boss will dig our grave!
31
Still alive? Good. 3x Mega Slow, 10x Breaker2, 10x Fallen Rusher, 2x Lead Boss 1:00
(0:40)
32 - 4x Fallen Reaper, 2x Mega Slow, 2x Fallen Reaper, 5x Soul 1:00
(0:40)
33
Mystery and Breaker incoming. 4x Soul, 4x Mystery Boss, 1x Fallen Titan, 8x Breaker4 1:00
(0:40)
34
Some malformed enemies have breached to this area. 4x Amalgamation, 1x Fallen Titan, 8x Fallen Rusher, 10x Breaker4, 10x Mystery Boss 2:00
(1:35)
Although it seems to spawn miniature versions of it.
35
Lead Balloons incoming! 8x Lead Boss, 4x Error, 8x Lead Balloon, 10x Breaker4, 10x Mystery Boss 1:00
(0:40)
Flying and lead penetration are necessary.
36
Its getting pretty hot. 2x Amalgamation, 4x Mega Slow, 12x Lava, 8x Breaker4, 8x Mystery Boss 1:20
(0:53)
Lava enemies are emerging!
They heal HP!
37
Boomer enemies incoming! 6x Mega Slow, 4x Amalgamation, 6x Lead Balloon, 2x Boomer 12x Lava, 8x Breaker4, 5x Mystery Boss 1:50
(1:04)
When they die, they'll explode, thus stunning nearby towers!
38
Incoming Molten enemies, be prepared. 4x Amalgamation, 10x Fallen Rusher, 2x Fallen Titan, 3x Mystery Boss, 3x Breaker4, 8x Lava, 4x Molten Titan 2:30
(1:54)
39 - 8x Mystery Boss, 8x Lead Balloon, 5x Amalgamation, 10x Breaker4 1:00
(0:40)
40
Molten Boss incoming! 7x Lava, 8x Breaker4, 5x Mystery Boss, 4x Amalgamation, 3x Fallen Titan, 12x Fallen Rusher, 4x Molten Titan, 1x Molten Boss 4:00
(2:37)
Shoot him with everything you have, and don't get burnt!
41
Wave 40. Thats it right? 12x Lava, 7x Amalgamation, 4x Mystery Boss, 4x Slow King, 5x Breaker2 4:00
(2:37)
...
There's... more???
42
Patient Zero inbound! 5x Slow King, 4x Breaker4, 8x Mystery Boss, 4x Amalgamation, 3x Fallen Titan, 2x Health Cultist, 1x Patient Zero ∞
Don't let him heal enemies nearby!
43
Don't let those Speedy Bosses get through. 8x Breaker4, 12x Fallen Rusher, 1x Fallen Titan, 6x Amalgamation, 8x Mystery Boss, 10x Mega Slow, 2x Slow King, 3x Speedy King 2:00
(1:20)
44
Tank incoming! 20x Lava, 5x Slow King, 12x Error, 1x Circuit, 3x Speedy King, 1x Tank 2:00
(1:20)
45
Major threat incoming! 1x Warden, 8x Mystery Boss, 8x Breaker4, 4x Boomer, 3x Health Cultist, 6x Slow King, 3x Speedy King, 4x Fallen Hero, 3x Amalgamation, 3x Fallen Titan 2:40
(1:30)
This enemy has high defense and stuns towers with it's laser!
We need a LOT of heavy damage to beat him!
46
Hello? Communicator's acting up... 10x Breaker4, 8x Soul Boss, 6x Slow King, 4x Speedy King, 4x Soul Stealer (Legacy), 20x Fallen, 3x Fallen Titan, 1x Warden, 4x Fallen Guardian 1x Fallen King, 1x Tank, 6x Fallen Hero N/A
This doesn't feel right. Can you hea-RRrR
47 - 16x Breaker4, 12x Fallen Hero, 8x Soul, 3x Soul Stealer (Legacy), 4x Soul Boss, 1x Warden, 7x Slow King, 3x Speedy King, 4x Boomer, 1x Necromancer Boss 2:00
(1:20)
48 - 5x Fallen Hero, 1x Warden, 8x Breaker4, 25x Error, 4x Health Cultist, 5x Amalgamation, 4x Soul Boss, 5x Slow King, 5x Speedy King, 3x Fallen Titan, 2x Necromancer Boss, 2x Soul Stealer (Legacy), 1x Tank, 6x Fallen Guardian, 1x Fallen Swordmaster, 2x Boomer, 22x Error, 14x Fallen Rusher N/A
49 - 8x Fallen Hero, 5x Soul Stealer (Legacy), 3x Circuit, 4x Soul Boss, 6x Slow King, 4x Speedy King, 2x Necromancer Boss, 4x Fallen Titan, 1x Warden, 1x Tank, 1x Vindicator (Legacy), 6x Unknown N/A
50 - 14x Fallen Hero, 14x Soul Boss, 10x Slow King, 12x Speedy King, 4x Soul Stealer (Legacy), 12x Unknown, 6x Fallen Titan, 8x Fallen Guardian, 2x Warden, 10x Amalgamation, 15x Breaker4 1x Void Reaver (Legacy), 4x Vindicator (Legacy), 12x Mystery Boss, 2x Tank, 1x Necromancer Boss N/A
Lose Dialogue
One dialogue is randomly chosen upon defeat:

•We're toast!
•OOF!
•Mission Failed, we'll get em' next time.
•Not enough numbers!
•Mistakes are just part of the journey..
•We're overrun chief!
•We'll get them next time!
•Don't give up!
•We need back up sergeant!
•We just had our grave dug..
•We have to fall back soldier!
•Oops! Try again!
•The enemies got to the base!
•Strategy is key!

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